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authorAndre Susano Pinto <andresusanopinto@gmail.com>2008-09-16 19:41:13 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2008-09-16 19:41:13 +0400
commit27de7cc2e178167ec51d2f3706ad6cadf2c68e65 (patch)
tree65a7c122043793ce27af368b5a3d7c119edb1961
parenta1d611e9bd3379dd2c002cd5a895c788962a19a5 (diff)
Added SSLevels options to all shrinkwrap modes (before it was only available to projection mode)
Added BVHTree cache at derivedMesh level
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h2
-rw-r--r--source/blender/blenkernel/BKE_bvhutils.h45
-rw-r--r--source/blender/blenkernel/BKE_shrinkwrap.h6
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c6
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c196
-rw-r--r--source/blender/blenkernel/intern/modifier.c2
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c266
-rw-r--r--source/blender/src/buttons_editing.c12
8 files changed, 338 insertions, 197 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 171a73f72c4..fe25ada3962 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -44,6 +44,7 @@
#include "DNA_customdata_types.h"
#include "BKE_customdata.h"
+#include "BKE_bvhutils.h"
struct MVert;
struct MEdge;
@@ -69,6 +70,7 @@ struct DerivedMesh {
int numVertData, numEdgeData, numFaceData;
int needsFree; /* checked on ->release, is set to 0 for cached results */
int deformedOnly; /* set by modifier stack if only deformed from original */
+ BVHCache bvhCache;
/* Misc. Queries */
diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h
index dd9ea61f24b..66c8d99959a 100644
--- a/source/blender/blenkernel/BKE_bvhutils.h
+++ b/source/blender/blenkernel/BKE_bvhutils.h
@@ -31,6 +31,7 @@
#define BKE_BVHUTILS_H
#include "BLI_kdopbvh.h"
+#include "BLI_linklist.h"
/*
* This header encapsulates necessary code to buld a BVH
@@ -52,7 +53,7 @@ typedef struct BVHTreeFromMesh
BVHTree_RayCastCallback raycast_callback;
/* Mesh represented on this BVHTree */
- struct DerivedMesh *mesh;
+ struct DerivedMesh *mesh;
/* Vertex array, so that callbacks have instante access to data */
struct MVert *vert;
@@ -61,6 +62,9 @@ typedef struct BVHTreeFromMesh
/* radius for raycast */
float sphere_radius;
+ /* Private data */
+ int cached;
+
} BVHTreeFromMesh;
/*
@@ -74,7 +78,7 @@ typedef struct BVHTreeFromMesh
*
* free_bvhtree_from_mesh should be called when the tree is no longer needed.
*/
-void bvhtree_from_mesh_verts(struct BVHTreeFromMesh *data, struct DerivedMesh *mesh, float epsilon, int tree_type, int axis);
+BVHTree* bvhtree_from_mesh_verts(struct BVHTreeFromMesh *data, struct DerivedMesh *mesh, float epsilon, int tree_type, int axis);
/*
* Builds a bvh tree where nodes are the faces of the given mesh.
@@ -84,15 +88,50 @@ void bvhtree_from_mesh_verts(struct BVHTreeFromMesh *data, struct DerivedMesh *m
* so that the coordinates and rays are first translated on the mesh local coordinates.
* Reason for this is that later bvh_from_mesh_* might use a cache system and so it becames possible to reuse
* a BVHTree.
+ *
+ * The returned value is the same as in data->tree, its only returned to make it easier to test
+ * the success
*
* free_bvhtree_from_mesh should be called when the tree is no longer needed.
*/
-void bvhtree_from_mesh_faces(struct BVHTreeFromMesh *data, struct DerivedMesh *mesh, float epsilon, int tree_type, int axis);
+BVHTree* bvhtree_from_mesh_faces(struct BVHTreeFromMesh *data, struct DerivedMesh *mesh, float epsilon, int tree_type, int axis);
/*
* Frees data allocated by a call to bvhtree_from_mesh_*.
