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authorMartin Poirier <theeth@yahoo.com>2008-12-29 04:41:28 +0300
committerMartin Poirier <theeth@yahoo.com>2008-12-29 04:41:28 +0300
commitb6b61681efd322bd800bcaba55099cdf147547b2 (patch)
treebf745c0c58ee608ac8c3c53aa97a14932fc9135f
parent97a82102d4d24a94d8360a6f5f054e44f6fb1993 (diff)
2.5
Transform: First working port of the transform code: - Object mode only (other conversions need to be ported) - Contraints (global and local only) working - Snap (no edit mode, obviously) working - Numinput working - Gears (Ctrl and Shift) working - Only grap, rotate, scale, shear, warp and to sphere have been added as hotkey, but the rest should work too once accessible - No manipulator - No drawn feedback other than moving stuff and header print (no constraint line, snap circle, ...) - No NDOF support I've only tested Scons support, though Makefil *should* work, I *think*. Misc: -QuatIsNull function in arith -Exporting project_* and view[line|ray] functions from view3d
-rw-r--r--source/blender/blenlib/BLI_arithb.h1
-rw-r--r--source/blender/blenlib/intern/arithb.c4
-rw-r--r--source/blender/editors/include/BIF_transform.h135
-rw-r--r--source/blender/editors/include/ED_view3d.h20
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h11
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c6
-rw-r--r--source/blender/editors/transform/Makefile2
-rw-r--r--source/blender/editors/transform/SConscript11
-rw-r--r--source/blender/editors/transform/transform.c4827
-rw-r--r--source/blender/editors/transform/transform.h569
-rw-r--r--source/blender/editors/transform/transform_constraints.c1070
-rw-r--r--source/blender/editors/transform/transform_conversions.c4461
-rw-r--r--source/blender/editors/transform/transform_generics.c1235
-rw-r--r--source/blender/editors/transform/transform_manipulator.c1683
-rw-r--r--source/blender/editors/transform/transform_ndofinput.c155
-rw-r--r--source/blender/editors/transform/transform_numinput.c258
-rw-r--r--source/blender/editors/transform/transform_orientations.c781
-rw-r--r--source/blender/editors/transform/transform_snap.c1306
18 files changed, 16523 insertions, 12 deletions
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h
index 186681fad7d..8c55a83785b 100644
--- a/source/blender/blenlib/BLI_arithb.h
+++ b/source/blender/blenlib/BLI_arithb.h
@@ -123,6 +123,7 @@ void Mat3ToCompatibleEul(float mat[][3], float *eul, float *oldrot);
* @section Quaternion arithmetic routines
*/
+int QuatIsNul(float *q);
void QuatToEul(float *quat, float *eul);
void QuatOne(float *);
void QuatMul(float *, float *, float *);
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c
index a47d37eb69a..4d555a009c5 100644
--- a/source/blender/blenlib/intern/arithb.c
+++ b/source/blender/blenlib/intern/arithb.c
@@ -1087,6 +1087,10 @@ void printmatrix3( char *str, float m[][3])
/* **************** QUATERNIONS ********** */
+int QuatIsNul(float *q)
+{
+ return (q[0] == 0 && q[1] == 0 && q[2] == 0 && q[3] == 0);
+}
void QuatMul(float *q, float *q1, float *q2)
{
diff --git a/source/blender/editors/include/BIF_transform.h b/source/blender/editors/include/BIF_transform.h
new file mode 100644
index 00000000000..ca8488e1b63
--- /dev/null
+++ b/source/blender/editors/include/BIF_transform.h
@@ -0,0 +1,135 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BIF_TRANSFORM_H
+#define BIF_TRANSFORM_H
+
+/* ******************* Registration Function ********************** */
+
+struct wmWindowManager;
+struct ListBase;
+struct wmEvent;
+struct bContext;
+
+void transform_keymap_for_space(struct wmWindowManager *wm, struct ListBase *keymap, int spaceid);
+void transform_operatortypes(void);
+
+/* ******************** Macros & Prototypes *********************** */
+
+/* MODE AND NUMINPUT FLAGS */
+#define TFM_INIT -1
+#define TFM_DUMMY 0
+#define TFM_TRANSLATION 1
+#define TFM_ROTATION 2
+#define TFM_RESIZE 3
+#define TFM_TOSPHERE 4
+#define TFM_SHEAR 5
+#define TFM_WARP 7
+#define TFM_SHRINKFATTEN 8
+#define TFM_TILT 9
+#define TFM_LAMP_ENERGY 10
+#define TFM_TRACKBALL 11
+#define TFM_PUSHPULL 12
+#define TFM_CREASE 13
+#define TFM_MIRROR 14
+#define TFM_BONESIZE 15
+#define TFM_BONE_ENVELOPE 16
+#define TFM_CURVE_SHRINKFATTEN 17
+#define TFM_BONE_ROLL 18
+#define TFM_TIME_TRANSLATE 19
+#define TFM_TIME_SLIDE 20
+#define TFM_TIME_SCALE 21
+#define TFM_TIME_EXTEND 22
+#define TFM_BAKE_TIME 23
+#define TFM_BEVEL 24
+#define TFM_BWEIGHT 25
+#define TFM_ALIGN 26
+
+/* TRANSFORM CONTEXTS */
+#define CTX_NONE 0
+#define CTX_TEXTURE 1
+#define CTX_EDGE 2
+#define CTX_NO_PET 4
+#define CTX_TWEAK 8
+#define CTX_NO_MIRROR 16
+#define CTX_AUTOCONFIRM 32
+#define CTX_BMESH 64
+#define CTX_NDOF 128
+
+/* Standalone call to get the transformation center corresponding to the current situation
+ * returns 1 if successful, 0 otherwise (usually means there's no selection)
+ * (if 0 is returns, *vec is unmodified)
+ * */
+int calculateTransformCenter(struct bContext *C, struct wmEvent *event, int centerMode, float *vec);
+
+struct TransInfo;
+struct ScrArea;
+struct Base;
+struct Scene;
+
+struct TransInfo * BIF_GetTransInfo(void);
+void BIF_setSingleAxisConstraint(float vec[3], char *text);
+void BIF_setDualAxisConstraint(float vec1[3], float vec2[3], char *text);
+void BIF_setLocalAxisConstraint(char axis, char *text);
+void BIF_setLocalLockConstraint(char axis, char *text);
+
+int BIF_snappingSupported(void);
+
+struct TransformOrientation;
+
+void BIF_clearTransformOrientation(void);
+void BIF_removeTransformOrientation(struct TransformOrientation *ts);
+void BIF_manageTransformOrientation(int confirm, int set);
+int BIF_menuselectTransformOrientation(void);
+void BIF_selectTransformOrientation(struct TransformOrientation *ts);
+void BIF_selectTransformOrientationFromIndex(int index);
+
+char * BIF_menustringTransformOrientation(char *title); /* the returned value was allocated and needs to be freed after use */
+int BIF_countTransformOrientation();
+
+/* Drawing callbacks */
+void BIF_drawConstraint(void);
+void BIF_drawPropCircle(void);
+void BIF_drawSnap(void);
+
+void BIF_getPropCenter(float *center);
+
+void BIF_TransformSetUndo(char *str);
+
+void BIF_selectOrientation(void);
+
+/* view3d manipulators */
+void initManipulator(int mode);
+void ManipulatorTransform();
+
+//int BIF_do_manipulator(struct ScrArea *sa);
+//void BIF_draw_manipulator(struct ScrArea *sa);
+
+#endif
+
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index cd342b1da51..9b0dec908a8 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -29,8 +29,28 @@
#define ED_VIEW3D_H
/* ********* exports for space_view3d/ module ********** */
+struct ARegion;
+struct View3D;
+
float *give_cursor(Scene *scene, View3D *v3d);
+void initgrabz(struct View3D *v3d, float x, float y, float z);
+void window_to_3d(struct ARegion *ar, struct View3D *v3d, float *vec, short mx, short my);
+
+/* Projection */
+
+void project_short(struct ARegion *ar, struct View3D *v3d, float *vec, short *adr);
+void project_short_noclip(struct ARegion *ar, struct View3D *v3d, float *vec, short *adr);
+
+void project_int(struct ARegion *ar, struct View3D *v3d, float *vec, int *adr);
+void project_int_noclip(struct ARegion *ar, struct View3D *v3d, float *vec, int *adr);
+
+void project_float(struct ARegion *ar, struct View3D *v3d, float *vec, float *adr);
+void project_float_noclip(struct ARegion *ar, struct View3D *v3d, float *vec, float *adr);
+
+void viewline(struct ARegion *ar, struct View3D *v3d, short mval[2], float ray_start[3], float ray_end[3]);
+void viewray(struct ARegion *ar, struct View3D *v3d, short mval[2], float ray_start[3], float ray_normal[3]);
+
#endif /* ED_VIEW3D_H */
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index bb9a0644384..1c4bae503b6 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -130,11 +130,7 @@ void VIEW3D_OT_circle_select(struct wmOperatorType *ot);
void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
void view3d_operator_needs_opengl(const struct bContext *C);
-void viewline(ARegion *ar, View3D *v3d, short mval[2], float ray_start[3], float ray_end[3]);
-void viewray(ARegion *ar, View3D *v3d, short mval[2], float ray_start[3], float ray_normal[3]);
-void initgrabz(View3D *v3d, float x, float y, float z);
-void window_to_3d(ARegion *ar, View3D *v3d, float *vec, short mx, short my);
int boundbox_clip(View3D *v3d, float obmat[][4], struct BoundBox *bb);
void view3d_project_short_clip(ARegion *ar, View3D *v3d, float *vec, short *adr, float projmat[4][4], float wmat[4][4]);
@@ -143,13 +139,6 @@ void view3d_project_float(ARegion *a, float *vec, float *adr, float mat[4][4]);
void view3d_get_object_project_mat(View3D *v3d, struct Object *ob, float pmat[4][4], float vmat[4][4]);
void view3d_project_float(ARegion *ar, float *vec, float *adr, float mat[4][4]);
-void project_short(ARegion *ar, View3D *v3d, float *vec, short *adr);
-void project_int(ARegion *ar, View3D *v3d, float *vec, int *adr);
-void project_int_noclip(ARegion *ar, View3D *v3d, float *vec, int *adr);
-void project_short_noclip(ARegion *ar, View3D *v3d, float *vec, short *adr);
-void project_float(ARegion *ar, View3D *v3d, float *vec, float *adr);
-void project_float_noclip(ARegion *ar, View3D *v3d, float *vec, float *adr);
-
int get_view3d_viewplane(View3D *v3d, int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize);
void view_settings_from_ob(Object *ob, float *ofs, float *quat, float *dist, float *lens);
void obmat_to_viewmat(View3D *v3d, Object *ob, short smooth);
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index 52147bbd557..e20752e28a1 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -46,6 +46,8 @@
#include "BKE_global.h"
#include "BKE_utildefines.h"
+#include "BIF_transform.h"
+
#include "RNA_access.h"
#include "RNA_define.h"
@@ -79,6 +81,8 @@ void view3d_operatortypes(void)
WM_operatortype_append(VIEW3D_OT_smoothview);
WM_operatortype_append(VIEW3D_OT_render_border);
WM_operatortype_append(VIEW3D_OT_cursor3d);
+
+ transform_operatortypes();
}
void view3d_keymap(wmWindowManager *wm)
@@ -136,5 +140,7 @@ void view3d_keymap(wmWindowManager *wm)
/* TODO - this is just while we have no way to load a text datablock */
RNA_string_set(WM_keymap_add_item(keymap, "SCRIPT_OT_run_pyfile", PKEY, KM_PRESS, 0, 0)->ptr, "filename", "test.py");
+ transform_keymap_for_space(wm, keymap, SPACE_VIEW3D);
+
}
diff --git a/source/blender/editors/transform/Makefile b/source/blender/editors/transform/Makefile
index b2aeaa145f7..71a75b9bda0 100644
--- a/source/blender/editors/transform/Makefile
+++ b/source/blender/editors/transform/Makefile
@@ -28,7 +28,7 @@
#
# Makes module object directory and bounces make to subdirectories.
-LIBNAME = ed_screen
+LIBNAME = ed_transform
DIR = $(OCGDIR)/blender/$(LIBNAME)
include nan_compile.mk
diff --git a/source/blender/editors/transform/SConscript b/source/blender/editors/transform/SConscript
index e69de29bb2d..2c44204afa9 100644
--- a/source/blender/editors/transform/SConscript
+++ b/source/blender/editors/transform/SConscript
@@ -0,0 +1,11 @@
+#!/usr/bin/python
+Import ('env')
+
+sources = env.Glob('*.c')
+
+incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
+incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
+incs += ' ../../render/extern/include #/intern/guardedalloc #intern/bmfont'
+incs += ' ../../gpu ../../makesrna'
+
+env.BlenderLib ( 'bf_editors_transform', sources, Split(incs), [], libtype=['core'], priority=[40] ) \ No newline at end of file
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
new file mode 100644
index 00000000000..d3c5303798f
--- /dev/null
+++ b/source/blender/editors/transform/transform.c
@@ -0,0 +1,4827 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <float.h>
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_action_types.h" /* for some special action-editor settings */
+#include "DNA_constraint_types.h"
+#include "DNA_ipo_types.h" /* some silly ipo flag */
+#include "DNA_listBase.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h" /* PET modes */
+#include "DNA_screen_types.h" /* area dimensions */
+#include "DNA_texture_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_space_types.h"
+
+//#include "BIF_editview.h" /* arrows_move_cursor */
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+//#include "BIF_mywindow.h"
+//#include "BIF_resources.h"
+//#include "BIF_screen.h"
+//#include "BIF_space.h" /* undo */
+//#include "BIF_toets.h" /* persptoetsen */
+//#include "BIF_mywindow.h" /* warp_pointer */
+//#include "BIF_toolbox.h" /* notice */
+//#include "BIF_editmesh.h"
+//#include "BIF_editsima.h"
+//#include "BIF_editparticle.h"
+//#include "BIF_drawimage.h" /* uvco_to_areaco_noclip */
+//#include "BIF_editaction.h"
+
+#include "BKE_action.h" /* get_action_frame */
+//#include "BKE_bad_level_calls.h"/* popmenu and error */
+#include "BKE_bmesh.h"
+#include "BKE_constraint.h"
+#include "BKE_global.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
+#include "BKE_utildefines.h"
+#include "BKE_context.h"
+
+//#include "BSE_drawipo.h"
+//#include "BSE_editnla_types.h" /* for NLAWIDTH */
+//#include "BSE_editaction_types.h"
+//#include "BSE_time.h"
+//#include "BSE_view.h"
+
+#include "ED_view3d.h"
+#include "ED_screen.h"
+#include "WM_types.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+
+#include "PIL_time.h" /* sleep */
+
+//#include "blendef.h"
+//
+//#include "mydevice.h"
+
+#include "transform.h"
+
+/******************************** Helper functions ************************************/
+
+/* GLOBAL Wrapper Fonctions */
+
+//void BIF_drawSnap()
+//{
+// drawSnapping(&Trans);
+//}
+
+/* ************************** Dashed help line **************************** */
+
+
+/* bad frontbuffer call... because it is used in transform after force_draw() */
+static void helpline(TransInfo *t, float *vec)
+{
+#if 0 // TRANSFORM_FIX_ME
+ float vecrot[3], cent[2];
+ short mval[2];
+
+ VECCOPY(vecrot, vec);
+ if(t->flag & T_EDIT) {
+ Object *ob=G.obedit;
+ if(ob) Mat4MulVecfl(ob->obmat, vecrot);
+ }
+ else if(t->flag & T_POSE) {
+ Object *ob=t->poseobj;
+ if(ob) Mat4MulVecfl(ob->obmat, vecrot);
+ }
+
+ getmouseco_areawin(mval);
+ projectFloatView(t, vecrot, cent); // no overflow in extreme cases
+
+ persp(PERSP_WIN);
+
+ glDrawBuffer(GL_FRONT);
+
+ BIF_ThemeColor(TH_WIRE);
+
+ setlinestyle(3);
+ glBegin(GL_LINE_STRIP);
+ glVertex2sv(mval);
+ glVertex2fv(cent);
+ glEnd();
+ setlinestyle(0);
+
+ persp(PERSP_VIEW);
+ bglFlush(); // flush display for frontbuffer
+ glDrawBuffer(GL_BACK);
+#endif
+}
+
+
+
+/* ************************** INPUT FROM MOUSE *************************** */
+
+float InputScaleRatio(TransInfo *t, short mval[2]) {
+ float ratio, dx, dy;
+ if(t->flag & T_SHIFT_MOD) {
+ /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
+ dx = (float)(t->center2d[0] - t->shiftmval[0]);
+ dy = (float)(t->center2d[1] - t->shiftmval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+
+ dx= (float)(t->center2d[0] - mval[0]);
+ dy= (float)(t->center2d[1] - mval[1]);
+ ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
+ }
+ else {
+ dx = (float)(t->center2d[0] - mval[0]);
+ dy = (float)(t->center2d[1] - mval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+ }
+ return ratio;
+}
+
+float InputHorizontalRatio(TransInfo *t, short mval[2]) {
+ float x, pad;
+
+ pad = t->ar->winx / 10;
+
+ if (t->flag & T_SHIFT_MOD) {
+ /* deal with Shift key by adding motion / 10 to motion before shift press */
+ x = t->shiftmval[0] + (float)(mval[0] - t->shiftmval[0]) / 10.0f;
+ }
+ else {
+ x = mval[0];
+ }
+ return (x - pad) / (t->ar->winx - 2 * pad);
+}
+
+float InputHorizontalAbsolute(TransInfo *t, short mval[2]) {
+ float vec[3];
+ if(t->flag & T_SHIFT_MOD) {
+ float dvec[3];
+ /* calculate the main translation and the precise one separate */
+ convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1]));
+ VecMulf(dvec, 0.1f);
+ convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1]));
+ VecAddf(t->vec, t->vec, dvec);
+ }
+ else {
+ convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
+ }
+ Projf(vec, t->vec, t->viewinv[0]);
+ return Inpf(t->viewinv[0], vec) * 2.0f;
+}
+
+float InputVerticalRatio(TransInfo *t, short mval[2]) {
+ float y, pad;
+
+ pad = t->ar->winy / 10;
+
+ if (t->flag & T_SHIFT_MOD) {
+ /* deal with Shift key by adding motion / 10 to motion before shift press */
+ y = t->shiftmval[1] + (float)(mval[1] - t->shiftmval[1]) / 10.0f;
+ }
+ else {
+ y = mval[0];
+ }
+ return (y - pad) / (t->ar->winy - 2 * pad);
+}
+
+float InputVerticalAbsolute(TransInfo *t, short mval[2]) {
+ float vec[3];
+ if(t->flag & T_SHIFT_MOD) {
+ float dvec[3];
+ /* calculate the main translation and the precise one separate */
+ convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1]));
+ VecMulf(dvec, 0.1f);
+ convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1]));
+ VecAddf(t->vec, t->vec, dvec);
+ }
+ else {
+ convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
+ }
+ Projf(vec, t->vec, t->viewinv[1]);
+ return Inpf(t->viewinv[1], vec) * 2.0f;
+}
+
+float InputDeltaAngle(TransInfo *t, short mval[2])
+{
+ double dx2 = mval[0] - t->center2d[0];
+ double dy2 = mval[1] - t->center2d[1];
+ double B = sqrt(dx2*dx2+dy2*dy2);
+
+ double dx1 = t->imval[0] - t->center2d[0];
+ double dy1 = t->imval[1] - t->center2d[1];
+ double A = sqrt(dx1*dx1+dy1*dy1);
+
+ double dx3 = mval[0] - t->imval[0];
+ double dy3 = mval[1] - t->imval[1];
+
+ /* use doubles here, to make sure a "1.0" (no rotation) doesnt become 9.999999e-01, which gives 0.02 for acos */
+ double deler = ((dx1*dx1+dy1*dy1)+(dx2*dx2+dy2*dy2)-(dx3*dx3+dy3*dy3))
+ / (2.0 * (A*B?A*B:1.0));
+ /* (A*B?A*B:1.0f) this takes care of potential divide by zero errors */
+
+ float dphi;
+
+ dphi = saacos((float)deler);
+ if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
+
+ /* If the angle is zero, because of lack of precision close to the 1.0 value in acos
+ * approximate the angle with the oposite side of the normalized triangle
+ * This is a good approximation here since the smallest acos value seems to be around
+ * 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
+ * */
+ if (dphi == 0)
+ {
+ double dx, dy;
+
+ dx2 /= A;
+ dy2 /= A;
+
+ dx1 /= B;
+ dy1 /= B;
+
+ dx = dx1 - dx2;
+ dy = dy1 - dy2;
+
+ dphi = sqrt(dx*dx + dy*dy);
+ if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
+ }
+
+ if(t->flag & T_SHIFT_MOD) dphi = dphi/30.0f;
+
+ /* if no delta angle, don't update initial position */
+ if (dphi != 0)
+ {
+ t->imval[0] = mval[0];
+ t->imval[1] = mval[1];
+ }
+
+ return dphi;
+}
+
+/* ************************** SPACE DEPENDANT CODE **************************** */
+
+void setTransformViewMatrices(TransInfo *t)
+{
+ if(t->spacetype==SPACE_VIEW3D) {
+ View3D *v3d = t->view;
+
+ Mat4CpyMat4(t->viewmat, v3d->viewmat);
+ Mat4CpyMat4(t->viewinv, v3d->viewinv);
+ Mat4CpyMat4(t->persmat, v3d->persmat);
+ Mat4CpyMat4(t->persinv, v3d->persinv);
+ t->persp = v3d->persp;
+ }
+ else {
+ Mat4One(t->viewmat);
+ Mat4One(t->viewinv);
+ Mat4One(t->persmat);
+ Mat4One(t->persinv);
+ t->persp = V3D_ORTHO;
+ }
+
+ calculateCenter2D(t);
+}
+
+void convertViewVec(TransInfo *t, float *vec, short dx, short dy)
+{
+ if (t->spacetype==SPACE_VIEW3D) {
+ window_to_3d(t->ar, t->view, vec, dx, dy);
+ }
+ else if(t->spacetype==SPACE_IMAGE) {
+ View2D *v2d = t->view;
+ float divx, divy, aspx, aspy;
+
+ // TRANSFORM_FIX_ME
+ //transform_aspect_ratio_tface_uv(&aspx, &aspy);
+
+ divx= v2d->mask.xmax-v2d->mask.xmin;
+ divy= v2d->mask.ymax-v2d->mask.ymin;
+
+ vec[0]= aspx*(v2d->cur.xmax-v2d->cur.xmin)*(dx)/divx;
+ vec[1]= aspy*(v2d->cur.ymax-v2d->cur.ymin)*(dy)/divy;
+ vec[2]= 0.0f;
+ }
+ else if(t->spacetype==SPACE_IPO) {
+ View2D *v2d = t->view;
+ float divx, divy;
+
+ divx= v2d->mask.xmax-v2d->mask.xmin;
+ divy= v2d->mask.ymax-v2d->mask.ymin;
+
+ vec[0]= (v2d->cur.xmax-v2d->cur.xmin)*(dx) / (divx);
+ vec[1]= (v2d->cur.ymax-v2d->cur.ymin)*(dy) / (divy);
+ vec[2]= 0.0f;
+ }
+}
+
+void projectIntView(TransInfo *t, float *vec, int *adr)
+{
+ if (t->spacetype==SPACE_VIEW3D) {
+ project_int_noclip(t->ar, t->view, vec, adr);
+ }
+ else if(t->spacetype==SPACE_IMAGE) {
+ float aspx, aspy, v[2];
+
+ // TRANSFORM_FIX_ME
+ //transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ v[0]= vec[0]/aspx;
+ v[1]= vec[1]/aspy;
+
+ // TRANSFORM_FIX_ME
+ //uvco_to_areaco_noclip(v, adr);
+ }
+ else if(t->spacetype==SPACE_IPO) {
+ short out[2] = {0.0f, 0.0f};
+
+ // TRANSFORM_FIX_ME
+ //ipoco_to_areaco(G.v2d, vec, out);
+ adr[0]= out[0];
+ adr[1]= out[1];
+ }
+}
+
+void projectFloatView(TransInfo *t, float *vec, float *adr)
+{
+ if (t->spacetype==SPACE_VIEW3D) {
+ project_float_noclip(t->ar, t->view, vec, adr);
+ }
+ else if(t->spacetype==SPACE_IMAGE) {
+ int a[2];
+
+ projectIntView(t, vec, a);
+ adr[0]= a[0];
+ adr[1]= a[1];
+ }
+ else if(t->spacetype==SPACE_IPO) {
+ int a[2];
+
+ projectIntView(t, vec, a);
+ adr[0]= a[0];
+ adr[1]= a[1];
+ }
+}
+
+void convertVecToDisplayNum(float *vec, float *num)
+{
+ // TRANSFORM_FIX_ME
+ TransInfo *t = NULL; //BIF_GetTransInfo();
+
+ VECCOPY(num, vec);
+
+ if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
+#if 0 // TRANSFORM_FIX_ME
+ float aspx, aspy;
+
+ if((G.sima->flag & SI_COORDFLOATS)==0) {
+ int width, height;
+ transform_width_height_tface_uv(&width, &height);
+
+ num[0] *= width;
+ num[1] *= height;
+ }
+
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ num[0] /= aspx;
+ num[1] /= aspy;
+#endif
+ }
+}
+
+void convertDisplayNumToVec(float *num, float *vec)
+{
+ // TRANSFORM_FIX_ME
+ TransInfo *t = NULL; //BIF_GetTransInfo();
+
+ VECCOPY(vec, num);
+
+ if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
+#if 0 // TRANSFORM_FIX_ME
+ float aspx, aspy;
+
+ if((G.sima->flag & SI_COORDFLOATS)==0) {
+ int width, height;
+ transform_width_height_tface_uv(&width, &height);
+
+ vec[0] /= width;
+ vec[1] /= height;
+ }
+
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ vec[0] *= aspx;
+ vec[1] *= aspy;
+#endif
+ }
+}
+
+static void viewRedrawForce(TransInfo *t)
+{
+ if (t->spacetype == SPACE_VIEW3D)
+ {
+ // TRANSFORM_FIX_ME
+ // need to redraw ALL 3d view
+ ED_area_tag_redraw(t->sa);
+ }
+#if 0 // TRANSFORM_FIX_ME
+ else if (t->spacetype==SPACE_IMAGE) {
+ if (G.sima->lock) force_draw_plus(SPACE_VIEW3D, 0);
+ else force_draw(0);
+ }
+ else if (t->spacetype == SPACE_ACTION) {
+ if (G.saction->lock) {
+ short context;
+
+ /* we ignore the pointer this function returns (not needed) */
+ get_action_context(&context);
+
+ if (context == ACTCONT_ACTION)
+ force_draw_plus(SPACE_VIEW3D, 0);
+ else if (context == ACTCONT_SHAPEKEY)
+ force_draw_all(0);
+ else
+ force_draw(0);
+ }
+ else {
+ force_draw(0);
+ }
+ }
+ else if (t->spacetype == SPACE_NLA) {
+ if (G.snla->lock)
+ force_draw_all(0);
+ else
+ force_draw(0);
+ }
+ else if (t->spacetype == SPACE_IPO) {
+ /* update realtime */
+ if (G.sipo->lock) {
+ if (G.sipo->blocktype==ID_MA || G.sipo->blocktype==ID_TE)
+ force_draw_plus(SPACE_BUTS, 0);
+ else if (G.sipo->blocktype==ID_CA)
+ force_draw_plus(SPACE_VIEW3D, 0);
+ else if (G.sipo->blocktype==ID_KE)
+ force_draw_plus(SPACE_VIEW3D, 0);
+ else if (G.sipo->blocktype==ID_PO)
+ force_draw_plus(SPACE_VIEW3D, 0);
+ else if (G.sipo->blocktype==ID_OB)
+ force_draw_plus(SPACE_VIEW3D, 0);
+ else if (G.sipo->blocktype==ID_SEQ)
+ force_draw_plus(SPACE_SEQ, 0);
+ else
+ force_draw(0);
+ }
+ else {
+ force_draw(0);
+ }
+ }
+#endif
+}
+
+static void viewRedrawPost(TransInfo *t)
+{
+ ED_area_headerprint(t->sa, NULL);
+
+#if 0 // TRANSFORM_FIX_ME
+ if(t->spacetype==SPACE_VIEW3D) {
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(t->spacetype==SPACE_IMAGE) {
+ allqueue(REDRAWIMAGE, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(ELEM3(t->spacetype, SPACE_ACTION, SPACE_NLA, SPACE_IPO)) {
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWTIME, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ }
+
+ scrarea_queue_headredraw(curarea);
+#endif
+}
+
+/* ************************** TRANSFORMATIONS **************************** */
+
+void BIF_selectOrientation() {
+#if 0 // TRANSFORM_FIX_ME
+ short val;
+ char *str_menu = BIF_menustringTransformOrientation("Orientation");
+ val= pupmenu(str_menu);
+ MEM_freeN(str_menu);
+
+ if(val >= 0) {
+ G.vd->twmode = val;
+ }
+#endif
+}
+
+static void view_editmove(unsigned short event)
+{
+#if 0 // TRANSFORM_FIX_ME
+ int refresh = 0;
+ /* Regular: Zoom in */
+ /* Shift: Scroll up */
+ /* Ctrl: Scroll right */
+ /* Alt-Shift: Rotate up */
+ /* Alt-Ctrl: Rotate right */
+
+ /* only work in 3D window for now
+ * In the end, will have to send to event to a 2D window handler instead
+ */
+ if (Trans.flag & T_2D_EDIT)
+ return;
+
+ switch(event) {
+ case WHEELUPMOUSE:
+
+ if( G.qual & LR_SHIFTKEY ) {
+ if( G.qual & LR_ALTKEY ) {
+ G.qual &= ~LR_SHIFTKEY;
+ persptoetsen(PAD2);
+ G.qual |= LR_SHIFTKEY;
+ } else {
+ persptoetsen(PAD2);
+ }
+ } else if( G.qual & LR_CTRLKEY ) {
+ if( G.qual & LR_ALTKEY ) {
+ G.qual &= ~LR_CTRLKEY;
+ persptoetsen(PAD4);
+ G.qual |= LR_CTRLKEY;
+ } else {
+ persptoetsen(PAD4);
+ }
+ } else if(U.uiflag & USER_WHEELZOOMDIR)
+ persptoetsen(PADMINUS);
+ else
+ persptoetsen(PADPLUSKEY);
+
+ refresh = 1;
+ break;
+ case WHEELDOWNMOUSE:
+ if( G.qual & LR_SHIFTKEY ) {
+ if( G.qual & LR_ALTKEY ) {
+ G.qual &= ~LR_SHIFTKEY;
+ persptoetsen(PAD8);
+ G.qual |= LR_SHIFTKEY;
+ } else {
+ persptoetsen(PAD8);
+ }
+ } else if( G.qual & LR_CTRLKEY ) {
+ if( G.qual & LR_ALTKEY ) {
+ G.qual &= ~LR_CTRLKEY;
+ persptoetsen(PAD6);
+ G.qual |= LR_CTRLKEY;
+ } else {
+ persptoetsen(PAD6);
+ }
+ } else if(U.uiflag & USER_WHEELZOOMDIR)
+ persptoetsen(PADPLUSKEY);
+ else
+ persptoetsen(PADMINUS);
+
+ refresh = 1;
+ break;
+ }
+
+ if (refresh)
+ setTransformViewMatrices(&Trans);
+#endif
+}
+
+static char *transform_to_undostr(TransInfo *t)
+{
+ switch (t->mode) {
+ case TFM_TRANSLATION:
+ return "Translate";
+ case TFM_ROTATION:
+ return "Rotate";
+ case TFM_RESIZE:
+ return "Scale";
+ case TFM_TOSPHERE:
+ return "To Sphere";
+ case TFM_SHEAR:
+ return "Shear";
+ case TFM_WARP:
+ return "Warp";
+ case TFM_SHRINKFATTEN:
+ return "Shrink/Fatten";
+ case TFM_TILT:
+ return "Tilt";
+ case TFM_TRACKBALL:
+ return "Trackball";
+ case TFM_PUSHPULL:
+ return "Push/Pull";
+ case TFM_BEVEL:
+ return "Bevel";
+ case TFM_BWEIGHT:
+ return "Bevel Weight";
+ case TFM_CREASE:
+ return "Crease";
+ case TFM_BONESIZE:
+ return "Bone Width";
+ case TFM_BONE_ENVELOPE:
+ return "Bone Envelope";
+ case TFM_TIME_TRANSLATE:
+ return "Translate Anim. Data";
+ case TFM_TIME_SCALE:
+ return "Scale Anim. Data";
+ case TFM_TIME_SLIDE:
+ return "Time Slide";
+ case TFM_BAKE_TIME:
+ return "Key Time";
+ case TFM_MIRROR:
+ return "Mirror";
+ }
+ return "Transform";
+}
+
+/* ************************************************* */
+
+void transformEvent(TransInfo *t, wmEvent *event)
+{
+ float mati[3][3] = {{1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}};
+ char cmode = constraintModeToChar(t);
+
+ t->event = event;
