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authorMatt Ebb <matt@mke3.net>2007-05-31 10:55:02 +0400
committerMatt Ebb <matt@mke3.net>2007-05-31 10:55:02 +0400
commit17a219e3c0af09d682179f3e087472dbd27b6540 (patch)
tree93799f39a6a85cc89005ddf986ef09b55d1a315a
parent6057ab05f0b4d4ab7a84a142bcdeee65fffe97d9 (diff)
== Shader nodes ==
* Geometry node: Front/back output This is used as a mask for determining whether you're looking at the front side or back side of a mesh, useful for blending materials, my practical need was giving different materials to the pages of a magazine: http://mke3.net/blender/etc/frontback-h264.mov Give 1.0 if it's the front side, and 0.0 if it's the back side. * Extended material node This is the same as the material node, but gives more available inputs and outputs, (basically just connecting up more of ShadeInput and ShadeResult to the node). I didn't want to add it to the normal simple Material node since you don't always need all that stuff, and it would make the node huge, but when you do need it, it's nice to have it. == Comp nodes == * Invert node Inverting is something that happens all the time in a node setup, and this makes it easier. It's been possible to invert previously by adding a mix node and subtracting the input from 1.0, but it's not the best way of doing it. This node: - makes it a lot faster to set up, rather than all the clicking required with the mix node - is a lot more usable amidst a complex comp setup, when you're looking at a node tree, it's very helpful to be able to see at a glance what's going on. Using subtract for inverting is easily mixed up with other nodes in which you are actually subtracting, not inverting, and looks very similar to all the other mix nodes that usually litter a comp tree. - has options to invert the RGB channels, the Alpha channel, or both. This saves adding lots of extra nodes (separate RGBA, subtract, set alpha) when you want to do something simple like invert an alpha channel. I'd like to add this option to other nodes too. There's also a shader node version too. * Also a few fixes that I committed ages ago, but seems to have been overwritten in Bob's node refactor: - adding new compbufs to the set alpha and alphaover nodes when you have only one noodle connected to the lower input - making the fac value on RGB curves still work when there's nothing connected to it
-rw-r--r--source/blender/blenkernel/BKE_node.h11
-rw-r--r--source/blender/blenkernel/intern/node.c8
-rw-r--r--source/blender/nodes/CMP_node.h6
-rw-r--r--source/blender/nodes/SHD_node.h2
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c4
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_curves.c6
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_invert.c131
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_mixrgb.c2
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_setalpha.c4
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_geom.c11
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_invert.c83
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_material.c79
-rw-r--r--source/blender/nodes/intern/SHD_util.c30
-rw-r--r--source/blender/nodes/intern/SHD_util.h18
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h5
-rw-r--r--source/blender/render/intern/source/shadeinput.c5
-rw-r--r--source/blender/src/drawnode.c19
17 files changed, 403 insertions, 21 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index bace38651ea..44266a1c854 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -204,6 +204,8 @@ struct ShadeResult;
#define SH_NODE_MATH 115
#define SH_NODE_VECT_MATH 116