*/
void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data);
+
+/*
+ * BVHCache
+ */
+
+//Using local coordinates
+#define BVHTREE_FROM_FACES 0
+#define BVHTREE_FROM_VERTICES 1
+
+typedef LinkNode* BVHCache;
+
+
+/*
+ * Queries a bvhcache for the chache bvhtree of the request type
+ */
+BVHTree *bvhcache_find(BVHCache *cache, int type);
+
+/*
+ * Inserts a BVHTree of the given type under the cache
+ * After that the caller no longer needs to worry when to free the BVHTree
+ * as that will be done when the cache is freed.
+ *
+ * A call to this assumes that there was no previous cached tree of the given type
+ */
+void bvhcache_insert(BVHCache *cache, BVHTree *tree, int type);
+
+/*
+ * inits and frees a bvhcache
+ */
+void bvhcache_init(BVHCache *cache);
+void bvhcache_free(BVHCache *cache);
+
#endif
diff --git a/source/blender/blenkernel/BKE_shrinkwrap.h b/source/blender/blenkernel/BKE_shrinkwrap.h
index e8276238ff2..795da6ff884 100644
--- a/source/blender/blenkernel/BKE_shrinkwrap.h
+++ b/source/blender/blenkernel/BKE_shrinkwrap.h
@@ -95,6 +95,8 @@ void space_transform_invert_normal(const SpaceTransform *data, float *no);
struct Object;
struct DerivedMesh;
+struct MVert;
+struct MDeformVert;
struct ShrinkwrapModifierData;
struct BVHTree;
@@ -104,8 +106,10 @@ typedef struct ShrinkwrapCalcData
ShrinkwrapModifierData *smd; //shrinkwrap modifier data
struct Object *ob; //object we are applying shrinkwrap to
- struct DerivedMesh *original; //mesh before shrinkwrap
+ MVert *vert; //Array of verts being projected (to fetch normals or other data)
+ MDeformVert *dvert; //Array to get vertexs weights
+ int vgroup;
float (*vertexCos)[3]; //vertexs being shrinkwraped
int numVerts;
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 328dcada01a..a5eb1f258f1 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -78,6 +78,7 @@
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BKE_particle.h"
+#include "BKE_bvhutils.h"
#include "BLO_sys_types.h" // for intptr_t support
@@ -188,6 +189,8 @@ void DM_init_funcs(DerivedMesh *dm)
dm->getVertDataArray = DM_get_vert_data_layer;
dm->getEdgeDataArray = DM_get_edge_data_layer;
dm->getFaceDataArray = DM_get_face_data_layer;
+
+ bvhcache_init(&dm->bvhCache);
}
void DM_init(DerivedMesh *dm,
@@ -224,6 +227,8 @@ void DM_from_template(DerivedMesh *dm, DerivedMesh *source,
int DM_release(DerivedMesh *dm)
{
if (dm->needsFree) {
+ bvhcache_free(&dm->bvhCache);
+
CustomData_free(&dm->vertData, dm->numVertData);
CustomData_free(&dm->edgeData, dm->numEdgeData);
CustomData_free(&dm->faceData, dm->numFaceData);
@@ -2735,6 +2740,7 @@ static void mesh_build_data(Object *ob, CustomDataMask dataMask)
Mesh *me = ob->data;
float min[3], max[3];
+ printf("Building DerivedMesh for %s\n", ob->id.name);
clear_mesh_caches(ob);
if(ob!=G.obedit) {
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index ae449843d2a..a8aea621502 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -30,6 +30,7 @@
#include <stdio.h>
#include <string.h>
#include <math.h>
+#include <assert.h>
#include "BKE_bvhutils.h"
@@ -45,6 +46,8 @@
#include "BKE_global.h"
#include "BLI_arithb.h"
+#include "BLI_linklist.h"
+#include "MEM_guardedalloc.h"
/* Math stuff for ray casting on mesh faces and for nearest surface */
@@ -480,30 +483,47 @@ static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *r
* BVH builders
*/
// Builds a bvh tree.. where nodes are the vertexs of the given mesh
-void bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *mesh, float epsilon, int tree_type, int axis)
+BVHTree* bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *mesh, float epsilon, int tree_type, int axis)
{
- int i;
- int numVerts= mesh->getNumVerts(mesh);
- MVert *vert = mesh->getVertDataArray(mesh, CD_MVERT);
- BVHTree *tree = NULL;
+ BVHTree *tree = bvhcache_find(&mesh->bvhCache, BVHTREE_FROM_VERTICES);
