diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2020-09-29 10:53:55 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2020-09-29 10:53:55 +0300 |
commit | 32d4a67017ecf4af75a9bfde885526550a6534ba (patch) | |
tree | c29a584a5f87e0bccefabf0c39f4c0042e8b2686 | |
parent | 58b8724a48929176398b081acce448d69f3d14e5 (diff) |
Revert "Fix T81002: Images drawn with the Python gpu module no longer draw on top in the Image Editor"
This reverts commit 085329f114beb904ed3ef0c8ec6894ee26916704.
It didn't render rendered viewport overlays correctly.
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl index 95055d4decb..cdb066c9c52 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl @@ -9,5 +9,6 @@ out vec2 texCoord_interp; void main() { gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f); + gl_Position.z = 1.0; texCoord_interp = texCoord; } |