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authorCampbell Barton <ideasman42@gmail.com>2008-10-18 17:33:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-10-18 17:33:27 +0400
commite96a5bd05b4e47619b7c6ae8585b1303e7eaf755 (patch)
treeb1c3e6c76492765c1379f4ba15aecbfd46615951
parent03d5780b76f74f9468d3ec990f1135b6a6db3478 (diff)
patch [#17856] Correction on docs for Ipo module. from Lucas Vella (lvella) + some other minor changes.
-rwxr-xr-xrelease/scripts/import_web3d.py50
-rw-r--r--release/scripts/scripttemplate_gamelogic_basic.py2
-rw-r--r--source/blender/python/api2_2x/doc/Ipo.py4
3 files changed, 28 insertions, 28 deletions
diff --git a/release/scripts/import_web3d.py b/release/scripts/import_web3d.py
index 157af62338e..e934d06e9ef 100755
--- a/release/scripts/import_web3d.py
+++ b/release/scripts/import_web3d.py
@@ -3,7 +3,7 @@
Name: 'X3D & VRML97 (.x3d / wrl)...'
Blender: 248
Group: 'Import'
-Tooltip: 'Load a VRML97 File'
+Tooltip: 'Load an X3D or VRML97 file'
"""
# ***** BEGIN GPL LICENSE BLOCK *****
@@ -36,6 +36,30 @@ __bpydoc__ = """\
This script is an importer for the X3D and VRML97 file formats.
"""
+# This should work without a blender at all
+try:
+ from Blender.sys import exists
+except:
+ from os.path import exists
+
+def baseName(path):
+ return path.split('/')[-1].split('\\')[-1]
+
+def dirName(path):
+ return path[:-len(baseName(path))]
+
+# notes
+# transform are relative
+# order dosnt matter for loc/size/rot
+# right handed rotation
+# angles are in radians
+# rotation first defines axis then ammount in deg
+
+
+
+# =============================== VRML Spesific
+
+
def vrmlFormat(data):
'''
Keep this as a valid vrml file, but format in a way we can pradict.
@@ -98,30 +122,6 @@ def vrmlFormat(data):
return [l for l in data.split('\n') if l]
-
-# This should work without a blender at all
-try:
- from Blender.sys import exists
-except:
- from os.path import exists
-
-def baseName(path):
- return path.split('/')[-1].split('\\')[-1]
-
-def dirName(path):
- return path[:-len(baseName(path))]
-
-# notes
-# transform are relative
-# order dosnt matter for loc/size/rot
-# right handed rotation
-# angles are in radians
-# rotation first defines axis then ammount in deg
-
-
-
-# =============================== VRML Spesific
-
NODE_NORMAL = 1 # {}
NODE_ARRAY = 2 # []
NODE_REFERENCE = 3 # USE foobar
diff --git a/release/scripts/scripttemplate_gamelogic_basic.py b/release/scripts/scripttemplate_gamelogic_basic.py
index dfd52a9f749..1584659d317 100644
--- a/release/scripts/scripttemplate_gamelogic_basic.py
+++ b/release/scripts/scripttemplate_gamelogic_basic.py
@@ -27,7 +27,7 @@ def main():
main()
'''
-new_text = bpy.data.texts.new('gamelogic_example.py')
+new_text = bpy.data.texts.new('gamelogic_simple.py')
new_text.write(script_data)
bpy.data.texts.active = new_text
Window.RedrawAll()
diff --git a/source/blender/python/api2_2x/doc/Ipo.py b/source/blender/python/api2_2x/doc/Ipo.py
index d1c72f8cb86..507592ce8a6 100644
--- a/source/blender/python/api2_2x/doc/Ipo.py
+++ b/source/blender/python/api2_2x/doc/Ipo.py
@@ -57,8 +57,8 @@ The valid IpoCurve constants are:
TE_DISTA, TE_MGTYPE, TE_MGH, TE_LACU, TE_OCT, TE_MGOFF,
TE_MGGAIN, TE_NBASE1, TE_NBASE2, TE_COLR, TE_COLG, TE_COLB,
TE_BRIGHT, TE_CONTRAS
- 9. Pose/Action Ipo: PO_LOCX, PO_LOCY, PO_LOCZ, PO_SIZEX, PO_SIZEY,
- PO_SIZEZ, PO_QUATW, PO_QUATX, PO_QUATY, PO_QUATZ
+ 9. Pose/Action Ipo: PO_LOCX, PO_LOCY, PO_LOCZ, PO_SCALEX, PO_SCALEY,
+ PO_SCALEZ, PO_QUATW, PO_QUATX, PO_QUATY, PO_QUATZ
10. Sequence Ipo: SQ_FAC
Shape Key Ipos are handled differently from other Ipos. The user can rename