diff options
author | Jens Ole Wund <bjornmose@gmx.net> | 2006-03-14 11:49:41 +0300 |
---|---|---|
committer | Jens Ole Wund <bjornmose@gmx.net> | 2006-03-14 11:49:41 +0300 |
commit | ca6aca0c0776c8af3f5f5f0b69f07ddee15516ec (patch) | |
tree | 6bb21c7c23af7715b682a1a68d5a47ae735764b6 | |
parent | 868874bd100f7466687661b7bc99e46777c27529 (diff) |
restoring minimum debug build on msvc6 projects
-no GE
-no OpenExr / hum.. may be that's why storing a PNG does not crash
-rw-r--r-- | extern/bullet/Bullet/BLI_Bullet.dsp | 76 | ||||
-rw-r--r-- | projectfiles/blender/blender.dsp | 2 | ||||
-rw-r--r-- | projectfiles/blender/imbuf/BL_imbuf.dsp | 64 | ||||
-rw-r--r-- | projectfiles/blender/src/BL_src.dsp | 14 | ||||
-rw-r--r-- | projectfiles/gameengine/ketsji/KX_ketsji.dsp | 42 |
5 files changed, 185 insertions, 13 deletions
diff --git a/extern/bullet/Bullet/BLI_Bullet.dsp b/extern/bullet/Bullet/BLI_Bullet.dsp index f37ba5b08a8..0967a52e43b 100644 --- a/extern/bullet/Bullet/BLI_Bullet.dsp +++ b/extern/bullet/Bullet/BLI_Bullet.dsp @@ -159,6 +159,14 @@ SOURCE=.\NarrowPhaseCollision\BU_VertexPoly.h # End Source File # Begin Source File +SOURCE=.\NarrowPhaseCollision\CollisionObject.cpp +# End Source File +# Begin Source File + +SOURCE=.\NarrowPhaseCollision\CollisionObject.h +# End Source File +# Begin Source File + SOURCE=.\NarrowPhaseCollision\ContinuousConvexCollision.cpp # End Source File # Begin Source File @@ -283,6 +291,14 @@ SOURCE=.\BroadphaseCollision\CollisionAlgorithm.h # End Source File # Begin Source File +SOURCE=.\BroadphaseCollision\Dispatcher.cpp +# End Source File +# Begin Source File + +SOURCE=.\BroadphaseCollision\Dispatcher.h +# End Source File +# Begin Source File + SOURCE=.\BroadphaseCollision\SimpleBroadphase.cpp # End Source File # Begin Source File @@ -462,5 +478,65 @@ SOURCE=.\CollisionShapes\TriangleMeshShape.h SOURCE=.\CollisionShapes\TriangleShape.h # End Source File # End Group +# Begin Group "CollisionDispatch" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\CollisionDispatch\CollisionDispatcher.cpp +# End Source File +# Begin Source File + +SOURCE=.\CollisionDispatch\CollisionDispatcher.h +# End Source File +# Begin Source File + +SOURCE=.\CollisionDispatch\CollisionWorld.cpp +# End Source File +# Begin Source File + +SOURCE=.\CollisionDispatch\CollisionWorld.h +# End Source File +# Begin Source File + +SOURCE=.\CollisionDispatch\ConvexConcaveCollisionAlgorithm.cpp +# End Source File +# Begin Source File + +SOURCE=.\CollisionDispatch\ConvexConcaveCollisionAlgorithm.h +# End Source File +# Begin Source File + +SOURCE=.\CollisionDispatch\ConvexConvexAlgorithm.cpp +# End Source File +# Begin Source File + +SOURCE=.\CollisionDispatch\ConvexConvexAlgorithm.h +# End Source File +# Begin Source File + +SOURCE=.\CollisionDispatch\EmptyCollisionAlgorithm.cpp +# End Source File +# Begin Source File + +SOURCE=.\CollisionDispatch\EmptyCollisionAlgorithm.h +# End Source File +# Begin Source File + +SOURCE=.\CollisionDispatch\ManifoldResult.cpp +# End Source File +# Begin Source File + +SOURCE=.\CollisionDispatch\ManifoldResult.h +# End Source File +# Begin Source File + +SOURCE=.\CollisionDispatch\UnionFind.cpp +# End Source File +# Begin Source File + +SOURCE=.\CollisionDispatch\UnionFind.h +# End Source File +# End Group # End Target # End Project diff --git a/projectfiles/blender/blender.dsp b/projectfiles/blender/blender.dsp index 8c6506a24a6..2638df84bef 100644 --- a/projectfiles/blender/blender.dsp +++ b/projectfiles/blender/blender.dsp @@ -71,7 +71,7 @@ PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\win # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /GZ /c # ADD BASE RSC /l 0x413 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe diff --git a/projectfiles/blender/imbuf/BL_imbuf.dsp b/projectfiles/blender/imbuf/BL_imbuf.dsp index 82f5714f4a2..002426124b6 100644 --- a/projectfiles/blender/imbuf/BL_imbuf.dsp +++ b/projectfiles/blender/imbuf/BL_imbuf.dsp @@ -42,8 +42,8 @@ RSC=rc.exe # PROP Output_Dir "..\..\..\obj\windows\blender\imbuf" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf" # PROP Target_Dir "" -MTL=midl.exe LINK32=link.exe -lib +MTL=midl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\imbuf\intern" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\tiff\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" @@ -67,8 +67,8 @@ LIB32=link.exe -lib # PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\debug" # PROP Target_Dir "" -MTL=midl.exe LINK32=link.exe -lib +MTL=midl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\imbuf\intern" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /FD /I /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" @@ -92,8 +92,8 @@ LIB32=link.exe -lib # PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug" # PROP Target_Dir "" -MTL=midl.exe LINK32=link.exe -lib +MTL=midl.exe # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna..\..\..\lib\windows\\" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" @@ -117,8 +117,8 @@ LIB32=link.exe -lib # PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll" # PROP Target_Dir "" -MTL=midl.exe LINK32=link.exe -lib +MTL=midl.exe # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\blender\makesdna..\..\..\lib\windows\\" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" @@ -171,6 +171,14 @@ SOURCE=..\..\..\source\blender\imbuf\intern\bmp.c # End Source File # Begin Source File +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineon_dpx.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonlib.c +# End Source File +# Begin Source File + SOURCE=..\..\..