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authorCampbell Barton <ideasman42@gmail.com>2011-09-09 18:44:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-09 18:44:36 +0400
commit4b1a8d62e1b8f575bec87d12afc4d367468c1002 (patch)
tree99db07d208045b497173b56b97e2df05851bc48b
parent657fa2494ffd82edf815bd972159f093e31d22e9 (diff)
use opengl vertex arrays for the base widgets, their rounded corners, arrows and emboss. (note, this is from OpenGL 1.1 from 1992, nothing fancy), gives moderate speedup on my system when showing many buttons (10% - 15%).
-rw-r--r--source/blender/editors/interface/interface_widgets.c223
1 files changed, 136 insertions, 87 deletions
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index b204a514c39..c06e26eecaa 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -188,6 +188,7 @@ GLubyte checker_stipple_sml[32*32/8] =
void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3)
{
+ float tri_arr[3][2]= {{x1, y1}, {x2, y2}, {x3, y3}};
float color[4];
int j;
@@ -195,20 +196,18 @@ void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y
glGetFloatv(GL_CURRENT_COLOR, color);
color[3] *= 0.125f;
glColor4fv(color);
-
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, tri_arr);
+
/* for each AA step */
for(j=0; j<8; j++) {
glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f);
-
- glBegin(GL_POLYGON);
- glVertex2f(x1, y1);
- glVertex2f(x2, y2);
- glVertex2f(x3, y3);
- glEnd();
-
+ glDrawArrays(GL_TRIANGLES, 0, 3);
glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f);
}
+ glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_BLEND);
}
@@ -533,16 +532,13 @@ static void widget_scroll_circle(uiWidgetTrias *tria, rcti *rect, float triasize
static void widget_trias_draw(uiWidgetTrias *tria)
{
- int a;
-
- glBegin(GL_TRIANGLES);
- for(a=0; a<tria->tot; a++) {
- glVertex2fv(tria->vec[ tria->index[a][0] ]);
- glVertex2fv(tria->vec[ tria->index[a][1] ]);
- glVertex2fv(tria->vec[ tria->index[a][2] ]);
- }
- glEnd();
-
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_INDEX_ARRAY);
+ glIndexPointer(GL_INT, 0, tria->index);
+ glVertexPointer(2, GL_FLOAT, 0, tria->vec);
+ glDrawArrays(GL_TRIANGLES, 0, tria->tot*3);
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_INDEX_ARRAY);
}
static void widget_menu_trias(uiWidgetTrias *tria, rcti *rect)
@@ -618,19 +614,48 @@ static void round_box_shade_col4(const char col1[4], const char col2[4], const f
glColor4ubv(col);
}
-static void widgetbase_outline(uiWidgetBase *wtb)
+static void round_box_shade_col4_r(unsigned char col_r[4], const char col1[4], const char col2[4], const float fac)
+{
+ const int faci= FTOCHAR(fac);
+ const int facm= 255-faci;
+
+ col_r[0]= (faci*col1[0] + facm*col2[0])>>8;
+ col_r[1]= (faci*col1[1] + facm*col2[1])>>8;
+ col_r[2]= (faci*col1[2] + facm*col2[2])>>8;
+ col_r[3]= (faci*col1[3] + facm*col2[3])>>8;
+}
+
+static void widget_verts_to_quad_strip(uiWidgetBase *wtb, const int totvert, float quad_strip[WIDGET_SIZE_MAX*2+2][2])
{
int a;
-
- /* outline */
- glBegin(GL_QUAD_STRIP);
- for(a=0; a<wtb->totvert; a++) {
- glVertex2fv(wtb->outer_v[a]);
- glVertex2fv(wtb->inner_v[a]);
+ for(a=0; a<totvert; a++) {
+ copy_v2_v2(quad_strip[a*2], wtb->outer_v[a]);
+ copy_v2_v2(quad_strip[a*2+1], wtb->inner_v[a]);
}
- glVertex2fv(wtb->outer_v[0]);
- glVertex2fv(wtb->inner_v[0]);
- glEnd();
+ copy_v2_v2(quad_strip[a*2], wtb->outer_v[0]);
+ copy_v2_v2(quad_strip[a*2+1], wtb->inner_v[0]);
+}
+
+static void widget_verts_to_quad_strip_open(uiWidgetBase *wtb, const int totvert, float quad_strip[WIDGET_SIZE_MAX*2][2])
