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authorCampbell Barton <ideasman42@gmail.com>2010-08-15 19:04:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-15 19:04:51 +0400
commit5f525bd723bb1187baab195b11677dfb14bb7322 (patch)
tree54a8ae62781ed143c3bd8abe569f1b98f0d7d1da
parent310cc16fd6649c0d8b5d6831fb7eda2afb91e18b (diff)
speedup and cleanup of OBJ exporter
-rw-r--r--release/scripts/io/export_obj.py88
1 files changed, 27 insertions, 61 deletions
diff --git a/release/scripts/io/export_obj.py b/release/scripts/io/export_obj.py
index a25daedf1bb..3a551c9aa7e 100644
--- a/release/scripts/io/export_obj.py
+++ b/release/scripts/io/export_obj.py
@@ -42,16 +42,6 @@ import shutil
import bpy
import mathutils
-
-# Returns a tuple - path,extension.
-# 'hello.obj' > ('hello', '.obj')
-def splitExt(path):
- dotidx = path.rfind('.')
- if dotidx == -1:
- return path, ''
- else:
- return path[:dotidx], path[dotidx:]
-
def fixName(name):
if name == None:
return 'None'
@@ -428,9 +418,12 @@ def write_file(filepath, objects, scene,
if EXPORT_UV:
faceuv = len(me.uv_textures) > 0
+ uv_layer = me.active_uv_texture.data[:]
else:
faceuv = False
+ me_verts = me.verts[:]
+
# XXX - todo, find a better way to do triangulation
# ...removed convert_to_triface because it relies on editmesh
'''
@@ -503,10 +496,7 @@ def write_file(filepath, objects, scene,
if EXPORT_KEEP_VERT_ORDER:
pass
elif faceuv:
- # XXX update
- tface = me.active_uv_texture.data
-
- face_index_pairs.sort(key=lambda a: (a[0].material_index, hash(tface[a[1]].image), a[0].smooth))
+ face_index_pairs.sort(key=lambda a: (a[0].material_index, hash(uv_layer[a[1]].image), a[0].smooth))
elif len(materials) > 1:
face_index_pairs.sort(key = lambda a: (a[0].material_index, a[0].smooth))
else:
@@ -525,8 +515,6 @@ def write_file(filepath, objects, scene,
# try: faces.sort(key = lambda a: a.smooth)
# except: faces.sort(lambda a,b: cmp(a.smooth, b.smooth))
- faces = [pair[0] for pair in face_index_pairs]
-
# Set the default mat to no material and no image.
contextMat = (0, 0) # Can never be this, so we will label a new material teh first chance we get.
contextSmooth = None # Will either be true or false, set bad to force initialization switch.
@@ -546,28 +534,17 @@ def write_file(filepath, objects, scene,
# Vert
- for v in me.verts:
+ for v in me_verts:
file.write('v %.6f %.6f %.6f\n' % tuple(v.co))
# UV
if faceuv:
- uv_face_mapping = [[0,0,0,0] for f in faces] # a bit of a waste for tri's :/
+ uv_face_mapping = [[0,0,0,0] for i in range(len(face_index_pairs))] # a bit of a waste for tri's :/
uv_dict = {} # could use a set() here
- uv_layer = me.active_uv_texture
+ uv_layer = me.active_uv_texture.data
for f, f_index in face_index_pairs:
-
- tface = uv_layer.data[f_index]
-
- # workaround, since tface.uv iteration is wrong atm
- uvs = tface.uv
- # uvs = [tface.uv1, tface.uv2, tface.uv3]
-
- # # add another UV if it's a quad
- # if len(f.verts) == 4:
- # uvs.append(tface.uv4)
-
- for uv_index, uv in enumerate(uvs):
+ for uv_index, uv in enumerate(uv_layer[f_index].uv):
uvkey = veckey2d(uv)
try:
uv_face_mapping[f_index][uv_index] = uv_dict[uvkey]
@@ -575,27 +552,16 @@ def write_file(filepath, objects, scene,
uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict)
file.write('vt %.6f %.6f\n' % tuple(uv))
-# uv_dict = {} # could use a set() here
-# for f_index, f in enumerate(faces):
-
-# for uv_index, uv in enumerate(f.uv):
-# uvkey = veckey2d(uv)
-# try:
-# uv_face_mapping[f_index][uv_index] = uv_dict[uvkey]
-# except:
-# uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict)
-# file.write('vt %.6f %.6f\n' % tuple(uv))
-
uv_unique_count = len(uv_dict)
