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authorMartin Poirier <theeth@yahoo.com>2005-08-23 22:13:30 +0400
committerMartin Poirier <theeth@yahoo.com>2005-08-23 22:13:30 +0400
commite12e2469c8e2e0f0229af5bbc611ea76238d6d34 (patch)
tree9e59a65aa7d77db81d49a2cc66b88ca331b4c9af
parent207cbbd535743e2505ce5f66d91f3d771800e0c5 (diff)
Bretch's patch for 2D transform. Thanks
Using new transform code to handle UV window. With the ground work done, Transform could more easily be extended to handle IPO window now. Tracker item: http://projects.blender.org/tracker/?func=detail&atid=127&aid=2946&group_id=9
-rw-r--r--source/blender/include/BIF_drawimage.h2
-rw-r--r--source/blender/include/BIF_editsima.h14
-rwxr-xr-xsource/blender/include/BIF_transform.h1
-rwxr-xr-xsource/blender/include/transform.h35
-rw-r--r--source/blender/src/drawimage.c43
-rw-r--r--source/blender/src/editobject.c4
-rw-r--r--source/blender/src/editsima.c565
-rw-r--r--source/blender/src/editview.c12
-rw-r--r--source/blender/src/header_image.c16
-rw-r--r--source/blender/src/space.c18
-rwxr-xr-xsource/blender/src/transform.c357
-rwxr-xr-xsource/blender/src/transform_constraints.c28
-rwxr-xr-xsource/blender/src/transform_conversions.c205
-rwxr-xr-xsource/blender/src/transform_generics.c84
-rwxr-xr-xsource/blender/src/transform_numinput.c7
15 files changed, 654 insertions, 737 deletions
diff --git a/source/blender/include/BIF_drawimage.h b/source/blender/include/BIF_drawimage.h
index cb3dc7a7a4a..f1ab908cdbf 100644
--- a/source/blender/include/BIF_drawimage.h
+++ b/source/blender/include/BIF_drawimage.h
@@ -46,7 +46,7 @@ void image_viewmove(int mode);
void image_viewzoom(unsigned short event, int invert);
void image_viewcentre(void);
void uvco_to_areaco(float *vec, short *mval);
-void uvco_to_areaco_noclip(float *vec, short *mval);
+void uvco_to_areaco_noclip(float *vec, int *mval);
void what_image(struct SpaceImage *sima);
#endif
diff --git a/source/blender/include/BIF_editsima.h b/source/blender/include/BIF_editsima.h
index 9bf2007a5ff..364c825ba69 100644
--- a/source/blender/include/BIF_editsima.h
+++ b/source/blender/include/BIF_editsima.h
@@ -30,6 +30,8 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
+struct Mesh;
+
#define TF_PIN_MASK(id) (TF_PIN1 << id)
#define TF_SEL_MASK(id) (TF_SEL1 << id)
@@ -40,12 +42,17 @@ void object_tface_flags_changed(struct Object *ob, int updateButtons);
int is_uv_tface_editing_allowed(void);
int is_uv_tface_editing_allowed_silent(void);
+
+void get_connected_limit_tface_uv(float *limit);
+int minmax_tface_uv(float *min, float *max);
+
+void transform_width_height_tface_uv(int *width, int *height);
+void transform_aspect_ratio_tface_uv(float *aspx, float *aspy);
+
void borderselect_sima(void);
void mouseco_to_curtile(void);
void mouse_select_sima(void);
void select_swap_tface_uv(void);
-void tface_do_clip(void);
-void transform_tface_uv(int mode, int context);
void mirrormenu_tface_uv(void);
void mirror_tface_uv(char mirroraxis);
void hide_tface_uv(int swap);
@@ -55,8 +62,7 @@ void unlink_selection(void);
void select_linked_tface_uv(int mode);
void toggle_uv_select(int mode);
void pin_tface_uv(int mode);
-int minmax_tface_uv(float *min, float *max);
void weld_align_menu_tface_uv(void);
void weld_align_tface_uv(char tool);
-void get_connected_limit_tface_uv(float *limit);
+void be_square_tface_uv(struct Mesh *me);
diff --git a/source/blender/include/BIF_transform.h b/source/blender/include/BIF_transform.h
index cff4dea2e14..fc67aaf0f9b 100755
--- a/source/blender/include/BIF_transform.h
+++ b/source/blender/include/BIF_transform.h
@@ -74,6 +74,7 @@ void BIF_setLocalAxisConstraint(char axis, char *text);
void BIF_setLocalLockConstraint(char axis, char *text);
void BIF_drawConstraint(void);
void BIF_drawPropCircle(void);
+void BIF_getPropCenter(float *center);
void BIF_TransformSetUndo(char *str);
diff --git a/source/blender/include/transform.h b/source/blender/include/transform.h
index 4e6eaa7150c..8ec878a60b1 100755
--- a/source/blender/include/transform.h
+++ b/source/blender/include/transform.h
@@ -105,6 +105,11 @@ typedef struct TransDataExtension {
float obmat[3][3]; /* Object matrix */
} TransDataExtension;
+typedef struct TransData2D {
+ float loc[3]; /* Location of data used to transform (x,y,0) */
+ float *loc2d; /* Pointer to real 2d location of data */
+} TransData2D;
+
typedef struct TransData {
float dist; /* Distance needed to affect element (for Proportionnal Editing) */
float rdist; /* Distance to the nearest element (for Proportionnal Editing) */
@@ -135,6 +140,7 @@ typedef struct TransInfo {
int total; /* total number of transformed data */
TransData *data; /* transformed data (array) */
TransDataExtension *ext; /* transformed data extension (array) */
+ TransData2D *data2d; /* transformed data for 2d (array) */
TransCon con; /* transformed constraint */
NumInput num; /* numerical input */
char redraw; /* redraw flag */
@@ -147,9 +153,13 @@ typedef struct TransInfo {
short idx_max; /* maximum index on the input vector */
float snap[3]; /* Snapping Gears */
- float viewmat[4][4]; /* copy from G.vd, prevents feedback */
- float viewinv[4][4];
+ float viewmat[4][4]; /* copy from G.vd, prevents feedback, */
+ float viewinv[4][4]; /* and to make sure we don't have to */
+ float persmat[4][4]; /* access G.vd from other space types */
float persinv[4][4];
+ short persp;
+ short around;
+ char spacetype; /* spacetype where transforming is */
float vec[3]; /* translation, to show for widget */
float mat[3][3]; /* rot/rescale, to show for widget */
@@ -184,6 +194,8 @@ typedef struct TransInfo {
#define T_CAMERA 16
// when shift pressed, higher resolution transform. cannot rely on G.qual, need event!
#define T_SHIFT_MOD 32
+ // trans on points, having no rotation/scale
+#define T_POINTS 64
// for manipulator exceptions, like scaling using center point, drawing help lines
#define T_USES_MANIPULATOR 128
@@ -193,11 +205,14 @@ typedef struct TransInfo {
#define T_NULL_ONE 512
#define T_NO_ZERO 1024
-#define T_PROP_EDIT 2048
-#define T_PROP_CONNECTED 4096
+#define T_PROP_EDIT 2048
+#define T_PROP_CONNECTED 4096
/* if MMB is pressed or not */
-#define T_MMB_PRESSED 8192
+#define T_MMB_PRESSED 8192
+#define T_V3D_ALIGN 16384
+#define T_2D_EDIT 32768 /* for 2d views like uv or ipo */
+#define T_CLIP_UV 65536
/* transinfo->con->mode */
#define CON_APPLY 1
@@ -218,6 +233,14 @@ typedef struct TransInfo {
void checkFirstTime(void);
+void setTransformViewMatrices(TransInfo *t);
+void convertViewVec(TransInfo *t, float *vec, short dx, short dy);
+void projectIntView(TransInfo *t, float *vec, int *adr);
+void projectFloatView(TransInfo *t, float *vec, float *adr);
+
+void convertVecToDisplayNum(float *vec, float *num);
+void convertDisplayNumToVec(float *num, float *vec);
+
void initWarp(TransInfo *t);
int Warp(TransInfo *t, short mval[2]);
@@ -260,6 +283,8 @@ int BoneEnvelope(TransInfo *t, short mval[2]);
/*********************** transform_conversions.c ********** */
struct ListBase;
void count_bone_select(TransInfo *t, struct ListBase *lb, int do_it);
+void flushTransUVs(TransInfo *t);
+int clipUVTransform(TransInfo *t, float *vec, int resize);
/*********************** exported from transform_manipulator.c ********** */
struct ScrArea;
diff --git a/source/blender/src/drawimage.c b/source/blender/src/drawimage.c
index 3fac54390b4..7897f95a197 100644
--- a/source/blender/src/drawimage.c
+++ b/source/blender/src/drawimage.c
@@ -80,6 +80,7 @@
#include "BIF_glutil.h"
#include "BIF_space.h"
#include "BIF_screen.h"
+#include "BIF_transform.h"
#include "BSE_trans_types.h"
#include "BSE_view.h"
@@ -89,8 +90,6 @@
#include "blendef.h"
#include "butspace.h" // event codes
-float prop_cent[3]= {0.0, 0.0, 0.0}, prop_size= 0.1;
-
/**
* Sets up the fields of the View2D member of the SpaceImage struct
* This routine can be called in two modes:
@@ -239,7 +238,7 @@ void uvco_to_areaco(float *vec, short *mval)
}
}
-void uvco_to_areaco_noclip(float *vec, short *mval)
+void uvco_to_areaco_noclip(float *vec, int *mval)
{
float x, y;
@@ -509,28 +508,12 @@ static unsigned int *get_part_from_ibuf(ImBuf *ibuf, short startx, short starty,
return rectmain;
}
-/* now only in use by drawimage.c */
-static void draw_prop_circle()
-{
- if (G.scene->proportional) {
- float tmat[4][4], imat[4][4];
