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authorCampbell Barton <ideasman42@gmail.com>2009-06-26 00:47:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-26 00:47:41 +0400
commit4b914c7f75faa65a7d2a991b7904c18051d13a13 (patch)
tree35ff731a37f612e491f21ee1b036f3d1679e9a69
parent47ca543b32e74b67e5f8eb6265cc08f93018b002 (diff)
Made Mathutils use radians rather then degrees. defining USE_MATHUTILS_DEG for testing existing scripts.
Added conversion for BGE Quaternion WXYZ (Blender/C) -> XYZW (Moto C++). BGE Python API now uses WXYZ following mathutils (break script warning).
-rw-r--r--source/blender/python/generic/Mathutils.c17
-rw-r--r--source/blender/python/generic/Mathutils.h2
-rw-r--r--source/blender/python/generic/euler.c34
-rw-r--r--source/blender/python/generic/matrix.c8
-rw-r--r--source/blender/python/generic/quat.c29
-rw-r--r--source/blender/python/generic/vector.c2
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.cpp26
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.h20
9 files changed, 120 insertions, 24 deletions
diff --git a/source/blender/python/generic/Mathutils.c b/source/blender/python/generic/Mathutils.c
index d7330ac46c0..ec94a48ddbd 100644
--- a/source/blender/python/generic/Mathutils.c
+++ b/source/blender/python/generic/Mathutils.c
@@ -275,8 +275,11 @@ static PyObject *M_Mathutils_AngleBetweenVecs(PyObject * self, PyObject * args)
angleRads = (double)saacos(dot);
+#ifdef USE_MATHUTILS_DEG
return PyFloat_FromDouble(angleRads * (180/ Py_PI));
-
+#else
+ return PyFloat_FromDouble(angleRads);
+#endif
AttributeError1:
PyErr_SetString(PyExc_AttributeError, "Mathutils.AngleBetweenVecs(): expects (2) VECTOR objects of the same size\n");
return NULL;
@@ -364,12 +367,19 @@ static PyObject *M_Mathutils_RotationMatrix(PyObject * self, PyObject * args)
PyErr_SetString(PyExc_TypeError, "Mathutils.RotationMatrix(): expected float int and optional string and vector\n");
return NULL;
}
-
+
+#ifdef USE_MATHUTILS_DEG
/* Clamp to -360:360 */
while (angle<-360.0f)
angle+=360.0;
while (angle>360.0f)
angle-=360.0;
+#else
+ while (angle<-(Py_PI*2))
+ angle+=(Py_PI*2);
+ while (angle>(Py_PI*2))
+ angle-=(Py_PI*2);
+#endif
if(matSize != 2 && matSize != 3 && matSize != 4) {
PyErr_SetString(PyExc_AttributeError, "Mathutils.RotationMatrix(): can only return a 2x2 3x3 or 4x4 matrix\n");
@@ -399,8 +409,11 @@ static PyObject *M_Mathutils_RotationMatrix(PyObject * self, PyObject * args)
return NULL;
}
+#ifdef USE_MATHUTILS_DEG
//convert to radians
angle = angle * (float) (Py_PI / 180);
+#endif
+
if(axis == NULL && matSize == 2) {
//2D rotation matrix
mat[0] = (float) cos (angle);
diff --git a/source/blender/python/generic/Mathutils.h b/source/blender/python/generic/Mathutils.h
index d234ebf1452..6a4e28d6068 100644
--- a/source/blender/python/generic/Mathutils.h
+++ b/source/blender/python/generic/Mathutils.h
@@ -38,6 +38,8 @@
#include "quat.h"
#include "euler.h"
+/* #define USE_MATHUTILS_DEG - for backwards compat */
+
/* Can cast different mathutils types to this, use for generic funcs */
typedef struct {
diff --git a/source/blender/python/generic/euler.c b/source/blender/python/generic/euler.c
index eb9358774e1..9041eb84a3d 100644
--- a/source/blender/python/generic/euler.c
+++ b/source/blender/python/generic/euler.c
@@ -70,7 +70,7 @@ static PyObject *Euler_new(PyObject * self, PyObject * args)
PyObject *listObject = NULL;
int size, i;
- float eul[3], scalar;
+ float eul[3];
PyObject *e;
size = PyTuple_GET_SIZE(args);
@@ -102,15 +102,13 @@ static PyObject *Euler_new(PyObject * self, PyObject * args)
