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authorJoshua Leung <aligorith@gmail.com>2009-09-28 14:19:20 +0400
committerJoshua Leung <aligorith@gmail.com>2009-09-28 14:19:20 +0400
commit7d2fd5449e21b533f9aeb6f5f79af5e2396a8063 (patch)
treed146b4680f3123a112238bffb875fd632b1e4931
parent981afef08e051d00e955526c1c79b8dd01d4bdd5 (diff)
Durian Feature Request: Rotation Modes for Objects
This (biggish) commit generalises the rotation modes functionality added for Bones, allowing Objects to use the various Euler Rotation orders, Axis-Angle, and Quaternion rotation representations. I've also cleaned up the nomenclature of the rotation-related settings so that the naming styles are more consistent with each other. Unfortunately, this will break all files involving object or bone rotation animation made in 2.5 versions (2.4x will still get correctly converted). General Notes: * By default, Objects still default to using Eulers, while Bones will use Quaternions by default still. * I've fixed all areas that I'm currently aware of to work with these changes. However, there are probably a few places where I've missed a few changes (i.e. auto-keyframing will need attention later). * Removed the old "IPO-Keys" stuff from Transform code. I'm unlikely to restore this in the near future, and trying to fix that to include support for this commit would have been too much work.
-rw-r--r--release/scripts/ui/buttons_data_bone.py16
-rw-r--r--release/scripts/ui/buttons_object.py40
-rw-r--r--source/blender/blenkernel/BKE_armature.h3
-rw-r--r--source/blender/blenkernel/intern/armature.c61
-rw-r--r--source/blender/blenkernel/intern/constraint.c2
-rw-r--r--source/blender/blenkernel/intern/ipo.c28
-rw-r--r--source/blender/blenkernel/intern/object.c50
-rw-r--r--source/blender/blenlib/BLI_arithb.h2
-rw-r--r--source/blender/blenloader/intern/readfile.c4
-rw-r--r--source/blender/editors/animation/keyframing.c5
-rw-r--r--source/blender/editors/animation/keyingsets.c41
-rw-r--r--source/blender/editors/armature/editarmature.c14
-rw-r--r--source/blender/editors/armature/poseSlide.c4
-rw-r--r--source/blender/editors/armature/poseobject.c10
-rw-r--r--source/blender/editors/object/object_transform.c74
-rw-r--r--source/blender/editors/space_graph/graph_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c8
-rw-r--r--source/blender/editors/transform/transform.c698
-rw-r--r--source/blender/editors/transform/transform.h14
-rw-r--r--source/blender/editors/transform/transform_conversions.c261
-rw-r--r--source/blender/editors/transform/transform_generics.c276
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp2
-rw-r--r--source/blender/makesdna/DNA_action_types.h27
-rw-r--r--source/blender/makesdna/DNA_anim_types.h2
-rw-r--r--source/blender/makesdna/DNA_object_types.h10
-rw-r--r--source/blender/makesrna/RNA_types.h5
-rw-r--r--source/blender/makesrna/intern/makesrna.c1
-rw-r--r--source/blender/makesrna/intern/rna_access.c2
-rw-r--r--source/blender/makesrna/intern/rna_object.c143
-rw-r--r--source/blender/makesrna/intern/rna_pose.c128
30 files changed, 899 insertions, 1034 deletions
diff --git a/release/scripts/ui/buttons_data_bone.py b/release/scripts/ui/buttons_data_bone.py
index 50ece679e27..5971e4492ce 100644
--- a/release/scripts/ui/buttons_data_bone.py
+++ b/release/scripts/ui/buttons_data_bone.py
@@ -57,20 +57,16 @@ class BONE_PT_transform(BoneButtonsPanel):
col = row.column()
if pchan.rotation_mode == 'QUATERNION':
- col.itemR(pchan, "rotation", text="Rotation")
+ col.itemR(pchan, "rotation_quaternion", text="Rotation")
elif pchan.rotation_mode == 'AXIS_ANGLE':
- col.itemL(text="Rotation")
- col.itemR(pchan, "rotation_angle", text="Angle")
- col.itemR(pchan, "rotation_axis", text="Axis")
+ #col.itemL(text="Rotation")
+ #col.itemR(pchan, "rotation_angle", text="Angle")
+ #col.itemR(pchan, "rotation_axis", text="Axis")
+ col.itemR(pchan, "rotation_axis_angle", text="Rotation")
else:
- col.itemR(pchan, "euler_rotation", text="Rotation")
+ col.itemR(pchan, "rotation_euler", text="Rotation")
row.column().itemR(pchan, "scale")
-
- if pchan.rotation_mode == 'QUATERNION':
- col = layout.column(align=True)
- col.itemL(text="Euler:")
- col.row().itemR(pchan, "euler_rotation", text="")
class BONE_PT_transform_locks(BoneButtonsPanel):
__label__ = "Transform Locks"
diff --git a/release/scripts/ui/buttons_object.py b/release/scripts/ui/buttons_object.py
index 9e043cfeaf3..c069572aa28 100644
--- a/release/scripts/ui/buttons_object.py
+++ b/release/scripts/ui/buttons_object.py
@@ -25,11 +25,48 @@ class OBJECT_PT_transform(ObjectButtonsPanel):
layout = self.layout
ob = context.object
+
+ layout.itemR(ob, "rotation_mode")
row = layout.row()
+
row.column().itemR(ob, "location")
- row.column().itemR(ob, "rotation")
+ if ob.rotation_mode == 'QUATERNION':
+ row.column().itemR(ob, "rotation_quaternion", text="Rotation")
+ elif ob.rotation_mode == 'AXIS_ANGLE':
+ #row.column().itemL(text="Rotation")
+ #row.column().itemR(pchan, "rotation_angle", text="Angle")
+ #row.column().itemR(pchan, "rotation_axis", text="Axis")
+ row.column().itemR(ob, "rotation_axis_angle", text="Rotation")
+ else:
+ row.column().itemR(ob, "rotation_euler", text="Rotation")
+
row.column().itemR(ob, "scale")
+
+class OBJECT_PT_transform_locks(ObjectButtonsPanel):
+ __label__ = "Transform Locks"
+ __default_closed__ = True
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ row = layout.row()
+
+ col = row.column()
+ col.itemR(ob, "lock_location")
+
+ col = row.column()
+ if ob.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
+ col.itemR(ob, "lock_rotations_4d", text="Lock Rotation")
+ if ob.lock_rotations_4d:
+ col.itemR(ob, "lock_rotation_w", text="W")
+ col.itemR(ob, "lock_rotation", text="")
+ else:
+ col.itemR(ob, "lock_rotation", text="Rotation")
+
+ row.column().itemR(ob, "lock_scale")
class OBJECT_PT_relations(ObjectButtonsPanel):
__label__ = "Relations"
@@ -178,6 +215,7 @@ class OBJECT_PT_animation(ObjectButtonsPanel):
bpy.types.register(OBJECT_PT_context_object)
bpy.types.register(OBJECT_PT_transform)
+bpy.types.register(OBJECT_PT_transform_locks)
bpy.types.register(OBJECT_PT_relations)
bpy.types.register(OBJECT_PT_groups)
bpy.types.register(OBJECT_PT_display)
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 8dbd2721fb9..e5d0c4274b3 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -103,6 +103,9 @@ void armature_mat_pose_to_bone(struct bPoseChannel *pchan, float inmat[][4], flo
void armature_loc_pose_to_bone(struct bPoseChannel *pchan, float *inloc, float *outloc);
void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4]);
+/* Rotation Mode Conversions - Used for PoseChannels + Objects... */
+void BKE_rotMode_change_values(float quat[4], float eul[3], short oldMode, short newMode);
+
/* B-Bone support */
typedef struct Mat4 {
float mat[4][4];
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index b2368451414..6220835a620 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1279,6 +1279,65 @@ void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float
Mat4MulMat4(delta_mat, pose_mat, imat);
}
+/* **************** Rotation Mode Conversions ****************************** */
+/* Used for Objects and Pose Channels, since both can have multiple rotation representations */
+
+/* Called from RNA when rotation mode changes
+ * - the result should be that the rotations given in the provided pointers have had conversions
+ * applied (as appropriate), such that the rotation of the element hasn't 'visually' changed
+ *
+ * - as in SDNA data, quat is used to store quaternions AND axis-angle rotations...
+ */
+void BKE_rotMode_change_values (float quat[4], float eul[3], short oldMode, short newMode)
+{
+ /* check if any change - if so, need to convert data */
+ if (newMode > 0) { /* to euler */
+ if (oldMode == ROT_MODE_AXISANGLE) {
+ /* axis-angle to euler */
+ AxisAngleToEulO(&quat[1], quat[0], eul, newMode);
+ }
+ else if (oldMode == ROT_MODE_QUAT) {
+ /* quat to euler */
+ QuatToEulO(quat, eul, newMode);
+ }
+ /* else { no conversion needed } */
+ }
+ else if (newMode == ROT_MODE_QUAT) { /* to quat */
+ if (oldMode == ROT_MODE_AXISANGLE) {
+ /* axis angle to quat */
+ float q[4];
+
+ /* copy to temp var first, since quats and axis-angle are stored in same place */
+ QuatCopy(q, quat);
+ AxisAngleToQuat(q, &quat[1], quat[0]);
+ }
+ else if (oldMode > 0) {
+ /* euler to quat */
+ EulOToQuat(eul, oldMode, quat);
+ }
+ /* else { no conversion needed } */
+ }
+ else { /* to axis-angle */
+ if (oldMode > 0) {
+ /* euler to axis angle */
+ EulOToAxisAngle(eul, oldMode, &quat[1], &quat[0]);
+ }
+ else if (oldMode == ROT_MODE_QUAT) {
+ /* quat to axis angle */
+ float q[4];
+
+ /* copy to temp var first, since quats and axis-angle are stored in same place */
+ QuatCopy(q, quat);
+ QuatToAxisAngle(q, &quat[1], &quat[0]);
+ }
+
+ /* when converting to axis-angle, we need a special exception for the case when there is no axis */
+ if (IS_EQ(quat[1], quat[2]) && IS_EQ(quat[2], quat[3])) {
+ /* for now, rotate around y-axis then (so that it simply becomes the roll) */
+ quat[2]= 1.0f;
+ }
+ }
+}
/* **************** The new & simple (but OK!) armature evaluation ********* */
@@ -1591,7 +1650,7 @@ void chan_calc_mat(bPoseChannel *chan)
/* euler rotations (will cause gimble lock, but this can be alleviated a bit with rotation orders) */
EulOToMat3(chan->eul, chan->rotmode, rmat);
}
- else if (chan->rotmode == PCHAN_ROT_AXISANGLE) {
+ else if (chan->rotmode == ROT_MODE_AXISANGLE) {
/* axis-angle - stored in quaternion data, but not really that great for 3D-changing orientations */
AxisAngleToMat3(&chan->quat[1], chan->quat[0], rmat);
}
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 4de6b53d26a..8846fe77809 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -692,9 +692,11 @@ static void default_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstrain
}\
else if (ELEM(ct->tar->type, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) { \
ct->type = CONSTRAINT_OBTYPE_VERT; \
+ ct->rotOrder = EULER_ORDER_DEFAULT; \
} \
else {\
ct->type = CONSTRAINT_OBTYPE_OBJECT; \
+ ct->rotOrder= ct->tar->rotmode; \
} \
} \
\
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index dd7904b4782..811a2658ae3 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -213,17 +213,17 @@ static char *ob_adrcodes_to_paths (int adrcode, int *array_index)
*array_index= 2; return "delta_location";
case OB_ROT_X:
- *array_index= 0; return "rotation";
+ *array_index= 0; return "rotation_euler";
case OB_ROT_Y:
- *array_index= 1; return "rotation";
+ *array_index= 1; return "rotation_euler";
case OB_ROT_Z:
- *array_index= 2; return "rotation";
+ *array_index= 2; return "rotation_euler";
case OB_DROT_X:
- *array_index= 0; return "delta_rotation";
+ *array_index= 0; return "delta_rotation_euler";
case OB_DROT_Y:
- *array_index= 1; return "delta_rotation";
+ *array_index= 1; return "delta_rotation_euler";
case OB_DROT_Z:
- *array_index= 2; return "delta_rotation";
+ *array_index= 2; return "delta_rotation_euler";
case OB_SIZE_X:
*array_index= 0; return "scale";
@@ -281,23 +281,23 @@ static char *pchan_adrcodes_to_paths (int adrcode, int *array_index)
/* result depends on adrcode */
switch (adrcode) {
case AC_QUAT_W:
- *array_index= 0; return "rotation";
+ *array_index= 0; return "rotation_quaternion";
case AC_QUAT_X:
- *array_index= 1; return "rotation";
+ *array_index= 1; return "rotation_quaternion";
case AC_QUAT_Y:
- *array_index= 2; return "rotation";
+ *array_index= 2; return "rotation_quaternion";
case AC_QUAT_Z:
- *array_index= 3; return "rotation";
+ *array_index= 3; return "rotation_quaternion";
case AC_EUL_X:
- *array_index= 0; return "euler_rotation";
+ *array_index= 0; return "rotation_euler";
case AC_EUL_Y:
- *array_index= 1; return "euler_rotation";
+ *array_index= 1; return "rotation_euler";
case AC_EUL_Z:
- *array_index= 2; return "euler_rotation";
+ *array_index= 2; return "rotation_euler";
case -1: /* special case for euler-rotations used by old drivers */
- *array_index= 0; return "euler_rotation";
+ *array_index= 0; return "rotation_euler";
case AC_LOC_X:
*array_index= 0; return "location";
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index c98e2d5970b..7e2ec106062 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -127,8 +127,8 @@ void clear_workob(Object *workob)
{
memset(workob, 0, sizeof(Object));
- workob->size[0]= workob->size[1]= workob->size[2]= 1.0;
-
+ workob->size[0]= workob->size[1]= workob->size[2]= 1.0f;
+ workob->rotmode= ROT_MODE_EUL;
}
void copy_baseflags(struct Scene *scene)
@@ -1038,6 +1038,11 @@ Object *add_object(struct Scene *scene, int type)
ob->data= add_obdata_from_type(type);
ob->lay= scene->lay;
+
+ /* objects should default to having Euler XYZ rotations,
+ * but rotations default to quaternions
+ */
+ ob->rotmode= ROT_MODE_EUL;
base= scene_add_base(scene, ob);
scene_select_base(scene, base);
@@ -1582,12 +1587,34 @@ void object_scale_to_mat3(Object *ob, float mat[][3])
// TODO: this should take rotation orders into account later...
void object_rot_to_mat3(Object *ob, float mat[][3])
{
- float vec[3];
+ float rmat[3][3], dmat[3][3];
+
+ /* initialise the delta-rotation matrix, which will get (pre)multiplied
+ * with the rotation matrix to yield the appropriate rotation
+ */
+ Mat3One(dmat);
+
+ /* rotations may either be quats, eulers (with various rotation orders), or axis-angle */
+ if (ob->rotmode > 0) {
+ /* euler rotations (will cause gimble lock, but this can be alleviated a bit with rotation orders) */
+ EulOToMat3(ob->rot, ob->rotmode, rmat);
+ EulOToMat3(ob->drot, ob->rotmode, dmat);
+ }
+ else if (ob->rotmode == ROT_MODE_AXISANGLE) {
+ /* axis-angle - stored in quaternion data, but not really that great for 3D-changing orientations */
+ AxisAngleToMat3(&ob->quat[1], ob->quat[0], rmat);
+ AxisAngleToMat3(&ob->dquat[1], ob->dquat[0], dmat);
+ }
+ else {
+ /* quats are normalised before use to eliminate scaling issues */
+ NormalQuat(ob->quat);
+ QuatToMat3(ob->quat, rmat);
+ QuatToMat3(ob->dquat, dmat);
+ }
- vec[0]= ob->rot[0]+ob->drot[0];
- vec[1]= ob->rot[1]+ob->drot[1];
- vec[2]= ob->rot[2]+ob->drot[2];
- EulToMat3(vec, mat);
+ /* combine these rotations */
+ // XXX is this correct? if errors, change the order of multiplication...
+ Mat3MulMat3(mat, dmat, rmat);
}
void object_to_mat3(Object *ob, float mat[][3]) /* no parent */
@@ -1600,14 +1627,7 @@ void object_to_mat3(Object *ob, float mat[][3]) /* no parent */
object_scale_to_mat3(ob, smat);
/* rot */
- /* Quats arnt used yet */
- /*if(ob->transflag & OB_QUAT) {
- QuatMul(q1, ob->quat, ob->dquat);
- QuatToMat3(q1, rmat);
- }
- else {*/
- object_rot_to_mat3(ob, rmat);
- /*}*/
+ object_rot_to_mat3(ob, rmat);
Mat3MulMat3(mat, rmat, smat);
}
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h
index 793dab12b83..1d275e70a17 100644
--- a/source/blender/blenlib/BLI_arithb.h
+++ b/source/blender/blenlib/BLI_arithb.h
@@ -178,7 +178,7 @@ float power_of_2(float val);
*/
/* Defines for rotation orders
- * WARNING: must match the ePchan_RotMode in DNA_action_types.h
+ * WARNING: must match the eRotationModes in DNA_action_types.h
* order matters - types are saved to file!
*/
typedef enum eEulerRotationOrders {
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 204176f64c3..114ec9095b1 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -9709,8 +9709,12 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
sce->unit.scale_length= 1.0f;
for(ob = main->object.first; ob; ob = ob->id.next) {
+ /* fluid-sim stuff */
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
if (fluidmd) fluidmd->fss->fmd = fluidmd;
+
+ /* rotation modes were added, but old objects would now default to being 'quaternion based' */
+ ob->rotmode= ROT_MODE_EUL;
}
for(sce= main->scene.first; sce; sce= sce->id.next)
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index e3e72a532e2..10d45d53761 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -643,14 +643,14 @@ static float visualkey_get_value (PointerRNA *ptr, PropertyRNA *prop, int array_
else if (pchan->bone->parent == NULL)
return tmat[3][array_index];
}
- else if (strstr(identifier, "euler_rotation")) {
+ else if (strstr(identifier, "rotation_euler")) {
float eul[3];
/* euler-rotation test before standard rotation, as standard rotation does quats */
Mat4ToEulO(tmat, eul, pchan->rotmode);
return eul[array_index];
}
- else if (strstr(identifier, "rotation")) {
+ else if (strstr(identifier, "rotation_quaternion")) {
float trimat[3][3], quat[4];
Mat3CpyMat4(trimat, tmat);
@@ -658,6 +658,7 @@ static float visualkey_get_value (PointerRNA *ptr, PropertyRNA *prop, int array_
return quat[array_index];
}
+ // TODO: axis-angle...
