Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2010-10-25 06:30:16 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-25 06:30:16 +0400
commit2882c4b6efdadf935f14fb920a38e7ff2f5db55d (patch)
treeef1437b2a214b4758d040f9282cdc763bd286d0a
parent406fd33a86597567a7775db8dadd97e2c0120578 (diff)
move fly mode operator into its own file.
-rw-r--r--source/blender/editors/space_view3d/CMakeLists.txt1
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c21
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h5
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c929
4 files changed, 23 insertions, 933 deletions
diff --git a/source/blender/editors/space_view3d/CMakeLists.txt b/source/blender/editors/space_view3d/CMakeLists.txt
index 855d770c784..fb086013798 100644
--- a/source/blender/editors/space_view3d/CMakeLists.txt
+++ b/source/blender/editors/space_view3d/CMakeLists.txt
@@ -44,6 +44,7 @@ SET(SRC
view3d_buttons.c
view3d_draw.c
view3d_edit.c
+ view3d_fly.c
view3d_header.c
view3d_ops.c
view3d_select.c
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index a5cca6341f6..42767d98c80 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -3051,6 +3051,21 @@ void viewmoveNDOF(Scene *scene, ARegion *ar, View3D *v3d, int UNUSED(mode))
// XXX scrarea_do_windraw(curarea);
}
-
-
-
+/* give a 4x4 matrix from a perspective view, only needs viewquat, ofs and dist
+ * basically the same as...
+ * rv3d->persp= RV3D_PERSP
+ * setviewmatrixview3d(scene, v3d, rv3d);
+ * setcameratoview3d(v3d, rv3d, v3d->camera);
+ * ...but less of a hassle
+ * */
+void view3d_persp_mat4(RegionView3D *rv3d, float mat[][4])
+{
+ float qt[4], dvec[3];
+ copy_qt_qt(qt, rv3d->viewquat);
+ qt[0]= -qt[0];
+ quat_to_mat4(mat, qt);
+ mat[3][2] -= rv3d->dist;
+ translate_m4(mat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
+ mul_v3_v3fl(dvec, mat[2], -rv3d->dist);
+ sub_v3_v3v3(mat[3], dvec, rv3d->ofs);
+}
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index e81d0b87589..0cba387169a 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -91,6 +91,10 @@ void VIEW3D_OT_zoom_border(struct wmOperatorType *ot);
void VIEW3D_OT_drawtype(struct wmOperatorType *ot);
void view3d_boxview_copy(ScrArea *sa, ARegion *ar);
+void view3d_persp_mat4(struct RegionView3D *rv3d, float mat[][4]);
+
+/* view3d_fly.c */
+void VIEW3D_OT_fly(struct wmOperatorType *ot);
/* drawanim.c */
void draw_motion_paths_init(View3D *v3d, struct ARegion *ar);
@@ -150,7 +154,6 @@ void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot);
void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot);
void VIEW3D_OT_localview(struct wmOperatorType *ot);
void VIEW3D_OT_game_start(struct wmOperatorType *ot);
-void VIEW3D_OT_fly(struct wmOperatorType *ot);
int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 15e04f31f2f..5849d65cb6e 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -26,12 +26,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#include <string.h>
-#include <stdio.h>
-#include <math.h>
-#include <float.h>
-
-#include "DNA_anim_types.h"
#include "DNA_camera_types.h"
#include "DNA_lamp_types.h"
#include "DNA_scene_types.h"
@@ -40,9 +34,6 @@
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
-#include "BLI_blenlib.h"
-#include "BLI_editVert.h"
-#include "BLI_rand.h"
#include "BKE_anim.h"
#include "BKE_action.h"
@@ -51,9 +42,6 @@
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_report.h"
-#include "BKE_scene.h"
-#include "BKE_depsgraph.h" /* for fly mode updating */
-
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -61,15 +49,8 @@
#include "WM_api.h"
#include "WM_types.h"
-#include "ED_keyframing.h"
#include "ED_screen.h"
#include "ED_armature.h"
-#include "ED_space_api.h"
-
-#include "GPU_draw.h"
-
-
-#include "PIL_time.h" /* smoothview */
#if GAMEBLENDER == 1
#include "SYS_System.h"
@@ -1175,25 +1156,6 @@ static void view3d_viewlock(RegionView3D *rv3d)
}
}
-/* give a 4x4 matrix from a perspective view, only needs viewquat, ofs and dist
- * basically the same as...
