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authorChris Want <cwant@ualberta.ca>2004-04-04 03:46:33 +0400
committerChris Want <cwant@ualberta.ca>2004-04-04 03:46:33 +0400
commitdc2d6b035a37b8170a180856bfd91e540d2755e7 (patch)
tree3f2b8e3ee5b22886fce570339eea3d38f49cb59d
parent240b409f517b949eacaa7b55c9d2d4312a549027 (diff)
Fixes to projectfiles:
* Added SDL CD stuff to Open AL project (/me lazy) * Made ketsji project find the python headers * Added noise stuff to python project
-rw-r--r--intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp6
-rw-r--r--projectfiles/blender/BPY_python/BPY_python.dsp4
-rw-r--r--projectfiles/gameengine/ketsji/KX_ketsji.dsp2
3 files changed, 10 insertions, 2 deletions
diff --git a/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp
index cb0ddea4c67..4448b2c44ec 100644
--- a/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp
+++ b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp
@@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\openal\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\SoundSystem\sdl" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\..\lib\windows\sdl\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -90,6 +90,10 @@ LIB32=link.exe -lib
SOURCE=..\..\..\openal\SND_OpenALDevice.cpp
# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sdl\SND_SDLCDDevice.cpp
+# End Source File
# End Group
# Begin Group "Header Files"
diff --git a/projectfiles/blender/BPY_python/BPY_python.dsp b/projectfiles/blender/BPY_python/BPY_python.dsp
index e99ee99be37..67ddc676a64 100644
--- a/projectfiles/blender/BPY_python/BPY_python.dsp
+++ b/projectfiles/blender/BPY_python/BPY_python.dsp
@@ -195,6 +195,10 @@ SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\python\api2_2x\Noise.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\python\api2_2x\Object.c
# End Source File
# Begin Source File
diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
index 9674491810a..0b64001247a 100644
--- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp
+++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
@@ -44,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c
+# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\source\blender\python" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe