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author | Campbell Barton <ideasman42@gmail.com> | 2008-12-30 11:25:36 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-12-30 11:25:36 +0300 |
commit | cbc3c7e8785d21490346d4c2eed8380de6ede378 (patch) | |
tree | 6c85883713f2a1535f863c8fb4b4ed46f9bbdd8f | |
parent | bd97dd0846d6c22375965634d236fa39bc8d84fc (diff) |
script was adding UV's rather then vertex Colors (this was correct before uv & vcol layers existed)
-rw-r--r-- | release/scripts/vertexpaint_from_material.py | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/release/scripts/vertexpaint_from_material.py b/release/scripts/vertexpaint_from_material.py index 2df5b7e721f..9668c521f3a 100644 --- a/release/scripts/vertexpaint_from_material.py +++ b/release/scripts/vertexpaint_from_material.py @@ -27,6 +27,7 @@ def matcol(mat): int(mat.R*255),\ int(mat.G*255),\ int(mat.B*255) + else: return None def mat2vcol(PREF_SEL_FACES_ONLY, PREF_ACTOB_ONLY, PREF_MULTIPLY_COLOR): @@ -47,7 +48,7 @@ def mat2vcol(PREF_SEL_FACES_ONLY, PREF_ACTOB_ONLY, PREF_MULTIPLY_COLOR): me= ob.getData(mesh=1) try: - me.faceUV=True + me.vertexColors=True except: # no faces continue |