- * rv3d->persp= RV3D_PERSP
- * setviewmatrixview3d(scene, v3d, rv3d);
- * setcameratoview3d(v3d, rv3d, v3d->camera);
- * ...but less of a hassle
- * */
-static void view3d_persp_mat4(RegionView3D *rv3d, float mat[][4])
-{
- float qt[4], dvec[3];
- copy_qt_qt(qt, rv3d->viewquat);
- qt[0]= -qt[0];
- quat_to_mat4(mat, qt);
- mat[3][2] -= rv3d->dist;
- translate_m4(mat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
- mul_v3_v3fl(dvec, mat[2], -rv3d->dist);
- sub_v3_v3v3(mat[3], dvec, rv3d->ofs);
-}
-
/* dont set windows active in in here, is used by renderwin too */
void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
{
@@ -1850,897 +1812,6 @@ void VIEW3D_OT_game_start(wmOperatorType *ot)
ot->poll= game_engine_poll;
}
-
-/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
-#define FLY_MODAL_CANCEL 1
-#define FLY_MODAL_CONFIRM 2
-#define FLY_MODAL_ACCELERATE 3
-#define FLY_MODAL_DECELERATE 4
-#define FLY_MODAL_PAN_ENABLE 5
-#define FLY_MODAL_PAN_DISABLE 6
-#define FLY_MODAL_DIR_FORWARD 7
-#define FLY_MODAL_DIR_BACKWARD 8
-#define FLY_MODAL_DIR_LEFT 9
-#define FLY_MODAL_DIR_RIGHT 10
-#define FLY_MODAL_DIR_UP 11
-#define FLY_MODAL_DIR_DOWN 12
-#define FLY_MODAL_AXIS_LOCK_X 13
-#define FLY_MODAL_AXIS_LOCK_Z 14
-#define FLY_MODAL_PRECISION_ENABLE 15
-#define FLY_MODAL_PRECISION_DISABLE 16
-
-/* called in transform_ops.c, on each regeneration of keymaps */
-void fly_modal_keymap(wmKeyConfig *keyconf)
-{
- static EnumPropertyItem modal_items[] = {
- {FLY_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
- {FLY_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
- {FLY_MODAL_ACCELERATE, "ACCELERATE", 0, "Accelerate", ""},
- {FLY_MODAL_DECELERATE, "DECELERATE", 0, "Decelerate", ""},
-
- {FLY_MODAL_PAN_ENABLE, "PAN_ENABLE", 0, "Pan Enable", ""},
- {FLY_MODAL_PAN_DISABLE, "PAN_DISABLE", 0, "Pan Disable", ""},
-
- {FLY_MODAL_DIR_FORWARD, "FORWARD", 0, "Fly Forward", ""},
- {FLY_MODAL_DIR_BACKWARD,"BACKWARD", 0, "Fly Backward", ""},
- {FLY_MODAL_DIR_LEFT, "LEFT", 0, "Fly Left", ""},
- {FLY_MODAL_DIR_RIGHT, "RIGHT", 0, "Fly Right", ""},
- {FLY_MODAL_DIR_UP, "UP", 0, "Fly Up", ""},
- {FLY_MODAL_DIR_DOWN, "DOWN", 0, "Fly Down", ""},
-
- {FLY_MODAL_AXIS_LOCK_X, "AXIS_LOCK_X", 0, "X Axis Correction", "X axis correction (toggle)"},
- {FLY_MODAL_AXIS_LOCK_Z, "AXIS_LOCK_Z", 0, "X Axis Correction", "Z axis correction (toggle)"},
-
- {FLY_MODAL_PRECISION_ENABLE, "PRECISION_ENABLE", 0, "Precision Enable", ""},
- {FLY_MODAL_PRECISION_DISABLE, "PRECISION_DISABLE", 0, "Precision Disable", ""},
-
- {0, NULL, 0, NULL, NULL}};
-
- wmKeyMap *keymap= WM_modalkeymap_get(keyconf, "View3D Fly Modal");
-
- /* this function is called for each spacetype, only needs to add map once */
- if(keymap) return;
-
- keymap= WM_modalkeymap_add(keyconf, "View3D Fly Modal", modal_items);
-
- /* items for modal map */
- WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CANCEL);
- WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_ANY, KM_ANY, 0, FLY_MODAL_CANCEL);
-
- WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_ANY, KM_ANY, 0, FLY_MODAL_CONFIRM);
- WM_modalkeymap_add_item(keymap, RETKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
- WM_modalkeymap_add_item(keymap, SPACEKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
- WM_modalkeymap_add_item(keymap, PADENTER, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
-
- WM_modalkeymap_add_item(keymap, PADPLUSKEY, KM_PRESS, 0, 0, FLY_MODAL_ACCELERATE);
- WM_modalkeymap_add_item(keymap, PADMINUS, KM_PRESS, 0, 0, FLY_MODAL_DECELERATE);
- WM_modalkeymap_add_item(keymap, WHEELUPMOUSE, KM_PRESS, 0, 0, FLY_MODAL_ACCELERATE);
- WM_modalkeymap_add_item(keymap, WHEELDOWNMOUSE, KM_PRESS, 0, 0, FLY_MODAL_DECELERATE);
-
- WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_PRESS, KM_ANY, 0, FLY_MODAL_PAN_ENABLE);
- WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PAN_DISABLE); /* XXX - Bug in the event system, middle mouse release doesnt work */