return NULL;
}
- scalar= (float)PyFloat_AsDouble(e);
+ eul[i]= (float)PyFloat_AsDouble(e);
Py_DECREF(e);
- if(scalar==-1 && PyErr_Occurred()) { // parsed item is not a number
+ if(eul[i]==-1 && PyErr_Occurred()) { // parsed item is not a number
PyErr_SetString(PyExc_TypeError, "Mathutils.Euler(): 3d numeric sequence expected\n");
return NULL;
}
-
- eul[i]= scalar;
}
return newEulerObject(eul, Py_NEW);
}
@@ -126,10 +124,15 @@ static PyObject *Euler_ToQuat(EulerObject * self)
if(!BaseMath_ReadCallback(self))
return NULL;
+#ifdef USE_MATHUTILS_DEG
for(x = 0; x < 3; x++) {
eul[x] = self->eul[x] * ((float)Py_PI / 180);
}
EulToQuat(eul, quat);
+#else
+ EulToQuat(self->eul, quat);
+#endif
+
return newQuaternionObject(quat, Py_NEW);
}
//----------------------------Euler.toMatrix()---------------------
@@ -143,10 +146,14 @@ static PyObject *Euler_ToMatrix(EulerObject * self)
if(!BaseMath_ReadCallback(self))
return NULL;
+#ifdef USE_MATHUTILS_DEG
for(x = 0; x < 3; x++) {
eul[x] = self->eul[x] * ((float)Py_PI / 180);
}
EulToMat3(eul, (float (*)[3]) mat);
+#else
+ EulToMat3(self->eul, (float (*)[3]) mat);
+#endif
return newMatrixObject(mat, 3, 3 , Py_NEW);
}
//----------------------------Euler.unique()-----------------------
@@ -161,10 +168,12 @@ static PyObject *Euler_Unique(EulerObject * self)
if(!BaseMath_ReadCallback(self))
return NULL;
+#ifdef USE_MATHUTILS_DEG
//radians
heading = self->eul[0] * (float)Py_PI / 180;
pitch = self->eul[1] * (float)Py_PI / 180;
bank = self->eul[2] * (float)Py_PI / 180;
+#endif
//wrap heading in +180 / -180
pitch += Py_PI;
@@ -195,10 +204,12 @@ static PyObject *Euler_Unique(EulerObject * self)
heading -= (floor(heading * Opi2)) * pi2;
heading -= Py_PI;
+#ifdef USE_MATHUTILS_DEG
//back to degrees
self->eul[0] = (float)(heading * 180 / (float)Py_PI);
self->eul[1] = (float)(pitch * 180 / (float)Py_PI);
self->eul[2] = (float)(bank * 180 / (float)Py_PI);
+#endif
BaseMath_WriteCallback(self);
Py_INCREF(self);
@@ -237,16 +248,21 @@ static PyObject *Euler_Rotate(EulerObject * self, PyObject *args)
if(!BaseMath_ReadCallback(self))
return NULL;
+#ifdef USE_MATHUTILS_DEG
//covert to radians
angle *= ((float)Py_PI / 180);
for(x = 0; x < 3; x++) {
self->eul[x] *= ((float)Py_PI / 180);
}
+#endif
euler_rot(self->eul, angle, *axis);
+
+#ifdef USE_MATHUTILS_DEG
//convert back from radians
for(x = 0; x < 3; x++) {
self->eul[x] *= (180 / (float)Py_PI);
}
+#endif
BaseMath_WriteCallback(self);
Py_INCREF(self);
@@ -266,17 +282,23 @@ static PyObject *Euler_MakeCompatible(EulerObject * self, EulerObject *value)
if(!BaseMath_ReadCallback(self) || !BaseMath_ReadCallback(value))
return NULL;
+#ifdef USE_MATHUTILS_DEG
//covert to radians
for(x = 0; x < 3; x++) {
self->eul[x] = self->eul[x] * ((float)Py_PI / 180);
eul_from_rad[x] = value->eul[x] * ((float)Py_PI / 180);
}
compatible_eul(self->eul, eul_from_rad);
+#else
+ compatible_eul(self->eul, value->eul);
+#endif
+
+#ifdef USE_MATHUTILS_DEG
//convert back from radians
for(x = 0; x < 3; x++) {
self->eul[x] *= (180 / (float)Py_PI);
}
-
+#endif
BaseMath_WriteCallback(self);
Py_INCREF(self);
return (PyObject *)self;
diff --git a/source/blender/python/generic/matrix.c b/source/blender/python/generic/matrix.c
index ef4f7280cdc..b546aa1226c 100644
--- a/source/blender/python/generic/matrix.c
+++ b/source/blender/python/generic/matrix.c
@@ -257,10 +257,14 @@ PyObject *Matrix_toEuler(MatrixObject * self, PyObject *args)
if(eul_compat) {
if(!BaseMath_ReadCallback(eul_compat))
return NULL;
-
+
+#ifdef USE_MATHUTILS_DEG
for(x = 0; x < 3; x++) {
