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authorJoshua Leung <aligorith@gmail.com>2009-05-30 16:40:07 +0400
committerJoshua Leung <aligorith@gmail.com>2009-05-30 16:40:07 +0400
commit2e85686fe379f99c27944e3e4b5842d89e620f3b (patch)
tree3fdd912259c00df30c88b88efc57f783d3cf2be8
parentaa4d64d7ff17d4557acd74540914de872a32ba81 (diff)
NLA SoC: Fixes (UI, evaluation?)
* Fixed some bugs which meant that NLA-strips weren't getting drawn * Removed some debugging code * Fixed bug with Action-line disappearing after 'pushing down' actions * Fixed bug where Objects with no animation data showed up in NLA * Tried fixing a bug where NLA-strips were evaluated erratically. I have a feeling that there are some rounding errors I'll need to pay more attention to somewhere :/
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c6
-rw-r--r--source/blender/blenkernel/intern/nla.c3
-rw-r--r--source/blender/editors/animation/anim_filter.c12
-rw-r--r--source/blender/editors/space_nla/nla_draw.c63
4 files changed, 47 insertions, 37 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index f21fed416cc..652f733d553 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -627,14 +627,14 @@ static float nlastrip_get_influence (NlaStrip *strip, float cframe)
strip->blendout= (float)fabs(strip->blendout);
/* result depends on where frame is in respect to blendin/out values */
- // TODO: are the fabs() tests needed here?
+ // the +0.0001 factors are to combat rounding errors
if (IS_EQ(strip->blendin, 0)==0 && (cframe <= (strip->start + strip->blendin))) {
/* there is some blend-in */
- return (float)fabs(cframe - strip->start) / (strip->blendin);
+ return (float)(fabs(cframe - strip->start) + 0.0001) / (strip->blendin);
}
else if (IS_EQ(strip->blendout, 0)==0 && (cframe >= (strip->end - strip->blendout))) {
/* there is some blend-out */
- return (float)fabs(strip->end - cframe) / (strip->blendout);
+ return (float)(fabs(strip->end - cframe) + 0.0001) / (strip->blendout);
}
else {
/* in the middle of the strip, we should be full strength */
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index 3356f599c59..62500af85ff 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -452,9 +452,6 @@ void BKE_nla_action_pushdown (AnimData *adt)
adt->action= NULL;
}
- // TEMP DEBUG...
- printf("BKE_nla_action_pushdown(): NLA strip added.. done \n");
-
// TODO: set any other flags necessary here...
}
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index f1f2a31b9b1..ed526bd99a0 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -722,8 +722,12 @@ static int animdata_filter_nla (ListBase *anim_data, AnimData *adt, int filter_m
/* there isn't really anything editable here, so skip if need editable */
// TODO: currently, selection isn't checked since it doesn't matter
if ((filter_mode & ANIMFILTER_FOREDIT) == 0) {
- /* just add the action track now */
- ale= make_new_animlistelem(adt->action, ANIMTYPE_NLAACTION, owner, ownertype, owner_id);
+ /* just add the action track now (this MUST appear for drawing)
+ * - as AnimData may not have an action, we pass a dummy pointer just to get the list elem created, then
+ * overwrite this with the real value - REVIEW THIS...
+ */
+ ale= make_new_animlistelem((void *)(&adt->action), ANIMTYPE_NLAACTION, owner, ownertype, owner_id);
+ ale->data= (adt->action) ? adt->action : NULL;
if (ale) {
BLI_addtail(anim_data, ale);
@@ -1388,6 +1392,8 @@ static int animdata_filter_dopesheet (ListBase *anim_data, bDopeSheet *ads, int
/* check filters for datatypes */
/* object */
+ actOk= 0;
+ keyOk= 0;
ANIMDATA_FILTER_CASES(ob,
actOk= 1;,
actOk= 1;,
@@ -1427,6 +1433,7 @@ static int animdata_filter_dopesheet (ListBase *anim_data, bDopeSheet *ads, int
case OB_CAMERA: /* ------- Camera ------------ */
{
Camera *ca= (Camera *)ob->data;
+ dataOk= 0;
ANIMDATA_FILTER_CASES(ca,
dataOk= !(ads->filterflag & ADS_FILTER_NOCAM);,
dataOk= !(ads->filterflag & ADS_FILTER_NOCAM);,
@@ -1436,6 +1443,7 @@ static int animdata_filter_dopesheet (ListBase *anim_data, bDopeSheet *ads, int
case OB_LAMP: /* ---------- Lamp ----------- */
{
Lamp *la= (Lamp *)ob->data;
+ dataOk= 0;
ANIMDATA_FILTER_CASES(la,
dataOk= !(ads->filterflag & ADS_FILTER_NOLAM);,
dataOk= !(ads->filterflag & ADS_FILTER_NOLAM);,
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index 8ff9522358c..28572704302 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -81,14 +81,13 @@
/* XXX */
extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
+extern void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
/* *********************************************** */
/* Strips */
-static void nla_draw_strip (NlaTrack *nlt, NlaStrip *strip, int index, View2D *v2d, float yminc, float ymaxc)
+static void nla_draw_strip (NlaTrack *nlt, NlaStrip *strip, View2D *v2d, float yminc, float ymaxc)
{
- char name[128];
-
/* draw extrapolation info first (as backdrop) */
// TODO...