-
- if(G.moving) {
- BIF_ThemeColor(TH_GRID);
-
- mygetmatrix(tmat);
- Mat4Invert(imat, tmat);
-
- drawcircball(GL_LINE_LOOP, prop_cent, prop_size, imat);
- }
- }
-}
-
-static void draw_image_prop_circle(ImBuf *ibuf)
+static void draw_image_transform(ImBuf *ibuf)
{
- float aspx, aspy;
+ if(G.moving) {
+ float aspx, aspy, center[3];
- if(G.moving && G.scene->proportional) {
+ BIF_drawConstraint();
if(ibuf==0 || ibuf->rect==0 || ibuf->x==0 || ibuf->y==0) {
aspx= aspy= 1.0;
@@ -540,12 +523,16 @@ static void draw_image_prop_circle(ImBuf *ibuf)
aspy= 256.0/ibuf->y;
}
+ BIF_getPropCenter(center);
+
/* scale and translate the circle into place and draw it */
glPushMatrix();
glScalef(aspx, aspy, 1.0);
- glTranslatef((1/aspx)*prop_cent[0] - prop_cent[0],
- (1/aspy)*prop_cent[1] - prop_cent[1], 0.0);
- draw_prop_circle();
+ glTranslatef((1/aspx)*center[0] - center[0],
+ (1/aspy)*center[1] - center[1], 0.0);
+
+ BIF_drawPropCircle();
+
glPopMatrix();
}
}
@@ -937,7 +924,7 @@ void drawimagespace(ScrArea *sa, void *spacedata)
calc_image_view(G.sima, 'f'); /* float */
}
- draw_image_prop_circle(ibuf);
+ draw_image_transform(ibuf);
myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
draw_image_view_icon();
@@ -1111,7 +1098,7 @@ void image_viewcentre(void)
if(size<=0.01) size= 0.01;
- G.sima->zoom= 1.0/size;
+ G.sima->zoom= 0.7/size;
calc_image_view(G.sima, 'p');
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c
index 0d2ab8ab9ed..d14584ffc5b 100644
--- a/source/blender/src/editobject.c
+++ b/source/blender/src/editobject.c
@@ -3441,6 +3441,10 @@ void std_rmouse_transform(void (*xf_func)(int, int))
#endif
Transform();
}
+ else if(curarea->spacetype==SPACE_IMAGE) {
+ initTransform(TFM_TRANSLATION, CTX_NONE);
+ Transform();
+ }
else if(xf_func)
xf_func('g', 0);
diff --git a/source/blender/src/editsima.c b/source/blender/src/editsima.c
index 6f79f1daae9..d0745ef1fe2 100644
--- a/source/blender/src/editsima.c
+++ b/source/blender/src/editsima.c
@@ -74,6 +74,7 @@
#include "BIF_space.h"
#include "BIF_editsima.h"
#include "BIF_toolbox.h"
+#include "BIF_transform.h"
#include "BIF_mywindow.h"
#include "BSE_drawipo.h"
@@ -241,41 +242,7 @@ void clever_numbuts_sima(void)
}
}
-static void sima_pixelgrid(float *loc, float sx, float sy)
-{
- float y;
- float x;
-
- if(G.sima->flag & SI_PIXELSNAP) {
- if(G.sima->image && G.sima->image->ibuf) {
- x= G.sima->image->ibuf->x;
- y= G.sima->image->ibuf->y;
-
- sx= floor(x*sx)/x;
- if(G.sima->flag & SI_CLIP_UV) {
- CLAMP(sx, 0, 1.0);
- }
- loc[0]= sx;
-
- sy= floor(y*sy)/y;
- if(G.sima->flag & SI_CLIP_UV) {
- CLAMP(sy, 0, 1.0);
- }
- loc[1]= sy;
- }
- else {
- loc[0]= sx;
- loc[1]= sy;
- }
- }
- else {
- loc[0]= sx;
- loc[1]= sy;
- }
-}
-
-
-static void be_square_tface_uv(Mesh *me)
+void be_square_tface_uv(Mesh *me)
{
TFace *tface;
MFace *mface;
@@ -333,522 +300,32 @@ static void be_square_tface_uv(Mesh *me)
}
}
}
-
}
-void tface_do_clip(void)
+void transform_aspect_ratio_tface_uv(float *aspx, float *aspy)
{
- Mesh *me;
- TFace *tface;
- int a, b;
-
- if( is_uv_tface_editing_allowed()==0 ) return;
- me= get_mesh(OBACT);
- tface= me->tface;
-
- for(a=0; a<me->totface; a++, tface++) {
- if(tface->flag & TF_SELECT) {
- for(b=0; b<4; b++) {
- CLAMP(tface->uv[b][0], 0.0, 1.0);
- CLAMP(tface->uv[b][1], 0.0, 1.0);
- }
- }
- }
-
+ int w, h;
+
+ transform_width_height_tface_uv(&w, &h);
+ *aspx= (float)w/256.0f;
+ *aspy= (float)h/256.0f;
}
-void transform_tface_uv(int mode, int context) // 2 args, for callback
+void transform_width_height_tface_uv(int *width, int *height)
{
- MFace *mface;
- TFace *tface;
- Mesh *me;
- TransVert *transmain, *tv;
-
- float dist, xdist, ydist, aspx, aspy;
- float asp, dx1, dx2, dy1, dy2, phi, dphi, co, si;
- float size[2], sizefac;
- float dx, dy, dvec2[2], dvec[2], div, cent[2];
- float x, y, min[2], max[2], vec[2], xtra[2], ivec[2];
- int xim, yim, tot=0, a, b, firsttime=1, afbreek=0;
- int propmode= 0, proptot= 0, midtog= 0, proj= 0, prop_recalc= 1;
- unsigned short event = 0;
- short mval[2], val, xo, yo, xn, yn, xc, yc;
- char str[80];
- extern float prop_size, prop_cent[3];
-
- if( is_uv_tface_editing_allowed()==0 ) return;
- me= get_mesh(OBACT);
-
- if(G.scene->proportional) propmode= 1;
-
- min[0]= min[1]= 10000.0;
- max[0]= max[1]= -10000.0;
-
- calc_image_view(G.sima, 'f');
-
if(G.sima->image && G.sima->image->ibuf) {
- xim= G.sima->image->ibuf->x;
- yim= G.sima->image->ibuf->y;
+ *width= G.sima->image->ibuf->x;
+ *height= G.sima->image->ibuf->y;
}
else {
- xim= yim= 256;
- }
- aspx = (float)xim/256.0;
- aspy = (float)yim/256.0;
-
- /* which vertices are involved? */
- tface= me->tface;
- mface= me->mface;
- for(a=me->totface; a>0; a--, tface++, mface++) {
- if(tface->flag & TF_SELECT) {
- if(tface->flag & TF_SEL1) tot++;
- if(tface->flag & TF_SEL2) tot++;
- if(tface->flag & TF_SEL3) tot++;
- if(mface->v4 && (tface->flag & TF_SEL4)) tot++;
- if(propmode) {
- if(mface->v4) proptot+=4;
- else proptot+=3;
- }
- }
- }
- if(tot==0) return;
- if(propmode) tot= proptot;
-
- G.moving= 1;
- prop_size/= 3;
-
- tv=transmain= MEM_callocN(tot*sizeof(TransVert), "transmain");
-
- tface= me->tface;
- mface= me->mface;
- for(a=me->totface; a>0; a--, tface++, mface++) {
- if(tface->flag & TF_SELECT) {
- if (tface->flag & TF_SEL1 || propmode) {
- tv->loc= tface->uv[0];
- if(tface->flag & TF_SEL1) tv->flag= 1;
- tv++;
- }
- if (tface->flag & TF_SEL2 || propmode) {
- tv->loc= tface->uv[1];
- if(tface->flag & TF_SEL2) tv->flag= 1;
- tv++;
- }
- if (tface->flag & TF_SEL3 || propmode) {
- tv->loc= tface->uv[2];
- if(tface->flag & TF_SEL3) tv->flag= 1;
- tv++;
- }
- if(mface->v4) {
- if (tface->flag & TF_SEL4 || propmode) {
- tv->loc= tface->uv[3];
- if(tface->flag & TF_SEL4) tv->flag= 1;
- tv++;
- }
- }
- }
- }
-
- a= tot;
- tv= transmain;
- while(a--) {
- tv->oldloc[0]= tv->loc[0];
- tv->oldloc[1]= tv->loc[1];
- if(tv->flag) {
- DO_MINMAX2(tv->loc, min, max);
- }
- tv++;
- }
-
- cent[0]= (min[0]+max[0])/2.0;
- cent[1]= (min[1]+max[1])/2.0;
- prop_cent[0]= cent[0];
- prop_cent[1]= cent[1];
-
- ipoco_to_areaco_noclip(G.v2d, cent, mval);
- xc= mval[0];
- yc= mval[1];
-
- getmouseco_areawin(mval);
- xo= xn= mval[0];
- yo= yn= mval[1];
- dvec[0]= dvec[1]= 0.0;
- dx1= xc-xn;
- dy1= yc-yn;
- phi= 0.0;
-
-
- sizefac= sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) );
- if(sizefac<2.0) sizefac= 2.0;
-
- while(afbreek==0) {
- getmouseco_areawin(mval);
- if((mval[0]!=xo || mval[1]!=yo) || firsttime) {
- if(propmode && prop_recalc && transmain) {
- a= tot;
- tv= transmain;
-
- while(a--) {
- if(tv->oldloc[0]<min[0]) xdist= tv->oldloc[0]-min[0];
- else if(tv->oldloc[0]>max[0]) xdist= tv->oldloc[0]-max[0];
- else xdist= 0.0;
- xdist*= aspx;
-
- if(tv->oldloc[1]<min[1]) ydist= tv->oldloc[1]-min[1];
- else if(tv->oldloc[1]>max[1]) ydist= tv->oldloc[1]-max[1];
- else ydist= 0.0;
- ydist*= aspy;
-
- dist= sqrt(xdist*xdist + ydist*ydist);
- if(dist==0.0) tv->fac= 1.0;
- else if(dist > prop_size) tv->fac= 0.0;
- else {
- dist= (prop_size-dist)/prop_size;
-
- switch(G.scene->prop_mode) {
- case PROP_SHARP:
- tv->fac= dist*dist;
- break;
- case PROP_SMOOTH:
- tv->fac= 3.0f*dist*dist - 2.0f*dist*dist*dist;
- break;
- case PROP_ROOT:
- tv->fac= (float)sqrt(dist);
- break;
- case PROP_LIN:
- tv->fac= dist;
- break;
- case PROP_CONST:
- tv->fac= 1.0f;
- break;
- case PROP_SPHERE:
- tv->fac= (float)sqrt(2*dist - dist * dist);
- break;
- default:
- tv->fac= 1;
- }
- }
- tv++;
- }
- prop_recalc= 0;
- }
- if(mode=='g') {
-
- dx= mval[0]- xo;
- dy= mval[1]- yo;
-
- div= G.v2d->mask.xmax-G.v2d->mask.xmin;
- dvec[0]+= (G.v2d->cur.xmax-G.v2d->cur.xmin)*(dx)/div;
-
- div= G.v2d->mask.ymax-G.v2d->mask.ymin;
- dvec[1]+= (G.v2d->cur.ymax-G.v2d->cur.ymin)*(dy)/div;
-
- if(midtog) dvec[proj]= 0.0;
-
- dvec2[0]= dvec[0];
- dvec2[1]= dvec[1];
- apply_keyb_grid(dvec2, 0.0, 1.0/8.0, 1.0/16.0, U.flag & USER_AUTOGRABGRID);
- apply_keyb_grid(dvec2+1, 0.0, 1.0/8.0, 1.0/16.0, U.flag & USER_AUTOGRABGRID);
-
- vec[0]= dvec2[0];
- vec[1]= dvec2[1];
-
- if(G.sima->flag & SI_CLIP_UV) {
- if(vec[0]< -min[0]) vec[0]= -min[0];
- if(vec[1]< -min[1]) vec[1]= -min[1];
- if(vec[0]> 1.0-max[0]) vec[0]= 1.0-max[0];
- if(vec[1]> 1.0-max[1]) vec[1]= 1.0-max[1];
- }
- tv= transmain;
- if (propmode) {
- for(a=0; a<tot; a++, tv++) {
- x= tv->oldloc[0]+tv->fac*vec[0];
