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authorJeroen Bakker <jeroen@blender.org>2020-02-24 15:53:34 +0300
committerJeroen Bakker <jeroen@blender.org>2020-02-27 14:50:08 +0300
commitcb2f5d498e450da0b2f26702ed4d2691d9ee3750 (patch)
treec888ba9607d3e9f5086c886737ae2c0f4ba94739
parente21a475fae589b9a09ca156bfcb33d45f863b7b1 (diff)
Fix T74119: Cycles Viewport Render Tint
Cycles uses the display_space_shader it gets from Blender. When requested the shader used to be a GPU_SHADER_2D_IMAGE_COLOR, which set the `color` uniform incorrectly. This resulted in a yellowish tint when used. To fix this the `GPU_SHADER_2D_IMAGE` shader will be used. Reviewed By: brecht, fclem Maniphest Tasks: T74119 Differential Revision: https://developer.blender.org/D6921
-rw-r--r--source/blender/makesrna/intern/rna_render.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c
index a3cf6fcd0b7..2031c444c9a 100644
--- a/source/blender/makesrna/intern/rna_render.c
+++ b/source/blender/makesrna/intern/rna_render.c
@@ -128,14 +128,12 @@ static int engine_get_preview_pixel_size(RenderEngine *UNUSED(engine), Scene *sc
static void engine_bind_display_space_shader(RenderEngine *UNUSED(engine), Scene *UNUSED(scene))
{
- GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_COLOR);
+ GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE);
GPU_shader_bind(shader);
int img_loc = GPU_shader_get_uniform_ensure(shader, "image");
- int color_loc = GPU_shader_get_uniform_ensure(shader, "color");
GPU_shader_uniform_int(shader, img_loc, 0);
- GPU_shader_uniform_vector(shader, color_loc, 3, 1, (float[3]){1.0f, 1.0f, 1.0f});
}
static void engine_unbind_display_space_shader(RenderEngine *UNUSED(engine))