+
+ if (event->type == MOUSEMOVE)
+ {
+ t->mval[0] = event->x - t->ar->winrct.xmin;
+ t->mval[1] = event->y - t->ar->winrct.ymin;
+ }
+
+ if (event->val) {
+ switch (event->type){
+ /* enforce redraw of transform when modifiers are used */
+ case LEFTCTRLKEY:
+ case RIGHTCTRLKEY:
+ t->redraw = 1;
+ break;
+ case LEFTSHIFTKEY:
+ case RIGHTSHIFTKEY:
+ /* shift is modifier for higher resolution transform, works nice to store this mouse position */
+ t->shiftmval[0] = event->x - t->ar->winrct.xmin;
+ t->shiftmval[1] = event->y - t->ar->winrct.ymin;
+ t->flag |= T_SHIFT_MOD;
+ t->redraw = 1;
+ break;
+
+ case SPACEKEY:
+ if ((t->spacetype==SPACE_VIEW3D) && event->alt) {
+#if 0 // TRANSFORM_FIX_ME
+ short mval[2];
+
+ getmouseco_sc(mval);
+ BIF_selectOrientation();
+ calc_manipulator_stats(curarea);
+ Mat3CpyMat4(t->spacemtx, G.vd->twmat);
+ warp_pointer(mval[0], mval[1]);
+#endif
+ }
+ else {
+ t->state = TRANS_CONFIRM;
+ }
+ break;
+
+
+ case MIDDLEMOUSE:
+ if ((t->flag & T_NO_CONSTRAINT)==0) {
+ /* exception for switching to dolly, or trackball, in camera view */
+ if (t->flag & T_CAMERA) {
+ if (t->mode==TFM_TRANSLATION)
+ setLocalConstraint(t, (CON_AXIS2), "along local Z");
+ else if (t->mode==TFM_ROTATION) {
+ restoreTransObjects(t);
+ initTrackball(t);
+ }
+ }
+ else {
+ t->flag |= T_MMB_PRESSED;
+ if (t->con.mode & CON_APPLY) {
+ stopConstraint(t);
+ }
+ else {
+ if (event->shift) {
+ initSelectConstraint(t, t->spacemtx);
+ }
+ else {
+ /* bit hackish... but it prevents mmb select to print the orientation from menu */
+ strcpy(t->spacename, "global");
+ initSelectConstraint(t, mati);
+ }
+ postSelectConstraint(t);
+ }
+ }
+ t->redraw = 1;
+ }
+ break;
+ case ESCKEY:
+ case RIGHTMOUSE:
+ t->state = TRANS_CANCEL;
+ break;
+ case LEFTMOUSE:
+ case PADENTER:
+ case RETKEY:
+ t->state = TRANS_CONFIRM;
+ break;
+ case GKEY:
+ /* only switch when... */
+ if( ELEM3(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL) ) {
+ resetTransRestrictions(t);
+ restoreTransObjects(t);
+ initTranslation(t);
+ t->redraw = 1;
+ }
+ break;
+ case SKEY:
+ /* only switch when... */
+ if( ELEM3(t->mode, TFM_ROTATION, TFM_TRANSLATION, TFM_TRACKBALL) ) {
+ resetTransRestrictions(t);
+ restoreTransObjects(t);
+ initResize(t);
+ t->redraw = 1;
+ }
+ break;
+ case RKEY:
+ /* only switch when... */
+ if( ELEM4(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL, TFM_TRANSLATION) ) {
+
+ resetTransRestrictions(t);
+
+ if (t->mode == TFM_ROTATION) {
+ restoreTransObjects(t);
+ initTrackball(t);
+ }
+ else {
+ restoreTransObjects(t);
+ initRotation(t);
+ }
+ t->redraw = 1;
+ }
+ break;
+ case CKEY:
+ if (event->alt) {
+ t->flag ^= T_PROP_CONNECTED;
+ sort_trans_data_dist(t);
+ calculatePropRatio(t);
+ t->redraw= 1;
+ }
+ else {
+ stopConstraint(t);
+ t->redraw = 1;
+ }
+ break;
+ case XKEY:
+ if ((t->flag & T_NO_CONSTRAINT)==0) {
+ if (cmode == 'X') {
+ if (t->flag & T_2D_EDIT) {
+ stopConstraint(t);
+ }
+ else {
+ if (t->con.mode & CON_USER) {
+ stopConstraint(t);
+ }
+ else {
+ if (event->keymodifier == 0)
+ setUserConstraint(t, (CON_AXIS0), "along %s X");
+ else if (event->keymodifier == KM_SHIFT)
+ setUserConstraint(t, (CON_AXIS1|CON_AXIS2), "locking %s X");
+ }
+ }
+ }
+ else {
+ if (t->flag & T_2D_EDIT) {
+ setConstraint(t, mati, (CON_AXIS0), "along X axis");
+ }
+ else {
+ if (event->keymodifier == 0)
+ setConstraint(t, mati, (CON_AXIS0), "along global X");
+ else if (event->keymodifier == KM_SHIFT)
+ setConstraint(t, mati, (CON_AXIS1|CON_AXIS2), "locking global X");
+ }
+ }
+ t->redraw = 1;
+ }
+ break;
+ case YKEY:
+ if ((t->flag & T_NO_CONSTRAINT)==0) {
+ if (cmode == 'Y') {
+ if (t->flag & T_2D_EDIT) {
+ stopConstraint(t);
+ }
+ else {
+ if (t->con.mode & CON_USER) {
+ stopConstraint(t);
+ }
+ else {
+ if (event->keymodifier == 0)
+ setUserConstraint(t, (CON_AXIS1), "along %s Y");
+ else if (event->keymodifier == KM_SHIFT)
+ setUserConstraint(t, (CON_AXIS0|CON_AXIS2), "locking %s Y");
+ }
+ }
+ }
+ else {
+ if (t->flag & T_2D_EDIT) {
+ setConstraint(t, mati, (CON_AXIS1), "along Y axis");
+ }
+ else {
+ if (event->keymodifier == 0)
+ setConstraint(t, mati, (CON_AXIS1), "along global Y");
+ else if (event->keymodifier == KM_SHIFT)
+ setConstraint(t, mati, (CON_AXIS0|CON_AXIS2), "locking global Y");
+ }
+ }
+ t->redraw = 1;
+ }
+ break;
+ case ZKEY:
+ if ((t->flag & T_NO_CONSTRAINT)==0) {
+ if (cmode == 'Z') {
+ if (t->con.mode & CON_USER) {
+ stopConstraint(t);
+ }
+ else {
+ if (event->keymodifier == 0)
+ setUserConstraint(t, (CON_AXIS2), "along %s Z");
+ else if ((event->keymodifier == KM_SHIFT) && ((t->flag & T_2D_EDIT)==0))
+ setUserConstraint(t, (CON_AXIS0|CON_AXIS1), "locking %s Z");
+ }
+ }
+ else if ((t->flag & T_2D_EDIT)==0) {
+ if (event->keymodifier == 0)
+ setConstraint(t, mati, (CON_AXIS2), "along global Z");
+ else if (event->keymodifier == KM_SHIFT)
+ setConstraint(t, mati, (CON_AXIS0|CON_AXIS1), "locking global Z");
+ }
+ t->redraw = 1;
+ }
+ break;
+ case OKEY:
+ if (t->flag & T_PROP_EDIT && event->keymodifier == KM_SHIFT) {
+ G.scene->prop_mode = (G.scene->prop_mode+1)%6;
+ calculatePropRatio(t);
+ t->redraw= 1;
+ }
+ break;
+ case PADPLUSKEY:
+ if(event->keymodifier & KM_ALT && t->flag & T_PROP_EDIT) {
+ t->propsize*= 1.1f;
+ calculatePropRatio(t);
+ }
+ t->redraw= 1;
+ break;
+ case PAGEUPKEY:
+ case WHEELDOWNMOUSE:
+ if (t->flag & T_AUTOIK) {
+ transform_autoik_update(t, 1);
+ }
+ else if(t->flag & T_PROP_EDIT) {
+ t->propsize*= 1.1f;
+ calculatePropRatio(t);
+ }
+ else view_editmove(event->type);
+ t->redraw= 1;
+ break;
+ case PADMINUS:
+ if(event->keymodifier & KM_ALT && t->flag & T_PROP_EDIT) {
+ t->propsize*= 0.90909090f;
+ calculatePropRatio(t);
+ }
+ t->redraw= 1;
+ break;
+ case PAGEDOWNKEY:
+ case WHEELUPMOUSE:
+ if (t->flag & T_AUTOIK) {
+ transform_autoik_update(t, -1);
+ }
+ else if (t->flag & T_PROP_EDIT) {
+ t->propsize*= 0.90909090f;
+ calculatePropRatio(t);
+ }
+ else view_editmove(event->type);
+ t->redraw= 1;
+ break;
+// case NDOFMOTION:
+// viewmoveNDOF(1);
+ // break;
+ }
+
+ // Numerical input events
+ t->redraw |= handleNumInput(&(t->num), event);
+
+ // NDof input events
+ switch(handleNDofInput(&(t->ndof), event))
+ {
+ case NDOF_CONFIRM:
+ if ((t->context & CTX_NDOF) == 0)
+ {
+ /* Confirm on normal transform only */
+ t->state = TRANS_CONFIRM;
+ }
+ break;
+ case NDOF_CANCEL:
+ if (t->context & CTX_NDOF)
+ {
+ /* Cancel on pure NDOF transform */
+ t->state = TRANS_CANCEL;
+ }
+ else
+ {
+ /* Otherwise, just redraw, NDof input was cancelled */
+ t->redraw = 1;
+ }
+ break;
+ case NDOF_NOMOVE:
+ if (t->context & CTX_NDOF)
+ {
+ /* Confirm on pure NDOF transform */
+ t->state = TRANS_CONFIRM;
+ }
+ break;
+ case NDOF_REFRESH:
+ t->redraw = 1;
+ break;
+
+ }
+
+ // Snapping events
+ t->redraw |= handleSnapping(t, event);
+
+ //arrows_move_cursor(event->type);
+ }
+ else {
+ switch (event->type){
+ /* no redraw on release modifier keys! this makes sure you can assign the 'grid' still
+ after releasing modifer key */
+ case MIDDLEMOUSE:
+ if ((t->flag & T_NO_CONSTRAINT)==0) {
+ t->flag &= ~T_MMB_PRESSED;
+ postSelectConstraint(t);
+ t->redraw = 1;
+ }
+ break;
+ case LEFTMOUSE:
+ case RIGHTMOUSE:
+ if (t->context & CTX_TWEAK)
+ t->state = TRANS_CONFIRM;
+ break;
+ case LEFTSHIFTKEY:
+ case RIGHTSHIFTKEY:
+ /* shift is modifier for higher resolution transform */
+ t->flag &= ~T_SHIFT_MOD;
+ break;
+ }
+ }
+
+ // Per transform event, if present
+ if (t->handleEvent)
+ t->redraw |= t->handleEvent(t, event);
+}
+
+int calculateTransformCenter(bContext *C, wmEvent *event, int centerMode, float *vec)
+{
+ TransInfo *t = MEM_callocN(sizeof(TransInfo), "TransInfo data");
+ int success = 1;
+
+ t->state = TRANS_RUNNING;
+
+ t->context = CTX_NONE;
+
+ t->mode = TFM_DUMMY;
+
+ initTransInfo(C, t, event); // internal data, mouse, vectors
+
+ createTransData(C, t); // make TransData structs from selection
+
+ t->around = centerMode; // override userdefined mode
+
+ if (t->total == 0) {
+ success = 0;
+ }
+ else {
+ success = 1;
+
+ calculateCenter(t);
+
+ // Copy center from constraint center. Transform center can be local
+ VECCOPY(vec, t->con.center);
+ }
+
+ postTrans(t);
+
+ /* aftertrans does insert ipos and action channels, and clears base flags, doesnt read transdata */
+ special_aftertrans_update(t);
+
+ MEM_freeN(t);
+
+ return success;
+}
+
+void initTransform(bContext *C, TransInfo *t, int mode, int context, wmEvent *event)
+{
+ /* added initialize, for external calls to set stuff in TransInfo, like undo string */
+
+ t->state = TRANS_RUNNING;
+
+ t->context = context;
+
+ t->mode = mode;
+
+ initTransInfo(C, t, event); // internal data, mouse, vectors
+
+ if(t->spacetype == SPACE_VIEW3D)
+ {
+ View3D *v3d = t->view;
+ //calc_manipulator_stats(curarea);
+ Mat3CpyMat4(t->spacemtx, v3d->twmat);
+ Mat3Ortho(t->spacemtx);
+ }
+ else
+ Mat3One(t->spacemtx);
+
+ createTransData(C, t); // make TransData structs from selection
+
+ initSnapping(t); // Initialize snapping data AFTER mode flags
+
+ if (t->total == 0) {
+ postTrans(t);
+ return;
+ }
+
+ /* EVIL! posemode code can switch translation to rotate when 1 bone is selected. will be removed (ton) */
+ /* EVIL2: we gave as argument also texture space context bit... was cleared */
+ /* EVIL3: extend mode for animation editors also switches modes... but is best way to avoid duplicate code */
+ mode = t->mode;
+
+ calculatePropRatio(t);
+ calculateCenter(t);
+
+ switch (mode) {
+ case TFM_TRANSLATION:
+ initTranslation(t);
+ break;
+ case TFM_ROTATION:
+ initRotation(t);
+ break;
+ case TFM_RESIZE:
+ initResize(t);
+ break;
+ case TFM_TOSPHERE:
+ initToSphere(t);
+ break;
+ case TFM_SHEAR:
+ initShear(t);
+ break;
+ case TFM_WARP:
+ initWarp(t);
+ break;
+ case TFM_SHRINKFATTEN:
+ initShrinkFatten(t);
+ break;
+ case TFM_TILT:
+ initTilt(t);
+ break;
+ case TFM_CURVE_SHRINKFATTEN:
+ initCurveShrinkFatten(t);
+ break;
+ case TFM_TRACKBALL:
+ initTrackball(t);
+ break;
+ case TFM_PUSHPULL:
+ initPushPull(t);
+ break;
+ case TFM_CREASE:
+ initCrease(t);
+ break;
+ case TFM_BONESIZE:
+ { /* used for both B-Bone width (bonesize) as for deform-dist (envelope) */
+ bArmature *arm= t->poseobj->data;
+ if(arm->drawtype==ARM_ENVELOPE)
+ initBoneEnvelope(t);
+ else
+ initBoneSize(t);
+ }
+ break;
+ case TFM_BONE_ENVELOPE:
+ initBoneEnvelope(t);
+ break;
+ case TFM_BONE_ROLL:
+ initBoneRoll(t);
+ break;
+ case TFM_TIME_TRANSLATE:
+ initTimeTranslate(t);
+ break;
+ case TFM_TIME_SLIDE:
+ initTimeSlide(t);
+ break;
+ case TFM_TIME_SCALE:
+ initTimeScale(t);
+ break;
+ case TFM_TIME_EXTEND:
+ /* now that transdata has been made, do like for TFM_TIME_TRANSLATE */
+ initTimeTranslate(t);
+ break;
+ case TFM_BAKE_TIME:
+ initBakeTime(t);
+ break;
+ case TFM_MIRROR:
+ initMirror(t);
+ break;
+ case TFM_BEVEL:
+ initBevel(t);
+ break;
+ case TFM_BWEIGHT:
+ initBevelWeight(t);
+ break;
+ case TFM_ALIGN:
+ initAlign(t);
+ break;
+ }
+}
+
+void transformApply(TransInfo *t)
+{
+ if (1) // MOUSE MOVE
+ {
+ if (t->flag & T_MMB_PRESSED)
+ t->con.mode |= CON_SELECT;
+ t->redraw = 1;
+ }
+ if (t->redraw)
+ {
+ // RESET MOUSE MOVE
+
+ selectConstraint(t);
+ if (t->transform) {
+ t->transform(t, t->mval); // calls recalcData()
+ }
+ t->redraw = 0;
+ }
+
+ /* If auto confirm is on, break after one pass */
+ if (t->context & CTX_AUTOCONFIRM)
+ {
+ t->state = TRANS_CONFIRM;
+ }
+
+ if (BKE_ptcache_get_continue_physics())
+ {
+ // TRANSFORM_FIX_ME
+ //do_screenhandlers(G.curscreen);
+ t->redraw = 1;
+ }
+}
+
+int transformEnd(TransInfo *t)
+{
+ if (t->state != TRANS_RUNNING)
+ {
+ /* handle restoring objects */
+ if(t->state == TRANS_CANCEL)
+ restoreTransObjects(t); // calls recalcData()
+
+ /* free data */
+ postTrans(t);
+
+ /* aftertrans does insert ipos and action channels, and clears base flags, doesnt read transdata */
+ special_aftertrans_update(t);
+
+ /* send events out for redraws */
+ viewRedrawPost(t);
+
+ /* Undo as last, certainly after special_trans_update! */
+#if 0 // TRANSFORM_FIX_ME
+ if(t->state == TRANS_CANCEL) {
+ if(t->undostr) BIF_undo_push(t->undostr);
+ }
+ else {
+ if(t->undostr) BIF_undo_push(t->undostr);
+ else BIF_undo_push(transform_to_undostr(t));
+ }
+ t->undostr= NULL;
+#endif
+ return 1;
+ }
+
+ t->event = NULL;
+
+ return 0;
+}
+
+/* ************************** Manipulator init and main **************************** */
+
+void initManipulator(int mode)
+{
+#if 0 // TRANSFORM_FIX_ME
+ Trans.state = TRANS_RUNNING;
+
+ Trans.context = CTX_NONE;
+
+ Trans.mode = mode;
+
+ /* automatic switch to scaling bone envelopes */
+ if(mode==TFM_RESIZE && G.obedit && G.obedit->type==OB_ARMATURE) {
+ bArmature *arm= G.obedit->data;
+ if(arm->drawtype==ARM_ENVELOPE)
+ mode= TFM_BONE_ENVELOPE;
+ }
+
+ initTrans(&Trans); // internal data, mouse, vectors
+
+ G.moving |= G_TRANSFORM_MANIP; // signal to draw manipuls while transform
+ createTransData(&Trans); // make TransData structs from selection
+
+ if (Trans.total == 0)
+ return;
+
+ initSnapping(&Trans); // Initialize snapping data AFTER mode flags
+
+ /* EVIL! posemode code can switch translation to rotate when 1 bone is selected. will be removed (ton) */
+ /* EVIL2: we gave as argument also texture space context bit... was cleared */
+ mode = Trans.mode;
+
+ calculatePropRatio(&Trans);
+ calculateCenter(&Trans);
+
+ switch (mode) {
+ case TFM_TRANSLATION:
+ initTranslation(&Trans);
+ break;
+ case TFM_ROTATION:
+ initRotation(&Trans);
+ break;
+ case TFM_RESIZE:
+ initResize(&Trans);
+ break;
+ case TFM_TRACKBALL:
+ initTrackball(&Trans);
+ break;
+ }
+
+ Trans.flag |= T_USES_MANIPULATOR;
+#endif
+}
+
+void ManipulatorTransform()
+{
+#if 0 // TRANSFORM_FIX_ME
+ int mouse_moved = 0;
+ short pmval[2] = {0, 0}, mval[2], val;
+ unsigned short event;
+
+ if (Trans.total == 0)
+ return;
+
+ Trans.redraw = 1; /* initial draw */
+
+ while (Trans.state == TRANS_RUNNING) {
+
+ getmouseco_areawin(mval);
+
+ if (mval[0] != pmval[0] || mval[1] != pmval[1]) {
+ Trans.redraw = 1;
+ }
+ if (Trans.redraw) {
+ pmval[0] = mval[0];
+ pmval[1] = mval[1];
+
+ //selectConstraint(&Trans); needed?
+ if (Trans.transform) {
+ Trans.transform(&Trans, mval);
+ }
+ Trans.redraw = 0;
+ }
+
+ /* essential for idling subloop */
+ if( qtest()==0) PIL_sleep_ms(2);
+
+ while( qtest() ) {
+ event= extern_qread(&val);
+
+ switch (event){
+ case MOUSEX:
+ case MOUSEY:
+ mouse_moved = 1;
+ break;
+ /* enforce redraw of transform when modifiers are used */
+ case LEFTCTRLKEY:
+ case RIGHTCTRLKEY:
+ if(val) Trans.redraw = 1;
+ break;
+ case LEFTSHIFTKEY:
+ case RIGHTSHIFTKEY:
+ /* shift is modifier for higher resolution transform, works nice to store this mouse position */
+ if(val) {
+ getmouseco_areawin(Trans.shiftmval);
+ Trans.flag |= T_SHIFT_MOD;
+ Trans.redraw = 1;
+ }
+ else Trans.flag &= ~T_SHIFT_MOD;
+ break;
+
+ case ESCKEY:
+ case RIGHTMOUSE:
+ Trans.state = TRANS_CANCEL;
+ break;
+ case LEFTMOUSE:
+ if(mouse_moved==0 && val==0) break;
+ // else we pass on event to next, which cancels
+ case SPACEKEY:
+ case PADENTER:
+ case RETKEY:
+ Trans.state = TRANS_CONFIRM;
+ break;
+ // case NDOFMOTION:
+ // viewmoveNDOF(1);
+ // break;
+ }
+ if(val) {
+ switch(event) {
+ case PADPLUSKEY:
+ if(G.qual & LR_ALTKEY && Trans.flag & T_PROP_EDIT) {
+ Trans.propsize*= 1.1f;
+ calculatePropRatio(&Trans);
+ }
+ Trans.redraw= 1;
+ break;
+ case PAGEUPKEY:
+ case WHEELDOWNMOUSE:
+ if (Trans.flag & T_AUTOIK) {
+ transform_autoik_update(&Trans, 1);
+ }
+ else if(Trans.flag & T_PROP_EDIT) {
+ Trans.propsize*= 1.1f;
+ calculatePropRatio(&Trans);
+ }
+ else view_editmove(event);
+ Trans.redraw= 1;
+ break;
+ case PADMINUS:
+ if(G.qual & LR_ALTKEY && Trans.flag & T_PROP_EDIT) {
+ Trans.propsize*= 0.90909090f;
+ calculatePropRatio(&Trans);
+ }
+ Trans.redraw= 1;
+ break;
+ case PAGEDOWNKEY:
+ case WHEELUPMOUSE:
+ if (Trans.flag & T_AUTOIK) {
+ transform_autoik_update(&Trans, -1);
+ }
+ else if (Trans.flag & T_PROP_EDIT) {
+ Trans.propsize*= 0.90909090f;
+ calculatePropRatio(&Trans);
+ }
+ else view_editmove(event);
+ Trans.redraw= 1;
+ break;
+ }
+
+ // Numerical input events
+ Trans.redraw |= handleNumInput(&(Trans.num), event);
+ }
+ }
+ }
+
+ if(Trans.state == TRANS_CANCEL) {
+ restoreTransObjects(&Trans);
+ }
+
+ /* free data, reset vars */
+ postTrans(&Trans);
+
+ /* aftertrans does insert ipos and action channels, and clears base flags */
+ special_aftertrans_update(&Trans);
+
+ /* send events out for redraws */
+ viewRedrawPost(&Trans);
+
+ if(Trans.state != TRANS_CANCEL) {
+ BIF_undo_push(transform_to_undostr(&Trans));
+ }
+#endif
+}
+
+/* ************************** TRANSFORM LOCKS **************************** */
+
+static void protectedTransBits(short protectflag, float *vec)
+{
+ if(protectflag & OB_LOCK_LOCX)
+ vec[0]= 0.0f;
+ if(protectflag & OB_LOCK_LOCY)
+ vec[1]= 0.0f;
+ if(protectflag & OB_LOCK_LOCZ)
+ vec[2]= 0.0f;
+}
+
+static void protectedSizeBits(short protectflag, float *size)
+{
+ if(protectflag & OB_LOCK_SCALEX)
+ size[0]= 1.0f;
+ if(protectflag & OB_LOCK_SCALEY)
+ size[1]= 1.0f;
+ if(protectflag & OB_LOCK_SCALEZ)
+ size[2]= 1.0f;
+}
+
+static void protectedRotateBits(short protectflag, float *eul, float *oldeul)
+{
+ if(protectflag & OB_LOCK_ROTX)
+ eul[0]= oldeul[0];
+ if(protectflag & OB_LOCK_ROTY)
+ eul[1]= oldeul[1];
+ if(protectflag & OB_LOCK_ROTZ)
+ eul[2]= oldeul[2];
+}
+
+static void protectedQuaternionBits(short protectflag, float *quat, float *oldquat)
+{
+ /* quaternions get limited with euler... */
+ /* this function only does the delta rotation */
+
+ if(protectflag) {
+ float eul[3], oldeul[3], quat1[4];
+
+ QUATCOPY(quat1, quat);
+ QuatToEul(quat, eul);
+ QuatToEul(oldquat, oldeul);
+
+ if(protectflag & OB_LOCK_ROTX)
+ eul[0]= oldeul[0];
+ if(protectflag & OB_LOCK_ROTY)
+ eul[1]= oldeul[1];
+ if(protectflag & OB_LOCK_ROTZ)
+ eul[2]= oldeul[2];
+
+ EulToQuat(eul, quat);
+ /* quaternions flip w sign to accumulate rotations correctly */
+ if( (quat1[0]<0.0f && quat[0]>0.0f) || (quat1[0]>0.0f && quat[0]<0.0f) ) {
+ QuatMulf(quat, -1.0f);
+ }
+ }
+}
+
+/* ******************* TRANSFORM LIMITS ********************** */
+
+static void constraintTransLim(TransInfo *t, TransData *td)
+{
+ if (td->con) {
+ bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_LOCLIMIT);
+ bConstraintOb cob;
+ bConstraint *con;
+
+ /* Make a temporary bConstraintOb for using these limit constraints
+ * - they only care that cob->matrix is correctly set ;-)
+ * - current space should be local
+ */
+ memset(&cob, 0, sizeof(bConstraintOb));
+ Mat4One(cob.matrix);
+ if (td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ cob.matrix[3][0]= tdi->locx[0];
+ cob.matrix[3][1]= tdi->locy[0];
+ cob.matrix[3][2]= tdi->locz[0];
+ }
+ else {
+ VECCOPY(cob.matrix[3], td->loc);
+ }
+
+ /* Evaluate valid constraints */
+ for (con= td->con; con; con= con->next) {
+ float tmat[4][4];
+
+ /* only consider constraint if enabled */
+ if (con->flag & CONSTRAINT_DISABLE) continue;
+ if (con->enforce == 0.0f) continue;
+
+ /* only use it if it's tagged for this purpose (and the right type) */
+ if (con->type == CONSTRAINT_TYPE_LOCLIMIT) {
+ bLocLimitConstraint *data= con->data;
+
+ if ((data->flag2 & LIMIT_TRANSFORM)==0)
+ continue;
+
+ /* do space conversions */
+ if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
+ /* just multiply by td->mtx (this should be ok) */
+ Mat4CpyMat4(tmat, cob.matrix);
+ Mat4MulMat34(cob.matrix, td->mtx, tmat);
+ }
+ else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
+ /* skip... incompatable spacetype */
+ continue;
+ }
+
+ /* do constraint */
+ cti->evaluate_constraint(con, &cob, NULL);
+
+ /* convert spaces again */
+ if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
+ /* just multiply by td->mtx (this should be ok) */
+ Mat4CpyMat4(tmat, cob.matrix);
+ Mat4MulMat34(cob.matrix, td->smtx, tmat);
+ }
+ }
+ }
+
+ /* copy results from cob->matrix */
+ if (td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ tdi->locx[0]= cob.matrix[3][0];
+ tdi->locy[0]= cob.matrix[3][1];
+ tdi->locz[0]= cob.matrix[3][2];
+ }
+ else {
+ VECCOPY(td->loc, cob.matrix[3]);
+ }
+ }
+}
+
+static void constraintRotLim(TransInfo *t, TransData *td)
+{
+ if (td->con) {
+ bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_ROTLIMIT);
+ bConstraintOb cob;
+ bConstraint *con;
+
+ /* Make a temporary bConstraintOb for using these limit constraints
+ * - they only care that cob->matrix is correctly set ;-)
+ * - current space should be local
+ */
+ memset(&cob, 0, sizeof(bConstraintOb));
+ if (td->flag & TD_USEQUAT) {
+ /* quats */
+ if (td->ext)
+ QuatToMat4(td->ext->quat, cob.matrix);
+ else
+ return;
+ }
+ else if (td->tdi) {
+ /* ipo-keys eulers */
+ TransDataIpokey *tdi= td->tdi;
+ float eul[3];
+
+ eul[0]= tdi->rotx[0];
+ eul[1]= tdi->roty[0];
+ eul[2]= tdi->rotz[0];
+
+ EulToMat4(eul, cob.matrix);
+ }
+ else {
+ /* eulers */
+ if (td->ext)
+ EulToMat4(td->ext->rot, cob.matrix);
+ else
+ return;
+ }
+
+ /* Evaluate valid constraints */
+ for (con= td->con; con; con= con->next) {
+ /* only consider constraint if enabled */
+ if (con->flag & CONSTRAINT_DISABLE) continue;
+ if (con->enforce == 0.0f) continue;
+
+ /* we're only interested in Limit-Rotation constraints */
+ if (con->type == CONSTRAINT_TYPE_ROTLIMIT) {
+ bRotLimitConstraint *data= con->data;
+ float tmat[4][4];
+
+ /* only use it if it's tagged for this purpose */
+ if ((data->flag2 & LIMIT_TRANSFORM)==0)
+ continue;
+
+ /* do space conversions */
+ if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
+ /* just multiply by td->mtx (this should be ok) */
+ Mat4CpyMat4(tmat, cob.matrix);
+ Mat4MulMat34(cob.matrix, td->mtx, tmat);
+ }
+ else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
+ /* skip... incompatable spacetype */
+ continue;
+ }
+
+ /* do constraint */
+ cti->evaluate_constraint(con, &cob, NULL);
+
+ /* convert spaces again */
+ if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
+ /* just multiply by td->mtx (this should be ok) */
+ Mat4CpyMat4(tmat, cob.matrix);
+ Mat4MulMat34(cob.matrix, td->smtx, tmat);
+ }
+ }
+ }
+
+ /* copy results from cob->matrix */
+ if (td->flag & TD_USEQUAT) {
+ /* quats */
+ Mat4ToQuat(cob.matrix, td->ext->quat);
+ }
+ else if (td->tdi) {
+ /* ipo-keys eulers */
+ TransDataIpokey *tdi= td->tdi;
+ float eul[3];
+
+ Mat4ToEul(cob.matrix, eul);
+
+ tdi->rotx[0]= eul[0];
+ tdi->roty[0]= eul[1];
+ tdi->rotz[0]= eul[2];
+ }
+ else {
+ /* eulers */
+ Mat4ToEul(cob.matrix, td->ext->rot);
+ }
+ }
+}
+
+static void constraintSizeLim(TransInfo *t, TransData *td)
+{
+ if (td->con && td->ext) {
+ bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_SIZELIMIT);
+ bConstraintOb cob;
+ bConstraint *con;
+
+ /* Make a temporary bConstraintOb for using these limit constraints
+ * - they only care that cob->matrix is correctly set ;-)
+ * - current space should be local
+ */
+ memset(&cob, 0, sizeof(bConstraintOb));
+ if (td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ float size[3];
+
+ size[0]= tdi->sizex[0];
+ size[1]= tdi->sizey[0];
+ size[2]= tdi->sizez[0];
+ SizeToMat4(size, cob.matrix);
+ }
+ else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
+ /* scale val and reset size */
+ return; // TODO: fix this case
+ }
+ else {
+ /* Reset val if SINGLESIZE but using a constraint */
+ if (td->flag & TD_SINGLESIZE)
+ return;
+
+ SizeToMat4(td->ext->size, cob.matrix);
+ }
+
+ /* Evaluate valid constraints */
+ for (con= td->con; con; con= con->next) {
+ /* only consider constraint if enabled */
+ if (con->flag & CONSTRAINT_DISABLE) continue;
+ if (con->enforce == 0.0f) continue;
+
+ /* we're only interested in Limit-Scale constraints */
+ if (con->type == CONSTRAINT_TYPE_SIZELIMIT) {
+ bSizeLimitConstraint *data= con->data;
+ float tmat[4][4];
+
+ /* only use it if it's tagged for this purpose */
+ if ((data->flag2 & LIMIT_TRANSFORM)==0)
+ continue;
+
+ /* do space conversions */
+ if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
+ /* just multiply by td->mtx (this should be ok) */
+ Mat4CpyMat4(tmat, cob.matrix);
+ Mat4MulMat34(cob.matrix, td->mtx, tmat);
+ }
+ else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
+ /* skip... incompatable spacetype */
+ continue;
+ }
+
+ /* do constraint */
+ cti->evaluate_constraint(con, &cob, NULL);
+
+ /* convert spaces again */
+ if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
+ /* just multiply by td->mtx (this should be ok) */
+ Mat4CpyMat4(tmat, cob.matrix);
+ Mat4MulMat34(cob.matrix, td->smtx, tmat);
+ }
+ }
+ }
+
+ /* copy results from cob->matrix */
+ if (td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ float size[3];
+
+ Mat4ToSize(cob.matrix, size);
+
+ tdi->sizex[0]= size[0];
+ tdi->sizey[0]= size[1];
+ tdi->sizez[0]= size[2];
+ }
+ else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
+ /* scale val and reset size */
+ return; // TODO: fix this case
+ }
+ else {
+ /* Reset val if SINGLESIZE but using a constraint */
+ if (td->flag & TD_SINGLESIZE)
+ return;
+
+ Mat4ToSize(cob.matrix, td->ext->size);
+ }
+ }
+}
+
+/* ************************** WARP *************************** */
+
+void initWarp(TransInfo *t)
+{
+ float max[3], min[3];
+ int i;
+
+ t->mode = TFM_WARP;
+ t->transform = Warp;
+ t->handleEvent = handleEventWarp;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 5.0f;
+ t->snap[2] = 1.0f;
+
+ t->flag |= T_NO_CONSTRAINT;
+
+/* warp is done fully in view space */
+ calculateCenterCursor(t);
+ t->fac = (float)(t->center2d[0] - t->imval[0]);
+
+ /* we need min/max in view space */
+ for(i = 0; i < t->total; i++) {
+ float center[3];
+ VECCOPY(center, t->data[i].center);
+ Mat3MulVecfl(t->data[i].mtx, center);
+ Mat4MulVecfl(t->viewmat, center);
+ VecSubf(center, center, t->viewmat[3]);
+ if (i)
+ MinMax3(min, max, center);
+ else {
+ VECCOPY(max, center);
+ VECCOPY(min, center);
+ }
+ }
+
+ t->center[0]= (min[0]+max[0])/2.0f;
+ t->center[1]= (min[1]+max[1])/2.0f;
+ t->center[2]= (min[2]+max[2])/2.0f;
+
+ if (max[0] == min[0]) max[0] += 0.1; /* not optimal, but flipping is better than invalid garbage (i.e. division by zero!) */
+ t->val= (max[0]-min[0])/2.0f; /* t->val is X dimension projected boundbox */
+}
+
+int handleEventWarp(TransInfo *t, wmEvent *event)
+{
+ int status = 0;
+
+ if (event->type == MIDDLEMOUSE && event->val)
+ {
+ // Use customData pointer to signal warp direction
+ if (t->customData == 0)
+ t->customData = (void*)1;
+ else
+ t->customData = 0;
+
+ status = 1;
+ }
+
+ return status;
+}
+
+int Warp(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float vec[3], circumfac, dist, phi0, co, si, *curs, cursor[3], gcursor[3];
+ int i;
+ char str[50];
+
+ curs= give_cursor(t->scene, t->view);
+ /*
+ * gcursor is the one used for helpline.
+ * It has to be in the same space as the drawing loop
+ * (that means it needs to be in the object's space when in edit mode and
+ * in global space in object mode)
+ *
+ * cursor is used for calculations.
+ * It needs to be in view space, but we need to take object's offset
+ * into account if in Edit mode.