- y= tv->oldloc[1]+tv->fac*vec[1];
-
- sima_pixelgrid(tv->loc, x, y);
- }
- } else {
- for(a=0; a<tot; a++, tv++) {
- x= tv->oldloc[0]+vec[0];
- y= tv->oldloc[1]+vec[1];
-
- sima_pixelgrid(tv->loc, x, y);
- }
- }
-
- if(G.sima->flag & SI_BE_SQUARE) be_square_tface_uv(me);
-
- if (G.sima->flag & SI_COORDFLOATS) {
- ivec[0]= vec[0];
- ivec[1]= vec[1];
- }
- else {
- ivec[0]= (vec[0]*xim);
- ivec[1]= (vec[1]*yim);
- }
-
- sprintf(str, "X: %.4f Y: %.4f ", ivec[0], ivec[1]);
- headerprint(str);
- }
- else if(mode=='r') {
-
- dx2= xc-mval[0];
- dy2= yc-mval[1];
-
- div= sqrt( (dx1*dx1+dy1*dy1)*(dx2*dx2+dy2*dy2));
- if(div>1.0) {
-
- dphi= (dx1*dx2+dy1*dy2)/div;
- dphi= saacos(dphi);
- if( (dx1*dy2-dx2*dy1)<0.0 ) dphi= -dphi;
-
- if(G.qual & LR_SHIFTKEY) phi+= dphi/30.0;
- else phi+= dphi;
-
- apply_keyb_grid(&phi, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, U.flag & USER_AUTOROTGRID);
-
- dx1= dx2;
- dy1= dy2;
-
- co= cos(phi);
- si= sin(phi);
- asp= (float)yim/(float)xim;
-
- tv= transmain;
- for(a=0; a<tot; a++, tv++) {
- if(propmode) {
- co= cos(phi*tv->fac);
- si= sin(phi*tv->fac);
- }
- x= ( co*( tv->oldloc[0]-cent[0]) - si*asp*(tv->oldloc[1]-cent[1]) ) +cent[0];
- y= ( si*( tv->oldloc[0]-cent[0])/asp + co*(tv->oldloc[1]-cent[1]) ) +cent[1];
- sima_pixelgrid(tv->loc, x, y);
-
- if(G.sima->flag & SI_CLIP_UV) {
- if(tv->loc[0]<0.0) tv->loc[0]= 0.0;
- else if(tv->loc[0]>1.0) tv->loc[0]= 1.0;
- if(tv->loc[1]<0.0) tv->loc[1]= 0.0;
- else if(tv->loc[1]>1.0) tv->loc[1]= 1.0;
- }
- }
-
- sprintf(str, "Rot: %.3f ", phi*180.0/M_PI);
- headerprint(str);
- }
- }
- else if(mode=='s') {
- size[0]= size[1]= (sqrt((float)((yc-mval[1])*(yc-mval[1])+(mval[0]-xc)*(mval[0]-xc))))/sizefac;
- if(midtog) size[proj]= 1.0;
-
- apply_keyb_grid(size, 0.0, 0.1, 0.01, U.flag & USER_AUTOSIZEGRID);
- apply_keyb_grid(size+1, 0.0, 0.1, 0.01, U.flag & USER_AUTOSIZEGRID);
-
- xtra[0]= xtra[1]= 0;
-
- if(G.sima->flag & SI_CLIP_UV) {
- /* boundbox limit: four step plan: XTRA X */
-
- a=b= 0;
- if(size[0]*(min[0]-cent[0]) + cent[0] + xtra[0] < 0)
- a= -size[0]*(min[0]-cent[0]) - cent[0];
- if(size[0]*(max[0]-cent[0]) + cent[0] + xtra[0] > 1.0)
- b= 1.0 - size[0]*(max[0]-cent[0]) - cent[0];
- xtra[0]= (a+b)/2;
-
- /* SIZE X */
- if(size[0]*(min[0]-cent[0]) + cent[0] + xtra[0] < 0)
- size[0]= (-cent[0]-xtra[0])/(min[0]-cent[0]);
- if(size[0]*(max[0]-cent[0]) + cent[0] +xtra[0] > 1.0)
- size[0]= (1.0-cent[0]-xtra[0])/(max[0]-cent[0]);
-
- /* XTRA Y */
- a=b= 0;
- if(size[1]*(min[1]-cent[1]) + cent[1] + xtra[1] < 0)
- a= -size[1]*(min[1]-cent[1]) - cent[1];
- if(size[1]*(max[1]-cent[1]) + cent[1] + xtra[1] > 1.0)
- b= 1.0 - size[1]*(max[1]-cent[1]) - cent[1];
- xtra[1]= (a+b)/2;
-
- /* SIZE Y */
- if(size[1]*(min[1]-cent[1]) + cent[1] +xtra[1] < 0)
- size[1]= (-cent[1]-xtra[1])/(min[1]-cent[1]);
- if(size[1]*(max[1]-cent[1]) + cent[1] + xtra[1]> 1.0)
- size[1]= (1.0-cent[1]-xtra[1])/(max[1]-cent[1]);
- }
-
- /* if(midtog==0) { */
- /* if(size[1]>size[0]) size[1]= size[0]; */
- /* else if(size[0]>size[1]) size[0]= size[1]; */
- /* } */
-
- tv= transmain;
- if (propmode) {
- for(a=0; a<tot; a++, tv++) {
-
- x= (tv->fac*size[0] + 1.00-tv->fac)*(tv->oldloc[0]-cent[0])+ cent[0] + xtra[0];
- y= (tv->fac*size[1] + 1.00-tv->fac)*(tv->oldloc[1]-cent[1])+ cent[1] + xtra[1];
- sima_pixelgrid(tv->loc, x, y);
- }
-
- } else {
- for(a=0; a<tot; a++, tv++) {
-
- x= size[0]*(tv->oldloc[0]-cent[0])+ cent[0] + xtra[0];
- y= size[1]*(tv->oldloc[1]-cent[1])+ cent[1] + xtra[1];
- sima_pixelgrid(tv->loc, x, y);
- }
- }
-
- sprintf(str, "sizeX: %.3f sizeY: %.3f", size[0], size[1]);
- headerprint(str);
- }
-
- xo= mval[0];
- yo= mval[1];
-
- /* Need to force a recalculate since we may be
- * drawing modified UVs.
- */
- if(G.sima->flag & SI_DRAWSHADOW){
- DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
- object_handle_update(OBACT);
- }
-
- if(G.sima->lock) {
- force_draw_plus(SPACE_VIEW3D, 0);
- }
- else force_draw(0);
-
- firsttime= 0;
-
- }
- else BIF_wait_for_statechange();
-
- while(qtest()) {
- event= extern_qread(&val);
- if(val) {
- switch(event) {
- case ESCKEY:
- case RIGHTMOUSE:
- case LEFTMOUSE:
- case SPACEKEY:
- case RETKEY:
- afbreek= 1;
- break;
- case MIDDLEMOUSE:
- midtog= ~midtog;
- if(midtog) {
- if( abs(mval[0]-xn) > abs(mval[1]-yn)) proj= 1;
- else proj= 0;
- firsttime= 1;
- }
- break;
- case WHEELDOWNMOUSE:
- case PADPLUSKEY:
- if(propmode) {
- prop_size*= 1.1;
- prop_recalc= 1;
- firsttime= 1;
- }
- break;
- case WHEELUPMOUSE:
- case PADMINUS:
- if(propmode) {
- prop_size*= 0.90909090;
- prop_recalc= 1;
- firsttime= 1;
- }
- break;
- case WKEY:
- case XKEY:
- case YKEY:
- if(midtog) {
- if(event==XKEY) {
- if(proj==1) midtog= ~midtog;
- else if(proj==0) proj= 1;
- }
- else if(event==YKEY) {
- if(proj==0) midtog= ~midtog;
- else if(proj==1) proj= 0;
- }
- }
- else {
- if(event==XKEY) {
- midtog= ~midtog;
- proj= 1;
- }
- else if(event==YKEY) {
- midtog= ~midtog;
- proj= 0;
- }
- }
- firsttime= 1;
- break;
- default:
- arrows_move_cursor(event);
- }
- }
-
- if(afbreek) break;
- }
+ *width= 256;
+ *height= 256;
}
-
- if(event==ESCKEY || event == RIGHTMOUSE) {
- tv= transmain;
- for(a=0; a<tot; a++, tv++) {
- tv->loc[0]= tv->oldloc[0];
- tv->loc[1]= tv->oldloc[1];
- }
- }
-
- MEM_freeN(transmain);
-
- if(mode=='g') if(G.sima->flag & SI_BE_SQUARE) be_square_tface_uv(me);
-
- G.moving= 0;
- prop_size*= 3;
-
- object_uvs_changed(OBACT);
-
- if(event!=ESCKEY && event!=RIGHTMOUSE)
- BIF_undo_push("Transform UV");
}
void mirror_tface_uv(char mirroraxis)
{
- MFace *mface;
- TFace *tface;
- Mesh *me;
- float min[2], max[2], cent[2];
- int a, axis;
-
- if( is_uv_tface_editing_allowed()==0 ) return;
- me= get_mesh(OBACT);
-
- if (!minmax_tface_uv(min, max))
- return;
-
- cent[0]= min[0]+max[0];
- cent[1]= min[1]+max[1];
-
- if(mirroraxis=='x') axis= 0;
- else axis= 1;
-
- tface= me->tface;
- mface= me->mface;
- for(a=me->totface; a>0; a--, tface++, mface++) {
- if(tface->flag & TF_SELECT) {
- if(tface->flag & TF_SEL1)
- tface->uv[0][axis]= cent[axis] - tface->uv[0][axis];
- if(tface->flag & TF_SEL2)
- tface->uv[1][axis]= cent[axis] - tface->uv[1][axis];
- if(tface->flag & TF_SEL3)
- tface->uv[2][axis]= cent[axis] - tface->uv[2][axis];
- if(mface->v4 && (tface->flag & TF_SEL4))
- tface->uv[3][axis]= cent[axis] - tface->uv[3][axis];
- }
- }
-
- object_uvs_changed(OBACT);
+ Mirror((short)mirroraxis);
}
void mirrormenu_tface_uv(void)
@@ -938,6 +415,7 @@ void weld_align_menu_tface_uv(void)
if(mode==1) BIF_undo_push("Weld UV");
else if(mode==2 || mode==3) BIF_undo_push("Align UV");
}
+
void select_swap_tface_uv(void)
{
Mesh *me;
@@ -997,8 +475,8 @@ static void find_nearest_tface(TFace **nearesttf, MFace **nearestmf)
Mesh *me;
TFace *tf;
MFace *mf;
- int a, i, nverts, mindist, dist, fcenter[2];
- short mval[2], uval[2];
+ int a, i, nverts, mindist, dist, fcenter[2], uval[2];
+ short mval[2];
getmouseco_areawin(mval);
@@ -1034,7 +512,7 @@ static void find_nearest_tface(TFace **nearesttf, MFace **nearestmf)
}
}
-static int nearest_uv_between(TFace *tf, int nverts, int id, short *mval, short *uval)
+static int nearest_uv_between(TFace *tf, int nverts, int id, short *mval, int *uval)
{
float m[3], v1[3], v2[3], c1, c2;
int id1, id2;
@@ -1066,8 +544,8 @@ static void find_nearest_uv(TFace **nearesttf, unsigned int *nearestv, int *near
Mesh *me;
TFace *tf;
MFace *mf;
- int a, i, nverts, mindist, dist;
- short mval[2], uval[2];
+ int a, i, nverts, mindist, dist, uval[2];
+ short mval[2];
getmouseco_areawin(mval);
@@ -1263,7 +741,7 @@ void mouse_select_sima(void)
force_draw(1);
BIF_undo_push("Select UV");
- std_rmouse_transform(transform_tface_uv);
+ rightmouse_transform();
}
void borderselect_sima(void)
@@ -1651,7 +1129,6 @@ void stitch_uv_tface(int mode)
MEM_freeN(sortblock);
if(G.sima->flag & SI_BE_SQUARE) be_square_tface_uv(me);
- if(G.sima->flag & SI_CLIP_UV) tface_do_clip();
BIF_undo_push("Stitch UV");
diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c
index f30324ff7ac..5da61321346 100644
--- a/source/blender/src/editview.c
+++ b/source/blender/src/editview.c
@@ -781,19 +781,23 @@ int gesture(void)
if(i) {
if(curarea->spacetype==SPACE_IPO) transform_ipo(i);
- else if(curarea->spacetype==SPACE_IMAGE) transform_tface_uv(i, 0);
else if(curarea->spacetype==SPACE_OOPS) transform_oops('g', 0);
else {
