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authorNathan Letwory <nathan@letworyinteractive.com>2009-09-28 19:49:26 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-09-28 19:49:26 +0400
commitedfb47ffb4b92fa7191eef205a88d6f6096e7c6f (patch)
tree19e1665d7f9e53b3c3637872f23f91ff2ccd4fa8
parent801d8b600f301d825aa8c4da94d26d5367abf924 (diff)
* Copy() -> Clone() (even though these hopefully will be obliterated from extern/ soon)
* remove reference to docs SConscript * python dbg commit - somehow this one was left uncommitted when I was working on r23465 and r23464
-rw-r--r--SConstruct1
-rw-r--r--source/gameengine/Converter/SConscript6
2 files changed, 5 insertions, 2 deletions
diff --git a/SConstruct b/SConstruct
index 5c4af916327..4d6ef7ccb49 100644
--- a/SConstruct
+++ b/SConstruct
@@ -643,7 +643,6 @@ if env['WITH_BF_DOCS']:
except: epydoc = None
if epydoc:
- SConscript('source/blender/python/api2_2x/doc/SConscript')
SConscript('source/gameengine/PyDoc/SConscript')
else:
print "No epydoc install detected, Python API and Gameengine API Docs will not be generated "
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index 5f6e9df521b..8a5eb8a341c 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -13,7 +13,7 @@ incs += ' #source/blender/blenlib #source/blender/blenkernel #source/blender'
incs += ' #source/blender/editors/include #source/blender/makesdna #source/gameengine/Rasterizer'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #source/gameengine/GameLogic'
incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph'
-incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet #source/gameengine/Physics/BlOde'
+incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
incs += ' #source/gameengine/Physics/Dummy'
incs += ' #source/gameengine/Network/LoopBackNetwork'
incs += ' #source/blender/misc #source/blender/blenloader #source/blender/gpu'
@@ -24,4 +24,8 @@ incs += ' #source/blender/ikplugin'
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_BULLET_INC']
+if env['BF_DEBUG']:
+ if env['OURPLATFORM'] in ('win32-mingw', 'win32-vc', 'win64-vc'):
+ defs.append('_DEBUG')
+
env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,40], cxx_compileflags=env['BGE_CXXFLAGS'])