}
/* as the function hasn't returned yet, read value from system in the default way */
diff --git a/source/blender/editors/animation/keyingsets.c b/source/blender/editors/animation/keyingsets.c
index 60efcce4e73..81259ae7ced 100644
--- a/source/blender/editors/animation/keyingsets.c
+++ b/source/blender/editors/animation/keyingsets.c
@@ -770,7 +770,7 @@ static bBuiltinKeyingSet def_builtin_keyingsets_v3d[] =
/* Keying Set - "Rotation" ---------- */
BI_KS_DEFINE_BEGIN("Rotation", 0)
BI_KS_PATHS_BEGIN(1)
- BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN|KSP_TEMPLATE_PCHAN_ROT, "rotation", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
+ BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN|KSP_TEMPLATE_ROT, "rotation", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
BI_KS_PATHS_END
BI_KS_DEFINE_END,
@@ -786,7 +786,7 @@ static bBuiltinKeyingSet def_builtin_keyingsets_v3d[] =
BI_KS_DEFINE_BEGIN("LocRot", 0)
BI_KS_PATHS_BEGIN(2)
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN, "location", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM),
- BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN|KSP_TEMPLATE_PCHAN_ROT, "rotation", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
+ BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN|KSP_TEMPLATE_ROT, "rotation", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
BI_KS_PATHS_END
BI_KS_DEFINE_END,
@@ -794,7 +794,7 @@ static bBuiltinKeyingSet def_builtin_keyingsets_v3d[] =
BI_KS_DEFINE_BEGIN("LocRotScale", 0)
BI_KS_PATHS_BEGIN(3)
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN, "location", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM),
- BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN|KSP_TEMPLATE_PCHAN_ROT, "rotation", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM),
+ BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN|KSP_TEMPLATE_ROT, "rotation", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM),
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN, "scale", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
BI_KS_PATHS_END
BI_KS_DEFINE_END,
@@ -810,7 +810,7 @@ static bBuiltinKeyingSet def_builtin_keyingsets_v3d[] =
/* Keying Set - "Rotation" ---------- */
BI_KS_DEFINE_BEGIN("VisualRot", INSERTKEY_MATRIX)
BI_KS_PATHS_BEGIN(1)
- BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN|KSP_TEMPLATE_PCHAN_ROT, "rotation", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
+ BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN|KSP_TEMPLATE_ROT, "rotation", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
BI_KS_PATHS_END
BI_KS_DEFINE_END,
@@ -818,7 +818,7 @@ static bBuiltinKeyingSet def_builtin_keyingsets_v3d[] =
BI_KS_DEFINE_BEGIN("VisualLocRot", INSERTKEY_MATRIX)
BI_KS_PATHS_BEGIN(2)
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN, "location", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM),
- BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN|KSP_TEMPLATE_PCHAN_ROT, "rotation", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
+ BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN|KSP_TEMPLATE_ROT, "rotation", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
BI_KS_PATHS_END
BI_KS_DEFINE_END
};
@@ -1145,7 +1145,12 @@ int modify_keyframes (bContext *C, ListBase *dsources, bAction *act, KeyingSet *
int arraylen, i;
/* set initial group name */
- groupname= (cks->id) ? cks->id->name+2 : NULL;
+ if (cks->id == NULL) {
+ printf("ERROR: Skipping 'Common-Key' Source. No valid ID present.\n");
+ continue;
+ }
+ else
+ groupname= cks->id->name+2;
/* construct the path */
// FIXME: this currently only works with a few hardcoded cases
@@ -1173,14 +1178,24 @@ int modify_keyframes (bContext *C, ListBase *dsources, bAction *act, KeyingSet *
BLI_dynstr_append(pathds, ".");
/* apply some further templates? */
- if ((ksp->templates & KSP_TEMPLATE_PCHAN_ROT) && (cks->pchan)) {
- /* if this path is exactly "rotation", and the rotation mode is set to eulers,
- * use "euler_rotation" instead so that rotations will be keyed correctly
+ if (ksp->templates & KSP_TEMPLATE_ROT) {
+ /* for builtin Keying Sets, this template makes the best fitting path for the
+ * current rotation mode of the Object / PoseChannel to be used
*/
- if (strcmp(ksp->rna_path, "rotation")==0 && (cks->pchan->rotmode > 0))
- BLI_dynstr_append(pathds, "euler_rotation");
- else
- BLI_dynstr_append(pathds, ksp->rna_path);
+ if (strcmp(ksp->rna_path, "rotation")==0) {
+ /* get rotation mode */
+ short rotmode= (cks->pchan)? (cks->pchan->rotmode) :
+ (GS(cks->id->name)==ID_OB)? ( ((Object *)cks->id)->rotmode ) :
+ (0);
+
+ /* determine path to build */
+ if (rotmode == ROT_MODE_QUAT)
+ BLI_dynstr_append(pathds, "rotation_quaternion");
+ else if (rotmode == ROT_MODE_AXISANGLE)
+ BLI_dynstr_append(pathds, "rotation_axis_angle");
+ else
+ BLI_dynstr_append(pathds, "rotation_euler");
+ }
}
else {
/* just directly use the path */
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 5f8c503e854..402715dbb02 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -4862,7 +4862,7 @@ static int pose_clear_rot_exec(bContext *C, wmOperator *op)
if (pchan->protectflag & OB_LOCK_ROT4D) {
/* perform clamping on a component by component basis */
if ((pchan->protectflag & OB_LOCK_ROTW) == 0)
- pchan->quat[0]= (pchan->rotmode == PCHAN_ROT_AXISANGLE) ? 0.0f : 1.0f;
+ pchan->quat[0]= (pchan->rotmode == ROT_MODE_AXISANGLE) ? 0.0f : 1.0f;
if ((pchan->protectflag & OB_LOCK_ROTX) == 0)
pchan->quat[1]= 0.0f;
if ((pchan->protectflag & OB_LOCK_ROTY) == 0)
@@ -4874,11 +4874,11 @@ static int pose_clear_rot_exec(bContext *C, wmOperator *op)
/* perform clamping using euler form (3-components) */
float eul[3], oldeul[3], quat1[4];
- if (pchan->rotmode == PCHAN_ROT_QUAT) {
+ if (pchan->rotmode == ROT_MODE_QUAT) {
QUATCOPY(quat1, pchan->quat);
QuatToEul(pchan->quat, oldeul);
}
- else if (pchan->rotmode == PCHAN_ROT_AXISANGLE) {
+ else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
AxisAngleToEulO(&pchan->quat[1], pchan->quat[0], oldeul, EULER_ORDER_DEFAULT);
}
else {
@@ -4894,14 +4894,14 @@ static int pose_clear_rot_exec(bContext *C, wmOperator *op)
if (pchan->protectflag & OB_LOCK_ROTZ)
eul[2]= oldeul[2];
- if (pchan->rotmode == PCHAN_ROT_QUAT) {
+ if (pchan->rotmode == ROT_MODE_QUAT) {
EulToQuat(eul, pchan->quat);
/* quaternions flip w sign to accumulate rotations correctly */
if ((quat1[0]<0.0f && pchan->quat[0]>0.0f) || (quat1[0]>0.0f && pchan->quat[0]<0.0f)) {
QuatMulf(pchan->quat, -1.0f);
}
}
- else if (pchan->rotmode == PCHAN_ROT_AXISANGLE) {
+ else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
AxisAngleToEulO(&pchan->quat[1], pchan->quat[0], oldeul, EULER_ORDER_DEFAULT);
}
else {
@@ -4910,11 +4910,11 @@ static int pose_clear_rot_exec(bContext *C, wmOperator *op)
}
}
else {
- if (pchan->rotmode == PCHAN_ROT_QUAT) {
+ if (pchan->rotmode == ROT_MODE_QUAT) {
pchan->quat[1]=pchan->quat[2]=pchan->quat[3]= 0.0f;
pchan->quat[0]= 1.0f;
}
- else if (pchan->rotmode == PCHAN_ROT_AXISANGLE) {
+ else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
/* by default, make rotation of 0 radians around y-axis (roll) */
pchan->quat[0]=pchan->quat[1]=pchan->quat[3]= 0.0f;
pchan->quat[2]= 1.0f;
diff --git a/source/blender/editors/armature/poseSlide.c b/source/blender/editors/armature/poseSlide.c
index 7c63954767f..c73208c54c2 100644
--- a/source/blender/editors/armature/poseSlide.c
+++ b/source/blender/editors/armature/poseSlide.c
@@ -523,9 +523,9 @@ static void pose_slide_apply (bContext *C, wmOperator *op, tPoseSlideOp *pso)
/* everything depends on the rotation mode */
if (pchan->rotmode > 0) {
/* eulers - so calculate these for the 'eul' vector, and use euler_rotation curves */
- pose_slide_apply_vec3(pso, pfl, pchan->eul, "euler_rotation");
+ pose_slide_apply_vec3(pso, pfl, pchan->eul, "rotation_euler");
}
- else if (pchan->rotmode == PCHAN_ROT_AXISANGLE) {
+ else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
// TODO: need to figure out how to do this!
}
else {
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index f40476f6f59..d4b7aa149df 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -814,14 +814,14 @@ void pose_copy_menu(Scene *scene)
armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat);
- if (pchan->rotmode == PCHAN_ROT_AXISANGLE) {
+ if (pchan->rotmode == ROT_MODE_AXISANGLE) {
float tmp_quat[4];
/* need to convert to quat first (in temp var)... */
Mat4ToQuat(delta_mat, tmp_quat);
QuatToAxisAngle(tmp_quat, &pchan->quat[1], &pchan->quat[0]);
}
- else if (pchan->rotmode == PCHAN_ROT_QUAT)
+ else if (pchan->rotmode == ROT_MODE_QUAT)
Mat4ToQuat(delta_mat, pchan->quat);
else
Mat4ToEulO(delta_mat, pchan->eul, pchan->rotmode);
@@ -1023,12 +1023,12 @@ static int pose_paste_exec (bContext *C, wmOperator *op)
}
else if (pchan->rotmode > 0) {
/* quat/axis-angle to euler */
- if (chan->rotmode == PCHAN_ROT_AXISANGLE)
+ if (chan->rotmode == ROT_MODE_AXISANGLE)
AxisAngleToEulO(&chan->quat[1], chan->quat[0], pchan->eul, pchan->rotmode);
else
QuatToEulO(chan->quat, pchan->eul, pchan->rotmode);
}
- else if (pchan->rotmode == PCHAN_ROT_AXISANGLE) {
+ else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
/* quat/euler to axis angle */
if (chan->rotmode > 0)
EulOToAxisAngle(chan->eul, chan->rotmode, &pchan->quat[1], &pchan->quat[0]);
@@ -1052,7 +1052,7 @@ static int pose_paste_exec (bContext *C, wmOperator *op)
pchan->eul[1] *= -1;
pchan->eul[2] *= -1;
}
- else if (pchan->rotmode == PCHAN_ROT_AXISANGLE) {
+ else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
float eul[3];
AxisAngleToEulO(&pchan->quat[1], pchan->quat[0], eul, EULER_ORDER_DEFAULT);
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index 2b207f2f27c..cd0d97eed44 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -27,6 +27,7 @@
#include <stdlib.h>
+#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_key_types.h"
@@ -115,13 +116,72 @@ static int object_rotation_clear_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
if(!(ob->mode & OB_MODE_WEIGHT_PAINT)) {
- /* eulers can only get cleared if they are not protected */
- if((ob->protectflag & OB_LOCK_ROTX)==0)
- ob->rot[0]= ob->drot[0]= 0.0f;
- if((ob->protectflag & OB_LOCK_ROTY)==0)
- ob->rot[1]= ob->drot[1]= 0.0f;
- if((ob->protectflag & OB_LOCK_ROTZ)==0)
- ob->rot[2]= ob->drot[2]= 0.0f;
+ if (ob->protectflag & (OB_LOCK_ROTX|OB_LOCK_ROTY|OB_LOCK_ROTZ|OB_LOCK_ROTW)) {
+ /* check if convert to eulers for locking... */
+ if (ob->protectflag & OB_LOCK_ROT4D) {
+ /* perform clamping on a component by component basis */
+ if ((ob->protectflag & OB_LOCK_ROTW) == 0)
+ ob->quat[0]= (ob->rotmode == ROT_MODE_AXISANGLE) ? 0.0f : 1.0f;
+ if ((ob->protectflag & OB_LOCK_ROTX) == 0)
+ ob->quat[1]= 0.0f;
+ if ((ob->protectflag & OB_LOCK_ROTY) == 0)
+ ob->quat[2]= 0.0f;
+ if ((ob->protectflag & OB_LOCK_ROTZ) == 0)
+ ob->quat[3]= 0.0f;
+ }
+ else {
+ /* perform clamping using euler form (3-components) */
+ float eul[3], oldeul[3], quat1[4];
+
+ if (ob->rotmode == ROT_MODE_QUAT) {
+ QUATCOPY(quat1, ob->quat);
+ QuatToEul(ob->quat, oldeul);
+ }
+ else if (ob->rotmode == ROT_MODE_AXISANGLE) {
+ AxisAngleToEulO(&ob->quat[1], ob->quat[0], oldeul, EULER_ORDER_DEFAULT);
+ }
+ else {
+ VECCOPY(oldeul, ob->rot);
+ }
+
+ eul[0]= eul[1]= eul[2]= 0.0f;
+
+ if (ob->protectflag & OB_LOCK_ROTX)
+ eul[0]= oldeul[0];
+ if (ob->protectflag & OB_LOCK_ROTY)
+ eul[1]= oldeul[1];
+ if (ob->protectflag & OB_LOCK_ROTZ)
+ eul[2]= oldeul[2];
+
+ if (ob->rotmode == ROT_MODE_QUAT) {
+ EulToQuat(eul, ob->quat);
+ /* quaternions flip w sign to accumulate rotations correctly */
+ if ((quat1[0]<0.0f && ob->quat[0]>0.0f) || (quat1[0]>0.0f && ob->quat[0]<0.0f)) {
+ QuatMulf(ob->quat, -1.0f);
+ }
+ }
+ else if (ob->rotmode == ROT_MODE_AXISANGLE) {
+ AxisAngleToEulO(&ob->quat[1], ob->quat[0], oldeul, EULER_ORDER_DEFAULT);
+ }
+ else {
+ VECCOPY(ob->rot, eul);
+ }
+ }
+ }
+ else {
+ if (ob->rotmode == ROT_MODE_QUAT) {
+ ob->quat[1]=ob->quat[2]=ob->quat[3]= 0.0f;
+ ob->quat[0]= 1.0f;
+ }
+ else if (ob->rotmode == ROT_MODE_AXISANGLE) {
+ /* by default, make rotation of 0 radians around y-axis (roll) */
+ ob->quat[0]=ob->quat[1]=ob->quat[3]= 0.0f;
+ ob->quat[2]= 1.0f;
+ }
+ else {
+ ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0f;
+ }
+ }
}
ob->recalc |= OB_RECALC_OB;
}
diff --git a/source/blender/editors/space_graph/graph_edit.c b/source/blender/editors/space_graph/graph_edit.c
index 8c739d68cea..3e0f9760773 100644
--- a/source/blender/editors/space_graph/graph_edit.c
+++ b/source/blender/editors/space_graph/graph_edit.c
@@ -1335,7 +1335,7 @@ static int graphkeys_euler_filter_exec (bContext *C, wmOperator *op)
if (ELEM(0, fcu->rna_path, strstr(fcu->rna_path, "rotation")))
continue;
if (strstr(fcu->rna_path, "pose.pose_channels")) {
- if (strstr(fcu->rna_path, "euler_rotation") == 0)
+ if (strstr(fcu->rna_path, "rotation_euler") == 0)
continue;
}
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 89d07fbbfea..496db8c00f8 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -517,13 +517,13 @@ static void v3d_posearmature_buts(uiBlock *block, View3D *v3d, Object *ob, float
return;
}
- if (pchan->rotmode == PCHAN_ROT_AXISANGLE) {
+ if (pchan->rotmode == ROT_MODE_AXISANGLE) {
float quat[4];
/* convert to euler, passing through quats... */
AxisAngleToQuat(quat, &pchan->quat[1], pchan->quat[0]);
QuatToEul(quat, tfp->ob_eul);
}
- else if (pchan->rotmode == PCHAN_ROT_QUAT)
+ else if (pchan->rotmode == ROT_MODE_QUAT)
QuatToEul(pchan->quat, tfp->ob_eul);
else
VecCopyf(tfp->ob_eul, pchan->eul);
