diff options
author | Jens Ole Wund <bjornmose@gmx.net> | 2006-08-30 11:43:54 +0400 |
---|---|---|
committer | Jens Ole Wund <bjornmose@gmx.net> | 2006-08-30 11:43:54 +0400 |
commit | 653a35b26782f997d2c60377c5419686027caec0 (patch) | |
tree | a23e3b56222e8403141aeefe4860f4f7814171f7 | |
parent | 74e2b9810b4d550790363a5a730428af0cd3d38d (diff) |
msvc6 still builds :)
-rw-r--r-- | extern/bullet/Bullet/BLI_Bullet.dsp | 98 | ||||
-rw-r--r-- | extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp | 74 | ||||
-rw-r--r-- | projectfiles/blender/BPY_python/BPY_python.dsp | 12 | ||||
-rw-r--r-- | projectfiles/blender/blenkernel/BKE_blenkernel.dsp | 24 |
4 files changed, 140 insertions, 68 deletions
diff --git a/extern/bullet/Bullet/BLI_Bullet.dsp b/extern/bullet/Bullet/BLI_Bullet.dsp index 8ff1dec014c..a7357ef7976 100644 --- a/extern/bullet/Bullet/BLI_Bullet.dsp +++ b/extern/bullet/Bullet/BLI_Bullet.dsp @@ -40,8 +40,8 @@ RSC=rc.exe # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /Zd /O2 /I "../LinearMath" /I "." /D "NDEBUG" /D "_LIB" /D "WIN32" /D "_MBCS" /D "BUM_INLINED" /D "USE_ALGEBRAIC" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" @@ -70,8 +70,8 @@ PostBuild_Cmds=XCOPY /Y .\release\*.lib .\..\..\..\..\lib\windows\bullet\lib\*. # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "." /D "_DEBUG" /D "_LIB" /D "WIN32" /D "_MBCS" /D "BUM_INLINED" /D "USE_ALGEBRAIC" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" @@ -303,6 +303,14 @@ SOURCE=.\BroadphaseCollision\Dispatcher.h # End Source File # Begin Source File +SOURCE=.\BroadphaseCollision\OverlappingPairCache.cpp +# End Source File +# Begin Source File + +SOURCE=.\BroadphaseCollision\OverlappingPairCache.h +# End Source File +# Begin Source File + SOURCE=.\BroadphaseCollision\SimpleBroadphase.cpp # End Source File # Begin Source File @@ -343,6 +351,22 @@ SOURCE=.\CollisionShapes\CollisionShape.h # End Source File # Begin Source File +SOURCE=.\CollisionShapes\CompoundShape.cpp +# End Source File +# Begin Source File + +SOURCE=.\CollisionShapes\CompoundShape.h +# End Source File +# Begin Source File + +SOURCE=.\CollisionShapes\ConcaveShape.cpp +# End Source File +# Begin Source File + +SOURCE=.\CollisionShapes\ConcaveShape.h +# End Source File +# Begin Source File + SOURCE=.\CollisionShapes\ConeShape.cpp # End Source File # Begin Source File @@ -367,11 +391,11 @@ SOURCE=.\CollisionShapes\ConvexShape.h # End Source File # Begin Source File -SOURCE=.\CollisionShapes\ConvexTriangleCallback.cpp +SOURCE=.\CollisionShapes\ConvexTriangleMeshShape.cpp # End Source File # Begin Source File -SOURCE=.\CollisionShapes\ConvexTriangleCallback.h +SOURCE=.\CollisionShapes\ConvexTriangleMeshShape.h # End Source File # Begin Source File @@ -439,6 +463,14 @@ SOURCE=.\CollisionShapes\SphereShape.h # End Source File # Begin Source File +SOURCE=.\CollisionShapes\StaticPlaneShape.cpp +# End Source File +# Begin Source File + +SOURCE=.\CollisionShapes\StaticPlaneShape.h +# End Source File +# Begin Source File + SOURCE=.\CollisionShapes\StridingMeshInterface.cpp # End Source File # Begin Source File @@ -487,6 +519,10 @@ SOURCE=.\CollisionShapes\TriangleShape.h # PROP Default_Filter "" # Begin Source File +SOURCE=.\CollisionDispatch\CollisionCreateFunc.h +# End Source File +# Begin Source File + SOURCE=.\CollisionDispatch\CollisionDispatcher.cpp # End Source File # Begin Source File @@ -511,6 +547,14 @@ SOURCE=.\CollisionDispatch\CollisionWorld.h # End Source File # Begin Source File +SOURCE=.\CollisionDispatch\CompoundCollisionAlgorithm.cpp +# End Source File +# Begin Source File + +SOURCE=.\CollisionDispatch\CompoundCollisionAlgorithm.h +# End Source File +# Begin Source File + SOURCE=.\CollisionDispatch\ConvexConcaveCollisionAlgorithm.cpp # End Source File # Begin Source File @@ -543,56 +587,24 @@ SOURCE=.\CollisionDispatch\ManifoldResult.h # End Source File # Begin Source File -SOURCE=.\CollisionDispatch\UnionFind.cpp -# End Source File -# Begin Source File - -SOURCE=.