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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-28 22:33:45 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-28 22:33:45 +0400
commit31b77420ea0fde3f29562102ba49ba53bd749f61 (patch)
tree6195c7eb2debafbc48301ed7303a2f0bd9f16841
parent0e1cf155236ec78b25683cd0f7fd5fe2a8ed016a (diff)
Preview icon rendering for menus now runs in a separate thread, to avoid
blocking the user when opening a menu. Material and texture buttons now display these icons in the list. Also fixes #19387, icon and full preview render at the same time would crash. I'm not really convinced this is thread-safe, but on the other hand also not sure regular preview render is really thread-safe yet.
-rw-r--r--source/blender/editors/include/ED_previewrender.h2
-rw-r--r--source/blender/editors/interface/interface_icons.c154
-rw-r--r--source/blender/editors/interface/interface_intern.h4
-rw-r--r--source/blender/editors/interface/interface_layout.c3
-rw-r--r--source/blender/editors/interface/interface_templates.c50
-rw-r--r--source/blender/editors/preview/previewrender.c187
6 files changed, 218 insertions, 182 deletions
diff --git a/source/blender/editors/include/ED_previewrender.h b/source/blender/editors/include/ED_previewrender.h
index 7e0d71db7e1..b858a269236 100644
--- a/source/blender/editors/include/ED_previewrender.h
+++ b/source/blender/editors/include/ED_previewrender.h
@@ -72,7 +72,7 @@ void ED_preview_init_dbase(void);
void ED_preview_free_dbase(void);
void ED_preview_shader_job(const struct bContext *C, void *owner, struct ID *id, struct ID *parent, struct MTex *slot, int sizex, int sizey);
-void ED_preview_iconrender(struct Scene *scene, struct ID *id, unsigned int *rect, int sizex, int sizey);
+void ED_preview_icon_job(const struct bContext *C, void *owner, struct ID *id, unsigned int *rect, int sizex, int sizey);
void ED_preview_draw(const struct bContext *C, void *idp, void *parentp, void *slot, rcti *rect);
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 6c4110c8c37..0c11e64c0bb 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -47,6 +47,7 @@
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
+#include "BKE_context.h"
#include "BKE_image.h"
#include "BKE_icons.h"
#include "BKE_utildefines.h"
@@ -676,56 +677,6 @@ void UI_icons_init(int first_dyn_id)
init_internal_icons();
}
-static void icon_copy_rect(ImBuf *ibuf, unsigned int w, unsigned int h, unsigned int *rect)
-{
- struct ImBuf *ima;
- unsigned int *drect, *srect;
- float scaledx, scaledy;
- short ex, ey, dx, dy;
-
- /* paranoia test */
- if(ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL))
- return;
-
- /* waste of cpu cyles... but the imbuf API has no other way to scale fast (ton) */
- ima = IMB_dupImBuf(ibuf);
-
- if (!ima)
- return;
-
- if (ima->x > ima->y) {
- scaledx = (float)w;
- scaledy = ( (float)ima->y/(float)ima->x )*(float)w;
- }
- else {
- scaledx = ( (float)ima->x/(float)ima->y )*(float)h;
- scaledy = (float)h;
- }
-
- ex = (short)scaledx;
- ey = (short)scaledy;
-
- dx = (w - ex) / 2;
- dy = (h - ey) / 2;
-
- IMB_scalefastImBuf(ima, ex, ey);
-
- /* if needed, convert to 32 bits */
- if(ima->rect==NULL)
- IMB_rect_from_float(ima);
-
- srect = ima->rect;
- drect = rect;
-
- drect+= dy*w+dx;
- for (;ey > 0; ey--){