@@ -866,13 +866,13 @@ static void do_view3d_region_buttons(bContext *C, void *arg, int event)
eul[1]= M_PI*tfp->ob_eul[1]/180.0;
eul[2]= M_PI*tfp->ob_eul[2]/180.0;
- if (pchan->rotmode == PCHAN_ROT_AXISANGLE) {
+ if (pchan->rotmode == ROT_MODE_AXISANGLE) {
float quat[4];
/* convert to axis-angle, passing through quats */
EulToQuat(eul, quat);
QuatToAxisAngle(quat, &pchan->quat[1], &pchan->quat[0]);
}
- else if (pchan->rotmode == PCHAN_ROT_QUAT)
+ else if (pchan->rotmode == ROT_MODE_QUAT)
EulToQuat(eul, pchan->quat);
else
VecCopyf(pchan->eul, eul);
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index bc529486085..84e42294946 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1716,38 +1716,30 @@ static void constraintTransLim(TransInfo *t, TransData *td)
bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_LOCLIMIT);
bConstraintOb cob;
bConstraint *con;
-
+
/* Make a temporary bConstraintOb for using these limit constraints
* - they only care that cob->matrix is correctly set ;-)
* - current space should be local
*/
memset(&cob, 0, sizeof(bConstraintOb));
Mat4One(cob.matrix);
- if (td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- cob.matrix[3][0]= tdi->locx[0];
- cob.matrix[3][1]= tdi->locy[0];
- cob.matrix[3][2]= tdi->locz[0];
- }
- else {
- VECCOPY(cob.matrix[3], td->loc);
- }
-
+ VECCOPY(cob.matrix[3], td->loc);
+
/* Evaluate valid constraints */
for (con= td->con; con; con= con->next) {
float tmat[4][4];
-
+
/* only consider constraint if enabled */
if (con->flag & CONSTRAINT_DISABLE) continue;
if (con->enforce == 0.0f) continue;
-
+
/* only use it if it's tagged for this purpose (and the right type) */
if (con->type == CONSTRAINT_TYPE_LOCLIMIT) {
bLocLimitConstraint *data= con->data;
-
+
if ((data->flag2 & LIMIT_TRANSFORM)==0)
continue;
-
+
/* do space conversions */
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
/* just multiply by td->mtx (this should be ok) */
@@ -1758,10 +1750,10 @@ static void constraintTransLim(TransInfo *t, TransData *td)
/* skip... incompatable spacetype */
continue;
}
-
+
/* do constraint */
cti->evaluate_constraint(con, &cob, NULL);
-
+
/* convert spaces again */
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
/* just multiply by td->mtx (this should be ok) */
@@ -1770,17 +1762,9 @@ static void constraintTransLim(TransInfo *t, TransData *td)
}
}
}
-
+
/* copy results from cob->matrix */
- if (td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- tdi->locx[0]= cob.matrix[3][0];
- tdi->locy[0]= cob.matrix[3][1];
- tdi->locz[0]= cob.matrix[3][2];
- }
- else {
- VECCOPY(td->loc, cob.matrix[3]);
- }
+ VECCOPY(td->loc, cob.matrix[3]);
}
}
@@ -1796,25 +1780,14 @@ static void constraintRotLim(TransInfo *t, TransData *td)
* - current space should be local
*/
memset(&cob, 0, sizeof(bConstraintOb));
- if (td->flag & TD_USEQUAT) {
+ if (td->rotOrder == ROT_MODE_QUAT) {
/* quats */
if (td->ext)
QuatToMat4(td->ext->quat, cob.matrix);
else
return;
}
- else if (td->tdi) { // XXX depreceated
- /* ipo-keys eulers */
- TransDataIpokey *tdi= td->tdi;
- float eul[3];
-
- eul[0]= tdi->rotx[0];
- eul[1]= tdi->roty[0];
- eul[2]= tdi->rotz[0];
-
- EulOToMat4(eul, td->rotOrder, cob.matrix);
- }
- else if (td->rotOrder == PCHAN_ROT_AXISANGLE) {
+ else if (td->rotOrder == ROT_MODE_AXISANGLE) {
/* axis angle */
if (td->ext)
AxisAngleToMat4(&td->ext->quat[1], td->ext->quat[0], cob.matrix);
@@ -1868,22 +1841,11 @@ static void constraintRotLim(TransInfo *t, TransData *td)
}
/* copy results from cob->matrix */
- if (td->flag & TD_USEQUAT) {
+ if (td->rotOrder == ROT_MODE_QUAT) {
/* quats */
Mat4ToQuat(cob.matrix, td->ext->quat);
}
- else if (td->tdi) {
- /* ipo-keys eulers */
- TransDataIpokey *tdi= td->tdi;
- float eul[3];
-
- Mat4ToEulO(cob.matrix, eul, td->rotOrder);
-
- tdi->rotx[0]= eul[0];
- tdi->roty[0]= eul[1];
- tdi->rotz[0]= eul[2];
- }
- else if (td->rotOrder == PCHAN_ROT_AXISANGLE) {
+ else if (td->rotOrder == ROT_MODE_AXISANGLE) {
/* axis angle */
Mat4ToAxisAngle(cob.matrix, &td->ext->quat[1], &td->ext->quat[0]);
}
@@ -1900,22 +1862,13 @@ static void constraintSizeLim(TransInfo *t, TransData *td)
bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_SIZELIMIT);
bConstraintOb cob;
bConstraint *con;
-
+
/* Make a temporary bConstraintOb for using these limit constraints
* - they only care that cob->matrix is correctly set ;-)
* - current space should be local
*/
memset(&cob, 0, sizeof(bConstraintOb));
- if (td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- float size[3];
-
- size[0]= tdi->sizex[0];
- size[1]= tdi->sizey[0];
- size[2]= tdi->sizez[0];
- SizeToMat4(size, cob.matrix);
- }
- else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
+ if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
/* scale val and reset size */
return; // TODO: fix this case
}
@@ -1923,25 +1876,25 @@ static void constraintSizeLim(TransInfo *t, TransData *td)
/* Reset val if SINGLESIZE but using a constraint */
if (td->flag & TD_SINGLESIZE)
return;
-
+
SizeToMat4(td->ext->size, cob.matrix);
}
-
+
/* Evaluate valid constraints */
for (con= td->con; con; con= con->next) {
/* only consider constraint if enabled */
if (con->flag & CONSTRAINT_DISABLE) continue;
if (con->enforce == 0.0f) continue;
-
+
/* we're only interested in Limit-Scale constraints */
if (con->type == CONSTRAINT_TYPE_SIZELIMIT) {
bSizeLimitConstraint *data= con->data;
float tmat[4][4];
-
+
/* only use it if it's tagged for this purpose */
if ((data->flag2 & LIMIT_TRANSFORM)==0)
continue;
-
+
/* do space conversions */
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
/* just multiply by td->mtx (this should be ok) */
@@ -1952,10 +1905,10 @@ static void constraintSizeLim(TransInfo *t, TransData *td)
/* skip... incompatable spacetype */
continue;
}
-
+
/* do constraint */
cti->evaluate_constraint(con, &cob, NULL);
-
+
/* convert spaces again */
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
/* just multiply by td->mtx (this should be ok) */
@@ -1964,19 +1917,9 @@ static void constraintSizeLim(TransInfo *t, TransData *td)
}
}
}
-
+
/* copy results from cob->matrix */
- if (td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- float size[3];
-
- Mat4ToSize(cob.matrix, size);
-
- tdi->sizex[0]= size[0];
- tdi->sizey[0]= size[1];
- tdi->sizez[0]= size[2];
- }
- else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
+ if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
/* scale val and reset size */
return; // TODO: fix this case
}
@@ -1984,7 +1927,7 @@ static void constraintSizeLim(TransInfo *t, TransData *td)
/* Reset val if SINGLESIZE but using a constraint */
if (td->flag & TD_SINGLESIZE)
return;
-
+
Mat4ToSize(cob.matrix, td->ext->size);
}
}
@@ -1996,21 +1939,21 @@ void initWarp(TransInfo *t)
{
float max[3], min[3];
int i;
-
+
t->mode = TFM_WARP;
t->transform = Warp;
t->handleEvent = handleEventWarp;
-
+
initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_RATIO);
-
+
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
t->snap[1] = 5.0f;
t->snap[2] = 1.0f;
-
+
t->flag |= T_NO_CONSTRAINT;
-
+
/* we need min/max in view space */
for(i = 0; i < t->total; i++) {
float center[3];
@@ -2025,7 +1968,7 @@ void initWarp(TransInfo *t)
VECCOPY(min, center);
}
}
-
+
t->center[0]= (min[0]+max[0])/2.0f;
t->center[1]= (min[1]+max[1])/2.0f;
t->center[2]= (min[2]+max[2])/2.0f;
@@ -2037,7 +1980,7 @@ void initWarp(TransInfo *t)
int handleEventWarp(TransInfo *t, wmEvent *event)
{
int status = 0;
-
+
if (event->type == MIDDLEMOUSE && event->val==KM_PRESS)
{
// Use customData pointer to signal warp direction
@@ -2045,10 +1988,10 @@ int handleEventWarp(TransInfo *t, wmEvent *event)
t->customData = (void*)1;
else
t->customData = 0;
-
+
status = 1;
}
-
+
return status;
}
@@ -2058,7 +2001,7 @@ int Warp(TransInfo *t, short mval[2])
float vec[3], circumfac, dist, phi0, co, si, *curs, cursor[3], gcursor[3];
int i;
char str[50];
-
+
curs= give_cursor(t->scene, t->view);
/*
* gcursor is the one used for helpline.
@@ -2079,73 +2022,73 @@ int Warp(TransInfo *t, short mval[2])
}
Mat4MulVecfl(t->viewmat, cursor);
VecSubf(cursor, cursor, t->viewmat[3]);
-
+
/* amount of degrees for warp */
circumfac = 360.0f * t->values[0];
-
+
if (t->customData) /* non-null value indicates reversed input */
{
circumfac *= -1;
}
-
+
snapGrid(t, &circumfac);
applyNumInput(&t->num, &circumfac);
-
+
/* header print for NumInput */
if (hasNumInput(&t->num)) {
char c[20];
-
+
outputNumInput(&(t->num), c);
-
+
sprintf(str, "Warp: %s", c);
}
else {
/* default header print */
sprintf(str, "Warp: %.3f", circumfac);
}
-
+
circumfac*= (float)(-M_PI/360.0);
-
+
for(i = 0; i < t->total; i++, td++) {
float loc[3];
if (td->flag & TD_NOACTION)
break;
-
+
if (td->flag & TD_SKIP)
continue;
-
+
/* translate point to center, rotate in such a way that outline==distance */
VECCOPY(vec, td->iloc);
Mat3MulVecfl(td->mtx, vec);
Mat4MulVecfl(t->viewmat, vec);
VecSubf(vec, vec, t->viewmat[3]);
-
+
dist= vec[0]-cursor[0];
-
+
/* t->val is X dimension projected boundbox */
phi0= (circumfac*dist/t->val);
-
+
vec[1]= (vec[1]-cursor[1]);
-
+
co= (float)cos(phi0);
si= (float)sin(phi0);
loc[0]= -si*vec[1]+cursor[0];
loc[1]= co*vec[1]+cursor[1];
loc[2]= vec[2];
-
+
Mat4MulVecfl(t->viewinv, loc);
VecSubf(loc, loc, t->viewinv[3]);
Mat3MulVecfl(td->smtx, loc);
-
+
VecSubf(loc, loc, td->iloc);
VecMulf(loc, td->factor);
VecAddf(td->loc, td->iloc, loc);
}
-
+
recalcData(t);
-
+
ED_area_headerprint(t->sa, str);
-
+
return 1;
}
@@ -2156,22 +2099,22 @@ void initShear(TransInfo *t)
t->mode = TFM_SHEAR;
t->transform = Shear;
t->handleEvent = handleEventShear;
-
+
initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE);
-
+
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
t->snap[1] = 0.1f;
t->snap[2] = t->snap[1] * 0.1f;
-
+
t->flag |= T_NO_CONSTRAINT;
}
int handleEventShear(TransInfo *t, wmEvent *event)
{
int status = 0;
-
+
if (event->type == MIDDLEMOUSE && event->val==KM_PRESS)
{
// Use customData pointer to signal Shear direction
@@ -2185,10 +2128,10 @@ int handleEventShear(TransInfo *t, wmEvent *event)
initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE);
t->customData = 0;
}
-
+
status = 1;
}
-
+
return status;
}
@@ -2201,47 +2144,47 @@ int Shear(TransInfo *t, short mval[2])
float value;
int i;
char str[50];
-
+
Mat3CpyMat4(persmat, t->viewmat);
Mat3Inv(persinv, persmat);
-
+
value = 0.05f * t->values[0];
-
+
snapGrid(t, &value);
-
+
applyNumInput(&t->num, &value);
-
+
/* header print for NumInput */
if (hasNumInput(&t->num)) {
char c[20];
-
+
outputNumInput(&(t->num), c);
-
+
sprintf(str, "Shear: %s %s", c, t->proptext);
}
else {
/* default header print */
sprintf(str, "Shear: %.3f %s", value, t->proptext);
}
-
+
Mat3One(smat);
-
+
// Custom data signals shear direction
if (t->customData == 0)
smat[1][0] = value;
else
smat[0][1] = value;
-
+
Mat3MulMat3(tmat, smat, persmat);
Mat3MulMat3(totmat, persinv, tmat);
-
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
-
+
if (td->flag & TD_SKIP)
continue;
-
+
if (t->obedit) {
float mat3[3][3];
Mat3MulMat3(mat3, totmat, td->mtx);
@@ -2251,19 +2194,19 @@ int Shear(TransInfo *t, short mval[2])
Mat3CpyMat3(tmat, totmat);
}
VecSubf(vec, td->center, t->center);
-
+
Mat3MulVecfl(tmat, vec);
-
+
VecAddf(vec, vec, t->center);
VecSubf(vec, vec, td->center);
-
+
VecMulf(vec, td->factor);
-
+
VecAddf(td->loc, td->iloc, vec);
}
-
+
recalcData(t);
-
+
ED_area_headerprint(t->sa, str);
return 1;
@@ -2275,9 +2218,9 @@ void initResize(TransInfo *t)
{
t->mode = TFM_RESIZE;
t->transform = Resize;
-
+
initMouseInputMode(t, &t->mouse, INPUT_SPRING_FLIP);
-
+
t->flag |= T_NULL_ONE;
t->num.flag |= NUM_NULL_ONE;
t->num.flag |= NUM_AFFECT_ALL;
@@ -2285,7 +2228,7 @@ void initResize(TransInfo *t)
t->flag |= T_NO_ZERO;
t->num.flag |= NUM_NO_ZERO;
}
-
+
t->idx_max = 2;
t->num.idx_max = 2;
t->snap[0] = 0.0f;
@@ -2303,7 +2246,7 @@ static void headerResize(TransInfo *t, float vec[3], char *str) {
sprintf(&tvec[20], "%.4f", vec[1]);
sprintf(&tvec[40], "%.4f", vec[2]);
}
-
+
if (t->con.mode & CON_APPLY) {
switch(t->num.idx_max) {
case 0:
@@ -2331,14 +2274,14 @@ static void headerResize(TransInfo *t, float vec[3], char *str) {
static void TransMat3ToSize( float mat[][3], float smat[][3], float *size)
{
float vec[3];
-
+
VecCopyf(vec, mat[0]);
size[0]= Normalize(vec);
VecCopyf(vec, mat[1]);
size[1]= Normalize(vec);
VecCopyf(vec, mat[2]);
size[2]= Normalize(vec);
-
+
/* first tried with dotproduct... but the sign flip is crucial */
if( VECSIGNFLIP(mat[0], smat[0]) ) size[0]= -size[0];
if( VECSIGNFLIP(mat[1], smat[1]) ) size[1]= -size[1];
@@ -2349,7 +2292,7 @@ static void TransMat3ToSize( float mat[][3], float smat[][3], float *size)
static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
float tmat[3][3], smat[3][3], center[3];
float vec[3];
-
+
if (t->flag & T_EDIT) {
Mat3MulMat3(smat, mat, td->mtx);
Mat3MulMat3(tmat, td->smtx, smat);
@@ -2357,18 +2300,18 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
else {
Mat3CpyMat3(tmat, mat);
}
-
+
if (t->con.applySize) {
t->con.applySize(t, td, tmat);
}
-
+
/* local constraint shouldn't alter center */
if (t->around == V3D_LOCAL) {
if (t->flag & T_OBJECT) {
VECCOPY(center, td->center);
}
else if (t->flag & T_EDIT) {
-
+
if(t->around==V3D_LOCAL && (t->settings->selectmode & SCE_SELECT_FACE)) {
VECCOPY(center, td->center);
}
@@ -2383,10 +2326,10 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
else {
VECCOPY(center, t->center);
}
-
+
if (td->ext) {
float fsize[3];
-
+
if (t->flag & (T_OBJECT|T_TEXTURE|T_POSE)) {
float obsizemat[3][3];
// Reorient the size mat to fit the oriented object.
