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authorBenoit Bolsee <benoit.bolsee@online.be>2008-09-25 20:19:07 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-09-25 20:19:07 +0400
commitc9c9b2e8332786128fa078acb598987a3b419b5c (patch)
tree3e46a8828b8836620b9ae47ce841eee04c720c54
parent04fa0fd8692dcf402d212245293f5082bb08d630 (diff)
BGE patch: add Debug button next to object state. The object state mask will be printed at runtime with the debug info as a comma separated list of state numbers (1..30) for each active state bit. The reserved property name __state__ is used for that purpose (users should not create a property with that name).
-rw-r--r--source/blender/makesdna/DNA_object_types.h1
-rw-r--r--source/blender/src/buttons_logic.c11
-rw-r--r--source/gameengine/Converter/KX_ConvertProperties.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp48
4 files changed, 52 insertions, 16 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 041e0eaebde..2fed5e6170b 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -469,6 +469,7 @@ extern Object workob;
#define OB_SHOWCONT 2048
#define OB_SETSTBIT 4096
#define OB_INITSTBIT 8192
+#define OB_DEBUGSTATE 16384
/* ob->restrictflag */
#define OB_RESTRICT_VIEW 1
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 667f822bed5..dd374af8675 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -3366,24 +3366,25 @@ void logic_buts(void)
/* first show the state */
uiBlockSetEmboss(block, UI_EMBOSSP);
- uiDefBlockBut(block, object_state_mask_menu, ob, "State", (short)(xco-10), (short)(yco-10), 40, 19, "Object state menu: store and retrieve initial state");
+ uiDefBlockBut(block, object_state_mask_menu, ob, "State", (short)(xco-10), (short)(yco-10), 36, 19, "Object state menu: store and retrieve initial state");
uiBlockSetEmboss(block, UI_EMBOSS);
if (!ob->state)
ob->state = 1;
for (offset=0; offset<15; offset+=5) {
uiBlockBeginAlign(block);
for (stbit=0; stbit<5; stbit++) {
- but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset), stbit+offset, "", (short)(xco+35+12*stbit+13*offset), yco, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset)));
+ but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset), stbit+offset, "", (short)(xco+31+12*stbit+13*offset), yco, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset)));
uiButSetFunc(but, check_state_mask, but, &(ob->state));
}
for (stbit=0; stbit<5; stbit++) {
- but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset+15)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset+15), stbit+offset+15, "", (short)(xco+35+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset+15)));
+ but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset+15)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset+15), stbit+offset+15, "", (short)(xco+31+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset+15)));
uiButSetFunc(but, check_state_mask, but, &(ob->state));
}
}
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, OB_SETSTBIT, B_SET_STATE_BIT, "All",(short)(xco+235), yco-10, 25, 19, &ob->scaflag, 0, 0, 0, 0, "Set all state bits");
- uiDefButBitS(block, TOG, OB_INITSTBIT, B_INIT_STATE_BIT, "Ini",(short)(xco+260), yco-10, 25, 19, &ob->scaflag, 0, 0, 0, 0, "Set the initial state");
+ uiDefButBitS(block, TOG, OB_SETSTBIT, B_SET_STATE_BIT, "All",(short)(xco+226), yco-10, 22, 19, &ob->scaflag, 0, 0, 0, 0, "Set all state bits");
+ uiDefButBitS(block, TOG, OB_INITSTBIT, B_INIT_STATE_BIT, "Ini",(short)(xco+248), yco-10, 22, 19, &ob->scaflag, 0, 0, 0, 0, "Set the initial state");
+ uiDefButBitS(block, TOG, OB_DEBUGSTATE, 0, "D",(short)(xco+270), yco-10, 15, 19, &ob->scaflag, 0, 0, 0, 0, "Print state debug info");
uiBlockEndAlign(block);
yco-=35;
diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp
index aae8752671f..dfbc6f0c48d 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.cpp
+++ b/source/gameengine/Converter/KX_ConvertProperties.cpp
@@ -132,6 +132,10 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
prop = prop->next;
}
-
-
+ // check if state needs to be debugged
+ if (object->scaflag & OB_DEBUGSTATE)
+ {
+ // reserve name for object state
+ scene->AddDebugProperty(gameobj,STR_String("__state__"));
+ }
}
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index c7b0d7b3ea3..b1ab8e3e7de 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -1243,19 +1243,49 @@ void KX_KetsjiEngine::RenderDebugProperties()
CValue* propobj = (*it)->m_obj;
STR_String objname = propobj->GetName();
STR_String propname = (*it)->m_name;
- CValue* propval = propobj->GetProperty(propname);
- if (propval)
+ if (propname == "__state__")
{
- STR_String text = propval->GetText();
- debugtxt = objname + "." + propname + " = " + text;
+ // reserve name for object state
+ KX_GameObject* gameobj = static_cast<KX_GameObject*>(propobj);
+ unsigned int state = gameobj->GetState();
+ debugtxt = objname + "." + propname + " = ";
+ bool first = true;
+ for (int statenum=1;state;state >>= 1, statenum++)
+ {
+ if (state & 1)
+ {
+ if (!first)
+ {
+ debugtxt += ",";
+ }
+ debugtxt += STR_String(statenum);
+ first = false;
+ }
+ }
m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
- debugtxt.Ptr(),
- xcoord,
- ycoord,
- m_canvas->GetWidth(),
- m_canvas->GetHeight());
+ debugtxt.Ptr(),
+ xcoord,
+ ycoord,
+ m_canvas->GetWidth(),
+ m_canvas->GetHeight());
ycoord += 14;
}
+ else
+ {
+ CValue* propval = propobj->GetProperty(propname);
+ if (propval)
+ {
+ STR_String text = propval->GetText();
+ debugtxt = objname + "." + propname + " = " + text;
+ m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
+ debugtxt.Ptr(),
+ xcoord,
+ ycoord,
+ m_canvas->GetWidth(),
+ m_canvas->GetHeight());
+ ycoord += 14;
+ }
+ }
}
}
}