# del uv, uvkey, uv_dict, f_index, uv_index
# Only need uv_unique_count and uv_face_mapping
# NORMAL, Smooth/Non smoothed.
if EXPORT_NORMALS:
- for f in faces:
+ for f, f_index in face_index_pairs:
if f.smooth:
- for vIdx in f.verts:
- v = me.verts[vIdx]
+ for v_idx in f.verts:
+ v = me_verts[v_idx]
noKey = veckey3d(v.normal)
if noKey not in globalNormals:
globalNormals[noKey] = totno
@@ -619,16 +585,16 @@ def write_file(filepath, objects, scene,
currentVGroup = ''
# Create a dictionary keyed by face id and listing, for each vertex, the vertex groups it belongs to
- vgroupsMap = [[] for _i in range(len(me.verts))]
-# vgroupsMap = [[] for _i in xrange(len(me.verts))]
+ vgroupsMap = [[] for _i in range(len(me_verts))]
+# vgroupsMap = [[] for _i in xrange(len(me_verts))]
for g in ob.vertex_groups:
# for vertexGroupName in vertGroupNames:
- for vIdx, vWeight in getVertsFromGroup(me, g.index):
-# for vIdx, vWeight in me.getVertsFromGroup(vertexGroupName, 1):
- vgroupsMap[vIdx].append((g.name, vWeight))
+ for v_idx, vWeight in getVertsFromGroup(me, g.index):
+# for v_idx, vWeight in me.getVertsFromGroup(vertexGroupName, 1):
+ vgroupsMap[v_idx].append((g.name, vWeight))
for f, f_index in face_index_pairs:
- f_v = [{"index": index, "vertex": me.verts[index]} for index in f.verts]
+ f_v = [me_verts[v_idx] for v_idx in f.verts]
# if f.verts[3] == 0:
# f_v.pop()
@@ -639,7 +605,7 @@ def write_file(filepath, objects, scene,
# f_mat = min(f.mat, len(materialNames)-1)
if faceuv:
- tface = me.active_uv_texture.data[f_index]
+ tface = uv_layer[f_index]
f_image = tface.image
f_uv = tface.uv
@@ -718,21 +684,21 @@ def write_file(filepath, objects, scene,
if f_smooth: # Smoothed, use vertex normals
for vi, v in enumerate(f_v):
file.write( ' %d/%d/%d' % \
- (v["index"] + totverts,
+ (v.index + totverts,
totuvco + uv_face_mapping[f_index][vi],
- globalNormals[ veckey3d(v["vertex"].normal) ]) ) # vert, uv, normal
+ globalNormals[ veckey3d(v.normal) ]) ) # vert, uv, normal
else: # No smoothing, face normals
no = globalNormals[ veckey3d(f.normal) ]
for vi, v in enumerate(f_v):
file.write( ' %d/%d/%d' % \
- (v["index"] + totverts,
+ (v.index + totverts,
totuvco + uv_face_mapping[f_index][vi],
no) ) # vert, uv, normal
else: # No Normals
for vi, v in enumerate(f_v):
file.write( ' %d/%d' % (\
- v["index"] + totverts,\
+ v.index + totverts,\
totuvco + uv_face_mapping[f_index][vi])) # vert, uv
face_vert_index += len(f_v)
@@ -742,14 +708,14 @@ def write_file(filepath, objects, scene,
if f_smooth: # Smoothed, use vertex normals
for v in f_v:
file.write( ' %d//%d' %
- (v["index"] + totverts, globalNormals[ veckey3d(v["vertex"].normal) ]) )
+ (v.index + totverts, globalNormals[ veckey3d(v.normal) ]) )
else: # No smoothing, face normals
no = globalNormals[ veckey3d(f.normal) ]
for v in f_v:
- file.write( ' %d//%d' % (v["index"] + totverts, no) )
+ file.write( ' %d//%d' % (v.index + totverts, no) )
else: # No Normals
for v in f_v:
- file.write( ' %d' % (v["index"] + totverts) )
+ file.write( ' %d' % (v.index + totverts) )
file.write('\n')
@@ -760,7 +726,7 @@ def write_file(filepath, objects, scene,
file.write('f %d %d\n' % (ed.verts[0] + totverts, ed.verts[1] + totverts))
# Make the indicies global rather then per mesh
- totverts += len(me.verts)
+ totverts += len(me_verts)
if faceuv:
totuvco += uv_unique_count
@@ -809,7 +775,7 @@ def write(filepath, context,
EXPORT_ALL_SCENES, # XXX not working atm
EXPORT_ANIMATION): # Not used
- base_name, ext = splitExt(filepath)
+ base_name, ext = os.path.splitext(filepath)
context_name = [base_name, '', '', ext] # Base name, scene name, frame number, extension
orig_scene = context.scene