@@ -2398,28 +2341,14 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
else {
Mat3ToSize(tmat, fsize);
}
-
+
protectedSizeBits(td->protectflag, fsize);
-
+
if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't resize objects itself
- /* handle ipokeys? */
- if(td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- /* calculate delta size (equal for size and dsize) */
-
- vec[0]= (tdi->oldsize[0])*(fsize[0] -1.0f) * td->factor;
- vec[1]= (tdi->oldsize[1])*(fsize[1] -1.0f) * td->factor;
- vec[2]= (tdi->oldsize[2])*(fsize[2] -1.0f) * td->factor;
-
- add_tdi_poin(tdi->sizex, tdi->oldsize, vec[0]);
- add_tdi_poin(tdi->sizey, tdi->oldsize+1, vec[1]);
- add_tdi_poin(tdi->sizez, tdi->oldsize+2, vec[2]);
-
- }
- else if((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)){
+ if((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)){
/* scale val and reset size */
*td->val = td->ival * fsize[0] * td->factor;
-
+
td->ext->size[0] = td->ext->isize[0];
td->ext->size[1] = td->ext->isize[1];
td->ext->size[2] = td->ext->isize[2];
@@ -2428,46 +2357,39 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
/* Reset val if SINGLESIZE but using a constraint */
if (td->flag & TD_SINGLESIZE)
*td->val = td->ival;
-
+
td->ext->size[0] = td->ext->isize[0] * (fsize[0]) * td->factor;
td->ext->size[1] = td->ext->isize[1] * (fsize[1]) * td->factor;
td->ext->size[2] = td->ext->isize[2] * (fsize[2]) * td->factor;
}
}
-
+
constraintSizeLim(t, td);
}
-
+
/* For individual element center, Editmode need to use iloc */
if (t->flag & T_POINTS)
VecSubf(vec, td->iloc, center);
else
VecSubf(vec, td->center, center);
-
+
Mat3MulVecfl(tmat, vec);
-
+
VecAddf(vec, vec, center);
if (t->flag & T_POINTS)
VecSubf(vec, vec, td->iloc);
else
VecSubf(vec, vec, td->center);
-
+
VecMulf(vec, td->factor);
-
+
if (t->flag & (T_OBJECT|T_POSE)) {
Mat3MulVecfl(td->smtx, vec);
}
-
+
protectedTransBits(td->protectflag, vec);
-
- if(td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
- add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]);
- add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
- }
- else VecAddf(td->loc, td->iloc, vec);
-
+ VecAddf(td->loc, td->iloc, vec);
+
constraintTransLim(t, td);
}
@@ -2478,7 +2400,7 @@ int Resize(TransInfo *t, short mval[2])
float ratio;
int i;
char str[200];
-
+
/* for manipulator, center handle, the scaling can't be done relative to center */
if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0)
{
@@ -2488,60 +2410,60 @@ int Resize(TransInfo *t, short mval[2])
{
ratio = t->values[0];
}
-
+
size[0] = size[1] = size[2] = ratio;
-
+
snapGrid(t, size);
-
+
if (hasNumInput(&t->num)) {
applyNumInput(&t->num, size);
constraintNumInput(t, size);
}
-
+
applySnapping(t, size);
-
+
if (t->flag & T_AUTOVALUES)
{
VECCOPY(size, t->auto_values);
}
-
+
VECCOPY(t->values, size);
-
+
SizeToMat3(size, mat);
-
+
if (t->con.applySize) {
t->con.applySize(t, NULL, mat);
}
-
+
Mat3CpyMat3(t->mat, mat); // used in manipulator
-
+
headerResize(t, size, str);
-
+
for(i = 0, td=t->data; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
-
+
if (td->flag & TD_SKIP)
continue;
-
+
ElementResize(t, td, mat);
}
-
+
/* evil hack - redo resize if cliping needed */
if (t->flag & T_CLIP_UV && clipUVTransform(t, size, 1)) {
SizeToMat3(size, mat);
-
+
if (t->con.applySize)
t->con.applySize(t, NULL, mat);
-
+
for(i = 0, td=t->data; i < t->total; i++, td++)
ElementResize(t, td, mat);
}
-
+
recalcData(t);
-
+
ED_area_headerprint(t->sa, str);
-
+
return 1;
}
@@ -2551,26 +2473,26 @@ void initToSphere(TransInfo *t)
{
TransData *td = t->data;
int i;
-
+
t->mode = TFM_TOSPHERE;
t->transform = ToSphere;
-
+
initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_RATIO);
-
+
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
t->snap[1] = 0.1f;
t->snap[2] = t->snap[1] * 0.1f;
-
+
t->num.flag |= NUM_NULL_ONE | NUM_NO_NEGATIVE;
t->flag |= T_NO_CONSTRAINT;
-
+
// Calculate average radius
for(i = 0 ; i < t->total; i++, td++) {
t->val += VecLenf(t->center, td->iloc);
}
-
+
t->val /= (float)t->total;
}
@@ -2581,56 +2503,56 @@ int ToSphere(TransInfo *t, short mval[2])
int i;
char str[64];
TransData *td = t->data;
-
+
ratio = t->values[0];
-
+
snapGrid(t, &ratio);
-
+
applyNumInput(&t->num, &ratio);
-
+
if (ratio < 0)
ratio = 0.0f;
else if (ratio > 1)
ratio = 1.0f;
-
+
/* header print for NumInput */
if (hasNumInput(&t->num)) {
char c[20];
-
+
outputNumInput(&(t->num), c);
-
+
sprintf(str, "To Sphere: %s %s", c, t->proptext);
}
else {
/* default header print */
sprintf(str, "To Sphere: %.4f %s", ratio, t->proptext);
}
-
-
+
+
for(i = 0 ; i < t->total; i++, td++) {
float tratio;
if (td->flag & TD_NOACTION)
break;
-
+
if (td->flag & TD_SKIP)
continue;
-
+
VecSubf(vec, td->iloc, t->center);
-
+
radius = Normalize(vec);
-
+
tratio = ratio * td->factor;
-
+
VecMulf(vec, radius * (1.0f - tratio) + t->val * tratio);
-
+
VecAddf(td->loc, t->center, vec);
}
-
-
+
+
recalcData(t);
-
+
ED_area_headerprint(t->sa, str);
-
+
return 1;
}
@@ -2641,19 +2563,19 @@ void initRotation(TransInfo *t)
{
t->mode = TFM_ROTATION;
t->transform = Rotation;
-
+
initMouseInputMode(t, &t->mouse, INPUT_ANGLE);
-
+
t->ndof.axis = 16;
/* Scale down and flip input for rotation */
t->ndof.factor[0] = -0.2f;
-
+
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
t->snap[1] = (float)((5.0/180)*M_PI);
t->snap[2] = t->snap[1] * 0.2f;
-
+
if (t->flag & T_2D_EDIT)
t->flag |= T_NO_CONSTRAINT;
}
@@ -2662,7 +2584,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
float vec[3], totmat[3][3], smat[3][3];
float eul[3], fmat[3][3], quat[4];
float *center = t->center;
-
+
/* local constraint shouldn't alter center */
if (around == V3D_LOCAL) {
if (t->flag & (T_OBJECT|T_POSE)) {
@@ -2675,27 +2597,28 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
}
}
}
-
+
if (t->flag & T_POINTS) {
Mat3MulMat3(totmat, mat, td->mtx);
Mat3MulMat3(smat, td->smtx, totmat);
-
+
VecSubf(vec, td->iloc, center);
Mat3MulVecfl(smat, vec);
-
+
VecAddf(td->loc, vec, center);
-
+
VecSubf(vec,td->loc,td->iloc);
protectedTransBits(td->protectflag, vec);
VecAddf(td->loc, td->iloc, vec);
-
+
+
if(td->flag & TD_USEQUAT) {
Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
Mat3ToQuat(fmat, quat); // Actual transform
-
+
if(td->ext->quat){
QuatMul(td->ext->quat, quat, td->ext->iquat);
-
+
/* is there a reason not to have this here? -jahka */
protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
}
@@ -2715,48 +2638,48 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
*/
else if (t->flag & T_POSE) {
float pmtx[3][3], imtx[3][3];
-
+
// Extract and invert armature object matrix
Mat3CpyMat4(pmtx, t->poseobj->obmat);
Mat3Inv(imtx, pmtx);
-
+
if ((td->flag & TD_NO_LOC) == 0)
{
VecSubf(vec, td->center, center);
-
+
Mat3MulVecfl(pmtx, vec); // To Global space
Mat3MulVecfl(mat, vec); // Applying rotation
Mat3MulVecfl(imtx, vec); // To Local space
-
+
VecAddf(vec, vec, center);
/* vec now is the location where the object has to be */
-
+
VecSubf(vec, vec, td->center); // Translation needed from the initial location
-
+
Mat3MulVecfl(pmtx, vec); // To Global space
Mat3MulVecfl(td->smtx, vec);// To Pose space
-
+
protectedTransBits(td->protectflag, vec);
-
+
VecAddf(td->loc, td->iloc, vec);
-
+
constraintTransLim(t, td);
}
-
+
/* rotation */
if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
/* euler or quaternion/axis-angle? */
- if (td->flag & TD_USEQUAT) {
+ if (td->rotOrder == ROT_MODE_QUAT) {
Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
-
+
Mat3ToQuat(fmat, quat); // Actual transform
-
+
QuatMul(td->ext->quat, quat, td->ext->iquat);
/* this function works on end result */
protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
}
- else if (td->rotOrder == PCHAN_ROT_AXISANGLE) {
+ else if (td->rotOrder == ROT_MODE_AXISANGLE) {
/* calculate effect based on quats */
float iquat[4];
@@ -2808,93 +2731,67 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
/* vec now is the location where the object has to be */
VecSubf(vec, vec, td->center);
Mat3MulVecfl(td->smtx, vec);
-
+
protectedTransBits(td->protectflag, vec);
-
- if(td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
- add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]);
- add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
- }
- else VecAddf(td->loc, td->iloc, vec);
+
+ VecAddf(td->loc, td->iloc, vec);
}
-
-
+
+
constraintTransLim(t, td);
-
+
/* rotation */
if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
/* euler or quaternion? */
- if (td->flag & TD_USEQUAT) {
+ if ((td->rotOrder == ROT_MODE_QUAT) || (td->flag & TD_USEQUAT)) {
Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
Mat3ToQuat(fmat, quat); // Actual transform
-
+
QuatMul(td->ext->quat, quat, td->ext->iquat);
/* this function works on end result */
protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
}
+ else if (td->rotOrder == ROT_MODE_AXISANGLE) {
+ /* calculate effect based on quats */
+ float iquat[4];
+
+ /* td->ext->(i)quat is in axis-angle form, not quats! */
+ AxisAngleToQuat(iquat, &td->ext->iquat[1], td->ext->iquat[0]);
+
+ Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
+ Mat3ToQuat(fmat, quat); // Actual transform
+
+ QuatMul(td->ext->quat, quat, iquat);
+
+ /* make temp copy (since stored in same place) */
+ QUATCOPY(quat, td->ext->quat); // this is just a 4d vector copying macro
+ QuatToAxisAngle(quat, &td->ext->quat[1], &td->ext->quat[0]);
+
+ /* this function works on end result */
+ protectedAxisAngleBits(td->protectflag, td->ext->quat, td->ext->iquat);
+ }
else {
float obmat[3][3];
-
- /* are there ipo keys? */
- if(td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- float current_rot[3];
- float rot[3];
-
- /* current IPO value for compatible euler */
- current_rot[0] = (tdi->rotx) ? tdi->rotx[0] : 0.0f;
- current_rot[1] = (tdi->roty) ? tdi->roty[0] : 0.0f;
- current_rot[2] = (tdi->rotz) ? tdi->rotz[0] : 0.0f;
- VecMulf(current_rot, (float)(M_PI_2 / 9.0));
-
- /* calculate the total rotatation in eulers */
- VecAddf(eul, td->ext->irot, td->ext->drot);
- EulToMat3(eul, obmat);
- /* mat = transform, obmat = object rotation */
- Mat3MulMat3(fmat, mat, obmat);
-
- Mat3ToCompatibleEul(fmat, eul, current_rot);
-
- /* correct back for delta rot */
- if(tdi->flag & TOB_IPODROT) {
- VecSubf(rot, eul, td->ext->irot);
- }
- else {
- VecSubf(rot, eul, td->ext->drot);
- }
-
- VecMulf(rot, (float)(9.0/M_PI_2));
- VecSubf(rot, rot, tdi->oldrot);
-
- protectedRotateBits(td->protectflag, rot, tdi->oldrot);
-
- add_tdi_poin(tdi->rotx, tdi->oldrot, rot[0]);
- add_tdi_poin(tdi->roty, tdi->oldrot+1, rot[1]);
- add_tdi_poin(tdi->rotz, tdi->oldrot+2, rot[2]);
- }
- else {
- Mat3MulMat3(totmat, mat, td->mtx);
- Mat3MulMat3(smat, td->smtx, totmat);
-
- /* calculate the total rotatation in eulers */
- VecAddf(eul, td->ext->irot, td->ext->drot); /* we have to correct for delta rot */
- EulToMat3(eul, obmat);
- /* mat = transform, obmat = object rotation */
- Mat3MulMat3(fmat, smat, obmat);
-
- Mat3ToCompatibleEul(fmat, eul, td->ext->rot);
-
- /* correct back for delta rot */
- VecSubf(eul, eul, td->ext->drot);
-
- /* and apply */
- protectedRotateBits(td->protectflag, eul, td->ext->irot);
- VECCOPY(td->ext->rot, eul);
- }
+
+ Mat3MulMat3(totmat, mat, td->mtx);
+ Mat3MulMat3(smat, td->smtx, totmat);
+
+ /* calculate the total rotatation in eulers */
+ VecAddf(eul, td->ext->irot, td->ext->drot); /* we have to correct for delta rot */
+ EulOToMat3(eul, td->rotOrder, obmat);
+ /* mat = transform, obmat = object rotation */
+ Mat3MulMat3(fmat, smat, obmat);
+
+ Mat3ToCompatibleEulO(fmat, eul, td->ext->rot, td->rotOrder);
+
+ /* correct back for delta rot */
+ VecSubf(eul, eul, td->ext->drot);
+
+ /* and apply */
+ protectedRotateBits(td->protectflag, eul, td->ext->irot);
+ VECCOPY(td->ext->rot, eul);
}
-
+
constraintRotLim(t, td);
}
}
@@ -2905,17 +2802,17 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
TransData *td = t->data;
float mat[3][3];
int i;
-
+
VecRotToMat3(axis, angle, mat);
-
+
for(i = 0 ; i < t->total; i++, td++) {
-
+
if (td->flag & TD_NOACTION)
break;
-
+
if (td->flag & TD_SKIP)
continue;
-
+
if (t->con.applyRot) {
t->con.applyRot(t, td, axis, NULL);
VecRotToMat3(axis, angle * td->factor, mat);
@@ -2923,7 +2820,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
else if (t->flag & T_PROP_EDIT) {
VecRotToMat3(axis, angle * td->factor, mat);
}
-
+
ElementRotation(t, td, mat, t->around);
}
}
@@ -2931,62 +2828,62 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
int Rotation(TransInfo *t, short mval[2])
{
char str[64];
-
+
float final;
-
+
float axis[3];
float mat[3][3];
-
+
VECCOPY(axis, t->viewinv[2]);
VecMulf(axis, -1.0f);
Normalize(axis);
-
+
final = t->values[0];
-
+
applyNDofInput(&t->ndof, &final);
-
+
snapGrid(t, &final);
-
+
if (t->con.applyRot) {
t->con.applyRot(t, NULL, axis, &final);
}
-
+
applySnapping(t, &final);
-
+
if (hasNumInput(&t->num)) {
char c[20];
-
+
applyNumInput(&t->num, &final);
-
+
outputNumInput(&(t->num), c);
-
+
sprintf(str, "Rot: %s %s %s", &c[0], t->con.text, t->proptext);
-
+
/* Clamp between -180 and 180 */
while (final >= 180.0)
final -= 360.0;
-
+
while (final <= -180.0)
final += 360.0;
-
+
final *= (float)(M_PI / 180.0);
}
else {
sprintf(str, "Rot: %.2f%s %s", 180.0*final/M_PI, t->con.text, t->proptext);
}
-
+
VecRotToMat3(axis, final, mat);
-
+
// TRANSFORM_FIX_ME
// t->values[0] = final; // used in manipulator
// Mat3CpyMat3(t->mat, mat); // used in manipulator
-
+
applyRotation(t, final, axis);
-
+
recalcData(t);
-
+
ED_area_headerprint(t->sa, str);
-
+
return 1;
}
@@ -3204,10 +3101,10 @@ static void applyTranslation(TransInfo *t, float vec[3]) {
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
-
+
if (td->flag & TD_SKIP)
continue;
-
+
/* handle snapping rotation before doing the translation */
if (usingSnappingNormal(t))
{
@@ -3218,26 +3115,26 @@ static void applyTranslation(TransInfo *t, float vec[3]) {
float quat[4];
float mat[3][3];
float angle;
-
+
Crossf(axis, original_normal, t->tsnap.snapNormal);
angle = saacos(Inpf(original_normal, t->tsnap.snapNormal));
-
+
AxisAngleToQuat(quat, axis, angle);
-
+
QuatToMat3(quat, mat);
-
+
ElementRotation(t, td, mat, V3D_LOCAL);
}
else
{
float mat[3][3];
-
+
Mat3One(mat);
-
+
ElementRotation(t, td, mat, V3D_LOCAL);
}
}
-
+
if (t->con.applyVec) {
float pvec[3];
t->con.applyVec(t, td, vec, tvec, pvec);
@@ -3245,21 +3142,14 @@ static void applyTranslation(TransInfo *t, float vec[3]) {
else {
VECCOPY(tvec, vec);
}
-
+
Mat3MulVecfl(td->smtx, tvec);
VecMulf(tvec, td->factor);
-
+
protectedTransBits(td->protectflag, tvec);
-
- /* transdata ipokey */
- if(td->tdi) {
- TransDataIpokey *tdi= td->tdi;
- add_tdi_poin(tdi->locx, tdi->oldloc, tvec[0]);
- add_tdi_poin(tdi->locy, tdi->oldloc+1, tvec[1]);
- add_tdi_poin(tdi->locz, tdi->oldloc+2, tvec[2]);
- }
- else VecAddf(td->loc, td->iloc, tvec);
-
+
+ VecAddf(td->loc, td->iloc, tvec);
+
constraintTransLim(t, td);
}
}
@@ -3926,7 +3816,7 @@ int BoneSize(TransInfo *t, short mval[2])
float ratio;
int i;
char str[60];
-
+
// TRANSFORM_FIX_ME MOVE TO MOUSE INPUT
/* for manipulator, center handle, the scaling can't be done relative to center */
if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0)
@@ -3937,40 +3827,40 @@ int BoneSize(TransInfo *t, short mval[2])
{
ratio = t->values[0];
}
-
+
size[0] = size[1] = size[2] = ratio;
-
+
snapGrid(t, size);
-
+
if (hasNumInput(&t->num)) {
applyNumInput(&t->num, size);
constraintNumInput(t, size);
}
-
+
SizeToMat3(size, mat);
-
+
if (t->con.applySize) {
t->con.applySize(t, NULL, mat);
}
-
+
Mat3CpyMat3(t->mat, mat); // used in manipulator
-
+
headerBoneSize(t, size, str);
-
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
-
+
if (td->flag & TD_SKIP)
continue;
-
+
ElementBoneSize(t, td, mat);
}
-
+
recalcData(t);
-
+
ED_area_headerprint(t->sa, str);
-
+
return 1;
}
@@ -3981,15 +3871,15 @@ void initBoneEnvelope(TransInfo *t)
{
t->mode = TFM_BONE_ENVELOPE;
t->transform = BoneEnvelope;
-
+
initMouseInputMode(t, &t->mouse, INPUT_SPRING);
-
+
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
t->snap[1] = 0.1f;
t->snap[2] = t->snap[1] * 0.1f;
-
+
