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authorClément Foucault <foucault.clem@gmail.com>2022-09-05 11:06:31 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-09-05 11:06:31 +0300
commit472d8f8e9260ae843d8082143eed5a203ed20c4e (patch)
tree66938dceaafb2614a307ee59fbf0af00674bba36
parent0ff920b777791d6dcc002257f437f86e2d14df01 (diff)
parent3ae996c293ea290483f9d1b1688977e0403fa4ba (diff)
Merge branch 'blender-v3.3-release'
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_lib.glsl1
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl3
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_environment.cc6
5 files changed, 14 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
index f84db01de18..88755705a53 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
@@ -153,7 +153,7 @@ void main()
vec3 attr_load_orco(vec4 orco)
{
/* Retain precision better than g_data.P (see T99128). */
- return transform_direction(ViewMatrixInverse, normalize(viewPosition));
+ return -normal_view_to_world(viewCameraVec(viewPosition));
}
/* Unsupported. */
vec4 attr_load_tangent(vec4 tangent)
diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
index b984a6df7b3..69762027643 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
@@ -110,6 +110,7 @@ GlobalData init_globals(void)
surf.barycentric_coords = vec2(0.0);
surf.barycentric_dists = vec3(0.0);
surf.N = (FrontFacing) ? surf.N : -surf.N;
+ surf.Ni = (FrontFacing) ? surf.Ni : -surf.Ni;
# ifdef HAIR_SHADER
vec3 V = cameraVec(surf.P);
/* Shade as a cylinder. */
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl
index 18e748596d5..6c1fc818f41 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_lib.glsl
@@ -60,7 +60,7 @@ void init_globals_curves()
void init_globals_gpencil()
{
/* Undo backface flip as the gpencil normal is already pointing towards the camera. */
- g_data.N = interp.N;
+ g_data.N = g_data.Ni = interp.N;
}
void init_globals()
@@ -82,6 +82,7 @@ void init_globals()
#ifdef GPU_FRAGMENT_SHADER
g_data.N = (FrontFacing) ? g_data.N : -g_data.N;
+ g_data.Ni = (FrontFacing) ? g_data.Ni : -g_data.Ni;
g_data.Ng = safe_normalize(cross(dFdx(g_data.P), dFdy(g_data.P)));
#endif
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl
index 204f134dfa6..c849553ae4c 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl
@@ -1,4 +1,9 @@
+void node_tex_coord_position(out vec3 out_pos)
+{
+ out_pos = g_data.P;
+}
+
void node_tex_coord(mat4 obmatinv,
vec3 attr_orco,
vec4 attr_uv,
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
index df5fbac3ab5..2739a75ed21 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
@@ -50,7 +50,11 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_tex_environment_empty", in, out);
}
- node_shader_gpu_default_tex_coord(mat, node, &in[0].link);
+ if (!in[0].link) {
+ GPU_link(mat, "node_tex_coord_position", &in[0].link);
+ node_shader_gpu_bump_tex_coord(mat, node, &in[0].link);
+ }
+
node_shader_gpu_tex_mapping(mat, node, in, out);
/* Compute texture coordinate. */