- memcpy(drect,srect, ex * sizeof(int));
- drect += w;
- srect += ima->x;
- }
- IMB_freeImBuf(ima);
-}
-
/* Render size for preview images at level miplevel */
static int preview_render_size(int miplevel)
{
@@ -751,105 +702,20 @@ static void icon_create_mipmap(struct PreviewImage* prv_img, int miplevel)
}
}
-/* create single icon from jpg, png etc. */
-static void icon_from_image(Scene *scene, Image *img, int miplevel)
-{
- ImBuf *ibuf= NULL;
- ImageUser iuser;
- PreviewImage *pi;
- unsigned int pr_size;
- short image_loaded = 0;
-
- /* img->ok is zero when Image cannot load */
- if (img==NULL || img->ok==0)
- return;
-
- /* setup dummy image user */
- memset(&iuser, 0, sizeof(ImageUser));
- iuser.ok= iuser.framenr= 1;
- iuser.scene= scene;
-
- /* elubie: this needs to be changed: here image is always loaded if not
- already there. Very expensive for large images. Need to find a way to
- only get existing ibuf */
-
- ibuf = BKE_image_get_ibuf(img, &iuser);
- if(ibuf==NULL || ibuf->rect==NULL) {
- return;
- }
-
- pi = BKE_previewimg_get((ID*)img);
-
- if(!pi) {
- printf("preview image could'nt be allocated");
- return;
- }
- /* we can only create the preview rect here, since loading possibly deallocated
- old preview */
- icon_create_mipmap(pi, miplevel);
-
- pr_size = img->preview->w[miplevel]*img->preview->h[miplevel]*sizeof(unsigned int);
-
- image_loaded = 1;
- icon_copy_rect(ibuf, img->preview->w[miplevel], img->preview->h[miplevel], img->preview->rect[miplevel]);
-}
-
-static void set_alpha(char* cp, int sizex, int sizey, char alpha)
-{
- int x,y;
- for(y=0; y<sizey; y++) {
- for(x=0; x<sizex; x++, cp+=4) {
- cp[3]= alpha;
- }
- }
-}
-
/* only called when icon has changed */
/* only call with valid pointer from UI_icon_draw */
-static void icon_set_image(Scene *scene, ID *id, PreviewImage* prv_img, int miplevel)
+static void icon_set_image(bContext *C, ID *id, PreviewImage* prv_img, int miplevel)
{
- RenderInfo ri;
- unsigned int pr_size = 0;
-
if (!prv_img) {
printf("No preview image for this ID: %s\n", id->name);
return;
}
- /* no drawing (see last parameter doDraw, just calculate preview image
- - hopefully small enough to be fast */
- if (GS(id->name) == ID_IM)
- icon_from_image(scene, (struct Image*)id, miplevel);
- else {
- /* create the preview rect */
- icon_create_mipmap(prv_img, miplevel);
-
- ri.curtile= 0;
- ri.tottile= 0;
- ri.pr_rectx = prv_img->w[miplevel];
- ri.pr_recty = prv_img->h[miplevel];
- pr_size = ri.pr_rectx*ri.pr_recty*sizeof(unsigned int);
- ri.rect = MEM_callocN(pr_size, "pr icon rect");
-
- ED_preview_iconrender(scene, id, ri.rect, ri.pr_rectx, ri.pr_recty);
-
- /* world is rendered with alpha=0, so it wasn't displayed
- this could be render option for sky to, for later */
- if (GS(id->name) == ID_WO) {
- set_alpha( (char*) ri.rect, ri.pr_rectx, ri.pr_recty, 255);
- }
- else if (GS(id->name) == ID_MA) {
- Material* mat = (Material*)id;
- if (mat->material_type == MA_TYPE_HALO) {
- set_alpha( (char*) ri.rect, ri.pr_rectx, ri.pr_recty, 255);
- }
- }
+ /* create the preview rect */
+ icon_create_mipmap(prv_img, miplevel);
- memcpy(prv_img->rect[miplevel], ri.rect, pr_size);
-
- /* and clean up */
- MEM_freeN(ri.rect);
- }
+ ED_preview_icon_job(C, prv_img, id, prv_img->rect[miplevel],
+ prv_img->w[miplevel], prv_img->h[miplevel]);
}