t->flag |= T_NO_CONSTRAINT;
}
@@ -3999,31 +3889,31 @@ int BoneEnvelope(TransInfo *t, short mval[2])
float ratio;
int i;
char str[50];
-
+
ratio = t->values[0];
-
+
snapGrid(t, &ratio);
-
+
applyNumInput(&t->num, &ratio);
-
+
/* header print for NumInput */
if (hasNumInput(&t->num)) {
char c[20];
-
+
outputNumInput(&(t->num), c);
sprintf(str, "Envelope: %s", c);
}
else {
sprintf(str, "Envelope: %3f", ratio);
}
-
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
-
+
if (td->flag & TD_SKIP)
continue;
-
+
if (td->val) {
/* if the old/original value was 0.0f, then just use ratio */
if (td->ival)
@@ -4032,11 +3922,11 @@ int BoneEnvelope(TransInfo *t, short mval[2])
*td->val= ratio;
}
}
-
+
recalcData(t);
-
+
ED_area_headerprint(t->sa, str);
-
+
return 1;
}
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 66d5ecd4d66..abe73a755dc 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -120,20 +120,9 @@ typedef struct TransCon {
/* Apply function pointer for rotation transformation */
} TransCon;
-typedef struct TransDataIpokey {
- int flag; /* which keys */
- float *locx, *locy, *locz; /* channel pointers */
- float *rotx, *roty, *rotz;
- float *quatx, *quaty, *quatz, *quatw;
- float *sizex, *sizey, *sizez;
- float oldloc[9]; /* storage old values */
- float oldrot[9];
- float oldsize[9];
- float oldquat[12];
-} TransDataIpokey;
-
typedef struct TransDataExtension {
float drot[3]; /* Initial object drot */
+ float dquat[4]; /* Initial object dquat */
float dsize[3]; /* Initial object dsize */
float *rot; /* Rotation of the data to transform (Faculative) */
float irot[3]; /* Initial rotation */
@@ -221,7 +210,6 @@ typedef struct TransData {
struct Object *ob;
struct bConstraint *con; /* for objects/bones, the first constraint in its constraint stack */
TransDataExtension *ext; /* for objects, poses. 1 single malloc per TransInfo! */
- TransDataIpokey *tdi; /* for objects, ipo keys. per transdata a malloc */
TransDataCurveHandleFlags *hdata; /* for curves, stores handle flags for modification/cancel */
void *extra; /* extra data (mirrored element pointer, in editmode mesh to EditVert) (editbone for roll fixing) (...) */
short flag; /* Various flags */
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 543bbf13fcc..a49950f15f1 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -379,7 +379,6 @@ static void createTransEdge(bContext *C, TransInfo *t) {
Mat3CpyMat3(td->mtx, mtx);
td->ext = NULL;
- td->tdi = NULL;
if (t->mode == TFM_BWEIGHT) {
td->val = &(eed->bweight);
td->ival = eed->bweight;
@@ -509,7 +508,7 @@ static short apply_targetless_ik(Object *ob)
/* rotation */
if (parchan->rotmode > 0)
Mat3ToEulO(rmat3, parchan->eul, parchan->rotmode);
- else if (parchan->rotmode == PCHAN_ROT_AXISANGLE)
+ else if (parchan->rotmode == ROT_MODE_AXISANGLE)
Mat3ToAxisAngle(rmat3, &parchan->quat[1], &parchan->quat[0]);
else
Mat3ToQuat(rmat3, parchan->quat);
@@ -519,7 +518,7 @@ static short apply_targetless_ik(Object *ob)
if (data->flag & CONSTRAINT_IK_STRETCH) {
if (parchan->rotmode > 0)
EulOToMat3(parchan->eul, parchan->rotmode, qrmat);
- else if (parchan->rotmode == PCHAN_ROT_AXISANGLE)
+ else if (parchan->rotmode == ROT_MODE_AXISANGLE)
AxisAngleToMat3(&parchan->quat[1], parchan->quat[0], qrmat);
else
QuatToMat3(parchan->quat, qrmat);
@@ -556,10 +555,6 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
td->ob = ob;
td->flag = TD_SELECTED;
- if (pchan->rotmode == PCHAN_ROT_QUAT)
- {
- td->flag |= TD_USEQUAT;
- }
if (bone->flag & BONE_HINGE_CHILD_TRANSFORM)
{
td->flag |= TD_NOCENTER;
@@ -584,15 +579,14 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
td->ext->quat= NULL;
VECCOPY(td->ext->irot, pchan->eul);
- td->rotOrder= pchan->rotmode;
}
else {
td->ext->rot= NULL;
td->ext->quat= pchan->quat;
QUATCOPY(td->ext->iquat, pchan->quat);
- td->rotOrder= pchan->rotmode;
}
+ td->rotOrder= pchan->rotmode;
/* proper way to get parent transform + own transform + constraints transform */
@@ -1016,7 +1010,6 @@ static void createTransPose(bContext *C, TransInfo *t, Object *ob)
tdx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "TransPoseBoneExt");
for(i=0; i<t->total; i++, td++, tdx++) {
td->ext= tdx;
- td->tdi = NULL;
td->val = NULL;
}
@@ -1100,7 +1093,6 @@ static void createTransArmatureVerts(bContext *C, TransInfo *t)
td->loc = NULL;
td->ext = NULL;
- td->tdi = NULL;
td++;
}
@@ -1116,7 +1108,6 @@ static void createTransArmatureVerts(bContext *C, TransInfo *t)
td->loc = NULL;
td->ext = NULL;
- td->tdi = NULL;
td++;
}
@@ -1151,7 +1142,6 @@ static void createTransArmatureVerts(bContext *C, TransInfo *t)
Mat3Ortho(td->axismtx);
td->ext = NULL;
- td->tdi = NULL;
td++;
}
@@ -1168,7 +1158,6 @@ static void createTransArmatureVerts(bContext *C, TransInfo *t)
td->flag= TD_SELECTED;
td->ext = NULL;
- td->tdi = NULL;
td++;
}
@@ -1196,7 +1185,6 @@ static void createTransArmatureVerts(bContext *C, TransInfo *t)
}
td->ext = NULL;
- td->tdi = NULL;
td->val = NULL;
td++;
@@ -1219,7 +1207,6 @@ static void createTransArmatureVerts(bContext *C, TransInfo *t)
td->extra = ebo; /* to fix roll */
td->ext = NULL;
- td->tdi = NULL;
td->val = NULL;
td++;
@@ -1272,7 +1259,6 @@ static void createTransMBallVerts(bContext *C, TransInfo *t)
Mat3CpyMat3(td->mtx, mtx);
td->ext = tx;
- td->tdi = NULL;
/* Radius of MetaElem (mass of MetaElem influence) */
if(ml->flag & MB_SCALE_RAD){
@@ -1437,7 +1423,6 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
else td->flag= 0;
}
td->ext = NULL;
- td->tdi = NULL;
td->val = NULL;
hdata = initTransDataCurveHandes(td, bezt);
@@ -1458,7 +1443,6 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
else td->flag= 0;
td->ext = NULL;
- td->tdi = NULL;
if (t->mode==TFM_CURVE_SHRINKFATTEN) { /* || t->mode==TFM_RESIZE) {*/ /* TODO - make points scale */
td->val = &(bezt->radius);
@@ -1498,7 +1482,6 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
else td->flag= 0;
}
td->ext = NULL;
- td->tdi = NULL;
td->val = NULL;
if (hdata==NULL) { /* if the handle was not saved by the previous handle */
@@ -1538,7 +1521,6 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
if(bp->f1 & SELECT) td->flag= TD_SELECTED;
else td->flag= 0;
td->ext = NULL;
- td->tdi = NULL;
if (t->mode==TFM_CURVE_SHRINKFATTEN || t->mode==TFM_RESIZE) {
td->val = &(bp->radius);
@@ -1614,7 +1596,6 @@ static void createTransLatticeVerts(bContext *C, TransInfo *t)
Mat3CpyMat3(td->mtx, mtx);
td->ext = NULL;
- td->tdi = NULL;
td->val = NULL;
td++;
@@ -1725,7 +1706,6 @@ static void createTransParticleVerts(bContext *C, TransInfo *t)
td->ob = ob;
td->ext = tx;
- td->tdi = NULL;
if(t->mode == TFM_BAKE_TIME) {
td->val = key->time;
td->ival = *(key->time);
@@ -1949,7 +1929,6 @@ static void VertsToTransData(TransInfo *t, TransData *td, EditMesh *em, EditVert
td->axismtx[1][2] = 0.0f;
td->ext = NULL;
- td->tdi = NULL;
td->val = NULL;
td->extra = NULL;
if (t->mode == TFM_BWEIGHT) {
@@ -2429,7 +2408,7 @@ static void UVsToTransData(SpaceImage *sima, TransData *td, TransData2D *td2d, f
memset(td->axismtx, 0, sizeof(td->axismtx));
td->axismtx[2][2] = 1.0f;
- td->ext= NULL; td->tdi= NULL; td->val= NULL;
+ td->ext= NULL; td->val= NULL;
if(selected) {
td->flag |= TD_SELECTED;
@@ -2729,7 +2708,7 @@ static void createTransNlaData(bContext *C, TransInfo *t)
memset(td->axismtx, 0, sizeof(td->axismtx));
td->axismtx[2][2] = 1.0f;
- td->ext= NULL; td->tdi= NULL; td->val= NULL;
+ td->ext= NULL; td->val= NULL;
td->flag |= TD_SELECTED;
td->dist= 0.0f;
@@ -2760,7 +2739,7 @@ static void createTransNlaData(bContext *C, TransInfo *t)
memset(td->axismtx, 0, sizeof(td->axismtx));
td->axismtx[2][2] = 1.0f;
- td->ext= NULL; td->tdi= NULL; td->val= NULL;
+ td->ext= NULL; td->val= NULL;
td->flag |= TD_SELECTED;
td->dist= 0.0f;
@@ -3311,7 +3290,7 @@ static void bezt_to_transdata (TransData *td, TransData2D *td2d, AnimData *adt,
memset(td->axismtx, 0, sizeof(td->axismtx));
td->axismtx[2][2] = 1.0f;
- td->ext= NULL; td->tdi= NULL; td->val= NULL;
+ td->ext= NULL; td->val= NULL;
/* store AnimData info in td->extra, for applying mapping when flushing */
td->extra= adt;
@@ -3744,98 +3723,6 @@ void flushTransGraphData(TransInfo *t)
}
}
-/* **************** IpoKey stuff, for Object TransData ********** */
-
-/* while transforming */
-void add_tdi_poin(float *poin, float *old, float delta)
-{
- if(poin) {
- poin[0]= old[0]+delta;
- poin[-3]= old[3]+delta;
- poin[3]= old[6]+delta;
- }
-}
-
-#if 0 // TRANSFORM_FIX_ME
-/* storage of bezier triple. thats why -3 and +3! */
-static void set_tdi_old(float *old, float *poin)
-{
- old[0]= *(poin);
- old[3]= *(poin-3);
- old[6]= *(poin+3);
-}
-
-/* fill ipokey transdata with old vals and pointers */
-static void ipokey_to_transdata(IpoKey *ik, TransData *td)
-{
- extern int ob_ar[]; // blenkernel ipo.c
- TransDataIpokey *tdi= td->tdi;
- BezTriple *bezt;
- int a, delta= 0;
-
- td->val= NULL; // is read on ESC
-
- for(a=0; a<OB_TOTIPO; a++) {
- if(ik->data[a]) {
- bezt= ik->data[a];
-
- switch( ob_ar[a] ) {
- case OB_LOC_X:
- case OB_DLOC_X:
- tdi->locx= &(bezt->vec[1][1]); break;
- case OB_LOC_Y:
- case OB_DLOC_Y:
- tdi->locy= &(bezt->vec[1][1]); break;
- case OB_LOC_Z:
- case OB_DLOC_Z:
- tdi->locz= &(bezt->vec[1][1]); break;
-
- case OB_DROT_X:
- delta= 1;
- case OB_ROT_X:
- tdi->rotx= &(bezt->vec[1][1]); break;
- case OB_DROT_Y:
- delta= 1;
- case OB_ROT_Y:
- tdi->roty= &(bezt->vec[1][1]); break;
- case OB_DROT_Z:
- delta= 1;
- case OB_ROT_Z:
- tdi->rotz= &(bezt->vec[1][1]); break;
-
- case OB_SIZE_X:
- case OB_DSIZE_X:
- tdi->sizex= &(bezt->vec[1][1]); break;
- case OB_SIZE_Y:
- case OB_DSIZE_Y:
- tdi->sizey= &(bezt->vec[1][1]); break;
- case OB_SIZE_Z:
- case OB_DSIZE_Z:
- tdi->sizez= &(bezt->vec[1][1]); break;
- }
- }
- }
-
- /* oldvals for e.g. undo */
- if(tdi->locx) set_tdi_old(tdi->oldloc, tdi->locx);
- if(tdi->locy) set_tdi_old(tdi->oldloc+1, tdi->locy);
- if(tdi->locz) set_tdi_old(tdi->oldloc+2, tdi->locz);
-
- /* remember, for mapping curves ('1'=10 degrees) */
- if(tdi->rotx) set_tdi_old(tdi->oldrot, tdi->rotx);
- if(tdi->roty) set_tdi_old(tdi->oldrot+1, tdi->roty);
- if(tdi->rotz) set_tdi_old(tdi->oldrot+2, tdi->rotz);
-
- /* this is not allowed to be dsize! */
- if(tdi->sizex) set_tdi_old(tdi->oldsize, tdi->sizex);
- if(tdi->sizey) set_tdi_old(tdi->oldsize+1, tdi->sizey);
- if(tdi->sizez) set_tdi_old(tdi->oldsize+2, tdi->sizez);
-
- tdi->flag= TOB_IPO;
- if(delta) tdi->flag |= TOB_IPODROT;
-}
-#endif
-
/* *************************** Object Transform data ******************* */
/* Little helper function for ObjectToTransData used to give certain
@@ -4053,7 +3940,7 @@ static TransData *SeqToTransData(TransInfo *t, TransData *td, TransData2D *td2d,
memset(td->axismtx, 0, sizeof(td->axismtx));
td->axismtx[2][2] = 1.0f;
- td->ext= NULL; td->tdi= NULL; td->val= NULL;
+ td->ext= NULL; td->val= NULL;
td->flag |= TD_SELECTED;
td->dist= 0.0;
@@ -4194,20 +4081,20 @@ static void ObjectToTransData(bContext *C, TransInfo *t, TransData *td, Object *
if (skip_invert == 0 && (ob->track || constinv==0)) {
track= ob->track;
ob->track= NULL;
-
+
if (constinv == 0) {
fakecons.first = ob->constraints.first;
fakecons.last = ob->constraints.last;
ob->constraints.first = ob->constraints.last = NULL;
}
-
+
where_is_object(t->scene, ob);
-
+
if (constinv == 0) {
ob->constraints.first = fakecons.first;
ob->constraints.last = fakecons.last;
}
-
+
ob->track= track;
}
else
@@ -4221,6 +4108,10 @@ static void ObjectToTransData(bContext *C, TransInfo *t, TransData *td, Object *
td->ext->rot = ob->rot;
VECCOPY(td->ext->irot, ob->rot);
VECCOPY(td->ext->drot, ob->drot);
+
+ td->ext->quat = ob->quat;
+ QUATCOPY(td->ext->iquat, ob->quat);
+ QUATCOPY(td->ext->dquat, ob->dquat);
td->ext->size = ob->size;
VECCOPY(td->ext->isize, ob->size);
@@ -4516,15 +4407,16 @@ void autokeyframe_pose_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode,
insert_keyframe(id, NULL, pchan->name, buf, 2, cfra, flag);
}
if (doRot) {
- if (pchan->rotmode == PCHAN_ROT_QUAT) {
- sprintf(buf, "pose.pose_channels[\"%s\"].rotation", pchan->name);
+ // FIXME: better to just use the keyingsets for this instead...
+ if (pchan->rotmode == ROT_MODE_QUAT) {
+ sprintf(buf, "pose.pose_channels[\"%s\"].rotation_quaternion", pchan->name);
insert_keyframe(id, NULL, pchan->name, buf, 0, cfra, flag);
insert_keyframe(id, NULL, pchan->name, buf, 1, cfra, flag);
insert_keyframe(id, NULL, pchan->name, buf, 2, cfra, flag);
insert_keyframe(id, NULL, pchan->name, buf, 3, cfra, flag);
}
else {
- sprintf(buf, "pose.pose_channels[\"%s\"].euler_rotation", pchan->name);
+ sprintf(buf, "pose.pose_channels[\"%s\"].rotation_euler", pchan->name);
insert_keyframe(id, NULL, pchan->name, buf, 0, cfra, flag);
insert_keyframe(id, NULL, pchan->name, buf, 1, cfra, flag);
insert_keyframe(id, NULL, pchan->name, buf, 2, cfra, flag);
@@ -4544,7 +4436,8 @@ void autokeyframe_pose_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode,
insert_keyframe(id, NULL, pchan->name, buf, 1, cfra, flag);
insert_keyframe(id, NULL, pchan->name, buf, 2, cfra, flag);
- if (pchan->rotmode == PCHAN_ROT_QUAT) {
+ // FIXME: better to just use the keyingsets for this instead...
+ if (pchan->rotmode == ROT_MODE_QUAT) {
sprintf(buf, "pose.pose_channels[\"%s\"].rotation", pchan->name);
insert_keyframe(id, NULL, pchan->name, buf, 0, cfra, flag);
insert_keyframe(id, NULL, pchan->name, buf, 1, cfra, flag);
@@ -4552,7 +4445,7 @@ void autokeyframe_pose_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode,
insert_keyframe(id, NULL, pchan->name, buf, 3, cfra, flag);
}
else {
- sprintf(buf, "pose.pose_channels[\"%s\"].euler_rotation", pchan->name);
+ sprintf(buf, "pose.pose_channels[\"%s\"].rotation_euler", pchan->name);
insert_keyframe(id, NULL, pchan->name, buf, 0, cfra, flag);
insert_keyframe(id, NULL, pchan->name, buf, 1, cfra, flag);
insert_keyframe(id, NULL, pchan->name, buf, 2, cfra, flag);
@@ -5001,30 +4894,7 @@ static void createTransObject(bContext *C, TransInfo *t)
set_trans_object_base_flags(C, t);
/* count */
-#if 0 // TRANSFORM_FIX_ME
- CTX_DATA_BEGIN(C, Object*, ob, selected_objects)
- {
- /* store ipo keys? */
- if ((ob->id.lib == 0) && (ob->ipo) && (ob->ipo->showkey) && (ob->ipoflag & OB_DRAWKEY)) {
- elems.first= elems.last= NULL;
- make_ipokey_transform(ob, &elems, 1); /* '1' only selected keys */
-
- pushdata(&elems, sizeof(ListBase));
-
- for(ik= elems.first; ik; ik= ik->next)
- t->total++;
-
- if(elems.first==NULL)
- t->total++;
- }
-// else {
- t->total++;
-// }
- }
- CTX_DATA_END;
-#else
t->total= CTX_DATA_COUNT(C, selected_objects);
-#endif
if(!t->total) {
/* clear here, main transform function escapes too */
@@ -5038,92 +4908,27 @@ static void createTransObject(bContext *C, TransInfo *t)
CTX_DATA_BEGIN(C, Base*, base, selected_bases)
{
Object *ob= base->object;
-
+
td->flag = TD_SELECTED;
td->protectflag= ob->protectflag;
td->ext = tx;
-
+ td->rotOrder= ob->rotmode;
+
if (base->flag & BA_TRANSFORM_CHILD)
{
td->flag |= TD_NOCENTER;
td->flag |= TD_NO_LOC;
}
-
+
/* select linked objects, but skip them later */
if (ob->id.lib != 0) {
td->flag |= TD_SKIP;
}
-
- /* store ipo keys? */
- // TRANSFORM_FIX_ME
-#if 0
- if((ob->id.lib == 0) && (ob->ipo) && (ob->ipo->showkey) && (ob->ipoflag & OB_DRAWKEY)) {
-
- popfirst(&elems); // bring back pushed listbase
-
- if(elems.first) {
- int cfraont;
- int ipoflag;
-
- base->flag |= BA_DO_IPO+BA_WAS_SEL;
- base->flag &= ~SELECT;
-
- cfraont= CFRA;
- set_no_parent_ipo(1);
- ipoflag= ob->ipoflag;
- ob->ipoflag &= ~OB_OFFS_OB;
-
- /*
- * This is really EVIL code that pushes down Object values
- * (loc, dloc, orig, size, dsize, rot, drot)
- * */
-
- pushdata((void*)ob->loc, 7 * 3 * sizeof(float)); // tsk! tsk!
-
- for(ik= elems.first; ik; ik= ik->next) {
-
- /* weak... this doesn't correct for floating values, giving small errors */
- CFRA= (int)(ik->val/t->scene->r.framelen);
-
- do_ob_ipo(ob);
- ObjectToTransData(C, t, td, ob); // does where_is_object()
-
- td->flag= TD_SELECTED;
-
- td->tdi= MEM_callocN(sizeof(TransDataIpokey), "TransDataIpokey");
- /* also does tdi->flag and oldvals, needs to be after ob_to_transob()! */
- ipokey_to_transdata(ik, td);
-
- td++;
- tx++;
- if(ik->next) td->ext= tx; // prevent corrupting mem!