-
- /* WASD */
- WM_modalkeymap_add_item(keymap, WKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_FORWARD);
- WM_modalkeymap_add_item(keymap, SKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_BACKWARD);
- WM_modalkeymap_add_item(keymap, AKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_LEFT);
- WM_modalkeymap_add_item(keymap, DKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_RIGHT);
- WM_modalkeymap_add_item(keymap, RKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_UP);
- WM_modalkeymap_add_item(keymap, FKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_DOWN);
-
- WM_modalkeymap_add_item(keymap, XKEY, KM_PRESS, 0, 0, FLY_MODAL_AXIS_LOCK_X);
- WM_modalkeymap_add_item(keymap, ZKEY, KM_PRESS, 0, 0, FLY_MODAL_AXIS_LOCK_Z);
-
- WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_PRECISION_ENABLE);
- WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PRECISION_DISABLE);
-
- /* assign map to operators */
- WM_modalkeymap_assign(keymap, "VIEW3D_OT_fly");
-
-}
-
-typedef struct FlyInfo {
- /* context stuff */
- RegionView3D *rv3d;
- View3D *v3d;
- ARegion *ar;
- Scene *scene;
-
- wmTimer *timer; /* needed for redraws */
-
- short state;
- short use_precision;
- short redraw;
- short mval[2];
-
- /* fly state state */
- float speed; /* the speed the view is moving per redraw */
- short axis; /* Axis index to move allong by default Z to move allong the view */
- short pan_view; /* when true, pan the view instead of rotating */
-
- /* relative view axis locking - xlock, zlock
- 0; disabled
- 1; enabled but not checking because mouse hasnt moved outside the margin since locking was checked an not needed
- when the mouse moves, locking is set to 2 so checks are done.
- 2; mouse moved and checking needed, if no view altering is donem its changed back to 1 */
- short xlock, zlock;
- float xlock_momentum, zlock_momentum; /* nicer dynamics */
- float grid; /* world scale 1.0 default */
-
- /* root most parent */
- Object *root_parent;
-
- /* backup values */
- float dist_backup; /* backup the views distance since we use a zero dist for fly mode */
- float ofs_backup[3]; /* backup the views offset incase the user cancels flying in non camera mode */
- float rot_backup[4]; /* backup the views quat incase the user cancels flying in non camera mode. (quat for view, eul for camera) */
- short persp_backup; /* remember if were ortho or not, only used for restoring the view if it was a ortho view */
-
- void *obtfm; /* backup the objects transform */
-
- /* compare between last state */
- double time_lastwheel; /* used to accelerate when using the mousewheel a lot */
- double time_lastdraw; /* time between draws */
-
- void *draw_handle_pixel;
-
- /* use for some lag */
- float dvec_prev[3]; /* old for some lag */
-
-} FlyInfo;
-
-static void drawFlyPixel(const struct bContext *UNUSED(C), struct ARegion *UNUSED(ar), void *arg)
-{
- FlyInfo *fly = arg;
-
- /* draws 4 edge brackets that frame the safe area where the
- mouse can move during fly mode without spinning the view */
- float x1, x2, y1, y2;
-
- x1= 0.45*(float)fly->ar->winx;
- y1= 0.45*(float)fly->ar->winy;
- x2= 0.55*(float)fly->ar->winx;
- y2= 0.55*(float)fly->ar->winy;
- cpack(0);
-
-
- glBegin(GL_LINES);
- /* bottom left */
- glVertex2f(x1,y1);
- glVertex2f(x1,y1+5);
-
- glVertex2f(x1,y1);
- glVertex2f(x1+5,y1);
-
- /* top right */
- glVertex2f(x2,y2);
- glVertex2f(x2,y2-5);
-
- glVertex2f(x2,y2);
- glVertex2f(x2-5,y2);
-
- /* top left */
- glVertex2f(x1,y2);
- glVertex2f(x1,y2-5);
-
- glVertex2f(x1,y2);
- glVertex2f(x1+5,y2);
-
- /* bottom right */
- glVertex2f(x2,y1);
- glVertex2f(x2,y1+5);
-
- glVertex2f(x2,y1);
- glVertex2f(x2-5,y1);
- glEnd();
-}
-
-/* FlyInfo->state */
-#define FLY_RUNNING 0
-#define FLY_CANCEL 1
-#define FLY_CONFIRM 2
-
-static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *event)