#define SH_NODE_SQUEEZE 117
+#define SH_NODE_MATERIAL_EXT 118
+#define SH_NODE_INVERT 119
/* custom defines options for Material node */
@@ -293,9 +295,16 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str
#define CMP_NODE_COMBHSVA 246
#define CMP_NODE_MATH 247
#define CMP_NODE_LUMA_MATTE 248
-
#define CMP_NODE_BRIGHTCONTRAST 249
#define CMP_NODE_GAMMA 250
+#define CMP_NODE_INVERT 251
+
+/* channel toggles */
+#define CMP_CHAN_RGB 1
+#define CMP_CHAN_A 2
+#define CMP_CHAN_R 4
+#define CMP_CHAN_G 8
+#define CMP_CHAN_B 16
/* filter types */
#define CMP_FILT_SOFT 0
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 842e07cebe7..e7b7b36aaa4 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -2322,6 +2322,9 @@ static void registerCompositNodes(ListBase *ntypelist)
nodeRegisterType(ntypelist, &cmp_node_curve_rgb);
nodeRegisterType(ntypelist, &cmp_node_mix_rgb);
nodeRegisterType(ntypelist, &cmp_node_hue_sat);
+ nodeRegisterType(ntypelist, &cmp_node_brightcontrast);
+ nodeRegisterType(ntypelist, &cmp_node_gamma);
+ nodeRegisterType(ntypelist, &cmp_node_invert);
nodeRegisterType(ntypelist, &cmp_node_alphaover);
nodeRegisterType(ntypelist, &cmp_node_zcombine);
@@ -2361,9 +2364,6 @@ static void registerCompositNodes(ListBase *ntypelist)
nodeRegisterType(ntypelist, &cmp_node_flip);
nodeRegisterType(ntypelist, &cmp_node_displace);
nodeRegisterType(ntypelist, &cmp_node_mapuv);
-
- nodeRegisterType(ntypelist, &cmp_node_brightcontrast);
- nodeRegisterType(ntypelist, &cmp_node_gamma);
}
static void registerShaderNodes(ListBase *ntypelist)
@@ -2383,9 +2383,11 @@ static void registerShaderNodes(ListBase *ntypelist)
nodeRegisterType(ntypelist, &sh_node_squeeze);
nodeRegisterType(ntypelist, &sh_node_camera);
nodeRegisterType(ntypelist, &sh_node_material);
+ nodeRegisterType(ntypelist, &sh_node_material_ext);
nodeRegisterType(ntypelist, &sh_node_value);
nodeRegisterType(ntypelist, &sh_node_rgb);
nodeRegisterType(ntypelist, &sh_node_texture);
+ nodeRegisterType(ntypelist, &sh_node_invert);
}
void init_nodesystem(void)
diff --git a/source/blender/nodes/CMP_node.h b/source/blender/nodes/CMP_node.h
index ea15d4dbe73..3410238c0a2 100644
--- a/source/blender/nodes/CMP_node.h
+++ b/source/blender/nodes/CMP_node.h
@@ -53,6 +53,9 @@ extern bNodeType cmp_node_output_file;
extern bNodeType cmp_node_curve_rgb;
extern bNodeType cmp_node_mix_rgb;
extern bNodeType cmp_node_hue_sat;
+extern bNodeType cmp_node_brightcontrast;
+extern bNodeType cmp_node_gamma;
+extern bNodeType cmp_node_invert;
extern bNodeType cmp_node_alphaover;
extern bNodeType cmp_node_zcombine;
@@ -93,9 +96,6 @@ extern bNodeType cmp_node_flip;
extern bNodeType cmp_node_displace;
extern bNodeType cmp_node_mapuv;
-extern bNodeType cmp_node_brightcontrast;
-extern bNodeType cmp_node_gamma;
-
#endif
diff --git a/source/blender/nodes/SHD_node.h b/source/blender/nodes/SHD_node.h
index b443a39624b..688494d6de5 100644
--- a/source/blender/nodes/SHD_node.h
+++ b/source/blender/nodes/SHD_node.h
@@ -56,6 +56,8 @@ extern bNodeType sh_node_curve_rgb;
extern bNodeType sh_node_math;
extern bNodeType sh_node_vect_math;
extern bNodeType sh_node_squeeze;
+extern bNodeType sh_node_material_ext;
+extern bNodeType sh_node_invert;
#endif
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c b/source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c
index aedaa036d67..f108098750c 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c
@@ -90,12 +90,12 @@ static void node_composit_exec_alphaover(void *data, bNode *node, bNodeStack **i
return;
/* input no image? then only color operation */
- if(in[1]->data==NULL) {
