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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-06-06 12:08:54 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-06-06 12:08:54 +0400 |
commit | 5caeeec1fe37bd0d027c85749d43fdaa136894a5 (patch) | |
tree | e69ade5c25eb122042237f289ff342a6b48e996e | |
parent | 2be904b62687bb8ae9316f1bae678c4d66f10c15 (diff) |
Corrected documentation for intersect_point_quad_2d to match exactly how
it works in C side: only convex quads without singularities gives predictable
results.
-rw-r--r-- | source/blender/python/mathutils/mathutils_geometry.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/python/mathutils/mathutils_geometry.c b/source/blender/python/mathutils/mathutils_geometry.c index c6bfeff1651..4d05b837952 100644 --- a/source/blender/python/mathutils/mathutils_geometry.c +++ b/source/blender/python/mathutils/mathutils_geometry.c @@ -807,6 +807,7 @@ PyDoc_STRVAR(M_Geometry_intersect_point_quad_2d_doc, "\n" " Takes 5 vectors (using only the x and y coordinates): one is the point and the next 4 define the quad, \n" " only the x and y are used from the vectors. Returns 1 if the point is within the quad, otherwise 0.\n" +" Works only with convex quads without singular edges." "\n" " :arg pt: Point\n" " :type pt: :class:`mathutils.Vector`\n" |