+ int context;
+
+ if(curarea->spacetype==SPACE_IMAGE) context= CTX_NONE;
+ else context= CTX_NONE;
+
if(i=='g') {
- initTransform(TFM_TRANSLATION, CTX_NONE);
+ initTransform(TFM_TRANSLATION, context);
Transform();
}
else if(i=='r') {
- initTransform(TFM_ROTATION, CTX_NONE);
+ initTransform(TFM_ROTATION, context);
Transform();
}
else {
- initTransform(TFM_RESIZE, CTX_NONE);
+ initTransform(TFM_RESIZE, context);
Transform();
}
}
diff --git a/source/blender/src/header_image.c b/source/blender/src/header_image.c
index 55fc3cb845d..5506bee1b57 100644
--- a/source/blender/src/header_image.c
+++ b/source/blender/src/header_image.c
@@ -70,6 +70,7 @@
#include "BIF_space.h"
#include "BIF_toets.h"
#include "BIF_toolbox.h"
+#include "BIF_transform.h"
#include "BIF_writeimage.h"
#include "BSE_filesel.h"
@@ -300,12 +301,6 @@ void do_image_buttons(unsigned short event)
}
break;
- case B_CLIP_UV:
- tface_do_clip();
-
- if (OBACT) object_uvs_changed(OBACT);
- break;
-
case B_SIMAGEPAINTTOOL:
// check for packed file here
allqueue(REDRAWIMAGE, 0);
@@ -843,13 +838,16 @@ static void do_image_uvs_transformmenu(void *arg, int event)
{
switch(event) {
case 0: /* Grab */
- transform_tface_uv('g', 0);
+ initTransform(TFM_TRANSLATION, CTX_NONE);
+ Transform();
break;
case 1: /* Rotate */
- transform_tface_uv('r', 0);
+ initTransform(TFM_ROTATION, CTX_NONE);
+ Transform();
break;
case 2: /* Scale */
- transform_tface_uv('s', 0);
+ initTransform(TFM_RESIZE, CTX_NONE);
+ Transform();
break;
}
}
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index e9bfc2a3e78..8327aa6a206 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -3871,8 +3871,10 @@ static void winqreadimagespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
unwrap_lscm();
break;
case GKEY:
- if((G.qual==0))
- transform_tface_uv('g', 0);
+ if((G.qual==0) && is_uv_tface_editing_allowed()) {
+ initTransform(TFM_TRANSLATION, CTX_NONE);
+ Transform();
+ }
break;
case HKEY:
if(G.qual==LR_ALTKEY)
@@ -3916,12 +3918,16 @@ static void winqreadimagespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
pin_tface_uv(1);
break;
case RKEY:
- if((G.qual==0))
- transform_tface_uv('r', 0);
+ if((G.qual==0) && is_uv_tface_editing_allowed()) {
+ initTransform(TFM_ROTATION, CTX_NONE);
+ Transform();
+ }
break;
case SKEY:
- if((G.qual==0))
- transform_tface_uv('s', 0);
+ if((G.qual==0) && is_uv_tface_editing_allowed()) {
+ initTransform(TFM_RESIZE, CTX_NONE);
+ Transform();
+ }
break;
case VKEY:
if((G.qual==0))
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c
index 53d55c7b772..4d540159816 100755
--- a/source/blender/src/transform.c
+++ b/source/blender/src/transform.c
@@ -60,6 +60,7 @@
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_space_types.h"
#include "BIF_editview.h" /* arrows_move_cursor */
#include "BIF_gl.h"
@@ -71,6 +72,8 @@
#include "BIF_mywindow.h" /* warp_pointer */
#include "BIF_toolbox.h" /* notice */
#include "BIF_editmesh.h"
+#include "BIF_editsima.h"
+#include "BIF_drawimage.h" /* uvco_to_areaco_noclip */
#include "BKE_global.h"
#include "BKE_utildefines.h"
@@ -116,7 +119,7 @@ static void helpline(TransInfo *t, float *vec)
}
getmouseco_areawin(mval);
- project_float(vecrot, cent); // no overflow in extreme cases
+ projectFloatView(t, vecrot, cent); // no overflow in extreme cases
if(cent[0]!=IS_CLIPPED) {
persp(PERSP_WIN);
@@ -161,7 +164,7 @@ float InputScaleRatio(TransInfo *t, short mval[2]) {
float InputHorizontalRatio(TransInfo *t, short mval[2]) {
int y, pad;
- pad = G.vd->area->winx / 10;
+ pad = curarea->winx / 10;
if (t->flag & T_SHIFT_MOD) {
/* deal with Shift key by adding motion / 10 to motion before shift press */
@@ -170,7 +173,143 @@ float InputHorizontalRatio(TransInfo *t, short mval[2]) {
else {
y = mval[0];
}
- return (float)(y - pad) / (float)(G.vd->area->winx - 2 * pad);
+ return (float)(y - pad) / (float)(curarea->winx - 2 * pad);
+}
+
+/* ************************** SPACE DEPENDANT CODE **************************** */
+
+void setTransformViewMatrices(TransInfo *t)
+{
+ if(t->spacetype==SPACE_VIEW3D) {
+ Mat4CpyMat4(t->viewmat, G.vd->viewmat);
+ Mat4CpyMat4(t->viewinv, G.vd->viewinv);
+ Mat4CpyMat4(t->persmat, G.vd->persmat);
+ Mat4CpyMat4(t->persinv, G.vd->persinv);
+ t->persp= G.vd->persp;
+ }
+ else {
+ Mat4One(t->viewmat);
+ Mat4One(t->viewinv);
+ Mat4One(t->persmat);
+ Mat4One(t->persinv);
+ t->persp = 0; // ortho
+ }
+}
+
+void convertViewVec(TransInfo *t, float *vec, short dx, short dy)
+{
+ if (t->spacetype==SPACE_VIEW3D)
+ window_to_3d(vec, dx, dy);
+ else if(t->spacetype==SPACE_IMAGE) {
+ float divx, divy, aspx, aspy;
+
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+
+ divx= G.v2d->mask.xmax-G.v2d->mask.xmin;
+ divy= G.v2d->mask.ymax-G.v2d->mask.ymin;
+
+ vec[0]= aspx*(G.v2d->cur.xmax-G.v2d->cur.xmin)*(dx)/divx;
+ vec[1]= aspy*(G.v2d->cur.ymax-G.v2d->cur.ymin)*(dy)/divy;
+ vec[2]= 0.0f;
+ }
+}
+
+void projectIntView(TransInfo *t, float *vec, int *adr)
+{
+ if (t->spacetype==SPACE_VIEW3D)
+ project_int(vec, adr);
+ else if(t->spacetype==SPACE_IMAGE) {
+ float aspx, aspy, v[2];
+
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ v[0]= vec[0]/aspx;
+ v[1]= vec[1]/aspy;
+
+ uvco_to_areaco_noclip(v, adr);
+ }
+}
+
+void projectFloatView(TransInfo *t, float *vec, float *adr)
+{
+ if (t->spacetype==SPACE_VIEW3D)
+ project_float(vec, adr);
+ else if(t->spacetype==SPACE_IMAGE) {
+ int a[2];
+
+ projectIntView(t, vec, a);
+ adr[0]= a[0];
+ adr[1]= a[1];
+ }
+}
+
+void convertVecToDisplayNum(float *vec, float *num)
+{
+ TransInfo *t= BIF_GetTransInfo();
+
+ VECCOPY(num, vec);
+
+ if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
+ float aspx, aspy;
+
+ if((G.sima->flag & SI_COORDFLOATS)==0) {
+ int width, height;
+ transform_width_height_tface_uv(&width, &height);
+
+ num[0] *= width;
+ num[1] *= height;
+ }
+
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ num[0] /= aspx;
+ num[1] /= aspy;
+ }
+}
+
+void convertDisplayNumToVec(float *num, float *vec)
+{
+ TransInfo *t= BIF_GetTransInfo();
+
+ VECCOPY(vec, num);
+
+ if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
+ float aspx, aspy;
+
+ if((G.sima->flag & SI_COORDFLOATS)==0) {
+ int width, height;
+ transform_width_height_tface_uv(&width, &height);
+
+ vec[0] /= width;
+ vec[1] /= height;
+ }
+
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ vec[0] *= aspx;
+ vec[1] *= aspy;
+ }
+}
+
+static void viewRedrawForce(TransInfo *t)
+{
+ if(t->spacetype==SPACE_VIEW3D)
+ force_draw(0);
+ else if(t->spacetype==SPACE_IMAGE) {
+ if(G.sima->lock) force_draw_plus(SPACE_VIEW3D, 0);
+ else force_draw(0);
+ }
+}
+
+static void viewRedrawPost(TransInfo *t)
+{
+ if(t->spacetype==SPACE_VIEW3D) {
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(t->spacetype==SPACE_IMAGE) {
+ allqueue(REDRAWIMAGE, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+
+ scrarea_queue_headredraw(curarea);
}
/* ************************** TRANSFORMATIONS **************************** */
@@ -247,11 +386,8 @@ static void view_editmove(unsigned short event)
break;
}
- if (refresh) {
- Mat4CpyMat4(Trans.viewmat, G.vd->viewmat);
- Mat4CpyMat4(Trans.viewinv, G.vd->viewinv);
- Mat4CpyMat4(Trans.persinv, G.vd->persinv);
- }
+ if (refresh)
+ setTransformViewMatrices(&Trans);
}
void checkFirstTime() {
@@ -316,7 +452,7 @@ static void transformEvent(unsigned short event, short val) {
break;
case SPACEKEY:
- if (G.qual & LR_ALTKEY) {
+ if ((Trans.spacetype==SPACE_VIEW3D) && (G.qual & LR_ALTKEY)) {
short mval[2];
getmouseco_sc(mval);
@@ -421,14 +557,14 @@ static void transformEvent(unsigned short event, short val) {
else {
if (G.qual == 0)
setUserConstraint(&Trans, (CON_AXIS0), "along %s X");
- else if (G.qual == LR_SHIFTKEY)
+ else if ((G.qual == LR_SHIFTKEY) && ((Trans.flag & T_2D_EDIT)==0))
setUserConstraint(&Trans, (CON_AXIS1|CON_AXIS2), "locking %s X");
}
}
else {
if (G.qual == 0)
setConstraint(&Trans, mati, (CON_AXIS0), "along global X");
- else if (G.qual == LR_SHIFTKEY)
+ else if ((G.qual == LR_SHIFTKEY) && ((Trans.flag & T_2D_EDIT)==0))
setConstraint(&Trans, mati, (CON_AXIS1|CON_AXIS2), "locking global X");
}
Trans.redraw = 1;
@@ -443,14 +579,14 @@ static void transformEvent(unsigned short event, short val) {
else {
if (G.qual == 0)
setUserConstraint(&Trans, (CON_AXIS1), "along %s Y");
- else if (G.qual == LR_SHIFTKEY)