-{
- float upvec[3]; // tmp
- float mat[3][3];
-
- fly->rv3d= CTX_wm_region_view3d(C);
- fly->v3d = CTX_wm_view3d(C);
- fly->ar = CTX_wm_region(C);
- fly->scene= CTX_data_scene(C);
-
- if(fly->rv3d->persp==RV3D_CAMOB && fly->v3d->camera->id.lib) {
- BKE_report(op->reports, RPT_ERROR, "Cannot fly a camera from an external library");
- return FALSE;
- }
-
- if(fly->v3d->ob_centre) {
- BKE_report(op->reports, RPT_ERROR, "Cannot fly when the view is locked to an object");
- return FALSE;
- }
-
- if(fly->rv3d->persp==RV3D_CAMOB && fly->v3d->camera->constraints.first) {
- BKE_report(op->reports, RPT_ERROR, "Cannot fly an object with constraints");
- return FALSE;
- }
-
- fly->state= FLY_RUNNING;
- fly->speed= 0.0f;
- fly->axis= 2;
- fly->pan_view= FALSE;
- fly->xlock= FALSE;
- fly->zlock= FALSE;
- fly->xlock_momentum=0.0f;
- fly->zlock_momentum=0.0f;
- fly->grid= 1.0f;
- fly->use_precision= 0;
-
- fly->dvec_prev[0]= fly->dvec_prev[1]= fly->dvec_prev[2]= 0.0f;
-
- fly->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
-
- fly->mval[0] = event->x - fly->ar->winrct.xmin;
- fly->mval[1] = event->y - fly->ar->winrct.ymin;
-
-
- fly->time_lastdraw= fly->time_lastwheel= PIL_check_seconds_timer();
-
- fly->draw_handle_pixel = ED_region_draw_cb_activate(fly->ar->type, drawFlyPixel, fly, REGION_DRAW_POST_PIXEL);
-
- fly->rv3d->rflag |= RV3D_NAVIGATING; /* so we draw the corner margins */
-
- /* detect weather to start with Z locking */
- upvec[0]=1.0f; upvec[1]=0.0f; upvec[2]=0.0f;
- copy_m3_m4(mat, fly->rv3d->viewinv);
- mul_m3_v3(mat, upvec);
- if (fabs(upvec[2]) < 0.1)
- fly->zlock = 1;
- upvec[0]=0; upvec[1]=0; upvec[2]=0;
-
- fly->persp_backup= fly->rv3d->persp;
- fly->dist_backup= fly->rv3d->dist;
- if (fly->rv3d->persp==RV3D_CAMOB) {
- Object *ob_back;
- if((fly->root_parent=fly->v3d->camera->parent)) {
- while(fly->root_parent->parent)
- fly->root_parent= fly->root_parent->parent;
- ob_back= fly->root_parent;
- }
- else {
- ob_back= fly->v3d->camera;
- }
-
- /* store the original camera loc and rot */
- /* TODO. axis angle etc */
-
- fly->obtfm= object_tfm_backup(ob_back);
-
- where_is_object(fly->scene, fly->v3d->camera);
- negate_v3_v3(fly->rv3d->ofs, fly->v3d->camera->obmat[3]);
-
- fly->rv3d->dist=0.0;
- } else {
- /* perspective or ortho */
- if (fly->rv3d->persp==RV3D_ORTHO)
- fly->rv3d->persp= RV3D_PERSP; /*if ortho projection, make perspective */
- copy_qt_qt(fly->rot_backup, fly->rv3d->viewquat);
- copy_v3_v3(fly->ofs_backup, fly->rv3d->ofs);
- fly->rv3d->dist= 0.0f;
-
- upvec[2]= fly->dist_backup; /*x and y are 0*/
- mul_m3_v3(mat, upvec);
- sub_v3_v3(fly->rv3d->ofs, upvec);
- /*Done with correcting for the dist*/
- }
-
-
- /* center the mouse, probably the UI mafia are against this but without its quite annoying */
- WM_cursor_warp(CTX_wm_window(C), fly->ar->winrct.xmin + fly->ar->winx/2, fly->ar->winrct.ymin + fly->ar->winy/2);
-
- return 1;
-}
-
-static int flyEnd(bContext *C, FlyInfo *fly)
-{
- RegionView3D *rv3d= fly->rv3d;
- View3D *v3d = fly->v3d;
-
- float upvec[3];
-
- if(fly->state == FLY_RUNNING)
- return OPERATOR_RUNNING_MODAL;
-
- WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), fly->timer);
-
- ED_region_draw_cb_exit(fly->ar->type, fly->draw_handle_pixel);
-
- rv3d->dist= fly->dist_backup;
-
- if (fly->state == FLY_CANCEL) {
- /* Revert to original view? */
- if (fly->persp_backup==RV3D_CAMOB) { /* a camera view */
- Object *ob_back;
- if(fly->root_parent)ob_back= fly->root_parent;
- else ob_back= fly->v3d->camera;
-
- /* store the original camera loc and rot */
- object_tfm_restore(ob_back, fly->obtfm);
-
- DAG_id_flush_update(&ob_back->id, OB_RECALC_OB);
- } else {
- /* Non Camera we need to reset the view back to the original location bacause the user canceled*/
- copy_qt_qt(rv3d->viewquat, fly->rot_backup);
- copy_v3_v3(rv3d->ofs, fly->ofs_backup);