static void icon_draw_rect(float x, float y, int w, int h, float aspect, int rw, int rh, unsigned int *rect)
@@ -944,7 +810,7 @@ static void icon_draw_size(float x, float y, int icon_id, float aspect, int mipl
}
}
-void ui_id_icon_render(Scene *scene, ID *id)
+void ui_id_icon_render(bContext *C, ID *id)
{
PreviewImage *pi = BKE_previewimg_get(id);
@@ -952,13 +818,13 @@ void ui_id_icon_render(Scene *scene, ID *id)
if ((pi->changed[0] ||!pi->rect[0])) /* changed only ever set by dynamic icons */
{
/* create the preview rect if necessary */
- icon_set_image(scene, id, pi, 0);
+ icon_set_image(C, id, pi, 0);
pi->changed[0] = 0;
}
}
}
-int ui_id_icon_get(Scene *scene, ID *id)
+int ui_id_icon_get(bContext *C, ID *id)
{
int iconid= 0;
@@ -972,7 +838,7 @@ int ui_id_icon_get(Scene *scene, ID *id)
case ID_LA: /* fall through */
iconid= BKE_icon_getid(id);
/* checks if not exists, or changed */
- ui_id_icon_render(scene, id);
+ ui_id_icon_render(C, id);
break;
default:
break;
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index 292c85e9072..97bbee0a1c3 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -451,8 +451,8 @@ void ui_draw_menu_item(struct uiFontStyle *fstyle, rcti *rect, char *name, int i
void uiStyleInit(void);
/* interface_icons.c */
-void ui_id_icon_render(struct Scene *scene, struct ID *id);
-int ui_id_icon_get(struct Scene *scene, struct ID *id);
+void ui_id_icon_render(struct bContext *C, struct ID *id);
+int ui_id_icon_get(struct bContext *C, struct ID *id);
/* resources.c */
void init_userdef_do_versions(void);
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index 64a45efc551..e9160e0e416 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -1021,7 +1021,6 @@ void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, char *propname)
static void rna_search_cb(const struct bContext *C, void *arg_but, char *str, uiSearchItems *items)
{
- Scene *scene= CTX_data_scene(C);
uiBut *but= arg_but;
char *name;
int i, iconid;
@@ -1030,7 +1029,7 @@ static void rna_search_cb(const struct bContext *C, void *arg_but, char *str, ui
RNA_PROP_BEGIN(&but->rnasearchpoin, itemptr, but->rnasearchprop) {
iconid= 0;
if(RNA_struct_is_ID(itemptr.type))
- iconid= ui_id_icon_get(scene, itemptr.data);
+ iconid= ui_id_icon_get((bContext*)C, itemptr.data);
name= RNA_struct_name_get_alloc(&itemptr, NULL, 0);
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index af4a4c13c80..d7b136cd661 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -94,7 +94,6 @@ static void id_search_call_cb(bContext *C, void *arg_template, void *item)
static void id_search_cb(const bContext *C, void *arg_template, char *str, uiSearchItems *items)
{
TemplateID *template= (TemplateID*)arg_template;
- Scene *scene= CTX_data_scene(C);
ListBase *lb= template->idlb;
ID *id;
int iconid;
@@ -102,7 +101,7 @@ static void id_search_cb(const bContext *C, void *arg_template, char *str, uiSea
/* ID listbase */
for(id= lb->first; id; id= id->next) {
if(BLI_strcasestr(id->name+2, str)) {
- iconid= ui_id_icon_get(scene, id);
+ iconid= ui_id_icon_get((bContext*)C, id);
if(!uiSearchItemAdd(items, id->name+2, id, iconid))
break;
@@ -1842,6 +1841,36 @@ static void list_item_add(ListBase *lb, ListBase *itemlb, uiLayout *layout, Poin
}
#endif
+static int list_item_icon_get(bContext *C, PointerRNA *itemptr, int rnaicon)