+ */
+ VECCOPY(cursor, curs);
+ VECCOPY(gcursor, cursor);
+ if (t->flag & T_EDIT) {
+ VecSubf(cursor, cursor, G.obedit->obmat[3]);
+ VecSubf(gcursor, gcursor, G.obedit->obmat[3]);
+ Mat3MulVecfl(t->data->smtx, gcursor);
+ }
+ Mat4MulVecfl(t->viewmat, cursor);
+ VecSubf(cursor, cursor, t->viewmat[3]);
+
+ /* amount of degrees for warp */
+ circumfac= 360.0f * InputHorizontalRatio(t, mval);
+
+ if (t->customData) /* non-null value indicates reversed input */
+ {
+ circumfac *= -1;
+ }
+
+ snapGrid(t, &circumfac);
+ applyNumInput(&t->num, &circumfac);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Warp: %s", c);
+ }
+ else {
+ /* default header print */
+ sprintf(str, "Warp: %.3f", circumfac);
+ }
+
+ circumfac*= (float)(-M_PI/360.0);
+
+ for(i = 0; i < t->total; i++, td++) {
+ float loc[3];
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ /* translate point to center, rotate in such a way that outline==distance */
+ VECCOPY(vec, td->iloc);
+ Mat3MulVecfl(td->mtx, vec);
+ Mat4MulVecfl(t->viewmat, vec);
+ VecSubf(vec, vec, t->viewmat[3]);
+
+ dist= vec[0]-cursor[0];
+
+ /* t->val is X dimension projected boundbox */
+ phi0= (circumfac*dist/t->val);
+
+ vec[1]= (vec[1]-cursor[1]);
+
+ co= (float)cos(phi0);
+ si= (float)sin(phi0);
+ loc[0]= -si*vec[1]+cursor[0];
+ loc[1]= co*vec[1]+cursor[1];
+ loc[2]= vec[2];
+
+ Mat4MulVecfl(t->viewinv, loc);
+ VecSubf(loc, loc, t->viewinv[3]);
+ Mat3MulVecfl(td->smtx, loc);
+
+ VecSubf(loc, loc, td->iloc);
+ VecMulf(loc, td->factor);
+ VecAddf(td->loc, td->iloc, loc);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ helpline(t, gcursor);
+
+ return 1;
+}
+
+/* ************************** SHEAR *************************** */
+
+void initShear(TransInfo *t)
+{
+ t->mode = TFM_SHEAR;
+ t->transform = Shear;
+ t->handleEvent = handleEventShear;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->flag |= T_NO_CONSTRAINT;
+}
+
+int handleEventShear(TransInfo *t, wmEvent *event)
+{
+ int status = 0;
+
+ if (event->type == MIDDLEMOUSE && event->val)
+ {
+ // Use customData pointer to signal Shear direction
+ if (t->customData == 0)
+ t->customData = (void*)1;
+ else
+ t->customData = 0;
+
+ status = 1;
+ }
+
+ return status;
+}
+
+
+int Shear(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float vec[3];
+ float smat[3][3], tmat[3][3], totmat[3][3], persmat[3][3], persinv[3][3];
+ float value;
+ int i;
+ char str[50];
+
+ Mat3CpyMat4(persmat, t->viewmat);
+ Mat3Inv(persinv, persmat);
+
+ // Custom data signals shear direction
+ if (t->customData == 0)
+ value = 0.05f * InputHorizontalAbsolute(t, mval);
+ else
+ value = 0.05f * InputVerticalAbsolute(t, mval);
+
+ snapGrid(t, &value);
+
+ applyNumInput(&t->num, &value);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Shear: %s %s", c, t->proptext);
+ }
+ else {
+ /* default header print */
+ sprintf(str, "Shear: %.3f %s", value, t->proptext);
+ }
+
+ Mat3One(smat);
+
+ // Custom data signals shear direction
+ if (t->customData == 0)
+ smat[1][0] = value;
+ else
+ smat[0][1] = value;
+
+ Mat3MulMat3(tmat, smat, persmat);
+ Mat3MulMat3(totmat, persinv, tmat);
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if (G.obedit) {
+ float mat3[3][3];
+ Mat3MulMat3(mat3, totmat, td->mtx);
+ Mat3MulMat3(tmat, td->smtx, mat3);
+ }
+ else {
+ Mat3CpyMat3(tmat, totmat);
+ }
+ VecSubf(vec, td->center, t->center);
+
+ Mat3MulVecfl(tmat, vec);
+
+ VecAddf(vec, vec, t->center);
+ VecSubf(vec, vec, td->center);
+
+ VecMulf(vec, td->factor);
+
+ VecAddf(td->loc, td->iloc, vec);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ helpline (t, t->center);
+
+ return 1;
+}
+
+/* ************************** RESIZE *************************** */
+
+void initResize(TransInfo *t)
+{
+ t->mode = TFM_RESIZE;
+ t->transform = Resize;
+
+ t->flag |= T_NULL_ONE;
+ t->num.flag |= NUM_NULL_ONE;
+ t->num.flag |= NUM_AFFECT_ALL;
+ if (!G.obedit) {
+ t->flag |= T_NO_ZERO;
+ t->num.flag |= NUM_NO_ZERO;
+ }
+
+ t->idx_max = 2;
+ t->num.idx_max = 2;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->fac = (float)sqrt(
+ (
+ ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
+ +
+ ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
+ ) );
+
+ if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
+}
+
+static void headerResize(TransInfo *t, float vec[3], char *str) {
+ char tvec[60];
+ if (hasNumInput(&t->num)) {
+ outputNumInput(&(t->num), tvec);
+ }
+ else {
+ sprintf(&tvec[0], "%.4f", vec[0]);
+ sprintf(&tvec[20], "%.4f", vec[1]);
+ sprintf(&tvec[40], "%.4f", vec[2]);
+ }
+
+ if (t->con.mode & CON_APPLY) {
+ switch(t->num.idx_max) {
+ case 0:
+ sprintf(str, "Scale: %s%s %s", &tvec[0], t->con.text, t->proptext);
+ break;
+ case 1:
+ sprintf(str, "Scale: %s : %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext);
+ break;
+ case 2:
+ sprintf(str, "Scale: %s : %s : %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
+ }
+ }
+ else {
+ if (t->flag & T_2D_EDIT)
+ sprintf(str, "Scale X: %s Y: %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext);
+ else
+ sprintf(str, "Scale X: %s Y: %s Z: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
+ }
+}
+
+#define SIGN(a) (a<-FLT_EPSILON?1:a>FLT_EPSILON?2:3)
+#define VECSIGNFLIP(a, b) ((SIGN(a[0]) & SIGN(b[0]))==0 || (SIGN(a[1]) & SIGN(b[1]))==0 || (SIGN(a[2]) & SIGN(b[2]))==0)
+
+/* smat is reference matrix, only scaled */
+static void TransMat3ToSize( float mat[][3], float smat[][3], float *size)
+{
+ float vec[3];
+
+ VecCopyf(vec, mat[0]);
+ size[0]= Normalize(vec);
+ VecCopyf(vec, mat[1]);
+ size[1]= Normalize(vec);
+ VecCopyf(vec, mat[2]);
+ size[2]= Normalize(vec);
+
+ /* first tried with dotproduct... but the sign flip is crucial */
+ if( VECSIGNFLIP(mat[0], smat[0]) ) size[0]= -size[0];
+ if( VECSIGNFLIP(mat[1], smat[1]) ) size[1]= -size[1];
+ if( VECSIGNFLIP(mat[2], smat[2]) ) size[2]= -size[2];
+}
+
+
+static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
+ float tmat[3][3], smat[3][3], center[3];
+ float vec[3];
+
+ if (t->flag & T_EDIT) {
+ Mat3MulMat3(smat, mat, td->mtx);
+ Mat3MulMat3(tmat, td->smtx, smat);
+ }
+ else {
+ Mat3CpyMat3(tmat, mat);
+ }
+
+ if (t->con.applySize) {
+ t->con.applySize(t, td, tmat);
+ }
+
+ /* local constraint shouldn't alter center */
+ if (t->around == V3D_LOCAL) {
+ if (t->flag & T_OBJECT) {
+ VECCOPY(center, td->center);
+ }
+ else if (t->flag & T_EDIT) {
+
+ if(t->around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) {
+ VECCOPY(center, td->center);
+ }
+ else {
+ VECCOPY(center, t->center);
+ }
+ }
+ else {
+ VECCOPY(center, t->center);
+ }
+ }
+ else {
+ VECCOPY(center, t->center);
+ }
+
+ if (td->ext) {
+ float fsize[3];
+
+ if (t->flag & (T_OBJECT|T_TEXTURE|T_POSE)) {
+ float obsizemat[3][3];
+ // Reorient the size mat to fit the oriented object.
+ Mat3MulMat3(obsizemat, tmat, td->axismtx);
+ //printmatrix3("obsizemat", obsizemat);
+ TransMat3ToSize(obsizemat, td->axismtx, fsize);
+ //printvecf("fsize", fsize);
+ }
+ else {
+ Mat3ToSize(tmat, fsize);
+ }
+
+ protectedSizeBits(td->protectflag, fsize);
+
+ if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't resize objects itself
+ /* handle ipokeys? */
+ if(td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ /* calculate delta size (equal for size and dsize) */
+
+ vec[0]= (tdi->oldsize[0])*(fsize[0] -1.0f) * td->factor;
+ vec[1]= (tdi->oldsize[1])*(fsize[1] -1.0f) * td->factor;
+ vec[2]= (tdi->oldsize[2])*(fsize[2] -1.0f) * td->factor;
+
+ add_tdi_poin(tdi->sizex, tdi->oldsize, vec[0]);
+ add_tdi_poin(tdi->sizey, tdi->oldsize+1, vec[1]);
+ add_tdi_poin(tdi->sizez, tdi->oldsize+2, vec[2]);
+
+ }
+ else if((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)){
+ /* scale val and reset size */
+ *td->val = td->ival * fsize[0] * td->factor;
+
+ td->ext->size[0] = td->ext->isize[0];
+ td->ext->size[1] = td->ext->isize[1];
+ td->ext->size[2] = td->ext->isize[2];
+ }
+ else {
+ /* Reset val if SINGLESIZE but using a constraint */
+ if (td->flag & TD_SINGLESIZE)
+ *td->val = td->ival;
+
+ td->ext->size[0] = td->ext->isize[0] * (fsize[0]) * td->factor;
+ td->ext->size[1] = td->ext->isize[1] * (fsize[1]) * td->factor;
+ td->ext->size[2] = td->ext->isize[2] * (fsize[2]) * td->factor;
+ }
+ }
+
+ constraintSizeLim(t, td);
+ }
+
+ /* For individual element center, Editmode need to use iloc */
+ if (t->flag & T_POINTS)
+ VecSubf(vec, td->iloc, center);
+ else
+ VecSubf(vec, td->center, center);
+
+ Mat3MulVecfl(tmat, vec);
+
+ VecAddf(vec, vec, center);
+ if (t->flag & T_POINTS)
+ VecSubf(vec, vec, td->iloc);
+ else
+ VecSubf(vec, vec, td->center);
+
+ VecMulf(vec, td->factor);
+
+ if (t->flag & (T_OBJECT|T_POSE)) {
+ Mat3MulVecfl(td->smtx, vec);
+ }
+
+ protectedTransBits(td->protectflag, vec);
+
+ if(td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
+ add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]);
+ add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
+ }
+ else VecAddf(td->loc, td->iloc, vec);
+
+ constraintTransLim(t, td);
+}
+
+int Resize(TransInfo *t, short mval[2])
+{
+ TransData *td;
+ float size[3], mat[3][3];
+ float ratio;
+ int i;
+ char str[200];
+
+ /* for manipulator, center handle, the scaling can't be done relative to center */
+ if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0) {
+ ratio = 1.0f - ((t->imval[0] - mval[0]) + (t->imval[1] - mval[1]))/100.0f;
+ }
+ else {
+ ratio = InputScaleRatio(t, mval);
+
+ /* flip scale, but not for manipulator center handle */
+ if ((t->center2d[0] - mval[0]) * (t->center2d[0] - t->imval[0]) +
+ (t->center2d[1] - mval[1]) * (t->center2d[1] - t->imval[1]) < 0)
+ ratio *= -1.0f;
+ }
+
+ size[0] = size[1] = size[2] = ratio;
+
+ snapGrid(t, size);
+
+ if (hasNumInput(&t->num)) {
+ applyNumInput(&t->num, size);
+ constraintNumInput(t, size);
+ }
+
+ applySnapping(t, size);
+
+ SizeToMat3(size, mat);
+
+ if (t->con.applySize) {
+ t->con.applySize(t, NULL, mat);
+ }
+
+ Mat3CpyMat3(t->mat, mat); // used in manipulator
+
+ headerResize(t, size, str);
+
+ for(i = 0, td=t->data; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ ElementResize(t, td, mat);
+ }
+
+ /* evil hack - redo resize if cliping needed */
+ if (t->flag & T_CLIP_UV && clipUVTransform(t, size, 1)) {
+ SizeToMat3(size, mat);
+
+ if (t->con.applySize)
+ t->con.applySize(t, NULL, mat);
+
+ for(i = 0, td=t->data; i < t->total; i++, td++)
+ ElementResize(t, td, mat);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
+
+ return 1;
+}
+
+/* ************************** TOSPHERE *************************** */
+
+void initToSphere(TransInfo *t)
+{
+ TransData *td = t->data;
+ int i;
+
+ t->mode = TFM_TOSPHERE;
+ t->transform = ToSphere;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->num.flag |= NUM_NULL_ONE | NUM_NO_NEGATIVE;
+ t->flag |= T_NO_CONSTRAINT;
+
+ // Calculate average radius
+ for(i = 0 ; i < t->total; i++, td++) {
+ t->val += VecLenf(t->center, td->iloc);
+ }
+
+ t->val /= (float)t->total;
+}
+
+int ToSphere(TransInfo *t, short mval[2])
+{
+ float vec[3];
+ float ratio, radius;
+ int i;
+ char str[64];
+ TransData *td = t->data;
+
+ ratio = InputHorizontalRatio(t, mval);
+
+ snapGrid(t, &ratio);
+
+ applyNumInput(&t->num, &ratio);
+
+ if (ratio < 0)
+ ratio = 0.0f;
+ else if (ratio > 1)
+ ratio = 1.0f;
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "To Sphere: %s %s", c, t->proptext);
+ }
+ else {
+ /* default header print */
+ sprintf(str, "To Sphere: %.4f %s", ratio, t->proptext);
+ }
+
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ float tratio;
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ VecSubf(vec, td->iloc, t->center);
+
+ radius = Normalize(vec);
+
+ tratio = ratio * td->factor;
+
+ VecMulf(vec, radius * (1.0f - tratio) + t->val * tratio);
+
+ VecAddf(td->loc, t->center, vec);
+ }
+
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ return 1;
+}
+
+/* ************************** ROTATION *************************** */
+
+
+void initRotation(TransInfo *t)
+{
+ t->mode = TFM_ROTATION;
+ t->transform = Rotation;
+
+ t->ndof.axis = 16;
+ /* Scale down and flip input for rotation */
+ t->ndof.factor[0] = -0.2f;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = (float)((5.0/180)*M_PI);
+ t->snap[2] = t->snap[1] * 0.2f;
+ t->fac = 0;
+
+ if (t->flag & T_2D_EDIT)
+ t->flag |= T_NO_CONSTRAINT;
+}
+
+static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short around) {
+ float vec[3], totmat[3][3], smat[3][3];
+ float eul[3], fmat[3][3], quat[4];
+ float *center = t->center;
+
+ /* local constraint shouldn't alter center */
+ if (around == V3D_LOCAL) {
+ if (t->flag & (T_OBJECT|T_POSE)) {
+ center = td->center;
+ }
+ else {
+ /* !TODO! Make this if not rely on G */
+ if(around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) {
+ center = td->center;
+ }
+ }
+ }
+
+ if (t->flag & T_POINTS) {
+ Mat3MulMat3(totmat, mat, td->mtx);
+ Mat3MulMat3(smat, td->smtx, totmat);
+
+ VecSubf(vec, td->iloc, center);
+ Mat3MulVecfl(smat, vec);
+
+ VecAddf(td->loc, vec, center);
+
+ VecSubf(vec,td->loc,td->iloc);
+ protectedTransBits(td->protectflag, vec);
+ VecAddf(td->loc, td->iloc, vec);
+
+ if(td->flag & TD_USEQUAT) {
+ Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
+ Mat3ToQuat(fmat, quat); // Actual transform
+
+ if(td->ext->quat){
+ QuatMul(td->ext->quat, quat, td->ext->iquat);
+
+ /* is there a reason not to have this here? -jahka */
+ protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
+ }
+ }
+ }
+ /**
+ * HACK WARNING
+ *
+ * This is some VERY ugly special case to deal with pose mode.
+ *
+ * The problem is that mtx and smtx include each bone orientation.
+ *
+ * That is needed to rotate each bone properly, HOWEVER, to calculate
+ * the translation component, we only need the actual armature object's
+ * matrix (and inverse). That is not all though. Once the proper translation
+ * has been computed, it has to be converted back into the bone's space.
+ */
+ else if (t->flag & T_POSE) {
+ float pmtx[3][3], imtx[3][3];
+
+ // Extract and invert armature object matrix
+ Mat3CpyMat4(pmtx, t->poseobj->obmat);
+ Mat3Inv(imtx, pmtx);
+
+ if ((td->flag & TD_NO_LOC) == 0)
+ {
+ VecSubf(vec, td->center, center);
+
+ Mat3MulVecfl(pmtx, vec); // To Global space
+ Mat3MulVecfl(mat, vec); // Applying rotation
+ Mat3MulVecfl(imtx, vec); // To Local space
+
+ VecAddf(vec, vec, center);
+ /* vec now is the location where the object has to be */
+
+ VecSubf(vec, vec, td->center); // Translation needed from the initial location
+
+ Mat3MulVecfl(pmtx, vec); // To Global space
+ Mat3MulVecfl(td->smtx, vec);// To Pose space
+
+ protectedTransBits(td->protectflag, vec);
+
+ VecAddf(td->loc, td->iloc, vec);
+
+ constraintTransLim(t, td);
+ }
+
+ /* rotation */
+ if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
+ Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
+
+ Mat3ToQuat(fmat, quat); // Actual transform
+
+ QuatMul(td->ext->quat, quat, td->ext->iquat);
+ /* this function works on end result */
+ protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
+
+ constraintRotLim(t, td);
+ }
+ }
+ else {
+
+ if ((td->flag & TD_NO_LOC) == 0)
+ {
+ /* translation */
+ VecSubf(vec, td->center, center);
+ Mat3MulVecfl(mat, vec);
+ VecAddf(vec, vec, center);
+ /* vec now is the location where the object has to be */
+ VecSubf(vec, vec, td->center);
+ Mat3MulVecfl(td->smtx, vec);
+
+ protectedTransBits(td->protectflag, vec);
+
+ if(td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
+ add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]);
+ add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
+ }
+ else VecAddf(td->loc, td->iloc, vec);
+ }
+
+
+ constraintTransLim(t, td);
+
+ /* rotation */
+ if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
+ if(td->flag & TD_USEQUAT) {
+ Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
+ Mat3ToQuat(fmat, quat); // Actual transform
+
+ QuatMul(td->ext->quat, quat, td->ext->iquat);
+ /* this function works on end result */
+ protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
+ }
+ else {
+ float obmat[3][3];
+
+ /* are there ipo keys? */
+ if(td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ float current_rot[3];
+ float rot[3];
+
+ /* current IPO value for compatible euler */
+ current_rot[0] = (tdi->rotx) ? tdi->rotx[0] : 0.0f;
+ current_rot[1] = (tdi->roty) ? tdi->roty[0] : 0.0f;
+ current_rot[2] = (tdi->rotz) ? tdi->rotz[0] : 0.0f;
+ VecMulf(current_rot, (float)(M_PI_2 / 9.0));
+
+ /* calculate the total rotatation in eulers */
+ VecAddf(eul, td->ext->irot, td->ext->drot);
+ EulToMat3(eul, obmat);
+ /* mat = transform, obmat = object rotation */
+ Mat3MulMat3(fmat, mat, obmat);
+
+ Mat3ToCompatibleEul(fmat, eul, current_rot);
+
+ /* correct back for delta rot */
+ if(tdi->flag & TOB_IPODROT) {
+ VecSubf(rot, eul, td->ext->irot);
+ }
+ else {
+ VecSubf(rot, eul, td->ext->drot);
+ }
+
+ VecMulf(rot, (float)(9.0/M_PI_2));
+ VecSubf(rot, rot, tdi->oldrot);
+
+ protectedRotateBits(td->protectflag, rot, tdi->oldrot);
+
+ add_tdi_poin(tdi->rotx, tdi->oldrot, rot[0]);
+ add_tdi_poin(tdi->roty, tdi->oldrot+1, rot[1]);
+ add_tdi_poin(tdi->rotz, tdi->oldrot+2, rot[2]);
+ }
+ else {
+ Mat3MulMat3(totmat, mat, td->mtx);
+ Mat3MulMat3(smat, td->smtx, totmat);
+
+ /* calculate the total rotatation in eulers */
+ VecAddf(eul, td->ext->irot, td->ext->drot); /* we have to correct for delta rot */
+ EulToMat3(eul, obmat);
+ /* mat = transform, obmat = object rotation */
+ Mat3MulMat3(fmat, smat, obmat);
+
+ Mat3ToCompatibleEul(fmat, eul, td->ext->rot);
+
+ /* correct back for delta rot */
+ VecSubf(eul, eul, td->ext->drot);
+
+ /* and apply */
+ protectedRotateBits(td->protectflag, eul, td->ext->irot);
+ VECCOPY(td->ext->rot, eul);
+ }
+ }
+
+ constraintRotLim(t, td);
+ }
+ }
+}
+
+static void applyRotation(TransInfo *t, float angle, float axis[3])
+{
+ TransData *td = t->data;
+ float mat[3][3];
+ int i;
+
+ VecRotToMat3(axis, angle, mat);
+
+ for(i = 0 ; i < t->total; i++, td++) {
+
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if (t->con.applyRot) {
+ t->con.applyRot(t, td, axis, NULL);
+ VecRotToMat3(axis, angle * td->factor, mat);
+ }
+ else if (t->flag & T_PROP_EDIT) {
+ VecRotToMat3(axis, angle * td->factor, mat);
+ }
+
+ ElementRotation(t, td, mat, t->around);
+ }
+}
+
+int Rotation(TransInfo *t, short mval[2])
+{
+ char str[64];
+
+ float final;
+
+ float axis[3];
+ float mat[3][3];
+
+ VECCOPY(axis, t->viewinv[2]);
+ VecMulf(axis, -1.0f);
+ Normalize(axis);
+
+ t->fac += InputDeltaAngle(t, mval);
+
+ final = t->fac;
+
+ applyNDofInput(&t->ndof, &final);
+
+ snapGrid(t, &final);
+
+ if (t->con.applyRot) {
+ t->con.applyRot(t, NULL, axis, &final);
+ }
+
+ applySnapping(t, &final);
+
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ applyNumInput(&t->num, &final);
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Rot: %s %s %s", &c[0], t->con.text, t->proptext);
+
+ /* Clamp between -180 and 180 */
+ while (final >= 180.0)
+ final -= 360.0;
+
+ while (final <= -180.0)
+ final += 360.0;
+
+ final *= (float)(M_PI / 180.0);
+ }
+ else {
+ sprintf(str, "Rot: %.2f%s %s", 180.0*final/M_PI, t->con.text, t->proptext);
+ }
+
+ VecRotToMat3(axis, final, mat);
+
+ t->val = final; // used in manipulator
+ Mat3CpyMat3(t->mat, mat); // used in manipulator
+
+ applyRotation(t, final, axis);
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
+
+ return 1;
+}
+
+
+/* ************************** TRACKBALL *************************** */
+
+void initTrackball(TransInfo *t)
+{
+ t->mode = TFM_TRACKBALL;
+ t->transform = Trackball;
+
+ t->ndof.axis = 40;
+ /* Scale down input for rotation */
+ t->ndof.factor[0] = 0.2f;
+ t->ndof.factor[1] = 0.2f;
+
+ t->idx_max = 1;
+ t->num.idx_max = 1;
+ t->snap[0] = 0.0f;
+ t->snap[1] = (float)((5.0/180)*M_PI);
+ t->snap[2] = t->snap[1] * 0.2f;
+ t->fac = 0;
+
+ t->flag |= T_NO_CONSTRAINT;
+}
+
+static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float angles[2])
+{
+ TransData *td = t->data;
+ float mat[3][3], smat[3][3], totmat[3][3];
+ int i;
+
+ VecRotToMat3(axis1, angles[0], smat);
+ VecRotToMat3(axis2, angles[1], totmat);
+
+ Mat3MulMat3(mat, smat, totmat);
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if (t->flag & T_PROP_EDIT) {
+ VecRotToMat3(axis1, td->factor * angles[0], smat);
+ VecRotToMat3(axis2, td->factor * angles[1], totmat);
+
+ Mat3MulMat3(mat, smat, totmat);
+ }
+
+ ElementRotation(t, td, mat, t->around);
+ }
+}
+
+int Trackball(TransInfo *t, short mval[2])
+{
+ char str[128];
+ float axis1[3], axis2[3];
+ float mat[3][3], totmat[3][3], smat[3][3];
+ float phi[2];
+
+ VECCOPY(axis1, t->persinv[0]);
+ VECCOPY(axis2, t->persinv[1]);
+ Normalize(axis1);
+ Normalize(axis2);
+
+ /* factore has to become setting or so */
+ phi[0]= 0.01f*(float)( t->imval[1] - mval[1] );
+ phi[1]= 0.01f*(float)( mval[0] - t->imval[0] );
+
+ applyNDofInput(&t->ndof, phi);
+
+ snapGrid(t, phi);
+
+ if (hasNumInput(&t->num)) {
+ char c[40];
+
+ applyNumInput(&t->num, phi);
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Trackball: %s %s %s", &c[0], &c[20], t->proptext);
+
+ phi[0] *= (float)(M_PI / 180.0);
+ phi[1] *= (float)(M_PI / 180.0);
+ }
+ else {
+ sprintf(str, "Trackball: %.2f %.2f %s", 180.0*phi[0]/M_PI, 180.0*phi[1]/M_PI, t->proptext);
+
+ if(t->flag & T_SHIFT_MOD) {
+ if(phi[0] != 0.0) phi[0]/= 5.0f;
+ if(phi[1] != 0.0) phi[1]/= 5.0f;
+ }
+ }
+
+ VecRotToMat3(axis1, phi[0], smat);
+ VecRotToMat3(axis2, phi[1], totmat);
+
+ Mat3MulMat3(mat, smat, totmat);
+
+ Mat3CpyMat3(t->mat, mat); // used in manipulator
+
+ applyTrackball(t, axis1, axis2, phi);
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
+
+ return 1;
+}
+
+/* ************************** TRANSLATION *************************** */
+
+void initTranslation(TransInfo *t)
+{
+ t->mode = TFM_TRANSLATION;
+ t->transform = Translation;
+
+ t->idx_max = (t->flag & T_2D_EDIT)? 1: 2;
+ t->num.flag = 0;
+ t->num.idx_max = t->idx_max;
+
+ t->ndof.axis = 7;
+
+ if(t->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = t->view;
+
+ /* initgrabz() defines a factor for perspective depth correction, used in window_to_3d() */
+ if(t->flag & (T_EDIT|T_POSE)) {
+ Object *ob= G.obedit?G.obedit:t->poseobj;
+ float vec[3];
+
+ VECCOPY(vec, t->center);
+ Mat4MulVecfl(ob->obmat, vec);
+ initgrabz(v3d, vec[0], vec[1], vec[2]);
+ }
+ else {
+ initgrabz(v3d, t->center[0], t->center[1], t->center[2]);
+ }
+
+ t->snap[0] = 0.0f;
+ t->snap[1] = v3d->gridview * 1.0f;
+ t->snap[2] = t->snap[1] * 0.1f;
+ }
+ else if(t->spacetype == SPACE_IMAGE) {
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.125f;
+ t->snap[2] = 0.0625f;
+ }
+ else {
+ t->snap[0] = 0.0f;
+ t->snap[1] = t->snap[2] = 1.0f;
+ }
+}
+
+static void headerTranslation(TransInfo *t, float vec[3], char *str) {
+ char tvec[60];
+ char distvec[20];
+ char autoik[20];
+ float dvec[3];
+ float dist;
+
+ convertVecToDisplayNum(vec, dvec);
+
+ if (hasNumInput(&t->num)) {
+ outputNumInput(&(t->num), tvec);
+ dist = VecLength(t->num.val);
+ }
+ else {
+ dist = VecLength(vec);
+ sprintf(&tvec[0], "%.4f", dvec[0]);
+ sprintf(&tvec[20], "%.4f", dvec[1]);
+ sprintf(&tvec[40], "%.4f", dvec[2]);
+ }
+
+ if( dist > 1e10 || dist < -1e10 ) /* prevent string buffer overflow */
+ sprintf(distvec, "%.4e", dist);
+ else
+ sprintf(distvec, "%.4f", dist);
+
+ if(t->flag & T_AUTOIK) {
+ short chainlen= G.scene->toolsettings->autoik_chainlen;
+
+ if(chainlen)
+ sprintf(autoik, "AutoIK-Len: %d", chainlen);
+ else
+ strcpy(autoik, "");
+ }
+ else
+ strcpy(autoik, "");
+
+ if (t->con.mode & CON_APPLY) {
+ switch(t->num.idx_max) {
+ case 0:
+ sprintf(str, "D: %s (%s)%s %s %s", &tvec[0], distvec, t->con.text, t->proptext, &autoik[0]);
+ break;
+ case 1:
+ sprintf(str, "D: %s D: %s (%s)%s %s %s", &tvec[0], &tvec[20], distvec, t->con.text, t->proptext, &autoik[0]);
+ break;
+ case 2:
+ sprintf(str, "D: %s D: %s D: %s (%s)%s %s %s", &tvec[0], &tvec[20], &tvec[40], distvec, t->con.text, t->proptext, &autoik[0]);
+ }
+ }
+ else {
+ if(t->flag & T_2D_EDIT)
+ sprintf(str, "Dx: %s Dy: %s (%s)%s %s", &tvec[0], &tvec[20], distvec, t->con.text, t->proptext);
+ else
+ sprintf(str, "Dx: %s Dy: %s Dz: %s (%s)%s %s %s", &tvec[0], &tvec[20], &tvec[40], distvec, t->con.text, t->proptext, &autoik[0]);
+ }
+}
+
+static void applyTranslation(TransInfo *t, float vec[3]) {
+ TransData *td = t->data;
+ float tvec[3];
+ int i;
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ /* handle snapping rotation before doing the translation */
+ if (usingSnappingNormal(t))
+ {
+ if (validSnappingNormal(t))
+ {
+ float *original_normal = td->axismtx[2];
+ float axis[3];
+ float quat[4];
+ float mat[3][3];
+ float angle;
+
+ Crossf(axis, original_normal, t->tsnap.snapNormal);
+ angle = saacos(Inpf(original_normal, t->tsnap.snapNormal));
+
+ AxisAngleToQuat(quat, axis, angle);
+
+ QuatToMat3(quat, mat);
+
+ ElementRotation(t, td, mat, V3D_LOCAL);
+ }
+ else
+ {
+ float mat[3][3];
+
+ Mat3One(mat);
+
+ ElementRotation(t, td, mat, V3D_LOCAL);
+ }
+ }
+
+ if (t->con.applyVec) {
+ float pvec[3];
+ t->con.applyVec(t, td, vec, tvec, pvec);
+ }
+ else {
+ VECCOPY(tvec, vec);
+ }
+
+ Mat3MulVecfl(td->smtx, tvec);
+ VecMulf(tvec, td->factor);
+
+ protectedTransBits(td->protectflag, tvec);
+
+ /* transdata ipokey */
+ if(td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ add_tdi_poin(tdi->locx, tdi->oldloc, tvec[0]);
+ add_tdi_poin(tdi->locy, tdi->oldloc+1, tvec[1]);
+ add_tdi_poin(tdi->locz, tdi->oldloc+2, tvec[2]);
+ }
+ else VecAddf(td->loc, td->iloc, tvec);
+
+ constraintTransLim(t, td);
+ }
+}
+
+/* uses t->vec to store actual translation in */
+int Translation(TransInfo *t, short mval[2])
+{
+ float tvec[3];
+ char str[250];
+
+ if(t->flag & T_SHIFT_MOD) {
+ float dvec[3];
+ /* calculate the main translation and the precise one separate */
+ convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1]));
+ VecMulf(dvec, 0.1f);
+ convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1]));
+ VecAddf(t->vec, t->vec, dvec);
+ }
+ else convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
+
+ if (t->con.mode & CON_APPLY) {
+ float pvec[3] = {0.0f, 0.0f, 0.0f};
+ applySnapping(t, t->vec);
+ t->con.applyVec(t, NULL, t->vec, tvec, pvec);
+ VECCOPY(t->vec, tvec);
+ headerTranslation(t, pvec, str);
+ }
+ else {
+ applyNDofInput(&t->ndof, t->vec);
+ snapGrid(t, t->vec);
+ applyNumInput(&t->num, t->vec);
+ applySnapping(t, t->vec);
+ headerTranslation(t, t->vec, str);
+ }
+
+ applyTranslation(t, t->vec);
+
+ /* evil hack - redo translation if cliiping needeed */
+ if (t->flag & T_CLIP_UV && clipUVTransform(t, t->vec, 0))
+ applyTranslation(t, t->vec);
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ drawSnapping(t);
+
+ return 1;
+}
+
+/* ************************** SHRINK/FATTEN *************************** */
+
+void initShrinkFatten(TransInfo *t)
+{
+ // If not in mesh edit mode, fallback to Resize
+ if (G.obedit==NULL || G.obedit->type != OB_MESH) {
+ initResize(t);
+ }
+ else {
+ t->mode = TFM_SHRINKFATTEN;
+ t->transform = ShrinkFatten;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 1.0f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->flag |= T_NO_CONSTRAINT;
+ }
+}
+
+
+
+int ShrinkFatten(TransInfo *t, short mval[2])
+{
+ float vec[3];
+ float distance;
+ int i;
+ char str[64];
+ TransData *td = t->data;
+
+ distance = -InputVerticalAbsolute(t, mval);
+
+ snapGrid(t, &distance);
+
+ applyNumInput(&t->num, &distance);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Shrink/Fatten: %s %s", c, t->proptext);
+ }
+ else {
+ /* default header print */
+ sprintf(str, "Shrink/Fatten: %.4f %s", distance, t->proptext);
+ }
+
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ VECCOPY(vec, td->axismtx[2]);
+ VecMulf(vec, distance);
+ VecMulf(vec, td->factor);
+
+ VecAddf(td->loc, td->iloc, vec);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ return 1;
+}
+
+/* ************************** TILT *************************** */
+
+void initTilt(TransInfo *t)
+{
+ t->mode = TFM_TILT;
+ t->transform = Tilt;
+
+ t->ndof.axis = 16;
+ /* Scale down and flip input for rotation */
+ t->ndof.factor[0] = -0.2f;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = (float)((5.0/180)*M_PI);
+ t->snap[2] = t->snap[1] * 0.2f;
+ t->fac = 0;
+
+ t->flag |= T_NO_CONSTRAINT;
+}
+
+
+
+int Tilt(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ int i;
+ char str[50];
+
+ float final;
+
+ t->fac += InputDeltaAngle(t, mval);
+
+ final = t->fac;
+
+ applyNDofInput(&t->ndof, &final);
+
+ snapGrid(t, &final);
+
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ applyNumInput(&t->num, &final);
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Tilt: %s %s", &c[0], t->proptext);
+
+ final *= (float)(M_PI / 180.0);
+ }
+ else {
+ sprintf(str, "Tilt: %.2f %s", 180.0*final/M_PI, t->proptext);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if (td->val) {
+ *td->val = td->ival + final * td->factor;
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ helpline (t, t->center);
+
+ return 1;
+}
+
+
+/* ******************** Curve Shrink/Fatten *************** */
+
+int CurveShrinkFatten(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float ratio;
+ int i;
+ char str[50];
+
+ if(t->flag & T_SHIFT_MOD) {
+ /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
+ float dx= (float)(t->center2d[0] - t->shiftmval[0]);
+ float dy= (float)(t->center2d[1] - t->shiftmval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+
+ dx= (float)(t->center2d[0] - mval[0]);
+ dy= (float)(t->center2d[1] - mval[1]);
+ ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
+
+ }
+ else {
+ float dx= (float)(t->center2d[0] - mval[0]);
+ float dy= (float)(t->center2d[1] - mval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+ }
+
+ snapGrid(t, &ratio);
+
+ applyNumInput(&t->num, &ratio);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+ sprintf(str, "Shrink/Fatten: %s", c);
+ }
+ else {
+ sprintf(str, "Shrink/Fatten: %3f", ratio);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if(td->val) {
+ //*td->val= ratio;
+ *td->val= td->ival*ratio;
+ if (*td->val <= 0.0f) *td->val = 0.0001f;
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
+
+ return 1;
+}
+
+void initCurveShrinkFatten(TransInfo *t)
+{
+ t->mode = TFM_CURVE_SHRINKFATTEN;
+ t->transform = CurveShrinkFatten;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->flag |= T_NO_CONSTRAINT;
+
+ t->fac = (float)sqrt( (
+ ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
+ +
+ ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
+ ) );
+}
+
+/* ************************** PUSH/PULL *************************** */
+
+void initPushPull(TransInfo *t)
+{
+ t->mode = TFM_PUSHPULL;
+ t->transform = PushPull;
+
+ t->ndof.axis = 4;
+ /* Flip direction */
+ t->ndof.factor[0] = -1.0f;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 1.0f;
+ t->snap[2] = t->snap[1] * 0.1f;
+}
+
+
+int PushPull(TransInfo *t, short mval[2])
+{
+ float vec[3], axis[3];
+ float distance;
+ int i;
+ char str[128];
+ TransData *td = t->data;
+
+ distance = InputVerticalAbsolute(t, mval);
+
+ applyNDofInput(&t->ndof, &distance);
+
+ snapGrid(t, &distance);
+
+ applyNumInput(&t->num, &distance);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Push/Pull: %s%s %s", c, t->con.text, t->proptext);
+ }
+ else {
+ /* default header print */
+ sprintf(str, "Push/Pull: %.4f%s %s", distance, t->con.text, t->proptext);
+ }
+
+ if (t->con.applyRot && t->con.mode & CON_APPLY) {
+ t->con.applyRot(t, NULL, axis, NULL);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ VecSubf(vec, t->center, td->center);
+ if (t->con.applyRot && t->con.mode & CON_APPLY) {
+ t->con.applyRot(t, td, axis, NULL);
+ if (isLockConstraint(t)) {
+ float dvec[3];
+ Projf(dvec, vec, axis);
+ VecSubf(vec, vec, dvec);
+ }
+ else {
+ Projf(vec, vec, axis);
+ }
+ }
+ Normalize(vec);
+ VecMulf(vec, distance);
+ VecMulf(vec, td->factor);
+
+ VecAddf(td->loc, td->iloc, vec);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ return 1;
+}
+
+/* ************************** BEVEL **************************** */
+
+void initBevel(TransInfo *t)
+{
+ t->mode = TFM_BEVEL;
+ t->flag |= T_NO_CONSTRAINT;
+ t->num.flag |= NUM_NO_NEGATIVE;
+ t->transform = Bevel;
+ t->handleEvent = handleEventBevel;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ /* DON'T KNOW WHY THIS IS NEEDED */
+ if (G.editBMesh->imval[0] == 0 && G.editBMesh->imval[1] == 0) {
+ /* save the initial mouse co */
+ G.editBMesh->imval[0] = t->imval[0];
+ G.editBMesh->imval[1] = t->imval[1];
+ }
+ else {
+ /* restore the mouse co from a previous call to initTransform() */
+ t->imval[0] = G.editBMesh->imval[0];
+ t->imval[1] = G.editBMesh->imval[1];
+ }
+}
+
+int handleEventBevel(TransInfo *t, wmEvent *event)
+{
+ if (event->val) {
+ if(!G.editBMesh) return 0;
+
+ switch (event->type) {
+ case MIDDLEMOUSE:
+ G.editBMesh->options ^= BME_BEVEL_VERT;
+ t->state = TRANS_CANCEL;
+ return 1;
+ //case PADPLUSKEY:
+ // G.editBMesh->options ^= BME_BEVEL_RES;
+ // G.editBMesh->res += 1;
+ // if (G.editBMesh->res > 4) {
+ // G.editBMesh->res = 4;
+ // }
+ // t->state = TRANS_CANCEL;
+ // return 1;
+ //case PADMINUS:
+ // G.editBMesh->options ^= BME_BEVEL_RES;
+ // G.editBMesh->res -= 1;
+ // if (G.editBMesh->res < 0) {
+ // G.editBMesh->res = 0;
+ // }
+ // t->state = TRANS_CANCEL;
+ // return 1;
+ default:
+ return 0;
+ }
+ }
+ return 0;
+}
+
+int Bevel(TransInfo *t, short mval[2])
+{
+ float distance,d;
+ int i;
+ char str[128];
+ char *mode;
+ TransData *td = t->data;
+
+ mode = (G.editBMesh->options & BME_BEVEL_VERT) ? "verts only" : "normal";
+ distance = InputHorizontalAbsolute(t, mval)/4; /* 4 just seemed a nice value to me, nothing special */
+
+ distance = fabs(distance);
+
+ snapGrid(t, &distance);
+
+ applyNumInput(&t->num, &distance);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Bevel - Dist: %s, Mode: %s (MMB to toggle))", c, mode);
+ }
+ else {
+ /* default header print */
+ sprintf(str, "Bevel - Dist: %.4f, Mode: %s (MMB to toggle))", distance, mode);
+ }
+
+ if (distance < 0) distance = -distance;
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->axismtx[1][0] > 0 && distance > td->axismtx[1][0]) {
+ d = td->axismtx[1][0];
+ }
+ else {
+ d = distance;
+ }
+ VECADDFAC(td->loc,td->center,td->axismtx[0],(*td->val)*d);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ return 1;
+}
+
+/* ************************** BEVEL WEIGHT *************************** */
+
+void initBevelWeight(TransInfo *t)
+{
+ t->mode = TFM_BWEIGHT;
+ t->transform = BevelWeight;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->flag |= T_NO_CONSTRAINT;
+
+ t->fac = (float)sqrt(
+ (
+ ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
+ +
+ ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
+ ) );
+