+ if(in[1]->data==NULL && in[2]->data==NULL) {
do_alphaover_premul(node, out[0]->vec, in[1]->vec, in[2]->vec, in[0]->vec);
}
else {
/* make output size of input image */
- CompBuf *cbuf= in[1]->data;
+ CompBuf *cbuf= in[1]->data?in[1]->data:in[2]->data;
CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */
if(node->custom1)
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_curves.c b/source/blender/nodes/intern/CMP_nodes/CMP_curves.c
index 754d016fb25..17d9821a5ef 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_curves.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_curves.c
@@ -172,10 +172,10 @@ static void node_composit_exec_curve_rgb(void *data, bNode *node, bNodeStack **i
CompBuf *cbuf= in[1]->data;
CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */
- if(in[0]->data)
- composit2_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[0]->data, in[0]->vec, do_curves_fac, CB_RGBA, CB_VAL);
- else
+ if(in[0]->vec[0] == 1.0)
composit1_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, do_curves, CB_RGBA);
+ else
+ composit2_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[0]->data, in[0]->vec, do_curves_fac, CB_RGBA, CB_VAL);
out[0]->data= stackbuf;
}
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_invert.c b/source/blender/nodes/intern/CMP_nodes/CMP_invert.c
new file mode 100644
index 00000000000..4bc026302dd
--- /dev/null
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_invert.c
@@ -0,0 +1,131 @@
+/**
+ * $Id: CMP_mixrgb.c,v 1.4 2007/04/04 13:58:10 jesterking Exp $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#include "../CMP_util.h"
+
+/* **************** INVERT ******************** */
+static bNodeSocketType cmp_node_invert_in[]= {
+ { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketType cmp_node_invert_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void do_invert(bNode *node, float *out, float *in)
+{
+ if(node->custom1 & CMP_CHAN_RGB) {
+ out[0] = 1.0f - in[0];
+ out[1] = 1.0f - in[1];
+ out[2] = 1.0f - in[2];
+ } else
+ VECCOPY(out, in);
+
+ if(node->custom1 & CMP_CHAN_A)
+ out[3] = 1.0f - in[3];
+ else
+ out[3] = in[3];
+}
+
+static void do_invert_fac(bNode *node, float *out, float *in, float *fac)
+{
+ float col[4], facm;
+
+ do_invert(node, col, in);
+
+ /* blend inverted result against original input with fac */
+ facm = 1.0 - fac[0];
+
+ if(node->custom1 & CMP_CHAN_RGB) {
+ col[0] = fac[0]*col[0] + (facm*in[0]);
+ col[1] = fac[0]*col[1] + (facm*in[1]);
+ col[2] = fac[0]*col[2] + (facm*in[2]);
+ }
+ if(node->custom1 & CMP_CHAN_A)
+ col[3] = fac[0]*col[3] + (facm*in[3]);
+
+ QUATCOPY(out, col);
+}
+
+static void node_composit_exec_invert(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ /* stack order in: fac, Image, Image */
+ /* stack order out: Image */
+ float *fac= in[0]->vec;
+
+ if(out[0]->hasoutput==0) return;
+
+ /* input no image? then only color operation */
+ if(in[1]->data==NULL && in[0]->data==NULL) {
+ do_invert_fac(node, out[0]->vec, in[1]->vec, fac);
+ }
+ else {
+ /* make output size of first available input image, or then size of fac */
+ CompBuf *cbuf= in[1]->data?in[1]->data:in[0]->data;
+ CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */
+
+ /* if neither RGB or A toggled on, pass through */
+ if (node->custom1 == 0) {
+ out[0]->data = pass_on_compbuf(cbuf);
+ return;
+ }
+
+ if (fac[0] < 1.0f || in[0]->data!=NULL)
+ composit2_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[0]->data, fac, do_invert_fac, CB_RGBA, CB_VAL);
+ else
+ composit1_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, do_invert, CB_RGBA);
+ out[0]->data= stackbuf;