- }
- free_ipokey(&elems);
-
- poplast(ob->loc);
- set_no_parent_ipo(0);
-
- CFRA= cfraont;
- ob->ipoflag= ipoflag;
-
- where_is_object(t->scene, ob); // restore
- }
- else {
- ObjectToTransData(C, t, td, ob);
- td->tdi = NULL;
- td->val = NULL;
- td++;
- tx++;
- }
- }
-#endif
-// else {
- ObjectToTransData(C, t, td, ob);
- td->tdi = NULL;
- td->val = NULL;
- td++;
- tx++;
-// }
+
+ ObjectToTransData(C, t, td, ob);
+ td->val = NULL;
+ td++;
+ tx++;
}
CTX_DATA_END;
}
@@ -5145,7 +4950,7 @@ static void NodeToTransData(TransData *td, TransData2D *td2d, bNode *node)
memset(td->axismtx, 0, sizeof(td->axismtx));
td->axismtx[2][2] = 1.0f;
- td->ext= NULL; td->tdi= NULL; td->val= NULL;
+ td->ext= NULL; td->val= NULL;
td->flag |= TD_SELECTED;
td->dist= 0.0;
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index ea5653dc130..88469794e5d 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -125,19 +125,19 @@ void getViewVector(TransInfo *t, float coord[3], float vec[3])
if (t->persp != V3D_ORTHO)
{
float p1[4], p2[4];
-
+
VECCOPY(p1, coord);
p1[3] = 1.0f;
VECCOPY(p2, p1);
p2[3] = 1.0f;
Mat4MulVec4fl(t->viewmat, p2);
-
+
p2[0] = 2.0f * p2[0];
p2[1] = 2.0f * p2[1];
p2[2] = 2.0f * p2[2];
-
+
Mat4MulVec4fl(t->viewinv, p2);
-
+
VecSubf(vec, p1, p2);
}
else {
@@ -153,11 +153,11 @@ static void clipMirrorModifier(TransInfo *t, Object *ob)
ModifierData *md= ob->modifiers.first;
float tolerance[3] = {0.0f, 0.0f, 0.0f};
int axis = 0;
-
+
for (; md; md=md->next) {
if (md->type==eModifierType_Mirror) {
MirrorModifierData *mmd = (MirrorModifierData*) md;
-
+
if(mmd->flag & MOD_MIR_CLIPPING) {
axis = 0;
if(mmd->flag & MOD_MIR_AXIS_X) {
@@ -176,35 +176,35 @@ static void clipMirrorModifier(TransInfo *t, Object *ob)
float mtx[4][4], imtx[4][4];
int i;
TransData *td = t->data;
-
+
if (mmd->mirror_ob) {
float obinv[4][4];
-
+
Mat4Invert(obinv, mmd->mirror_ob->obmat);
Mat4MulMat4(mtx, ob->obmat, obinv);
Mat4Invert(imtx, mtx);
}
-
+
for(i = 0 ; i < t->total; i++, td++) {
int clip;
float loc[3], iloc[3];
-
+
if (td->flag & TD_NOACTION)
break;
if (td->loc==NULL)
break;
-
+
if (td->flag & TD_SKIP)
continue;
-
+
VecCopyf(loc, td->loc);
VecCopyf(iloc, td->iloc);
-
+
if (mmd->mirror_ob) {
VecMat4MulVecfl(loc, mtx, loc);
VecMat4MulVecfl(iloc, mtx, iloc);
}
-
+
clip = 0;
if(axis & 1) {
if(fabs(iloc[0])<=tolerance[0] ||
@@ -213,7 +213,7 @@ static void clipMirrorModifier(TransInfo *t, Object *ob)
clip = 1;
}
}
-
+
if(axis & 2) {
if(fabs(iloc[1])<=tolerance[1] ||
loc[1]*iloc[1]<0.0f) {
@@ -236,7 +236,7 @@ static void clipMirrorModifier(TransInfo *t, Object *ob)
}
}
}
-
+
}
}
}
@@ -248,7 +248,7 @@ static void editmesh_apply_to_mirror(TransInfo *t)
TransData *td = t->data;
EditVert *eve;
int i;
-
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
@@ -256,7 +256,7 @@ static void editmesh_apply_to_mirror(TransInfo *t)
break;
if (td->flag & TD_SKIP)
continue;
-
+
eve = td->extra;
if(eve) {
eve->co[0]= -td->loc[0];
@@ -620,9 +620,9 @@ void recalcData(TransInfo *t)
if ELEM(t->obedit->type, OB_CURVE, OB_SURF) {
Curve *cu= t->obedit->data;
Nurb *nu= cu->editnurb->first;
-
+
DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA); /* sets recalc flags */
-
+
if (t->state == TRANS_CANCEL) {
while(nu) {
calchandlesNurb(nu); /* Cant do testhandlesNurb here, it messes up the h1 and h2 flags */
@@ -648,11 +648,11 @@ void recalcData(TransInfo *t)
else if (t->obedit->type == OB_MESH) {
if(t->spacetype==SPACE_IMAGE) {
SpaceImage *sima= t->sa->spacedata.first;
-
+
flushTransUVs(t);
if(sima->flag & SI_LIVE_UNWRAP)
ED_uvedit_live_unwrap_re_solve();
-
+
DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA);
} else {
EditMesh *em = ((Mesh*)t->obedit->data)->edit_mesh;
@@ -667,9 +667,9 @@ void recalcData(TransInfo *t)
}
if((t->options & CTX_NO_MIRROR) == 0 && (t->flag & T_MIRROR))
editmesh_apply_to_mirror(t);
-
+
DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA); /* sets recalc flags */
-
+
recalc_editnormals(em);
}
}
@@ -679,10 +679,10 @@ void recalcData(TransInfo *t)
EditBone *ebo;
TransData *td = t->data;
int i;
-
+
/* Ensure all bones are correctly adjusted */
for (ebo = edbo->first; ebo; ebo = ebo->next){
-
+
if ((ebo->flag & BONE_CONNECTED) && ebo->parent){
/* If this bone has a parent tip that has been moved */
if (ebo->parent->flag & BONE_TIPSEL){
@@ -695,7 +695,7 @@ void recalcData(TransInfo *t)
if(t->mode==TFM_BONE_ENVELOPE) ebo->parent->rad_tail= ebo->rad_head;
}
}
-
+
/* on extrude bones, oldlength==0.0f, so we scale radius of points */
ebo->length= VecLenf(ebo->head, ebo->tail);
if(ebo->oldlength==0.0f) {
@@ -715,8 +715,8 @@ void recalcData(TransInfo *t)
ebo->oldlength= ebo->length;
}
}
-
-
+
+
if (t->mode != TFM_BONE_ROLL)
{
/* fix roll */
@@ -726,10 +726,10 @@ void recalcData(TransInfo *t)
{
float vec[3], up_axis[3];
float qrot[4];
-
+
ebo = td->extra;
VECCOPY(up_axis, td->axismtx[2]);
-
+
if (t->mode != TFM_ROTATION)
{
VecSubf(vec, ebo->tail, ebo->head);
@@ -741,15 +741,15 @@ void recalcData(TransInfo *t)
{
Mat3MulVecfl(t->mat, up_axis);
}
-
+
ebo->roll = ED_rollBoneToVector(ebo, up_axis);
}
}
}
-
+
if(arm->flag & ARM_MIRROR_EDIT)
transform_armature_mirror_update(t->obedit);
-
+
}
else
DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA); /* sets recalc flags */
@@ -757,7 +757,7 @@ void recalcData(TransInfo *t)
else if( (t->flag & T_POSE) && t->poseobj) {
Object *ob= t->poseobj;
bArmature *arm= ob->data;
-
+
/* if animtimer is running, and the object already has animation data,
* check if the auto-record feature means that we should record 'samples'
* (i.e. uneditable animation values)
@@ -769,7 +769,7 @@ void recalcData(TransInfo *t)
animrecord_check_state(t->scene, &ob->id, t->animtimer);
autokeyframe_pose_cb_func(t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
}
-
+
/* old optimize trick... this enforces to bypass the depgraph */
if (!(arm->flag & ARM_DELAYDEFORM)) {
DAG_id_flush_update(&ob->id, OB_RECALC_DATA); /* sets recalc flags */
@@ -780,13 +780,13 @@ void recalcData(TransInfo *t)
else {
for(base= FIRSTBASE; base; base= base->next) {
Object *ob= base->object;
-
+
/* this flag is from depgraph, was stored in initialize phase, handled in drawview.c */
if(base->flag & BA_HAS_RECALC_OB)
ob->recalc |= OB_RECALC_OB;
if(base->flag & BA_HAS_RECALC_DATA)
ob->recalc |= OB_RECALC_DATA;
-
+
/* if object/base is selected */
if ((base->flag & SELECT) || (ob->flag & SELECT)) {
/* if animtimer is running, and the object already has animation data,
@@ -799,7 +799,7 @@ void recalcData(TransInfo *t)
autokeyframe_ob_cb_func(t->scene, (View3D *)t->view, ob, t->mode);
}
}
-
+
/* proxy exception */
if(ob->proxy)
ob->proxy->recalc |= ob->recalc;
@@ -807,7 +807,7 @@ void recalcData(TransInfo *t)
group_tag_recalc(ob->proxy_group->dup_group);
}
}
-
+
/* update shaded drawmode while transform */
if(t->spacetype==SPACE_VIEW3D && ((View3D*)t->view)->drawtype == OB_SHADED)
reshadeall_displist(t->scene);
@@ -821,18 +821,18 @@ void drawLine(TransInfo *t, float *center, float *dir, char axis, short options)
if (t->spacetype == SPACE_VIEW3D)
{
View3D *v3d = t->view;
-
+
glPushMatrix();
-
+
//if(t->obedit) glLoadMatrixf(t->obedit->obmat); // sets opengl viewing
-
-
+
+
VecCopyf(v3, dir);
VecMulf(v3, v3d->far);
-
+
VecSubf(v2, center, v3);
VecAddf(v1, center, v3);
-
+
if (options & DRAWLIGHT) {
col[0] = col[1] = col[2] = 220;
}
@@ -841,13 +841,13 @@ void drawLine(TransInfo *t, float *center, float *dir, char axis, short options)
}
UI_make_axis_color(col, col2, axis);
glColor3ubv((GLubyte *)col2);
-
+
setlinestyle(0);
glBegin(GL_LINE_STRIP);
glVertex3fv(v1);
glVertex3fv(v2);
glEnd();
-
+
glPopMatrix();
}
}
@@ -864,33 +864,33 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
ARegion *ar = CTX_wm_region(C);
ScrArea *sa = CTX_wm_area(C);
Object *obedit = CTX_data_edit_object(C);
-
+
/* moving: is shown in drawobject() (transform color) */
// TRANSFORM_FIX_ME
// if(obedit || (t->flag & T_POSE) ) G.moving= G_TRANSFORM_EDIT;
// else if(G.f & G_PARTICLEEDIT) G.moving= G_TRANSFORM_PARTICLE;
// else G.moving= G_TRANSFORM_OBJ;
-
+
t->scene = sce;
t->sa = sa;
t->ar = ar;
t->obedit = obedit;
t->settings = ts;
-
+
t->data = NULL;
t->ext = NULL;
-
+
t->helpline = HLP_NONE;
-
+
t->flag = 0;
-
+
t->redraw = 1; /* redraw first time */
-
+
if (event)
{
t->imval[0] = event->x - t->ar->winrct.xmin;
t->imval[1] = event->y - t->ar->winrct.ymin;
-
+
t->event_type = event->type;
}
else
@@ -898,45 +898,45 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
t->imval[0] = 0;
t->imval[1] = 0;
}
-
+
t->con.imval[0] = t->imval[0];
t->con.imval[1] = t->imval[1];
-
+
t->mval[0] = t->imval[0];
t->mval[1] = t->imval[1];
-
+
t->transform = NULL;
t->handleEvent = NULL;
-
+
t->total = 0;
-
+
t->val = 0.0f;
-
+
t->vec[0] =
t->vec[1] =
t->vec[2] = 0.0f;
-
+
t->center[0] =
t->center[1] =
t->center[2] = 0.0f;
-
+
Mat3One(t->mat);
-
+
t->spacetype = sa->spacetype;
if(t->spacetype == SPACE_VIEW3D)
{
View3D *v3d = sa->spacedata.first;
-
+
t->view = v3d;
t->animtimer= CTX_wm_screen(C)->animtimer;
-
+
if(v3d->flag & V3D_ALIGN) t->flag |= T_V3D_ALIGN;
t->around = v3d->around;
-
+
if (op && RNA_struct_find_property(op->ptr, "constraint_axis") && RNA_property_is_set(op->ptr, "constraint_orientation"))
{
t->current_orientation = RNA_enum_get(op->ptr, "constraint_orientation");
-
+
if (t->current_orientation >= V3D_MANIP_CUSTOM + BIF_countTransformOrientation(C) - 1)
{
t->current_orientation = V3D_MANIP_GLOBAL;
@@ -958,10 +958,10 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
{
// XXX for now, get View2D from the active region
t->view = &ar->v2d;
-
+
t->around = V3D_CENTER;
}
-
+
if (op && RNA_struct_find_property(op->ptr, "mirror") && RNA_property_is_set(op->ptr, "mirror"))
{
if (RNA_boolean_get(op->ptr, "mirror"))
@@ -977,7 +977,7 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
t->flag |= T_MIRROR;
}
}
-
+
/* setting PET flag only if property exist in operator. Otherwise, assume it's not supported */
if (op && RNA_struct_find_property(op->ptr, "proportional"))
{
@@ -996,12 +996,12 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
{
if ((t->options & CTX_NO_PET) == 0 && (ts->proportional)) {
t->flag |= T_PROP_EDIT;
-
+
if(ts->proportional == 2)
t->flag |= T_PROP_CONNECTED; // yes i know, has to become define
}
}
-
+
if (op && RNA_struct_find_property(op->ptr, "proportional_size") && RNA_property_is_set(op->ptr, "proportional_size"))
{
t->prop_size = RNA_float_get(op->ptr, "proportional_size");
@@ -1010,8 +1010,8 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
{
t->prop_size = ts->proportional_size;
}
-
-
+
+
/* TRANSFORM_FIX_ME rna restrictions */
if (t->prop_size <= 0)
{
@@ -1031,12 +1031,12 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
{
t->options |= CTX_NO_PET;
}
-
-
+
+
setTransformViewMatrices(t);
initNumInput(&t->num);
initNDofInput(&t->ndof);
-
+
return 1;
}
@@ -1044,20 +1044,20 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
void postTrans (TransInfo *t)
{
TransData *td;
-
+
if (t->draw_handle)
{
ED_region_draw_cb_exit(t->ar->type, t->draw_handle);
}
-
+
/* postTrans can be called when nothing is selected, so data is NULL already */
if (t->data) {
int a;
-
+
/* since ipokeys are optional on objects, we mallocced them per trans-data */
for(a=0, td= t->data; a<t->total; a++, td++) {
- if(td->tdi) MEM_freeN(td->tdi);
- if (td->flag & TD_BEZTRIPLE) MEM_freeN(td->hdata);
+ if (td->flag & TD_BEZTRIPLE)
+ MEM_freeN(td->hdata);
}
MEM_freeN(t->data);
}
@@ -1067,20 +1067,18 @@ void postTrans (TransInfo *t)
MEM_freeN(t->data2d);
t->data2d= NULL;
}
-
+
if(t->spacetype==SPACE_IMAGE) {
SpaceImage *sima= t->sa->spacedata.first;
if(sima->flag & SI_LIVE_UNWRAP)
ED_uvedit_live_unwrap_end(t->state == TRANS_CANCEL);
}
- else if(ELEM(t->spacetype, SPACE_ACTION, SPACE_NLA)) {
- }
-
+
if (t->mouse.data)
{
MEM_freeN(t->mouse.data);
}
-
+
if (t->customFree) {
t->customFree(t);
}
@@ -1092,7 +1090,7 @@ void postTrans (TransInfo *t)
void applyTransObjects(TransInfo *t)
{
TransData *td;
-
+
for (td = t->data; td < t->data + t->total; td++) {
VECCOPY(td->iloc, td->loc);
if (td->ext->rot) {
@@ -1105,16 +1103,6 @@ void applyTransObjects(TransInfo *t)
recalcData(t);
}
-/* helper for below */
-static void restore_ipokey(float *poin, float *old)
-{
- if(poin) {
- poin[0]= old[0];
- poin[-3]= old[3];
- poin[3]= old[6];
- }
-}
-
static void restoreElement(TransData *td) {
/* TransData for crease has no loc */
if (td->loc) {
@@ -1130,45 +1118,27 @@ static void restoreElement(TransData *td) {
if (td->ext->size) {
VECCOPY(td->ext->size, td->ext->isize);
}
- if(td->flag & TD_USEQUAT) {
- if (td->ext->quat) {
- QUATCOPY(td->ext->quat, td->ext->iquat);
- }
+ if (td->ext->quat) {
+ QUATCOPY(td->ext->quat, td->ext->iquat);
}
}
-
+
if (td->flag & TD_BEZTRIPLE) {
*(td->hdata->h1) = td->hdata->ih1;
*(td->hdata->h2) = td->hdata->ih2;
}
-
- if(td->tdi) {
- TransDataIpokey *tdi= td->tdi;
-
- restore_ipokey(tdi->locx, tdi->oldloc);
- restore_ipokey(tdi->locy, tdi->oldloc+1);
- restore_ipokey(tdi->locz, tdi->oldloc+2);
-
- restore_ipokey(tdi->rotx, tdi->oldrot);
- restore_ipokey(tdi->roty, tdi->oldrot+1);
- restore_ipokey(tdi->rotz, tdi->oldrot+2);
-
- restore_ipokey(tdi->sizex, tdi->oldsize);
- restore_ipokey(tdi->sizey, tdi->oldsize+1);
- restore_ipokey(tdi->sizez, tdi->oldsize+2);
- }
}
void restoreTransObjects(TransInfo *t)
{
TransData *td;
-
+
for (td = t->data; td < t->data + t->total; td++) {
restoreElement(td);
}
-
+
Mat3One(t->mat);
-
+
recalcData(t);
}
@@ -1177,7 +1147,7 @@ void calculateCenter2D(TransInfo *t)
if (t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
float vec[3];
-
+
VECCOPY(vec, t->center);
Mat4MulVecfl(ob->obmat, vec);
projectIntView(t, vec, t->center2d);
@@ -1190,21 +1160,21 @@ void calculateCenter2D(TransInfo *t)
void calculateCenterCursor(TransInfo *t)
{
float *cursor;
-
+
cursor = give_cursor(t->scene, t->view);
VECCOPY(t->center, cursor);
-
+
/* If edit or pose mode, move cursor in local space */
if (t->flag & (T_EDIT|T_POSE)) {
Object *ob = t->obedit?t->obedit:t->poseobj;
float mat[3][3], imat[3][3];
-
+
VecSubf(t->center, t->center, ob->obmat[3]);
Mat3CpyMat4(mat, ob->obmat);
Mat3Inv(imat, mat);
Mat3MulVecfl(imat, t->center);
}
-
+
calculateCenter2D(t);
}
@@ -1212,15 +1182,15 @@ void calculateCenterCursor2D(TransInfo *t)
{
View2D *v2d= t->view;
float aspx=1.0, aspy=1.0;
-
+
if(t->spacetype==SPACE_IMAGE) /* only space supported right now but may change */
ED_space_image_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
-
+
if (v2d) {
t->center[0] = v2d->cursor[0] * aspx;
t->center[1] = v2d->cursor[1] * aspy;
}
-
+
calculateCenter2D(t);
}
@@ -1229,7 +1199,7 @@ void calculateCenterMedian(TransInfo *t)
float partial[3] = {0.0f, 0.0f, 0.0f};
int total = 0;
int i;
-
+
for(i = 0; i < t->total; i++) {
if (t->data[i].flag & TD_SELECTED) {
if (!(t->data[i].flag & TD_NOCENTER))
@@ -1249,7 +1219,7 @@ void calculateCenterMedian(TransInfo *t)
if(i)
VecMulf(partial, 1.0f / total);
VECCOPY(t->center, partial);
-
+
calculateCenter2D(t);
}
@@ -1279,7 +1249,7 @@ void calculateCenterBound(TransInfo *t)
}
VecAddf(t->center, min, max);
VecMulf(t->center, 0.5);
-
+
calculateCenter2D(t);
}
@@ -1315,7 +1285,7 @@ void calculateCenter(TransInfo *t)
break;
} /* END EDIT MODE ACTIVE ELEMENT */
#endif
-
+
calculateCenterMedian(t);
if((t->flag & (T_EDIT|T_POSE))==0)
{
@@ -1327,10 +1297,10 @@ void calculateCenter(TransInfo *t)
projectIntView(t, t->center, t->center2d);
}
}
-
+
}
}
-
+
/* setting constraint center */
VECCOPY(t->con.center, t->center);
if(t->flag & (T_EDIT|T_POSE))
@@ -1338,8 +1308,8 @@ void calculateCenter(TransInfo *t)
Object *ob= t->obedit?t->obedit:t->poseobj;
Mat4MulVecfl(ob->obmat, t->con.center);
}
-
- /* voor panning from cameraview */
+
+ /* for panning from cameraview */
if(t->flag & T_OBJECT)
{
if(t->spacetype==SPACE_VIEW3D && t->ar->regiontype == RGN_TYPE_WINDOW)
@@ -1347,21 +1317,21 @@ void calculateCenter(TransInfo *t)
View3D *v3d = t->view;
Scene *scene = t->scene;
RegionView3D *rv3d = t->ar->regiondata;
-
+
if(v3d->camera == OBACT && rv3d->persp==V3D_CAMOB)
{
float axis[3];
/* persinv is nasty, use viewinv instead, always right */
VECCOPY(axis, t->viewinv[2]);
Normalize(axis);
-
+
/* 6.0 = 6 grid units */
axis[0]= t->center[0]- 6.0f*axis[0];
axis[1]= t->center[1]- 6.0f*axis[1];
axis[2]= t->center[2]- 6.0f*axis[2];
-
+
projectIntView(t, axis, t->center2d);
-
+
/* rotate only needs correct 2d center, grab needs initgrabz() value */
if(t->mode==TFM_TRANSLATION)
{
@@ -1371,14 +1341,14 @@ void calculateCenter(TransInfo *t)
}
}
}
-
+
if(t->spacetype==SPACE_VIEW3D)
{
/* initgrabz() defines a factor for perspective depth correction, used in window_to_3d_delta() */
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
float vec[3];
-
+
VECCOPY(vec, t->center);
Mat4MulVecfl(ob->obmat, vec);
initgrabz(t->ar->regiondata, vec[0], vec[1], vec[2]);
@@ -1418,7 +1388,7 @@ void calculatePropRatio(TransInfo *t)
/* Use rdist for falloff calculations, it is the real distance */
td->flag &= ~TD_NOACTION;
dist= (t->prop_size-td->rdist)/t->prop_size;
-
+
/*
* Clamp to positive numbers.
