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authorCampbell Barton <ideasman42@gmail.com>2013-02-28 15:29:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-02-28 15:29:27 +0400
commit4f4e45540daf211a3531a81c464fa3a389ea8ede (patch)
tree1ddc05dde844dea127d89664288a4879915e19dc
parenta368334f7411bc5542d84062c8f25f7ee96c21bb (diff)
fix for harmless glitch rotating the camera in camera mode, having the center point so close to the viewpoint caused the helper line to erratically move about because of float precision.
-rw-r--r--source/blender/editors/include/ED_view3d.h14
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c36
-rw-r--r--source/blender/editors/transform/transform.c18
-rw-r--r--source/blender/editors/transform/transform.h3
4 files changed, 47 insertions, 24 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 46f4515e0ca..d89d66dd62c 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -105,9 +105,10 @@ void ED_view3d_depth_tag_update(struct RegionView3D *rv3d);
typedef enum {
V3D_PROJ_RET_OK = 0,
V3D_PROJ_RET_CLIP_NEAR = 1, /* can't avoid this when in perspective mode, (can't avoid) */
- V3D_PROJ_RET_CLIP_BB = 2, /* bounding box clip - RV3D_CLIPPING */
- V3D_PROJ_RET_CLIP_WIN = 3, /* outside window bounds */
- V3D_PROJ_RET_OVERFLOW = 4 /* outside range (mainly for short), (can't avoid) */
+ V3D_PROJ_RET_CLIP_ZERO = 2, /* so close to zero we can't apply a perspective matrix usefully */
+ V3D_PROJ_RET_CLIP_BB = 3, /* bounding box clip - RV3D_CLIPPING */
+ V3D_PROJ_RET_CLIP_WIN = 4, /* outside window bounds */
+ V3D_PROJ_RET_OVERFLOW = 5 /* outside range (mainly for short), (can't avoid) */
} eV3DProjStatus;
/* some clipping tests are optional */
@@ -116,10 +117,13 @@ typedef enum {
V3D_PROJ_TEST_CLIP_BB = (1 << 0),
V3D_PROJ_TEST_CLIP_WIN = (1 << 1),
V3D_PROJ_TEST_CLIP_NEAR = (1 << 2),
+ V3D_PROJ_TEST_CLIP_ZERO = (1 << 3)
} eV3DProjTest;
-#define V3D_PROJ_TEST_CLIP_DEFAULT (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR)
-#define V3D_PROJ_TEST_ALL (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR)
+#define V3D_PROJ_TEST_CLIP_DEFAULT \
+ (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR)
+#define V3D_PROJ_TEST_ALL \
+ (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR | V3D_PROJ_TEST_CLIP_ZERO)
/* view3d_iterators.c */
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index c428cb02236..bc1656ff7c6 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -43,6 +43,7 @@
#include "ED_view3d.h" /* own include */
#define BL_NEAR_CLIP 0.001
+#define BL_ZERO_CLIP 0.001
/* Non Clipping Projection Functions
* ********************************* */
@@ -134,18 +135,25 @@ static eV3DProjStatus ed_view3d_project__internal(ARegion *ar,
vec4[3] = 1.0;
mul_m4_v4(perspmat, vec4);
- if (((flag & V3D_PROJ_TEST_CLIP_NEAR) == 0) || (vec4[3] > (float)BL_NEAR_CLIP)) {
- const float scalar = (vec4[3] != 0.0f) ? (1.0f / vec4[3]): 0.0f;
- const float fx = ((float)ar->winx / 2.0f) * (1.0f + (vec4[0] * scalar));
- if (((flag & V3D_PROJ_TEST_CLIP_WIN) == 0) || (fx > 0.0f && fx < (float)ar->winx)) {
- const float fy = ((float)ar->winy / 2.0f) * (1.0f + (vec4[1] * scalar));
- if (((flag & V3D_PROJ_TEST_CLIP_WIN) == 0) || (fy > 0.0f && fy < (float)ar->winy)) {
- r_co[0] = floorf(fx);
- r_co[1] = floorf(fy);
-
- /* check if the point is behind the view, we need to flip in this case */
- if (UNLIKELY((flag & V3D_PROJ_TEST_CLIP_NEAR) == 0) && (vec4[3] < 0.0f)) {
- negate_v2(r_co);
+
+
+ if (((flag & V3D_PROJ_TEST_CLIP_ZERO) == 0) || (fabsf(vec4[3]) > (float)BL_ZERO_CLIP)) {
+ if (((flag & V3D_PROJ_TEST_CLIP_NEAR) == 0) || (vec4[3] > (float)BL_NEAR_CLIP)) {
+ const float scalar = (vec4[3] != 0.0f) ? (1.0f / vec4[3]): 0.0f;
+ const float fx = ((float)ar->winx / 2.0f) * (1.0f + (vec4[0] * scalar));