+ if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
+}
+
+int BevelWeight(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float weight;
+ int i;
+ char str[50];
+
+
+ if(t->flag & T_SHIFT_MOD) {
+ /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
+ float dx= (float)(t->center2d[0] - t->shiftmval[0]);
+ float dy= (float)(t->center2d[1] - t->shiftmval[1]);
+ weight = (float)sqrt( dx*dx + dy*dy)/t->fac;
+
+ dx= (float)(t->center2d[0] - mval[0]);
+ dy= (float)(t->center2d[1] - mval[1]);
+ weight+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -weight);
+
+ }
+ else {
+ float dx= (float)(t->center2d[0] - mval[0]);
+ float dy= (float)(t->center2d[1] - mval[1]);
+ weight = (float)sqrt( dx*dx + dy*dy)/t->fac;
+ }
+
+ weight -= 1.0f;
+ if (weight > 1.0f) weight = 1.0f;
+
+ snapGrid(t, &weight);
+
+ applyNumInput(&t->num, &weight);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ if (weight >= 0.0f)
+ sprintf(str, "Bevel Weight: +%s %s", c, t->proptext);
+ else
+ sprintf(str, "Bevel Weight: %s %s", c, t->proptext);
+ }
+ else {
+ /* default header print */
+ if (weight >= 0.0f)
+ sprintf(str, "Bevel Weight: +%.3f %s", weight, t->proptext);
+ else
+ sprintf(str, "Bevel Weight: %.3f %s", weight, t->proptext);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->val) {
+ *td->val = td->ival + weight * td->factor;
+ if (*td->val < 0.0f) *td->val = 0.0f;
+ if (*td->val > 1.0f) *td->val = 1.0f;
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ helpline (t, t->center);
+
+ return 1;
+}
+
+/* ************************** CREASE *************************** */
+
+void initCrease(TransInfo *t)
+{
+ t->mode = TFM_CREASE;
+ t->transform = Crease;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->flag |= T_NO_CONSTRAINT;
+
+ t->fac = (float)sqrt(
+ (
+ ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
+ +
+ ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
+ ) );
+
+ if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
+}
+
+int Crease(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float crease;
+ int i;
+ char str[50];
+
+
+ if(t->flag & T_SHIFT_MOD) {
+ /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
+ float dx= (float)(t->center2d[0] - t->shiftmval[0]);
+ float dy= (float)(t->center2d[1] - t->shiftmval[1]);
+ crease = (float)sqrt( dx*dx + dy*dy)/t->fac;
+
+ dx= (float)(t->center2d[0] - mval[0]);
+ dy= (float)(t->center2d[1] - mval[1]);
+ crease+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -crease);
+
+ }
+ else {
+ float dx= (float)(t->center2d[0] - mval[0]);
+ float dy= (float)(t->center2d[1] - mval[1]);
+ crease = (float)sqrt( dx*dx + dy*dy)/t->fac;
+ }
+
+ crease -= 1.0f;
+ if (crease > 1.0f) crease = 1.0f;
+
+ snapGrid(t, &crease);
+
+ applyNumInput(&t->num, &crease);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ if (crease >= 0.0f)
+ sprintf(str, "Crease: +%s %s", c, t->proptext);
+ else
+ sprintf(str, "Crease: %s %s", c, t->proptext);
+ }
+ else {
+ /* default header print */
+ if (crease >= 0.0f)
+ sprintf(str, "Crease: +%.3f %s", crease, t->proptext);
+ else
+ sprintf(str, "Crease: %.3f %s", crease, t->proptext);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if (td->val) {
+ *td->val = td->ival + crease * td->factor;
+ if (*td->val < 0.0f) *td->val = 0.0f;
+ if (*td->val > 1.0f) *td->val = 1.0f;
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ helpline (t, t->center);
+
+ return 1;
+}
+
+/* ******************** EditBone (B-bone) width scaling *************** */
+
+void initBoneSize(TransInfo *t)
+{
+ t->mode = TFM_BONESIZE;
+ t->transform = BoneSize;
+
+ t->idx_max = 2;
+ t->num.idx_max = 2;
+ t->num.flag |= NUM_NULL_ONE;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->fac = (float)sqrt( (
+ ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
+ +
+ ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
+ ) );
+
+ if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
+}
+
+static void headerBoneSize(TransInfo *t, float vec[3], char *str) {
+ char tvec[60];
+ if (hasNumInput(&t->num)) {
+ outputNumInput(&(t->num), tvec);
+ }
+ else {
+ sprintf(&tvec[0], "%.4f", vec[0]);
+ sprintf(&tvec[20], "%.4f", vec[1]);
+ sprintf(&tvec[40], "%.4f", vec[2]);
+ }
+
+ /* hmm... perhaps the y-axis values don't need to be shown? */
+ if (t->con.mode & CON_APPLY) {
+ if (t->num.idx_max == 0)
+ sprintf(str, "ScaleB: %s%s %s", &tvec[0], t->con.text, t->proptext);
+ else
+ sprintf(str, "ScaleB: %s : %s : %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
+ }
+ else {
+ sprintf(str, "ScaleB X: %s Y: %s Z: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
+ }
+}
+
+static void ElementBoneSize(TransInfo *t, TransData *td, float mat[3][3])
+{
+ float tmat[3][3], smat[3][3], oldy;
+ float sizemat[3][3];
+
+ Mat3MulMat3(smat, mat, td->mtx);
+ Mat3MulMat3(tmat, td->smtx, smat);
+
+ if (t->con.applySize) {
+ t->con.applySize(t, td, tmat);
+ }
+
+ /* we've tucked the scale in loc */
+ oldy= td->iloc[1];
+ SizeToMat3(td->iloc, sizemat);
+ Mat3MulMat3(tmat, tmat, sizemat);
+ Mat3ToSize(tmat, td->loc);
+ td->loc[1]= oldy;
+}
+
+int BoneSize(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float size[3], mat[3][3];
+ float ratio;
+ int i;
+ char str[60];
+
+ /* for manipulator, center handle, the scaling can't be done relative to center */
+ if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0) {
+ ratio = 1.0f - ((t->imval[0] - mval[0]) + (t->imval[1] - mval[1]))/100.0f;
+ }
+ else {
+
+ if(t->flag & T_SHIFT_MOD) {
+ /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
+ float dx= (float)(t->center2d[0] - t->shiftmval[0]);
+ float dy= (float)(t->center2d[1] - t->shiftmval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+
+ dx= (float)(t->center2d[0] - mval[0]);
+ dy= (float)(t->center2d[1] - mval[1]);
+ ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
+
+ }
+ else {
+ float dx= (float)(t->center2d[0] - mval[0]);
+ float dy= (float)(t->center2d[1] - mval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+ }
+
+ /* flip scale, but not for manipulator center handle */
+ if ((t->center2d[0] - mval[0]) * (t->center2d[0] - t->imval[0]) +
+ (t->center2d[1] - mval[1]) * (t->center2d[1] - t->imval[1]) < 0)
+ ratio *= -1.0f;
+ }
+
+ size[0] = size[1] = size[2] = ratio;
+
+ snapGrid(t, size);
+
+ if (hasNumInput(&t->num)) {
+ applyNumInput(&t->num, size);
+ constraintNumInput(t, size);
+ }
+
+ SizeToMat3(size, mat);
+
+ if (t->con.applySize) {
+ t->con.applySize(t, NULL, mat);
+ }
+
+ Mat3CpyMat3(t->mat, mat); // used in manipulator
+
+ headerBoneSize(t, size, str);
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ ElementBoneSize(t, td, mat);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
+
+ return 1;
+}
+
+
+/* ******************** EditBone envelope *************** */
+
+void initBoneEnvelope(TransInfo *t)
+{
+ t->mode = TFM_BONE_ENVELOPE;
+ t->transform = BoneEnvelope;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->flag |= T_NO_CONSTRAINT;
+
+ t->fac = (float)sqrt( (
+ ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
+ +
+ ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
+ ) );
+
+ if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
+}
+
+int BoneEnvelope(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float ratio;
+ int i;
+ char str[50];
+
+ if(t->flag & T_SHIFT_MOD) {
+ /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
+ float dx= (float)(t->center2d[0] - t->shiftmval[0]);
+ float dy= (float)(t->center2d[1] - t->shiftmval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+
+ dx= (float)(t->center2d[0] - mval[0]);
+ dy= (float)(t->center2d[1] - mval[1]);
+ ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
+
+ }
+ else {
+ float dx= (float)(t->center2d[0] - mval[0]);
+ float dy= (float)(t->center2d[1] - mval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+ }
+
+ snapGrid(t, &ratio);
+
+ applyNumInput(&t->num, &ratio);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+ sprintf(str, "Envelope: %s", c);
+ }
+ else {
+ sprintf(str, "Envelope: %3f", ratio);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if (td->val) {
+ /* if the old/original value was 0.0f, then just use ratio */
+ if (td->ival)
+ *td->val= td->ival*ratio;
+ else
+ *td->val= ratio;
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
+
+ return 1;
+}
+
+
+/* ******************** EditBone roll *************** */
+
+void initBoneRoll(TransInfo *t)
+{
+ t->mode = TFM_BONE_ROLL;
+ t->transform = BoneRoll;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = (float)((5.0/180)*M_PI);
+ t->snap[2] = t->snap[1] * 0.2f;
+
+ t->fac = 0.0f;
+
+ t->flag |= T_NO_CONSTRAINT;
+}
+
+int BoneRoll(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ int i;
+ char str[50];
+
+ float final;
+
+ t->fac += InputDeltaAngle(t, mval);
+
+ final = t->fac;
+
+ snapGrid(t, &final);
+
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ applyNumInput(&t->num, &final);
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Roll: %s", &c[0]);
+
+ final *= (float)(M_PI / 180.0);
+ }
+ else {
+ sprintf(str, "Roll: %.2f", 180.0*final/M_PI);
+ }
+
+ /* set roll values */
+ for (i = 0; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ *(td->val) = td->ival - final;
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
+
+ return 1;
+}
+
+/* ************************** BAKE TIME ******************* */
+
+void initBakeTime(TransInfo *t)
+{
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 1.0f;
+ t->snap[2] = t->snap[1] * 0.1f;
+ t->transform = BakeTime;
+ t->fac = 0.1f;
+}
+
+int BakeTime(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float time;
+ int i;
+ char str[50];
+
+
+ if(t->flag & T_SHIFT_MOD) {
+ /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
+ time= (float)(t->center2d[0] - t->shiftmval[0])*t->fac;
+ time+= 0.1f*((float)(t->center2d[0]*t->fac - mval[0]) -time);
+ }
+ else {
+ time = (float)(t->center2d[0] - mval[0])*t->fac;
+ }
+
+ snapGrid(t, &time);
+
+ applyNumInput(&t->num, &time);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ if (time >= 0.0f)
+ sprintf(str, "Time: +%s %s", c, t->proptext);
+ else
+ sprintf(str, "Time: %s %s", c, t->proptext);
+ }
+ else {
+ /* default header print */
+ if (time >= 0.0f)
+ sprintf(str, "Time: +%.3f %s", time, t->proptext);
+ else
+ sprintf(str, "Time: %.3f %s", time, t->proptext);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if (td->val) {
+ *td->val = td->ival + time * td->factor;
+ if (td->ext->size && *td->val < *td->ext->size) *td->val = *td->ext->size;
+ if (td->ext->quat && *td->val > *td->ext->quat) *td->val = *td->ext->quat;
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ helpline (t, t->center);
+
+ return 1;
+}
+
+/* ************************** MIRROR *************************** */
+
+void initMirror(TransInfo *t)
+{
+ t->flag |= T_NULL_ONE;
+ if (!G.obedit) {
+ t->flag |= T_NO_ZERO;
+ }
+
+ t->transform = Mirror;
+}
+
+int Mirror(TransInfo *t, short mval[2])
+{
+ TransData *td;
+ float size[3], mat[3][3];
+ int i;
+ char str[200];
+
+ /*
+ * OPTIMISATION:
+ * This still recalcs transformation on mouse move
+ * while it should only recalc on constraint change
+ * */
+
+ /* if an axis has been selected */
+ if (t->con.mode & CON_APPLY) {
+ size[0] = size[1] = size[2] = -1;
+
+ SizeToMat3(size, mat);
+
+ if (t->con.applySize) {
+ t->con.applySize(t, NULL, mat);
+ }
+
+ sprintf(str, "Mirror%s", t->con.text);
+
+ for(i = 0, td=t->data; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ ElementResize(t, td, mat);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+ }
+ else
+ {
+ size[0] = size[1] = size[2] = 1;
+
+ SizeToMat3(size, mat);
+
+ for(i = 0, td=t->data; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ ElementResize(t, td, mat);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, "Select a mirror axis (X, Y, Z)");
+
+ viewRedrawForce(t);
+ }
+
+ return 1;
+}
+
+/* ************************** ALIGN *************************** */
+
+void initAlign(TransInfo *t)
+{
+ t->flag |= T_NO_CONSTRAINT;
+
+ t->transform = Align;
+}
+
+int Align(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float center[3];
+ int i;
+
+ /* saving original center */
+ VECCOPY(center, t->center);
+
+ for(i = 0 ; i < t->total; i++, td++)
+ {
+ float mat[3][3], invmat[3][3];
+
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ /* around local centers */
+ if (t->flag & (T_OBJECT|T_POSE)) {
+ VECCOPY(t->center, td->center);
+ }
+ else {
+ if(G.scene->selectmode & SCE_SELECT_FACE) {
+ VECCOPY(t->center, td->center);
+ }
+ }
+
+ Mat3Inv(invmat, td->axismtx);
+
+ Mat3MulMat3(mat, t->spacemtx, invmat);
+
+ ElementRotation(t, td, mat, t->around);
+ }
+
+ /* restoring original center */
+ VECCOPY(t->center, center);
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, "Align");
+
+ return 1;
+}
+
+/* ************************** ANIM EDITORS - TRANSFORM TOOLS *************************** */
+
+/* ---------------- Special Helpers for Various Settings ------------- */
+
+/* This function returns the snapping 'mode' for Animation Editors only
+ * We cannot use the standard snapping due to NLA-strip scaling complexities.
+ */
+static short getAnimEdit_SnapMode(TransInfo *t)
+{
+ short autosnap= SACTSNAP_OFF;
+#if 0 // TRANSFORM_FIX_ME
+ /* currently, some of these are only for the action editor */
+ if (t->spacetype == SPACE_ACTION && G.saction) {
+ switch (G.saction->autosnap) {
+ case SACTSNAP_OFF:
+ if (G.qual == LR_CTRLKEY)
+ autosnap= SACTSNAP_STEP;
+ else if (G.qual == LR_SHIFTKEY)
+ autosnap= SACTSNAP_FRAME;
+ else if (G.qual == LR_ALTKEY)
+ autosnap= SACTSNAP_MARKER;
+ else
+ autosnap= SACTSNAP_OFF;
+ break;
+ case SACTSNAP_STEP:
+ autosnap= (G.qual==LR_CTRLKEY)? SACTSNAP_OFF: SACTSNAP_STEP;
+ break;
+ case SACTSNAP_FRAME:
+ autosnap= (G.qual==LR_SHIFTKEY)? SACTSNAP_OFF: SACTSNAP_FRAME;
+ break;
+ case SACTSNAP_MARKER:
+ autosnap= (G.qual==LR_ALTKEY)? SACTSNAP_OFF: SACTSNAP_MARKER;
+ break;
+ }
+ }
+ else if (t->spacetype == SPACE_NLA && G.snla) {
+ switch (G.snla->autosnap) {
+ case SACTSNAP_OFF:
+ if (G.qual == LR_CTRLKEY)
+ autosnap= SACTSNAP_STEP;
+ else if (G.qual == LR_SHIFTKEY)
+ autosnap= SACTSNAP_FRAME;
+ else if (G.qual == LR_ALTKEY)
+ autosnap= SACTSNAP_MARKER;
+ else
+ autosnap= SACTSNAP_OFF;
+ break;
+ case SACTSNAP_STEP:
+ autosnap= (G.qual==LR_CTRLKEY)? SACTSNAP_OFF: SACTSNAP_STEP;
+ break;
+ case SACTSNAP_FRAME:
+ autosnap= (G.qual==LR_SHIFTKEY)? SACTSNAP_OFF: SACTSNAP_FRAME;
+ break;
+ case SACTSNAP_MARKER:
+ autosnap= (G.qual==LR_ALTKEY)? SACTSNAP_OFF: SACTSNAP_MARKER;
+ break;
+ }
+ }
+ else {
+ if (G.qual == LR_CTRLKEY)
+ autosnap= SACTSNAP_STEP;
+ else if (G.qual == LR_SHIFTKEY)
+ autosnap= SACTSNAP_FRAME;
+ else if (G.qual == LR_ALTKEY)
+ autosnap= SACTSNAP_MARKER;
+ else
+ autosnap= SACTSNAP_OFF;
+ }
+#endif
+ return autosnap;
+}
+
+/* This function is used for testing if an Animation Editor is displaying
+ * its data in frames or seconds (and the data needing to be edited as such).
+ * Returns 1 if in seconds, 0 if in frames
+ */
+static short getAnimEdit_DrawTime(TransInfo *t)
+{
+#if 0 // TRANSFORM_FIX_ME
+ short drawtime;
+
+ /* currently, some of these are only for the action editor */
+ if (t->spacetype == SPACE_ACTION && G.saction) {
+ drawtime = (G.saction->flag & SACTION_DRAWTIME)? 1 : 0;
+ }
+ else if (t->spacetype == SPACE_NLA && G.snla) {
+ drawtime = (G.snla->flag & SNLA_DRAWTIME)? 1 : 0;
+ }
+ else {
+ drawtime = 0;
+ }
+
+ return drawtime;
+#endif
+return 0;
+}
+
+
+/* This function is used by Animation Editor specific transform functions to do
+ * the Snap Keyframe to Nearest Frame/Marker
+ */
+static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, Object *ob, short autosnap)
+{
+#if 0 // TRANSFORM_FIX_ME
+ /* snap key to nearest frame? */
+ if (autosnap == SACTSNAP_FRAME) {
+ short doTime= getAnimEdit_DrawTime(t);
+ double secf= FPS;
+ double val;
+
+ /* convert frame to nla-action time (if needed) */
+ if (ob)
+ val= get_action_frame_inv(ob, *(td->val));
+ else
+ val= *(td->val);
+
+ /* do the snapping to nearest frame/second */
+ if (doTime)
+ val= (float)( floor((val/secf) + 0.5f) * secf );
+ else
+ val= (float)( floor(val+0.5f) );
+
+ /* convert frame out of nla-action time */
+ if (ob)
+ *(td->val)= get_action_frame(ob, val);
+ else
+ *(td->val)= val;
+ }
+ /* snap key to nearest marker? */
+ else if (autosnap == SACTSNAP_MARKER) {
+ float val;
+
+ /* convert frame to nla-action time (if needed) */
+ if (ob)
+ val= get_action_frame_inv(ob, *(td->val));
+ else
+ val= *(td->val);
+
+ /* snap to nearest marker */
+ val= (float)find_nearest_marker_time(val);
+
+ /* convert frame out of nla-action time */
+ if (ob)
+ *(td->val)= get_action_frame(ob, val);
+ else
+ *(td->val)= val;
+ }
+#endif
+}
+
+/* ----------------- Translation ----------------------- */
+
+void initTimeTranslate(TransInfo *t)
+{
+ t->mode = TFM_TIME_TRANSLATE;
+ t->transform = TimeTranslate;
+
+ /* num-input has max of (n-1) */
+ t->idx_max = 0;
+ t->num.flag = 0;
+ t->num.idx_max = t->idx_max;
+
+ /* initialise snap like for everything else */
+ t->snap[0] = 0.0f;
+ t->snap[1] = t->snap[2] = 1.0f;
+}
+
+static void headerTimeTranslate(TransInfo *t, char *str)
+{
+ char tvec[60];
+
+ /* if numeric input is active, use results from that, otherwise apply snapping to result */
+ if (hasNumInput(&t->num)) {
+ outputNumInput(&(t->num), tvec);
+ }
+ else {
+ Scene *scene = t->scene;
+ short autosnap= getAnimEdit_SnapMode(t);
+ short doTime = getAnimEdit_DrawTime(t);
+ double secf= FPS;
+ float val= t->fac;
+
+ /* apply snapping + frame->seconds conversions */
+ if (autosnap == SACTSNAP_STEP) {
+ if (doTime)
+ val= floor(val/secf + 0.5f);
+ else
+ val= floor(val + 0.5f);
+ }
+ else {
+ if (doTime)
+ val= val / secf;
+ }
+
+ sprintf(&tvec[0], "%.4f", val);
+ }
+
+ sprintf(str, "DeltaX: %s", &tvec[0]);
+}
+
+static void applyTimeTranslate(TransInfo *t, float sval)
+{
+ TransData *td = t->data;
+ Scene *scene = t->scene;
+ int i;
+
+ short doTime= getAnimEdit_DrawTime(t);
+ double secf= FPS;
+
+ short autosnap= getAnimEdit_SnapMode(t);
+
+ float deltax, val;
+
+ /* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */
+ for (i = 0 ; i < t->total; i++, td++) {
+ /* it is assumed that td->ob is a pointer to the object,
+ * whose active action is where this keyframe comes from
+ */
+ Object *ob= td->ob;
+
+ /* check if any need to apply nla-scaling */
+ if (ob) {
+ deltax = t->fac;
+
+ if (autosnap == SACTSNAP_STEP) {
+ if (doTime)
+ deltax= (float)( floor((deltax/secf) + 0.5f) * secf );
+ else
+ deltax= (float)( floor(deltax + 0.5f) );
+ }
+
+ val = get_action_frame_inv(ob, td->ival);
+ val += deltax;
+ *(td->val) = get_action_frame(ob, val);
+ }
+ else {
+ deltax = val = t->fac;
+
+ if (autosnap == SACTSNAP_STEP) {
+ if (doTime)
+ val= (float)( floor((deltax/secf) + 0.5f) * secf );
+ else
+ val= (float)( floor(val + 0.5f) );
+ }
+
+ *(td->val) = td->ival + val;
+ }
+
+ /* apply nearest snapping */
+ doAnimEdit_SnapFrame(t, td, ob, autosnap);
+ }
+}
+
+int TimeTranslate(TransInfo *t, short mval[2])
+{
+ View2D *v2d = t->view;
+ float cval[2], sval[2];
+ char str[200];
+
+#if 0 // TRANSFORM_FIX_ME
+ /* calculate translation amount from mouse movement - in 'time-grid space' */
+ areamouseco_to_ipoco(v2d, mval, &cval[0], &cval[1]);
+ areamouseco_to_ipoco(v2d, t->imval, &sval[0], &sval[1]);
+
+ /* we only need to calculate effect for time (applyTimeTranslate only needs that) */
+ t->fac= cval[0] - sval[0];
+
+ /* handle numeric-input stuff */
+ t->vec[0] = t->fac;
+ applyNumInput(&t->num, &t->vec[0]);
+ t->fac = t->vec[0];
+ headerTimeTranslate(t, str);
+
+ applyTimeTranslate(t, sval[0]);
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+#endif
+
+ return 1;
+}
+
+/* ----------------- Time Slide ----------------------- */
+
+void initTimeSlide(TransInfo *t)
+{
+ /* this tool is only really available in the Action Editor... */
+ if (t->spacetype == SPACE_ACTION) {
+ /* set flag for drawing stuff*/
+ // TRANSFORM_FIX_ME
+ //G.saction->flag |= SACTION_MOVING;
+ }
+
+ t->mode = TFM_TIME_SLIDE;
+ t->transform = TimeSlide;
+ t->flag |= T_FREE_CUSTOMDATA;
+
+ /* num-input has max of (n-1) */
+ t->idx_max = 0;
+ t->num.flag = 0;
+ t->num.idx_max = t->idx_max;
+
+ /* initialise snap like for everything else */
+ t->snap[0] = 0.0f;
+ t->snap[1] = t->snap[2] = 1.0f;
+}
+
+static void headerTimeSlide(TransInfo *t, float sval, char *str)
+{
+ char tvec[60];
+
+ if (hasNumInput(&t->num)) {
+ outputNumInput(&(t->num), tvec);
+ }
+ else {
+ float minx= *((float *)(t->customData));
+ float maxx= *((float *)(t->customData) + 1);
+ float cval= t->fac;
+ float val;
+
+ val= 2.0*(cval-sval) / (maxx-minx);
+ CLAMP(val, -1.0f, 1.0f);
+
+ sprintf(&tvec[0], "%.4f", val);
+ }
+
+ sprintf(str, "TimeSlide: %s", &tvec[0]);
+}
+
+static void applyTimeSlide(TransInfo *t, float sval)
+{
+ TransData *td = t->data;
+ int i;
+
+ float minx= *((float *)(t->customData));
+ float maxx= *((float *)(t->customData) + 1);
+
+
+ /* set value for drawing black line */
+ if (t->spacetype == SPACE_ACTION) {
+ float cvalf = t->fac;
+
+#if 0 // TRANSFORM_FIX_ME
+ if (NLA_ACTION_SCALED)
+ cvalf= get_action_frame(OBACT, cvalf);
+
+ G.saction->timeslide= cvalf;
+#endif
+ }
+
+ /* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */
+ for (i = 0 ; i < t->total; i++, td++) {
+ /* it is assumed that td->ob is a pointer to the object,
+ * whose active action is where this keyframe comes from
+ */
+ Object *ob= td->ob;
+ float cval = t->fac;
+
+ /* apply scaling to necessary values */
+ if (ob)
+ cval= get_action_frame(ob, cval);
+
+ /* only apply to data if in range */
+ if ((sval > minx) && (sval < maxx)) {
+ float cvalc= CLAMPIS(cval, minx, maxx);
+ float timefac;
+
+ /* left half? */
+ if (td->ival < sval) {
+ timefac= (sval - td->ival) / (sval - minx);
+ *(td->val)= cvalc - timefac * (cvalc - minx);
+ }
+ else {
+ timefac= (td->ival - sval) / (maxx - sval);
+ *(td->val)= cvalc + timefac * (maxx - cvalc);
+ }
+ }
+ }
+}
+
+int TimeSlide(TransInfo *t, short mval[2])
+{
+ View2D *v2d = t->view;
+ float cval[2], sval[2];
+ float minx= *((float *)(t->customData));
+ float maxx= *((float *)(t->customData) + 1);
+ char str[200];
+
+ /* calculate mouse co-ordinates */
+#if 0 // TRANSFORM_FIX_ME
+ areamouseco_to_ipoco(v2d, mval, &cval[0], &cval[1]);
+ areamouseco_to_ipoco(v2d, t->imval, &sval[0], &sval[1]);
+#endif
+
+ /* t->fac stores cval[0], which is the current mouse-pointer location (in frames) */
+ t->fac= cval[0];
+
+ /* handle numeric-input stuff */
+ t->vec[0] = 2.0*(cval[0]-sval[0]) / (maxx-minx);
+ applyNumInput(&t->num, &t->vec[0]);
+ t->fac = (maxx-minx) * t->vec[0] / 2.0 + sval[0];
+
+ headerTimeSlide(t, sval[0], str);
+ applyTimeSlide(t, sval[0]);
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ return 1;
+}
+
+/* ----------------- Scaling ----------------------- */
+
+void initTimeScale(TransInfo *t)
+{
+ t->mode = TFM_TIME_SCALE;
+ t->transform = TimeScale;
+
+ t->flag |= T_NULL_ONE;
+ t->num.flag |= NUM_NULL_ONE;
+
+ /* num-input has max of (n-1) */
+ t->idx_max = 0;
+ t->num.flag = 0;
+ t->num.idx_max = t->idx_max;
+
+ /* initialise snap like for everything else */
+ t->snap[0] = 0.0f;
+ t->snap[1] = t->snap[2] = 1.0f;
+}
+
+static void headerTimeScale(TransInfo *t, char *str) {
+ char tvec[60];
+
+ if (hasNumInput(&t->num))
+ outputNumInput(&(t->num), tvec);
+ else
+ sprintf(&tvec[0], "%.4f", t->fac);
+
+ sprintf(str, "ScaleX: %s", &tvec[0]);
+}
+
+static void applyTimeScale(TransInfo *t) {
+ Scene *scene = t->scene;
+ TransData *td = t->data;
+ int i;
+
+ short autosnap= getAnimEdit_SnapMode(t);
+ short doTime= getAnimEdit_DrawTime(t);
+ double secf= FPS;
+
+
+ for (i = 0 ; i < t->total; i++, td++) {
+ /* it is assumed that td->ob is a pointer to the object,
+ * whose active action is where this keyframe comes from
+ */
+ Object *ob= td->ob;
+ float startx= CFRA;
+ float fac= t->fac;
+
+ if (autosnap == SACTSNAP_STEP) {
+ if (doTime)
+ fac= (float)( floor(fac/secf + 0.5f) * secf );
+ else
+ fac= (float)( floor(fac + 0.5f) );
+ }
+
+ /* check if any need to apply nla-scaling */
+ if (ob)
+ startx= get_action_frame(ob, startx);
+
+ /* now, calculate the new value */
+ *(td->val) = td->ival - startx;
+ *(td->val) *= fac;
+ *(td->val) += startx;
+
+ /* apply nearest snapping */
+ doAnimEdit_SnapFrame(t, td, ob, autosnap);
+ }
+}
+
+int TimeScale(TransInfo *t, short mval[2])
+{
+ float cval, sval;
+ float deltax, startx;
+ float width= 0.0f;
+ char str[200];
+
+ sval= t->imval[0];
+ cval= mval[0];
+
+#if 0 // TRANSFORM_FIX_ME
+ switch (t->spacetype) {
+ case SPACE_ACTION:
+ width= ACTWIDTH;
+ break;
+ case SPACE_NLA:
+ width= NLAWIDTH;
+ break;
+ }
+#endif
+
+ /* calculate scaling factor */
+ startx= sval-(width/2+(t->ar->winx)/2);
+ deltax= cval-(width/2+(t->ar->winx)/2);
+ t->fac = deltax / startx;
+
+ /* handle numeric-input stuff */
+ t->vec[0] = t->fac;
+ applyNumInput(&t->num, &t->vec[0]);
+ t->fac = t->vec[0];
+ headerTimeScale(t, str);
+
+ applyTimeScale(t);
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ return 1;
+}
+
+/* ************************************ */
+
+void BIF_TransformSetUndo(char *str)
+{
+ // TRANSFORM_FIX_ME
+ //Trans.undostr= str;
+}
+
+
+void NDofTransform()
+{
+#if 0 // TRANSFORM_FIX_ME
+ float fval[7];
+ float maxval = 50.0f; // also serves as threshold
+ int axis = -1;
+ int mode = 0;
+ int i;
+
+ getndof(fval);
+
+ for(i = 0; i < 6; i++)
+ {
+ float val = fabs(fval[i]);
+ if (val > maxval)
+ {
+ axis = i;
+ maxval = val;
+ }
+ }
+
+ switch(axis)
+ {
+ case -1:
+ /* No proper axis found */
+ break;
+ case 0:
+ case 1:
+ case 2:
+ mode = TFM_TRANSLATION;
+ break;
+ case 4:
+ mode = TFM_ROTATION;
+ break;
+ case 3:
+ case 5:
+ mode = TFM_TRACKBALL;
+ break;
+ default:
+ printf("ndof: what we are doing here ?");
+ }
+
+ if (mode != 0)
+ {
+ initTransform(mode, CTX_NDOF);
+ Transform();
+ }
+#endif
+}
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
new file mode 100644
index 00000000000..b8e439f5d10
--- /dev/null
+++ b/source/blender/editors/transform/transform.h
@@ -0,0 +1,569 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef TRANSFORM_H
+#define TRANSFORM_H
+
+#include "BIF_transform.h"
+
+/* ************************** Types ***************************** */
+
+struct TransInfo;
+struct TransData;
+struct TransSnap;
+struct NumInput;
+struct Object;
+struct View3D;
+struct ScrArea;
+struct Scene;
+struct bPose;
+struct bConstraint;
+struct BezTriple;
+struct wmOperatorType;
+struct bContext;
+struct wmEvent;
+struct ARegion;
+
+typedef struct NDofInput {
+ int flag;
+ int axis;
+ float fval[7];
+ float factor[3];
+} NDofInput;
+
+typedef struct NumInput {
+ short idx;
+ short idx_max;
+ short flag; /* Different flags to indicate different behaviors */
+ float val[3]; /* Direct value of the input */
+ int ctrl[3]; /* Control to indicate what to do with the numbers that are typed */
+} NumInput ;
+
+/*
+ The ctrl value has different meaning:
+ 0 : No value has been typed
+
+ otherwise, |value| - 1 is where the cursor is located after the period
+ Positive : number is positive
+ Negative : number is negative
+*/
+
+typedef struct TransSnap {
+ short modePoint;
+ short modeTarget;
+ int status;
+ float snapPoint[3];
+ float snapTarget[3];
+ float snapNormal[3];
+ float snapTangent[3];
+ float dist; // Distance from snapPoint to snapTarget
+ double last;
+ void (*applySnap)(struct TransInfo *, float *);
+ void (*calcSnap)(struct TransInfo *, float *);
+ void (*targetSnap)(struct TransInfo *);
+ float (*distance)(struct TransInfo *, float p1[3], float p2[3]); // Get the transform distance between two points (used by Closest snap)
+} TransSnap;
+
+typedef struct TransCon {
+ char text[50]; /* Description of the Constraint for header_print */
+ float mtx[3][3]; /* Matrix of the Constraint space */
+ float imtx[3][3]; /* Inverse Matrix of the Constraint space */
+ float pmtx[3][3]; /* Projection Constraint Matrix (same as imtx with some axis == 0) */
+ float center[3]; /* transformation center to define where to draw the view widget
+ ALWAYS in global space. Unlike the transformation center */
+ short imval[2]; /* initial mouse value for visual calculation */
+ /* the one in TransInfo is not garanty to stay the same (Rotates change it) */
+ int mode; /* Mode flags of the Constraint */
+ void (*drawExtra)(struct TransInfo *);
+ /* For constraints that needs to draw differently from the other
+ uses this instead of the generic draw function */
+ void (*applyVec)(struct TransInfo *, struct TransData *, float *, float *, float *);
+ /* Apply function pointer for linear vectorial transformation */
+ /* The last three parameters are pointers to the in/out/printable vectors */
+ void (*applySize)(struct TransInfo *, struct TransData *, float [3][3]);
+ /* Apply function pointer for size transformation */
+ void (*applyRot)(struct TransInfo *, struct TransData *, float [3], float *);
+ /* Apply function pointer for rotation transformation */
+} TransCon;
+
+typedef struct TransDataIpokey {
+ int flag; /* which keys */
+ float *locx, *locy, *locz; /* channel pointers */
+ float *rotx, *roty, *rotz;
+ float *quatx, *quaty, *quatz, *quatw;
+ float *sizex, *sizey, *sizez;
+ float oldloc[9]; /* storage old values */
+ float oldrot[9];
+ float oldsize[9];
+ float oldquat[12];
+} TransDataIpokey;
+
+typedef struct TransDataExtension {
+ float drot[3]; /* Initial object drot */
+ float dsize[3]; /* Initial object dsize */
+ float *rot; /* Rotation of the data to transform (Faculative) */
+ float irot[3]; /* Initial rotation */
+ float *quat; /* Rotation quaternion of the data to transform (Faculative) */
+ float iquat[4]; /* Initial rotation quaternion */
+ float *size; /* Size of the data to transform (Faculative) */
+ float isize[3]; /* Initial size */
+ float obmat[4][4]; /* Object matrix */
+} TransDataExtension;
+
+typedef struct TransData2D {
+ float loc[3]; /* Location of data used to transform (x,y,0) */
+ float *loc2d; /* Pointer to real 2d location of data */
+} TransData2D;
+
+/* we need to store 2 handles for each transdata incase the other handle wasnt selected */
+typedef struct TransDataCurveHandleFlags {
+ char ih1, ih2;
+ char *h1, *h2;
+} TransDataCurveHandleFlags;
+
+
+typedef struct TransData {
+ float dist; /* Distance needed to affect element (for Proportionnal Editing) */
+ float rdist; /* Distance to the nearest element (for Proportionnal Editing) */
+ float factor; /* Factor of the transformation (for Proportionnal Editing) */
+ float *loc; /* Location of the data to transform */
+ float iloc[3]; /* Initial location */
+ float *val; /* Value pointer for special transforms */
+ float ival; /* Old value*/
+ float center[3]; /* Individual data center */
+ float mtx[3][3]; /* Transformation matrix from data space to global space */
+ float smtx[3][3]; /* Transformation matrix from global space to data space */
+ float axismtx[3][3];/* Axis orientation matrix of the data */
+ struct Object *ob;
+ struct bConstraint *con; /* for objects/bones, the first constraint in its constraint stack */
+ TransDataExtension *ext; /* for objects, poses. 1 single malloc per TransInfo! */
+ TransDataIpokey *tdi; /* for objects, ipo keys. per transdata a malloc */
+ TransDataCurveHandleFlags *hdata; /* for curves, stores handle flags for modification/cancel */
+ void *extra; /* extra data (mirrored element pointer, in editmode mesh to EditVert) (editbone for roll fixing) (...) */
+ short flag; /* Various flags */
+ short protectflag; /* If set, copy of Object or PoseChannel protection */
+/*#ifdef WITH_VERSE*/
+ void *verse; /* pointer at verse data struct (VerseVert, etc.) */
+/*#endif*/
+} TransData;
+
+typedef struct TransInfo {
+ int mode; /* current mode */
+ int flag; /* generic flags for special behaviors */
+ short state; /* current state (running, canceled,...)*/
+ int context; /* current context */
+ float val; /* init value for some transformations (and rotation angle) */
+ float fac; /* factor for distance based transform */
+ int (*transform)(struct TransInfo *, short *);
+ /* transform function pointer */
+ int (*handleEvent)(struct TransInfo *, struct wmEvent *event);
+ /* event handler function pointer RETURN 1 if redraw is needed */
+ int total; /* total number of transformed data */
+ TransData *data; /* transformed data (array) */
+ TransDataExtension *ext; /* transformed data extension (array) */
+ TransData2D *data2d; /* transformed data for 2d (array) */
+ TransCon con; /* transformed constraint */
+ TransSnap tsnap;
+ NumInput num; /* numerical input */
+ NDofInput ndof; /* ndof input */
+ char redraw; /* redraw flag */
+ float propsize; /* proportional circle radius */
+ char proptext[20]; /* proportional falloff text */
+ float center[3]; /* center of transformation */
+ int center2d[2]; /* center in screen coordinates */
+ short imval[2]; /* initial mouse position */
+ short shiftmval[2]; /* mouse position when shift was pressed */
+ short idx_max; /* maximum index on the input vector */
+ float snap[3]; /* Snapping Gears */
+
+ float viewmat[4][4]; /* copy from G.vd, prevents feedback, */
+ float viewinv[4][4]; /* and to make sure we don't have to */
+ float persmat[4][4]; /* access G.vd from other space types */
+ float persinv[4][4];
+ short persp;
+ short around;
+ char spacetype; /* spacetype where transforming is */
+
+ float vec[3]; /* translation, to show for widget */
+ float mat[3][3]; /* rot/rescale, to show for widget */
+
+ char *undostr; /* if set, uses this string for undo */
+ float spacemtx[3][3]; /* orientation matrix of the current space */
+ char spacename[32]; /* name of the current space */
+
+ struct Object *poseobj; /* if t->flag & T_POSE, this denotes pose object */
+
+ void *customData; /* Per Transform custom data */
+
+ /*************** NEW STUFF *********************/
+
+ float values[4];
+ void *view;
+ struct ScrArea *sa;
+ struct ARegion *ar;
+ struct Scene *scene;
+ struct wmEvent *event; /* last event, reset at the start of each transformApply and nulled at the transformEnd */
+ short mval[2]; /* current mouse position */
+} TransInfo;
+
+
+/* ******************** Macros & Prototypes *********************** */
+
+/* NUMINPUT FLAGS */
+#define NUM_NULL_ONE 2
+#define NUM_NO_NEGATIVE 4
+#define NUM_NO_ZERO 8
+#define NUM_NO_FRACTION 16
+#define NUM_AFFECT_ALL 32
+
+/* NDOFINPUT FLAGS */
+#define NDOF_INIT 1
+
+/* transinfo->state */
+#define TRANS_RUNNING 0
+#define TRANS_CONFIRM 1
+#define TRANS_CANCEL 2
+
+/* transinfo->flag */
+#define T_OBJECT (1 << 0)
+#define T_EDIT (1 << 1)
+#define T_POSE (1 << 2)
+#define T_TEXTURE (1 << 3)
+#define T_CAMERA (1 << 4)
+ // when shift pressed, higher resolution transform. cannot rely on G.qual, need event!
