diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-11-05 22:53:11 +0300 |
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committer | Kent Mein <mein@cs.umn.edu> | 2002-11-05 22:53:11 +0300 |
commit | f3ba5d80f9b21cee134cb529a91a95433ac12cf3 (patch) | |
tree | 70686e9ac8b91aa89dbb64048648a91f30df8f71 | |
parent | 15cb924aaefe236696efbef314d4d2d5f5362d4d (diff) |
Cleaned up the wording a little more and moved Martins info about
the intern/python stuff up a little to the more generic case.
(well the unix bit but hopefully we can rename the unix bit
generic make instructions or something.)
Kent
--
mein@cs.umn.edu
-rw-r--r-- | readme.txt | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/readme.txt b/readme.txt index 79f97605182..d38c9a8e12d 100644 --- a/readme.txt +++ b/readme.txt @@ -23,6 +23,7 @@ Assuming you are using tcsh/csh do the following before compiling. setenv NANBLENDERHOME `pwd` setenv MAKEFLAGS "-w -I$NANBLENDERHOME/source" +Or for bash/sh do this: set NANBLENDERHOME=`pwd` export NANBLENDERHOME set MAKEFLAGS="-w -I$NANBLENDERHOME/source" @@ -33,9 +34,15 @@ Then edit source/nan_definitions.mk to fit you're environment. to point to where you have it installed) After that cd $NANBLENDERHOME/intern -make +make (If you have errors just make; make install in the dirs + listed in the makefile) make install -Then cd $NANBLENDERHOME/intern/python and follow the instructions in README + +Then cd $NANBLENDERHOME/intern/python/freeze +make +cd $NANBLENDERHOME/source/blender/bpython/frozen +make -f Makefile.freeze + Then cd $NANBLENDERHOME/source make @@ -47,14 +54,6 @@ www.blender.org ----------------------Mac OSX TIPS-------------------------------------- - -Build the intern libraries according to the description above. Instead of going -to the $NANBLENDERHOME/intern/python directory and reading the instructions, -you can better directly go to the $NANBLENDERHOME/intern/python/freeze -directory and make there. You can of course read the README.NaN but it should -not be necessary (unless you want to know about the process of "freezing" -Python code). - Now before you go to the source directory, make sure you have installed the external libraries that Blender depends upon. Here is a description of the things you need. |