+ else if ((G.qual == LR_SHIFTKEY) && ((Trans.flag & T_2D_EDIT)==0))
setUserConstraint(&Trans, (CON_AXIS0|CON_AXIS2), "locking %s Y");
}
}
else {
if (G.qual == 0)
setConstraint(&Trans, mati, (CON_AXIS1), "along global Y");
- else if (G.qual == LR_SHIFTKEY)
+ else if ((G.qual == LR_SHIFTKEY) && ((Trans.flag & T_2D_EDIT)==0))
setConstraint(&Trans, mati, (CON_AXIS0|CON_AXIS2), "locking global Y");
}
Trans.redraw = 1;
@@ -465,11 +601,11 @@ static void transformEvent(unsigned short event, short val) {
else {
if (G.qual == 0)
setUserConstraint(&Trans, (CON_AXIS2), "along %s Z");
- else if (G.qual == LR_SHIFTKEY)
+ else if ((G.qual == LR_SHIFTKEY) && ((Trans.flag & T_2D_EDIT)==0))
setUserConstraint(&Trans, (CON_AXIS0|CON_AXIS1), "locking %s Z");
}
}
- else {
+ else if ((Trans.flag & T_2D_EDIT)==0) {
if (G.qual == 0)
setConstraint(&Trans, mati, (CON_AXIS2), "along global Z");
else if (G.qual == LR_SHIFTKEY)
@@ -554,11 +690,15 @@ void initTransform(int mode, int context) {
Trans.context = context;
- calc_manipulator_stats(curarea);
- Mat3CpyMat4(Trans.spacemtx, G.vd->twmat);
-
initTrans(&Trans); // internal data, mouse, vectors
+ if(Trans.spacetype==SPACE_VIEW3D) {
+ calc_manipulator_stats(curarea);
+ Mat3CpyMat4(Trans.spacemtx, G.vd->twmat);
+ }
+ else
+ Mat3One(Trans.spacemtx);
+
initTransModeFlags(&Trans, mode); // modal settings in struct Trans
createTransData(&Trans); // make TransData structs from selection
@@ -687,9 +827,7 @@ void Transform()
special_aftertrans_update(&Trans);
/* send events out for redraws */
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSOBJECT, 0);
- scrarea_queue_headredraw(curarea);
+ viewRedrawPost(&Trans);
}
/* ************************** Manipulator init and main **************************** */
@@ -848,9 +986,7 @@ void ManipulatorTransform()
special_aftertrans_update(&Trans);
/* send events out for redraws */
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSOBJECT, 0);
- scrarea_queue_headredraw(curarea);
+ viewRedrawPost(&Trans);
}
/* ************************** TRANSFORMATIONS **************************** */
@@ -878,8 +1014,8 @@ void initWarp(TransInfo *t)
float center[3];
VECCOPY(center, t->data[i].center);
Mat3MulVecfl(t->data[i].mtx, center);
- Mat4MulVecfl(G.vd->viewmat, center);
- VecSubf(center, center, G.vd->viewmat[3]);
+ Mat4MulVecfl(t->viewmat, center);
+ VecSubf(center, center, t->viewmat[3]);
if (i)
MinMax3(min, max, center);
else {
@@ -921,8 +1057,8 @@ int Warp(TransInfo *t, short mval[2])
VecSubf(gcursor, gcursor, G.obedit->obmat[3]);
Mat3MulVecfl(t->data->smtx, gcursor);
}
- Mat4MulVecfl(G.vd->viewmat, cursor);
- VecSubf(cursor, cursor, G.vd->viewmat[3]);
+ Mat4MulVecfl(t->viewmat, cursor);
+ VecSubf(cursor, cursor, t->viewmat[3]);
// amount of degrees for warp, 450 = allow to create 360 degree warp
circumfac= 450.0f*(mval[1] - t->imval[1]) / (float)(curarea->winy);
@@ -955,8 +1091,8 @@ int Warp(TransInfo *t, short mval[2])
VECCOPY(vec, td->iloc);
Mat3MulVecfl(td->mtx, vec);
- Mat4MulVecfl(G.vd->viewmat, vec);
- VecSubf(vec, vec, G.vd->viewmat[3]);
+ Mat4MulVecfl(t->viewmat, vec);
+ VecSubf(vec, vec, t->viewmat[3]);
dist= vec[0]-cursor[0];
@@ -970,8 +1106,8 @@ int Warp(TransInfo *t, short mval[2])
loc[1]= co*vec[1]+cursor[1];
loc[2]= vec[2];
- Mat4MulVecfl(G.vd->viewinv, loc);
- VecSubf(loc, loc, G.vd->viewinv[3]);
+ Mat4MulVecfl(t->viewinv, loc);
+ VecSubf(loc, loc, t->viewinv[3]);
Mat3MulVecfl(td->smtx, loc);
VecSubf(loc, loc, td->iloc);
@@ -983,7 +1119,7 @@ int Warp(TransInfo *t, short mval[2])
headerprint(str);
- force_draw(0);
+ viewRedrawForce(t);
helpline(t, gcursor);
@@ -1012,7 +1148,7 @@ int Shear(TransInfo *t, short mval[2])
int i;
char str[50];
- Mat3CpyMat4(persmat, G.vd->viewmat);
+ Mat3CpyMat4(persmat, t->viewmat);
Mat3Inv(persinv, persmat);
value = -0.005f * ((float)(t->center2d[0] - mval[0]) - t->fac);
@@ -1067,7 +1203,7 @@ int Shear(TransInfo *t, short mval[2])
headerprint(str);
- force_draw(0);
+ viewRedrawForce(t);
helpline (t, t->center);
@@ -1119,7 +1255,10 @@ static void headerResize(TransInfo *t, float vec[3], char *str) {
}
}
else {
- sprintf(str, "Size X: %s Y: %s Z: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
+ if (t->flag & T_2D_EDIT)
+ sprintf(str, "Size X: %s Y: %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext);
+ else
+ sprintf(str, "Size X: %s Y: %s Z: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
}
}
@@ -1162,7 +1301,7 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
}
/* local constraint shouldn't alter center */
- if (G.vd->around == V3D_LOCAL) {
+ if (t->around == V3D_LOCAL) {
if (t->flag & T_OBJECT) {
VECCOPY(center, td->center); // not supported in editmode yet
}
@@ -1189,7 +1328,7 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
Mat3ToSize(tmat, fsize);
}
- if ((G.vd->flag & V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
+ if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
/* handle ipokeys? */
if(td->tdi) {
TransDataIpokey *tdi= td->tdi;
@@ -1224,7 +1363,7 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
}
}
/* For individual element center, Editmode need to use iloc */
- if (t->flag & T_EDIT)
+ if (t->flag & T_POINTS)
VecSubf(vec, td->iloc, center);
else
VecSubf(vec, td->center, center);
@@ -1232,7 +1371,7 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
Mat3MulVecfl(tmat, vec);
VecAddf(vec, vec, center);
- if (t->flag & T_EDIT)
+ if (t->flag & T_POINTS)
VecSubf(vec, vec, td->iloc);
else
VecSubf(vec, vec, td->center);
@@ -1254,7 +1393,7 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
int Resize(TransInfo *t, short mval[2])
{
- TransData *td = t->data;
+ TransData *td;
float size[3], mat[3][3];
float ratio;
int i;
@@ -1292,18 +1431,29 @@ int Resize(TransInfo *t, short mval[2])
headerResize(t, size, str);
- for(i = 0 ; i < t->total; i++, td++) {
+ for(i = 0, td=t->data; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
ElementResize(t, td, mat);
}
+ /* evil hack - redo resize if cliiping needeed */
+ if (t->flag & T_CLIP_UV && clipUVTransform(t, size, 1)) {
+ SizeToMat3(size, mat);
+
+ if (t->con.applySize)
+ t->con.applySize(t, NULL, mat);
+
+ for(i = 0, td=t->data; i < t->total; i++, td++)
+ ElementResize(t, td, mat);
+ }
+
recalcData(t);
headerprint(str);
- force_draw(0);
+ viewRedrawForce(t);
if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
@@ -1387,7 +1537,7 @@ int ToSphere(TransInfo *t, short mval[2])
headerprint(str);
- force_draw(0);
+ viewRedrawForce(t);
return 1;
}
@@ -1410,7 +1560,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
float vec[3], totmat[3][3], smat[3][3];
float eul[3], fmat[3][3], quat[4];
- if (t->flag & T_EDIT) {
+ if (t->flag & T_POINTS) {
Mat3MulMat3(totmat, mat, td->mtx);
Mat3MulMat3(smat, td->smtx, totmat);
@@ -1434,7 +1584,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
/* vec now is the location where the object has to be */
VecSubf(vec, vec, td->center);
Mat3MulVecfl(td->smtx, vec);
-
+
if(td->tdi) {
TransDataIpokey *tdi= td->tdi;
add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
@@ -1442,13 +1592,13 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
}
else VecAddf(td->loc, td->iloc, vec);
-
+
if(td->flag & TD_USEQUAT) {
Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
Mat3ToQuat(fmat, quat); // Actual transform
QuatMul(td->ext->quat, quat, td->ext->iquat);
}
- else if ((G.vd->flag & V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
+ else if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
float obmat[3][3];
/* are there ipo keys? */
@@ -1507,7 +1657,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
int i;
/* saving original center */
- if (G.vd->around == V3D_LOCAL) {
+ if (t->around == V3D_LOCAL) {
VECCOPY(center, t->center);
}
@@ -1519,7 +1669,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
break;
/* local constraint shouldn't alter center */
- if (G.vd->around == V3D_LOCAL) {
+ if (t->around == V3D_LOCAL) {
if (t->flag & T_OBJECT)
VECCOPY(t->center, td->center); // not supported in editmode yet
}
@@ -1536,7 +1686,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
}
/* restoring original center */
- if (G.vd->around == V3D_LOCAL) {
+ if (t->around == V3D_LOCAL) {
VECCOPY(t->center, center);
}
}
@@ -1623,7 +1773,7 @@ int Rotation(TransInfo *t, short mval[2])
headerprint(str);
- force_draw(0);
+ viewRedrawForce(t);
