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authorTon Roosendaal <ton@blender.org>2005-09-24 18:27:32 +0400
committerTon Roosendaal <ton@blender.org>2005-09-24 18:27:32 +0400
commitabe9799c471dd0b139b1422a811dbe4963c50e33 (patch)
treec87b3f1f39cc8663c9ab25e2ebce6829c04251cc
parent1a82b405fd78d8e3d67db2d3dbd039811cd4c8c5 (diff)
Made sure in vpaint, wpaint and tpaint the "draw extra wire" shows identical
as for non-paint drawmodes. I guess this exception was from period before we had subsurfed paint drawing... right daniel?
-rw-r--r--source/blender/src/drawobject.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index e2e3d704073..fe5a8895506 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -1756,11 +1756,12 @@ static void draw_mesh_fancy(Object *ob, DerivedMesh *baseDM, DerivedMesh *dm, in
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
}
- if (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT)) {
- baseDM->drawEdges(baseDM, dt==OB_WIRE);
- } else {
+ /* I need advise on this from Daniel... without this code it does it nicer */
+// if (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT)) {
+// baseDM->drawEdges(baseDM, dt==OB_WIRE);
+// } else {
dm->drawEdges(dm, (dt==OB_WIRE || me->totface==0));
- }
+// }
if (dt!=OB_WIRE) {
glDepthMask(1);