+ }
+}
+
+static void node_composit_init_invert(bNode *node)
+{
+ node->custom1 |= CMP_CHAN_RGB;
+}
+
+/* custom1 = mix type */
+bNodeType cmp_node_invert= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ CMP_NODE_INVERT,
+ /* name */ "Invert",
+ /* width+range */ 120, 120, 140,
+ /* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
+ /* input sock */ cmp_node_invert_in,
+ /* output sock */ cmp_node_invert_out,
+ /* storage */ "",
+ /* execfunc */ node_composit_exec_invert,
+ /* butfunc */ NULL,
+ /* initfunc */ node_composit_init_invert,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+
+};
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_mixrgb.c b/source/blender/nodes/intern/CMP_nodes/CMP_mixrgb.c
index 790b24a105a..6a4916b3fac 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_mixrgb.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_mixrgb.c
@@ -81,7 +81,7 @@ bNodeType cmp_node_mix_rgb= {
/* *next,*prev */ NULL, NULL,
/* type code */ CMP_NODE_MIX_RGB,
/* name */ "Mix",
- /* width+range */ 80, 60, 120,
+ /* width+range */ 110, 60, 120,
/* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
/* input sock */ cmp_node_mix_rgb_in,
/* output sock */ cmp_node_mix_rgb_out,
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_setalpha.c b/source/blender/nodes/intern/CMP_nodes/CMP_setalpha.c
index d56baecb587..a7e0e28989b 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_setalpha.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_setalpha.c
@@ -46,7 +46,7 @@ static void node_composit_exec_setalpha(void *data, bNode *node, bNodeStack **in
/* stack order in: col, alpha */
/* input no image? then only color operation */
- if(in[0]->data==NULL) {
+ if(in[0]->data==NULL && in[1]->data==NULL) {
out[0]->vec[0] = in[0]->vec[0];
out[0]->vec[1] = in[0]->vec[1];
out[0]->vec[2] = in[0]->vec[2];
@@ -54,7 +54,7 @@ static void node_composit_exec_setalpha(void *data, bNode *node, bNodeStack **in
}
else {
/* make output size of input image */
- CompBuf *cbuf= in[0]->data;
+ CompBuf *cbuf= in[0]->data?in[0]->data:in[1]->data;
CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */
if(in[1]->data==NULL && in[1]->vec[0]==1.0f) {
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_geom.c b/source/blender/nodes/intern/SHD_nodes/SHD_geom.c
index 3875dead2b0..b15aa6802f3 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_geom.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_geom.c
@@ -41,6 +41,7 @@ static bNodeSocketType sh_node_geom_out[]= {
{ SOCK_VECTOR, 0, "UV", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
{ SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
{ SOCK_RGBA, 0, "Vertex Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 0, "Front/Back", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
@@ -52,6 +53,7 @@ static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **in, bNod
NodeGeometry *ngeo= (NodeGeometry*)node->storage;
ShadeInputUV *suv= &shi->uv[0];
static float defaultvcol[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ static float front= 0.0;
int i;
if(ngeo->uvname[0]) {
@@ -105,6 +107,15 @@ static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **in, bNod
out[GEOM_OUT_NORMAL]->data= shi->dxno;
out[GEOM_OUT_NORMAL]->datatype= NS_OSA_VECTORS;
}
+
+ /* front/back
+ * check the original un-flipped normals to determine front or back side */
+ if (shi->orignor[2] < FLT_EPSILON) {
+ front= 1.0f;
+ } else {
+ front = 0.0f;
+ }
+ out[GEOM_OUT_FRONTBACK]->vec[0]= front;
}
}
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c
new file mode 100644
index 00000000000..4d1ce282fce
--- /dev/null