if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
@@ -1659,7 +1809,7 @@ static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float a
if (td->flag & TD_NOACTION)
break;
- if (G.vd->around == V3D_LOCAL) {
+ if (t->around == V3D_LOCAL) {
if (t->flag & T_OBJECT)
VECCOPY(t->center, td->center); // not supported in editmode yet
}
@@ -1725,7 +1875,7 @@ int Trackball(TransInfo *t, short mval[2])
headerprint(str);
- force_draw(0);
+ viewRedrawForce(t);
if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
@@ -1736,33 +1886,49 @@ int Trackball(TransInfo *t, short mval[2])
void initTranslation(TransInfo *t)
{
- t->idx_max = 2;
- t->num.idx_max = 2;
- t->snap[0] = 0.0f;
- t->snap[1] = G.vd->gridview * 1.0f;
- t->snap[2] = t->snap[1] * 0.1f;
+ t->idx_max = (t->flag & T_2D_EDIT)? 1: 2;
+ t->num.idx_max = t->idx_max;
t->transform = Translation;
- /* initgrabz() defines a factor for perspective depth correction, used in window_to_3d() */
- if (G.obedit) {
- float vec[3];
-
- VECCOPY(vec, t->center);
- Mat4MulVecfl(G.obedit->obmat, vec);
- initgrabz(vec[0], vec[1], vec[2]);
+ if(t->spacetype == SPACE_VIEW3D) {
+ /* initgrabz() defines a factor for perspective depth correction, used in window_to_3d() */
+ if(G.obedit) {
+ float vec[3];
+
+ VECCOPY(vec, t->center);
+ Mat4MulVecfl(G.obedit->obmat, vec);
+ initgrabz(vec[0], vec[1], vec[2]);
+ }
+ else initgrabz(t->center[0], t->center[1], t->center[2]);
+
+ t->snap[0] = 0.0f;
+ t->snap[1] = G.vd->gridview * 1.0f;
+ t->snap[2] = t->snap[1] * 0.1f;
+ }
+ else if(t->spacetype == SPACE_IMAGE) {
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.125f;
+ t->snap[2] = 0.0625f;
+ }
+ else {
+ t->snap[0] = 0.0f;
+ t->snap[1] = t->snap[2] = 1.0f;
}
- else initgrabz(t->center[0], t->center[1], t->center[2]);
}
static void headerTranslation(TransInfo *t, float vec[3], char *str) {
char tvec[60];
+ float dvec[3];
+
+ convertVecToDisplayNum(vec, dvec);
+
if (hasNumInput(&t->num)) {
outputNumInput(&(t->num), tvec);
}
else {
- sprintf(&tvec[0], "%.4f", vec[0]);
- sprintf(&tvec[20], "%.4f", vec[1]);
- sprintf(&tvec[40], "%.4f", vec[2]);
+ sprintf(&tvec[0], "%.4f", dvec[0]);
+ sprintf(&tvec[20], "%.4f", dvec[1]);
+ sprintf(&tvec[40], "%.4f", dvec[2]);
}
if (t->con.mode & CON_APPLY) {
@@ -1778,7 +1944,10 @@ static void headerTranslation(TransInfo *t, float vec[3], char *str) {
}
}
else {
- sprintf(str, "Dx: %s Dy: %s Dz: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
+ if(t->flag & T_2D_EDIT)
+ sprintf(str, "Dx: %s Dy: %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext);
+ else
+ sprintf(str, "Dx: %s Dy: %s Dz: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
}
}
@@ -1822,12 +1991,12 @@ int Translation(TransInfo *t, short mval[2])
if(t->flag & T_SHIFT_MOD) {
float dvec[3];
/* calculate the main translation and the precise one separate */
- window_to_3d(dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1]));
+ convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1]));
VecMulf(dvec, 0.1f);
- window_to_3d(t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1]));
+ convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1]));
VecAddf(t->vec, t->vec, dvec);
}
- else window_to_3d(t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
+ else convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
if (t->con.mode & CON_APPLY) {
float pvec[3] = {0.0f, 0.0f, 0.0f};
@@ -1843,11 +2012,15 @@ int Translation(TransInfo *t, short mval[2])
applyTranslation(t, t->vec);
+ /* evil hack - redo translation if cliiping needeed */
+ if (t->flag & T_CLIP_UV && clipUVTransform(t, t->vec, 0))
+ applyTranslation(t, t->vec);
+
recalcData(t);
headerprint(str);
- force_draw(0);
+ viewRedrawForce(t);
return 1;
}
@@ -1880,9 +2053,9 @@ int ShrinkFatten(TransInfo *t, short mval[2])
char str[50];
TransData *td = t->data;
- window_to_3d(t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
- Projf(vec, t->vec, G.vd->viewinv[1]);
- ratio = Inpf(G.vd->viewinv[1], vec) * -2.0f;
+ convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
+ Projf(vec, t->vec, t->viewinv[1]);
+ ratio = Inpf(t->viewinv[1], vec) * -2.0f;
snapGrid(t, &ratio);
@@ -1917,7 +2090,7 @@ int ShrinkFatten(TransInfo *t, short mval[2])
headerprint(str);
- force_draw(0);
+ viewRedrawForce(t);
return 1;
}
@@ -2002,7 +2175,7 @@ int Tilt(TransInfo *t, short mval[2])
headerprint(str);
- force_draw(0);
+ viewRedrawForce(t);
helpline (t, t->center);
@@ -2031,9 +2204,9 @@ int PushPull(TransInfo *t, short mval[2])
char str[50];
TransData *td = t->data;
- window_to_3d(t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
- Projf(vec, t->vec, G.vd->viewinv[1]);
- distance = Inpf(G.vd->viewinv[1], vec) * 2.0f;
+ convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
+ Projf(vec, t->vec, t->viewinv[1]);
+ distance = Inpf(t->viewinv[1], vec) * 2.0f;
snapGrid(t, &distance);
@@ -2083,7 +2256,7 @@ int PushPull(TransInfo *t, short mval[2])
headerprint(str);
- force_draw(0);
+ viewRedrawForce(t);
return 1;
}
@@ -2174,7 +2347,7 @@ int Crease(TransInfo *t, short mval[2])
headerprint(str);
- force_draw(0);
+ viewRedrawForce(t);
helpline (t, t->center);
@@ -2190,14 +2363,14 @@ void Mirror(short mode)
float size[3];
int i;
- Mat3One(mati);
- Mat3CpyMat4(matview, G.vd->viewinv);
- Mat3Ortho(matview);
-
Trans.context = CTX_NO_PET;
initTrans(&Trans); // internal data, mouse, vectors
+ Mat3One(mati);
+ Mat3CpyMat4(matview, Trans.viewinv); // t->viewinv was set in initTrans
+ Mat3Ortho(matview);
+
initTransModeFlags(&Trans, TFM_MIRROR); // modal settings in struct Trans
createTransData(&Trans); // make TransData structs from selection
@@ -2277,9 +2450,7 @@ void Mirror(short mode)
postTrans(&Trans);
/* send events out for redraws */
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSOBJECT, 0);
- scrarea_queue_headredraw(curarea);
+ viewRedrawPost(&Trans);
}
/* ******************** EditBone (B-bone) width scaling *************** */
@@ -2372,7 +2543,7 @@ int BoneSize(TransInfo *t, short mval[2])
headerprint(str);
- force_draw(0);
+ viewRedrawForce(t);
if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
diff --git a/source/blender/src/transform_constraints.c b/source/blender/src/transform_constraints.c
index 86e10793f06..7efe4a5cd55 100755
--- a/source/blender/src/transform_constraints.c
+++ b/source/blender/src/transform_constraints.c
@@ -62,6 +62,7 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "BIF_screen.h"
@@ -512,8 +513,9 @@ void setLocalConstraint(TransInfo *t, int mode, const char text[]) {
void setUserConstraint(TransInfo *t, int mode, const char ftext[]) {
float mtx[3][3];
char text[40];
+ short twmode= (t->spacetype==SPACE_VIEW3D)? G.vd->twmode: V3D_MANIP_GLOBAL;
- switch(G.vd->twmode) {
+ switch(twmode) {
case V3D_MANIP_GLOBAL:
sprintf(text, ftext, "global");
Mat3One(mtx);
@@ -630,13 +632,15 @@ void BIF_drawConstraint(void)
TransInfo *t = BIF_GetTransInfo();
TransCon *tc = &(t->con);
+ if (t->spacetype!=SPACE_VIEW3D)
+ return;
if (!(tc->mode & CON_APPLY))
return;
if (t->flag & T_USES_MANIPULATOR)
return;
/* nasty exception for Z constraint in camera view */
- if( (t->flag & T_OBJECT) && G.vd->camera==OBACT && G.vd->persp>1)
+ if((t->flag & T_OBJECT) && G.vd->camera==OBACT && G.vd->persp>1)
return;
if (tc->drawExtra) {
@@ -648,7 +652,7 @@ void BIF_drawConstraint(void)
short mval[2];
char col2[3] = {255,255,255};
getmouseco_areawin(mval);
- window_to_3d(vec, (short)(mval[0] - t->con.imval[0]), (short)(mval[1] - t->con.imval[1]));
+ convertViewVec(t, vec, (short)(mval[0] - t->con.imval[0]), (short)(mval[1] - t->con.imval[1]));
VecAddf(vec, vec, tc->center);
drawLine(tc->center, tc->mtx[0], 'x', 0);
@@ -694,7 +698,7 @@ void BIF_drawPropCircle()
mygetmatrix(tmat);
Mat4Invert(imat, tmat);
-
+
drawcircball(GL_LINE_LOOP, t->center, t->propsize, imat);
/* if editmode we restore */
@@ -702,6 +706,16 @@ void BIF_drawPropCircle()
}
}
+void BIF_getPropCenter(float *center)
+{
+ TransInfo *t = BIF_GetTransInfo();
+
+ if (t && t->flag & T_PROP_EDIT) {
+ VECCOPY(center, t->center);
+ }
+ else
+ center[0] = center[1] = center[2] = 0.0f;
+}
static void drawObjectConstraint(TransInfo *t) {
int i;
@@ -844,8 +858,8 @@ void setNearestAxis(TransInfo *t)
of two 2D points 30 pixels apart (that's the last factor in the formula) after
projecting them with window_to_3d and then get the length of that vector.
