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authorGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2009-06-10 00:03:52 +0400
committerGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2009-06-10 00:03:52 +0400
commita796a74fb5b9676b564fac3112e3c2bb0a049f64 (patch)
treeccfe9c562f5c0526eef69976dcb0fb841572a090
parent677abc7f49b7946c0ad1b5f497d291d13aa1c6aa (diff)
Timecode printing is more or less duplicated in two different places,
so make them both use the same style and note down for future.
-rw-r--r--source/blender/editors/animation/anim_draw.c14
-rw-r--r--source/blender/editors/interface/view2d.c14
2 files changed, 18 insertions, 10 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index 0474f81754d..c176f20c26b 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -83,12 +83,16 @@ static void draw_cfra_number (Scene *scene, View2D *v2d, float cfra, short time)
glScalef(1.0f/xscale, 1.0f, 1.0f);
if (time) {
- /* (Pseudo) SMPTE timecode style:
+ /* Timecode:
* - In general, minutes and seconds should be shown, as most clips will be
* within this length. Hours will only be included if relevant.
* - Only show frames when zoomed in enough for them to be relevant
- * (using separator of '+' for frames).
+ * (using separator of '!' for frames).
* When showing frames, use slightly different display to avoid confusion with mm:ss format
+ * TODO: factor into reusable function.
+ * Meanwhile keep in sync:
+ * source/blender/editors/animation/anim_draw.c
+ * source/blender/editors/interface/view2d.c
*/
float val= FRA2TIME(CFRA);
int hours=0, minutes=0, seconds=0, frames=0;
@@ -124,9 +128,9 @@ static void draw_cfra_number (Scene *scene, View2D *v2d, float cfra, short time)
}
/* print timecode to temp string buffer */
- if (hours) sprintf(str, " %s%02d:%02d:%02d+%02d", neg, hours, minutes, seconds, frames);
- else if (minutes) sprintf(str, " %s%02d:%02d+%02d", neg, minutes, seconds, frames);
- else sprintf(str, " %s%d+%02d", neg, seconds, frames);
+ if (hours) sprintf(str, " %s%02d:%02d:%02d!%02d", neg, hours, minutes, seconds, frames);
+ else if (minutes) sprintf(str, " %s%02d:%02d!%02d", neg, minutes, seconds, frames);
+ else sprintf(str, " %s%d!%02d", neg, seconds, frames);
}
else
sprintf(str, " %d", CFRA);
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index b363f1f6272..4621be6eda0 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -1289,12 +1289,16 @@ static void scroll_printstr(View2DScrollers *scrollers, Scene *scene, float x, f
/* get string to print */
if (unit == V2D_UNIT_SECONDS) {
- /* SMPTE timecode style:
+ /* Timecode:
* - In general, minutes and seconds should be shown, as most clips will be
* within this length. Hours will only be included if relevant.
* - Only show frames when zoomed in enough for them to be relevant
- * (using separator convention of ';' for frames, ala QuickTime).
+ * (using separator of '!' for frames).
* When showing frames, use slightly different display to avoid confusion with mm:ss format
+ * TODO: factor into reusable function.
+ * Meanwhile keep in sync:
+ * source/blender/editors/animation/anim_draw.c
+ * source/blender/editors/interface/view2d.c
*/
int hours=0, minutes=0, seconds=0, frames=0;
char neg[2]= "";
@@ -1335,9 +1339,9 @@ static void scroll_printstr(View2DScrollers *scrollers, Scene *scene, float x, f
/* print timecode to temp string buffer */
if (power <= 0) {
/* include "frames" in display */
- if (hours) sprintf(str, "%s%02d:%02d:%02d;%02d", neg, hours, minutes, seconds, frames);
- else if (minutes) sprintf(str, "%s%02d:%02d;%02d", neg, minutes, seconds, frames);
- else sprintf(str, "%s%d;%02d", neg, seconds, frames);
+ if (hours) sprintf(str, "%s%02d:%02d:%02d!%02d", neg, hours, minutes, seconds, frames);
+ else if (minutes) sprintf(str, "%s%02d:%02d!%02d", neg, minutes, seconds, frames);
+ else sprintf(str, "%s%d!%02d", neg, seconds, frames);
}
else {
/* don't include 'frames' in display */