diff options
author | Thomas Dinges <blender@dingto.org> | 2014-07-29 12:11:30 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-07-29 12:11:30 +0400 |
commit | 564c48a06868e56c2ca06a6cc7ba193baadea218 (patch) | |
tree | 47d74ad59751ab2fe88c9734e6659c7804111884 | |
parent | 65bf694331e3b64e4fd08b7c59a735529f27b11f (diff) |
Cycles: Make Glass Shader Color default to 1.0.
This came up a few times already, most of the time you want a clear white glass, and not a greyish like one. :)
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c index 55dafaeca35..75ca4b87f09 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c @@ -30,7 +30,7 @@ /* **************** OUTPUT ******************** */ static bNodeSocketTemplate sh_node_bsdf_glass_in[] = { - { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, |