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authorMiguel Pozo <pragma37>2020-07-20 14:56:29 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-07-20 20:31:42 +0300
commit52543be9a6a4398a3cb5ec19df3659aa42a38727 (patch)
tree429ff41337ee08bf373082a26043abf8751d8130
parenta9644c812fc17b38503828d6edf7d259b6fe0e74 (diff)
Python API: option to use OpenGL context in RenderEngine.render
When bl_use_gpu_context is set, an OpenGL context will be available for OpenGL based render engines. Differential Revision: https://developer.blender.org/D8305
-rw-r--r--source/blender/draw/DRW_engine.h4
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c2
-rw-r--r--source/blender/draw/engines/select/select_engine.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c2
-rw-r--r--source/blender/draw/intern/draw_manager.c94
-rw-r--r--source/blender/editors/gpencil/gpencil_convert.c2
-rw-r--r--source/blender/makesrna/intern/rna_render.c8
-rw-r--r--source/blender/render/extern/include/RE_engine.h1
-rw-r--r--source/blender/render/intern/source/external_engine.c8
9 files changed, 65 insertions, 58 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 6c835c6d7ae..bc4efd82a03 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -43,6 +43,7 @@ struct GPUViewport;
struct ID;
struct Main;
struct Object;
+struct Render;
struct RenderEngine;
struct RenderEngineType;
struct Scene;
@@ -137,6 +138,9 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph
struct DRWInstanceDataList *DRW_instance_data_list_create(void);
void DRW_instance_data_list_free(struct DRWInstanceDataList *idatalist);
+void DRW_render_context_enable(struct Render *render);
+void DRW_render_context_disable(struct Render *render);
+
void DRW_opengl_context_create(void);
void DRW_opengl_context_destroy(void);
void DRW_opengl_context_enable(void);
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index bac96ab1079..f42c60b04bf 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -601,7 +601,7 @@ RenderEngineType DRW_engine_viewport_eevee_type = {
NULL,
EEVEE_ENGINE,
N_("Eevee"),
- RE_INTERNAL | RE_USE_PREVIEW | RE_USE_STEREO_VIEWPORT,
+ RE_INTERNAL | RE_USE_PREVIEW | RE_USE_STEREO_VIEWPORT | RE_USE_GPU_CONTEXT,
NULL,
&DRW_render_to_image,
NULL,
diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c
index bb7c947a0b9..8cee6c4ee9f 100644
--- a/source/blender/draw/engines/select/select_engine.c
+++ b/source/blender/draw/engines/select/select_engine.c
@@ -378,7 +378,7 @@ RenderEngineType DRW_engine_viewport_select_type = {
NULL,
SELECT_ENGINE,
N_("Select ID"),
- RE_INTERNAL | RE_USE_STEREO_VIEWPORT,
+ RE_INTERNAL | RE_USE_STEREO_VIEWPORT | RE_USE_GPU_CONTEXT,
NULL,
NULL,
NULL,
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index 5fff55e2f26..53119723fab 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -641,7 +641,7 @@ RenderEngineType DRW_engine_viewport_workbench_type = {
NULL,
WORKBENCH_ENGINE,
N_("Workbench"),
- RE_INTERNAL | RE_USE_STEREO_VIEWPORT,
+ RE_INTERNAL | RE_USE_STEREO_VIEWPORT | RE_USE_GPU_CONTEXT,
NULL,
&DRW_render_to_image,
NULL,
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 08fb80c11d2..712a93e8880 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1660,24 +1660,8 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph
RenderEngineType *engine_type = engine->type;
RenderData *r = &scene->r;
Render *render = engine->re;
- /* Changing Context */
- if (G.background && DST.gl_context == NULL) {
- WM_init_opengl(G_MAIN);
- }
- void *re_gl_context = RE_gl_context_get(render);
- void *re_gpu_context = NULL;
-
- /* Changing Context */
- if (re_gl_context != NULL) {
- DRW_opengl_render_context_enable(re_gl_context);
- /* We need to query gpu context after a gl context has been bound. */
- re_gpu_context = RE_gpu_context_get(render);
- DRW_gpu_render_context_enable(re_gpu_context);
- }
- else {
- DRW_opengl_context_enable();
- }
+ DRW_render_context_enable(render);
/* Reset before using it. */
drw_state_prepare_clean_for_draw(&DST);
@@ -1729,14 +1713,7 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph
/* Restore Drawing area. */
GPU_framebuffer_restore();
- /* Changing Context */
- if (re_gl_context != NULL) {
- DRW_gpu_render_context_disable(re_gpu_context);
- DRW_opengl_render_context_disable(re_gl_context);
- }
- else {
- DRW_opengl_context_disable();
- }
+ DRW_render_context_disable(render);
DST.buffer_finish_called = false;
}
@@ -1749,24 +1726,6 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
DrawEngineType *draw_engine_type = engine_type->draw_engine;
Render *render = engine->re;
- if (G.background && DST.gl_context == NULL) {
- WM_init_opengl(G_MAIN);
- }
-
- void *re_gl_context = RE_gl_context_get(render);
- void *re_gpu_context = NULL;
-
- /* Changing Context */
- if (re_gl_context != NULL) {
- DRW_opengl_render_context_enable(re_gl_context);
- /* We need to query gpu context after a gl context has been bound. */
- re_gpu_context = RE_gpu_context_get(render);
- DRW_gpu_render_context_enable(re_gpu_context);
- }
- else {
- DRW_opengl_context_enable();
- }
-
/* IMPORTANT: We don't support immediate mode in render mode!