- memset(data, 0, sizeof(*data));
+ //Not in cache
+ if(tree == NULL)
+ {
+ int i;
+ int numVerts= mesh->getNumVerts(mesh);
+ MVert *vert = mesh->getVertDataArray(mesh, CD_MVERT);
- if(vert == NULL)
+ if(vert != NULL)
+ {
+ tree = BLI_bvhtree_new(numVerts, epsilon, tree_type, axis);
+
+ if(tree != NULL)
+ {
+ for(i = 0; i < numVerts; i++)
+ BLI_bvhtree_insert(tree, i, vert[i].co, 1);
+
+ BLI_bvhtree_balance(tree);
+
+ //Save on cache for later use
+ printf("BVHTree built and saved on cache\n");
+ bvhcache_insert(&mesh->bvhCache, tree, BVHTREE_FROM_VERTICES);
+ }
+ }
+ }
+ else
{
- printf("bvhtree cant be build: cant get a vertex array");
- return;
+ printf("BVHTree is already build, using cached tree\n");
}
- tree = BLI_bvhtree_new(numVerts, epsilon, tree_type, axis);
- if(tree != NULL)
- {
- for(i = 0; i < numVerts; i++)
- BLI_bvhtree_insert(tree, i, vert[i].co, 1);
- BLI_bvhtree_balance(tree);
+ //Setup BVHTreeFromMesh
+ memset(data, 0, sizeof(*data));
+ data->tree = tree;
- data->tree = tree;
+ if(data->tree)
+ {
+ data->cached = TRUE;
//a NULL nearest callback works fine
//remeber the min distance to point is the same as the min distance to BV of point
@@ -516,43 +536,62 @@ void bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *mesh, float eps
data->sphere_radius = epsilon;
}
+
+ return data->tree;
}
// Builds a bvh tree.. where nodes are the faces of the given mesh.
-void bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float epsilon, int tree_type, int axis)
+BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float epsilon, int tree_type, int axis)
{
- int i;
- int numFaces= mesh->getNumFaces(mesh);
- MVert *vert = mesh->getVertDataArray(mesh, CD_MVERT);
- MFace *face = mesh->getFaceDataArray(mesh, CD_MFACE);
- BVHTree *tree = NULL;
-
- memset(data, 0, sizeof(*data));
+ BVHTree *tree = bvhcache_find(&mesh->bvhCache, BVHTREE_FROM_FACES);
- if(vert == NULL && face == NULL)
+ //Not in cache
+ if(tree == NULL)
{
- printf("bvhtree cant be build: cant get a vertex/face array");
- return;
- }
+ int i;
+ int numFaces= mesh->getNumFaces(mesh);
+ MVert *vert = mesh->getVertDataArray(mesh, CD_MVERT);
+ MFace *face = mesh->getFaceDataArray(mesh, CD_MFACE);
- /* Create a bvh-tree of the given target */
- tree = BLI_bvhtree_new(numFaces, epsilon, tree_type, axis);
- if(tree != NULL)
- {
- for(i = 0; i < numFaces; i++)
+ if(vert != NULL && face != NULL)
{
- float co[4][3];
- VECCOPY(co[0], vert[ face[i].v1 ].co);
- VECCOPY(co[1], vert[ face[i].v2 ].co);
- VECCOPY(co[2], vert[ face[i].v3 ].co);
- if(face[i].v4)
- VECCOPY(co[3], vert[ face[i].v4 ].co);
+ /* Create a bvh-tree of the given target */
+ tree = BLI_bvhtree_new(numFaces, epsilon, tree_type, axis);
+ if(tree != NULL)
+ {
+ for(i = 0; i < numFaces; i++)
+ {
+ float co[4][3];
+ VECCOPY(co[0], vert[ face[i].v1 ].co);
+ VECCOPY(co[1], vert[ face[i].v2 ].co);
+ VECCOPY(co[2], vert[ face[i].v3 ].co);
+ if(face[i].v4)
+ VECCOPY(co[3], vert[ face[i].v4 ].co);
- BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3);
+ BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3);
+ }
+ BLI_bvhtree_balance(tree);
+
+ //Save on cache for later use
+ printf("BVHTree built and saved on cache\n");
+ bvhcache_insert(&mesh->bvhCache, tree, BVHTREE_FROM_FACES);
+ }
}
- BLI_bvhtree_balance(tree);
+ }
+ else
+ {
+ printf("BVHTree is already build, using cached tree\n");
+ }
+
+
+ //Setup BVHTreeFromMesh
+ memset(data, 0, sizeof(*data));
+ data->tree = tree;
+
+ if(data->tree)
+ {
+ data->cached = TRUE;
- data->tree = tree;
data->nearest_callback = mesh_faces_nearest_point;
data->raycast_callback = mesh_faces_spherecast;
@@ -562,6 +601,8 @@ void bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float eps
data->sphere_radius = epsilon;
}
+ return data->tree;
+
}
// Frees data allocated by a call to bvhtree_from_mesh_*.