* Certain corner cases with connectivity and individual centers
@@ -1426,7 +1396,7 @@ void calculatePropRatio(TransInfo *t)
*/
if (dist < 0.0f)
dist = 0.0f;
-
+
switch(t->prop_mode) {
case PROP_SHARP:
td->factor= dist*dist;
@@ -1493,20 +1463,20 @@ float get_drawsize(ARegion *ar, float *co)
{
RegionView3D *rv3d= ar->regiondata;
float size, vec[3], len1, len2;
-
+
/* size calculus, depending ortho/persp settings, like initgrabz() */
size= rv3d->persmat[0][3]*co[0]+ rv3d->persmat[1][3]*co[1]+ rv3d->persmat[2][3]*co[2]+ rv3d->persmat[3][3];
-
+
VECCOPY(vec, rv3d->persinv[0]);
len1= Normalize(vec);
VECCOPY(vec, rv3d->persinv[1]);
len2= Normalize(vec);
-
+
size*= 0.01f*(len1>len2?len1:len2);
-
+
/* correct for window size to make widgets appear fixed size */
if(ar->winx > ar->winy) size*= 1000.0f/(float)ar->winx;
else size*= 1000.0f/(float)ar->winy;
-
+
return size;
}
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index 4aebda1347c..dc0c2c4c12f 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -785,7 +785,7 @@ static bool joint_callback(const iTaSC::Timestamp& timestamp, iTaSC::ConstraintV
/* euler rotations (will cause gimble lock, but this can be alleviated a bit with rotation orders) */
EulOToMat3(chan->eul, chan->rotmode, rmat);
}
- else if (chan->rotmode == PCHAN_ROT_AXISANGLE) {
+ else if (chan->rotmode == ROT_MODE_AXISANGLE) {
/* axis-angle - stored in quaternion data, but not really that great for 3D-changing orientations */
AxisAngleToMat3(&chan->quat[1], chan->quat[0], rmat);
}
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 2ed08150f3e..05a4e502c84 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -202,24 +202,25 @@ typedef enum ePchan_IkFlag {
} ePchan_IkFlag;
-/* PoseChannel->rotmode */
-typedef enum ePchan_RotMode {
+/* PoseChannel->rotmode and Object->rotmode */
+typedef enum eRotationModes {
/* quaternion rotations (default, and for older Blender versions) */
- PCHAN_ROT_QUAT = 0,
+ ROT_MODE_QUAT = 0,
/* euler rotations - keep in sync with enum in BLI_arithb.h */
- PCHAN_ROT_XYZ = 1, /* Blender 'default' (classic) - must be as 1 to sync with PoseChannel rotmode */
- PCHAN_ROT_XZY,
- PCHAN_ROT_YXZ,
- PCHAN_ROT_YZX,
- PCHAN_ROT_ZXY,
- PCHAN_ROT_ZYX,
+ ROT_MODE_EUL = 1, /* Blender 'default' (classic) - must be as 1 to sync with arithb defines */
+ ROT_MODE_XYZ = 1, /* Blender 'default' (classic) - must be as 1 to sync with arithb defines */
+ ROT_MODE_XZY,
+ ROT_MODE_YXZ,
+ ROT_MODE_YZX,
+ ROT_MODE_ZXY,
+ ROT_MODE_ZYX,
/* NOTE: space is reserved here for 18 other possible
* euler rotation orders not implemented
*/
- PCHAN_ROT_MAX, /* sentinel for Py API*/
+ ROT_MODE_MAX, /* sentinel for Py API */
/* axis angle rotations */
- PCHAN_ROT_AXISANGLE = -1
-} ePchan_RotMode;
+ ROT_MODE_AXISANGLE = -1
+} eRotationModes;
/* Pose ------------------------------------ */
@@ -265,6 +266,8 @@ typedef enum ePose_Flags {
POSE_GAME_ENGINE = (1<<6),
} ePose_Flags;
+/* IK Solvers ------------------------------------ */
+
/* bPose->iksolver and bPose->ikparam->iksolver */
typedef enum {
IKSOLVER_LEGACY = 0,
diff --git a/source/blender/makesdna/DNA_anim_types.h b/source/blender/makesdna/DNA_anim_types.h
index c1e9ed4be40..9921878e926 100644
--- a/source/blender/makesdna/DNA_anim_types.h
+++ b/source/blender/makesdna/DNA_anim_types.h
@@ -632,7 +632,7 @@ typedef enum eKSP_TemplateTypes {
KSP_TEMPLATE_CONSTRAINT = (1<<2), /* #con - active only */
KSP_TEMPLATE_NODE = (1<<3), /* #nod - selected node */
- KSP_TEMPLATE_PCHAN_ROT = (1<<16), /* modify rotation paths based on rotation mode of Pose Channel */
+ KSP_TEMPLATE_ROT = (1<<16), /* modify rotation paths based on rotation mode of Object or Pose Channel */
} eKSP_TemplateTypes;
/* ---------------- */
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index f0fd3e60cf2..a6532409e6e 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -134,7 +134,7 @@ typedef struct Object {
float loc[3], dloc[3], orig[3];
float size[3], dsize[3];
float rot[3], drot[3];
- /* float quat[4], dquat[4]; (not used yet) */
+ float quat[4], dquat[4];
float obmat[4][4];
float parentinv[4][4]; /* inverse result of parent, so that object doesn't 'stick' to parent */
float constinv[4][4]; /* inverse result of constraints. doesn't include effect of parent or object local transform */
@@ -176,9 +176,11 @@ typedef struct Object {
float max_vel; /* clamp the maximum velocity 0.0 is disabled */
float min_vel; /* clamp the maximum velocity 0.0 is disabled */
float m_contactProcessingThreshold;
-
+
+ short rotmode; /* rotation mode - uses defines set out in DNA_action_types.h for PoseChannel rotations... */
+
char dt, dtx;
- char empty_drawtype, pad1[5];
+ char empty_drawtype, pad1[3];
float empty_drawsize;
float dupfacesca; /* dupliface scale */
@@ -313,6 +315,7 @@ extern Object workob;
/* (short) transflag */
#define OB_OFFS_LOCAL 1
+ // XXX OB_QUAT was never used, but is now depreceated in favour of standard rotation handling...
#define OB_QUAT 2
#define OB_NEG_SCALE 4
#define OB_DUPLI (8+16+256+512+2048)
@@ -402,6 +405,7 @@ extern Object workob;
#define BA_HAS_RECALC_OB 4
#define BA_HAS_RECALC_DATA 8
+ // XXX DEPRECEATED SETTING...
#define BA_DO_IPO 32
#define BA_FROMSET 128
diff --git a/source/blender/makesrna/RNA_types.h b/source/blender/makesrna/RNA_types.h
index 5fff2af29ff..98df8c34d58 100644
--- a/source/blender/makesrna/RNA_types.h
+++ b/source/blender/makesrna/RNA_types.h
@@ -108,8 +108,9 @@ typedef enum PropertySubType {
PROP_MATRIX = 25,
PROP_EULER = 26|PROP_UNIT_ROTATION,
PROP_QUATERNION = 27,
- PROP_XYZ = 28,
- PROP_RGB = 29,
+ PROP_AXISANGLE = 28,
+ PROP_XYZ = 29,
+ PROP_RGB = 30,
/* booleans */
PROP_LAYER = 40,
diff --git a/source/blender/makesrna/intern/makesrna.c b/source/blender/makesrna/intern/makesrna.c
index 961fb9a3d0b..63b58f27c53 100644
--- a/source/blender/makesrna/intern/makesrna.c
+++ b/source/blender/makesrna/intern/makesrna.c
@@ -1416,6 +1416,7 @@ static const char *rna_property_subtypename(PropertyType type)
case PROP_MATRIX: return "PROP_MATRIX";
case PROP_EULER: return "PROP_EULER";
case PROP_QUATERNION: return "PROP_QUATERNION";
+ case PROP_AXISANGLE: return "PROP_AXISANGLE";
case PROP_VELOCITY: return "PROP_VELOCITY";
case PROP_ACCELERATION: return "PROP_ACCELERATION";
case PROP_XYZ: return "PROP_XYZ";
diff --git a/source/blender/makesrna/intern/rna_access.c b/source/blender/makesrna/intern/rna_access.c
index 55893b42a92..21fbc9fa66d 100644
--- a/source/blender/makesrna/intern/rna_access.c
+++ b/source/blender/makesrna/intern/rna_access.c
@@ -620,7 +620,7 @@ char RNA_property_array_item_char(PropertyRNA *prop, int index)
PropertySubType subtype= rna_ensure_property(prop)->subtype;
/* get string to use for array index */
- if ((index < 4) && (subtype == PROP_QUATERNION))
+ if ((index < 4) && ELEM(subtype, PROP_QUATERNION, PROP_AXISANGLE))
return quatitem[index];
else if((index < 4) && ELEM6(subtype, PROP_TRANSLATION, PROP_DIRECTION, PROP_XYZ, PROP_EULER, PROP_VELOCITY, PROP_ACCELERATION))
return vectoritem[index];
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 5c665c0d730..a2b4d6d7335 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -31,6 +31,7 @@
#include "rna_internal.h"
+#include "DNA_action_types.h"
#include "DNA_customdata_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
@@ -82,6 +83,8 @@ EnumPropertyItem object_type_items[] = {
#ifdef RNA_RUNTIME
+#include "BLI_arithb.h"
+
#include "DNA_key_types.h"
#include "BKE_armature.h"
@@ -446,6 +449,43 @@ static void rna_Object_active_particle_system_index_set(struct PointerRNA *ptr,
psys_set_current_num(ob, value);
}
+/* rotation - euler angles */
+static void rna_Object_rotation_euler_get(PointerRNA *ptr, float *value)
+{
+ Object *ob= ptr->data;
+
+ if(ob->rotmode == ROT_MODE_AXISANGLE) /* default XYZ eulers */
+ AxisAngleToEulO(&ob->quat[1], ob->quat[0], value, EULER_ORDER_DEFAULT);
+ else if(ob->rotmode == ROT_MODE_QUAT) /* default XYZ eulers */
+ QuatToEul(ob->quat, value);
+ else
+ VECCOPY(value, ob->rot);
+}
+
+/* rotation - euler angles */
+static void rna_Object_rotation_euler_set(PointerRNA *ptr, const float *value)
+{
+ Object *ob= ptr->data;
+
+ if(ob->rotmode == ROT_MODE_AXISANGLE) /* default XYZ eulers */
+ EulOToAxisAngle((float *)value, EULER_ORDER_DEFAULT, &ob->quat[1], &ob->quat[0]);
+ else if(ob->rotmode == ROT_MODE_QUAT) /* default XYZ eulers */
+ EulToQuat((float*)value, ob->quat);
+ else
+ VECCOPY(ob->rot, value);
+}
+
+static void rna_Object_rotation_mode_set(PointerRNA *ptr, int value)
+{
+ Object *ob= ptr->data;
+
+ /* use API Method for conversions... */
+ BKE_rotMode_change_values(ob->quat, ob->rot, ob->rotmode, (short)value);
+
+ /* finally, set the new rotation type */
+ ob->rotmode= value;
+}
+
static PointerRNA rna_MaterialSlot_material_get(PointerRNA *ptr)
{
Object *ob= (Object*)ptr->id.data;
@@ -1051,6 +1091,18 @@ static void rna_def_object(BlenderRNA *brna)
{OB_DUPLIFACES, "FACES", 0, "Faces", "Duplicate child objects on all faces."},
{OB_DUPLIGROUP, "GROUP", 0, "Group", "Enable group instancing."},
{0, NULL, 0, NULL, NULL}};
+
+ // XXX: this RNA enum define is currently duplicated for objects, since there is some text here which is not applicable
+ static EnumPropertyItem prop_rotmode_items[] = {
+ {ROT_MODE_QUAT, "QUATERNION", 0, "Quaternion (WXYZ)", "No Gimbal Lock."},
+ {ROT_MODE_XYZ, "XYZ", 0, "XYZ Euler", "XYZ Rotation Order. Prone to Gimbal Lock. (Default)"},
+ {ROT_MODE_XZY, "XZY", 0, "XZY Euler", "XZY Rotation Order. Prone to Gimbal Lock"},
+ {ROT_MODE_YXZ, "YXZ", 0, "YXZ Euler", "YXZ Rotation Order. Prone to Gimbal Lock"},
+ {ROT_MODE_YZX, "YZX", 0, "YZX Euler", "YZX Rotation Order. Prone to Gimbal Lock"},
+ {ROT_MODE_ZXY, "ZXY", 0, "ZXY Euler", "ZXY Rotation Order. Prone to Gimbal Lock"},
+ {ROT_MODE_ZYX, "ZYX", 0, "ZYX Euler", "ZYX Rotation Order. Prone to Gimbal Lock"},
+ {ROT_MODE_AXISANGLE, "AXIS_ANGLE", 0, "Axis Angle", "Axis Angle (W+XYZ). Defines a rotation around some axis defined by 3D-Vector."},
+ {0, NULL, 0, NULL, NULL}};
int matrix_dimsize[]= {4, 4};
@@ -1167,37 +1219,72 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_update(prop, NC_OBJECT|ND_SHADING, NULL);
/* transform */
-
prop= RNA_def_property(srna, "location", PROP_FLOAT, PROP_TRANSLATION);
RNA_def_property_float_sdna(prop, NULL, "loc");
RNA_def_property_ui_text(prop, "Location", "Location of the object.");
RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update");
-
- prop= RNA_def_property(srna, "delta_location", PROP_FLOAT, PROP_TRANSLATION);
- RNA_def_property_float_sdna(prop, NULL, "dloc");
- RNA_def_property_ui_text(prop, "Delta Location", "Extra added translation to object location.");
+
+ prop= RNA_def_property(srna, "rotation_quaternion", PROP_FLOAT, PROP_QUATERNION);
+ RNA_def_property_float_sdna(prop, NULL, "quat");
+ RNA_def_property_ui_text(prop, "Quaternion Rotation", "Rotation in Quaternions.");
+ RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update");
+
+ /* XXX: for axis-angle, it would have been nice to have 2 separate fields for UI purposes, but
+ * having a single one is better for Keyframing and other property-management situations...