+#define T_SHIFT_MOD (1 << 5)
+ // trans on points, having no rotation/scale
+#define T_POINTS (1 << 6)
+ // for manipulator exceptions, like scaling using center point, drawing help lines
+#define T_USES_MANIPULATOR (1 << 7)
+
+ /* restrictions flags */
+#define T_ALL_RESTRICTIONS ((1 << 8)|(1 << 9)|(1 << 10))
+#define T_NO_CONSTRAINT (1 << 8)
+#define T_NULL_ONE (1 << 9)
+#define T_NO_ZERO (1 << 10)
+
+#define T_PROP_EDIT (1 << 11)
+#define T_PROP_CONNECTED (1 << 12)
+
+ /* if MMB is pressed or not */
+#define T_MMB_PRESSED (1 << 13)
+
+#define T_V3D_ALIGN (1 << 14)
+ /* for 2d views like uv or ipo */
+#define T_2D_EDIT (1 << 15)
+#define T_CLIP_UV (1 << 16)
+
+#define T_FREE_CUSTOMDATA (1 << 17)
+ /* auto-ik is on */
+#define T_AUTOIK (1 << 18)
+
+/* ******************************************************************************** */
+
+/* transinfo->con->mode */
+#define CON_APPLY 1
+#define CON_AXIS0 2
+#define CON_AXIS1 4
+#define CON_AXIS2 8
+#define CON_SELECT 16
+#define CON_NOFLIP 32 /* does not reorient vector to face viewport when on */
+#define CON_LOCAL 64
+#define CON_USER 128
+
+/* transdata->flag */
+#define TD_SELECTED 1
+#define TD_ACTIVE (1 << 1)
+#define TD_NOACTION (1 << 2)
+#define TD_USEQUAT (1 << 3)
+#define TD_NOTCONNECTED (1 << 4)
+#define TD_SINGLESIZE (1 << 5) /* used for scaling of MetaElem->rad */
+#ifdef WITH_VERSE
+ #define TD_VERSE_OBJECT (1 << 6)
+ #define TD_VERSE_VERT (1 << 7)
+#endif
+#define TD_TIMEONLY (1 << 8)
+#define TD_NOCENTER (1 << 9)
+#define TD_NO_EXT (1 << 10) /* ext abused for particle key timing */
+#define TD_SKIP (1 << 11) /* don't transform this data */
+#define TD_BEZTRIPLE (1 << 12) /* if this is a bez triple, we need to restore the handles, if this is set transdata->misc.hdata needs freeing */
+#define TD_NO_LOC (1 << 13) /* when this is set, don't apply translation changes to this element */
+
+/* transsnap->status */
+#define SNAP_ON 1
+#define TARGET_INIT 2
+#define POINT_INIT 4
+
+/* transsnap->modePoint */
+#define SNAP_GRID 0
+#define SNAP_GEO 1
+
+/* transsnap->modeTarget */
+#define SNAP_CLOSEST 0
+#define SNAP_CENTER 1
+#define SNAP_MEDIAN 2
+#define SNAP_ACTIVE 3
+
+
+void TFM_OT_transform(struct wmOperatorType *ot);
+
+void initTransform(struct bContext *C, struct TransInfo *t, int mode, int context, struct wmEvent *event);
+void transformEvent(TransInfo *t, struct wmEvent *event);
+void transformApply(TransInfo *t);
+int transformEnd(TransInfo *t);
+
+void setTransformViewMatrices(TransInfo *t);
+void convertViewVec(TransInfo *t, float *vec, short dx, short dy);
+void projectIntView(TransInfo *t, float *vec, int *adr);
+void projectFloatView(TransInfo *t, float *vec, float *adr);
+
+void convertVecToDisplayNum(float *vec, float *num);
+void convertDisplayNumToVec(float *num, float *vec);
+
+void initWarp(TransInfo *t);
+int handleEventWarp(TransInfo *t, struct wmEvent *event);
+int Warp(TransInfo *t, short mval[2]);
+
+void initShear(TransInfo *t);
+int handleEventShear(TransInfo *t, struct wmEvent *event);
+int Shear(TransInfo *t, short mval[2]);
+
+void initResize(TransInfo *t);
+int Resize(TransInfo *t, short mval[2]);
+
+void initTranslation(TransInfo *t);
+int Translation(TransInfo *t, short mval[2]);
+
+void initToSphere(TransInfo *t);
+int ToSphere(TransInfo *t, short mval[2]);
+
+void initRotation(TransInfo *t);
+int Rotation(TransInfo *t, short mval[2]);
+
+void initShrinkFatten(TransInfo *t);
+int ShrinkFatten(TransInfo *t, short mval[2]);
+
+void initTilt(TransInfo *t);
+int Tilt(TransInfo *t, short mval[2]);
+
+void initCurveShrinkFatten(TransInfo *t);
+int CurveShrinkFatten(TransInfo *t, short mval[2]);
+
+void initTrackball(TransInfo *t);
+int Trackball(TransInfo *t, short mval[2]);
+
+void initPushPull(TransInfo *t);
+int PushPull(TransInfo *t, short mval[2]);
+
+void initBevel(TransInfo *t);
+int handleEventBevel(TransInfo *t, struct wmEvent *event);
+int Bevel(TransInfo *t, short mval[2]);
+
+void initBevelWeight(TransInfo *t);
+int BevelWeight(TransInfo *t, short mval[2]);
+
+void initCrease(TransInfo *t);
+int Crease(TransInfo *t, short mval[2]);
+
+void initBoneSize(TransInfo *t);
+int BoneSize(TransInfo *t, short mval[2]);
+
+void initBoneEnvelope(TransInfo *t);
+int BoneEnvelope(TransInfo *t, short mval[2]);
+
+void initBoneRoll(TransInfo *t);
+int BoneRoll(TransInfo *t, short mval[2]);
+
+void initTimeTranslate(TransInfo *t);
+int TimeTranslate(TransInfo *t, short mval[2]);
+
+void initTimeSlide(TransInfo *t);
+int TimeSlide(TransInfo *t, short mval[2]);
+
+void initTimeScale(TransInfo *t);
+int TimeScale(TransInfo *t, short mval[2]);
+
+void initBakeTime(TransInfo *t);
+int BakeTime(TransInfo *t, short mval[2]);
+
+void initMirror(TransInfo *t);
+int Mirror(TransInfo *t, short mval[2]);
+
+void initAlign(TransInfo *t);
+int Align(TransInfo *t, short mval[2]);
+
+/*********************** transform_conversions.c ********** */
+struct ListBase;
+void flushTransGPactionData(TransInfo *t);
+void flushTransIpoData(TransInfo *t);
+void flushTransUVs(TransInfo *t);
+void flushTransParticles(TransInfo *t);
+int clipUVTransform(TransInfo *t, float *vec, int resize);
+
+/*********************** exported from transform_manipulator.c ********** */
+void draw_manipulator_ext(struct ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3]);
+int calc_manipulator_stats(struct ScrArea *sa);
+float get_drawsize(struct View3D *v3d, struct ScrArea *sa, float *co);
+
+/*********************** TransData Creation and General Handling *********** */
+void createTransData(struct bContext *C, TransInfo *t);
+void sort_trans_data_dist(TransInfo *t);
+void add_tdi_poin(float *poin, float *old, float delta);
+void special_aftertrans_update(TransInfo *t);
+
+void transform_autoik_update(TransInfo *t, short mode);
+
+/* auto-keying stuff used by special_aftertrans_update */
+short autokeyframe_cfra_can_key(struct Object *ob);
+void autokeyframe_ob_cb_func(struct Object *ob, int tmode);
+void autokeyframe_pose_cb_func(struct Object *ob, int tmode, short targetless_ik);
+
+/*********************** Constraints *****************************/
+
+void getConstraintMatrix(TransInfo *t);
+void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]);
+void setLocalConstraint(TransInfo *t, int mode, const char text[]);
+void setUserConstraint(TransInfo *t, int mode, const char text[]);
+
+void constraintNumInput(TransInfo *t, float vec[3]);
+
+void getConstraintMatrix(TransInfo *t);
+int isLockConstraint(TransInfo *t);
+int getConstraintSpaceDimension(TransInfo *t);
+char constraintModeToChar(TransInfo *t);
+
+void startConstraint(TransInfo *t);
+void stopConstraint(TransInfo *t);
+
+void initSelectConstraint(TransInfo *t, float mtx[3][3]);
+void selectConstraint(TransInfo *t);
+void postSelectConstraint(TransInfo *t);
+
+void setNearestAxis(TransInfo *t);
+
+/*********************** Snapping ********************************/
+
+typedef enum {
+ NO_GEARS = 0,
+ BIG_GEARS = 1,
+ SMALL_GEARS = 2
+} GearsType;
+
+void snapGrid(TransInfo *t, float *val);
+void snapGridAction(TransInfo *t, float *val, GearsType action);
+
+void initSnapping(struct TransInfo *t);
+void applySnapping(TransInfo *t, float *vec);
+void resetSnapping(TransInfo *t);
+int handleSnapping(TransInfo *t, struct wmEvent *event);
+void drawSnapping(TransInfo *t);
+int usingSnappingNormal(TransInfo *t);
+int validSnappingNormal(TransInfo *t);
+
+/*********************** Generics ********************************/
+
+void initTransInfo(struct bContext *C, TransInfo *t, struct wmEvent *event);
+void postTrans (TransInfo *t);
+void resetTransRestrictions(TransInfo *t);
+
+void drawLine(float *center, float *dir, char axis, short options);
+
+TransDataCurveHandleFlags *initTransDataCurveHandes(TransData *td, struct BezTriple *bezt);
+
+/* DRAWLINE options flags */
+#define DRAWLIGHT 1
+#define DRAWDASHED 2
+#define DRAWBOLD 4
+
+void applyTransObjects(TransInfo *t);
+void restoreTransObjects(TransInfo *t);
+void recalcData(TransInfo *t);
+
+void calculateCenter(TransInfo *t);
+void calculateCenter2D(TransInfo *t);
+void calculateCenterBound(TransInfo *t);
+void calculateCenterMedian(TransInfo *t);
+void calculateCenterCursor(TransInfo *t);
+
+void calculateCenterCursor2D(TransInfo *t);
+void calculatePropRatio(TransInfo *t);
+
+void getViewVector(TransInfo *t, float coord[3], float vec[3]);
+
+TransInfo * BIF_GetTransInfo(void);
+
+/*********************** NumInput ********************************/
+
+void initNumInput(NumInput *n);
+void outputNumInput(NumInput *n, char *str);
+short hasNumInput(NumInput *n);
+void applyNumInput(NumInput *n, float *vec);
+char handleNumInput(NumInput *n, struct wmEvent *event);
+
+/*********************** NDofInput ********************************/
+
+void initNDofInput(NDofInput *n);
+int hasNDofInput(NDofInput *n);
+void applyNDofInput(NDofInput *n, float *vec);
+int handleNDofInput(NDofInput *n, struct wmEvent *event);
+
+/* handleNDofInput return values */
+#define NDOF_REFRESH 1
+#define NDOF_NOMOVE 2
+#define NDOF_CONFIRM 3
+#define NDOF_CANCEL 4
+
+
+/*********************** TransSpace ******************************/
+
+int manageObjectSpace(int confirm, int set);
+int manageMeshSpace(int confirm, int set);
+int manageBoneSpace(int confirm, int set);
+
+/* Those two fill in mat and return non-zero on success */
+int createSpaceNormal(float mat[3][3], float normal[3]);
+int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3]);
+
+int addMatrixSpace(float mat[3][3], char name[]);
+int addObjectSpace(struct Object *ob);
+void applyTransformOrientation(void);
+
+
+#define ORIENTATION_NONE 0
+#define ORIENTATION_NORMAL 1
+#define ORIENTATION_VERT 2
+#define ORIENTATION_EDGE 3
+#define ORIENTATION_FACE 4
+
+int getTransformOrientation(struct bContext *C, float normal[3], float plane[3], int activeOnly);
+int createSpaceNormal(float mat[3][3], float normal[3]);
+int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3]);
+
+#endif
+
+
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
new file mode 100644
index 00000000000..94c4ffa1497
--- /dev/null
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -0,0 +1,1070 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_effect_types.h"
+#include "DNA_image_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+
+//#include "BIF_screen.h"
+//#include "BIF_resources.h"
+//#include "BIF_mywindow.h"
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+
+#include "ED_view3d.h"
+
+#include "BLI_arithb.h"
+
+//#include "BDR_drawobject.h" /* drawcircball */
+//
+//#include "blendef.h"
+//
+//#include "mydevice.h"
+
+#include "WM_types.h"
+
+#include "transform.h"
+
+static void drawObjectConstraint(TransInfo *t);
+
+/* ************************** CONSTRAINTS ************************* */
+void constraintNumInput(TransInfo *t, float vec[3])
+{
+ int mode = t->con.mode;
+ if (mode & CON_APPLY) {
+ float nval = (t->flag & T_NULL_ONE)?1.0f:0.0f;
+
+ if (getConstraintSpaceDimension(t) == 2) {
+ int axis = mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
+ if (axis == (CON_AXIS0|CON_AXIS1)) {
+ vec[2] = nval;
+ }
+ else if (axis == (CON_AXIS1|CON_AXIS2)) {
+ vec[2] = vec[1];
+ vec[1] = vec[0];
+ vec[0] = nval;
+ }
+ else if (axis == (CON_AXIS0|CON_AXIS2)) {
+ vec[2] = vec[1];
+ vec[1] = nval;
+ }
+ }
+ else if (getConstraintSpaceDimension(t) == 1) {
+ if (mode & CON_AXIS0) {
+ vec[1] = nval;
+ vec[2] = nval;
+ }
+ else if (mode & CON_AXIS1) {
+ vec[1] = vec[0];
+ vec[0] = nval;
+ vec[2] = nval;
+ }
+ else if (mode & CON_AXIS2) {
+ vec[2] = vec[0];
+ vec[0] = nval;
+ vec[1] = nval;
+ }
+ }
+ }
+}
+
+static void postConstraintChecks(TransInfo *t, float vec[3], float pvec[3]) {
+ int i = 0;
+
+ Mat3MulVecfl(t->con.imtx, vec);
+
+ snapGrid(t, vec);
+
+ if (t->num.flag & T_NULL_ONE) {
+ if (!(t->con.mode & CON_AXIS0))
+ vec[0] = 1.0f;
+
+ if (!(t->con.mode & CON_AXIS1))
+ vec[1] = 1.0f;
+
+ if (!(t->con.mode & CON_AXIS2))
+ vec[2] = 1.0f;
+ }
+
+ if (hasNumInput(&t->num)) {
+ applyNumInput(&t->num, vec);
+ constraintNumInput(t, vec);
+ }
+
+ if (t->con.mode & CON_AXIS0) {
+ pvec[i++] = vec[0];
+ }
+ if (t->con.mode & CON_AXIS1) {
+ pvec[i++] = vec[1];
+ }
+ if (t->con.mode & CON_AXIS2) {
+ pvec[i++] = vec[2];
+ }
+
+ Mat3MulVecfl(t->con.mtx, vec);
+}
+
+static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3]) {
+ float norm[3], vec[3], factor;
+
+ if(in[0]==0.0f && in[1]==0.0f && in[2]==0.0f)
+ return;
+
+ /* For when view is parallel to constraint... will cause NaNs otherwise
+ So we take vertical motion in 3D space and apply it to the
+ constraint axis. Nice for camera grab + MMB */
+ if(1.0f - fabs(Inpf(axis, t->viewinv[2])) < 0.000001f) {
+ Projf(vec, in, t->viewinv[1]);
+ factor = Inpf(t->viewinv[1], vec) * 2.0f;
+ /* since camera distance is quite relative, use quadratic relationship. holding shift can compensate */
+ if(factor<0.0f) factor*= -factor;
+ else factor*= factor;
+
+ VECCOPY(out, axis);
+ Normalize(out);
+ VecMulf(out, -factor); /* -factor makes move down going backwards */
+ }
+ else {
+ float cb[3], ab[3];
+
+ VECCOPY(out, axis);
+
+ /* Get view vector on axis to define a plane */
+ VecAddf(vec, t->con.center, in);
+ getViewVector(t, vec, norm);
+
+ Crossf(vec, norm, axis);
+
+ /* Project input vector on the plane passing on axis */
+ Projf(vec, in, vec);
+ VecSubf(vec, in, vec);
+
+ /* intersect the two lines: axis and norm */
+ Crossf(cb, vec, norm);
+ Crossf(ab, axis, norm);
+
+ VecMulf(out, Inpf(cb, ab) / Inpf(ab, ab));
+ }
+}
+
+static void planeProjection(TransInfo *t, float in[3], float out[3]) {
+ float vec[3], factor, norm[3];
+
+ VecAddf(vec, in, t->con.center);
+ getViewVector(t, vec, norm);
+
+ VecSubf(vec, out, in);
+
+ factor = Inpf(vec, norm);
+ if (fabs(factor) <= 0.001) {
+ return; /* prevent divide by zero */
+ }
+ factor = Inpf(vec, vec) / factor;
+
+ VECCOPY(vec, norm);
+ VecMulf(vec, factor);
+
+ VecAddf(out, in, vec);
+}
+
+/*
+ * Generic callback for constant spacial constraints applied to linear motion
+ *
+ * The IN vector in projected into the constrained space and then further
+ * projected along the view vector.
+ * (in perspective mode, the view vector is relative to the position on screen)
+ *
+ */
+
+static void applyAxisConstraintVec(TransInfo *t, TransData *td, float in[3], float out[3], float pvec[3])
+{
+ VECCOPY(out, in);
+ if (!td && t->con.mode & CON_APPLY) {
+ Mat3MulVecfl(t->con.pmtx, out);
+
+ // With snap, a projection is alright, no need to correct for view alignment
+ if ((t->tsnap.status & SNAP_ON) == 0) {
+ if (getConstraintSpaceDimension(t) == 2) {
+ if (out[0] != 0.0f || out[1] != 0.0f || out[2] != 0.0f) {
+ planeProjection(t, in, out);
+ }
+ }
+ else if (getConstraintSpaceDimension(t) == 1) {
+ float c[3];
+
+ if (t->con.mode & CON_AXIS0) {
+ VECCOPY(c, t->con.mtx[0]);
+ }
+ else if (t->con.mode & CON_AXIS1) {
+ VECCOPY(c, t->con.mtx[1]);
+ }
+ else if (t->con.mode & CON_AXIS2) {
+ VECCOPY(c, t->con.mtx[2]);
+ }
+ axisProjection(t, c, in, out);
+ }
+ }
+ postConstraintChecks(t, out, pvec);
+ }
+}
+
+/*
+ * Generic callback for object based spacial constraints applied to linear motion
+ *
+ * At first, the following is applied to the first data in the array
+ * The IN vector in projected into the constrained space and then further
+ * projected along the view vector.
+ * (in perspective mode, the view vector is relative to the position on screen)
+ *
+ * Further down, that vector is mapped to each data's space.
+ */
+
+static void applyObjectConstraintVec(TransInfo *t, TransData *td, float in[3], float out[3], float pvec[3])
+{
+ VECCOPY(out, in);
+ if (t->con.mode & CON_APPLY) {
+ if (!td) {
+ Mat3MulVecfl(t->con.pmtx, out);
+ if (getConstraintSpaceDimension(t) == 2) {
+ if (out[0] != 0.0f || out[1] != 0.0f || out[2] != 0.0f) {
+ planeProjection(t, in, out);
+ }
+ }
+ else if (getConstraintSpaceDimension(t) == 1) {
+ float c[3];
+
+ if (t->con.mode & CON_AXIS0) {
+ VECCOPY(c, t->con.mtx[0]);
+ }
+ else if (t->con.mode & CON_AXIS1) {
+ VECCOPY(c, t->con.mtx[1]);
+ }
+ else if (t->con.mode & CON_AXIS2) {
+ VECCOPY(c, t->con.mtx[2]);
+ }
+ axisProjection(t, c, in, out);
+ }
+ postConstraintChecks(t, out, pvec);
+ VECCOPY(out, pvec);
+ }
+ else {
+ int i=0;
+
+ out[0] = out[1] = out[2] = 0.0f;
+ if (t->con.mode & CON_AXIS0) {
+ out[0] = in[i++];
+ }
+ if (t->con.mode & CON_AXIS1) {
+ out[1] = in[i++];
+ }
+ if (t->con.mode & CON_AXIS2) {
+ out[2] = in[i++];
+ }
+ Mat3MulVecfl(td->axismtx, out);
+ }
+ }
+}
+
+/*
+ * Generic callback for constant spacial constraints applied to resize motion
+ *
+ *
+ */
+
+static void applyAxisConstraintSize(TransInfo *t, TransData *td, float smat[3][3])
+{
+ if (!td && t->con.mode & CON_APPLY) {
+ float tmat[3][3];
+
+ if (!(t->con.mode & CON_AXIS0)) {
+ smat[0][0] = 1.0f;
+ }
+ if (!(t->con.mode & CON_AXIS1)) {
+ smat[1][1] = 1.0f;
+ }
+ if (!(t->con.mode & CON_AXIS2)) {
+ smat[2][2] = 1.0f;
+ }
+
+ Mat3MulMat3(tmat, smat, t->con.imtx);
+ Mat3MulMat3(smat, t->con.mtx, tmat);
+ }
+}
+
+/*
+ * Callback for object based spacial constraints applied to resize motion
+ *
+ *
+ */
+
+static void applyObjectConstraintSize(TransInfo *t, TransData *td, float smat[3][3])
+{
+ if (td && t->con.mode & CON_APPLY) {
+ float tmat[3][3];
+ float imat[3][3];
+
+ Mat3Inv(imat, td->axismtx);
+
+ if (!(t->con.mode & CON_AXIS0)) {
+ smat[0][0] = 1.0f;
+ }
+ if (!(t->con.mode & CON_AXIS1)) {
+ smat[1][1] = 1.0f;
+ }
+ if (!(t->con.mode & CON_AXIS2)) {
+ smat[2][2] = 1.0f;
+ }
+
+ Mat3MulMat3(tmat, smat, imat);
+ Mat3MulMat3(smat, td->axismtx, tmat);
+ }
+}
+
+/*
+ * Generic callback for constant spacial constraints applied to rotations
+ *
+ * The rotation axis is copied into VEC.
+ *
+ * In the case of single axis constraints, the rotation axis is directly the one constrained to.
+ * For planar constraints (2 axis), the rotation axis is the normal of the plane.
+ *
+ * The following only applies when CON_NOFLIP is not set.
+ * The vector is then modified to always point away from the screen (in global space)
+ * This insures that the rotation is always logically following the mouse.
+ * (ie: not doing counterclockwise rotations when the mouse moves clockwise).
+ */
+
+static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3], float *angle)
+{
+ if (!td && t->con.mode & CON_APPLY) {
+ int mode = t->con.mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
+
+ switch(mode) {
+ case CON_AXIS0:
+ case (CON_AXIS1|CON_AXIS2):
+ VECCOPY(vec, t->con.mtx[0]);
+ break;
+ case CON_AXIS1:
+ case (CON_AXIS0|CON_AXIS2):
+ VECCOPY(vec, t->con.mtx[1]);
+ break;
+ case CON_AXIS2:
+ case (CON_AXIS0|CON_AXIS1):
+ VECCOPY(vec, t->con.mtx[2]);
+ break;
+ }
+ /* don't flip axis if asked to or if num input */
+ if (angle && (mode & CON_NOFLIP) == 0 && hasNumInput(&t->num) == 0) {
+ if (Inpf(vec, t->viewinv[2]) > 0.0f) {
+ *angle = -(*angle);
+ }
+ }
+ }
+}
+
+/*
+ * Callback for object based spacial constraints applied to rotations
+ *
+ * The rotation axis is copied into VEC.
+ *
+ * In the case of single axis constraints, the rotation axis is directly the one constrained to.
+ * For planar constraints (2 axis), the rotation axis is the normal of the plane.
+ *
+ * The following only applies when CON_NOFLIP is not set.
+ * The vector is then modified to always point away from the screen (in global space)
+ * This insures that the rotation is always logically following the mouse.
+ * (ie: not doing counterclockwise rotations when the mouse moves clockwise).