+{
+ ID *id= NULL;
+ int icon;
+
+ if(!itemptr->data)
+ return rnaicon;
+
+ /* try ID, material or texture slot */
+ if(RNA_struct_is_ID(itemptr->type)) {
+ id= itemptr->id.data;
+ }
+ else if(RNA_struct_is_a(itemptr->type, &RNA_MaterialSlot)) {
+ id= RNA_pointer_get(itemptr, "material").data;
+ }
+ else if(RNA_struct_is_a(itemptr->type, &RNA_TextureSlot)) {
+ id= RNA_pointer_get(itemptr, "texture").data;
+ }
+
+ /* get icon from ID */
+ if(id) {
+ icon= ui_id_icon_get(C, id);
+
+ if(icon)
+ return icon;
+ }
+
+ return rnaicon;
+}
+
ListBase uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, PointerRNA *activeptr, char *activepropname, int rows, int listtype)
{
//Scene *scene= CTX_data_scene(C);
@@ -1854,7 +1883,7 @@ ListBase uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, char *pr
Panel *pa;
ListBase lb, *itemlb;
char *name, str[32];
- int icon=0, i= 0, activei= 0, len= 0, items, found, min, max;
+ int rnaicon=0, icon=0, i= 0, activei= 0, len= 0, items, found, min, max;
lb.first= lb.last= NULL;
@@ -1901,7 +1930,7 @@ ListBase uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, char *pr
/* get icon */
if(ptr->data && prop) {
ptype= RNA_property_pointer_type(ptr, prop);
- icon= RNA_struct_ui_icon(ptype);
+ rnaicon= RNA_struct_ui_icon(ptype);
}
/* get active data */
@@ -1921,15 +1950,7 @@ ListBase uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, char *pr
if(i == 9)
row= uiLayoutRow(col, 0);
- if(RNA_struct_is_a(itemptr.type, &RNA_TextureSlot)) {
-#if 0
- MTex *mtex= itemptr.data;
-
- if(mtex && mtex->tex)
- icon= ui_id_icon_get(scene, &mtex->tex->id);
-#endif
- }
-
+ icon= list_item_icon_get(C, &itemptr, rnaicon);
uiDefIconButR(block, LISTROW, 0, icon, 0,0,UI_UNIT_X*10,UI_UNIT_Y, activeptr, activepropname, 0, 0, i, 0, 0, "");
//list_item_add(&lb, itemlb, uiLayoutRow(row, 1), &itemptr);
@@ -1953,6 +1974,7 @@ ListBase uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, char *pr
if(found) {
/* create button */
name= RNA_struct_name_get_alloc(&itemptr, NULL, 0);
+ icon= list_item_icon_get(C, &itemptr, rnaicon);
uiItemL(row, (name)? name: "", icon);
if(name)
@@ -2006,6 +2028,8 @@ ListBase uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, char *pr
name= RNA_struct_name_get_alloc(&itemptr, NULL, 0);
subrow= uiLayoutRow(col, 0);
+
+ icon= list_item_icon_get(C, &itemptr, rnaicon);
/* create button */
if(!icon || icon == ICON_DOT)
diff --git a/source/blender/editors/preview/previewrender.c b/source/blender/editors/preview/previewrender.c
index 7a4cc1c7865..91928b971f3 100644
--- a/source/blender/editors/preview/previewrender.c
+++ b/source/blender/editors/preview/previewrender.c
@@ -115,7 +115,7 @@ typedef struct ShaderPreview {
MTex *slot;
int sizex, sizey;
- int *pr_rect;
+ unsigned int *pr_rect;
int pr_method;
} ShaderPreview;
@@ -509,6 +509,12 @@ void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, r
}
}
+/* ******************************** Icon Preview **************************** */
+
+void ED_preview_icon_draw(const bContext *C, void *idp, void *arg1, void *arg2, rcti *rect)
+{
+}
+
/* *************************** Preview for 3d window *********************** */
void view3d_previewrender_progress(RenderResult *rr, volatile rcti *renrect)
@@ -819,7 +825,7 @@ void BIF_view3d_previewdraw(struct ScrArea *sa, struct uiBlock *block)