+{
+ int a;
+ for(a=0; a<totvert; a++) {
+ quad_strip[a*2][0]= wtb->outer_v[a][0];
+ quad_strip[a*2][1]= wtb->outer_v[a][1];
+ quad_strip[a*2+1][0]= wtb->outer_v[a][0];
+ quad_strip[a*2+1][1]= wtb->outer_v[a][1] - 1.0f;
+ }
+}
+
+static void widgetbase_outline(uiWidgetBase *wtb)
+{
+ float quad_strip[WIDGET_SIZE_MAX*2+2][2]; /* + 2 because the last pair is wrapped */
+ widget_verts_to_quad_strip(wtb, wtb->totvert, quad_strip);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, quad_strip);
+ glDrawArrays(GL_QUAD_STRIP, 0, wtb->totvert*2 + 2);
+ glDisableClientState(GL_VERTEX_ARRAY);
}
static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
@@ -643,100 +668,124 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
if(wtb->inner) {
if(wcol->shaded==0) {
if (wcol->alpha_check) {
+ float inner_v_half[WIDGET_SIZE_MAX][2];
float x_mid= 0.0f; /* used for dumb clamping of values */
/* dark checkers */
glColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255);
- glBegin(GL_POLYGON);
- for(a=0; a<wtb->totvert; a++) {
- glVertex2fv(wtb->inner_v[a]);
- }
- glEnd();
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
+ glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ glDisableClientState(GL_VERTEX_ARRAY);
/* light checkers */
glEnable(GL_POLYGON_STIPPLE);
glColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255);
glPolygonStipple(checker_stipple_sml);
- glBegin(GL_POLYGON);
- for(a=0; a<wtb->totvert; a++) {
- glVertex2fv(wtb->inner_v[a]);
- }
- glEnd();
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
+ glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
glDisable(GL_POLYGON_STIPPLE);
/* alpha fill */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ubv((unsigned char*)wcol->inner);
- glBegin(GL_POLYGON);
+ glEnableClientState(GL_VERTEX_ARRAY);
+
for(a=0; a<wtb->totvert; a++) {
- glVertex2fv(wtb->inner_v[a]);
x_mid += wtb->inner_v[a][0];
}
x_mid /= wtb->totvert;
- glEnd();
+
+ glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
+ glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ glDisableClientState(GL_VERTEX_ARRAY);
/* 1/2 solid color */
glColor4ub(wcol->inner[0], wcol->inner[1], wcol->inner[2], 255);
- glBegin(GL_POLYGON);
- for(a=0; a<wtb->totvert; a++)
- glVertex2f(MIN2(wtb->inner_v[a][0], x_mid), wtb->inner_v[a][1]);
- glEnd();
+
+ for(a=0; a<wtb->totvert; a++) {
+ inner_v_half[a][0]= MIN2(wtb->inner_v[a][0], x_mid);
+ inner_v_half[a][1]= wtb->inner_v[a][1];
+ }
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, inner_v_half);
+ glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ glDisableClientState(GL_VERTEX_ARRAY);
}
else {
/* simple fill */
glColor4ubv((unsigned char*)wcol->inner);
- glBegin(GL_POLYGON);
- for(a=0; a<wtb->totvert; a++)
- glVertex2fv(wtb->inner_v[a]);
- glEnd();
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
+ glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ glDisableClientState(GL_VERTEX_ARRAY);
}
}
else {
char col1[4], col2[4];
+ unsigned char col_array[WIDGET_SIZE_MAX * 4];
+ unsigned char *col_pt= col_array;
shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown);
glShadeModel(GL_SMOOTH);
- glBegin(GL_POLYGON);
- for(a=0; a<wtb->totvert; a++) {
- round_box_shade_col4(col1, col2, wtb->inner_uv[a][wtb->shadedir]);
- glVertex2fv(wtb->inner_v[a]);
+ for(a=0; a<wtb->totvert; a++, col_pt += 4) {
+ round_box_shade_col4_r(col_pt, col1, col2, wtb->inner_uv[a][wtb->shadedir]);
}
- glEnd();
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
