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authorAntony Riakiotakis <kalast@gmail.com>2014-10-07 13:12:00 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-10-07 13:12:00 +0400
commitd7a1b09f850da4d0a4a788e0c157356b7a17dd6c (patch)
tree2ce7b93ee3f5a3d0a45e16f7c15326e6f5fe5cea
parent14c57b6c783302a86175412d6f4abf70408f19d3 (diff)
Cleanup to previous commit, we can reuse set_rgb instead of new function
-rw-r--r--source/blender/gpu/intern/gpu_material.c2
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl5
2 files changed, 1 insertions, 6 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index edb5b2ae654..75fed46f62a 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -739,7 +739,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
i = is;
GPU_link(mat, "shade_visifac", i, visifac, shi->refl, &i);
- GPU_link(mat, "set_value_v3", GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), &lcol);
+ GPU_link(mat, "set_rgb", GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), &lcol);
shade_light_textures(mat, lamp, &lcol);
GPU_link(mat, "shade_mul_value_v3", GPU_dynamic_uniform(&lamp->dynenergy, GPU_DYNAMIC_LAMP_DYNENERGY, lamp->ob), lcol, &lcol);
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 1caa154fc13..23716c8105d 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -385,11 +385,6 @@ void set_value(float val, out float outval)
outval = val;
}
-void set_value_v3(vec3 val, out vec3 outval)
-{
- outval = val;
-}
-
void set_rgb(vec3 col, out vec3 outcol)
{
outcol = col;