+ */
+
+static void applyObjectConstraintRot(TransInfo *t, TransData *td, float vec[3], float *angle)
+{
+ if (t->con.mode & CON_APPLY) {
+ int mode = t->con.mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
+
+ /* on setup call, use first object */
+ if (td == NULL) {
+ td= t->data;
+ }
+
+ switch(mode) {
+ case CON_AXIS0:
+ case (CON_AXIS1|CON_AXIS2):
+ VECCOPY(vec, td->axismtx[0]);
+ break;
+ case CON_AXIS1:
+ case (CON_AXIS0|CON_AXIS2):
+ VECCOPY(vec, td->axismtx[1]);
+ break;
+ case CON_AXIS2:
+ case (CON_AXIS0|CON_AXIS1):
+ VECCOPY(vec, td->axismtx[2]);
+ break;
+ }
+ if (angle && (mode & CON_NOFLIP) == 0 && hasNumInput(&t->num) == 0) {
+ if (Inpf(vec, t->viewinv[2]) > 0.0f) {
+ *angle = -(*angle);
+ }
+ }
+ }
+}
+
+/*--------------------- INTERNAL SETUP CALLS ------------------*/
+
+void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]) {
+ strncpy(t->con.text + 1, text, 48);
+ Mat3CpyMat3(t->con.mtx, space);
+ t->con.mode = mode;
+ getConstraintMatrix(t);
+
+ startConstraint(t);
+
+ t->con.drawExtra = NULL;
+ t->con.applyVec = applyAxisConstraintVec;
+ t->con.applySize = applyAxisConstraintSize;
+ t->con.applyRot = applyAxisConstraintRot;
+ t->redraw = 1;
+}
+
+void setLocalConstraint(TransInfo *t, int mode, const char text[]) {
+ if (t->flag & T_EDIT) {
+ float obmat[3][3];
+ Mat3CpyMat4(obmat, G.obedit->obmat);
+ setConstraint(t, obmat, mode|CON_LOCAL, text);
+ }
+ else {
+ if (t->total == 1) {
+ setConstraint(t, t->data->axismtx, mode|CON_LOCAL, text);
+ }
+ else {
+ strncpy(t->con.text + 1, text, 48);
+ Mat3CpyMat3(t->con.mtx, t->data->axismtx);
+ t->con.mode = mode|CON_LOCAL;
+ getConstraintMatrix(t);
+
+ startConstraint(t);
+
+ t->con.drawExtra = drawObjectConstraint;
+ t->con.applyVec = applyObjectConstraintVec;
+ t->con.applySize = applyObjectConstraintSize;
+ t->con.applyRot = applyObjectConstraintRot;
+ t->redraw = 1;
+ }
+ }
+}
+
+/*
+ Set the constraint according to the user defined orientation
+
+ ftext is a format string passed to sprintf. It will add the name of
+ the orientation where %s is (logically).
+*/
+void setUserConstraint(TransInfo *t, int mode, const char ftext[]) {
+ char text[40];
+ short twmode= (t->spacetype==SPACE_VIEW3D)? ((View3D*)t->view)->twmode: V3D_MANIP_GLOBAL;
+
+ switch(twmode) {
+ case V3D_MANIP_GLOBAL:
+ /*
+ sprintf(text, ftext, "global");
+ Mat3One(mtx);
+ setConstraint(t, mtx, mode, text);
+ break;
+ */
+ case V3D_MANIP_LOCAL:
+ sprintf(text, ftext, "local");
+ setLocalConstraint(t, mode, text);
+ break;
+ case V3D_MANIP_NORMAL:
+ sprintf(text, ftext, "normal");
+ setConstraint(t, t->spacemtx, mode, text);
+ break;
+ case V3D_MANIP_VIEW:
+ sprintf(text, ftext, "view");
+ setConstraint(t, t->spacemtx, mode, text);
+ break;
+ default: /* V3D_MANIP_CUSTOM */
+ sprintf(text, ftext, t->spacename);
+ setConstraint(t, t->spacemtx, mode, text);
+ break;
+ }
+
+ t->con.mode |= CON_USER;
+}
+
+/*--------------------- EXTERNAL SETUP CALLS ------------------*/
+
+void BIF_setLocalLockConstraint(char axis, char *text) {
+ TransInfo *t = BIF_GetTransInfo();
+
+ if (t->total == 0) {
+ return;
+ }
+
+ switch (axis) {
+ case 'x':
+ setLocalConstraint(t, (CON_AXIS1|CON_AXIS2), text);
+ break;
+ case 'y':
+ setLocalConstraint(t, (CON_AXIS0|CON_AXIS2), text);
+ break;
+ case 'z':
+ setLocalConstraint(t, (CON_AXIS0|CON_AXIS1), text);
+ break;
+ }
+}
+
+void BIF_setLocalAxisConstraint(char axis, char *text) {
+ TransInfo *t = BIF_GetTransInfo();
+
+ if (t->total == 0) {
+ return;
+ }
+
+ switch (axis) {
+ case 'X':
+ setLocalConstraint(t, CON_AXIS0, text);
+ break;
+ case 'Y':
+ setLocalConstraint(t, CON_AXIS1, text);
+ break;
+ case 'Z':
+ setLocalConstraint(t, CON_AXIS2, text);
+ break;
+ }
+}
+
+/* text is optional, for header print */
+void BIF_setSingleAxisConstraint(float vec[3], char *text) {
+ TransInfo *t = BIF_GetTransInfo();
+ float space[3][3], v[3];
+
+ if (t->total == 0) {
+ return;
+ }
+
+ VECCOPY(space[0], vec);
+
+ v[0] = vec[2];
+ v[1] = vec[0];
+ v[2] = vec[1];
+
+ Crossf(space[1], vec, v);
+ Crossf(space[2], vec, space[1]);
+ Mat3Ortho(space);
+
+ Mat3CpyMat3(t->con.mtx, space);
+ t->con.mode = CON_AXIS0;
+
+ getConstraintMatrix(t);
+
+ startConstraint(t);
+
+ /* start copying with an offset of 1, to reserve a spot for the SPACE char */
+ if(text)
+ {
+ strncpy(t->con.text+1, text, 48); /* 50 in struct */
+ }
+ else
+ {
+ t->con.text[1] = '\0'; /* No text */
+ }
+
+ t->con.drawExtra = NULL;
+ t->con.applyVec = applyAxisConstraintVec;
+ t->con.applySize = applyAxisConstraintSize;
+ t->con.applyRot = applyAxisConstraintRot;
+ t->redraw = 1;
+}
+
+void BIF_setDualAxisConstraint(float vec1[3], float vec2[3], char *text) {
+ TransInfo *t = BIF_GetTransInfo();
+ float space[3][3];
+
+ if (t->total == 0) {
+ return;
+ }
+
+ VECCOPY(space[0], vec1);
+ VECCOPY(space[1], vec2);
+ Crossf(space[2], space[0], space[1]);
+ Mat3Ortho(space);
+
+ Mat3CpyMat3(t->con.mtx, space);
+ t->con.mode = CON_AXIS0|CON_AXIS1;
+
+ getConstraintMatrix(t);
+
+ startConstraint(t);
+
+ /* start copying with an offset of 1, to reserve a spot for the SPACE char */
+ if(text)
+ {
+ strncpy(t->con.text+1, text, 48); /* 50 in struct */
+ }
+ else
+ {
+ t->con.text[1] = '\0'; /* No text */
+ }
+
+ t->con.drawExtra = NULL;
+ t->con.applyVec = applyAxisConstraintVec;
+ t->con.applySize = applyAxisConstraintSize;
+ t->con.applyRot = applyAxisConstraintRot;
+ t->redraw = 1;
+}
+
+/*----------------- DRAWING CONSTRAINTS -------------------*/
+
+void BIF_drawConstraint(void)
+{
+ TransInfo *t = BIF_GetTransInfo();
+ TransCon *tc = &(t->con);
+
+ if (t->spacetype!=SPACE_VIEW3D)
+ return;
+ if (!(tc->mode & CON_APPLY))
+ return;
+ if (t->flag & T_USES_MANIPULATOR)
+ return;
+ if (t->flag & T_NO_CONSTRAINT)
+ return;
+
+ /* nasty exception for Z constraint in camera view */
+ // TRANSFORM_FIX_ME
+// if((t->flag & T_OBJECT) && G.vd->camera==OBACT && G.vd->persp==V3D_CAMOB)
+// return;
+
+ if (tc->drawExtra) {
+ tc->drawExtra(t);
+ }
+ else {
+ if (tc->mode & CON_SELECT) {
+ float vec[3];
+ char col2[3] = {255,255,255};
+ convertViewVec(t, vec, (short)(t->mval[0] - t->con.imval[0]), (short)(t->mval[1] - t->con.imval[1]));
+ VecAddf(vec, vec, tc->center);
+
+ drawLine(tc->center, tc->mtx[0], 'x', 0);
+ drawLine(tc->center, tc->mtx[1], 'y', 0);
+ drawLine(tc->center, tc->mtx[2], 'z', 0);
+
+ glColor3ubv((GLubyte *)col2);
+
+ glDisable(GL_DEPTH_TEST);
+ setlinestyle(1);
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(tc->center);
+ glVertex3fv(vec);
+ glEnd();
+ setlinestyle(0);
+ // TRANSFORM_FIX_ME
+ //if(G.vd->zbuf)
+ glEnable(GL_DEPTH_TEST);
+ }
+
+ if (tc->mode & CON_AXIS0) {
+ drawLine(tc->center, tc->mtx[0], 'x', DRAWLIGHT);
+ }
+ if (tc->mode & CON_AXIS1) {
+ drawLine(tc->center, tc->mtx[1], 'y', DRAWLIGHT);
+ }
+ if (tc->mode & CON_AXIS2) {
+ drawLine(tc->center, tc->mtx[2], 'z', DRAWLIGHT);
+ }
+ }
+}
+
+/* called from drawview.c, as an extra per-window draw option */
+void BIF_drawPropCircle()
+{
+ TransInfo *t = BIF_GetTransInfo();
+
+ if (t->flag & T_PROP_EDIT) {
+ // TRANSFORM_FIX_ME
+#if 0
+ float tmat[4][4], imat[4][4];
+
+ BIF_ThemeColor(TH_GRID);
+
+ /* if editmode we need to go into object space */
+ if(G.obedit && t->spacetype == SPACE_VIEW3D)
+ mymultmatrix(G.obedit->obmat);
+
+ mygetmatrix(tmat);
+ Mat4Invert(imat, tmat);
+
+ set_inverted_drawing(1);
+ drawcircball(GL_LINE_LOOP, t->center, t->propsize, imat);
+ set_inverted_drawing(0);
+
+ /* if editmode we restore */
+ if(G.obedit && t->spacetype == SPACE_VIEW3D)
+ myloadmatrix(G.vd->viewmat);
+#endif
+ }
+}
+
+void BIF_getPropCenter(float *center)
+{
+ TransInfo *t = BIF_GetTransInfo();
+
+ if (t && t->flag & T_PROP_EDIT) {
+ VECCOPY(center, t->center);
+ }
+ else
+ center[0] = center[1] = center[2] = 0.0f;
+}
+static void drawObjectConstraint(TransInfo *t) {
+ int i;
+ TransData * td = t->data;
+
+ /* Draw the first one lighter because that's the one who controls the others.
+ Meaning the transformation is projected on that one and just copied on the others
+ constraint space.
+ In a nutshell, the object with light axis is controlled by the user and the others follow.
+ Without drawing the first light, users have little clue what they are doing.
+ */
+ if (t->con.mode & CON_AXIS0) {
+ drawLine(td->ob->obmat[3], td->axismtx[0], 'x', DRAWLIGHT);
+ }
+ if (t->con.mode & CON_AXIS1) {
+ drawLine(td->ob->obmat[3], td->axismtx[1], 'y', DRAWLIGHT);
+ }
+ if (t->con.mode & CON_AXIS2) {
+ drawLine(td->ob->obmat[3], td->axismtx[2], 'z', DRAWLIGHT);
+ }
+
+ td++;
+
+ for(i=1;i<t->total;i++,td++) {
+ if (t->con.mode & CON_AXIS0) {
+ drawLine(td->ob->obmat[3], td->axismtx[0], 'x', 0);
+ }
+ if (t->con.mode & CON_AXIS1) {
+ drawLine(td->ob->obmat[3], td->axismtx[1], 'y', 0);
+ }
+ if (t->con.mode & CON_AXIS2) {
+ drawLine(td->ob->obmat[3], td->axismtx[2], 'z', 0);
+ }
+ }
+}
+
+/*--------------------- START / STOP CONSTRAINTS ---------------------- */
+
+void startConstraint(TransInfo *t) {
+ t->con.mode |= CON_APPLY;
+ *t->con.text = ' ';
+ t->num.idx_max = MIN2(getConstraintSpaceDimension(t) - 1, t->idx_max);
+}
+
+void stopConstraint(TransInfo *t) {
+ t->con.mode &= ~(CON_APPLY|CON_SELECT);
+ *t->con.text = '\0';
+ t->num.idx_max = t->idx_max;
+}
+
+void getConstraintMatrix(TransInfo *t)
+{
+ float mat[3][3];
+ Mat3Inv(t->con.imtx, t->con.mtx);
+ Mat3One(t->con.pmtx);
+
+ if (!(t->con.mode & CON_AXIS0)) {
+ t->con.pmtx[0][0] =
+ t->con.pmtx[0][1] =
+ t->con.pmtx[0][2] = 0.0f;
+ }
+
+ if (!(t->con.mode & CON_AXIS1)) {
+ t->con.pmtx[1][0] =
+ t->con.pmtx[1][1] =
+ t->con.pmtx[1][2] = 0.0f;
+ }
+
+ if (!(t->con.mode & CON_AXIS2)) {
+ t->con.pmtx[2][0] =
+ t->con.pmtx[2][1] =
+ t->con.pmtx[2][2] = 0.0f;
+ }
+
+ Mat3MulMat3(mat, t->con.pmtx, t->con.imtx);
+ Mat3MulMat3(t->con.pmtx, t->con.mtx, mat);
+}
+
+/*------------------------- MMB Select -------------------------------*/
+
+void initSelectConstraint(TransInfo *t, float mtx[3][3])
+{
+ Mat3CpyMat3(t->con.mtx, mtx);
+ t->con.mode |= CON_APPLY;
+ t->con.mode |= CON_SELECT;
+ t->con.mode &= ~CON_LOCAL;
+
+ setNearestAxis(t);
+ t->con.drawExtra = NULL;
+ t->con.applyVec = applyAxisConstraintVec;
+ t->con.applySize = applyAxisConstraintSize;
+ t->con.applyRot = applyAxisConstraintRot;
+}
+
+void selectConstraint(TransInfo *t) {
+ if (t->con.mode & CON_SELECT) {
+ setNearestAxis(t);
+ startConstraint(t);
+ }
+}
+
+void postSelectConstraint(TransInfo *t)
+{
+ if (!(t->con.mode & CON_SELECT))
+ return;
+
+ t->con.mode &= ~CON_AXIS0;
+ t->con.mode &= ~CON_AXIS1;
+ t->con.mode &= ~CON_AXIS2;
+ t->con.mode &= ~CON_SELECT;
+
+ setNearestAxis(t);
+
+ startConstraint(t);
+ t->redraw = 1;
+}
+
+static void setNearestAxis2d(TransInfo *t)
+{
+ /* no correction needed... just use whichever one is lower */
+ if ( abs(t->mval[0]-t->con.imval[0]) < abs(t->mval[1]-t->con.imval[1]) ) {
+ t->con.mode |= CON_AXIS1;
+ sprintf(t->con.text, " along Y axis");
+ }
+ else {
+ t->con.mode |= CON_AXIS0;
+ sprintf(t->con.text, " along X axis");
+ }
+}
+
+static void setNearestAxis3d(TransInfo *t)
+{
+ wmEvent *event = t->event;
+ float zfac;
+ float mvec[3], axis[3], proj[3];
+ float len[3];
+ int i, icoord[2];
+
+ /* calculate mouse movement */
+ mvec[0] = (float)(t->mval[0] - t->con.imval[0]);
+ mvec[1] = (float)(t->mval[1] - t->con.imval[1]);
+ mvec[2] = 0.0f;
+
+ /* we need to correct axis length for the current zoomlevel of view,
+ this to prevent projected values to be clipped behind the camera
+ and to overflow the short integers.
+ The formula used is a bit stupid, just a simplification of the substraction
+ of two 2D points 30 pixels apart (that's the last factor in the formula) after
+ projecting them with window_to_3d and then get the length of that vector.
+ */
+ zfac= t->persmat[0][3]*t->center[0]+ t->persmat[1][3]*t->center[1]+ t->persmat[2][3]*t->center[2]+ t->persmat[3][3];
+ zfac = VecLength(t->persinv[0]) * 2.0f/t->ar->winx * zfac * 30.0f;
+
+ for (i = 0; i<3; i++) {
+ VECCOPY(axis, t->con.mtx[i]);
+
+ VecMulf(axis, zfac);
+ /* now we can project to get window coordinate */
+ VecAddf(axis, axis, t->con.center);
+ projectIntView(t, axis, icoord);
+
+ axis[0] = (float)(icoord[0] - t->center2d[0]);
+ axis[1] = (float)(icoord[1] - t->center2d[1]);
+ axis[2] = 0.0f;
+
+ if (Normalize(axis) != 0.0f) {
+ Projf(proj, mvec, axis);
+ VecSubf(axis, mvec, proj);
+ len[i] = Normalize(axis);
+ }
+ else {
+ len[i] = 10000000000.0f;
+ }
+ }
+
+ if (len[0] <= len[1] && len[0] <= len[2]) {
+ if (event->shift) {
+ t->con.mode |= (CON_AXIS1|CON_AXIS2);
+ sprintf(t->con.text, " locking %s X axis", t->spacename);
+ }
+ else {
+ t->con.mode |= CON_AXIS0;
+ sprintf(t->con.text, " along %s X axis", t->spacename);
+ }
+ }
+ else if (len[1] <= len[0] && len[1] <= len[2]) {
+ if (event->shift) {
+ t->con.mode |= (CON_AXIS0|CON_AXIS2);
+ sprintf(t->con.text, " locking %s Y axis", t->spacename);
+ }
+ else {
+ t->con.mode |= CON_AXIS1;
+ sprintf(t->con.text, " along %s Y axis", t->spacename);
+ }
+ }
+ else if (len[2] <= len[1] && len[2] <= len[0]) {
+ if (event->shift) {
+ t->con.mode |= (CON_AXIS0|CON_AXIS1);
+ sprintf(t->con.text, " locking %s Z axis", t->spacename);
+ }
+ else {
+ t->con.mode |= CON_AXIS2;
+ sprintf(t->con.text, " along %s Z axis", t->spacename);
+ }
+ }
+}
+
+void setNearestAxis(TransInfo *t)
+{
+ /* clear any prior constraint flags */
+ t->con.mode &= ~CON_AXIS0;
+ t->con.mode &= ~CON_AXIS1;
+ t->con.mode &= ~CON_AXIS2;
+
+ /* constraint setting - depends on spacetype */
+ if (t->spacetype == SPACE_VIEW3D) {
+ /* 3d-view */
+ setNearestAxis3d(t);
+ }
+ else {
+ /* assume that this means a 2D-Editor */
+ setNearestAxis2d(t);
+ }
+
+ getConstraintMatrix(t);
+}
+
+/*-------------- HELPER FUNCTIONS ----------------*/
+
+char constraintModeToChar(TransInfo *t) {
+ if ((t->con.mode & CON_APPLY)==0) {
+ return '\0';
+ }
+ switch (t->con.mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2)) {
+ case (CON_AXIS0):
+ case (CON_AXIS1|CON_AXIS2):
+ return 'X';
+ case (CON_AXIS1):
+ case (CON_AXIS0|CON_AXIS2):
+ return 'Y';
+ case (CON_AXIS2):
+ case (CON_AXIS0|CON_AXIS1):
+ return 'Z';
+ default:
+ return '\0';
+ }
+}
+
+
+int isLockConstraint(TransInfo *t) {
+ int mode = t->con.mode;
+
+ if ( (mode & (CON_AXIS0|CON_AXIS1)) == (CON_AXIS0|CON_AXIS1))
+ return 1;
+
+ if ( (mode & (CON_AXIS1|CON_AXIS2)) == (CON_AXIS1|CON_AXIS2))
+ return 1;
+
+ if ( (mode & (CON_AXIS0|CON_AXIS2)) == (CON_AXIS0|CON_AXIS2))
+ return 1;
+
+ return 0;
+}
+
+/*
+ * Returns the dimension of the constraint space.
+ *
+ * For that reason, the flags always needs to be set to properly evaluate here,
+ * even if they aren't actually used in the callback function. (Which could happen
+ * for weird constraints not yet designed. Along a path for example.)
+ */
+
+int getConstraintSpaceDimension(TransInfo *t)
+{
+ int n = 0;
+
+ if (t->con.mode & CON_AXIS0)
+ n++;
+
+ if (t->con.mode & CON_AXIS1)
+ n++;
+
+ if (t->con.mode & CON_AXIS2)
+ n++;
+
+ return n;
+/*
+ Someone willing to do it criptically could do the following instead:
+
+ return t->con & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
+
+ Based on the assumptions that the axis flags are one after the other and start at 1
+*/
+}
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
new file mode 100644
index 00000000000..cfc9a61e32c
--- /dev/null
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -0,0 +1,4461 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#endif
+#include <string.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_effect_types.h"
+#include "DNA_image_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_nla_types.h"
+#include "DNA_object_types.h"
+#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_world_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_property_types.h"
+#include "DNA_vfont_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_listBase.h"
+#include "DNA_gpencil_types.h"
+
+#include "BKE_action.h"
+#include "BKE_armature.h"
+#include "BKE_blender.h"
+#include "BKE_cloth.h"
+#include "BKE_curve.h"
+#include "BKE_constraint.h"
+#include "BKE_depsgraph.h"
+#include "BKE_displist.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_effect.h"
+#include "BKE_font.h"
+#include "BKE_global.h"
+#include "BKE_ipo.h"
+#include "BKE_lattice.h"
+#include "BKE_key.h"
+#include "BKE_main.h"
+#include "BKE_mball.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
+#include "BKE_softbody.h"
+#include "BKE_utildefines.h"
+#include "BKE_bmesh.h"
+#include "BKE_context.h"
+
+//#include "BIF_editaction.h"
+//#include "BIF_editview.h"
+//#include "BIF_editlattice.h"
+//#include "BIF_editconstraint.h"
+#include "BIF_editarmature.h"
+//#include "BIF_editmesh.h"
+//#include "BIF_editnla.h"
+//#include "BIF_editsima.h"
+//#include "BIF_editparticle.h"
+#include "BIF_gl.h"
+//#include "BIF_keyframing.h"
+//#include "BIF_poseobject.h"
+//#include "BIF_meshtools.h"
+//#include "BIF_mywindow.h"
+//#include "BIF_resources.h"
+#include "BIF_retopo.h"
+//#include "BIF_screen.h"
+//#include "BIF_space.h"
+//#include "BIF_toolbox.h"
+
+#include "ED_types.h"
+#include "ED_view3d.h"
+
+//#include "BSE_drawipo.h"
+//#include "BSE_edit.h"
+//#include "BSE_editipo.h"
+//#include "BSE_editipo_types.h"
+//#include "BSE_editaction_types.h"
+
+//#include "BDR_drawaction.h" // list of keyframes in action
+//#include "BDR_editobject.h" // reset_slowparents()
+//#include "BDR_gpencil.h"
+//#include "BDR_unwrapper.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+
+//#include "editmesh.h"
+//
+//#include "blendef.h"
+//
+//#include "mydevice.h"
+
+extern ListBase editNurb;
+extern ListBase editelems;
+
+#include "transform.h"
+
+#include "BLO_sys_types.h" // for intptr_t support
+
+/************ STUBS TO GET COMPILE ************/
+void transform_aspect_ratio_tface_uv(float *a1, float *a2) {}
+
+
+
+/* local function prototype - for Object/Bone Constraints */
+static short constraints_list_needinv(TransInfo *t, ListBase *list);
+/* local function prototype - for finding number of keyframes that are selected for editing */
+static int count_ipo_keys(Ipo *ipo, char side, float cfra);
+
+/* ************************** Functions *************************** */
+
+static void qsort_trans_data(TransInfo *t, TransData *head, TransData *tail) {
+ TransData pivot = *head;
+ TransData *ihead = head;
+ TransData *itail = tail;
+ short connected = t->flag & T_PROP_CONNECTED;
+
+ while (head < tail)
+ {
+ if (connected) {
+ while ((tail->dist >= pivot.dist) && (head < tail))
+ tail--;
+ }
+ else {
+ while ((tail->rdist >= pivot.rdist) && (head < tail))
+ tail--;
+ }
+
+ if (head != tail)
+ {
+ *head = *tail;
+ head++;
+ }
+
+ if (connected) {
+ while ((head->dist <= pivot.dist) && (head < tail))
+ head++;
+ }
+ else {
+ while ((head->rdist <= pivot.rdist) && (head < tail))
+ head++;
+ }
+
+ if (head != tail)
+ {
+ *tail = *head;
+ tail--;
+ }
+ }
+
+ *head = pivot;
+ if (ihead < head) {
+ qsort_trans_data(t, ihead, head-1);
+ }
+ if (itail > head) {
+ qsort_trans_data(t, head+1, itail);
+ }
+}
+
+void sort_trans_data_dist(TransInfo *t) {
+ TransData *start = t->data;
+ int i = 1;
+
+ while(i < t->total && start->flag & TD_SELECTED) {
+ start++;
+ i++;
+ }
+ qsort_trans_data(t, start, t->data + t->total - 1);
+}
+
+static void sort_trans_data(TransInfo *t)
+{
+ TransData *sel, *unsel;
+ TransData temp;
+ unsel = t->data;
+ sel = t->data;
+ sel += t->total - 1;
+ while (sel > unsel) {
+ while (unsel->flag & TD_SELECTED) {
+ unsel++;
+ if (unsel == sel) {
+ return;
+ }
+ }
+ while (!(sel->flag & TD_SELECTED)) {
+ sel--;
+ if (unsel == sel) {
+ return;
+ }
+ }
+ temp = *unsel;
+ *unsel = *sel;
+ *sel = temp;
+ sel--;
+ unsel++;
+ }
+}
+
+/* distance calculated from not-selected vertex to nearest selected vertex
+ warning; this is loops inside loop, has minor N^2 issues, but by sorting list it is OK */
+static void set_prop_dist(TransInfo *t, short with_dist)
+{
+ TransData *tob;
+ int a;
+
+ for(a=0, tob= t->data; a<t->total; a++, tob++) {
+
+ tob->rdist= 0.0f; // init, it was mallocced
+
+ if((tob->flag & TD_SELECTED)==0) {
+ TransData *td;
+ int i;
+ float dist, vec[3];
+
+ tob->rdist = -1.0f; // signal for next loop
+
+ for (i = 0, td= t->data; i < t->total; i++, td++) {
+ if(td->flag & TD_SELECTED) {
+ VecSubf(vec, tob->center, td->center);
+ Mat3MulVecfl(tob->mtx, vec);
+ dist = Normalize(vec);
+ if (tob->rdist == -1.0f) {
+ tob->rdist = dist;
+ }
+ else if (dist < tob->rdist) {
+ tob->rdist = dist;
+ }
+ }
+ else break; // by definition transdata has selected items in beginning
+ }
+ if (with_dist) {
+ tob->dist = tob->rdist;
+ }
+ }
+ }
+}
+
+/* ************************** CONVERSIONS ************************* */
+
+/* ********************* texture space ********* */
+
+static void createTransTexspace(bContext *C, TransInfo *t)
+{
+ Scene *scene = CTX_data_scene(C);
+ TransData *td;
+ Object *ob;
+ ID *id;
+ int *texflag;
+
+ ob = OBACT;
+
+ if (ob == NULL) { // Shouldn't logically happen, but still...
+ t->total = 0;
+ return;
+ }
+
+ id = ob->data;
+ if(id == NULL || !ELEM3( GS(id->name), ID_ME, ID_CU, ID_MB )) {
+ t->total = 0;
+ return;
+ }
+
+ t->total = 1;
+ td= t->data= MEM_callocN(sizeof(TransData), "TransTexspace");
+ td->ext= t->ext= MEM_callocN(sizeof(TransDataExtension), "TransTexspace");
+
+ td->flag= TD_SELECTED;
+ VECCOPY(td->center, ob->obmat[3]);
+ td->ob = ob;
+
+ Mat3CpyMat4(td->mtx, ob->obmat);
+ Mat3CpyMat4(td->axismtx, ob->obmat);
+ Mat3Ortho(td->axismtx);
+ Mat3Inv(td->smtx, td->mtx);
+
+ if (give_obdata_texspace(ob, &texflag, &td->loc, &td->ext->size, &td->ext->rot)) {
+ *texflag &= ~AUTOSPACE;
+ }
+
+ VECCOPY(td->iloc, td->loc);
+ VECCOPY(td->ext->irot, td->ext->rot);
+ VECCOPY(td->ext->isize, td->ext->size);
+}
+
+/* ********************* edge (for crease) ***** */
+
+static void createTransEdge(bContext *C, TransInfo *t) {
+#if 0 // TRANSFORM_FIX_ME
+ TransData *td = NULL;
+ EditMesh *em = G.editMesh;
+ EditEdge *eed;
+ float mtx[3][3], smtx[3][3];
+ int count=0, countsel=0;
+ int propmode = t->flag & T_PROP_EDIT;
+
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->h==0) {
+ if (eed->f & SELECT) countsel++;
+ if (propmode) count++;
+ }
+ }
+
+ if (countsel == 0)
+ return;
+
+ if(propmode) {
+ t->total = count;
+ }
+ else {
+ t->total = countsel;
+ }
+
+ td= t->data= MEM_callocN(t->total * sizeof(TransData), "TransCrease");
+
+ Mat3CpyMat4(mtx, G.obedit->obmat);
+ Mat3Inv(smtx, mtx);
+
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->h==0 && (eed->f & SELECT || propmode)) {
+ /* need to set center for center calculations */
+ VecAddf(td->center, eed->v1->co, eed->v2->co);
+ VecMulf(td->center, 0.5f);
+
+ td->loc= NULL;
+ if (eed->f & SELECT)
+ td->flag= TD_SELECTED;
+ else
+ td->flag= 0;
+
+
+ Mat3CpyMat3(td->smtx, smtx);
+ Mat3CpyMat3(td->mtx, mtx);
+
+ td->ext = NULL;
+ td->tdi = NULL;
+ if (t->mode == TFM_BWEIGHT) {
+ td->val = &(eed->bweight);
+ td->ival = eed->bweight;
+ }
+ else {
+ td->val = &(eed->crease);
+ td->ival = eed->crease;
+ }
+
+ td++;
+ }
+ }
+#endif
+}
+
+/* ********************* pose mode ************* */
+
+static bKinematicConstraint *has_targetless_ik(bPoseChannel *pchan)
+{
+ bConstraint *con= pchan->constraints.first;
+
+ for(;con; con= con->next) {
+ if(con->type==CONSTRAINT_TYPE_KINEMATIC && (con->enforce!=0.0)) {
+ bKinematicConstraint *data= con->data;
+
+ if(data->tar==NULL)
+ return data;
+ if(data->tar->type==OB_ARMATURE && data->subtarget[0]==0)
+ return data;
+ }
+ }
+ return NULL;
+}
+
+static short apply_targetless_ik(Object *ob)
+{
+ bPoseChannel *pchan, *parchan, *chanlist[256];
+ bKinematicConstraint *data;
+ int segcount, apply= 0;
+
+ /* now we got a difficult situation... we have to find the
+ target-less IK pchans, and apply transformation to the all
+ pchans that were in the chain */
+
+ for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
+ data= has_targetless_ik(pchan);
+ if(data && (data->flag & CONSTRAINT_IK_AUTO)) {
+
+ /* fill the array with the bones of the chain (armature.c does same, keep it synced) */
+ segcount= 0;
+
+ /* exclude tip from chain? */
+ if(!(data->flag & CONSTRAINT_IK_TIP))
+ parchan= pchan->parent;
+ else
+ parchan= pchan;
+
+ /* Find the chain's root & count the segments needed */
+ for (; parchan; parchan=parchan->parent){
+ chanlist[segcount]= parchan;
+ segcount++;
+
+ if(segcount==data->rootbone || segcount>255) break; // 255 is weak
+ }
+ for(;segcount;segcount--) {
+ Bone *bone;
+ float rmat[4][4], tmat[4][4], imat[4][4];
+
+ /* pose_mat(b) = pose_mat(b-1) * offs_bone * channel * constraint * IK */
+ /* we put in channel the entire result of rmat= (channel * constraint * IK) */
+ /* pose_mat(b) = pose_mat(b-1) * offs_bone * rmat */
+ /* rmat = pose_mat(b) * inv( pose_mat(b-1) * offs_bone ) */
+
+ parchan= chanlist[segcount-1];
+ bone= parchan->bone;
+ bone->flag |= BONE_TRANSFORM; /* ensures it gets an auto key inserted */
+
+ if(parchan->parent) {
+ Bone *parbone= parchan->parent->bone;
+ float offs_bone[4][4];
+
+ /* offs_bone = yoffs(b-1) + root(b) + bonemat(b) */
+ Mat4CpyMat3(offs_bone, bone->bone_mat);
+
+ /* The bone's root offset (is in the parent's coordinate system) */
+ VECCOPY(offs_bone[3], bone->head);
+
+ /* Get the length translation of parent (length along y axis) */
+ offs_bone[3][1]+= parbone->length;
+
+ /* pose_mat(b-1) * offs_bone */
+ if(parchan->bone->flag & BONE_HINGE) {
+ /* the rotation of the parent restposition */
+ Mat4CpyMat4(rmat, parbone->arm_mat); /* rmat used as temp */
+
+ /* the location of actual parent transform */
+ VECCOPY(rmat[3], offs_bone[3]);
+ offs_bone[3][0]= offs_bone[3][1]= offs_bone[3][2]= 0.0f;
+ Mat4MulVecfl(parchan->parent->pose_mat, rmat[3]);
+
+ Mat4MulMat4(tmat, offs_bone, rmat);
+ }
+ else if(parchan->bone->flag & BONE_NO_SCALE) {
+ Mat4MulMat4(tmat, offs_bone, parchan->parent->pose_mat);
+ Mat4Ortho(tmat);
+ }
+ else
+ Mat4MulMat4(tmat, offs_bone, parchan->parent->pose_mat);
+
+ Mat4Invert(imat, tmat);
+ }
+ else {
+ Mat4CpyMat3(tmat, bone->bone_mat);
+
+ VECCOPY(tmat[3], bone->head);
+ Mat4Invert(imat, tmat);
+ }
+ /* result matrix */
+ Mat4MulMat4(rmat, parchan->pose_mat, imat);
+
+ /* apply and decompose, doesn't work for constraints or non-uniform scale well */
+ {
+ float rmat3[3][3], qmat[3][3], imat[3][3], smat[3][3];
+
+ Mat3CpyMat4(rmat3, rmat);
+
+ /* quaternion */
+ Mat3ToQuat(rmat3, parchan->quat);
+
+ /* for size, remove rotation */
+ /* causes problems with some constraints (so apply only if needed) */
+ if (data->flag & CONSTRAINT_IK_STRETCH) {
+ QuatToMat3(parchan->quat, qmat);
+ Mat3Inv(imat, qmat);
+ Mat3MulMat3(smat, rmat3, imat);
+ Mat3ToSize(smat, parchan->size);
+ }
+
+ /* causes problems with some constraints (e.g. childof), so disable this */
+ /* as it is IK shouldn't affect location directly */
+ /* VECCOPY(parchan->loc, rmat[3]); */
+ }
+
+ }
+
+ apply= 1;
+ data->flag &= ~CONSTRAINT_IK_AUTO;
+ }
+ }
+
+ return apply;
+}
+
+static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, TransData *td)
+{
+ Bone *bone= pchan->bone;
+ float pmat[3][3], omat[3][3];
+ float cmat[3][3], tmat[3][3];
+ float vec[3];
+
+ VECCOPY(vec, pchan->pose_mat[3]);
+ VECCOPY(td->center, vec);
+
+ td->ob = ob;
+ td->flag= TD_SELECTED|TD_USEQUAT;
+ if (bone->flag & BONE_HINGE_CHILD_TRANSFORM)
+ {
+ td->flag |= TD_NOCENTER;
+ }
+
+ if (bone->flag & BONE_TRANSFORM_CHILD)
+ {
+ td->flag |= TD_NOCENTER;
+ td->flag |= TD_NO_LOC;
+ }
+
+ td->protectflag= pchan->protectflag;
+
+ td->loc = pchan->loc;
+ VECCOPY(td->iloc, pchan->loc);
+
+ td->ext->rot= NULL;
+ td->ext->quat= pchan->quat;
+ td->ext->size= pchan->size;
+
+ QUATCOPY(td->ext->iquat, pchan->quat);
+ VECCOPY(td->ext->isize, pchan->size);
+
+ /* proper way to get parent transform + own transform + constraints transform */
+ Mat3CpyMat4(omat, ob->obmat);
+
+ if(pchan->parent) {
+ if(pchan->bone->flag & BONE_HINGE)
+ Mat3CpyMat4(pmat, pchan->parent->bone->arm_mat);
+ else
+ Mat3CpyMat4(pmat, pchan->parent->pose_mat);
+
+ if (constraints_list_needinv(t, &pchan->constraints)) {
+ Mat3CpyMat4(tmat, pchan->constinv);
+ Mat3Inv(cmat, tmat);
+ Mat3MulSerie(td->mtx, pchan->bone->bone_mat, pmat, omat, cmat, 0,0,0,0); // dang mulserie swaps args
+ }
+ else
+ Mat3MulSerie(td->mtx, pchan->bone->bone_mat, pmat, omat, 0,0,0,0,0); // dang mulserie swaps args
+ }
+ else {
+ if (constraints_list_needinv(t, &pchan->constraints)) {
+ Mat3CpyMat4(tmat, pchan->constinv);
+ Mat3Inv(cmat, tmat);
+ Mat3MulSerie(td->mtx, pchan->bone->bone_mat, omat, cmat, 0,0,0,0,0); // dang mulserie swaps args
+ }
+ else
+ Mat3MulMat3(td->mtx, omat, pchan->bone->bone_mat); // Mat3MulMat3 has swapped args!