eul_compatf[x] = eul_compat->eul[x] * ((float)Py_PI / 180);
}
+#else
+ VECCOPY(eul_compatf, eul_compat->eul);
+#endif
}
/*must be 3-4 cols, 3-4 rows, square matrix*/
@@ -278,10 +282,12 @@ PyObject *Matrix_toEuler(MatrixObject * self, PyObject *args)
PyErr_SetString(PyExc_AttributeError, "Matrix.toEuler(): inappropriate matrix size - expects 3x3 or 4x4 matrix\n");
return NULL;
}
+#ifdef USE_MATHUTILS_DEG
/*have to convert to degrees*/
for(x = 0; x < 3; x++) {
eul[x] *= (float) (180 / Py_PI);
}
+#endif
return newEulerObject(eul, Py_NEW);
}
/*---------------------------Matrix.resize4x4() ------------------*/
diff --git a/source/blender/python/generic/quat.c b/source/blender/python/generic/quat.c
index b1e9f4a1d31..e7413d38ee5 100644
--- a/source/blender/python/generic/quat.c
+++ b/source/blender/python/generic/quat.c
@@ -77,7 +77,7 @@ static PyObject *Quaternion_new(PyTypeObject *type, PyObject *args, PyObject *kw
{
PyObject *listObject = NULL, *n, *q;
int size, i;
- float quat[4], scalar;
+ float quat[4];
double angle = 0.0f;
size = PyTuple_GET_SIZE(args);
@@ -151,19 +151,21 @@ static PyObject *Quaternion_new(PyTypeObject *type, PyObject *args, PyObject *kw
return NULL;
}
- scalar = PyFloat_AsDouble(q);
+ quat[i] = PyFloat_AsDouble(q);
Py_DECREF(q);
- if (scalar==-1 && PyErr_Occurred()) {
+ if (quat[i]==-1 && PyErr_Occurred()) {
PyErr_SetString(PyExc_TypeError, "Mathutils.Quaternion(): 4d numeric sequence expected or 3d vector and number\n");
return NULL;
}
- quat[i] = scalar;
}
if(size == 3) //calculate the quat based on axis/angle
- AxisAngleToQuat(quat, quat, angle * (Py_PI / 180)); // TODO - 2.5 use radians, note using quat for src and target is ok here
-
+#ifdef USE_MATHUTILS_DEG
+ AxisAngleToQuat(quat, quat, angle * (Py_PI / 180));
+#else
+ AxisAngleToQuat(quat, quat, angle);
+#endif
return newQuaternionObject(quat, Py_NEW);
}
@@ -189,28 +191,33 @@ static PyObject *Quaternion_ToEuler(QuaternionObject * self, PyObject *args)
if(!BaseMath_ReadCallback(eul_compat))
return NULL;
+ QuatToMat3(self->quat, mat);
+
+#ifdef USE_MATHUTILS_DEG
for(x = 0; x < 3; x++) {
eul_compatf[x] = eul_compat->eul[x] * ((float)Py_PI / 180);
}
-
- QuatToMat3(self->quat, mat);
Mat3ToCompatibleEul(mat, eul, eul_compatf);
+#else
+ Mat3ToCompatibleEul(mat, eul, eul_compat->eul);
+#endif
}
else {
QuatToEul(self->quat, eul);
}
-
+#ifdef USE_MATHUTILS_DEG
for(x = 0; x < 3; x++) {
eul[x] *= (180 / (float)Py_PI);
}
+#endif
return newEulerObject(eul, Py_NEW);
}
//----------------------------Quaternion.toMatrix()------------------
//return the quat as a matrix
static PyObject *Quaternion_ToMatrix(QuaternionObject * self)
{
- float mat[9] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f};
+ float mat[9]; /* all values are set */
if(!BaseMath_ReadCallback(self))
return NULL;
@@ -662,7 +669,9 @@ static PyObject *Quaternion_getAngle( QuaternionObject * self, void *type )
{
double ang = self->quat[0];
ang = 2 * (saacos(ang));
+#ifdef USE_MATHUTILS_DEG
ang *= (180 / Py_PI);
+#endif
return PyFloat_FromDouble(ang);
}
diff --git a/source/blender/python/generic/vector.c b/source/blender/python/generic/vector.c
index d68d3f41370..9ce0a7ca2f9 100644
--- a/source/blender/python/generic/vector.c
+++ b/source/blender/python/generic/vector.c
@@ -1771,7 +1771,7 @@ PyTypeObject vector_Type = {
0, /* ob_size */
#endif
/* For printing, in format "<module>.<name>" */
- "Blender Vector", /* char *tp_name; */
+ "vector", /* char *tp_name; */
sizeof( VectorObject ), /* int tp_basicsize; */
0, /* tp_itemsize; For allocation */
