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author | Kent Mein <mein@cs.umn.edu> | 2002-11-08 13:28:47 +0300 |
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committer | Kent Mein <mein@cs.umn.edu> | 2002-11-08 13:28:47 +0300 |
commit | bd89c211a2038ee501b3fffc8352958151ab04d8 (patch) | |
tree | a0a774418ec664de27e076c773b781090e2044a8 | |
parent | fbdf58fe2915c81973ad38ea5a0314a16032cb19 (diff) |
I added the following comments to the readme:
--Notes on compiling mxTextTools
To get the latest version to compile on my machine I had to
edit mxSetup.py and remove /usr/include from INCLPATH for it to build
properly.
(after doing this you need to edit blender/source/Makefile and
fix the pointer to it I'm still working on automating this)
Kent
--
mein@cs.umn.edu
-rw-r--r-- | readme.txt | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/readme.txt b/readme.txt index 962c7a2adad..dbd82227d98 100644 --- a/readme.txt +++ b/readme.txt @@ -20,6 +20,13 @@ fmod: http://www.fmod.org/ If you do not have GL you will also need mesa: http://www.mesa3d.org +--Notes on compiling mxTextTools---------------------------------------------- +To get the latest version to compile on my machine I had to +edit mxSetup.py and remove /usr/include from INCLPATH for it to build +properly. +(after doing this you need to edit blender/source/Makefile and +fix the pointer to it I'm still working on automating this) + --------------Basic Makefile TIPS--------------------------------------- Assuming you are using tcsh/csh do the following before compiling. #Set this to wherever you have extracted the source. |