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authorRoel Spruit <roel@spruitje.nl>2004-07-21 23:01:44 +0400
committerRoel Spruit <roel@spruitje.nl>2004-07-21 23:01:44 +0400
commit1c5302e68b47c03fd60ab5edefb4a16d6294b7a7 (patch)
tree3ca149fff4f8d1918e4299fdd4a16940a04316e8
parentdb4941128ebd421ec8efb51721fad03dcd751b64 (diff)
added include path for some gameengine file and fixed an undefined function in the shading buttons
-rw-r--r--projectfiles/gameengine/ketsji/KX_ketsji.dsp4
-rw-r--r--source/blender/src/buttons_shading.c77
2 files changed, 41 insertions, 40 deletions
diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
index 2d0019bdf23..5813e20f598 100644
--- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp
+++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
@@ -44,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\source\blender\python" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c
+# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\source\blender\python" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -68,7 +68,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\blender\python" /I "..\..\..\extern\solid" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\blender\python" /I "..\..\..\extern\solid" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index fc965f9d886..2368af026c6 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -111,6 +111,45 @@ static MTex emptytex;
static int packdummy = 0;
+static char *mapto_blendtype_pup(void)
+{
+ static char string[1024];
+ char formatstr[1024];
+ char tempstr[1024];
+
+ strcpy(string, "Layer Blending Mode: %t");
+ strcpy(formatstr, "|%s %%x%d");
+
+ sprintf(tempstr, formatstr, "Mix", MTEX_BLEND);
+ strcat(string, tempstr);
+
+ //strcat(string, "|%l");
+
+ sprintf(tempstr, formatstr, "Add", MTEX_ADD);
+ strcat(string, tempstr);
+ sprintf(tempstr, formatstr, "Lighten", MTEX_LIGHT);
+ strcat(string, tempstr);
+ sprintf(tempstr, formatstr, "Screen", MTEX_SCREEN);
+ strcat(string, tempstr);
+
+ //strcat(string, "|%l");
+
+ sprintf(tempstr, formatstr, "Subtract", MTEX_SUB);
+ strcat(string, tempstr);
+ sprintf(tempstr, formatstr, "Darken", MTEX_DARK);
+ strcat(string, tempstr);
+ sprintf(tempstr, formatstr, "Multiply", MTEX_MUL);
+ strcat(string, tempstr);
+
+ //strcat(string, "|%l");
+
+ sprintf(tempstr, formatstr, "Difference", MTEX_DIFF);
+ strcat(string, tempstr);
+ sprintf(tempstr, formatstr, "Divide", MTEX_DIV);
+ strcat(string, tempstr);
+
+ return (string);
+}
/* *************************** TEXTURE ******************************** */
Tex *cur_imatex=0;
@@ -2331,45 +2370,7 @@ void do_matbuts(unsigned short event)
}
}
-static char *mapto_blendtype_pup(void)
-{
- static char string[1024];
- char formatstr[1024];
- char tempstr[1024];
-
- strcpy(string, "Layer Blending Mode: %t");
- strcpy(formatstr, "|%s %%x%d");
-
- sprintf(tempstr, formatstr, "Mix", MTEX_BLEND);
- strcat(string, tempstr);
-
- //strcat(string, "|%l");
-
- sprintf(tempstr, formatstr, "Add", MTEX_ADD);
- strcat(string, tempstr);
- sprintf(tempstr, formatstr, "Lighten", MTEX_LIGHT);
- strcat(string, tempstr);
- sprintf(tempstr, formatstr, "Screen", MTEX_SCREEN);
- strcat(string, tempstr);
-
- //strcat(string, "|%l");
-
- sprintf(tempstr, formatstr, "Subtract", MTEX_SUB);
- strcat(string, tempstr);
- sprintf(tempstr, formatstr, "Darken", MTEX_DARK);
- strcat(string, tempstr);
- sprintf(tempstr, formatstr, "Multiply", MTEX_MUL);
- strcat(string, tempstr);
- //strcat(string, "|%l");
-
- sprintf(tempstr, formatstr, "Difference", MTEX_DIFF);
- strcat(string, tempstr);
- sprintf(tempstr, formatstr, "Divide", MTEX_DIV);
- strcat(string, tempstr);
-
- return (string);
-}
static void material_panel_map_to(Material *ma)
{