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authorNathan Letwory <nathan@letworyinteractive.com>2010-10-01 23:46:42 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2010-10-01 23:46:42 +0400
commit99ebe229f6c08aceaafbbad8fc1142422ee4c6f3 (patch)
tree4af70a077f588697186757048161df7b01c4a454
parentee84a5b0829b504ac1dbbf1b2405efead3de0be8 (diff)
Fix [#21084] Collada messing up geometry on import and renaming uvlayers
Reported by Michael Williamson Add support to write the uvlayer name as found in <bind_vertex_input> semantic attribute (Blender exports in this one too, so reimport goes ok now). I have created a patch for OpenCOLLADA to be applied against r769, which is needed for this fix to work: http://code.google.com/p/opencollada/issues/detail?id=117 The Windows OpenCOLLADA updated builds (r769+patches) will be committed after this. Note: This means that linux and osx users will have to patch OpenCOLLADA themselves, until it's committed (or in case of OSX the libs updated in lib/darwinXXX).
-rw-r--r--source/blender/collada/DocumentImporter.cpp26
1 files changed, 14 insertions, 12 deletions
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 0e895741fae..0b50326ad6c 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -1620,13 +1620,6 @@ private:
// allocate UV layers
unsigned int totuvset = mesh->getUVCoords().getInputInfosArray().getCount();
-
- // for (i = 0; i < totuvset; i++) {
- // if (mesh->getUVCoords().getLength(i) == 0) {
- // totuvset = 0;
- // break;
- // }
- // }
for (i = 0; i < totuvset; i++) {
if (mesh->getUVCoords().getLength(i) == 0) {
@@ -1636,7 +1629,8 @@ private:
}
for (i = 0; i < totuvset; i++) {
- CustomData_add_layer(&me->fdata, CD_MTFACE, CD_CALLOC, NULL, me->totface);
+ COLLADAFW::MeshVertexData::InputInfos *info = mesh->getUVCoords().getInputInfosArray()[i];
+ CustomData_add_layer_named(&me->fdata, CD_MTFACE, CD_CALLOC, NULL, me->totface, info->mName.c_str());
//this->set_layername_map[i] = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i);
}
@@ -1702,7 +1696,7 @@ private:
#else
for (k = 0; k < index_list_array.getCount(); k++) {
int uvset_index = index_list_array[k]->getSetIndex();
-
+
// get mtface by face index and uv set index
MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, uvset_index);
set_face_uv(&mtface[face_index], uvs, *index_list_array[k], index, false);
@@ -1906,8 +1900,16 @@ public:
Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map,
MTex *color_texture)
{
- COLLADAFW::TextureMapId texture_index = ctexture.getTextureMapId();
- char *uvname = CustomData_get_layer_name(&me->fdata, CD_MTFACE, ctexture.getSetIndex());
+ const COLLADAFW::TextureMapId texture_index = ctexture.getTextureMapId();
+ const size_t setindex = ctexture.getSetIndex();
+ std::string uvname = ctexture.getName();
+
+ const CustomData *data = &me->fdata;
+ int layer_index = CustomData_get_layer_index(data, CD_MTFACE);
+ CustomDataLayer *cdl = &data->layers[layer_index+setindex];
+
+ /* set uvname to bind_vertex_input semantic */
+ BLI_strncpy(cdl->name, uvname.c_str(), sizeof(cdl->name));
if (texindex_texarray_map.find(texture_index) == texindex_texarray_map.end()) {
@@ -1924,7 +1926,7 @@ public:
MTex *texture = *it;
if (texture) {
- strcpy(texture->uvname, uvname);
+ BLI_strncpy(texture->uvname, uvname.c_str(), sizeof(texture->uvname));
if (texture->mapto == MAP_COL) color_texture = texture;
}
}