diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-09-25 20:19:07 +0400 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-09-25 20:19:07 +0400 |
commit | c9c9b2e8332786128fa078acb598987a3b419b5c (patch) | |
tree | 3e46a8828b8836620b9ae47ce841eee04c720c54 | |
parent | 04fa0fd8692dcf402d212245293f5082bb08d630 (diff) |
BGE patch: add Debug button next to object state. The object state mask will be printed at runtime with the debug info as a comma separated list of state numbers (1..30) for each active state bit. The reserved property name __state__ is used for that purpose (users should not create a property with that name).
-rw-r--r-- | source/blender/makesdna/DNA_object_types.h | 1 | ||||
-rw-r--r-- | source/blender/src/buttons_logic.c | 11 | ||||
-rw-r--r-- | source/gameengine/Converter/KX_ConvertProperties.cpp | 8 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 48 |
4 files changed, 52 insertions, 16 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index 041e0eaebde..2fed5e6170b 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -469,6 +469,7 @@ extern Object workob; #define OB_SHOWCONT 2048 #define OB_SETSTBIT 4096 #define OB_INITSTBIT 8192 +#define OB_DEBUGSTATE 16384 /* ob->restrictflag */ #define OB_RESTRICT_VIEW 1 diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c index 667f822bed5..dd374af8675 100644 --- a/source/blender/src/buttons_logic.c +++ b/source/blender/src/buttons_logic.c @@ -3366,24 +3366,25 @@ void logic_buts(void) /* first show the state */ uiBlockSetEmboss(block, UI_EMBOSSP); - uiDefBlockBut(block, object_state_mask_menu, ob, "State", (short)(xco-10), (short)(yco-10), 40, 19, "Object state menu: store and retrieve initial state"); + uiDefBlockBut(block, object_state_mask_menu, ob, "State", (short)(xco-10), (short)(yco-10), 36, 19, "Object state menu: store and retrieve initial state"); uiBlockSetEmboss(block, UI_EMBOSS); if (!ob->state) ob->state = 1; for (offset=0; offset<15; offset+=5) { uiBlockBeginAlign(block); for (stbit=0; stbit<5; stbit++) { - but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset), stbit+offset, "", (short)(xco+35+12*stbit+13*offset), yco, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset))); + but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset), stbit+offset, "", (short)(xco+31+12*stbit+13*offset), yco, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset))); uiButSetFunc(but, check_state_mask, but, &(ob->state)); } for (stbit=0; stbit<5; stbit++) { - but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset+15)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset+15), stbit+offset+15, "", (short)(xco+35+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset+15))); + but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset+15)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset+15), stbit+offset+15, "", (short)(xco+31+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset+15))); uiButSetFunc(but, check_state_mask, but, &(ob->state)); } } uiBlockBeginAlign(block); - uiDefButBitS(block, TOG, OB_SETSTBIT, B_SET_STATE_BIT, "All",(short)(xco+235), yco-10, 25, 19, &ob->scaflag, 0, 0, 0, 0, "Set all state bits"); - uiDefButBitS(block, TOG, OB_INITSTBIT, B_INIT_STATE_BIT, "Ini",(short)(xco+260), yco-10, 25, 19, &ob->scaflag, 0, 0, 0, 0, "Set the initial state"); + uiDefButBitS(block, TOG, OB_SETSTBIT, B_SET_STATE_BIT, "All",(short)(xco+226), yco-10, 22, 19, &ob->scaflag, 0, 0, 0, 0, "Set all state bits"); + uiDefButBitS(block, TOG, OB_INITSTBIT, B_INIT_STATE_BIT, "Ini",(short)(xco+248), yco-10, 22, 19, &ob->scaflag, 0, 0, 0, 0, "Set the initial state"); + uiDefButBitS(block, TOG, OB_DEBUGSTATE, 0, "D",(short)(xco+270), yco-10, 15, 19, &ob->scaflag, 0, 0, 0, 0, "Print state debug info"); uiBlockEndAlign(block); yco-=35; diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp index aae8752671f..dfbc6f0c48d 100644 --- a/source/gameengine/Converter/KX_ConvertProperties.cpp +++ b/source/gameengine/Converter/KX_ConvertProperties.cpp @@ -132,6 +132,10 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan prop = prop->next; } - - + // check if state needs to be debugged + if (object->scaflag & OB_DEBUGSTATE) + { + // reserve name for object state + scene->AddDebugProperty(gameobj,STR_String("__state__")); + } } diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index c7b0d7b3ea3..b1ab8e3e7de 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -1243,19 +1243,49 @@ void KX_KetsjiEngine::RenderDebugProperties() CValue* propobj = (*it)->m_obj; STR_String objname = propobj->GetName(); STR_String propname = (*it)->m_name; - CValue* propval = propobj->GetProperty(propname); - if (propval) + if (propname == "__state__") { - STR_String text = propval->GetText(); - debugtxt = objname + "." + propname + " = " + text; + // reserve name for object state + KX_GameObject* gameobj = static_cast<KX_GameObject*>(propobj); + unsigned int state = gameobj->GetState(); + debugtxt = objname + "." + propname + " = "; + bool first = true; + for (int statenum=1;state;state >>= 1, statenum++) + { + if (state & 1) + { + if (!first) + { + debugtxt += ","; + } + debugtxt += STR_String(statenum); + first = false; + } + } m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED, - debugtxt.Ptr(), - xcoord, - ycoord, - m_canvas->GetWidth(), - m_canvas->GetHeight()); + debugtxt.Ptr(), + xcoord, + ycoord, + m_canvas->GetWidth(), + m_canvas->GetHeight()); ycoord += 14; } + else + { + CValue* propval = propobj->GetProperty(propname); + if (propval) + { + STR_String text = propval->GetText(); + debugtxt = objname + "." + propname + " = " + text; + m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED, + debugtxt.Ptr(), + xcoord, + ycoord, + m_canvas->GetWidth(), + m_canvas->GetHeight()); + ycoord += 14; + } + } } } } |