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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-14 23:49:40 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-14 23:49:40 +0400
commitf302ebeb670f021d627388ab7f0e1fc682183250 (patch)
treed7a6735907224e34089be8e82ca793a5948ce4ad
parent725c30f6063354182628e4adbb563eadb4980222 (diff)
2.5 Bugfixes
#19343: vertex paint blur was not working. shared vcol was disabled for speed, but blurring still needs it. Also fixed brushes with size > 64 not working correct. #19314: non-zbuffer selection did not work with background image, drawing it made the WM matrix go out of sync. Forgot to mention these in previous commit: * Manipulator type was not properly initialized, .B.blend update helps, but still needed version patch & correct setting for new space. * Added a utility function for the toggling region hide, instead of duplicating the code. * SSS preview render preprocessing pass now also uses multiple threads. * Added version patch for unit scale, was still 0.0.
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c14
2 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 25ff57ca87f..2375e4e70ec 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -710,7 +710,9 @@ static int sample_backbuf_area(ViewContext *vc, int *indexar, int totface, int x
if(totface+4>=MAXINDEX) return 0;
- if(size>64.0) size= 64.0;
+ /* brecht: disabled this because it obviously failes for
+ brushes with size > 64, why is this here? */
+ /*if(size>64.0) size= 64.0;*/
ibuf= view3d_read_backbuf(vc, x-size, y-size, x+size, y+size);
if(ibuf) {
@@ -1732,6 +1734,10 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
}
Mat4SwapMat4(vc->rv3d->persmat, mat);
+
+ /* was disabled because it is slow, but necessary for blur */
+ if(vp->mode == VP_BLUR)
+ do_shared_vertexcol(me);
ED_region_tag_redraw(vc->ar);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 918aebda8e1..f8584b14e2b 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1416,12 +1416,9 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
-
-// glaDefine2DArea(&ar->winrct);
+ /* need to use wm push/pop matrix because ED_region_pixelspace
+ uses the wm functions too, otherwise gets out of sync */
+ wmPushMatrix();
ED_region_pixelspace(ar);
glEnable(GL_BLEND);
@@ -1433,10 +1430,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
glPixelZoom(1.0, 1.0);
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ wmPopMatrix();
glDisable(GL_BLEND);
if(v3d->zbuf) glEnable(GL_DEPTH_TEST);