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authorCampbell Barton <ideasman42@gmail.com>2019-08-16 18:17:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-16 18:17:30 +0300
commit66bd96e0bb927f9cd529048a4a2219fede956c6e (patch)
tree68fe85ec6d2b98771dd309a0f4343bcd2193c45b
parentd489aa295534ec008c1a0a504247afbfed5c21dd (diff)
Cleanup: remove gawain reference
-rw-r--r--source/blender/draw/DRW_engine.h4
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.c14
-rw-r--r--source/blender/draw/intern/draw_manager.c10
3 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 6cae9ceb7d6..58cf0c2a8e0 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -166,8 +166,8 @@ void DRW_opengl_context_disable_ex(bool restore);
void DRW_opengl_render_context_enable(void *re_gl_context);
void DRW_opengl_render_context_disable(void *re_gl_context);
-void DRW_gawain_render_context_enable(void *re_gpu_context);
-void DRW_gawain_render_context_disable(void *re_gpu_context);
+void DRW_gpu_render_context_enable(void *re_gpu_context);
+void DRW_gpu_render_context_disable(void *re_gpu_context);
void DRW_deferred_shader_remove(struct GPUMaterial *mat);
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c
index c82a112b343..275e185a0e4 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.c
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.c
@@ -80,8 +80,8 @@ extern void DRW_opengl_context_disable(void);
extern void DRW_opengl_render_context_enable(void *re_gl_context);
extern void DRW_opengl_render_context_disable(void *re_gl_context);
-extern void DRW_gawain_render_context_enable(void *re_gpu_context);
-extern void DRW_gawain_render_context_disable(void *re_gpu_context);
+extern void DRW_gpu_render_context_enable(void *re_gpu_context);
+extern void DRW_gpu_render_context_disable(void *re_gpu_context);
typedef struct EEVEE_LightBake {
Depsgraph *depsgraph;
@@ -412,7 +412,7 @@ static void eevee_lightbake_context_enable(EEVEE_LightBake *lbake)
if (lbake->gpu_context == NULL) {
lbake->gpu_context = GPU_context_create(0);
}
- DRW_gawain_render_context_enable(lbake->gpu_context);
+ DRW_gpu_render_context_enable(lbake->gpu_context);
}
else {
DRW_opengl_context_enable();
@@ -422,7 +422,7 @@ static void eevee_lightbake_context_enable(EEVEE_LightBake *lbake)
static void eevee_lightbake_context_disable(EEVEE_LightBake *lbake)
{
if (lbake->gl_context) {
- DRW_gawain_render_context_disable(lbake->gpu_context);
+ DRW_gpu_render_context_disable(lbake->gpu_context);
DRW_opengl_render_context_disable(lbake->gl_context);
}
else {
@@ -654,7 +654,7 @@ static void eevee_lightbake_delete_resources(EEVEE_LightBake *lbake)
if (lbake->gl_context) {
DRW_opengl_render_context_enable(lbake->gl_context);
- DRW_gawain_render_context_enable(lbake->gpu_context);
+ DRW_gpu_render_context_enable(lbake->gpu_context);
}
else if (!lbake->resource_only) {
DRW_opengl_context_enable();
@@ -675,8 +675,8 @@ static void eevee_lightbake_delete_resources(EEVEE_LightBake *lbake)
}
if (lbake->gpu_context) {
- DRW_gawain_render_context_disable(lbake->gpu_context);
- DRW_gawain_render_context_enable(lbake->gpu_context);
+ DRW_gpu_render_context_disable(lbake->gpu_context);
+ DRW_gpu_render_context_enable(lbake->gpu_context);
GPU_context_discard(lbake->gpu_context);
}
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index a2bbb368caa..b03240886ca 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1864,7 +1864,7 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph
DRW_opengl_render_context_enable(re_gl_context);
/* We need to query gpu context after a gl context has been bound. */
re_gpu_context = RE_gpu_context_get(render);
- DRW_gawain_render_context_enable(re_gpu_context);
+ DRW_gpu_render_context_enable(re_gpu_context);
}
else {
DRW_opengl_context_enable();
@@ -1949,7 +1949,7 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
DRW_opengl_render_context_enable(re_gl_context);
/* We need to query gpu context after a gl context has been bound. */
re_gpu_context = RE_gpu_context_get(render);
- DRW_gawain_render_context_enable(re_gpu_context);
+ DRW_gpu_render_context_enable(re_gpu_context);
}
else {
DRW_opengl_context_enable();
@@ -2040,7 +2040,7 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
/* Changing Context */
if (re_gl_context != NULL) {
- DRW_gawain_render_context_disable(re_gpu_context);
+ DRW_gpu_render_context_disable(re_gpu_context);
DRW_opengl_render_context_disable(re_gl_context);
}
else {
@@ -3019,7 +3019,7 @@ void DRW_opengl_render_context_disable(void *re_gl_context)
}
/* Needs to be called AFTER DRW_opengl_render_context_enable() */
-void DRW_gawain_render_context_enable(void *re_gpu_context)
+void DRW_gpu_render_context_enable(void *re_gpu_context)
{
/* If thread is main you should use DRW_opengl_context_enable(). */
BLI_assert(!BLI_thread_is_main());
@@ -3029,7 +3029,7 @@ void DRW_gawain_render_context_enable(void *re_gpu_context)
}
/* Needs to be called BEFORE DRW_opengl_render_context_disable() */
-void DRW_gawain_render_context_disable(void *UNUSED(re_gpu_context))
+void DRW_gpu_render_context_disable(void *UNUSED(re_gpu_context))
{
DRW_shape_cache_reset(); /* XXX fix that too. */
GPU_context_active_set(NULL);