}
-/* **************************** New preview system ****************** */
+/* **************************** new shader preview system ****************** */
/* inside thread, called by renderer, sets job update value */
static void shader_preview_draw(void *spv, RenderResult *rr, volatile struct rcti *rect)
@@ -906,7 +912,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
/* handle results */
if(sp->pr_method==PR_ICON_RENDER) {
if(sp->pr_rect)
- RE_ResultGet32(re, (unsigned int *)sp->pr_rect);
+ RE_ResultGet32(re, sp->pr_rect);
}
else {
/* validate owner */
@@ -919,7 +925,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
preview_prepare_scene(sp->scene, NULL, GS(id->name), NULL);
}
-/* runs inside thread for material, in foreground for icons */
+/* runs inside thread for material and icons */
static void shader_preview_startjob(void *customdata, short *stop, short *do_update)
{
ShaderPreview *sp= customdata;
@@ -944,7 +950,132 @@ static void shader_preview_free(void *customdata)
MEM_freeN(sp);
}
-void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, MTex *slot, int sizex, int sizey)
+/* ************************* icon preview ********************** */
+
+static void icon_copy_rect(ImBuf *ibuf, unsigned int w, unsigned int h, unsigned int *rect)
+{
+ struct ImBuf *ima;
+ unsigned int *drect, *srect;
+ float scaledx, scaledy;
+ short ex, ey, dx, dy;
+
+ /* paranoia test */
+ if(ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL))
+ return;
+
+ /* waste of cpu cyles... but the imbuf API has no other way to scale fast (ton) */
+ ima = IMB_dupImBuf(ibuf);
+
+ if (!ima)
+ return;
+
+ if (ima->x > ima->y) {
+ scaledx = (float)w;
+ scaledy = ( (float)ima->y/(float)ima->x )*(float)w;
+ }
+ else {
+ scaledx = ( (float)ima->x/(float)ima->y )*(float)h;
+ scaledy = (float)h;
+ }
+
+ ex = (short)scaledx;
+ ey = (short)scaledy;
+
+ dx = (w - ex) / 2;
+ dy = (h - ey) / 2;
+
+ IMB_scalefastImBuf(ima, ex, ey);
+
+ /* if needed, convert to 32 bits */
+ if(ima->rect==NULL)
+ IMB_rect_from_float(ima);
+
+ srect = ima->rect;
+ drect = rect;
+
+ drect+= dy*w+dx;
+ for (;ey > 0; ey--){
+ memcpy(drect,srect, ex * sizeof(int));
+ drect += w;
+ srect += ima->x;
+ }
+
+ IMB_freeImBuf(ima);
+}
+
+static void set_alpha(char *cp, int sizex, int sizey, char alpha)
+{
+ int a, size= sizex*sizey;
+
+ for(a=0; a<size; a++, cp+=4)
+ cp[3]= alpha;
+}
+
+static void icon_preview_startjob(void *customdata, short *stop, short *do_update)
+{
+ ShaderPreview *sp= customdata;
+ ID *id= sp->id;
+ short idtype= GS(id->name);
+
+ if(idtype == ID_IM) {
+ Image *ima= (Image*)id;
+ ImBuf *ibuf= NULL;
+ ImageUser iuser;
+
+ /* ima->ok is zero when Image cannot load */
+ if(ima==NULL || ima->ok==0)
+ return;
+
+ /* setup dummy image user */
+ memset(&iuser, 0, sizeof(ImageUser));
+ iuser.ok= iuser.framenr= 1;
+ iuser.scene= sp->scene;
+
+ /* elubie: this needs to be changed: here image is always loaded if not
+ already there. Very expensive for large images. Need to find a way to
+ only get existing ibuf */
+ ibuf = BKE_image_get_ibuf(ima, &iuser);
+ if(ibuf==NULL || ibuf->rect==NULL)
+ return;
+
+ icon_copy_rect(ibuf, sp->sizex, sp->sizey, sp->pr_rect);
+
+ *do_update= 1;
+ }
+ else {
+ /* re-use shader job */
+ shader_preview_startjob(customdata, stop, do_update);
+