@@ -569,9 +610,78 @@ void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
{
if(data->tree)
{
- BLI_bvhtree_free(data->tree);
+ if(!data->cached)
+ BLI_bvhtree_free(data->tree);
+
memset( data, 0, sizeof(data) );
}
}
+/* BVHCache */
+typedef struct BVHCacheItem
+{
+ int type;
+ BVHTree *tree;
+
+} BVHCacheItem;
+
+static void bvhcacheitem_set_if_match(void *_cached, void *_search)
+{
+ BVHCacheItem * cached = (BVHCacheItem *)_cached;
+ BVHCacheItem * search = (BVHCacheItem *)_search;
+
+ if(search->type == cached->type)
+ {
+ search->tree = cached->tree;
+ }
+}
+
+BVHTree *bvhcache_find(BVHCache *cache, int type)
+{
+ BVHCacheItem item;
+ item.type = type;
+ item.tree = NULL;
+
+ BLI_linklist_apply(*cache, bvhcacheitem_set_if_match, &item);
+ return item.tree;
+}
+
+void bvhcache_insert(BVHCache *cache, BVHTree *tree, int type)
+{
+ BVHCacheItem *item = NULL;
+
+ assert( tree != NULL );
+ assert( bvhcache_find(cache, type) == NULL );
+
+ item = MEM_mallocN(sizeof(BVHCacheItem), "BVHCacheItem");
+ assert( item != NULL );
+
+ item->type = type;
+ item->tree = tree;
+
+ BLI_linklist_prepend( cache, item );
+}
+
+
+void bvhcache_init(BVHCache *cache)
+{
+ *cache = NULL;
+}
+
+static void bvhcacheitem_free(void *_item)
+{
+ BVHCacheItem *item = (BVHCacheItem *)_item;
+
+ BLI_bvhtree_free(item->tree);
+ MEM_freeN(item);
+}
+
+
+void bvhcache_free(BVHCache *cache)
+{
+ BLI_linklist_free(*cache, (LinkNodeFreeFP)bvhcacheitem_free);
+ *cache = NULL;
+}
+
+
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 97e3bc9e9bd..16287d360b5 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -7300,7 +7300,7 @@ static void shrinkwrapModifier_deformVerts(ModifierData *md, Object *ob, Derived
CustomDataMask dataMask = shrinkwrapModifier_requiredDataMask(md);
/* We implement requiredDataMask but thats not really usefull since mesh_calc_modifiers pass a NULL derivedData or without the modified vertexs applied */
- if(shrinkwrapModifier_requiredDataMask(md))
+ if(dataMask)
{
if(derivedData) dm = CDDM_copy(derivedData);
else if(ob->type==OB_MESH) dm = CDDM_from_mesh(ob->data, ob);
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index 76af9a763ee..931519a1b4a 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -147,6 +147,7 @@ static float squared_dist(const float *a, const float *b)
void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedMesh *dm, float (*vertexCos)[3], int numVerts)
{
+ DerivedMesh *ss_mesh = NULL;
ShrinkwrapCalcData calc = NULL_ShrinkwrapCalcData;
//remove loop dependencies on derived meshs (TODO should this be done elsewhere?)