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c
@@ -0,0 +1,83 @@
+/**
+ * $Id: SHD_math.c,v 1.4 2007/04/04 13:58:12 jesterking Exp $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../SHD_util.h"
+
+
+
+/* **************** INVERT ******************** */
+static bNodeSocketType sh_node_invert_in[]= {
+ { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketType sh_node_invert_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_exec_invert(void *data, bNode *node, bNodeStack **in,
+bNodeStack **out)
+{
+ float col[3], facm;
+
+ col[0] = 1.0f - in[1]->vec[0];
+ col[1] = 1.0f - in[1]->vec[1];
+ col[2] = 1.0f - in[1]->vec[2];
+
+ /* if fac, blend result against original input */
+ if (in[0]->vec[0] < 1.0f) {
+ facm = 1.0 - in[0]->vec[0];
+
+ col[0] = in[0]->vec[0]*col[0] + (facm*in[1]->vec[0]);
+ col[1] = in[0]->vec[0]*col[1] + (facm*in[1]->vec[1]);
+ col[2] = in[0]->vec[0]*col[2] + (facm*in[1]->vec[2]);
+ }
+
+ VECCOPY(out[0]->vec, col);
+}
+
+bNodeType sh_node_invert= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ SH_NODE_INVERT,
+ /* name */ "Invert",
+ /* width+range */ 90, 80, 100,
+ /* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
+ /* input sock */ sh_node_invert_in,
+ /* output sock */ sh_node_invert_out,
+ /* storage */ "",
+ /* execfunc */ node_shader_exec_invert,
+ /* butfunc */ NULL,
+ /* initfunc */ NULL,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+};
+
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_material.c b/source/blender/nodes/intern/SHD_nodes/SHD_material.c
index 1dc18f97496..bdceb134c0d 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_material.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_material.c
@@ -39,11 +39,6 @@ static bNodeSocketType sh_node_material_in[]= {
{ -1, 0, "" }
};
-/* output socket defines */
-#define MAT_OUT_COLOR 0
-#define MAT_OUT_ALPHA 1
-#define MAT_OUT_NORMAL 2
-
static bNodeSocketType sh_node_material_out[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 0, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
@@ -51,6 +46,34 @@ static bNodeSocketType sh_node_material_out[]= {
{ -1, 0, "" }
};
+/* **************** EXTENDED MATERIAL ******************** */
+
+static bNodeSocketType sh_node_material_ext_in[]= {
+ { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, "Spec", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 1, "Refl", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
+ { SOCK_RGBA, 1, "Mirror", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, "AmbCol", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 1, "Ambient", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 1, "Emit", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 1, "SpecTra", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 1, "Ray Mirror", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 1, "Alpha", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 1, "Translucency", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketType sh_node_material_ext_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 0, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
+ { SOCK_RGBA, 0, "Diffuse", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Spec", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "AO", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
if(data && node->id) {
@@ -91,6 +114,25 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in,
shi->vn[2]= -shi->vn[2];
}
+ if (node->type == SH_NODE_MATERIAL_EXT) {
+ if(in[MAT_IN_MIR]->hasinput)
+ nodestack_get_vec(&shi->mirr, SOCK_VECTOR, in[MAT_IN_MIR]);
+ if(in[MAT_IN_AMBCOL]->hasinput)