- rv3d->persp= fly->persp_backup;
- }
- }
- else if (fly->persp_backup==RV3D_CAMOB) { /* camera */
- float mat3[3][3];
- if(fly->root_parent) {
- DAG_id_flush_update(&fly->root_parent->id, OB_RECALC_OB);
- }
- else {
- copy_m3_m4(mat3, v3d->camera->obmat);
- object_mat3_to_rot(v3d->camera, mat3, TRUE);
- DAG_id_flush_update(&v3d->camera->id, OB_RECALC_OB);
- }
- }
- else { /* not camera */
- /* Apply the fly mode view */
- /*restore the dist*/
- float mat[3][3];
- upvec[0]= upvec[1]= 0;
- upvec[2]= fly->dist_backup; /*x and y are 0*/
- copy_m3_m4(mat, rv3d->viewinv);
- mul_m3_v3(mat, upvec);
- add_v3_v3(rv3d->ofs, upvec);
- /*Done with correcting for the dist */
- }
-
- rv3d->rflag &= ~RV3D_NAVIGATING;
-//XXX2.5 BIF_view3d_previewrender_signal(fly->sa, PR_DBASE|PR_DISPRECT); /* not working at the moment not sure why */
-
- if(fly->obtfm)
- MEM_freeN(fly->obtfm);
-
- if(fly->state == FLY_CONFIRM) {
- MEM_freeN(fly);
- return OPERATOR_FINISHED;
- }
-
- MEM_freeN(fly);
- return OPERATOR_CANCELLED;
-}
-
-static void flyEvent(FlyInfo *fly, wmEvent *event)
-{
- if (event->type == TIMER && event->customdata == fly->timer) {
- fly->redraw = 1;
- }
- else if (event->type == MOUSEMOVE) {
- fly->mval[0] = event->x - fly->ar->winrct.xmin;
- fly->mval[1] = event->y - fly->ar->winrct.ymin;
- } /* handle modal keymap first */
- else if (event->type == EVT_MODAL_MAP) {
- switch (event->val) {
- case FLY_MODAL_CANCEL:
- fly->state = FLY_CANCEL;
- break;
- case FLY_MODAL_CONFIRM:
- fly->state = FLY_CONFIRM;
- break;
-
- case FLY_MODAL_ACCELERATE:
- {
- double time_currwheel;
- float time_wheel;
-
- time_currwheel= PIL_check_seconds_timer();
- time_wheel = (float)(time_currwheel - fly->time_lastwheel);
- fly->time_lastwheel = time_currwheel;
- /*printf("Wheel %f\n", time_wheel);*/
- /*Mouse wheel delays range from 0.5==slow to 0.01==fast*/
- time_wheel = 1+ (10 - (20*MIN2(time_wheel, 0.5))); /* 0-0.5 -> 0-5.0 */
-
- if (fly->speed<0.0f) fly->speed= 0.0f;
- else {
- if (event->shift)
- fly->speed+= fly->grid*time_wheel*0.1;
- else
- fly->speed+= fly->grid*time_wheel;
- }
- break;
- }
- case FLY_MODAL_DECELERATE:
- {
- double time_currwheel;
- float time_wheel;
-
- time_currwheel= PIL_check_seconds_timer();
- time_wheel = (float)(time_currwheel - fly->time_lastwheel);
- fly->time_lastwheel = time_currwheel;
- time_wheel = 1+ (10 - (20*MIN2(time_wheel, 0.5))); /* 0-0.5 -> 0-5.0 */
-
- if (fly->speed>0) fly->speed=0;
- else {
- if (event->shift)
- fly->speed-= fly->grid*time_wheel*0.1;
- else
- fly->speed-= fly->grid*time_wheel;
- }
- break;
- }
- case FLY_MODAL_PAN_ENABLE:
- fly->pan_view= TRUE;
- break;
- case FLY_MODAL_PAN_DISABLE:
-//XXX2.5 warp_pointer(cent_orig[0], cent_orig[1]);
- fly->pan_view= FALSE;
- break;
-
- /* impliment WASD keys */
- case FLY_MODAL_DIR_FORWARD:
- if (fly->speed < 0.0f) fly->speed= -fly->speed; /* flip speed rather then stopping, game like motion */
- else if (fly->axis==2) fly->speed += fly->grid; /* increse like mousewheel if were already moving in that difection*/
- fly->axis= 2;
- break;
- case FLY_MODAL_DIR_BACKWARD:
- if (fly->speed > 0.0f) fly->speed= -fly->speed;
- else if (fly->axis==2) fly->speed -= fly->grid;
- fly->axis= 2;
- break;
- case FLY_MODAL_DIR_LEFT:
- if (fly->speed < 0.0f) fly->speed= -fly->speed;
- else if (fly->axis==0) fly->speed += fly->grid;
- fly->axis= 0;
- break;
- case FLY_MODAL_DIR_RIGHT:
- if (fly->speed > 0.0f) fly->speed= -fly->speed;
- else if (fly->axis==0) fly->speed -= fly->grid;
- fly->axis= 0;
- break;
- case FLY_MODAL_DIR_DOWN:
- if (fly->speed < 0.0f) fly->speed= -fly->speed;
- else if (fly->axis==1) fly->speed += fly->grid;
- fly->axis= 1;
- break;
- case FLY_MODAL_DIR_UP:
- if (fly->speed > 0.0f) fly->speed= -fly->speed;
- else if (fly->axis==1) fly->speed -= fly->grid;
- fly->axis= 1;
- break;
-
- case FLY_MODAL_AXIS_LOCK_X:
- if (fly->xlock) fly->xlock=0;
- else {
- fly->xlock = 2;