@@ -115,7 +114,7 @@ static void nla_draw_strip (NlaTrack *nlt, NlaStrip *strip, int index, View2D *v
UI_ThemeColor(TH_STRIP);
}
uiSetRoundBox(15); /* all corners rounded */
- gl_round_box(GL_POLYGON, strip->start, yminc, strip->end, ymaxc, 9);
+ gl_round_box_shade(GL_POLYGON, strip->start, yminc, strip->end, ymaxc, 0.0, 0.5, 0.1);
/* draw strip outline */
if (strip->flag & NLASTRIP_FLAG_ACTIVE) {
@@ -126,16 +125,7 @@ static void nla_draw_strip (NlaTrack *nlt, NlaStrip *strip, int index, View2D *v
/* strip should appear to stand out, so draw a dark border around it */
glColor3f(0.0f, 0.0f, 0.0f);
}
- gl_round_box(GL_LINES, strip->start, yminc, strip->end, ymaxc, 9);
-
- /* draw some identifying info on the strip (index and name of action if there's room) */
- // XXX for now, just the index
- if (strip->flag & NLASTRIP_FLAG_SELECT)
- UI_ThemeColor(TH_TEXT_HI);
- else
- UI_ThemeColor(TH_TEXT);
- sprintf(name, "%d |", index);
- UI_DrawString(strip->start, yminc+8, name);
+ gl_round_box_shade(GL_LINE_LOOP, strip->start, yminc, strip->end, ymaxc, 0.0, 0.0, 0.1);
}
/* ---------------------- */
@@ -147,6 +137,7 @@ void draw_nla_main_data (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
int filter;
View2D *v2d= &ar->v2d;
+ float viewWidth = v2d->cur.xmax - v2d->cur.xmin;
float y= 0.0f;
int items, height;
@@ -185,19 +176,33 @@ void draw_nla_main_data (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
{
NlaTrack *nlt= (NlaTrack *)ale->data;
NlaStrip *strip;
- int index;
/* draw backdrop? */
// TODO...
/* draw each strip in the track */
- for (strip=nlt->strips.first, index=1; strip; strip= strip->next, index++) {
- /* only draw if at least part of the strip is within view */
- if ( IN_RANGE(v2d->cur.xmin, strip->start, strip->end) ||
- IN_RANGE(v2d->cur.xmax, strip->start, strip->end) )
+ for (strip=nlt->strips.first; strip; strip= strip->next) {
+ float stripLen= strip->end - strip->start;
+
+ /* only draw if at least part of the strip is within view
+ * - first 2 cases cover when the strip length is less than the viewable area
+ * - second 2 cases cover when the strip length is greater than the viewable area
+ */
+ if ( (stripLen < viewWidth) &&
+ !(IN_RANGE(strip->start, v2d->cur.xmin, v2d->cur.xmax) ||
+ IN_RANGE(strip->end, v2d->cur.xmin, v2d->cur.xmax)) )
{
- nla_draw_strip(nlt, strip, index, v2d, yminc, ymaxc);
+ continue;
}
+ if ( (stripLen > viewWidth) &&
+ !(IN_RANGE(v2d->cur.xmin, strip->start, strip->end) ||
+ IN_RANGE(v2d->cur.xmax, strip->start, strip->end)) )
+ {
+ continue;
+ }
+
+ /* we're still here, so ok... */
+ nla_draw_strip(nlt, strip, v2d, yminc, ymaxc);
}
}
break;
@@ -521,7 +526,7 @@ void draw_nla_channel_list (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
/* object channel - darker */
UI_ThemeColor(TH_DOPESHEET_CHANNELOB);
uiSetRoundBox((expand == ICON_TRIA_UP)? (8):(1|8));
- gl_round_box(GL_POLYGON, x+offset, yminc, (float)NLACHANNEL_NAMEWIDTH, ymaxc, 8);
+ gl_round_box(GL_POLYGON, x+offset, yminc, (float)NLACHANNEL_NAMEWIDTH, ymaxc, 10);
}
else {
/* sub-object folders - lighter */
@@ -547,7 +552,7 @@ void draw_nla_channel_list (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
glColor3f(0.6f, 0.5f, 0.5f); // greyish-red color - hardcoded for now
offset += 7 * indent;
- uiSetRoundBox(15);
+ uiSetRoundBox((1|2)); // only on top two corners, to show that this channel sits on top of the preceeding ones
gl_round_box(GL_POLYGON, x+offset, yminc, (float)NLACHANNEL_NAMEWIDTH, ymaxc, 8);
/* clear group value, otherwise we cause errors... */
@@ -610,16 +615,16 @@ void draw_nla_channel_list (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
UI_icon_draw((float)(NLACHANNEL_NAMEWIDTH-offset), ydatac, mute);
}
- /* draw action 'push-down' */
- if (ale->type == ANIMTYPE_NLAACTION) {
+ /* draw action 'push-down' - only for NLA-Action lines, and only when there's an action */
+ if ((ale->type == ANIMTYPE_NLAACTION) && (ale->data)) {
offset += 16;
/* XXX firstly draw a little rect to help identify that it's different from the toggles */
- glBegin(GL_LINES);
- glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y-7);
- glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y+7);
- glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y-7);
- glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y+7);
+ glBegin(GL_LINE_LOOP);
+ glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y-8);
+ glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y+8);
+ glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y-8);
+ glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y+8);
glEnd(); // GL_LINES
/* now draw the icon */