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authorJens Ole Wund <bjornmose@gmx.net>2006-10-21 03:02:47 +0400
committerJens Ole Wund <bjornmose@gmx.net>2006-10-21 03:02:47 +0400
commit88455e8d5ca55b55657d5b3aac847602cf6e4491 (patch)
tree2baae60260000c30b6ac5d09f775bcc5356c5d32
parent137d9e5f2975b9f2f726bf8cb217114522102503 (diff)
bug fix
in softbody aerodynamics (should zero a vector which is only added to in function call) thanks michael
-rw-r--r--source/blender/blenkernel/intern/softbody.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index f2c94306243..3e9db16eacb 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1012,10 +1012,11 @@ void scan_for_ext_spring_forces(Object *ob)
/* note we don't use sb->mediafrict but use sb->aeroedge for magnitude of effect*/
if(sb->aeroedge){
float vel[3],sp[3],pr[3],force[3];
- float f,windfactor = 1.0f;
+ float f,windfactor = 250.0f;
/*see if we have wind*/
if(do_effector) {
- float speed[3],pos[3];
+ float speed[3]={0.0f,0.0f,0.0f};
+ float pos[3];
VecMidf(pos, sb->bpoint[bs->v1].pos , sb->bpoint[bs->v2].pos);
VecMidf(vel, sb->bpoint[bs->v1].vec , sb->bpoint[bs->v2].vec);
pdDoEffectors(do_effector, pos, force, speed, (float)G.scene->r.cfra, 0.0f, PE_WIND_AS_SPEED);