- fly->xlock_momentum = 0.0;
- }
- break;
- case FLY_MODAL_AXIS_LOCK_Z:
- if (fly->zlock) fly->zlock=0;
- else {
- fly->zlock = 2;
- fly->zlock_momentum = 0.0;
- }
- break;
-
- case FLY_MODAL_PRECISION_ENABLE:
- fly->use_precision= TRUE;
- break;
- case FLY_MODAL_PRECISION_DISABLE:
- fly->use_precision= FALSE;
- break;
-
- }
- }
-}
-
-static int flyApply(bContext *C, FlyInfo *fly)
-{
-
-#define FLY_ROTATE_FAC 2.5f /* more is faster */
-#define FLY_ZUP_CORRECT_FAC 0.1f /* ammount to correct per step */
-#define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each step */
-
- /*
- fly mode - Shift+F
- a fly loop where the user can move move the view as if they are flying
- */
- RegionView3D *rv3d= fly->rv3d;
- View3D *v3d = fly->v3d;
- ARegion *ar = fly->ar;
- Scene *scene= fly->scene;
-
- float prev_view_mat[4][4];
-
- float mat[3][3], /* 3x3 copy of the view matrix so we can move allong the view axis */
- dvec[3]={0,0,0}, /* this is the direction thast added to the view offset per redraw */
-
- /* Camera Uprighting variables */
- upvec[3]={0,0,0}, /* stores the view's up vector */
-
- moffset[2], /* mouse offset from the views center */
- tmp_quat[4]; /* used for rotating the view */
-
- int cent_orig[2], /* view center */
-//XXX- can avoid using // cent[2], /* view center modified */
- xmargin, ymargin; /* x and y margin are define the safe area where the mouses movement wont rotate the view */
- unsigned char
- apply_rotation= 1; /* if the user presses shift they can look about without movinf the direction there looking*/
-
- if(fly->root_parent)
- view3d_persp_mat4(rv3d, prev_view_mat);
-
- /* the dist defines a vector that is infront of the offset
- to rotate the view about.
- this is no good for fly mode because we
- want to rotate about the viewers center.
- but to correct the dist removal we must
- alter offset so the view doesn't jump. */
-
- xmargin= ar->winx/20.0f;
- ymargin= ar->winy/20.0f;
-
- cent_orig[0]= ar->winrct.xmin + ar->winx/2;
- cent_orig[1]= ar->winrct.ymin + ar->winy/2;
-
- {
-
- /* mouse offset from the center */
- moffset[0]= fly->mval[0]- ar->winx/2;
- moffset[1]= fly->mval[1]- ar->winy/2;
-
- /* enforce a view margin */
- if (moffset[0]>xmargin) moffset[0]-=xmargin;
- else if (moffset[0] < -xmargin) moffset[0]+=xmargin;
- else moffset[0]=0;
-
- if (moffset[1]>ymargin) moffset[1]-=ymargin;
- else if (moffset[1] < -ymargin) moffset[1]+=ymargin;
- else moffset[1]=0;
-
-
- /* scale the mouse movement by this value - scales mouse movement to the view size
- * moffset[0]/(ar->winx-xmargin*2) - window size minus margin (same for y)
- *
- * the mouse moves isnt linear */
-
- if(moffset[0]) {
- moffset[0] /= ar->winx - (xmargin*2);
- moffset[0] *= fabs(moffset[0]);
- }
-
- if(moffset[1]) {
- moffset[1] /= ar->winy - (ymargin*2);
- moffset[1] *= fabs(moffset[1]);
- }
-
- /* Should we redraw? */
- if(fly->speed != 0.0f || moffset[0] || moffset[1] || fly->zlock || fly->xlock || dvec[0] || dvec[1] || dvec[2] ) {
- float dvec_tmp[3];
- double time_current, time_redraw; /*time how fast it takes for us to redraw, this is so simple scenes dont fly too fast */
- float time_redraw_clamped;
-
- time_current= PIL_check_seconds_timer();
- time_redraw= (float)(time_current - fly->time_lastdraw);
- time_redraw_clamped= MIN2(0.05f, time_redraw); /* clamt the redraw time to avoid jitter in roll correction */
- fly->time_lastdraw= time_current;
- /*fprintf(stderr, "%f\n", time_redraw);*/ /* 0.002 is a small redraw 0.02 is larger */
-
- /* Scale the time to use shift to scale the speed down- just like
- shift slows many other areas of blender down */
- if (fly->use_precision)
- fly->speed= fly->speed * (1.0f-time_redraw_clamped);
-
- copy_m3_m4(mat, rv3d->viewinv);
-
- if (fly->pan_view==TRUE) {
- /* pan only */
- dvec_tmp[0]= -moffset[0];
- dvec_tmp[1]= -moffset[1];
- dvec_tmp[2]= 0;
-
- if (fly->use_precision) {