\CollisionDispatch\UnionFind.h -# End Source File -# End Group -# Begin Group "Extras" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\Extras\PhysicsInterface\Common\PHY_DynamicTypes.h +SOURCE=.\CollisionDispatch\SimulationIslandManager.cpp # End Source File # Begin Source File -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IMotionState.cpp +SOURCE=.\CollisionDispatch\SimulationIslandManager.h # End Source File # Begin Source File -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IMotionState.h -# End Source File -# Begin Source File - -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.cpp -# End Source File -# Begin Source File - -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.h -# End Source File -# Begin Source File - -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IVehicle.cpp +SOURCE=.\CollisionDispatch\UnionFind.cpp # End Source File # Begin Source File -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IVehicle.h +SOURCE=.\CollisionDispatch\UnionFind.h # End Source File -# Begin Source File +# End Group +# Begin Group "Extras" -SOURCE=..\Extras\PhysicsInterface\Common\PHY_Pro.h -# End Source File +# PROP Default_Filter "" # End Group # End Target # End Project diff --git a/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp b/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp index 2e13283b512..5ebbb63f2ae 100644 --- a/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp +++ b/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp @@ -8,12 +8,12 @@ CFG=BulletDynamics - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE -!MESSAGE NMAKE /f "BulletDynamics.mak". +!MESSAGE NMAKE /f "BLI_BulletDynamics.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "BulletDynamics.mak" CFG="BulletDynamics - Win32 Debug" +!MESSAGE NMAKE /f "BLI_BulletDynamics.mak" CFG="BulletDynamics - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE @@ -40,8 +40,8 @@ RSC=rc.exe # PROP Output_Dir "BulletDynamics___Win32_Release" # PROP Intermediate_Dir "BulletDynamics___Win32_Release" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x809 /d "NDEBUG" @@ -65,8 +65,8 @@ LIB32=link.exe -lib # PROP Output_Dir "BulletDynamics___Win32_Debug" # PROP Intermediate_Dir "BulletDynamics___Win32_Debug" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE RSC /l 0x809 /d "_DEBUG" @@ -105,23 +105,23 @@ SOURCE=.\ConstraintSolver\ContactSolverInfo.h # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\HingeConstraint.cpp +SOURCE=.\ConstraintSolver\Generic6DofConstraint.cpp # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\HingeConstraint.h +SOURCE=.\ConstraintSolver\Generic6DofConstraint.h # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\JacobianEntry.h +SOURCE=.\ConstraintSolver\HingeConstraint.cpp # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\OdeConstraintSolver.cpp +SOURCE=.\ConstraintSolver\HingeConstraint.h # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\OdeConstraintSolver.h +SOURCE=.\ConstraintSolver\JacobianEntry.h # End Source File # Begin Source File @@ -133,11 +133,11 @@ SOURCE=.\ConstraintSolver\Point2PointConstraint.h # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\SimpleConstraintSolver.cpp +SOURCE=.\ConstraintSolver\SequentialImpulseConstraintSolver.cpp # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\SimpleConstraintSolver.h +SOURCE=.\ConstraintSolver\SequentialImpulseConstraintSolver.h # End Source File # Begin Source File @@ -149,14 +149,6 @@ SOURCE=.\ConstraintSolver\Solve2LinearConstraint.h # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\SorLcp.cpp -# End Source File -# Begin Source File - -SOURCE=.\ConstraintSolver\SorLcp.h -# End Source File -# Begin Source File - SOURCE=.\ConstraintSolver\TypedConstraint.cpp # End Source File # Begin Source File @@ -220,5 +212,49 @@ SOURCE=.\Vehicle\WheelInfo.cpp SOURCE=.\Vehicle\WheelInfo.h # End Source File # End Group +# Begin Group "Common" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IVehicle.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IVehicle.