\source\blender\imbuf\intern\cmap.c # End Source File # Begin Source File @@ -191,6 +199,10 @@ SOURCE=..\..\..\source\blender\imbuf\intern\divers.c # End Source File # Begin Source File +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxlib.c +# End Source File +# Begin Source File + SOURCE=..\..\..\source\blender\imbuf\intern\dynlibtiff.c # End Source File # Begin Source File @@ -223,6 +235,18 @@ SOURCE=..\..\..\source\blender\imbuf\intern\jpeg.c # End Source File # Begin Source File +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageCore.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageLib.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logmemfile.c +# End Source File +# Begin Source File + SOURCE=..\..\..\source\blender\imbuf\intern\png.c # End Source File # Begin Source File @@ -275,6 +299,26 @@ SOURCE=..\..\..\source\blender\imbuf\intern\writeimage.c # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cin_debug_stuff.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonfile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonlib.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxfile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxlib.h +# End Source File +# Begin Source File + SOURCE=..\..\..\source\blender\imbuf\intern\dynlibtiff.h # End Source File # Begin Source File @@ -367,6 +411,18 @@ SOURCE=..\..\..\source\blender\imbuf\intern\imbuf_patch.h # End Source File # Begin Source File +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageCore.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageLib.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logmemfile.h +# End Source File +# Begin Source File + SOURCE=..\..\..\source\blender\imbuf\intern\matrix.h # End Source File # Begin Source File diff --git a/projectfiles/blender/src/BL_src.dsp b/projectfiles/blender/src/BL_src.dsp index 0686ef2d0e1..26a471159ff 100644 --- a/projectfiles/blender/src/BL_src.dsp +++ b/projectfiles/blender/src/BL_src.dsp @@ -40,8 +40,8 @@ RSC=rc.exe # PROP Output_Dir "..\..\..\obj\windows\blender\src" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\src" # PROP Target_Dir "" -MTL=midl.exe LINK32=link.exe -lib +MTL=midl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDERx" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /FR /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" @@ -65,8 +65,8 @@ LIB32=link.exe -lib # PROP Output_Dir "..\..\..\obj\windows\blender\src\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\src\debug" # PROP Target_Dir "" -MTL=midl.exe LINK32=link.exe -lib +MTL=midl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDERx" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /U "_DEBUG" /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" @@ -381,7 +381,7 @@ SOURCE=..\..\..\source\blender\src\glutil.c # End Source File # Begin Source File -SOURCE=..\..\..\source\blender\src\hdaudio.c +SOURCE=..\..\..\source\blender\src\hddaudio.c # End Source File # Begin Source File @@ -553,6 +553,14 @@ SOURCE=..\..\..\source\blender\src\seqaudio.c # End Source File # Begin Source File +SOURCE=..\..\..\source\blender\src\seqeffects.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\seqscopes.c +# End Source File +# Begin Source File + SOURCE=..\..\..\source\blender\src\sequence.c # End Source File # Begin Source File diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp index c4496e7edde..58e3a78c2e5 100644 --- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp +++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp @@ -42,8 +42,8 @@ RSC=rc.exe # PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji" # PROP Target_Dir "" -MTL=midl.exe LINK32=link.exe -lib +MTL=midl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" @@ -67,10 +67,10 @@ LIB32=link.exe -lib # PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\debug" # PROP Target_Dir "" -MTL=midl.exe LINK32=link.exe -lib +MTL=midl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /I "..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\source\blender\blenlib" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe @@ -92,8 +92,8 @@ LIB32=link.exe -lib # PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" # PROP Target_Dir "" -MTL=midl.exe LINK32=link.exe -lib +MTL=midl.exe # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c # ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" @@ -117,8 +117,8 @@ LIB32=link.exe -lib # PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll" # PROP Target_Dir "" -MTL=midl.exe LINK32=link.exe -lib +MTL=midl.exe # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c # ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" @@ -267,6 +267,22 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.cpp # End Group # Begin Source File +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Material.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Shader.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Texture.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.cpp +# End Source File +# Begin Source File + SOURCE=..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.cpp # End Source File # Begin Source File @@ -515,6 +531,22 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h # End Group # Begin Source File +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Material.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Shader.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Texture.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.h +# End Source File +# Begin Source File + SOURCE=..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.h # End Source File # Begin Source File |