+ nodestack_get_vec(&shi->ambr, SOCK_VECTOR, in[MAT_IN_AMBCOL]);
+ if(in[MAT_IN_AMB]->hasinput)
+ nodestack_get_vec(&shi->amb, SOCK_VALUE, in[MAT_IN_AMB]);
+ if(in[MAT_IN_EMIT]->hasinput)
+ nodestack_get_vec(&shi->emit, SOCK_VALUE, in[MAT_IN_EMIT]);
+ if(in[MAT_IN_SPECTRA]->hasinput)
+ nodestack_get_vec(&shi->spectra, SOCK_VALUE, in[MAT_IN_SPECTRA]);
+ if(in[MAT_IN_RAY_MIRROR]->hasinput)
+ nodestack_get_vec(&shi->ray_mirror, SOCK_VALUE, in[MAT_IN_RAY_MIRROR]);
+ if(in[MAT_IN_ALPHA]->hasinput)
+ nodestack_get_vec(&shi->alpha, SOCK_VALUE, in[MAT_IN_ALPHA]);
+ if(in[MAT_IN_TRANSLUCENCY]->hasinput)
+ nodestack_get_vec(&shi->translucency, SOCK_VALUE, in[MAT_IN_TRANSLUCENCY]);
+ }
+
node_shader_lamp_loop(shi, &shrnode); /* clears shrnode */
/* write to outputs */
@@ -122,6 +164,15 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in,
VECCOPY(out[MAT_OUT_NORMAL]->vec, shi->vn);
+ /* Extended material options */
+ if (node->type == SH_NODE_MATERIAL_EXT) {
+ /* Shadow, Reflect, Refract, Radiosity, Speed seem to cause problems inside
+ * a node tree :( */
+ VECCOPY(out[MAT_OUT_DIFFUSE]->vec, shrnode.diff);
+ VECCOPY(out[MAT_OUT_SPEC]->vec, shrnode.spec);
+ VECCOPY(out[MAT_OUT_AO]->vec, shrnode.ao);
+ }
+
/* copy passes, now just active node */
if(node->flag & NODE_ACTIVE_ID)
*(shcd->shr)= shrnode;
@@ -153,3 +204,21 @@ bNodeType sh_node_material= {
};
+bNodeType sh_node_material_ext= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ SH_NODE_MATERIAL_EXT,
+ /* name */ "Extended Material",
+ /* width+range */ 120, 80, 240,
+ /* class+opts */ NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW,
+ /* input sock */ sh_node_material_ext_in,
+ /* output sock */ sh_node_material_ext_out,
+ /* storage */ "",
+ /* execfunc */ node_shader_exec_material,
+ /* butfunc */ NULL,
+ /* initfunc */ node_shader_init_material,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+
+};
+
diff --git a/source/blender/nodes/intern/SHD_util.c b/source/blender/nodes/intern/SHD_util.c
index 8401c302386..c9f58fbce49 100644
--- a/source/blender/nodes/intern/SHD_util.c
+++ b/source/blender/nodes/intern/SHD_util.c
@@ -145,7 +145,7 @@ void nodeShaderSynchronizeID(bNode *node, int copyto)
{
if(node->id==NULL) return;
- if(node->type==SH_NODE_MATERIAL) {
+ if(ELEM(node->type, SH_NODE_MATERIAL, SH_NODE_MATERIAL_EXT)) {
bNodeSocket *sock;
Material *ma= (Material *)node->id;
int a;
@@ -161,6 +161,20 @@ void nodeShaderSynchronizeID(bNode *node, int copyto)
VECCOPY(&ma->specr, sock->ns.vec); break;
case MAT_IN_REFL:
ma->ref= sock->ns.vec[0]; break;
+ case MAT_IN_MIR:
+ VECCOPY(&ma->mirr, sock->ns.vec); break;
+ case MAT_IN_AMB:
+ VECCOPY(&ma->ambr, sock->ns.vec); break;
+ case MAT_IN_EMIT:
+ ma->emit= sock->ns.vec[0]; break;
+ case MAT_IN_SPECTRA:
+ ma->spectra= sock->ns.vec[0]; break;
+ case MAT_IN_RAY_MIRROR:
+ ma->ray_mirror= sock->ns.vec[0]; break;
+ case MAT_IN_ALPHA:
+ ma->alpha= sock->ns.vec[0]; break;
+ case MAT_IN_TRANSLUCENCY:
+ ma->translucency= sock->ns.vec[0]; break;
}
}
else {
@@ -171,6 +185,20 @@ void nodeShaderSynchronizeID(bNode *node, int copyto)
VECCOPY(sock->ns.vec, &ma->specr); break;
case MAT_IN_REFL:
sock->ns.vec[0]= ma->ref; break;
+ case MAT_IN_MIR:
+ VECCOPY(sock->ns.vec, &ma->mirr); break;
+ case MAT_IN_AMB:
+ VECCOPY(sock->ns.vec, &ma->ambr); break;
+ case MAT_IN_EMIT:
+ sock->ns.vec[0]= ma->emit; break;
+ case MAT_IN_SPECTRA:
+ sock->ns.vec[0]= ma->spectra; break;
+ case MAT_IN_RAY_MIRROR:
+ sock->ns.vec[0]= ma->ray_mirror; break;
+ case MAT_IN_ALPHA:
+ sock->ns.vec[0]= ma->alpha; break;
+ case MAT_IN_TRANSLUCENCY:
+ sock->ns.vec[0]= ma->translucency; break;
}