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_Pro.h +# End Source File +# End Group # End Target # End Project diff --git a/projectfiles/blender/BPY_python/BPY_python.dsp b/projectfiles/blender/BPY_python/BPY_python.dsp index b1b37d54135..92c9fd3ba9a 100644 --- a/projectfiles/blender/BPY_python/BPY_python.dsp +++ b/projectfiles/blender/BPY_python/BPY_python.dsp @@ -40,8 +40,8 @@ RSC=rc.exe # PROP Output_Dir "..\..\..\obj\windows\blender\bpython" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\bpython" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /I "..\..\source\blender\python" /I "../../../../lib/windows/bsp/include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "..\..\..\source\blender\python" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" @@ -65,8 +65,8 @@ LIB32=link.exe -lib # PROP Output_Dir "..\..\..\obj\windows\blender\bpython\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\bpython\debug" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /w /W0 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\img" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /I "..\..\source\blender\python" /I "../../../../lib/windows/bsp/include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "..\..\..\source\blender\python" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" @@ -297,6 +297,10 @@ SOURCE=..\..\..\source\blender\python\api2_2x\Sound.c # End Source File # Begin Source File +SOURCE=..\..\..\source\blender\python\api2_2x\SurfNurb.c +# End Source File +# Begin Source File + SOURCE=..\..\..\source\blender\python\api2_2x\Sys.c # End Source File # Begin Source File @@ -537,6 +541,10 @@ SOURCE=..\..\..\source\blender\python\api2_2x\Sound.h # End Source File # Begin Source File +SOURCE=..\..\..\source\blender\python\api2_2x\SurfNurb.h +# End Source File +# Begin Source File + SOURCE=..\..\..\source\blender\python\api2_2x\Sys.h # End Source File # Begin Source File diff --git a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp index abd53356d63..6928a73e86f 100644 --- a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp +++ b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp @@ -42,8 +42,8 @@ RSC=rc.exe # PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /D "USE_CCGSUBSURFLIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" @@ -67,8 +67,8 @@ LIB32=link.exe -lib # PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\debug" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" @@ -92,8 +92,8 @@ LIB32=link.exe -lib # PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c # SUBTRACT BASE CPP /WX # ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blenloader" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c @@ -119,8 +119,8 @@ LIB32=link.exe -lib # PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" @@ -173,6 +173,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.c # End Source File # Begin Source File +SOURCE=..\..\..\source\blender\blenkernel\intern\cdderivedmesh.c +# End Source File +# Begin Source File + SOURCE=..\..\..\source\blender\blenkernel\intern\colortools.c # End Source File # Begin Source File @@ -185,6 +189,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\curve.c # End Source File # Begin Source File +SOURCE=..\..\..\source\blender\blenkernel\intern\customdata.c +# End Source File +# Begin Source File + SOURCE=..\..\..\source\blender\blenkernel\intern\deform.c # End Source File # Begin Source File @@ -377,6 +385,10 @@ SOURCE=..\..\..\source\blender\blenkernel\BKE_brush.h # End Source File # Begin Source File +SOURCE=..\..\..\source\blender\blenkernel\BKE_cdderivedmesh.h +# End Source File +# Begin Source File + SOURCE=..\..\..\source\blender\blenkernel\BKE_constraint.h # End Source File # Begin Source File @@ -385,6 +397,10 @@ SOURCE=..\..\..\source\blender\blenkernel\BKE_curve.h # End Source File # Begin Source File +SOURCE=..\..\..\source\blender\blenkernel\BKE_customdata.h +# End Source File +# Begin Source File + SOURCE=..\..\..\source\blender\blenkernel\BKE_deform.h # End Source File # Begin Source File |