@@ -157,23 +158,59 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
//Configure Shrinkwrap calc data
calc.smd = smd;
calc.ob = ob;
- calc.original = dm;
calc.numVerts = numVerts;
calc.vertexCos = vertexCos;
if(smd->target)
{
- //TODO currently we need a copy in case object_get_derived_final returns an emDM that does not defines getVertArray or getFace array
- calc.target = CDDM_copy( object_get_derived_final(smd->target, CD_MASK_BAREMESH) );
+ calc.target = object_get_derived_final(smd->target, CD_MASK_BAREMESH);
- //TODO there might be several "bugs" on non-uniform scales matrixs.. because it will no longer be nearest surface, not sphere projection
+ //TODO there might be several "bugs" on non-uniform scales matrixs
+ //because it will no longer be nearest surface, not sphere projection
//because space has been deformed
space_transform_setup(&calc.local2target, ob, smd->target);
- calc.keepDist = smd->keepDist; //TODO: smd->keepDist is in global units.. must change to local
+ //TODO: smd->keepDist is in global units.. must change to local
+ calc.keepDist = smd->keepDist;
}
+
+ calc.vgroup = get_named_vertexgroup_num(calc.ob, smd->vgroup_name);
+
+ if(dm != NULL)
+ {
+ //Setup arrays to get vertexs positions, normals and deform weights
+ calc.vert = dm->getVertDataArray(dm, CD_MVERT);
+ calc.dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+
+ //Using vertexs positions/normals as if a subsurface was applied
+ if(smd->subsurfLevels)
+ {
+ SubsurfModifierData ssmd;
+ memset(&ssmd, 0, sizeof(ssmd));
+ ssmd.subdivType = ME_CC_SUBSURF; //catmull clark
+ ssmd.levels = smd->subsurfLevels; //levels
+
+ ss_mesh = subsurf_make_derived_from_derived(dm, &ssmd, FALSE, NULL, 0, 0);
+
+ if(ss_mesh)
+ {
+ calc.vert = ss_mesh->getVertDataArray(ss_mesh, CD_MVERT);
+ if(calc.vert)
+ {
+ //TRICKY: this code assumes subsurface will have the transformed original vertices
+ //in their original order at the end of the vert array.
+ calc.vert = calc.vert + ss_mesh->getNumVerts(ss_mesh) - dm->getNumVerts(dm);
+ }
+ }
+
+ //Just to make sure we are not letting any memory behind
+ assert(ssmd.emCache == NULL);
+ assert(ssmd.mCache == NULL);
+ }
+ }
+
//Projecting target defined - lets work!
if(calc.target)
{
@@ -194,8 +231,8 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
}
//free memory
- if(calc.target)
- calc.target->release( calc.target );
+ if(ss_mesh)
+ ss_mesh->release(ss_mesh);
}
/*
@@ -207,8 +244,6 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
{
int i;
- const int vgroup = get_named_vertexgroup_num(calc->ob, calc->smd->vgroup_name);
- MDeformVert *const dvert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MDEFORMVERT) : NULL;
BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
BVHTreeNearest nearest = NULL_BVHTreeNearest;
@@ -226,11 +261,20 @@ void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
{
float *co = calc->vertexCos[i];
float tmp_co[3];
- float weight = vertexgroup_get_vertex_weight(dvert, i, vgroup);
+ float weight = vertexgroup_get_vertex_weight(calc->dvert, i, calc->vgroup);
if(weight == 0.0f) continue;
- VECCOPY(tmp_co, co);
- space_transform_apply(&calc->local2target, tmp_co); //Convert the coordinates to the tree coordinates
+
+ //Convert the vertex to tree coordinates
+ if(calc->vert)
+ {
+ VECCOPY(tmp_co, calc->vert[i].co);
+ }
+ else
+ {
+ VECCOPY(tmp_co, co);