* This shall remain in effect until immediate mode supports
* multiple threads. */
@@ -1842,15 +1801,6 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
/* Reset state after drawing */
DRW_state_reset();
-
- /* Changing Context */
- if (re_gl_context != NULL) {
- DRW_gpu_render_context_disable(re_gpu_context);
- DRW_opengl_render_context_disable(re_gl_context);
- }
- else {
- DRW_opengl_context_disable();
- }
}
void DRW_render_object_iter(
@@ -2763,6 +2713,42 @@ void DRW_engines_free(void)
DRW_opengl_context_disable();
}
+void DRW_render_context_enable(Render *render)
+{
+ if (G.background && DST.gl_context == NULL) {
+ WM_init_opengl(G_MAIN);
+ }
+
+ void *re_gl_context = RE_gl_context_get(render);
+
+ /* Changing Context */
+ if (re_gl_context != NULL) {
+ DRW_opengl_render_context_enable(re_gl_context);
+ /* We need to query gpu context after a gl context has been bound. */
+ void *re_gpu_context = NULL;
+ re_gpu_context = RE_gpu_context_get(render);
+ DRW_gpu_render_context_enable(re_gpu_context);
+ }
+ else {
+ DRW_opengl_context_enable();
+ }
+}
+
+void DRW_render_context_disable(Render *render)
+{
+ void *re_gl_context = RE_gl_context_get(render);
+
+ if (re_gl_context != NULL) {
+ void *re_gpu_context = NULL;
+ re_gpu_context = RE_gpu_context_get(render);
+ DRW_gpu_render_context_disable(re_gpu_context);
+ DRW_opengl_render_context_disable(re_gl_context);
+ }
+ else {
+ DRW_opengl_context_disable();
+ }
+}
+
/** \} */
/** \name Init/Exit (DRW_opengl_ctx)
@@ -2903,8 +2889,8 @@ void DRW_gpu_render_context_disable(void *UNUSED(re_gpu_context))
* switch to it just to submit the final frame, which has notable performance impact.
*
* We could "inject" a context through DRW_opengl_render_context_enable(), but that would have to
- * work from the main thread, which is tricky to get working too. The preferable solution would be
- * using a separate thread for VR drawing where a single context can stay active. */
+ * work from the main thread, which is tricky to get working too. The preferable solution would
+ * be using a separate thread for VR drawing where a single context can stay active. */
void *DRW_xr_opengl_context_get(void)
{
return DST.gl_context;
diff --git a/source/blender/editors/gpencil/gpencil_convert.c b/source/blender/editors/gpencil/gpencil_convert.c
index 52e9a437830..d4d37e7a9b7 100644
--- a/source/blender/editors/gpencil/gpencil_convert.c
+++ b/source/blender/editors/gpencil/gpencil_convert.c
@@ -400,7 +400,7 @@ static void gpencil_stroke_path_animation_preprocess_gaps(tGpTimingData *gtd,
static void gpencil_stroke_path_animation_add_keyframes(ReportList *reports,
PointerRNA ptr,
PropertyRNA *prop,
- Depsgraph *depsgraph,
+ Depsgraph *depsgraph,
FCurve *fcu,
Curve *cu,
tGpTimingData *gtd,
diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c
index ab8fc8936c0..5b77632be79 100644
--- a/source/blender/makesrna/intern/rna_render.c
+++ b/source/blender/makesrna/intern/rna_render.c
@@ -845,6 +845,14 @@ static void rna_def_render_engine(BlenderRNA *brna)
RNA_def_property_ui_text(
prop, "Use Eevee Viewport", "Uses Eevee for viewport shading in LookDev shading mode");
+ prop = RNA_def_property(srna, "bl_use_gpu_context", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_GPU_CONTEXT);
+ RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);
+ RNA_def_property_ui_text(
+ prop,
+ "Use GPU Context",
+ "Enable OpenGL context for the render method, for engines that render using OpenGL");
+
prop = RNA_def_property(srna, "bl_use_shading_nodes_custom", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_SHADING_NODES_CUSTOM);
RNA_def_property_boolean_default(prop, true);
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index 77a60854616..51eb290b0b8 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -60,6 +60,7 @@ struct bNodeTree;
#define RE_USE_SHADING_NODES_CUSTOM 64
#define RE_USE_SPHERICAL_STEREO 128
#define RE_USE_STEREO_VIEWPORT 256
+#define RE_USE_GPU_CONTEXT 512
/* RenderEngine.flag */
#define RE_ENGINE_ANIMATION 1
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index e1fbf6d19de..633b9324d9f 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -863,8 +863,16 @@ int RE_engine_render(Render *re, int do_all)
re->draw_lock(re->dlh, 0);
}
+ if (engine->type->flag & RE_USE_GPU_CONTEXT) {
+ DRW_render_context_enable(engine->re);
+ }
+
type->render(engine, engine->depsgraph);
+ if (engine->type->flag & RE_USE_GPU_CONTEXT) {
+ DRW_render_context_disable(engine->re);
+ }
+
/* Grease pencil render over previous render result.
*
* NOTE: External engine might have been requested to free its