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author | Campbell Barton <ideasman42@gmail.com> | 2008-12-31 05:13:38 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-12-31 05:13:38 +0300 |
commit | eee013d9b918a9582951fa71919fa17e07e6e775 (patch) | |
tree | dd091ce216af537825064387f9062a77c62d55a8 | |
parent | cbceb6c8b2806587a45e05946cb591bd119cc801 (diff) |
use higher precession pi
-rw-r--r-- | release/scripts/animation_bake_constraints.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/animation_bake_constraints.py b/release/scripts/animation_bake_constraints.py index 58e9e2b1d02..16855828460 100644 --- a/release/scripts/animation_bake_constraints.py +++ b/release/scripts/animation_bake_constraints.py @@ -155,7 +155,7 @@ usrObjectNamePrefix= "" # if that armature had bones (spine, neck, arm) and the bone prefix was "a." # the bones and IPO curves will be (a.spine, a.neck, a.arm) -R2D = 18/3.1415 # radian to grad +R2D = 18/3.141592653589793 # radian to grad BLENDER_VERSION = Blender.Get('version') # Gets the current scene, there can be many scenes in 1 blend file. |