+ glColorPointer(4, GL_UNSIGNED_BYTE, 0, col_array);
+ glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+
glShadeModel(GL_FLAT);
}
}
/* for each AA step */
if(wtb->outline) {
+ float quad_strip[WIDGET_SIZE_MAX*2+2][2]; /* + 2 because the last pair is wrapped */
+ float quad_strip_emboss[WIDGET_SIZE_MAX*2][2]; /* only for emboss */
+
+ widget_verts_to_quad_strip(wtb, wtb->totvert, quad_strip);
+
+ if(wtb->emboss) {
+ widget_verts_to_quad_strip_open(wtb, wtb->halfwayvert, quad_strip_emboss);
+ }
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+
for(j=0; j<8; j++) {
glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f);
/* outline */
glColor4ub(wcol->outline[0], wcol->outline[1], wcol->outline[2], 32);
- glBegin(GL_QUAD_STRIP);
- for(a=0; a<wtb->totvert; a++) {
- glVertex2fv(wtb->outer_v[a]);
- glVertex2fv(wtb->inner_v[a]);
- }
- glVertex2fv(wtb->outer_v[0]);
- glVertex2fv(wtb->inner_v[0]);
- glEnd();
+
+ glVertexPointer(2, GL_FLOAT, 0, quad_strip);
+ glDrawArrays(GL_QUAD_STRIP, 0, wtb->totvert*2 + 2);
/* emboss bottom shadow */
if(wtb->emboss) {
glColor4f(1.0f, 1.0f, 1.0f, 0.02f);
- glBegin(GL_QUAD_STRIP);
- for(a=0; a<wtb->halfwayvert; a++) {
- glVertex2fv(wtb->outer_v[a]);
- glVertex2f(wtb->outer_v[a][0], wtb->outer_v[a][1]-1.0f);
- }
- glEnd();
+
+ glVertexPointer(2, GL_FLOAT, 0, quad_strip_emboss);
+ glDrawArrays(GL_QUAD_STRIP, 0, wtb->halfwayvert*2);
}
glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f);
}
+
+ glDisableClientState(GL_VERTEX_ARRAY);
}
/* decoration */
@@ -1628,7 +1677,8 @@ static void widget_softshadow(rcti *rect, int roundboxalign, float radin, float
uiWidgetBase wtb;
rcti rect1= *rect;
float alpha, alphastep;
- int step, tot, a;
+ int step, totvert;
+ float quad_strip[WIDGET_SIZE_MAX*2][2];
/* prevent tooltips to not show round shadow */
if( 2.0f*radout > 0.2f*(rect1.ymax-rect1.ymin) )
@@ -1637,25 +1687,26 @@ static void widget_softshadow(rcti *rect, int roundboxalign, float radin, float
rect1.ymax -= 2.0f*radout;
/* inner part */
- tot= round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & (WIDGET_BOTTOM_RIGHT | WIDGET_BOTTOM_LEFT), 0.0f);
-
+ totvert= round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & (WIDGET_BOTTOM_RIGHT | WIDGET_BOTTOM_LEFT), 0.0f);
+
/* inverse linear shadow alpha */
alpha= 0.15;
alphastep= 0.67;
+ glEnableClientState(GL_VERTEX_ARRAY);
+
for(step= 1; step<=radout; step++, alpha*=alphastep) {
round_box_shadow_edges(wtb.outer_v, &rect1, radin, WIDGET_ALL_CORNERS, (float)step);
glColor4f(0.0f, 0.0f, 0.0f, alpha);
-
- glBegin(GL_QUAD_STRIP);
- for(a=0; a<tot; a++) {
- glVertex2fv(wtb.outer_v[a]);
- glVertex2fv(wtb.inner_v[a]);
- }
- glEnd();
+
+ widget_verts_to_quad_strip_open(&wtb, totvert, quad_strip);
+
+ glVertexPointer(2, GL_FLOAT, 0, quad_strip);
+ glDrawArrays(GL_QUAD_STRIP, 0, totvert*2);
}
-
+
+ glDisableClientState(GL_VERTEX_ARRAY);
}
static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int direction)
@@ -2124,17 +2175,15 @@ void ui_draw_link_bezier(rcti *rect)
if(ui_link_bezier_points(rect, coord_array, LINK_RESOL)) {
/* we can reuse the dist variable here to increment the GL curve eval amount*/
// const float dist= 1.0f/(float)LINK_RESOL; // UNUSED
- int i;
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
-
- glBegin(GL_LINE_STRIP);
- for(i=0; i<=LINK_RESOL; i++) {
- glVertex2fv(coord_array[i]);
- }
- glEnd();
-
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, coord_array);
+ glDrawArrays(GL_LINE_STRIP, 0, LINK_RESOL);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);