+ }
+
+ Mat3Inv(td->smtx, td->mtx);
+
+ /* for axismat we use bone's own transform */
+ Mat3CpyMat4(pmat, pchan->pose_mat);
+ Mat3MulMat3(td->axismtx, omat, pmat);
+ Mat3Ortho(td->axismtx);
+
+ if(t->mode==TFM_BONESIZE) {
+ bArmature *arm= t->poseobj->data;
+
+ if(arm->drawtype==ARM_ENVELOPE) {
+ td->loc= NULL;
+ td->val= &bone->dist;
+ td->ival= bone->dist;
+ }
+ else {
+ // abusive storage of scale in the loc pointer :)
+ td->loc= &bone->xwidth;
+ VECCOPY (td->iloc, td->loc);
+ td->val= NULL;
+ }
+ }
+
+ /* in this case we can do target-less IK grabbing */
+ if(t->mode==TFM_TRANSLATION) {
+ bKinematicConstraint *data= has_targetless_ik(pchan);
+ if(data) {
+ if(data->flag & CONSTRAINT_IK_TIP) {
+ VECCOPY(data->grabtarget, pchan->pose_tail);
+ }
+ else {
+ VECCOPY(data->grabtarget, pchan->pose_head);
+ }
+ td->loc = data->grabtarget;
+ VECCOPY(td->iloc, td->loc);
+ data->flag |= CONSTRAINT_IK_AUTO;
+
+ /* only object matrix correction */
+ Mat3CpyMat3 (td->mtx, omat);
+ Mat3Inv (td->smtx, td->mtx);
+ }
+ }
+
+ /* store reference to first constraint */
+ td->con= pchan->constraints.first;
+}
+
+static void bone_children_clear_transflag(TransInfo *t, ListBase *lb)
+{
+ Bone *bone= lb->first;
+
+ for(;bone;bone= bone->next) {
+ if((bone->flag & BONE_HINGE) && (bone->flag & BONE_CONNECTED))
+ {
+ bone->flag |= BONE_HINGE_CHILD_TRANSFORM;
+ }
+ else if (bone->flag & BONE_TRANSFORM && (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL))
+ {
+ bone->flag |= BONE_TRANSFORM_CHILD;
+ }
+ else
+ {
+ bone->flag &= ~BONE_TRANSFORM;
+ }
+
+ bone_children_clear_transflag(t, &bone->childbase);
+ }
+}
+
+/* sets transform flags in the bones, returns total */
+static void set_pose_transflags(TransInfo *t, Object *ob)
+{
+ bArmature *arm= ob->data;
+ bPoseChannel *pchan;
+ Bone *bone;
+ int hastranslation;
+
+ t->total= 0;
+
+ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ bone= pchan->bone;
+ if(bone->layer & arm->layer) {
+ if(bone->flag & BONE_SELECTED)
+ bone->flag |= BONE_TRANSFORM;
+ else
+ bone->flag &= ~BONE_TRANSFORM;
+
+ bone->flag &= ~BONE_HINGE_CHILD_TRANSFORM;
+ bone->flag &= ~BONE_TRANSFORM_CHILD;
+ }
+ }
+
+ /* make sure no bone can be transformed when a parent is transformed */
+ /* since pchans are depsgraph sorted, the parents are in beginning of list */
+ if(t->mode!=TFM_BONESIZE) {
+ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ bone= pchan->bone;
+ if(bone->flag & BONE_TRANSFORM)
+ bone_children_clear_transflag(t, &bone->childbase);
+ }
+ }
+ /* now count, and check if we have autoIK or have to switch from translate to rotate */
+ hastranslation= 0;
+
+ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ bone= pchan->bone;
+ if(bone->flag & BONE_TRANSFORM) {
+
+ t->total++;
+
+ if(t->mode==TFM_TRANSLATION) {
+ if( has_targetless_ik(pchan)==NULL ) {
+ if(pchan->parent && (pchan->bone->flag & BONE_CONNECTED)) {
+ if(pchan->bone->flag & BONE_HINGE_CHILD_TRANSFORM)
+ hastranslation= 1;
+ }
+ else if((pchan->protectflag & OB_LOCK_LOC)!=OB_LOCK_LOC)
+ hastranslation= 1;
+ }
+ else
+ hastranslation= 1;
+ }
+ }
+ }
+
+ /* if there are no translatable bones, do rotation */
+ if(t->mode==TFM_TRANSLATION && !hastranslation)
+ t->mode= TFM_ROTATION;
+}
+
+
+/* -------- Auto-IK ---------- */
+
+/* adjust pose-channel's auto-ik chainlen */
+static void pchan_autoik_adjust (bPoseChannel *pchan, short chainlen)
+{
+ bConstraint *con;
+
+ /* don't bother to search if no valid constraints */
+ if ((pchan->constflag & (PCHAN_HAS_IK|PCHAN_HAS_TARGET))==0)
+ return;
+
+ /* check if pchan has ik-constraint */
+ for (con= pchan->constraints.first; con; con= con->next) {
+ if (con->type == CONSTRAINT_TYPE_KINEMATIC && (con->enforce!=0.0)) {
+ bKinematicConstraint *data= con->data;
+
+ /* only accept if a temporary one (for auto-ik) */
+ if (data->flag & CONSTRAINT_IK_TEMP) {
+ /* chainlen is new chainlen, but is limited by maximum chainlen */
+ if ((chainlen==0) || (chainlen > data->max_rootbone))
+ data->rootbone= data->max_rootbone;
+ else
+ data->rootbone= chainlen;
+ }
+ }
+ }
+}
+
+/* change the chain-length of auto-ik */
+void transform_autoik_update (TransInfo *t, short mode)
+{
+ short *chainlen= &G.scene->toolsettings->autoik_chainlen;
+ bPoseChannel *pchan;
+
+ /* mode determines what change to apply to chainlen */
+ if (mode == 1) {
+ /* mode=1 is from WHEELMOUSEDOWN... increases len */
+ (*chainlen)++;
+ }
+ else if (mode == -1) {
+ /* mode==-1 is from WHEELMOUSEUP... decreases len */
+ if (*chainlen > 0) (*chainlen)--;
+ }
+
+ /* sanity checks (don't assume t->poseobj is set, or that it is an armature) */
+ if (ELEM(NULL, t->poseobj, t->poseobj->pose))
+ return;
+
+ /* apply to all pose-channels */
+ for (pchan=t->poseobj->pose->chanbase.first; pchan; pchan=pchan->next) {
+ pchan_autoik_adjust(pchan, *chainlen);
+ }
+}
+
+/* frees temporal IKs */
+static void pose_grab_with_ik_clear(Object *ob)
+{
+ bKinematicConstraint *data;
+ bPoseChannel *pchan;
+ bConstraint *con, *next;
+
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ /* clear all temporary lock flags */
+ pchan->ikflag &= ~(BONE_IK_NO_XDOF_TEMP|BONE_IK_NO_YDOF_TEMP|BONE_IK_NO_ZDOF_TEMP);
+
+ pchan->constflag &= ~(PCHAN_HAS_IK|PCHAN_HAS_TARGET);
+ /* remove all temporary IK-constraints added */
+ for (con= pchan->constraints.first; con; con= next) {
+ next= con->next;
+ if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
+ data= con->data;
+ if (data->flag & CONSTRAINT_IK_TEMP) {
+ BLI_remlink(&pchan->constraints, con);
+ MEM_freeN(con->data);
+ MEM_freeN(con);
+ continue;
+ }
+ pchan->constflag |= PCHAN_HAS_IK;
+ if(data->tar==NULL || (data->tar->type==OB_ARMATURE && data->subtarget[0]==0))
+ pchan->constflag |= PCHAN_HAS_TARGET;
+ }
+ }
+ }
+}
+
+/* adds the IK to pchan - returns if added */
+static short pose_grab_with_ik_add(bPoseChannel *pchan)
+{
+ bKinematicConstraint *data;
+ bConstraint *con;
+ bConstraint *targetless = 0;
+
+ /* Sanity check */
+ if (pchan == NULL)
+ return 0;
+
+ /* Rule: not if there's already an IK on this channel */
+ for (con= pchan->constraints.first; con; con= con->next) {
+ if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
+ bKinematicConstraint *data= con->data;
+ if(data->tar==NULL || (data->tar->type==OB_ARMATURE && data->subtarget[0]==0)) {
+ targetless = con;
+ /* but, if this is a targetless IK, we make it auto anyway (for the children loop) */
+ if (con->enforce!=0.0) {
+ targetless->flag |= CONSTRAINT_IK_AUTO;
+ return 0;
+ }
+ }
+ if ((con->flag & CONSTRAINT_DISABLE)==0 && (con->enforce!=0.0))
+ return 0;
+ }
+ }
+
+ // TRANSFORM_FIX_ME
+ //con = add_new_constraint(CONSTRAINT_TYPE_KINEMATIC);
+ BLI_addtail(&pchan->constraints, con);
+ pchan->constflag |= (PCHAN_HAS_IK|PCHAN_HAS_TARGET); /* for draw, but also for detecting while pose solving */
+ data= con->data;
+ if (targetless) { /* if exists use values from last targetless IK-constraint as base */
+ *data = *((bKinematicConstraint*)targetless->data);
+ }
+ else
+ data->flag= CONSTRAINT_IK_TIP;
+ data->flag |= CONSTRAINT_IK_TEMP|CONSTRAINT_IK_AUTO;
+ VECCOPY(data->grabtarget, pchan->pose_tail);
+ data->rootbone= 1;
+
+ /* we include only a connected chain */
+ while ((pchan) && (pchan->bone->flag & BONE_CONNECTED)) {
+ /* here, we set ik-settings for bone from pchan->protectflag */
+ if (pchan->protectflag & OB_LOCK_ROTX) pchan->ikflag |= BONE_IK_NO_XDOF_TEMP;
+ if (pchan->protectflag & OB_LOCK_ROTY) pchan->ikflag |= BONE_IK_NO_YDOF_TEMP;
+ if (pchan->protectflag & OB_LOCK_ROTZ) pchan->ikflag |= BONE_IK_NO_ZDOF_TEMP;
+
+ /* now we count this pchan as being included */
+ data->rootbone++;
+ pchan= pchan->parent;
+ }
+
+ /* make a copy of maximum chain-length */
+ data->max_rootbone= data->rootbone;
+
+ return 1;
+}
+
+/* bone is a candidate to get IK, but we don't do it if it has children connected */
+static short pose_grab_with_ik_children(bPose *pose, Bone *bone)
+{
+ Bone *bonec;
+ short wentdeeper=0, added=0;
+
+ /* go deeper if children & children are connected */
+ for (bonec= bone->childbase.first; bonec; bonec= bonec->next) {
+ if (bonec->flag & BONE_CONNECTED) {
+ wentdeeper= 1;
+ added+= pose_grab_with_ik_children(pose, bonec);
+ }
+ }
+ if (wentdeeper==0) {
+ bPoseChannel *pchan= get_pose_channel(pose, bone->name);
+ if (pchan)
+ added+= pose_grab_with_ik_add(pchan);
+ }
+
+ return added;
+}
+
+/* main call which adds temporal IK chains */
+static short pose_grab_with_ik(Object *ob)
+{
+ bArmature *arm;
+ bPoseChannel *pchan, *parent;
+ Bone *bonec;
+ short tot_ik= 0;
+
+ if ((ob==NULL) || (ob->pose==NULL) || (ob->flag & OB_POSEMODE)==0)
+ return 0;
+
+ arm = ob->data;
+
+ /* Rule: allow multiple Bones (but they must be selected, and only one ik-solver per chain should get added) */
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (pchan->bone->layer & arm->layer) {
+ if (pchan->bone->flag & BONE_SELECTED) {
+ /* Rule: no IK for solitatry (unconnected) bones */
+ for (bonec=pchan->bone->childbase.first; bonec; bonec=bonec->next) {
+ if (bonec->flag & BONE_CONNECTED) {
+ break;
+ }
+ }
+ if ((pchan->bone->flag & BONE_CONNECTED)==0 && (bonec == NULL))
+ continue;
+
+ /* rule: if selected Bone is not a root bone, it gets a temporal IK */
+ if (pchan->parent) {
+ /* only adds if there's no IK yet (and no parent bone was selected) */
+ for (parent= pchan->parent; parent; parent= parent->parent) {
+ if (parent->bone->flag & BONE_SELECTED)
+ break;
+ }
+ if (parent == NULL)
+ tot_ik += pose_grab_with_ik_add(pchan);
+ }
+ else {
+ /* rule: go over the children and add IK to the tips */
+ tot_ik += pose_grab_with_ik_children(ob->pose, pchan->bone);
+ }
+ }
+ }
+ }
+
+ return (tot_ik) ? 1 : 0;
+}
+
+
+/* only called with pose mode active object now */
+static void createTransPose(bContext *C, TransInfo *t, Object *ob)
+{
+ // TRANSFORM_FIX_ME
+#if 0
+ bArmature *arm;
+ bPoseChannel *pchan;
+ TransData *td;
+ TransDataExtension *tdx;
+ short ik_on= 0;
+ int i;
+
+ t->total= 0;
+
+ /* check validity of state */
+ arm=get_armature (ob);
+ if (arm==NULL || ob->pose==NULL) return;
+
+ if (arm->flag & ARM_RESTPOS) {
+ if(ELEM(t->mode, TFM_DUMMY, TFM_BONESIZE)==0) {
+ notice("Pose edit not possible while Rest Position is enabled");
+ return;
+ }
+ }
+ if (!(ob->lay & G.vd->lay)) return;
+
+ /* do we need to add temporal IK chains? */
+ if ((arm->flag & ARM_AUTO_IK) && t->mode==TFM_TRANSLATION) {
+ ik_on= pose_grab_with_ik(ob);
+ if (ik_on) t->flag |= T_AUTOIK;
+ }
+
+ /* set flags and count total (warning, can change transform to rotate) */
+ set_pose_transflags(t, ob);
+
+ if(t->total==0) return;
+
+ t->flag |= T_POSE;
+ t->poseobj= ob; /* we also allow non-active objects to be transformed, in weightpaint */
+
+ /* make sure the lock is set OK, unlock can be accidentally saved? */
+ ob->pose->flag |= POSE_LOCKED;
+ ob->pose->flag &= ~POSE_DO_UNLOCK;
+
+ /* init trans data */
+ td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransPoseBone");
+ tdx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "TransPoseBoneExt");
+ for(i=0; i<t->total; i++, td++, tdx++) {
+ td->ext= tdx;
+ td->tdi = NULL;
+ td->val = NULL;
+ }
+
+ /* use pose channels to fill trans data */
+ td= t->data;
+ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if(pchan->bone->flag & BONE_TRANSFORM) {
+ add_pose_transdata(t, pchan, ob, td);
+ td++;
+ }
+ }
+
+ if(td != (t->data+t->total)) printf("Bone selection count error\n");
+
+ /* initialise initial auto=ik chainlen's? */
+ if (ik_on) transform_autoik_update(t, 0);
+#endif
+}
+
+/* ********************* armature ************** */
+
+static void createTransArmatureVerts(bContext *C, TransInfo *t)
+{
+ // TRANSFORM_FIX_ME
+#if 0
+ EditBone *ebo;
+ bArmature *arm= G.obedit->data;
+ TransData *td;
+ float mtx[3][3], smtx[3][3], delta[3], bonemat[3][3];
+
+ t->total = 0;
+ for (ebo=G.edbo.first;ebo;ebo=ebo->next) {
+ if(ebo->layer & arm->layer) {
+ if (t->mode==TFM_BONESIZE) {
+ if (ebo->flag & BONE_SELECTED)
+ t->total++;
+ }
+ else if (t->mode==TFM_BONE_ROLL) {
+ if (ebo->flag & BONE_SELECTED)
+ t->total++;
+ }
+ else {
+ if (ebo->flag & BONE_TIPSEL)
+ t->total++;
+ if (ebo->flag & BONE_ROOTSEL)
+ t->total++;
+ }
+ }
+ }
+
+ if (!t->total) return;
+
+ Mat3CpyMat4(mtx, G.obedit->obmat);
+ Mat3Inv(smtx, mtx);
+
+ td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransEditBone");
+
+ for (ebo=G.edbo.first;ebo;ebo=ebo->next){
+ ebo->oldlength= ebo->length; // length==0.0 on extrude, used for scaling radius of bone points
+
+ if(ebo->layer & arm->layer) {
+ if (t->mode==TFM_BONE_ENVELOPE) {
+
+ if (ebo->flag & BONE_ROOTSEL){
+ td->val= &ebo->rad_head;
+ td->ival= *td->val;
+
+ VECCOPY (td->center, ebo->head);
+ td->flag= TD_SELECTED;
+
+ Mat3CpyMat3(td->smtx, smtx);
+ Mat3CpyMat3(td->mtx, mtx);
+
+ td->loc = NULL;
+ td->ext = NULL;
+ td->tdi = NULL;
+
+ td++;
+ }
+ if (ebo->flag & BONE_TIPSEL){
+ td->val= &ebo->rad_tail;
+ td->ival= *td->val;
+ VECCOPY (td->center, ebo->tail);
+ td->flag= TD_SELECTED;
+
+ Mat3CpyMat3(td->smtx, smtx);
+ Mat3CpyMat3(td->mtx, mtx);
+
+ td->loc = NULL;
+ td->ext = NULL;
+ td->tdi = NULL;
+
+ td++;
+ }
+
+ }
+ else if (t->mode==TFM_BONESIZE) {
+ if (ebo->flag & BONE_SELECTED) {
+ if(arm->drawtype==ARM_ENVELOPE) {
+ td->loc= NULL;
+ td->val= &ebo->dist;
+ td->ival= ebo->dist;
+ }
+ else {
+ // abusive storage of scale in the loc pointer :)
+ td->loc= &ebo->xwidth;
+ VECCOPY (td->iloc, td->loc);
+ td->val= NULL;
+ }
+ VECCOPY (td->center, ebo->head);
+ td->flag= TD_SELECTED;
+
+ /* use local bone matrix */
+ VecSubf(delta, ebo->tail, ebo->head);
+ vec_roll_to_mat3(delta, ebo->roll, bonemat);
+ Mat3MulMat3(td->mtx, mtx, bonemat);
+ Mat3Inv(td->smtx, td->mtx);
+
+ Mat3CpyMat3(td->axismtx, td->mtx);
+ Mat3Ortho(td->axismtx);
+
+ td->ext = NULL;
+ td->tdi = NULL;
+
+ td++;
+ }
+ }
+ else if (t->mode==TFM_BONE_ROLL) {
+ if (ebo->flag & BONE_SELECTED) {
+ td->loc= NULL;
+ td->val= &(ebo->roll);
+ td->ival= ebo->roll;
+
+ VECCOPY (td->center, ebo->head);
+ td->flag= TD_SELECTED;
+
+ td->ext = NULL;
+ td->tdi = NULL;
+
+ td++;
+ }
+ }
+ else {
+ if (ebo->flag & BONE_TIPSEL){
+ VECCOPY (td->iloc, ebo->tail);
+ VECCOPY (td->center, td->iloc);
+ td->loc= ebo->tail;
+ td->flag= TD_SELECTED;
+ if (ebo->flag & BONE_EDITMODE_LOCKED)
+ td->protectflag = OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE;
+
+ Mat3CpyMat3(td->smtx, smtx);
+ Mat3CpyMat3(td->mtx, mtx);
+
+ VecSubf(delta, ebo->tail, ebo->head);
+ vec_roll_to_mat3(delta, ebo->roll, td->axismtx);
+
+ if ((ebo->flag & BONE_ROOTSEL) == 0)
+ {
+ td->extra = ebo;
+ }
+
+ td->ext = NULL;
+ td->tdi = NULL;
+ td->val = NULL;
+
+ td++;
+ }
+ if (ebo->flag & BONE_ROOTSEL){
+ VECCOPY (td->iloc, ebo->head);
+ VECCOPY (td->center, td->iloc);
+ td->loc= ebo->head;
+ td->flag= TD_SELECTED;
+ if (ebo->flag & BONE_EDITMODE_LOCKED)
+ td->protectflag = OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE;
+
+ Mat3CpyMat3(td->smtx, smtx);
+ Mat3CpyMat3(td->mtx, mtx);
+
+ VecSubf(delta, ebo->tail, ebo->head);
+ vec_roll_to_mat3(delta, ebo->roll, td->axismtx);
+
+ td->extra = ebo; /* to fix roll */
+
+ td->ext = NULL;
+ td->tdi = NULL;
+ td->val = NULL;
+
+ td++;
+ }
+ }
+ }
+ }
+#endif
+}
+
+/* ********************* meta elements ********* */
+
+static void createTransMBallVerts(bContext *C, TransInfo *t)
+{
+ // TRANSFORM_FIX_ME
+#if 0
+ MetaElem *ml;
+ TransData *td;
+ TransDataExtension *tx;
+ float mtx[3][3], smtx[3][3];
+ int count=0, countsel=0;
+ int propmode = t->flag & T_PROP_EDIT;
+
+ /* count totals */
+ for(ml= editelems.first; ml; ml= ml->next) {
+ if(ml->flag & SELECT) countsel++;
+ if(propmode) count++;
+ }
+
+ /* note: in prop mode we need at least 1 selected */
+ if (countsel==0) return;
+
+ if(propmode) t->total = count;
+ else t->total = countsel;
+
+ td = t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(MBall EditMode)");
+ tx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "MetaElement_TransExtension");
+
+ Mat3CpyMat4(mtx, G.obedit->obmat);
+ Mat3Inv(smtx, mtx);
+
+ for(ml= editelems.first; ml; ml= ml->next) {
+ if(propmode || (ml->flag & SELECT)) {
+ td->loc= &ml->x;
+ VECCOPY(td->iloc, td->loc);
+ VECCOPY(td->center, td->loc);
+
+ if(ml->flag & SELECT) td->flag= TD_SELECTED | TD_USEQUAT | TD_SINGLESIZE;
+ else td->flag= TD_USEQUAT;
+
+ Mat3CpyMat3(td->smtx, smtx);
+ Mat3CpyMat3(td->mtx, mtx);
+
+ td->ext = tx;
+ td->tdi = NULL;
+
+ /* Radius of MetaElem (mass of MetaElem influence) */
+ if(ml->flag & MB_SCALE_RAD){
+ td->val = &ml->rad;
+ td->ival = ml->rad;
+ }
+ else{
+ td->val = &ml->s;
+ td->ival = ml->s;
+ }
+
+ /* expx/expy/expz determine "shape" of some MetaElem types */
+ tx->size = &ml->expx;
+ tx->isize[0] = ml->expx;
+ tx->isize[1] = ml->expy;
+ tx->isize[2] = ml->expz;
+
+ /* quat is used for rotation of MetaElem */
+ tx->quat = ml->quat;
+ QUATCOPY(tx->iquat, ml->quat);
+
+ tx->rot = NULL;
+
+ td++;
+ tx++;
+ }
+ }
+#endif
+}
+
+/* ********************* curve/surface ********* */
+
+static void calc_distanceCurveVerts(TransData *head, TransData *tail) {
+ TransData *td, *td_near = NULL;
+ for (td = head; td<=tail; td++) {
+ if (td->flag & TD_SELECTED) {
+ td_near = td;
+ td->dist = 0.0f;
+ }
+ else if(td_near) {
+ float dist;
+ dist = VecLenf(td_near->center, td->center);
+ if (dist < (td-1)->dist) {
+ td->dist = (td-1)->dist;
+ }
+ else {
+ td->dist = dist;
+ }
+ }
+ else {
+ td->dist = MAXFLOAT;
+ td->flag |= TD_NOTCONNECTED;
+ }
+ }
+ td_near = NULL;
+ for (td = tail; td>=head; td--) {
+ if (td->flag & TD_SELECTED) {
+ td_near = td;
+ td->dist = 0.0f;
+ }
+ else if(td_near) {
+ float dist;
+ dist = VecLenf(td_near->center, td->center);
+ if (td->flag & TD_NOTCONNECTED || dist < td->dist || (td+1)->dist < td->dist) {
+ td->flag &= ~TD_NOTCONNECTED;
+ if (dist < (td+1)->dist) {
+ td->dist = (td+1)->dist;
+ }
+ else {
+ td->dist = dist;
+ }
+ }
+ }
+ }
+}
+
+/* Utility function for getting the handle data from bezier's */
+TransDataCurveHandleFlags *initTransDataCurveHandes(TransData *td, struct BezTriple *bezt) {
+ TransDataCurveHandleFlags *hdata;
+ td->flag |= TD_BEZTRIPLE;
+ hdata = td->hdata = MEM_mallocN(sizeof(TransDataCurveHandleFlags), "CuHandle Data");
+ hdata->ih1 = bezt->h1;
+ hdata->h1 = &bezt->h1;
+ hdata->ih2 = bezt->h2; /* incase the second is not selected */
+ hdata->h2 = &bezt->h2;
+ return hdata;
+}
+
+static void createTransCurveVerts(bContext *C, TransInfo *t)
+{
+ // TRANSFORM_FIX_ME
+#if 0
+ TransData *td = NULL;
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ float mtx[3][3], smtx[3][3];
+ int a;
+ int count=0, countsel=0;
+ int propmode = t->flag & T_PROP_EDIT;
+
+ /* count total of vertices, check identical as in 2nd loop for making transdata! */
+ for(nu= editNurb.first; nu; nu= nu->next) {
+ if((nu->type & 7)==CU_BEZIER) {
+ for(a=0, bezt= nu->bezt; a<nu->pntsu; a++, bezt++) {
+ if(bezt->hide==0) {
+ if (G.f & G_HIDDENHANDLES) {
+ if(bezt->f2 & SELECT) countsel+=3;
+ if(propmode) count+= 3;
+ } else {
+ if(bezt->f1 & SELECT) countsel++;
+ if(bezt->f2 & SELECT) countsel++;
+ if(bezt->f3 & SELECT) countsel++;
+ if(propmode) count+= 3;
+ }
+ }
+ }
+ }
+ else {
+ for(a= nu->pntsu*nu->pntsv, bp= nu->bp; a>0; a--, bp++) {
+ if(bp->hide==0) {
+ if(propmode) count++;
+ if(bp->f1 & SELECT) countsel++;
+ }
+ }
+ }
+ }
+ /* note: in prop mode we need at least 1 selected */
+ if (countsel==0) return;
+
+ if(propmode) t->total = count;
+ else t->total = countsel;
+ t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Curve EditMode)");
+
+ Mat3CpyMat4(mtx, G.obedit->obmat);
+ Mat3Inv(smtx, mtx);
+
+ td = t->data;
+ for(nu= editNurb.first; nu; nu= nu->next) {
+ if((nu->type & 7)==CU_BEZIER) {
+ TransData *head, *tail;
+ head = tail = td;
+ for(a=0, bezt= nu->bezt; a<nu->pntsu; a++, bezt++) {
+ if(bezt->hide==0) {
+ TransDataCurveHandleFlags *hdata = NULL;
+
+ if( propmode ||
+ ((bezt->f2 & SELECT) && (G.f & G_HIDDENHANDLES)) ||
+ ((bezt->f1 & SELECT) && (G.f & G_HIDDENHANDLES)==0)
+ ) {
+ VECCOPY(td->iloc, bezt->vec[0]);
+ td->loc= bezt->vec[0];
+ VECCOPY(td->center, bezt->vec[1]);
+ if (G.f & G_HIDDENHANDLES) {
+ if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
+ else td->flag= 0;
+ } else {
+ if(bezt->f1 & SELECT) td->flag= TD_SELECTED;
+ else td->flag= 0;
+ }
+ td->ext = NULL;
+ td->tdi = NULL;
+ td->val = NULL;
+
+ hdata = initTransDataCurveHandes(td, bezt);
+
+ Mat3CpyMat3(td->smtx, smtx);
+ Mat3CpyMat3(td->mtx, mtx);
+
+ td++;
+ count++;
+ tail++;
+ }
+
+ /* This is the Curve Point, the other two are handles */
+ if(propmode || (bezt->f2 & SELECT)) {
+ VECCOPY(td->iloc, bezt->vec[1]);
+ td->loc= bezt->vec[1];
+ VECCOPY(td->center, td->loc);
+ if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
+ else td->flag= 0;
+ td->ext = NULL;
+ td->tdi = NULL;
+
+ if (t->mode==TFM_CURVE_SHRINKFATTEN) { /* || t->mode==TFM_RESIZE) {*/ /* TODO - make points scale */
+ td->val = &(bezt->radius);
+ td->ival = bezt->radius;
+ } else if (t->mode==TFM_TILT) {
+ td->val = &(bezt->alfa);
+ td->ival = bezt->alfa;
+ } else {
+ td->val = NULL;
+ }
+
+ Mat3CpyMat3(td->smtx, smtx);
+ Mat3CpyMat3(td->mtx, mtx);
+
+ if ((bezt->f1&SELECT)==0 && (bezt->f3&SELECT)==0)
+ /* If the middle is selected but the sides arnt, this is needed */
+ if (hdata==NULL) { /* if the handle was not saved by the previous handle */
+ hdata = initTransDataCurveHandes(td, bezt);
+ }
+
+ td++;
+ count++;
+ tail++;
+ }
+ if( propmode ||
+ ((bezt->f2 & SELECT) && (G.f & G_HIDDENHANDLES)) ||
+ ((bezt->f3 & SELECT) && (G.f & G_HIDDENHANDLES)==0)
+ ) {
+ VECCOPY(td->iloc, bezt->vec[2]);
+ td->loc= bezt->vec[2];
+ VECCOPY(td->center, bezt->vec[1]);
+ if (G.f & G_HIDDENHANDLES) {
+ if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
+ else td->flag= 0;
+ } else {
+ if(bezt->f3 & SELECT) td->flag= TD_SELECTED;
+ else td->flag= 0;
+ }
+ td->ext = NULL;
+ td->tdi = NULL;
+ td->val = NULL;
+
+ if (hdata==NULL) { /* if the handle was not saved by the previous handle */
+ hdata = initTransDataCurveHandes(td, bezt);
+ }
+
+ Mat3CpyMat3(td->smtx, smtx);
+ Mat3CpyMat3(td->mtx, mtx);
+
+ td++;
+ count++;
+ tail++;
+ }
+ }
+ else if (propmode && head != tail) {
+ calc_distanceCurveVerts(head, tail-1);
+ head = tail;
+ }
+ }
+ if (propmode && head != tail)
+ calc_distanceCurveVerts(head, tail-1);
+
+ /* TODO - in the case of tilt and radius we can also avoid allocating the initTransDataCurveHandes
+ * but for now just dont change handle types */
+ if (ELEM(t->mode, TFM_CURVE_SHRINKFATTEN, TFM_TILT) == 0)
+ testhandlesNurb(nu); /* sets the handles based on their selection, do this after the data is copied to the TransData */
+ }
+ else {
+ TransData *head, *tail;
+ head = tail = td;
+ for(a= nu->pntsu*nu->pntsv, bp= nu->bp; a>0; a--, bp++) {
+ if(bp->hide==0) {
+ if(propmode || (bp->f1 & SELECT)) {
+ VECCOPY(td->iloc, bp->vec);
+ td->loc= bp->vec;
+ VECCOPY(td->center, td->loc);
+ if(bp->f1 & SELECT) td->flag= TD_SELECTED;
+ else td->flag= 0;
+ td->ext = NULL;
+ td->tdi = NULL;
+
+ if (t->mode==TFM_CURVE_SHRINKFATTEN || t->mode==TFM_RESIZE) {
+ td->val = &(bp->radius);
+ td->ival = bp->radius;
+ } else {
+ td->val = &(bp->alfa);
+ td->ival = bp->alfa;
+ }
+
+ Mat3CpyMat3(td->smtx, smtx);
+ Mat3CpyMat3(td->mtx, mtx);
+
+ td++;
+ count++;
+ tail++;
+ }
+ }
+ else if (propmode && head != tail) {
+ calc_distanceCurveVerts(head, tail-1);
+ head = tail;
+ }
+ }
+ if (propmode && head != tail)
+ calc_distanceCurveVerts(head, tail-1);
+ }
+ }
+#endif
+}
+
+/* ********************* lattice *************** */
+
+static void createTransLatticeVerts(bContext *C, TransInfo *t)
+{
+ // TRANSFORM_FIX_ME
+#if 0
+ TransData *td = NULL;
+ BPoint *bp;
+ float mtx[3][3], smtx[3][3];
+ int a;
+ int count=0, countsel=0;
+ int propmode = t->flag & T_PROP_EDIT;
+
+ bp= editLatt->def;
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ while(a--) {
+ if(bp->hide==0) {
+ if(bp->f1 & SELECT) countsel++;
+ if(propmode) count++;
+ }
+ bp++;
+ }
+
+ /* note: in prop mode we need at least 1 selected */
+ if (countsel==0) return;
+
+ if(propmode) t->total = count;
+ else t->total = countsel;
+ t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Lattice EditMode)");
+
+ Mat3CpyMat4(mtx, G.obedit->obmat);
+ Mat3Inv(smtx, mtx);
+
+ td = t->data;
+ bp= editLatt->def;
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ while(a--) {
+ if(propmode || (bp->f1 & SELECT)) {
+ if(bp->hide==0) {
+ VECCOPY(td->iloc, bp->vec);
+ td->loc= bp->vec;
+ VECCOPY(td->center, td->loc);
+ if(bp->f1 & SELECT) td->flag= TD_SELECTED;
+ else td->flag= 0;
+ Mat3CpyMat3(td->smtx, smtx);
+ Mat3CpyMat3(td->mtx, mtx);
+
+ td->ext = NULL;
+ td->tdi = NULL;
+ td->val = NULL;
+
+ td++;
+ count++;
+ }
+ }
+ bp++;
+ }
+#endif
+}
+
+/* ******************* particle edit **************** */
+static void createTransParticleVerts(bContext *C, TransInfo *t)
+{
+ // TRANSFORM_FIX_ME
+#if 0
+ TransData *td = NULL;
+ TransDataExtension *tx;
+ Base *base = BASACT;
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleSystemModifierData *psmd = NULL;
+ ParticleEditSettings *pset = PE_settings();
+ ParticleData *pa = NULL;
+ ParticleEdit *edit;
+ ParticleEditKey *key;
+ float mat[4][4];
+ int i,k, totpart, transformparticle;
+ int count = 0, hasselected = 0;
+ int propmode = t->flag & T_PROP_EDIT;
+
+ if(psys==NULL || G.scene->selectmode==SCE_SELECT_PATH) return;
+
+ psmd = psys_get_modifier(ob,psys);
+
+ edit = psys->edit;
+ totpart = psys->totpart;
+ base->flag |= BA_HAS_RECALC_DATA;
+
+ for(i=0, pa=psys->particles; i<totpart; i++, pa++) {
+ pa->flag &= ~PARS_TRANSFORM;
+ transformparticle= 0;
+
+ if((pa->flag & PARS_HIDE)==0) {
+ for(k=0, key=edit->keys[i]; k<pa->totkey; k++, key++) {
+ if((key->flag&PEK_HIDE)==0) {
+ if(key->flag&PEK_SELECT) {
+ hasselected= 1;
+ transformparticle= 1;
+ }
+ else if(propmode)
+ transformparticle= 1;
+ }
+ }
+ }
+
+ if(transformparticle) {
+ count += pa->totkey;
+ pa->flag |= PARS_TRANSFORM;
+ }
+ }
+
+ /* note: in prop mode we need at least 1 selected */
+ if (hasselected==0) return;
+
+ t->total = count;
+ td = t->data = MEM_callocN(t->total * sizeof(TransData), "TransObData(Particle Mode)");
+
+ if(t->mode == TFM_BAKE_TIME)
+ tx = t->ext = MEM_callocN(t->total * sizeof(TransDataExtension), "Particle_TransExtension");
+ else
+ tx = t->ext = NULL;
+
+ Mat4One(mat);
+
+ Mat4Invert(ob->imat,ob->obmat);
+
+ for(i=0, pa=psys->particles; i<totpart; i++, pa++) {
+ TransData *head, *tail;
+ head = tail = td;
+
+ if(!(pa->flag & PARS_TRANSFORM)) continue;
+
+ psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, mat);
+
+ for(k=0, key=edit->keys[i]; k<pa->totkey; k++, key++) {
+ VECCOPY(key->world_co, key->co);
+ Mat4MulVecfl(mat, key->world_co);
+ td->loc = key->world_co;
+
+ VECCOPY(td->iloc, td->loc);
+ VECCOPY(td->center, td->loc);
+
+ if(key->flag & PEK_SELECT)
+ td->flag |= TD_SELECTED;
+ else if(!propmode)
+ td->flag |= TD_SKIP;
+
+ Mat3One(td->mtx);
+ Mat3One(td->smtx);
+
+ /* don't allow moving roots */
+ if(k==0 && pset->flag & PE_LOCK_FIRST)
+ td->protectflag |= OB_LOCK_LOC;
+
+ td->ob = ob;
+ td->ext = tx;
+ td->tdi = NULL;
+ if(t->mode == TFM_BAKE_TIME) {
+ td->val = key->time;
+ td->ival = *(key->time);
+ /* abuse size and quat for min/max values */
+ td->flag |= TD_NO_EXT;
+ if(k==0) tx->size = 0;
+ else tx->size = (key - 1)->time;
+
+ if(k == pa->totkey - 1) tx->quat = 0;
+ else tx->quat = (key + 1)->time;
+ }
+
+ td++;
+ if(tx)
+ tx++;
+ tail++;
+ }
+ if (propmode && head != tail)
+ calc_distanceCurveVerts(head, tail - 1);
+ }
+#endif
+}
+
+void flushTransParticles(TransInfo *t)
+{
+#if 0 // TRANSFORM_FIX_ME
+ Scene *scene = t->scene;
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleSystemModifierData *psmd;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ TransData *td;
+ float mat[4][4], imat[4][4], co[3];
+ int i, k, propmode = t->flag & T_PROP_EDIT;
+
+ psmd = psys_get_modifier(ob, psys);
+
+ /* we do transform in world space, so flush world space position
+ * back to particle local space */
+ td= t->data;
+ for(i=0, pa=psys->particles; i<psys->totpart; i++, pa++, td++) {
+ if(!(pa->flag & PARS_TRANSFORM)) continue;
+
+ psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, mat);
+ Mat4Invert(imat,mat);
+
+ for(k=0, key=psys->edit->keys[i]; k<pa->totkey; k++, key++) {
+ VECCOPY(co, key->world_co);
+ Mat4MulVecfl(imat, co);
+
+ /* optimization for proportional edit */
+ if(!propmode || !FloatCompare(key->co, co, 0.0001f)) {
+ VECCOPY(key->co, co);
+ pa->flag |= PARS_EDIT_RECALC;
+ }
+ }
+ }
+
+ PE_update_object(OBACT, 1);
+#endif
+}
+
+/* ********************* mesh ****************** */
+
+/* proportional distance based on connectivity */
+#define E_VEC(a) (vectors + (3 * (a)->tmp.l))
+#define E_NEAR(a) (nears[((a)->tmp.l)])
+#define THRESHOLD 0.0001f
+static void editmesh_set_connectivity_distance(int total, float *vectors, EditVert **nears)
+{
+ EditMesh *em = G.editMesh;
+ EditVert *eve;
+ EditEdge *eed;
+ int i= 0, done= 1;
+
+ /* f2 flag is used for 'selection' */
+ /* tmp.l is offset on scratch array */
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if(eve->h==0) {
+ eve->tmp.l = i++;
+
+ if(eve->f & SELECT) {
+ eve->f2= 2;
+ E_NEAR(eve) = eve;
+ E_VEC(eve)[0] = 0.0f;
+ E_VEC(eve)[1] = 0.0f;
+ E_VEC(eve)[2] = 0.0f;
+ }
+ else {
+ eve->f2 = 0;
+ }
+ }
+ }
+
+
+ /* Floodfill routine */
+ /*
+ At worst this is n*n of complexity where n is number of edges
+ Best case would be n if the list is ordered perfectly.