- dvec_tmp[0] *= 0.1;
- dvec_tmp[1] *= 0.1;
- }
-
- mul_m3_v3(mat, dvec_tmp);
- mul_v3_fl(dvec_tmp, time_redraw*200.0 * fly->grid);
-
- } else {
- float roll; /* similar to the angle between the camera's up and the Z-up, but its very rough so just roll*/
-
- /* rotate about the X axis- look up/down */
- if (moffset[1]) {
- upvec[0]=1;
- upvec[1]=0;
- upvec[2]=0;
- mul_m3_v3(mat, upvec);
- axis_angle_to_quat( tmp_quat, upvec, (float)moffset[1] * time_redraw * -FLY_ROTATE_FAC); /* Rotate about the relative up vec */
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
-
- if (fly->xlock) fly->xlock = 2; /*check for rotation*/
- if (fly->zlock) fly->zlock = 2;
- fly->xlock_momentum= 0.0f;
- }
-
- /* rotate about the Y axis- look left/right */
- if (moffset[0]) {
-
- /* if we're upside down invert the moffset */
- upvec[0]=0;
- upvec[1]=1;
- upvec[2]=0;
- mul_m3_v3(mat, upvec);
-
- if(upvec[2] < 0.0f)
- moffset[0]= -moffset[0];
-
- /* make the lock vectors */
- if (fly->zlock) {
- upvec[0]=0;
- upvec[1]=0;
- upvec[2]=1;
- } else {
- upvec[0]=0;
- upvec[1]=1;
- upvec[2]=0;
- mul_m3_v3(mat, upvec);
- }
-
- axis_angle_to_quat( tmp_quat, upvec, (float)moffset[0] * time_redraw * FLY_ROTATE_FAC); /* Rotate about the relative up vec */
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
-
- if (fly->xlock) fly->xlock = 2;/*check for rotation*/
- if (fly->zlock) fly->zlock = 2;
- }
-
- if (fly->zlock==2) {
- upvec[0]=1;
- upvec[1]=0;
- upvec[2]=0;
- mul_m3_v3(mat, upvec);
-
- /*make sure we have some z rolling*/
- if (fabs(upvec[2]) > 0.00001f) {
- roll= upvec[2]*5;
- upvec[0]=0; /*rotate the view about this axis*/
- upvec[1]=0;
- upvec[2]=1;
-
- mul_m3_v3(mat, upvec);
- axis_angle_to_quat( tmp_quat, upvec, roll*time_redraw_clamped*fly->zlock_momentum * FLY_ZUP_CORRECT_FAC); /* Rotate about the relative up vec */
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
-
- fly->zlock_momentum += FLY_ZUP_CORRECT_ACCEL;
- } else {
- fly->zlock=1; /* dont check until the view rotates again */
- fly->zlock_momentum= 0.0f;
- }
- }
-
- if (fly->xlock==2 && moffset[1]==0) { /*only apply xcorrect when mouse isnt applying x rot*/
- upvec[0]=0;
- upvec[1]=0;
- upvec[2]=1;
- mul_m3_v3(mat, upvec);
- /*make sure we have some z rolling*/
- if (fabs(upvec[2]) > 0.00001) {
- roll= upvec[2] * -5;
-
- upvec[0]= 1.0f; /*rotate the view about this axis*/
- upvec[1]= 0.0f;
- upvec[2]= 0.0f;
-
- mul_m3_v3(mat, upvec);
-
- axis_angle_to_quat( tmp_quat, upvec, roll*time_redraw_clamped*fly->xlock_momentum*0.1f); /* Rotate about the relative up vec */
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
-
- fly->xlock_momentum += 0.05f;
- } else {
- fly->xlock=1; /* see above */
- fly->xlock_momentum= 0.0f;
- }
- }
-
-
- if (apply_rotation) {
- /* Normal operation */
- /* define dvec, view direction vector */
- dvec_tmp[0]= dvec_tmp[1]= dvec_tmp[2]= 0.0f;
- /* move along the current axis */
- dvec_tmp[fly->axis]= 1.0f;
-
- mul_m3_v3(mat, dvec_tmp);
-
- mul_v3_fl(dvec_tmp, fly->speed * time_redraw * 0.25f);
- }
- }
-
- /* impose a directional lag */
- interp_v3_v3v3(dvec, dvec_tmp, fly->dvec_prev, (1.0f/(1.0f+(time_redraw*5.0f))));
-
- if (rv3d->persp==RV3D_CAMOB) {
- Object *lock_ob= fly->root_parent ? fly->root_parent : fly->v3d->camera;
- if (lock_ob->protectflag & OB_LOCK_LOCX) dvec[0] = 0.0;
- if (lock_ob->protectflag & OB_LOCK_LOCY) dvec[1] = 0.0;
- if (lock_ob->protectflag & OB_LOCK_LOCZ) dvec[2] = 0.0;
- }
-
- add_v3_v3(rv3d->ofs, dvec);
-
- /* todo, dynamic keys */
-#if 0
- if (fly->zlock && fly->xlock)
- ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X on/Z on, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
- else if (fly->zlock)
- ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X off/Z on, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
- else if (fly->xlock)
- ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X on/Z off, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