+ /* world is rendered with alpha=0, so it wasn't displayed
+ this could be render option for sky to, for later */
+ if(idtype == ID_WO) {
+ set_alpha((char*)sp->pr_rect, sp->sizex, sp->sizey, 255);
+ }
+ else if(idtype == ID_MA) {
+ Material* ma = (Material*)id;
+
+ if(ma->material_type == MA_TYPE_HALO)
+ set_alpha((char*)sp->pr_rect, sp->sizex, sp->sizey, 255);
+ }
+ }
+}
+
+/* use same function for icon & shader, so the job manager
+ does not run two of them at the same time. */
+
+static void common_preview_startjob(void *customdata, short *stop, short *do_update)
+{
+ ShaderPreview *sp= customdata;
+
+ if(sp->pr_method == PR_ICON_RENDER)
+ icon_preview_startjob(customdata, stop, do_update);
+ else
+ shader_preview_startjob(customdata, stop, do_update);
+}
+
+/* exported functions */
+
+void ED_preview_icon_job(const bContext *C, void *owner, ID *id, unsigned int *rect, int sizex, int sizey)
{
wmJob *steve;
ShaderPreview *sp;
@@ -953,6 +1084,7 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
if(G.rendering)
return;
+ /* XXX this is not correct, can't work with threads */
if(GS(id->name) == ID_TE) {
ntreeTexSetPreviewFlag(1);
}
@@ -965,15 +1097,14 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
sp->owner= owner;
sp->sizex= sizex;
sp->sizey= sizey;
- sp->pr_method= PR_DO_RENDER;
+ sp->pr_method= PR_ICON_RENDER;
+ sp->pr_rect= rect;
sp->id = id;
- sp->parent= parent;
- sp->slot= slot;
/* setup job */
WM_jobs_customdata(steve, sp, shader_preview_free);
WM_jobs_timer(steve, 0.1, NC_MATERIAL, NC_MATERIAL);
- WM_jobs_callbacks(steve, shader_preview_startjob, NULL, shader_preview_updatejob);
+ WM_jobs_callbacks(steve, common_preview_startjob, NULL, NULL);
WM_jobs_start(CTX_wm_manager(C), steve);
@@ -981,26 +1112,42 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
BKE_icon_changed(BKE_icon_getid(id));
}
-/* rect should be allocated, sizex/sizy pixels, 32 bits */
-void ED_preview_iconrender(Scene *scene, ID *id, unsigned int *rect, int sizex, int sizey)
+void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, MTex *slot, int sizex, int sizey)
{
+ wmJob *steve;
ShaderPreview *sp;
- short stop=0, do_update=0;
- sp= MEM_callocN(sizeof(ShaderPreview), "ShaderPreview");
+ /* XXX ugly global still, but we can't do preview while rendering */
+ if(G.rendering)
+ return;
+
+ /* XXX this is not correct, can't work with threads */
+ if(GS(id->name) == ID_TE) {
+ ntreeTexSetPreviewFlag(1);
+ }
+ steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner);
+ sp= MEM_callocN(sizeof(ShaderPreview), "shader preview");
+
/* customdata for preview thread */
- sp->scene= scene;
+ sp->scene= CTX_data_scene(C);
+ sp->owner= owner;
sp->sizex= sizex;
sp->sizey= sizey;
- sp->pr_method= PR_ICON_RENDER;
- sp->pr_rect= (int *)rect; /* shouldnt pr_rect be unsigned int also? - Campbell */
+ sp->pr_method= PR_DO_RENDER;
sp->id = id;
-
- shader_preview_startjob(sp, &stop, &do_update);
+ sp->parent= parent;
+ sp->slot= slot;
- MEM_freeN(sp);
+ /* setup job */
+ WM_jobs_customdata(steve, sp, shader_preview_free);
+ WM_jobs_timer(steve, 0.1, NC_MATERIAL, NC_MATERIAL);
+ WM_jobs_callbacks(steve, common_preview_startjob, NULL, shader_preview_updatejob);
+
+ WM_jobs_start(CTX_wm_manager(C), steve);
+
+ /* signal to rerender icon in menus */
+ BKE_icon_changed(BKE_icon_getid(id));
}
-