diff options
author | Ethan-Hall <Ethan1080> | 2022-07-19 16:20:01 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-07-19 16:20:53 +0300 |
commit | 44f1495b570037f06c698b0fb0a7cb21fdf0ac97 (patch) | |
tree | 3e51d085b2d4521fc01c8d0fd37b2f8b63c0df56 | |
parent | e8465f941cefe2cd408a5e9db97e9a9b3eef1d25 (diff) |
EEVEE: use mipmaps of compressed textures (DDS)
Currently Blender generates mipmaps that override the existing ones.
This patch disables generating new mipmaps for compressed textures.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D14459
-rw-r--r-- | source/blender/gpu/opengl/gl_texture.cc | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc index 055c8d104e2..cfb3184c4a5 100644 --- a/source/blender/gpu/opengl/gl_texture.cc +++ b/source/blender/gpu/opengl/gl_texture.cc @@ -310,6 +310,12 @@ void GLTexture::update_sub( */ void GLTexture::generate_mipmap() { + /* Allow users to provide mipmaps stored in compressed textures. + * Skip generating mipmaps to avoid overriding the existing ones. */ + if (format_flag_ & GPU_FORMAT_COMPRESSED) { + return; + } + /* Some drivers have bugs when using #glGenerateMipmap with depth textures (see T56789). * In this case we just create a complete texture with mipmaps manually without * down-sampling. You must initialize the texture levels using other methods like |