- else
- ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X off/Z off, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
-#endif
-
- /* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to the view */
- if (rv3d->persp==RV3D_CAMOB) {
- ID *id_key;
- /* transform the parent or the camera? */
- if(fly->root_parent) {
- Object *ob_update;
-
- float view_mat[4][4];
- float prev_view_imat[4][4];
- float diff_mat[4][4];
- float parent_mat[4][4];
-
- invert_m4_m4(prev_view_imat, prev_view_mat);
- view3d_persp_mat4(rv3d, view_mat);
- mul_m4_m4m4(diff_mat, prev_view_imat, view_mat);
- mul_m4_m4m4(parent_mat, fly->root_parent->obmat, diff_mat);
- object_apply_mat4(fly->root_parent, parent_mat);
-
- // where_is_object(scene, fly->root_parent);
-
- ob_update= v3d->camera->parent;
- while(ob_update) {
- DAG_id_flush_update(&ob_update->id, OB_RECALC_OB);
- ob_update= ob_update->parent;
- }
-
- copy_m4_m4(prev_view_mat, view_mat);
-
- id_key= &fly->root_parent->id;
-
- }
- else {
- float view_mat[4][4];
- view3d_persp_mat4(rv3d, view_mat);
- object_apply_mat4(v3d->camera, view_mat);
- id_key= &v3d->camera->id;
- }
-
- /* record the motion */
- if (autokeyframe_cfra_can_key(scene, id_key)) {
- ListBase dsources = {NULL, NULL};
-
- /* add datasource override for the camera object */
- ANIM_relative_keyingset_add_source(&dsources, id_key, NULL, NULL);
-
- /* insert keyframes
- * 1) on the first frame
- * 2) on each subsequent frame
- * TODO: need to check in future that frame changed before doing this
- */
- if (fly->xlock || fly->zlock || moffset[0] || moffset[1]) {
- KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Rotation");
- ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
- }
- if (fly->speed) {
- KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Location");
- ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
- }
-
- /* free temp data */
- BLI_freelistN(&dsources);
- }
- }
- } else
- /*were not redrawing but we need to update the time else the view will jump */
- fly->time_lastdraw= PIL_check_seconds_timer();
- /* end drawing */
- copy_v3_v3(fly->dvec_prev, dvec);
- }
-
-/* moved to flyEnd() */
-
- return OPERATOR_FINISHED;
-}
-
-
-
-static int fly_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- RegionView3D *rv3d= CTX_wm_region_view3d(C);
- FlyInfo *fly;
-
- if(rv3d->viewlock)
- return OPERATOR_CANCELLED;
-
- fly= MEM_callocN(sizeof(FlyInfo), "FlyOperation");
-
- op->customdata= fly;
-
- if(initFlyInfo(C, fly, op, event)==FALSE) {
- MEM_freeN(op->customdata);
- return OPERATOR_CANCELLED;
- }
-
- flyEvent(fly, event);
-
- WM_event_add_modal_handler(C, op);
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-static int fly_cancel(bContext *C, wmOperator *op)
-{
- FlyInfo *fly = op->customdata;
-
- fly->state = FLY_CANCEL;
- flyEnd(C, fly);
- op->customdata= NULL;
-
- return OPERATOR_CANCELLED;
-}
-
-static int fly_modal(bContext *C, wmOperator *op, wmEvent *event)
-{
- int exit_code;
-
- FlyInfo *fly = op->customdata;
-
- fly->redraw= 0;
-
- flyEvent(fly, event);
-
- if(event->type==TIMER && event->customdata == fly->timer)
- flyApply(C, fly);
-
- if(fly->redraw) {
- ED_region_tag_redraw(CTX_wm_region(C));
- }
-
- exit_code = flyEnd(C, fly);
-
- if(exit_code!=OPERATOR_RUNNING_MODAL)
- ED_region_tag_redraw(CTX_wm_region(C));
-
- return exit_code;
-}
-
-void VIEW3D_OT_fly(wmOperatorType *ot)
-{
-
- /* identifiers */
- ot->name= "Fly Navigation";
- ot->description= "Interactively fly around the scene";
- ot->idname= "VIEW3D_OT_fly";
-
- /* api callbacks */
- ot->invoke= fly_invoke;
- ot->cancel= fly_cancel;
- ot->modal= fly_modal;
- ot->poll= ED_operator_view3d_active;
-
- /* flags */
- ot->flag= OPTYPE_BLOCKING;
-
-}
-
/* ************************************** */
void view3d_align_axis_to_vector(View3D *v3d, RegionView3D *rv3d, int axisidx, float vec[3])