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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-12-10 14:08:38 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-12-10 14:08:38 +0300
commit11ca70b42d2bb46202365358f40e63822a42a840 (patch)
treefcb8d571e3f9d1fd8eae40921989c23c9cc965cc
parent6b7544bfda1d51e6d256240316ed1900e838faeb (diff)
Update Handling: moved wm_data_handle_update from windowmanager to
scene_update_tagged in blenkernel, code fits better there.
-rw-r--r--source/blender/blenkernel/BKE_scene.h1
-rw-r--r--source/blender/blenkernel/intern/scene.c41
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c43
3 files changed, 43 insertions, 42 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 686fc265de0..ecff62a7952 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -74,6 +74,7 @@ void scene_select_base(struct Scene *sce, struct Base *selbase);
/* checks for cycle, returns 1 if it's all OK */
int scene_check_setscene(struct Scene *sce);
+void scene_update_tagged(struct Scene *sce);
void scene_update_for_newframe(struct Scene *sce, unsigned int lay);
void scene_add_render_layer(struct Scene *sce);
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 27cb3ad834b..cd9487862ea 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -77,6 +77,7 @@
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_paint.h"
+#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_sequence.h"
#include "BKE_world.h"
@@ -772,7 +773,7 @@ float frame_to_float (Scene *scene, int cfra) /* see also bsystem_time in objec
return ctime;
}
-static void scene_update(Scene *sce, unsigned int lay)
+static void scene_update_newframe(Scene *sce, unsigned int lay)
{
Base *base;
Object *ob;
@@ -804,6 +805,40 @@ static void scene_update(Scene *sce, unsigned int lay)
}
}
+/* this is called in main loop, doing tagged updates before redraw */
+void scene_update_tagged(Scene *scene)
+{
+ Scene *sce;
+ Base *base;
+ float ctime = frame_to_float(scene, scene->r.cfra);
+
+ /* update all objects: drivers, matrices, displists, etc. flags set
+ by depgraph or manual, no layer check here, gets correct flushed */
+
+ /* sets first, we allow per definition current scene to have
+ dependencies on sets, but not the other way around. */
+ if(scene->set) {
+ for(SETLOOPER(scene->set, base))
+ object_handle_update(scene, base->object);
+ }
+
+ for(base= scene->base.first; base; base= base->next) {
+ object_handle_update(scene, base->object);
+ }
+
+ /* recalc scene animation data here (for sequencer) */
+ {
+ AnimData *adt= BKE_animdata_from_id(&scene->id);
+
+ if(adt && (adt->recalc & ADT_RECALC_ANIM))
+ BKE_animsys_evaluate_animdata(&scene->id, adt, ctime, 0);
+ }
+
+ BKE_ptcache_quick_cache_all(scene);
+
+ /* in the future this should handle updates for all datablocks, not
+ only objects and scenes. - brecht */
+}
/* applies changes right away, does all sets too */
void scene_update_for_newframe(Scene *sce, unsigned int lay)
@@ -815,9 +850,9 @@ void scene_update_for_newframe(Scene *sce, unsigned int lay)
/* sets first, we allow per definition current scene to have dependencies on sets */
for(sce= sce->set; sce; sce= sce->set)
- scene_update(sce, lay);
+ scene_update_newframe(sce, lay);
- scene_update(scene, lay);
+ scene_update_newframe(scene, lay);
}
/* return default layer, also used to patch old files */
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 8bc258f7c0a..ce3acece776 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -29,7 +29,6 @@
#include <stdlib.h>
#include <string.h>
-#include "DNA_anim_types.h"
#include "DNA_listBase.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
@@ -42,17 +41,14 @@
#include "BLI_blenlib.h"
-#include "BKE_animsys.h"
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_idprop.h"
#include "BKE_global.h"
#include "BKE_main.h"
-#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_utildefines.h"
-#include "BKE_pointcache.h"
#include "ED_fileselect.h"
#include "ED_info.h"
@@ -149,40 +145,6 @@ static wmNotifier *wm_notifier_next(wmWindowManager *wm)
return note;
}
-static void wm_data_handle_update(Scene *scene)
-{
- Scene *sce;
- Base *base;
-
- /* XXX make lock in future, or separated derivedmesh users in scene */
- if(G.rendering)
- return;
-
- /* update all objects, drivers, matrices, displists, etc. Flags set by depgraph or manual,
- no layer check here, gets correct flushed */
- /* sets first, we allow per definition current scene to have dependencies on sets */
- if(scene->set) {
- for(SETLOOPER(scene->set, base))
- object_handle_update(scene, base->object);
- }
-
- for(base= scene->base.first; base; base= base->next) {
- object_handle_update(scene, base->object);
- }
-
- /* recalc scene animation data here (for sequencer). actually
- this should be doing all datablocks including e.g. materials,
- but for now this solves some update issues - brecht. */
- {
- AnimData *adt= BKE_animdata_from_id(&scene->id);
-
- if(adt && (adt->recalc & ADT_RECALC_ANIM))
- BKE_animsys_evaluate_animdata(&scene->id, adt, scene->r.cfra, 0);
- }
-
- BKE_ptcache_quick_cache_all(scene);
-}
-
/* called in mainloop */
void wm_event_do_notifiers(bContext *C)
{
@@ -296,7 +258,10 @@ void wm_event_do_notifiers(bContext *C)
}
}
- wm_data_handle_update(win->screen->scene);
+ /* XXX make lock in future, or separated derivedmesh users in scene */
+ if(!G.rendering)
+ /* depsgraph & animation: update tagged datablocks */
+ scene_update_tagged(win->screen->scene);
}
CTX_wm_window_set(C, NULL);