diff options
author | Daniel Salazar <zanqdo@gmail.com> | 2010-04-03 09:20:58 +0400 |
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committer | Daniel Salazar <zanqdo@gmail.com> | 2010-04-03 09:20:58 +0400 |
commit | 8ab985a8165f0106cedc1973452c2c6b2b412ac1 (patch) | |
tree | 38c92b6116646966821bb3c2c9db5ad0b42d2f50 | |
parent | 5a805c5fc3f2e262e37dfcc3673b70bf666ffe9f (diff) |
Patch #21892 by Ruslan M (luciofulci): Removing 16 materials per mesh
limit from OBJ import script. Also made split materials off by default
-rw-r--r-- | release/scripts/io/import_scene_obj.py | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/release/scripts/io/import_scene_obj.py b/release/scripts/io/import_scene_obj.py index 1b627543e90..9a147b06b07 100644 --- a/release/scripts/io/import_scene_obj.py +++ b/release/scripts/io/import_scene_obj.py @@ -521,7 +521,6 @@ def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP, ''' Takes vert_loc and faces, and seperates into multiple sets of (verts_loc, faces, unique_materials, dataname) - This is done so objects do not overload the 16 material limit. ''' filename = stripExt(stripPath(filepath)) @@ -715,9 +714,8 @@ def create_mesh(scn, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_l me= bpy.data.meshes.new(dataname) # make sure the list isnt too big - for material in materials[0:16]: + for material in materials: me.add_material(material) -# me.materials= materials[0:16] # make sure the list isnt too big. #me.verts.extend([(0,0,0)]) # dummy vert me.add_geometry(len(verts_loc), 0, len(faces)) @@ -772,8 +770,6 @@ def create_mesh(scn, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_l if context_material: if context_material_old is not context_material: mat= material_mapping[context_material] - if mat>15: - mat= 15 context_material_old= context_material blender_face.material_index= mat @@ -1363,7 +1359,7 @@ def load_obj_ui(filepath, BATCH_LOAD= False): 'Separate objects from obj...',\ ('Object', SPLIT_OBJECTS, 'Import OBJ Objects into Blender Objects'),\ ('Group', SPLIT_GROUPS, 'Import OBJ Groups into Blender Objects'),\ - ('Material', SPLIT_MATERIALS, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)'),\ + ('Split Materials', SPLIT_MATERIALS, 'Import each material into a seperate mesh'),\ 'Options...',\ ('Keep Vert Order', KEEP_VERT_ORDER, 'Keep vert and face order, disables some other options.'),\ ('Clamp Scale:', CLAMP_SIZE, 0.0, 1000.0, 'Clamp the size to this maximum (Zero to Disable)'),\ @@ -1449,7 +1445,7 @@ def load_obj_ui(filepath, BATCH_LOAD= False): Draw.BeginAlign() SPLIT_OBJECTS = Draw.Toggle('Object', EVENT_REDRAW, ui_x+9, ui_y+89, 55, 21, SPLIT_OBJECTS.val, 'Import OBJ Objects into Blender Objects', do_split) SPLIT_GROUPS = Draw.Toggle('Group', EVENT_REDRAW, ui_x+64, ui_y+89, 55, 21, SPLIT_GROUPS.val, 'Import OBJ Groups into Blender Objects', do_split) - SPLIT_MATERIALS = Draw.Toggle('Material', EVENT_REDRAW, ui_x+119, ui_y+89, 60, 21, SPLIT_MATERIALS.val, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)', do_split) + SPLIT_MATERIALS = Draw.Toggle('Split Materials', EVENT_REDRAW, ui_x+119, ui_y+89, 60, 21, SPLIT_MATERIALS.val, 'Import each material into a seperate mesh', do_split) Draw.EndAlign() # Only used for user feedback @@ -1587,7 +1583,7 @@ class IMPORT_OT_obj(bpy.types.Operator): CREATE_EDGES = BoolProperty(name="Lines as Edges", description="Import lines and faces with 2 verts as edge", default= True) SPLIT_OBJECTS = BoolProperty(name="Object", description="Import OBJ Objects into Blender Objects", default= True) SPLIT_GROUPS = BoolProperty(name="Group", description="Import OBJ Groups into Blender Objects", default= True) - SPLIT_MATERIALS = BoolProperty(name="Material", description="Import each material into a seperate mesh (Avoids > 16 per mesh error)", default= True) + SPLIT_MATERIALS = BoolProperty(name="Split Materials", description="Import each material into a seperate mesh", default= False) # old comment: only used for user feedback # disabled this option because in old code a handler for it disabled SPLIT* params, it's not passed to load_obj # KEEP_VERT_ORDER = BoolProperty(name="Keep Vert Order", description="Keep vert and face order, disables split options, enable for morph targets", default= True) |