*/
- zfac= G.vd->persmat[0][3]*t->center[0]+ G.vd->persmat[1][3]*t->center[1]+ G.vd->persmat[2][3]*t->center[2]+ G.vd->persmat[3][3];
- zfac = VecLength(G.vd->persinv[0]) * 2.0f/curarea->winx * zfac * 30.0f;
+ zfac= t->persmat[0][3]*t->center[0]+ t->persmat[1][3]*t->center[1]+ t->persmat[2][3]*t->center[2]+ t->persmat[3][3];
+ zfac = VecLength(t->persinv[0]) * 2.0f/curarea->winx * zfac * 30.0f;
for (i = 0; i<3; i++) {
VECCOPY(axis, t->con.mtx[i]);
@@ -853,7 +867,7 @@ void setNearestAxis(TransInfo *t)
VecMulf(axis, zfac);
/* now we can project to get window coordinate */
VecAddf(axis, axis, t->con.center);
- project_int(axis, icoord);
+ projectIntView(t, axis, icoord);
axis[0] = (float)(icoord[0] - t->center2d[0]);
axis[1] = (float)(icoord[1] - t->center2d[1]);
diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c
index 6c623a23d82..a54b83bea0b 100755
--- a/source/blender/src/transform_conversions.c
+++ b/source/blender/src/transform_conversions.c
@@ -39,6 +39,8 @@
#else
#include <io.h>
#endif
+#include <string.h>
+#include <math.h>
#include "MEM_guardedalloc.h"
@@ -60,6 +62,7 @@
#include "DNA_object_force.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
#include "DNA_texture_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
@@ -81,6 +84,7 @@
#include "BKE_ipo.h"
#include "BKE_lattice.h"
#include "BKE_mball.h"
+#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_softbody.h"
@@ -92,6 +96,7 @@
#include "BIF_editconstraint.h"
#include "BIF_editarmature.h"
#include "BIF_editmesh.h"
+#include "BIF_editsima.h"
#include "BIF_gl.h"
#include "BIF_poseobject.h"
#include "BIF_mywindow.h"
@@ -209,14 +214,13 @@ static void sort_trans_data(TransInfo *t)
}
}
-
/* distance calculated from not-selected vertex to nearest selected vertex
warning; this is loops inside loop, has minor N^2 issues, but by sorting list it is OK */
static void set_prop_dist(TransInfo *t, short with_dist)
{
TransData *tob;
int a;
-
+
for(a=0, tob= t->data; a<t->total; a++, tob++) {
tob->rdist= 0.0f; // init, it was mallocced
@@ -483,6 +487,7 @@ static void createTransPose(Object *ob, TransInfo *t)
if (!(ob->lay & G.vd->lay)) return;
/* count total */
+ t->total= 0;
count_bone_select(t, &arm->bonebase, 1);
if(t->total==0 && t->mode==TFM_TRANSLATION) {
@@ -490,7 +495,7 @@ static void createTransPose(Object *ob, TransInfo *t)
count_bone_select(t, &arm->bonebase, 1);
}
if(t->total==0) return;
-
+
t->flag |= T_POSE;
t->poseobj= ob; // we also allow non-active objects to be transformed, in weightpaint
@@ -1077,7 +1082,6 @@ static void editmesh_set_connectivity_distance(int total, float *vectors, EditVe
}
}
-
static void VertsToTransData(TransData *td, EditVert *eve)
{
td->flag = 0;
@@ -1197,6 +1201,181 @@ static void createTransEditVerts(TransInfo *t)
}
+/* ********************* UV ****************** */
+
+static void UVsToTransData(TransData *td, TransData2D *td2d, float *uv, int selected)
+{
+ float aspx, aspy;
+
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+
+ /* uv coords are scaled by aspects. this is needed for rotations and
+ proportional editing to be consistent with the stretchted uv coords
+ that are displayed. this also means that for display and numinput,
+ and when the the uv coords are flushed, these are converted each time */
+ td2d->loc[0] = uv[0]*aspx;
+ td2d->loc[1] = uv[1]*aspy;
+ td2d->loc[2] = 0.0f;
+ td2d->loc2d = uv;
+
+ td->flag = 0;
+ td->loc = td2d->loc;
+ VECCOPY(td->center, td->loc);
+ VECCOPY(td->iloc, td->loc);
+
+ memset(td->axismtx, 0, sizeof(td->axismtx));
+ td->axismtx[2][2] = 1.0f;
+
+ td->ext= NULL; td->tdi= NULL; td->val= NULL;
+
+ if(selected) {
+ td->flag |= TD_SELECTED;
+ td->dist= 0.0;
+ }
+ else
+ td->dist= MAXFLOAT;
+
+ Mat3One(td->mtx);
+ Mat3One(td->smtx);
+}
+
+static void createTransUVs(TransInfo *t)
+{
+ TransData *td = NULL;
+ TransData2D *td2d = NULL;
+ Mesh *me;
+ TFace *tf;
+ MFace *mf;
+ int a, count=0, countsel=0;
+ int propmode = t->flag & T_PROP_EDIT;
+
+ if(is_uv_tface_editing_allowed()==0) return;
+ me= get_mesh(OBACT);
+
+ /* count */
+ tf= me->tface;
+ mf= me->mface;
+ for(a=me->totface; a>0; a--, tf++, mf++) {
+ if(mf->v3 && tf->flag & TF_SELECT) {
+ if(tf->flag & TF_SEL1) countsel++;
+ if(tf->flag & TF_SEL2) countsel++;
+ if(tf->flag & TF_SEL3) countsel++;
+ if(mf->v4 && (tf->flag & TF_SEL4)) countsel++;
+ if(propmode)
+ count += (mf->v4)? 4: 3;
+ }
+ }
+
+ /* note: in prop mode we need at least 1 selected */
+ if (countsel==0) return;
+
+ t->total= (propmode)? count: countsel;
+ t->data= MEM_mallocN(t->total*sizeof(TransData), "TransObData(UV Editing)");
+ /* for each 2d uv coord a 3d vector is allocated, so that they can be
+ treated just as if they were 3d verts */
+ t->data2d= MEM_mallocN(t->total*sizeof(TransData2D), "TransObData2D(UV Editing)");
+
+ if(G.sima->flag & SI_CLIP_UV)
+ t->flag |= T_CLIP_UV;
+
+ td= t->data;
+ td2d= t->data2d;
+ tf= me->tface;
+ mf= me->mface;
+ for(a=me->totface; a>0; a--, tf++, mf++) {
+ if(mf->v3 && tf->flag & TF_SELECT) {
+ if(tf->flag & TF_SEL1 || propmode)
+ UVsToTransData(td++, td2d++, tf->uv[0], (tf->flag & TF_SEL1));
+ if(tf->flag & TF_SEL2 || propmode)
+ UVsToTransData(td++, td2d++, tf->uv[1], (tf->flag & TF_SEL2));
+ if(tf->flag & TF_SEL3 || propmode)
+ UVsToTransData(td++, td2d++, tf->uv[2], (tf->flag & TF_SEL3));
+
+ if(mf->v4 && (tf->flag & TF_SEL4 || propmode))
+ UVsToTransData(td++, td2d++, tf->uv[3], (tf->flag & TF_SEL4));
+ }
+ }
+}
+
+void flushTransUVs(TransInfo *t)
+{
+ TransData2D *td;
+ int a, width, height;
+ Object *ob= OBACT;
+ Mesh *me= get_mesh(ob);
+ float aspx, aspy, invx, invy;
+
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ transform_width_height_tface_uv(&width, &height);
+ invx= 1.0f/aspx;
+ invy= 1.0f/aspy;
+
+ /* flush to 2d vector from internally used 3d vector */
+ for(a=0, td= t->data2d; a<t->total; a++, td++) {
+ td->loc2d[0]= td->loc[0]*invx;
+ td->loc2d[1]= td->loc[1]*invy;
+
+ if((G.sima->flag & SI_PIXELSNAP) && (t->state != TRANS_CANCEL)) {
+ td->loc2d[0]= floor(width*td->loc2d[0])/width;
+ td->loc2d[1]= floor(height*td->loc2d[1])/height;
+ }
+ }
+
+ if((G.sima->flag & SI_BE_SQUARE) && (t->state != TRANS_CANCEL))
+ be_square_tface_uv(me);
+
+ /* this is overkill if G.sima->lock is not set, but still needed */
+ object_uvs_changed(ob);
+}
+
+int clipUVTransform(TransInfo *t, float *vec, int resize)
+{
+ TransData *td;
+ int a, clipx=1, clipy=1;
+ float aspx, aspy, min[2], max[2];
+
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ min[0]= min[1]= 0.0f;
+ max[0]= aspx; max[1]= aspy;
+
+ for(a=0, td= t->data; a<t->total; a++, td++) {
+ DO_MINMAX2(td->loc, min, max);
+ }
+
+ if(resize) {
+ if(min[0] < 0.0f && t->center[0] > 0.0f && t->center[0] < aspx*0.5f)
+ vec[0] *= t->center[0]/(t->center[0] - min[0]);
+ else if(max[0] > aspx && t->center[0] < aspx)
+ vec[0] *= (t->center[0] - aspx)/(t->center[0] - max[0]);
+ else
+ clipx= 0;
+
+ if(min[1] < 0.0f && t->center[1] > 0.0f && t->center[1] < aspy*0.5f)
+ vec[1] *= t->center[1]/(t->center[1] - min[1]);
+ else if(max[1] > aspy && t->center[1] < aspy)
+ vec[1] *= (t->center[1] - aspy)/(t->center[1] - max[1]);
+ else
+ clipy= 0;
+ }
+ else {
+ if(min[0] < 0.0f)
+ vec[0] -= min[0];
+ else if(max[0] > aspx)
+ vec[0] -= max[0]-aspx;
+ else
+ clipx= 0;
+
+ if(min[1] < 0.0f)
+ vec[1] -= min[1];
+ else if(max[1] > aspy)
+ vec[1] -= max[1]-aspy;
+ else
+ clipy= 0;
+ }
+
+ return (clipx || clipy);
+}
+
/* **************** IpoKey stuff, for Object TransData ********** */
/* storage of bezier triple. thats why -3 and +3! */
@@ -1527,8 +1706,8 @@ void special_aftertrans_update(TransInfo *t)
reset_slowparents();
/* note; should actually only be done for all objects when a lamp is moved... (ton) */
- if(G.vd->drawtype == OB_SHADED) reshadeall_displist();
-
+ if(t->spacetype==SPACE_VIEW3D && G.vd->drawtype == OB_SHADED)
+ reshadeall_displist();
}
static void createTransObject(TransInfo *t)