+ */
+ prop= RNA_def_property(srna, "rotation_axis_angle", PROP_FLOAT, PROP_AXISANGLE);
+ RNA_def_property_float_sdna(prop, NULL, "quat");
+ // TODO: we may need some validation funcs
+ RNA_def_property_ui_text(prop, "Axis-Angle Rotation", "Angle of Rotation for Axis-Angle rotation representation.");
RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update");
- prop= RNA_def_property(srna, "rotation", PROP_FLOAT, PROP_EULER);
+ prop= RNA_def_property(srna, "rotation_euler", PROP_FLOAT, PROP_EULER);
RNA_def_property_float_sdna(prop, NULL, "rot");
- RNA_def_property_ui_text(prop, "Rotation", "Rotation of the object.");
+ RNA_def_property_float_funcs(prop, "rna_Object_rotation_euler_get", "rna_Object_rotation_euler_set", NULL);
+ RNA_def_property_ui_text(prop, "Euler Rotation", "Rotation in Eulers.");
RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update");
-
- prop= RNA_def_property(srna, "delta_rotation", PROP_FLOAT, PROP_EULER);
- RNA_def_property_float_sdna(prop, NULL, "drot");
- RNA_def_property_ui_text(prop, "Delta Rotation", "Extra added rotation to the rotation of the object.");
+
+ prop= RNA_def_property(srna, "rotation_mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "rotmode");
+ RNA_def_property_enum_items(prop, prop_rotmode_items); // XXX move to using a single define of this someday
+ RNA_def_property_enum_funcs(prop, NULL, "rna_Object_rotation_mode_set", NULL);
+ RNA_def_property_ui_text(prop, "Rotation Mode", "");
RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update");
prop= RNA_def_property(srna, "scale", PROP_FLOAT, PROP_XYZ);
RNA_def_property_float_sdna(prop, NULL, "size");
RNA_def_property_ui_text(prop, "Scale", "Scaling of the object.");
RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update");
-
+
+ /* delta transforms */
+ prop= RNA_def_property(srna, "delta_location", PROP_FLOAT, PROP_TRANSLATION);
+ RNA_def_property_float_sdna(prop, NULL, "dloc");
+ RNA_def_property_ui_text(prop, "Delta Location", "Extra added translation to object location.");
+ RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update");
+
+ prop= RNA_def_property(srna, "delta_rotation_euler", PROP_FLOAT, PROP_EULER);
+ RNA_def_property_float_sdna(prop, NULL, "drot");
+ RNA_def_property_ui_text(prop, "Delta Rotation (Euler)", "Extra added rotation to the rotation of the object (when using Euler rotations).");
+ RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update");
+
+ prop= RNA_def_property(srna, "delta_rotation_quaternion", PROP_FLOAT, PROP_QUATERNION);
+ RNA_def_property_float_sdna(prop, NULL, "dquat");
+ RNA_def_property_ui_text(prop, "Delta Rotation (Quaternion)", "Extra added rotation to the rotation of the object (when using Quaternion rotations).");
+ RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update");
+
+#if 0 // XXX not supported well yet...
+ prop= RNA_def_property(srna, "delta_rotation_axis_angle", PROP_FLOAT, PROP_AXISANGLE);
+ RNA_def_property_float_sdna(prop, NULL, "dquat");
+ RNA_def_property_ui_text(prop, "Delta Rotation (Axis Angle)", "Extra added rotation to the rotation of the object (when using Axis-Angle rotations).");
+ RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update");
+#endif
+
prop= RNA_def_property(srna, "delta_scale", PROP_FLOAT, PROP_XYZ);
RNA_def_property_float_sdna(prop, NULL, "dsize");
RNA_def_property_ui_text(prop, "Delta Scale", "Extra added scaling to the scale of the object.");
RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update");
-
+
+ /* transform locks */
prop= RNA_def_property(srna, "lock_location", PROP_BOOLEAN, PROP_XYZ);
RNA_def_property_boolean_sdna(prop, NULL, "protectflag", OB_LOCK_LOCX);
RNA_def_property_array(prop, 3);
@@ -1207,6 +1294,14 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "protectflag", OB_LOCK_ROTX);
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Lock Rotation", "Lock editing of rotation in the interface.");
+ // XXX this is sub-optimal - it really should be included above, but due to technical reasons we can't do this!
+ prop= RNA_def_property(srna, "lock_rotation_w", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "protectflag", OB_LOCK_ROTW);
+ RNA_def_property_ui_text(prop, "Lock Rotation (4D Angle)", "Lock editing of 'angle' component of four-component rotations in the interface.");
+ // XXX this needs a better name
+ prop= RNA_def_property(srna, "lock_rotations_4d", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "protectflag", OB_LOCK_ROT4D);
+ RNA_def_property_ui_text(prop, "Lock Rotations (4D)", "Lock editing of four component rotations by components (instead of as Eulers).");
prop= RNA_def_property(srna, "lock_scale", PROP_BOOLEAN, PROP_XYZ);
RNA_def_property_boolean_sdna(prop, NULL, "protectflag", OB_LOCK_SCALEX);
@@ -1230,7 +1325,6 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Modifiers", "Modifiers affecting the geometric data of the Object.");
/* game engine */
-
prop= RNA_def_property(srna, "game", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_struct_type(prop, "GameObjectSettings");
@@ -1238,7 +1332,6 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Game Settings", "Game engine related settings for the object.");
/* vertex groups */
-
prop= RNA_def_property(srna, "vertex_groups", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "defbase", NULL);
RNA_def_property_struct_type(prop, "VertexGroup");
@@ -1257,7 +1350,6 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Object_update_data");
/* empty */
-
prop= RNA_def_property(srna, "empty_draw_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "empty_drawtype");
RNA_def_property_enum_items(prop, empty_drawtype_items);
@@ -1271,7 +1363,6 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
/* render */
-
prop= RNA_def_property(srna, "pass_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "index");
RNA_def_property_ui_text(prop, "Pass Index", "Index # for the IndexOB render pass.");
@@ -1282,7 +1373,6 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
/* physics */
-
prop= RNA_def_property(srna, "field", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "pd");
RNA_def_property_struct_type(prop, "FieldSettings");
@@ -1316,7 +1406,6 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
/* restrict */
-
prop= RNA_def_property(srna, "restrict_view", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "restrictflag", OB_RESTRICT_VIEW);
RNA_def_property_ui_text(prop, "Restrict View", "Restrict visibility in the viewport.");
@@ -1333,20 +1422,9 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
/* anim */
-
rna_def_animdata_common(srna);
- prop= RNA_def_property(srna, "draw_keys", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "ipoflag", OB_DRAWKEY);
- RNA_def_property_clear_flag(prop, PROP_EDITABLE); // update ipo flag indirect
- RNA_def_property_ui_text(prop, "Draw Keys", "Draw object as key positions.");
- RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_update");
-
- prop= RNA_def_property(srna, "draw_keys_selected", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "ipoflag", OB_DRAWKEYSEL);
- RNA_def_property_ui_text(prop, "Draw Keys Selected", "Limit the drawing of object keys to selected.");
- RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
-
+ /* duplicates */
prop= RNA_def_property(srna, "track_override_parent", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "transflag", OB_POWERTRACK);
RNA_def_property_ui_text(prop, "Track Override Parent", "Override rotation from parenting.");
@@ -1420,7 +1498,6 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Dupli list", "Object duplis.");
/* time offset */
-
prop= RNA_def_property(srna, "time_offset", PROP_FLOAT, PROP_NONE|PROP_UNIT_TIME);
RNA_def_property_float_sdna(prop, NULL, "sf");
RNA_def_property_range(prop, MINAFRAMEF, MAXFRAMEF);
@@ -1447,7 +1524,6 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Object_update");
/* drawing */
-
prop= RNA_def_property(srna, "max_draw_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "dt");
RNA_def_property_enum_items(prop, drawtype_items);
@@ -1514,7 +1590,6 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Pose", "Current pose for armatures.");
/* shape keys */
-
prop= RNA_def_property(srna, "shape_key_lock", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "shapeflag", OB_SHAPE_LOCK);
RNA_def_property_boolean_funcs(prop, NULL, "rna_Object_shape_key_lock_set");
diff --git a/source/blender/makesrna/intern/rna_pose.c b/source/blender/makesrna/intern/rna_pose.c
index e76cd56af4e..a1f4005df46 100644
--- a/source/blender/makesrna/intern/rna_pose.c
+++ b/source/blender/makesrna/intern/rna_pose.c
@@ -156,105 +156,37 @@ static void rna_Pose_ik_solver_update(bContext *C, PointerRNA *ptr)
}
/* rotation - euler angles */
-static void rna_PoseChannel_euler_rotation_get(PointerRNA *ptr, float *value)
+static void rna_PoseChannel_rotation_euler_get(PointerRNA *ptr, float *value)
{
bPoseChannel *pchan= ptr->data;
- if(pchan->rotmode == PCHAN_ROT_AXISANGLE) /* default XYZ eulers */
+ if(pchan->rotmode == ROT_MODE_AXISANGLE) /* default XYZ eulers */
AxisAngleToEulO(&pchan->quat[1], pchan->quat[0], value, EULER_ORDER_DEFAULT);
- else if(pchan->rotmode == PCHAN_ROT_QUAT) /* default XYZ eulers */
+ else if(pchan->rotmode == ROT_MODE_QUAT) /* default XYZ eulers */
QuatToEul(pchan->quat, value);
else
VECCOPY(value, pchan->eul);
}
/* rotation - euler angles */
-static void rna_PoseChannel_euler_rotation_set(PointerRNA *ptr, const float *value)
+static void rna_PoseChannel_rotation_euler_set(PointerRNA *ptr, const float *value)
{
bPoseChannel *pchan= ptr->data;
- if(pchan->rotmode == PCHAN_ROT_AXISANGLE) /* default XYZ eulers */
+ if(pchan->rotmode == ROT_MODE_AXISANGLE) /* default XYZ eulers */
EulOToAxisAngle((float *)value, EULER_ORDER_DEFAULT, &pchan->quat[1], &pchan->quat[0]);
- else if(pchan->rotmode == PCHAN_ROT_QUAT) /* default XYZ eulers */
+ else if(pchan->rotmode == ROT_MODE_QUAT) /* default XYZ eulers */
EulToQuat((float*)value, pchan->quat);
else
VECCOPY(pchan->eul, value);
}
-/* rotation - axis angle only */
-static void rna_PoseChannel_rotation_axis_get(PointerRNA *ptr, float *value)
-{
- bPoseChannel *pchan= ptr->data;
-
- if (pchan->rotmode == PCHAN_ROT_AXISANGLE) {
- /* axis is stord in quat for now */
- VecCopyf(value, &pchan->quat[1]);
- }
-}
-
-/* rotation - axis angle only */
-static void rna_PoseChannel_rotation_axis_set(PointerRNA *ptr, const float *value)
-{
- bPoseChannel *pchan= ptr->data;
-
- if (pchan->rotmode == PCHAN_ROT_AXISANGLE) {
- /* axis is stored in quat for now */
- VecCopyf(&pchan->quat[1], (float *)value);
- }
-}
-
static void rna_PoseChannel_rotation_mode_set(PointerRNA *ptr, int value)
{
bPoseChannel *pchan= ptr->data;
- /* check if any change - if so, need to convert data */
- // TODO: this needs to be generalised at some point to work for objects too...
- if (value > 0) { /* to euler */
- if (pchan->rotmode == PCHAN_ROT_AXISANGLE) {
- /* axis-angle to euler */
- AxisAngleToEulO(&pchan->quat[1], pchan->quat[0], pchan->eul, value);
- }
- else if (pchan->rotmode == PCHAN_ROT_QUAT) {
- /* quat to euler */
- QuatToEulO(pchan->quat, pchan->eul, value);
- }
- /* else { no conversion needed } */
- }
- else if (value == PCHAN_ROT_QUAT) { /* to quat */
- if (pchan->rotmode == PCHAN_ROT_AXISANGLE) {
- /* axis angle to quat */
- float q[4];
-
- /* copy to temp var first, since quats and axis-angle are stored in same place */
- QuatCopy(q, pchan->quat);
- AxisAngleToQuat(q, &pchan->quat[1], pchan->quat[0]);
- }
- else if (pchan->rotmode > 0) {
- /* euler to quat */
- EulOToQuat(pchan->eul, pchan->rotmode, pchan->quat);
- }
- /* else { no conversion needed } */
- }
- else { /* to axis-angle */
- if (pchan->rotmode > 0) {
- /* euler to axis angle */
- EulOToAxisAngle(pchan->eul, pchan->rotmode, &pchan->quat[1], &pchan->quat[0]);
- }
- else if (pchan->rotmode == PCHAN_ROT_QUAT) {
- /* quat to axis angle */
- float q[4];
-
- /* copy to temp var first, since quats and axis-angle are stored in same place */
- QuatCopy(q, pchan->quat);
- QuatToAxisAngle(q, &pchan->quat[1], &pchan->quat[0]);
- }
-
- /* when converting to axis-angle, we need a special exception for the case when there is no axis */
- if (IS_EQ(pchan->quat[1], pchan->quat[2]) && IS_EQ(pchan->quat[2], pchan->quat[3])) {
- /* for now, rotate around y-axis then (so that it simply becomes the roll) */
- pchan->quat[2]= 1.0f;
- }
- }
+ /* use API Method for conversions... */
+ BKE_rotMode_change_values(pchan->quat, pchan->eul, pchan->rotmode, (short)value);
/* finally, set the new rotation type */
pchan->rotmode= value;
@@ -559,15 +491,16 @@ static EnumPropertyItem prop_solver_items[] = {
static void rna_def_pose_channel(BlenderRNA *brna)
{
+ // XXX: this RNA enum define is currently duplicated for objects, since there is some text here which is not applicable
static EnumPropertyItem prop_rotmode_items[] = {
- {PCHAN_ROT_QUAT, "QUATERNION", 0, "Quaternion (WXYZ)", "No Gimbal Lock (default)"},
- {PCHAN_ROT_XYZ, "XYZ", 0, "XYZ Euler", "XYZ Rotation Order. Prone to Gimbal Lock"},
- {PCHAN_ROT_XZY, "XZY", 0, "XZY Euler", "XZY Rotation Order. Prone to Gimbal Lock"},
- {PCHAN_ROT_YXZ, "YXZ", 0, "YXZ Euler", "YXZ Rotation Order. Prone to Gimbal Lock"},
- {PCHAN_ROT_YZX, "YZX", 0, "YZX Euler", "YZX Rotation Order. Prone to Gimbal Lock"},
- {PCHAN_ROT_ZXY, "ZXY", 0, "ZXY Euler", "ZXY Rotation Order. Prone to Gimbal Lock"},
- {PCHAN_ROT_ZYX, "ZYX", 0, "ZYX Euler", "ZYX Rotation Order. Prone to Gimbal Lock"},
- {PCHAN_ROT_AXISANGLE, "AXIS_ANGLE", 0, "Axis Angle", "Axis Angle (W+XYZ). Defines a rotation around some axis defined by 3D-Vector."},
+ {ROT_MODE_QUAT, "QUATERNION", 0, "Quaternion (WXYZ)", "No Gimbal Lock (default)"},
+ {ROT_MODE_XYZ, "XYZ", 0, "XYZ Euler", "XYZ Rotation Order. Prone to Gimbal Lock"},
+ {ROT_MODE_XZY, "XZY", 0, "XZY Euler", "XZY Rotation Order. Prone to Gimbal Lock"},
+ {ROT_MODE_YXZ, "YXZ", 0, "YXZ Euler", "YXZ Rotation Order. Prone to Gimbal Lock"},
+ {ROT_MODE_YZX, "YZX", 0, "YZX Euler", "YZX Rotation Order. Prone to Gimbal Lock"},
+ {ROT_MODE_ZXY, "ZXY", 0, "ZXY Euler", "ZXY Rotation Order. Prone to Gimbal Lock"},
+ {ROT_MODE_ZYX, "ZYX", 0, "ZYX Euler", "ZYX Rotation Order. Prone to Gimbal Lock"},
+ {ROT_MODE_AXISANGLE, "AXIS_ANGLE", 0, "Axis Angle", "Axis Angle (W+XYZ). Defines a rotation around some axis defined by 3D-Vector."},
{0, NULL, 0, NULL, NULL}};
StructRNA *srna;
@@ -635,32 +568,29 @@ static void rna_def_pose_channel(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Scale", "");
RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Pose_update");
- prop= RNA_def_property(srna, "rotation", PROP_FLOAT, PROP_QUATERNION);
+ prop= RNA_def_property(srna, "rotation_quaternion", PROP_FLOAT, PROP_QUATERNION);
RNA_def_property_float_sdna(prop, NULL, "quat");
- RNA_def_property_ui_text(prop, "Rotation", "Rotation in Quaternions.");
+ RNA_def_property_ui_text(prop, "Quaternion Rotation", "Rotation in Quaternions.");
RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Pose_update");
- prop= RNA_def_property(srna, "rotation_angle", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "quat[0]");
- RNA_def_property_ui_text(prop, "Rotation Angle", "Angle of Rotation for Axis-Angle rotation representation.");
- RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Pose_update");
-
- prop= RNA_def_property(srna, "rotation_axis", PROP_FLOAT, PROP_XYZ);
+ /* XXX: for axis-angle, it would have been nice to have 2 separate fields for UI purposes, but
+ * having a single one is better for Keyframing and other property-management situations...
+ */
+ prop= RNA_def_property(srna, "rotation_axis_angle", PROP_FLOAT, PROP_AXISANGLE);
RNA_def_property_float_sdna(prop, NULL, "quat");
- RNA_def_property_float_funcs(prop, "rna_PoseChannel_rotation_axis_get", "rna_PoseChannel_rotation_axis_set", NULL);
- RNA_def_property_array(prop, 3);
- RNA_def_property_ui_text(prop, "Rotation Axis", "Axis for Axis-Angle rotation representation.");
+ // TODO: we may need some validation funcs
+ RNA_def_property_ui_text(prop, "Axis-Angle Rotation", "Angle of Rotation for Axis-Angle rotation representation.");
RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Pose_update");
- prop= RNA_def_property(srna, "euler_rotation", PROP_FLOAT, PROP_EULER);
+ prop= RNA_def_property(srna, "rotation_euler", PROP_FLOAT, PROP_EULER);
RNA_def_property_float_sdna(prop, NULL, "eul");
- RNA_def_property_float_funcs(prop, "rna_PoseChannel_euler_rotation_get", "rna_PoseChannel_euler_rotation_set", NULL);
- RNA_def_property_ui_text(prop, "Rotation (Euler)", "Rotation in Eulers.");
+ RNA_def_property_float_funcs(prop, "rna_PoseChannel_rotation_euler_get", "rna_PoseChannel_rotation_euler_set", NULL);
+ RNA_def_property_ui_text(prop, "Euler Rotation", "Rotation in Eulers.");
RNA_def_property_update(prop, NC_OBJECT|ND_TRANSFORM, "rna_Pose_update");
prop= RNA_def_property(srna, "rotation_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "rotmode");
- RNA_def_property_enum_items(prop, prop_rotmode_items);
+ RNA_def_property_enum_items(prop, prop_rotmode_items); // XXX move to using a single define of this someday
RNA_def_property_enum_funcs(prop, NULL, "rna_PoseChannel_rotation_mode_set", NULL);
RNA_def_property_ui_text(prop, "Rotation Mode", "");
RNA_def_property_update(prop, NC_OBJECT|ND_POSE, "rna_Pose_update");