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authorPablo Vazquez <venomgfx@gmail.com>2018-07-11 21:10:27 +0300
committerPablo Vazquez <venomgfx@gmail.com>2018-07-11 21:10:27 +0300
commit4880b71d54e3a0f7fbc564bd769e311532370de9 (patch)
treed29022c3ed6a8617343a04a67f056390c89e05ab
parent4b57bb0387753f574b3965c461cb55dc0dfa624c (diff)
UI: Flip Overlays/Shading position
This brings the Object Visibility dropdown closer to overlays which also controls visibility of elements int he viewport, so it makes more sense there. Also placing the Overlays settings closer to the viewport.
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py14
1 files changed, 6 insertions, 8 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 0581cc6044a..d6e04eca72d 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -218,19 +218,17 @@ class VIEW3D_HT_header(Header):
)
row = layout.row(align=True)
- row.prop(shading, "type", text="", expand=True)
-
- sub = row.row(align=True)
- sub.enabled = shading.type != 'RENDERED'
- sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_shading")
-
- row = layout.row(align=True)
row.prop(overlay, "show_overlays", icon='WIRE', text="")
-
sub = row.row(align=True)
sub.active = overlay.show_overlays
sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_overlay")
+ row = layout.row(align=True)
+ row.prop(shading, "type", text="", expand=True)
+ sub = row.row(align=True)
+ sub.enabled = shading.type != 'RENDERED'
+ sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_shading")
+
class VIEW3D_MT_editor_menus(Menu):
bl_space_type = 'VIEW3D_MT_editor_menus'