+ }
+ space_transform_apply(&calc->local2target, tmp_co);
//Use local proximity heuristics (to reduce the nearest search)
//
@@ -333,177 +377,116 @@ void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
int i;
//Options about projection direction
- const char use_normal = calc->smd->shrinkOpts;
- float proj_axis[3] = {0.0f, 0.0f, 0.0f};
- MVert *vert = NULL; //Needed in case of vertex normal
- DerivedMesh* ss_mesh = NULL;
-
- //Vertex group data
- const int vgroup = get_named_vertexgroup_num(calc->ob, calc->smd->vgroup_name);
- const MDeformVert *dvert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MDEFORMVERT) : NULL;
-
+ const char use_normal = calc->smd->shrinkOpts;
+ float proj_axis[3] = {0.0f, 0.0f, 0.0f};
//Raycast and tree stuff
BVHTreeRayHit hit;
- BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh; //target
+ BVHTreeFromMesh treeData= NULL_BVHTreeFromMesh;
//auxiliar target
- DerivedMesh * aux_mesh = NULL;
- BVHTreeFromMesh auxData= NULL_BVHTreeFromMesh;
+ DerivedMesh *auxMesh = NULL;
+ BVHTreeFromMesh auxData = NULL_BVHTreeFromMesh;
SpaceTransform local2aux;
-do
-{
+ //If the user doesn't allows to project in any direction of projection axis
+ //then theres nothing todo.
+ if((use_normal & (MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)) == 0)
+ return;
+
//Prepare data to retrieve the direction in which we should project each vertex
if(calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL)
{
- //No Mvert information: jump to "free memory and return" part
- if(calc->original == NULL) break;
-
- if(calc->smd->subsurfLevels)
- {
- SubsurfModifierData smd;
- memset(&smd, 0, sizeof(smd));
- smd.subdivType = ME_CC_SUBSURF; //catmull clark
- smd.levels = calc->smd->subsurfLevels; //levels
-
- ss_mesh = subsurf_make_derived_from_derived(calc->original, &smd, FALSE, NULL, 0, 0);
-
- if(ss_mesh)
- {
- vert = ss_mesh->getVertDataArray(ss_mesh, CD_MVERT);
- if(vert)
- {
- //TRICKY: this code assumes subsurface will have the transformed original vertices
- //in their original order at the end of the vert array.
- vert = vert
- + ss_mesh->getNumVerts(ss_mesh)
- - calc->original->getNumVerts(calc->original);
- }
- }
-
- //To make sure we are not letting any memory behind
- assert(smd.emCache == NULL);
- assert(smd.mCache == NULL);
- }
- else
- vert = calc->original->getVertDataArray(calc->original, CD_MVERT);
-
- //Not able to get vert information: jump to "free memory and return" part
- if(vert == NULL) break;
+ if(calc->vert == NULL) return;
}
else
{
- //The code supports any axis that is a combination of X,Y,Z.. altought currently UI only allows to set the 3 diferent axis
+ //The code supports any axis that is a combination of X,Y,Z
+ //altought currently UI only allows to set the 3 diferent axis
if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS) proj_axis[0] = 1.0f;
if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS) proj_axis[1] = 1.0f;
if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS) proj_axis[2] = 1.0f;
Normalize(proj_axis);
- //Invalid projection direction: jump to "free memory and return" part
- if(INPR(proj_axis, proj_axis) < FLT_EPSILON) break;
+ //Invalid projection direction
+ if(INPR(proj_axis, proj_axis) < FLT_EPSILON)
+ return;
}
- //If the user doesn't allows to project in any direction of projection axis... then theres nothing todo.
