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authorTon Roosendaal <ton@blender.org>2009-04-20 22:23:46 +0400
committerTon Roosendaal <ton@blender.org>2009-04-20 22:23:46 +0400
commit449e9a454d5cc160014f25077bfdf7cd04a411c4 (patch)
treebdf055baed3c4ea0a1d65679a1df129b39f19303
parentd76a6f5231c015c35123d22e1f5c3ffcdfbf9bbd (diff)
Bugfix 18558
In OSX, using spin/extrude etc. buttons, with more than 1 3d window open, should turn cursor in a Question Mark to indicate you have to tell which window to use (yes weak, but that's 2.4x!). OSX didn't support that type of cursor, so no hint happened. Now uses the 'hand' icon for osx... no nicer one is there afaik.
-rw-r--r--source/blender/src/ghostwinlay.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/src/ghostwinlay.c b/source/blender/src/ghostwinlay.c
index 9388ac93543..794ba0cf6e0 100644
--- a/source/blender/src/ghostwinlay.c
+++ b/source/blender/src/ghostwinlay.c
@@ -212,7 +212,12 @@ static GHOST_TStandardCursor convert_cursor(int curs) {
case CURSOR_FACESEL: return GHOST_kStandardCursorRightArrow;
case CURSOR_WAIT: return GHOST_kStandardCursorWait;
case CURSOR_EDIT: return GHOST_kStandardCursorCrosshair;
- case CURSOR_HELP: return GHOST_kStandardCursorHelp;
+ case CURSOR_HELP:
+#ifdef __APPLE__
+ return GHOST_kStandardCursorLeftRight;
+#else
+ return GHOST_kStandardCursorHelp;
+#endif
case CURSOR_X_MOVE: return GHOST_kStandardCursorLeftRight;
case CURSOR_Y_MOVE: return GHOST_kStandardCursorUpDown;
case CURSOR_PENCIL: return GHOST_kStandardCursorPencil;