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authorCampbell Barton <ideasman42@gmail.com>2009-09-25 18:26:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-25 18:26:00 +0400
commit69e47fcb0edfefea4c23befdd5c44886fa18557e (patch)
treede020944f2afb431a120485ba50e3ca5ae6c511b
parent38ae41f94ea2045f71c9ba2a89778ea1e6ed93df (diff)
WITH_CXX_GUARDEDALLOC was broken since BL_ArmatureObject become a PyObject
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h
index 3e917e08001..8e3d5734b73 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.h
+++ b/source/gameengine/Converter/BL_ArmatureObject.h
@@ -134,13 +134,6 @@ protected:
float m_obmat[4][4];
double m_lastapplyframe;
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
-public:
- void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ArmatureObject"); }
- void operator delete( void *mem ) { MEM_freeN(mem); }
-#endif
};
/* Pose function specific to the game engine */