@@ -1664,6 +1843,15 @@ void createTransData(TransInfo *t)
sort_trans_data_dist(t);
}
}
+ else if (t->spacetype == SPACE_IMAGE) {
+ t->flag |= T_POINTS|T_2D_EDIT;
+ createTransUVs(t);
+ if(t->data && (t->flag & T_PROP_EDIT)) {
+ sort_trans_data(t); // makes selected become first in array
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+ }
else if (G.obedit) {
t->ext = NULL;
if (G.obedit->type == OB_MESH) {
@@ -1697,11 +1885,12 @@ void createTransData(TransInfo *t)
sort_trans_data_dist(t);
}
}
- t->flag |= T_EDIT;
+
+ t->flag |= T_EDIT|T_POINTS;
/* exception... hackish, we want bonesize to use bone orientation matrix (ton) */
if(t->mode==TFM_BONESIZE) {
- t->flag &= ~T_EDIT;
+ t->flag &= ~(T_EDIT|T_POINTS);
t->flag |= T_POSE;
t->poseobj= ob; /* <- tsk tsk, this is going to give issues one day */
}
diff --git a/source/blender/src/transform_generics.c b/source/blender/src/transform_generics.c
index 1ba6dd45345..b16b59d0cfa 100755
--- a/source/blender/src/transform_generics.c
+++ b/source/blender/src/transform_generics.c
@@ -43,6 +43,9 @@
#include "DNA_view3d_types.h"
#include "DNA_userdef_types.h"
#include "DNA_constraint_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_mesh_types.h"
#include "BIF_screen.h"
#include "BIF_resources.h"
@@ -50,6 +53,7 @@
#include "BIF_gl.h"
#include "BIF_editarmature.h"
#include "BIF_editmesh.h"
+#include "BIF_editsima.h"
#include "BKE_action.h"
#include "BKE_anim.h"
@@ -61,6 +65,7 @@
#include "BKE_global.h"
#include "BKE_ipo.h"
#include "BKE_lattice.h"
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
@@ -83,8 +88,11 @@ extern TransInfo Trans; /* From transform.c */
/* ************************** Functions *************************** */
-void getViewVector(float coord[3], float vec[3]) {
- if (G.vd->persp)
+void getViewVector(float coord[3], float vec[3])
+{
+ TransInfo *t = BIF_GetTransInfo();
+
+ if (t->persp)
{
float p1[4], p2[4];
@@ -92,18 +100,18 @@ void getViewVector(float coord[3], float vec[3]) {
p1[3] = 1.0f;
VECCOPY(p2, p1);
p2[3] = 1.0f;
- Mat4MulVec4fl(G.vd->viewmat, p2);
+ Mat4MulVec4fl(t->viewmat, p2);
p2[0] = 2.0f * p2[0];
p2[1] = 2.0f * p2[1];
p2[2] = 2.0f * p2[2];
- Mat4MulVec4fl(G.vd->viewinv, p2);
+ Mat4MulVec4fl(t->viewinv, p2);
VecSubf(vec, p1, p2);
}
else {
- VECCOPY(vec, G.vd->viewinv[2]);
+ VECCOPY(vec, t->viewinv[2]);
}
Normalise(vec);
}
@@ -224,6 +232,9 @@ void recalcData(TransInfo *t)
else
where_is_pose(ob);
}
+ else if(t->spacetype==SPACE_IMAGE) {
+ flushTransUVs(t);
+ }
else {
Base *base;
@@ -256,7 +267,8 @@ void recalcData(TransInfo *t)
}
/* update shaded drawmode while transform */
- if(G.vd->drawtype == OB_SHADED) reshadeall_displist();
+ if(t->spacetype==SPACE_VIEW3D && G.vd->drawtype == OB_SHADED)
+ reshadeall_displist();
}
@@ -366,9 +378,15 @@ void initTrans (TransInfo *t)
Mat3One(t->mat);
- Mat4CpyMat4(t->viewmat, G.vd->viewmat);
- Mat4CpyMat4(t->viewinv, G.vd->viewinv);
- Mat4CpyMat4(t->persinv, G.vd->persinv);
+ t->spacetype = curarea->spacetype;
+ if(t->spacetype==SPACE_VIEW3D) {
+ if(G.vd->flag & V3D_ALIGN) t->flag |= T_V3D_ALIGN;
+ t->around = G.vd->around;
+ }
+ else
+ t->around = V3D_CENTRE;
+
+ setTransformViewMatrices(t);
}
/* Here I would suggest only TransInfo related issues, like free data & reset vars. Not redraws */
@@ -391,18 +409,30 @@ void postTrans (TransInfo *t)
}
if (t->ext) MEM_freeN(t->ext);
-
+ if (t->data2d) {
+ MEM_freeN(t->data2d);
+ t->data2d= NULL;
+ }
}
-static void apply_grid3(float *val, int max_index, float fac1, float fac2, float fac3)
+static void apply_grid3(TransInfo *t, float *val, int max_index, float fac1, float fac2, float fac3)
{
/* fac1 is for 'nothing', fac2 for CTRL, fac3 for SHIFT */
int invert = U.flag & USER_AUTOGRABGRID;
int ctrl;
int i;
+ float asp= 1.0f;
for (i=0; i<=max_index; i++) {
+ /* evil hack - snapping needs to be adapted for image aspect ratio */
+ if(t->spacetype==SPACE_IMAGE) {
+ float aspx, aspy;
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ if(i==0) asp= aspx;
+ else asp= aspy;
+ }
+
if(invert) {
if(G.qual & LR_CTRLKEY) ctrl= 0;
else ctrl= 1;
@@ -412,21 +442,21 @@ static void apply_grid3(float *val, int max_index, float fac1, float fac2, float
if(ctrl && (G.qual & LR_SHIFTKEY)) {
if(fac3!= 0.0) {
for (i=0; i<=max_index; i++) {
- val[i]= fac3*(float)floor(val[i]/fac3 +.5);
+ val[i]= fac3*asp*(float)floor(val[i]/(fac3*asp) +.5);
}
}
}
else if(ctrl) {
if(fac2!= 0.0) {
for (i=0; i<=max_index; i++) {
- val[i]= fac2*(float)floor(val[i]/fac2 +.5);
+ val[i]= fac2*asp*(float)floor(val[i]/(fac2*asp) +.5);
}
}
}
else {
if(fac1!= 0.0) {
for (i=0; i<=max_index; i++) {
- val[i]= fac1*(float)floor(val[i]/fac1 +.5);
+ val[i]= fac1*asp*(float)floor(val[i]/(fac1*asp) +.5);
}
}
}
@@ -434,7 +464,7 @@ static void apply_grid3(float *val, int max_index, float fac1, float fac2, float
}
void snapGrid(TransInfo *t, float *val) {
- apply_grid3(val, t->idx_max, t->snap[0], t->snap[1], t->snap[2]);
+ apply_grid3(t, val, t->idx_max, t->snap[0], t->snap[1], t->snap[2]);
}
void applyTransObjects(TransInfo *t)
@@ -530,10 +560,10 @@ void calculateCenterCursor(TransInfo *t)
VECCOPY(vec, t->center);
Mat4MulVecfl(ob->obmat, vec);
- project_int(vec, t->center2d);
+ projectIntView(t, vec, t->center2d);
}
else {
- project_int(t->center, t->center2d);
+ projectIntView(t, t->center, t->center2d);
}
}
@@ -562,10 +592,10 @@ void calculateCenterMedian(TransInfo *t)
VECCOPY(vec, t->center);
Mat4MulVecfl(ob->obmat, vec);
- project_int(vec, t->center2d);
+ projectIntView(t, vec, t->center2d);
}
else {
- project_int(t->center, t->center2d);
+ projectIntView(t, t->center, t->center2d);
}
}
@@ -601,16 +631,16 @@ void calculateCenterBound(TransInfo *t)
VECCOPY(vec, t->center);
Mat4MulVecfl(ob->obmat, vec);
- project_int(vec, t->center2d);
+ projectIntView(t, vec, t->center2d);
}
else {
- project_int(t->center, t->center2d);
+ projectIntView(t, t->center, t->center2d);
}
}
void calculateCenter(TransInfo *t)
{
- switch(G.vd->around) {
+ switch(t->around) {
case V3D_CENTRE:
calculateCenterBound(t);
break;
@@ -631,7 +661,7 @@ void calculateCenter(TransInfo *t)
Object *ob= OBACT;
if(ob) {
VECCOPY(t->center, ob->obmat[3]);
- project_int(t->center, t->center2d);
+ projectIntView(t, t->center, t->center2d);
}
}
@@ -649,7 +679,7 @@ void calculateCenter(TransInfo *t)
if( G.vd->camera==OBACT && G.vd->persp>1) {
float axis[3];
/* persinv is nasty, use viewinv instead, always right */
- VECCOPY(axis, G.vd->viewinv[2]);
+ VECCOPY(axis, t->viewinv[2]);
Normalise(axis);
/* 6.0 = 6 grid units */
@@ -657,13 +687,15 @@ void calculateCenter(TransInfo *t)
axis[1]= t->center[1]- 6.0f*axis[1];
axis[2]= t->center[2]- 6.0f*axis[2];
- project_int(axis, t->center2d);
+ projectIntView(t, axis, t->center2d);
/* rotate only needs correct 2d center, grab needs initgrabz() value */
if(t->mode==TFM_TRANSLATION) VECCOPY(t->center, axis);
}
}
- initgrabz(t->center[0], t->center[1], t->center[2]);
+
+ if(t->spacetype==SPACE_VIEW3D)
+ initgrabz(t->center[0], t->center[1], t->center[2]);
}
void calculatePropRatio(TransInfo *t)
diff --git a/source/blender/src/transform_numinput.c b/source/blender/src/transform_numinput.c
index 6c254697011..aa35af7d312 100755
--- a/source/blender/src/transform_numinput.c
+++ b/source/blender/src/transform_numinput.c
@@ -103,8 +103,11 @@ short hasNumInput(NumInput *n)
void applyNumInput(NumInput *n, float *vec)
{
short i, j;
+ float val[3];
if (hasNumInput(n)) {
+ convertDisplayNumToVec(n->val, val);
+
for (j=0; j<=n->idx_max; j++) {
/* if AFFECTALL and no number typed and cursor not on number, use first number */
if (n->flag & NUM_AFFECT_ALL && n->idx != j && n->ctrl[j] == 0)
@@ -115,11 +118,11 @@ void applyNumInput(NumInput *n, float *vec)
if (n->ctrl[i] == 0 && n->flag & NUM_NULL_ONE) {
vec[j] = 1.0f;
}
- else if (n->val[i] == 0.0f && n->flag & NUM_NO_ZERO) {
+ else if (val[i] == 0.0f && n->flag & NUM_NO_ZERO) {
vec[j] = 0.0001f;
}
else {
- vec[j] = n->val[i];
+ vec[j] = val[i];
}
}
}