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authorCampbell Barton <ideasman42@gmail.com>2008-12-31 05:13:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2008-12-31 05:13:38 +0300
commiteee013d9b918a9582951fa71919fa17e07e6e775 (patch)
treedd091ce216af537825064387f9062a77c62d55a8
parentcbceb6c8b2806587a45e05946cb591bd119cc801 (diff)
use higher precession pi
-rw-r--r--release/scripts/animation_bake_constraints.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/animation_bake_constraints.py b/release/scripts/animation_bake_constraints.py
index 58e9e2b1d02..16855828460 100644
--- a/release/scripts/animation_bake_constraints.py
+++ b/release/scripts/animation_bake_constraints.py
@@ -155,7 +155,7 @@ usrObjectNamePrefix= ""
# if that armature had bones (spine, neck, arm) and the bone prefix was "a."
# the bones and IPO curves will be (a.spine, a.neck, a.arm)
-R2D = 18/3.1415 # radian to grad
+R2D = 18/3.141592653589793 # radian to grad
BLENDER_VERSION = Blender.Get('version')
# Gets the current scene, there can be many scenes in 1 blend file.