- if((use_normal & (MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)) == 0)
- break; //jump to "free memory and return" part
-
-
- //Build target tree
- BENCH(bvhtree_from_mesh_faces(&treeData, calc->target, calc->keepDist, 4, 6));
- if(treeData.tree == NULL)
- break; //jump to "free memory and return" part
-
-
- //Build auxiliar target
if(calc->smd->auxTarget)
{
+ auxMesh = object_get_derived_final(calc->smd->auxTarget, CD_MASK_BAREMESH);
space_transform_setup( &local2aux, calc->ob, calc->smd->auxTarget);
-
- aux_mesh = CDDM_copy( object_get_derived_final(calc->smd->auxTarget, CD_MASK_BAREMESH) ); //TODO currently we need a copy in case object_get_derived_final returns an emDM that does not defines getVertArray or getFace array
- if(aux_mesh)
- BENCH(bvhtree_from_mesh_faces(&auxData, aux_mesh, 0.0, 4, 6));
- else
- printf("Auxiliar target finalDerived mesh is null\n");
}
-
- //Now, everything is ready to project the vertexs!
-#pragma omp parallel for private(i,hit) schedule(static)
- for(i = 0; i<calc->numVerts; ++i)
+ //After sucessufuly build the trees, start projection vertexs
+ if( bvhtree_from_mesh_faces(&treeData, calc->target, calc->keepDist, 4, 6)
+ && (auxMesh == NULL || bvhtree_from_mesh_faces(&auxData, auxMesh, 0.0, 4, 6)))
{
- float *co = calc->vertexCos[i];
- float tmp_co[3], tmp_no[3];
- float lim = 10000.0f; //TODO: we should use FLT_MAX here, but sweepsphere code isnt prepared for that
- float weight = vertexgroup_get_vertex_weight(dvert, i, vgroup);
- if(weight == 0.0f) continue;
- if(ss_mesh)
- {
- VECCOPY(tmp_co, vert[i].co);
- }
- else
+#pragma omp parallel for private(i,hit) schedule(static)
+ for(i = 0; i<calc->numVerts; ++i)
{
- VECCOPY(tmp_co, co);
- }
+ float *co = calc->vertexCos[i];
+ float tmp_co[3], tmp_no[3];
+ float weight = vertexgroup_get_vertex_weight(calc->dvert, i, calc->vgroup);
+ if(weight == 0.0f) continue;
- if(vert)
- NormalShortToFloat(tmp_no, vert[i].no);
- else
- VECCOPY( tmp_no, proj_axis );
-
+ if(calc->vert)
+ {
+ VECCOPY(tmp_co, calc->vert[i].co);
+ if(calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL)
+ NormalShortToFloat(tmp_no, calc->vert[i].no);
+ else
+ VECCOPY(tmp_no, proj_axis);
+ }
+ else
+ {
+ VECCOPY(tmp_co, co);
+ VECCOPY(tmp_no, proj_axis);
+ }
- hit.index = -1;
- hit.dist = lim;
+ hit.index = -1;
+ hit.dist = 10000.0f; //TODO: we should use FLT_MAX here, but sweepsphere code isnt prepared for that
- //Project over positive direction of axis
- if(use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR)
- {
+ //Project over positive direction of axis
+ if(use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR)
+ {
- if(auxData.tree)
- normal_projection_project_vertex(0, tmp_co, tmp_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData);
+ if(auxData.tree)
+ normal_projection_project_vertex(0, tmp_co, tmp_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData);
- normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, tmp_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData);
- }
+ normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, tmp_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData);
+ }
- //Project over negative direction of axis
- if(use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)
- {
- float inv_no[3] = { -tmp_no[0], -tmp_no[1], -tmp_no[2] };
+ //Project over negative direction of axis
+ if(use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)
+ {
+ float inv_no[3] = { -tmp_no[0], -tmp_no[1], -tmp_no[2] };
- if(auxData.tree)
- normal_projection_project_vertex(0, tmp_co, inv_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData);
+ if(auxData.tree)
+ normal_projection_project_vertex(0, tmp_co, inv_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData);
- normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, inv_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData);
- }
+ normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, inv_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData);
+ }
- if(hit.index != -1)
- {
- VecLerpf(co, co, hit.co, weight);
+ if(hit.index != -1)
+ {
+ VecLerpf(co, co, hit.co, weight);
+ }
}
}
-
-//Simple do{} while(0) structure to allow to easily jump to the "free memory and return" part
-} while(0);
-
//free data structures
-
free_bvhtree_from_mesh(&treeData);
free_bvhtree_from_mesh(&auxData);
-
- if(aux_mesh)
- aux_mesh->release(aux_mesh);
-
- if(ss_mesh)
- ss_mesh->release(ss_mesh);
}
/*
@@ -516,14 +499,9 @@ void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
{
int i;
- const int vgroup = get_named_vertexgroup_num(calc->ob, calc->smd->vgroup_name);
- const MDeformVert *const dvert = calc->original ? calc->original->getVertDataArray(calc->original, CD_MDEFORMVERT) : NULL;
-
BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
BVHTreeNearest nearest = NULL_BVHTreeNearest;
-
-
//Create a bvh-tree of the given target
BENCH(bvhtree_from_mesh_faces( &treeData, calc->target, 0.0, 2, 6));
if(treeData.tree == NULL) return OUT_OF_MEMORY();
@@ -539,11 +517,18 @@ void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
{
float *co = calc->vertexCos[i];
float tmp_co[3];
- float weight = vertexgroup_get_vertex_weight(dvert, i, vgroup);
+ float weight = vertexgroup_get_vertex_weight(calc->dvert, i, calc->vgroup);
if(weight == 0.0f) continue;
//Convert the vertex to tree coordinates
- VECCOPY(tmp_co, co);
+ if(calc->vert)
+ {
+ VECCOPY(tmp_co, calc->vert[i].co);
+ }
+ else
+ {
+ VECCOPY(tmp_co, co);
+ }
space_transform_apply(&calc->local2target, tmp_co);
//Use local proximity heuristics (to reduce the nearest search)
@@ -582,7 +567,6 @@ void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
}
}
-
free_bvhtree_from_mesh(&treeData);
}
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index f393139ee3e..5aec47965fc 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -1887,12 +1887,10 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
height = 94;
} else if (md->type==eModifierType_Shrinkwrap) {
ShrinkwrapModifierData *smd = (ShrinkwrapModifierData*) md;
- height = 86 + 3;
+ height = 105 + 3;
+
if (smd->shrinkType == MOD_SHRINKWRAP_PROJECT)
- {
height += 19*5;
- if(smd->projAxis == 0) height += 19;
- }
else if (smd->shrinkType == MOD_SHRINKWRAP_NEAREST_SURFACE)
height += 19;
@@ -2542,16 +2540,14 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
cy -= 3;
uiDefButS(block, MENU, B_MODIFIER_RECALC, shrinktypemenu, lx,(cy-=19),buttonWidth,19, &smd->shrinkType, 0, 0, 0, 0, "Selects type of shrinkwrap algorithm for target position.");
+ uiDefButC(block, NUM, B_MODIFIER_RECALC, "SS Levels:", lx, (cy-=19), buttonWidth,19, &smd->subsurfLevels, 0, 6, 0, 0, "This indicates the number of CCSubdivisions that must be performed before extracting vertexs positions and normals");
+
if (smd->shrinkType == MOD_SHRINKWRAP_PROJECT){
/* UI for projection axis */
uiBlockBeginAlign(block);
uiDefButC(block, ROW, B_MODIFIER_RECALC, "Normal" , lx,(cy-=19),buttonWidth,19, &smd->projAxis, 18.0, MOD_SHRINKWRAP_PROJECT_OVER_NORMAL, 0, 0, "Projection over X axis");
- if(smd->projAxis == 0)
- {
- uiDefButC(block, NUM, B_MODIFIER_RECALC, "SS Levels:", lx, (cy-=19), buttonWidth,19, &smd->subsurfLevels, 0, 6, 0, 0, "This indicates the number of CCSubdivisions that must be performed before extracting vertexs positions and normals");
- }
uiDefButBitC(block, TOG, MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS, B_MODIFIER_RECALC, "X", lx+buttonWidth/3*0,(cy-=19),buttonWidth/3,19, &smd->projAxis, 0, 0, 0, 0, "Projection over X axis");
uiDefButBitC(block, TOG, MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS, B_MODIFIER_RECALC, "Y", lx+buttonWidth/3*1,cy,buttonWidth/3,19, &smd->projAxis, 0, 0, 0, 0, "Projection over Y axis");