}
}
diff --git a/source/blender/nodes/intern/SHD_util.h b/source/blender/nodes/intern/SHD_util.h
index 6b9a26de350..f75802b7c15 100644
--- a/source/blender/nodes/intern/SHD_util.h
+++ b/source/blender/nodes/intern/SHD_util.h
@@ -108,12 +108,30 @@ typedef struct ShaderCallData {
#define GEOM_OUT_UV 4
#define GEOM_OUT_NORMAL 5
#define GEOM_OUT_VCOL 6
+#define GEOM_OUT_FRONTBACK 7
+
/* input socket defines */
#define MAT_IN_COLOR 0
#define MAT_IN_SPEC 1
#define MAT_IN_REFL 2
#define MAT_IN_NORMAL 3
+#define MAT_IN_MIR 4
+#define MAT_IN_AMBCOL 5
+#define MAT_IN_AMB 6
+#define MAT_IN_EMIT 7
+#define MAT_IN_SPECTRA 8
+#define MAT_IN_RAY_MIRROR 9
+#define MAT_IN_ALPHA 10
+#define MAT_IN_TRANSLUCENCY 11
+
+/* output socket defines */
+#define MAT_OUT_COLOR 0
+#define MAT_OUT_ALPHA 1
+#define MAT_OUT_NORMAL 2
+#define MAT_OUT_DIFFUSE 3
+#define MAT_OUT_SPEC 4
+#define MAT_OUT_AO 5
extern void node_ID_title_cb(void *node_v, void *unused_v);
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index c1b20da53b7..364535736ae 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -151,6 +151,10 @@ typedef struct ShadeInput
int samplenr; /* sample counter, to detect if we should do shadow again */
int depth; /* 1 or larger on raytrace shading */
+ /* stored copy of original face normal (facenor)
+ * before flipping. Used in Front/back output on geometry node */
+ float orignor[3];
+
/* from initialize, part or renderlayer */
short do_preview; /* for nodes, in previewrender */
short thread, sample; /* sample: ShadeSample array index */
@@ -158,6 +162,7 @@ typedef struct ShadeInput
int layflag, passflag, combinedflag;
struct Group *light_override;
struct Material *mat_override;
+
} ShadeInput;
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index 51157cb83f4..ca661469b36 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -259,6 +259,11 @@ void shade_input_set_triangle_i(ShadeInput *shi, VlakRen *vlr, short i1, short i
/* facenormal copy, can get flipped */
VECCOPY(shi->facenor, vlr->n);
+ /* copy of original pre-flipped normal, for geometry->front/back node output */
+ VECCOPY(shi->orignor, vlr->n);
+ if (vlr->noflag & R_FLIPPED_NO) {
+ VECMUL(shi->orignor, -1.0f);
+ }
}
/* note, facenr declared volatile due to over-eager -O2 optimizations
diff --git a/source/blender/src/drawnode.c b/source/blender/src/drawnode.c
index e1cab659171..883fd05909f 100644
--- a/source/blender/src/drawnode.c
+++ b/source/blender/src/drawnode.c
@@ -622,6 +622,7 @@ static void node_shader_set_butfunc(bNodeType *ntype)
/* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
case SH_NODE_MATERIAL:
+ case SH_NODE_MATERIAL_EXT:
ntype->butfunc= node_shader_buts_material;
break;
case SH_NODE_TEXTURE:
@@ -1508,6 +1509,21 @@ static int node_composit_buts_scale(uiBlock *block, bNodeTree *ntree, bNode *nod
return 20;
}
+static int node_composit_buts_invert(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, CMP_CHAN_RGB, B_NODE_EXEC+node->nr, "RGB",
+ butr->xmin, butr->ymin, (butr->xmax-butr->xmin)/2, 20,
+ &node->custom1, 0, 0, 0, 0, "");
+ uiDefButBitS(block, TOG, CMP_CHAN_A, B_NODE_EXEC+node->nr, "A",
+ butr->xmin+(butr->xmax-butr->xmin)/2, butr->ymin, (butr->xmax-butr->xmin)/2, 20,
+ &node->custom1, 0, 0, 0, 0, "");
+ uiBlockEndAlign(block);
+ }
+ return 20;
+}
+
/* only once called */
static void node_composit_set_butfunc(bNodeType *ntype)
{
@@ -1609,6 +1625,9 @@ static void node_composit_set_butfunc(bNodeType *ntype)
case CMP_NODE_MATH:
ntype->butfunc= node_buts_math;
break;
+ case CMP_NODE_INVERT:
+ ntype->butfunc= node_composit_buts_invert;
+ break;
default:
ntype->butfunc= NULL;
}