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authorCampbell Barton <ideasman42@gmail.com>2012-07-14 08:07:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-14 08:07:59 +0400
commitaeaa95a525343d95258e9388076833530a6aa4ab (patch)
tree5b607ba5f6c24e843293faa07ec2779278253b22
parentf5a35c36341f0db987ffd70f4b55bca21eb58c7f (diff)
more minor speedups for new mask rasterizer
-rw-r--r--build_files/cmake/config/blender_lite.cmake1
-rw-r--r--source/blender/blenkernel/intern/mask_rasterize.c36
2 files changed, 20 insertions, 17 deletions
diff --git a/build_files/cmake/config/blender_lite.cmake b/build_files/cmake/config/blender_lite.cmake
index e2adc17a2e8..777fbbf0dba 100644
--- a/build_files/cmake/config/blender_lite.cmake
+++ b/build_files/cmake/config/blender_lite.cmake
@@ -17,6 +17,7 @@ set(WITH_FFTW3 OFF CACHE FORCE BOOL)
set(WITH_LIBMV OFF CACHE FORCE BOOL)
set(WITH_CARVE OFF CACHE FORCE BOOL)
set(WITH_GAMEENGINE OFF CACHE FORCE BOOL)
+set(WITH_COMPOSITOR OFF CACHE FORCE BOOL)
set(WITH_GHOST_XDND OFF CACHE FORCE BOOL)
set(WITH_IK_ITASC OFF CACHE FORCE BOOL)
set(WITH_IMAGE_CINEON OFF CACHE FORCE BOOL)
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c
index fa12472cc55..5259fb496d1 100644
--- a/source/blender/blenkernel/intern/mask_rasterize.c
+++ b/source/blender/blenkernel/intern/mask_rasterize.c
@@ -148,13 +148,14 @@ void BLI_maskrasterize_handle_free(MaskRasterHandle *mr_handle)
void maskrasterize_spline_differentiate_point_inset(float (*diff_feather_points)[2], float (*diff_points)[2],
- const int tot_diff_point, const float ofs, const int do_test)
+ const unsigned int tot_diff_point, const float ofs,
+ const short do_test)
{
- int k_prev = tot_diff_point - 2;
- int k_curr = tot_diff_point - 1;
- int k_next = 0;
+ unsigned int k_prev = tot_diff_point - 2;
+ unsigned int k_curr = tot_diff_point - 1;
+ unsigned int k_next = 0;
- int k;
+ unsigned int k;
float d_prev[2];
float d_next[2];
@@ -174,9 +175,6 @@ void maskrasterize_spline_differentiate_point_inset(float (*diff_feather_points)
sub_v2_v2v2(d_prev, co_prev, co_curr);
normalize_v2(d_prev);
- /* TODO, speedup by only doing one normalize per iter */
-
-
for (k = 0; k < tot_diff_point; k++) {
co_prev = diff_points[k_prev];
@@ -223,7 +221,7 @@ void BLI_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mas
const float zvec[3] = {0.0f, 0.0f, 1.0f};
MaskLayer *masklay;
- int masklay_index;
+ unsigned int masklay_index;
mr_handle->layers_tot = BLI_countlist(&mask->masklayers);
mr_handle->layers = MEM_mallocN(sizeof(MaskRasterLayer) * mr_handle->layers_tot, STRINGIFY(MaskRasterLayer));
@@ -506,6 +504,7 @@ static float maskrasterize_layer_isect(unsigned int *tri, float (*cos)[3], const
if (tri[3] == TRI_VERT) {
/* --- tri --- */
+#if 0
/* not essential but avoids unneeded extra lookups */
if ((cos[0][2] < dist_orig) ||
(cos[1][2] < dist_orig) ||
@@ -513,13 +512,17 @@ static float maskrasterize_layer_isect(unsigned int *tri, float (*cos)[3], const
{
if (isect_point_tri_v2(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]])) {
/* we know all tris are close for now */
-#if 0
return maskrasterize_layer_z_depth_tri(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]]);
+ }
+ }
#else
+ /* we know all tris are close for now */
+ if (1) {
+ if (isect_point_tri_v2(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]])) {
return 0.0f;
-#endif
}
}
+#endif
}
else {
/* --- quad --- */
@@ -558,8 +561,8 @@ static void layer_bucket_init(MaskRasterLayer *layer)
MemArena *arena = BLI_memarena_new(1 << 16, __func__);
/* TODO - calculate best bucket size */
- layer->buckets_x = 128;
- layer->buckets_y = 128;
+ layer->buckets_x = 256;
+ layer->buckets_y = 256;
layer->buckets_xy_scalar[0] = (1.0f / ((layer->bounds.xmax - layer->bounds.xmin) + FLT_EPSILON)) * layer->buckets_x;
layer->buckets_xy_scalar[1] = (1.0f / ((layer->bounds.ymax - layer->bounds.ymin) + FLT_EPSILON)) * layer->buckets_y;
@@ -684,8 +687,9 @@ static float layer_bucket_depth_from_xy(MaskRasterLayer *layer, const float xy[2
unsigned int *tri = layer->tri_array[*tri_index];
if ((test_dist = maskrasterize_layer_isect(tri, cos, best_dist, xy)) < best_dist) {
best_dist = test_dist;
- /* bail early */
- if (best_dist <= 0.0f) {
+ /* comparing with 0.0f is OK here because triangles are always zero depth */
+ if (best_dist == 0.0f) {
+ /* bail early, we're as close as possible */
return 0.0f;
}
}
@@ -701,8 +705,6 @@ static float layer_bucket_depth_from_xy(MaskRasterLayer *layer, const float xy[2
float BLI_maskrasterize_handle_sample(MaskRasterHandle *mr_handle, const float xy[2])
{
- /* TODO - AA jitter */
-
if (BLI_in_rctf_v(&mr_handle->bounds, xy)) {
const unsigned int layers_tot = mr_handle->layers_tot;
unsigned int i;