+ if (((flag & V3D_PROJ_TEST_CLIP_WIN) == 0) || (fx > 0.0f && fx < (float)ar->winx)) {
+ const float fy = ((float)ar->winy / 2.0f) * (1.0f + (vec4[1] * scalar));
+ if (((flag & V3D_PROJ_TEST_CLIP_WIN) == 0) || (fy > 0.0f && fy < (float)ar->winy)) {
+ r_co[0] = floorf(fx);
+ r_co[1] = floorf(fy);
+
+ /* check if the point is behind the view, we need to flip in this case */
+ if (UNLIKELY((flag & V3D_PROJ_TEST_CLIP_NEAR) == 0) && (vec4[3] < 0.0f)) {
+ negate_v2(r_co);
+ }
+ }
+ else {
+ return V3D_PROJ_RET_CLIP_WIN;
}
}
else {
@@ -153,11 +161,11 @@ static eV3DProjStatus ed_view3d_project__internal(ARegion *ar,
}
}
else {
- return V3D_PROJ_RET_CLIP_WIN;
+ return V3D_PROJ_RET_CLIP_NEAR;
}
}
else {
- return V3D_PROJ_RET_CLIP_NEAR;
+ return V3D_PROJ_RET_CLIP_ZERO;
}
return V3D_PROJ_RET_OK;
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 53142243f4f..c8874d13cac 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -239,11 +239,11 @@ void convertViewVec(TransInfo *t, float r_vec[3], int dx, int dy)
}
}
-void projectIntView(TransInfo *t, const float vec[3], int adr[2])
+void projectIntViewEx(TransInfo *t, const float vec[3], int adr[2], const eV3DProjTest flag)
{
if (t->spacetype == SPACE_VIEW3D) {
if (t->ar->regiontype == RGN_TYPE_WINDOW) {
- if (ED_view3d_project_int_global(t->ar, vec, adr, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_OK) {
+ if (ED_view3d_project_int_global(t->ar, vec, adr, flag) != V3D_PROJ_RET_OK) {
adr[0] = (int)2140000000.0f; /* this is what was done in 2.64, perhaps we can be smarter? */
adr[1] = (int)2140000000.0f;
}
@@ -361,15 +361,19 @@ void projectIntView(TransInfo *t, const float vec[3], int adr[2])
UI_view2d_to_region_no_clip((View2D *)t->view, vec[0], vec[1], adr, adr + 1);
}
}
+void projectIntView(TransInfo *t, const float vec[3], int adr[2])
+{
+ projectIntViewEx(t, vec, adr, V3D_PROJ_TEST_NOP);
+}
-void projectFloatView(TransInfo *t, const float vec[3], float adr[2])
+void projectFloatViewEx(TransInfo *t, const float vec[3], float adr[2], const eV3DProjTest flag)
{
switch (t->spacetype) {
case SPACE_VIEW3D:
{
if (t->ar->regiontype == RGN_TYPE_WINDOW) {
/* allow points behind the view [#33643] */
- if (ED_view3d_project_float_global(t->ar, vec, adr, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_OK) {
+ if (ED_view3d_project_float_global(t->ar, vec, adr, flag) != V3D_PROJ_RET_OK) {
/* XXX, 2.64 and prior did this, weak! */
adr[0] = t->ar->winx / 2.0f;
adr[1] = t->ar->winy / 2.0f;
@@ -393,6 +397,10 @@ void projectFloatView(TransInfo *t, const float vec[3], float adr[2])
zero_v2(adr);
}
+void projectFloatView(TransInfo *t, const float vec[3], float adr[2])
+{
+ projectFloatViewEx(t, vec, adr, V3D_PROJ_TEST_NOP);
+}
void applyAspectRatio(TransInfo *t, float vec[2])
{
@@ -1543,7 +1551,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
if (ob) mul_m4_v3(ob->obmat, vecrot);
}
- projectFloatView(t, vecrot, cent); // no overflow in extreme cases
+ projectFloatViewEx(t, vecrot, cent, V3D_PROJ_TEST_CLIP_ZERO);
glPushMatrix();
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 9c57c74a26d..dbf56f658ac 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -35,6 +35,7 @@
#include "ED_transform.h"
#include "ED_numinput.h"
+#include "ED_view3d.h"
#include "DNA_listBase.h"
@@ -481,7 +482,9 @@ int transformEnd(struct bContext *C, TransInfo *t);
void setTransformViewMatrices(TransInfo *t);
void convertViewVec(TransInfo *t, float r_vec[3], int dx, int dy);
+void projectIntViewEx(TransInfo *t, const float vec[3], int adr[2], const eV3DProjTest flag);
void projectIntView(TransInfo *t, const float vec[3], int adr[2]);
+void projectFloatViewEx(TransInfo *t, const float vec[3], float adr[2], const eV3DProjTest flag);
void projectFloatView(TransInfo *t, const float vec[3], float adr[2]);
void applyAspectRatio(TransInfo *t, float *vec);