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index c0d28d28bda..ce4311f57bf 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -962,9 +962,9 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
else {
MT_Vector3 loc;
MT_Vector3 size;
- MT_Vector4 quat;
+ MT_Quaternion quat;
- if (!PyVecTo(pyloc, loc) || !PyVecTo(pysize, size) || !PyVecTo(pyquat, quat))
+ if (!PyVecTo(pyloc, loc) || !PyVecTo(pysize, size) || !PyQuatTo(pyquat, quat))
return NULL;
// same as above
@@ -977,7 +977,7 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
// for some reason loc.setValue(pchan->loc) fails
pchan->loc[0]= loc[0]; pchan->loc[1]= loc[1]; pchan->loc[2]= loc[2];
pchan->size[0]= size[0]; pchan->size[1]= size[1]; pchan->size[2]= size[2];
- pchan->quat[0]= quat[0]; pchan->quat[1]= quat[1]; pchan->quat[2]= quat[2]; pchan->quat[3]= quat[3];
+ pchan->quat[0]= quat[3]; pchan->quat[1]= quat[0]; pchan->quat[2]= quat[1]; pchan->quat[3]= quat[2]; /* notice xyzw -> wxyz is intentional */
}
pchan->flag |= POSE_ROT|POSE_LOC|POSE_SIZE;
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp
index ee9fed5d30a..76cfb0e572d 100644
--- a/source/gameengine/Ketsji/KX_PyMath.cpp
+++ b/source/gameengine/Ketsji/KX_PyMath.cpp
@@ -53,7 +53,7 @@ bool PyOrientationTo(PyObject* pyval, MT_Matrix3x3 &rot, const char *error_prefi
if (size == 4)
{
MT_Quaternion qrot;
- if (PyVecTo(pyval, qrot))
+ if (PyQuatTo(pyval, qrot))
{
rot.setRotation(qrot);
return true;
@@ -79,6 +79,21 @@ bool PyOrientationTo(PyObject* pyval, MT_Matrix3x3 &rot, const char *error_prefi
return false;
}
+bool PyQuatTo(PyObject* pyval, MT_Quaternion &qrot)
+{
+ if(!PyVecTo(pyval, qrot))
+ return false;
+
+ /* annoying!, Blender/Mathutils have the W axis first! */
+ MT_Scalar w= qrot[0]; /* from python, this is actually the W */
+ qrot[0]= qrot[1];
+ qrot[1]= qrot[2];
+ qrot[2]= qrot[3];
+ qrot[3]= w;
+
+ return true;
+}
+
PyObject* PyObjectFrom(const MT_Matrix4x4 &mat)
{
#ifdef USE_MATHUTILS
@@ -126,6 +141,15 @@ PyObject* PyObjectFrom(const MT_Matrix3x3 &mat)
#endif
}
+#ifdef USE_MATHUTILS
+PyObject* PyObjectFrom(const MT_Quaternion &qrot)
+{
+ /* NOTE, were re-ordering here for Mathutils compat */
+ float fvec[4]= {qrot[3], qrot[0], qrot[1], qrot[2]};
+ return newQuaternionObject(fvec, Py_WRAP);
+}
+#endif
+
PyObject* PyObjectFrom(const MT_Tuple4 &vec)
{
#ifdef USE_MATHUTILS
diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h
index 90a13425aa0..f37925bb0ab 100644
--- a/source/gameengine/Ketsji/KX_PyMath.h
+++ b/source/gameengine/Ketsji/KX_PyMath.h
@@ -116,6 +116,16 @@ bool PyVecTo(PyObject* pyval, T& vec)
vec.getValue((float *) pyvec->vec);
return true;
}
+ else if(QuaternionObject_Check(pyval)) {
+ QuaternionObject *pyquat= (QuaternionObject *)pyval;
+ if (4 != Size(vec)) {
+ PyErr_Format(PyExc_AttributeError, "error setting vector, %d args, should be %d", 4, Size(vec));
+ return false;
+ }
+ /* xyzw -> wxyz reordering is done by PyQuatTo */
+ vec.getValue((float *) pyquat->quat);
+ return true;
+ }
else if(EulerObject_Check(pyval)) {
EulerObject *pyeul= (EulerObject *)pyval;
if (3 != Size(vec)) {
@@ -186,6 +196,9 @@ bool PyVecTo(PyObject* pyval, T& vec)
return false;
}
+
+bool PyQuatTo(PyObject* pyval, MT_Quaternion &qrot);
+
bool PyOrientationTo(PyObject* pyval, MT_Matrix3x3 &mat, const char *error_prefix);
/**
@@ -208,6 +221,13 @@ PyObject* PyObjectFrom(const MT_Tuple2 &vec);
*/
PyObject* PyObjectFrom(const MT_Tuple3 &vec);
+#ifdef USE_MATHUTILS
+/**
+ * Converts an MT_Quaternion to a python object.
+ */
+PyObject* PyObjectFrom(const MT_Quaternion &qrot);
+#endif
+
/**
* Converts an MT_Tuple4 to a python object.
*/