+ Estimate is n log n in average (so not too bad)
+ */
+ while(done) {
+ done= 0;
+
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->h==0) {
+ EditVert *v1= eed->v1, *v2= eed->v2;
+ float *vec2 = E_VEC(v2);
+ float *vec1 = E_VEC(v1);
+
+ if (v1->f2 + v2->f2 == 4)
+ continue;
+
+ if (v1->f2) {
+ if (v2->f2) {
+ float nvec[3];
+ float len1 = VecLength(vec1);
+ float len2 = VecLength(vec2);
+ float lenn;
+ /* for v2 if not selected */
+ if (v2->f2 != 2) {
+ VecSubf(nvec, v2->co, E_NEAR(v1)->co);
+ lenn = VecLength(nvec);
+ /* 1 < n < 2 */
+ if (lenn - len1 > THRESHOLD && len2 - lenn > THRESHOLD) {
+ VECCOPY(vec2, nvec);
+ E_NEAR(v2) = E_NEAR(v1);
+ done = 1;
+ }
+ /* n < 1 < 2 */
+ else if (len2 - len1 > THRESHOLD && len1 - lenn > THRESHOLD) {
+ VECCOPY(vec2, vec1);
+ E_NEAR(v2) = E_NEAR(v1);
+ done = 1;
+ }
+ }
+ /* for v1 if not selected */
+ if (v1->f2 != 2) {
+ VecSubf(nvec, v1->co, E_NEAR(v2)->co);
+ lenn = VecLength(nvec);
+ /* 2 < n < 1 */
+ if (lenn - len2 > THRESHOLD && len1 - lenn > THRESHOLD) {
+ VECCOPY(vec1, nvec);
+ E_NEAR(v1) = E_NEAR(v2);
+ done = 1;
+ }
+ /* n < 2 < 1 */
+ else if (len1 - len2 > THRESHOLD && len2 - lenn > THRESHOLD) {
+ VECCOPY(vec1, vec2);
+ E_NEAR(v1) = E_NEAR(v2);
+ done = 1;
+ }
+ }
+ }
+ else {
+ v2->f2 = 1;
+ VecSubf(vec2, v2->co, E_NEAR(v1)->co);
+ /* 2 < 1 */
+ if (VecLength(vec1) - VecLength(vec2) > THRESHOLD) {
+ VECCOPY(vec2, vec1);
+ }
+ E_NEAR(v2) = E_NEAR(v1);
+ done = 1;
+ }
+ }
+ else if (v2->f2) {
+ v1->f2 = 1;
+ VecSubf(vec1, v1->co, E_NEAR(v2)->co);
+ /* 2 < 1 */
+ if (VecLength(vec2) - VecLength(vec1) > THRESHOLD) {
+ VECCOPY(vec1, vec2);
+ }
+ E_NEAR(v1) = E_NEAR(v2);
+ done = 1;
+ }
+ }
+ }
+ }
+}
+
+/* loop-in-a-loop I know, but we need it! (ton) */
+static void get_face_center(float *cent, EditVert *eve)
+{
+ EditMesh *em = G.editMesh;
+ EditFace *efa;
+
+ for(efa= em->faces.first; efa; efa= efa->next)
+ if(efa->f & SELECT)
+ if(efa->v1==eve || efa->v2==eve || efa->v3==eve || efa->v4==eve)
+ break;
+ if(efa) {
+ VECCOPY(cent, efa->cent);
+ }
+}
+
+//way to overwrite what data is edited with transform
+//static void VertsToTransData(TransData *td, EditVert *eve, BakeKey *key)
+static void VertsToTransData(TransData *td, EditVert *eve)
+{
+ td->flag = 0;
+ //if(key)
+ // td->loc = key->co;
+ //else
+ td->loc = eve->co;
+
+ VECCOPY(td->center, td->loc);
+// TRANSFORM_FIX_ME
+// if(G.vd->around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE))
+// get_face_center(td->center, eve);
+ VECCOPY(td->iloc, td->loc);
+
+ // Setting normals
+ VECCOPY(td->axismtx[2], eve->no);
+ td->axismtx[0][0] =
+ td->axismtx[0][1] =
+ td->axismtx[0][2] =
+ td->axismtx[1][0] =
+ td->axismtx[1][1] =
+ td->axismtx[1][2] = 0.0f;
+
+ td->ext = NULL;
+ td->tdi = NULL;
+ td->val = NULL;
+ td->extra = NULL;
+ if (BIF_GetTransInfo()->mode == TFM_BWEIGHT) {
+ td->val = &(eve->bweight);
+ td->ival = eve->bweight;
+ }
+
+#ifdef WITH_VERSE
+ if(eve->vvert) {
+ td->verse = (void*)eve->vvert;
+ td->flag |= TD_VERSE_VERT;
+ }
+ else
+ td->flag &= ~TD_VERSE_VERT;
+#endif
+}
+
+/* *********************** CrazySpace correction. Now without doing subsurf optimal ****************** */
+
+static void make_vertexcos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
+{
+ float *vec = userData;
+
+ vec+= 3*index;
+ VECCOPY(vec, co);
+}
+
+static int modifiers_disable_subsurf_temporary(Object *ob)
+{
+ ModifierData *md;
+ int disabled = 0;
+
+ for(md=ob->modifiers.first; md; md=md->next)
+ if(md->type==eModifierType_Subsurf)
+ if(md->mode & eModifierMode_OnCage) {
+ md->mode ^= eModifierMode_DisableTemporary;
+ disabled= 1;
+ }
+
+ return disabled;
+}
+
+/* disable subsurf temporal, get mapped cos, and enable it */
+static float *get_crazy_mapped_editverts(void)
+{
+ DerivedMesh *dm;
+ float *vertexcos;
+
+ /* disable subsurf temporal, get mapped cos, and enable it */
+ if(modifiers_disable_subsurf_temporary(G.obedit)) {
+ /* need to make new derivemesh */
+ makeDerivedMesh(G.obedit, CD_MASK_BAREMESH);
+ }
+
+ /* now get the cage */
+ dm= editmesh_get_derived_cage(CD_MASK_BAREMESH);
+
+ vertexcos= MEM_mallocN(3*sizeof(float)*G.totvert, "vertexcos map");
+ dm->foreachMappedVert(dm, make_vertexcos__mapFunc, vertexcos);
+
+ dm->release(dm);
+
+ /* set back the flag, no new cage needs to be built, transform does it */
+ modifiers_disable_subsurf_temporary(G.obedit);
+
+ return vertexcos;
+}
+
+#define TAN_MAKE_VEC(a, b, c) a[0]= b[0] + 0.2f*(b[0]-c[0]); a[1]= b[1] + 0.2f*(b[1]-c[1]); a[2]= b[2] + 0.2f*(b[2]-c[2])
+static void set_crazy_vertex_quat(float *quat, float *v1, float *v2, float *v3, float *def1, float *def2, float *def3)
+{
+ float vecu[3], vecv[3];
+ float q1[4], q2[4];
+
+ TAN_MAKE_VEC(vecu, v1, v2);
+ TAN_MAKE_VEC(vecv, v1, v3);
+ triatoquat(v1, vecu, vecv, q1);
+
+ TAN_MAKE_VEC(vecu, def1, def2);
+ TAN_MAKE_VEC(vecv, def1, def3);
+ triatoquat(def1, vecu, vecv, q2);
+
+ QuatSub(quat, q2, q1);
+}
+#undef TAN_MAKE_VEC
+
+static void set_crazyspace_quats(float *origcos, float *mappedcos, float *quats)
+{
+ EditMesh *em = G.editMesh;
+ EditVert *eve, *prev;
+ EditFace *efa;
+ float *v1, *v2, *v3, *v4, *co1, *co2, *co3, *co4;
+ intptr_t index= 0;
+
+ /* two abused locations in vertices */
+ for(eve= em->verts.first; eve; eve= eve->next, index++) {
+ eve->tmp.p = NULL;
+ eve->prev= (EditVert *)index;
+ }
+
+ /* first store two sets of tangent vectors in vertices, we derive it just from the face-edges */
+ for(efa= em->faces.first; efa; efa= efa->next) {
+
+ /* retrieve mapped coordinates */
+ v1= mappedcos + 3*(intptr_t)(efa->v1->prev);
+ v2= mappedcos + 3*(intptr_t)(efa->v2->prev);
+ v3= mappedcos + 3*(intptr_t)(efa->v3->prev);
+
+ co1= (origcos)? origcos + 3*(intptr_t)(efa->v1->prev): efa->v1->co;
+ co2= (origcos)? origcos + 3*(intptr_t)(efa->v2->prev): efa->v2->co;
+ co3= (origcos)? origcos + 3*(intptr_t)(efa->v3->prev): efa->v3->co;
+
+ if(efa->v2->tmp.p==NULL && efa->v2->f1) {
+ set_crazy_vertex_quat(quats, co2, co3, co1, v2, v3, v1);
+ efa->v2->tmp.p= (void*)quats;
+ quats+= 4;
+ }
+
+ if(efa->v4) {
+ v4= mappedcos + 3*(intptr_t)(efa->v4->prev);
+ co4= (origcos)? origcos + 3*(intptr_t)(efa->v4->prev): efa->v4->co;
+
+ if(efa->v1->tmp.p==NULL && efa->v1->f1) {
+ set_crazy_vertex_quat(quats, co1, co2, co4, v1, v2, v4);
+ efa->v1->tmp.p= (void*)quats;
+ quats+= 4;
+ }
+ if(efa->v3->tmp.p==NULL && efa->v3->f1) {
+ set_crazy_vertex_quat(quats, co3, co4, co2, v3, v4, v2);
+ efa->v3->tmp.p= (void*)quats;
+ quats+= 4;
+ }
+ if(efa->v4->tmp.p==NULL && efa->v4->f1) {
+ set_crazy_vertex_quat(quats, co4, co1, co3, v4, v1, v3);
+ efa->v4->tmp.p= (void*)quats;
+ quats+= 4;
+ }
+ }
+ else {
+ if(efa->v1->tmp.p==NULL && efa->v1->f1) {
+ set_crazy_vertex_quat(quats, co1, co2, co3, v1, v2, v3);
+ efa->v1->tmp.p= (void*)quats;
+ quats+= 4;
+ }
+ if(efa->v3->tmp.p==NULL && efa->v3->f1) {
+ set_crazy_vertex_quat(quats, co3, co1, co2, v3, v1, v2);
+ efa->v3->tmp.p= (void*)quats;
+ quats+= 4;
+ }
+ }
+ }
+
+ /* restore abused prev pointer */
+ for(prev= NULL, eve= em->verts.first; eve; prev= eve, eve= eve->next)
+ eve->prev= prev;
+
+}
+
+void createTransBMeshVerts(TransInfo *t, BME_Mesh *bm, BME_TransData_Head *td) {
+ BME_Vert *v;
+ BME_TransData *vtd;
+ TransData *tob;
+ int i;
+
+ tob = t->data = MEM_callocN(td->len*sizeof(TransData), "TransObData(Bevel tool)");
+
+ for (i=0,v=bm->verts.first;v;v=v->next) {
+ if ( (vtd = BME_get_transdata(td,v)) ) {
+ tob->loc = vtd->loc;
+ tob->val = &vtd->factor;
+ VECCOPY(tob->iloc,vtd->co);
+ VECCOPY(tob->center,vtd->org);
+ VECCOPY(tob->axismtx[0],vtd->vec);
+ tob->axismtx[1][0] = vtd->max ? *vtd->max : 0;
+ tob++;
+ i++;
+ }
+ }
+ /* since td is a memarena, it can hold more transdata than actual elements
+ * (i.e. we can't depend on td->len to determine the number of actual elements) */
+ t->total = i;
+}
+
+static void createTransEditVerts(bContext *C, TransInfo *t)
+{
+ // TRANSFORM_FIX_ME
+#if 0
+ TransData *tob = NULL;
+ EditMesh *em = G.editMesh;
+ EditVert *eve;
+ EditVert **nears = NULL;
+ EditVert *eve_act = NULL;
+ float *vectors = NULL, *mappedcos = NULL, *quats= NULL;
+ float mtx[3][3], smtx[3][3], (*defmats)[3][3] = NULL, (*defcos)[3] = NULL;
+ int count=0, countsel=0, a, totleft;
+ int propmode = t->flag & T_PROP_EDIT;
+ int mirror = 0;
+
+ if ((t->context & CTX_NO_MIRROR) == 0 && (G.scene->toolsettings->editbutflag & B_MESH_X_MIRROR))
+ {
+ mirror = 1;
+ }
+
+ // transform now requires awareness for select mode, so we tag the f1 flags in verts
+ if(G.scene->selectmode & SCE_SELECT_VERTEX) {
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if(eve->h==0 && (eve->f & SELECT))
+ eve->f1= SELECT;
+ else
+ eve->f1= 0;
+ }
+ }
+ else if(G.scene->selectmode & SCE_SELECT_EDGE) {
+ EditEdge *eed;
+ for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->h==0 && (eed->f & SELECT))
+ eed->v1->f1= eed->v2->f1= SELECT;
+ }
+ }
+ else {
+ EditFace *efa;
+ for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ if(efa->h==0 && (efa->f & SELECT)) {
+ efa->v1->f1= efa->v2->f1= efa->v3->f1= SELECT;
+ if(efa->v4) efa->v4->f1= SELECT;
+ }
+ }
+ }
+
+ /* now we can count */
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if(eve->h==0) {
+ if(eve->f1) countsel++;
+ if(propmode) count++;
+ }
+ }
+
+ /* note: in prop mode we need at least 1 selected */
+ if (countsel==0) return;
+
+ /* check active */
+ if (G.editMesh->selected.last) {
+ EditSelection *ese = G.editMesh->selected.last;
+ if ( ese->type == EDITVERT ) {
+ eve_act = (EditVert *)ese->data;
+ }
+ }
+
+
+ if(propmode) {
+ t->total = count;
+
+ /* allocating scratch arrays */
+ vectors = (float *)MEM_mallocN(t->total * 3 * sizeof(float), "scratch vectors");
+ nears = (EditVert**)MEM_mallocN(t->total * sizeof(EditVert*), "scratch nears");
+ }
+ else t->total = countsel;
+ tob= t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Mesh EditMode)");
+
+ Mat3CpyMat4(mtx, G.obedit->obmat);
+ Mat3Inv(smtx, mtx);
+
+ if(propmode) editmesh_set_connectivity_distance(t->total, vectors, nears);
+
+ /* detect CrazySpace [tm] */
+ if(propmode==0) {
+ if(modifiers_getCageIndex(G.obedit, NULL)>=0) {
+ if(modifiers_isDeformed(G.obedit)) {
+ /* check if we can use deform matrices for modifier from the
+ start up to stack, they are more accurate than quats */
+ totleft= editmesh_get_first_deform_matrices(&defmats, &defcos);
+
+ /* if we still have more modifiers, also do crazyspace
+ correction with quats, relative to the coordinates after
+ the modifiers that support deform matrices (defcos) */
+ if(totleft > 0) {
+ mappedcos= get_crazy_mapped_editverts();
+ quats= MEM_mallocN( (t->total)*sizeof(float)*4, "crazy quats");
+ set_crazyspace_quats((float*)defcos, mappedcos, quats);
+ if(mappedcos)
+ MEM_freeN(mappedcos);
+ }
+
+ if(defcos)
+ MEM_freeN(defcos);
+ }
+ }
+ }
+
+ /* find out which half we do */
+ if(mirror) {
+ for (eve=em->verts.first; eve; eve=eve->next) {
+ if(eve->h==0 && eve->f1 && eve->co[0]!=0.0f) {
+ if(eve->co[0]<0.0f)
+ mirror = -1;
+ break;
+ }
+ }
+ }
+
+ for (a=0, eve=em->verts.first; eve; eve=eve->next, a++) {
+ if(eve->h==0) {
+ if(propmode || eve->f1) {
+ VertsToTransData(tob, eve);
+
+ /* selected */
+ if(eve->f1) tob->flag |= TD_SELECTED;
+
+ /* active */
+ if(eve == eve_act) tob->flag |= TD_ACTIVE;
+
+ if(propmode) {
+ if (eve->f2) {
+ float vec[3];
+ VECCOPY(vec, E_VEC(eve));
+ Mat3MulVecfl(mtx, vec);
+ tob->dist= VecLength(vec);
+ }
+ else {
+ tob->flag |= TD_NOTCONNECTED;
+ tob->dist = MAXFLOAT;
+ }
+ }
+
+ /* CrazySpace */
+ if(defmats || (quats && eve->tmp.p)) {
+ float mat[3][3], imat[3][3], qmat[3][3];
+
+ /* use both or either quat and defmat correction */
+ if(quats && eve->tmp.f) {
+ QuatToMat3(eve->tmp.p, qmat);
+
+ if(defmats)
+ Mat3MulSerie(mat, mtx, qmat, defmats[a],
+ NULL, NULL, NULL, NULL, NULL);
+ else
+ Mat3MulMat3(mat, mtx, qmat);
+ }
+ else
+ Mat3MulMat3(mat, mtx, defmats[a]);
+
+ Mat3Inv(imat, mat);
+
+ Mat3CpyMat3(tob->smtx, imat);
+ Mat3CpyMat3(tob->mtx, mat);
+ }
+ else {
+ Mat3CpyMat3(tob->smtx, smtx);
+ Mat3CpyMat3(tob->mtx, mtx);
+ }
+
+ /* Mirror? */
+ if( (mirror>0 && tob->iloc[0]>0.0f) || (mirror<0 && tob->iloc[0]<0.0f)) {
+ EditVert *vmir= editmesh_get_x_mirror_vert(G.obedit, tob->iloc); /* initializes octree on first call */
+ if(vmir != eve) tob->extra = vmir;
+ }
+ tob++;
+ }
+ }
+ }
+ if (propmode) {
+ MEM_freeN(vectors);
+ MEM_freeN(nears);
+ }
+ /* crazy space free */
+ if(quats)
+ MEM_freeN(quats);
+ if(defmats)
+ MEM_freeN(defmats);
+#endif
+}
+
+/* ********************* UV ****************** */
+
+static void UVsToTransData(TransData *td, TransData2D *td2d, float *uv, int selected)
+{
+ float aspx, aspy;
+
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+
+ /* uv coords are scaled by aspects. this is needed for rotations and
+ proportional editing to be consistent with the stretchted uv coords
+ that are displayed. this also means that for display and numinput,
+ and when the the uv coords are flushed, these are converted each time */
+ td2d->loc[0] = uv[0]*aspx;
+ td2d->loc[1] = uv[1]*aspy;
+ td2d->loc[2] = 0.0f;
+ td2d->loc2d = uv;
+
+ td->flag = 0;
+ td->loc = td2d->loc;
+ VECCOPY(td->center, td->loc);
+ VECCOPY(td->iloc, td->loc);
+
+ memset(td->axismtx, 0, sizeof(td->axismtx));
+ td->axismtx[2][2] = 1.0f;
+
+ td->ext= NULL; td->tdi= NULL; td->val= NULL;
+
+ if(selected) {
+ td->flag |= TD_SELECTED;
+ td->dist= 0.0;
+ }
+ else {
+ td->dist= MAXFLOAT;
+ }
+ Mat3One(td->mtx);
+ Mat3One(td->smtx);
+}
+
+static void createTransUVs(bContext *C, TransInfo *t)
+{
+ // TRANSFORM_FIX_ME
+#if 0
+ TransData *td = NULL;
+ TransData2D *td2d = NULL;
+ MTFace *tf;
+ int count=0, countsel=0;
+ int propmode = t->flag & T_PROP_EDIT;
+ int efa_s1,efa_s2,efa_s3,efa_s4;
+
+ EditMesh *em = G.editMesh;
+ EditFace *efa;
+
+ if(is_uv_tface_editing_allowed()==0) return;
+
+ /* count */
+ if (G.sima->flag & SI_BE_SQUARE && !propmode) {
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ /* store face pointer for second loop, prevent second lookup */
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if (simaFaceDraw_Check(efa, tf)) {
+ efa->tmp.p = tf;
+
+ efa_s1 = simaUVSel_Check(efa, tf, 0);
+ efa_s2 = simaUVSel_Check(efa, tf, 1);
+ efa_s3 = simaUVSel_Check(efa, tf, 2);
+ if (efa->v4) {
+ efa_s4 = simaUVSel_Check(efa, tf, 3);
+ if ( efa_s1 || efa_s2 || efa_s3 || efa_s4 ) {
+ countsel += 4; /* all corners of this quad need their edges moved. so we must store TD for each */
+ }
+ } else {
+ /* tri's are delt with normally when SI_BE_SQUARE's enabled */
+ if (efa_s1) countsel++;
+ if (efa_s2) countsel++;
+ if (efa_s3) countsel++;
+ }
+ } else {
+ efa->tmp.p = NULL;
+ }
+ }
+ } else {
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if (simaFaceDraw_Check(efa, tf)) {
+ efa->tmp.p = tf;
+
+ if (simaUVSel_Check(efa, tf, 0)) countsel++;
+ if (simaUVSel_Check(efa, tf, 1)) countsel++;
+ if (simaUVSel_Check(efa, tf, 2)) countsel++;
+ if (efa->v4 && simaUVSel_Check(efa, tf, 3)) countsel++;
+ if(propmode)
+ count += (efa->v4)? 4: 3;
+ } else {
+ efa->tmp.p = NULL;
+ }
+ }
+ }
+
+ /* note: in prop mode we need at least 1 selected */
+ if (countsel==0) return;
+
+ t->total= (propmode)? count: countsel;
+ t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(UV Editing)");
+ /* for each 2d uv coord a 3d vector is allocated, so that they can be
+ treated just as if they were 3d verts */
+ t->data2d= MEM_callocN(t->total*sizeof(TransData2D), "TransObData2D(UV Editing)");
+
+ if(G.sima->flag & SI_CLIP_UV)
+ t->flag |= T_CLIP_UV;
+
+ td= t->data;
+ td2d= t->data2d;
+
+ if (G.sima->flag & SI_BE_SQUARE && !propmode) {
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ tf=(MTFace *)efa->tmp.p;
+ if (tf) {
+ efa_s1 = simaUVSel_Check(efa, tf, 0);
+ efa_s2 = simaUVSel_Check(efa, tf, 1);
+ efa_s3 = simaUVSel_Check(efa, tf, 2);
+
+ if (efa->v4) {
+ efa_s4 = simaUVSel_Check(efa, tf, 3);
+
+ if ( efa_s1 || efa_s2 || efa_s3 || efa_s4 ) {
+ /* all corners of this quad need their edges moved. so we must store TD for each */
+
+ UVsToTransData(td, td2d, tf->uv[0], efa_s1);
+ if (!efa_s1) td->flag |= TD_SKIP;
+ td++; td2d++;
+
+ UVsToTransData(td, td2d, tf->uv[1], efa_s2);
+ if (!efa_s2) td->flag |= TD_SKIP;
+ td++; td2d++;
+
+ UVsToTransData(td, td2d, tf->uv[2], efa_s3);
+ if (!efa_s3) td->flag |= TD_SKIP;
+ td++; td2d++;
+
+ UVsToTransData(td, td2d, tf->uv[3], efa_s4);
+ if (!efa_s4) td->flag |= TD_SKIP;
+ td++; td2d++;
+ }
+ } else {
+ /* tri's are delt with normally when SI_BE_SQUARE's enabled */
+ if (efa_s1) UVsToTransData(td++, td2d++, tf->uv[0], 1);
+ if (efa_s2) UVsToTransData(td++, td2d++, tf->uv[1], 1);
+ if (efa_s3) UVsToTransData(td++, td2d++, tf->uv[2], 1);
+ }
+ }
+ }
+ } else {
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ /*tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ if (simaFaceDraw_Check(efa, tf)) {*/
+ if ((tf=(MTFace *)efa->tmp.p)) {
+ if (propmode) {
+ UVsToTransData(td++, td2d++, tf->uv[0], simaUVSel_Check(efa, tf, 0));
+ UVsToTransData(td++, td2d++, tf->uv[1], simaUVSel_Check(efa, tf, 1));
+ UVsToTransData(td++, td2d++, tf->uv[2], simaUVSel_Check(efa, tf, 2));
+ if(efa->v4)
+ UVsToTransData(td++, td2d++, tf->uv[3], simaUVSel_Check(efa, tf, 3));
+ } else {
+ if(simaUVSel_Check(efa, tf, 0)) UVsToTransData(td++, td2d++, tf->uv[0], 1);
+ if(simaUVSel_Check(efa, tf, 1)) UVsToTransData(td++, td2d++, tf->uv[1], 1);
+ if(simaUVSel_Check(efa, tf, 2)) UVsToTransData(td++, td2d++, tf->uv[2], 1);
+ if(efa->v4 && simaUVSel_Check(efa, tf, 3)) UVsToTransData(td++, td2d++, tf->uv[3], 1);
+ }
+ }
+ }
+ }
+
+ if (G.sima->flag & SI_LIVE_UNWRAP)
+ unwrap_lscm_live_begin();
+#endif
+}
+
+void flushTransUVs(TransInfo *t)
+{
+#if 0 // TRANSFORM_FIX_ME
+ TransData2D *td;
+ int a, width, height;
+ Object *ob= OBACT;
+ EditMesh *em = G.editMesh;
+ float aspx, aspy, invx, invy;
+
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ transform_width_height_tface_uv(&width, &height);
+ invx= 1.0f/aspx;
+ invy= 1.0f/aspy;
+
+ /* flush to 2d vector from internally used 3d vector */
+ for(a=0, td= t->data2d; a<t->total; a++, td++) {
+ td->loc2d[0]= td->loc[0]*invx;
+ td->loc2d[1]= td->loc[1]*invy;
+
+ if((G.sima->flag & SI_PIXELSNAP) && (t->state != TRANS_CANCEL)) {
+ td->loc2d[0]= (float)floor(width*td->loc2d[0] + 0.5f)/width;
+ td->loc2d[1]= (float)floor(height*td->loc2d[1] + 0.5f)/height;
+ }
+ }
+
+ if((G.sima->flag & SI_BE_SQUARE) && (t->flag & T_PROP_EDIT)==0 && (t->state != TRANS_CANCEL))
+ be_square_tface_uv(em);
+
+ /* this is overkill if G.sima->lock is not set, but still needed */
+ object_uvs_changed(ob);
+#endif
+}
+
+int clipUVTransform(TransInfo *t, float *vec, int resize)
+{
+#if 0 // TRANSFORM_FIX_ME
+ TransData *td;
+ int a, clipx=1, clipy=1;
+ float aspx, aspy, min[2], max[2];
+
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ min[0]= min[1]= 0.0f;
+ max[0]= aspx; max[1]= aspy;
+
+ for(a=0, td= t->data; a<t->total; a++, td++) {
+ DO_MINMAX2(td->loc, min, max);
+ }
+
+ if(resize) {
+ if(min[0] < 0.0f && t->center[0] > 0.0f && t->center[0] < aspx*0.5f)
+ vec[0] *= t->center[0]/(t->center[0] - min[0]);
+ else if(max[0] > aspx && t->center[0] < aspx)
+ vec[0] *= (t->center[0] - aspx)/(t->center[0] - max[0]);
+ else
+ clipx= 0;
+
+ if(min[1] < 0.0f && t->center[1] > 0.0f && t->center[1] < aspy*0.5f)
+ vec[1] *= t->center[1]/(t->center[1] - min[1]);
+ else if(max[1] > aspy && t->center[1] < aspy)
+ vec[1] *= (t->center[1] - aspy)/(t->center[1] - max[1]);
+ else
+ clipy= 0;
+ }
+ else {
+ if(min[0] < 0.0f)
+ vec[0] -= min[0];
+ else if(max[0] > aspx)
+ vec[0] -= max[0]-aspx;
+ else
+ clipx= 0;
+
+ if(min[1] < 0.0f)
+ vec[1] -= min[1];
+ else if(max[1] > aspy)
+ vec[1] -= max[1]-aspy;
+ else
+ clipy= 0;
+ }
+
+ return (clipx || clipy);
+#endif
+return 0;
+}
+
+/* ********************* IPO EDITOR ************************* */
+
+/* for IPO Editor transform - but actual creation of transform structures is not performed here
+ * due to bad globals that would need to be imported specially for this
+ */
+static void createTransIpoData(bContext *C, TransInfo *t)
+{
+ // TRANSFORM_FIX_ME
+#if 0
+ /* in editipo.c due to some globals that are defined in that file... */
+ make_ipo_transdata(t);
+#endif
+}
+
+/* this function is called on recalcData to apply the transforms applied
+ * to the transdata on to the actual keyframe data
+ */
+void flushTransIpoData(TransInfo *t)
+{
+#if 0 // TRANSFORM_FIX_ME
+ TransData2D *td;
+ int a;
+
+ /* flush to 2d vector from internally used 3d vector */
+ for (a=0, td= t->data2d; a<t->total; a++, td++) {
+ /* we need to unapply the nla-scaling from the time in some situations */
+ if (NLA_IPO_SCALED)
+ td->loc2d[0]= get_action_frame(OBACT, td->loc[0]);
+ else
+ td->loc2d[0]= td->loc[0];
+
+ /* when the icu that point comes from is a bitflag holder, don't allow adjusting values */
+ if ((t->data[a].flag & TD_TIMEONLY)==0)
+ td->loc2d[1]= td->loc[1];
+ }
+#endif
+}
+
+/* ********************* ACTION/NLA EDITOR ****************** */
+
+/* Called by special_aftertrans_update to make sure selected gp-frames replace
+ * any other gp-frames which may reside on that frame (that are not selected).
+ * It also makes sure gp-frames are still stored in chronological order after
+ * transform.
+ */
+static void posttrans_gpd_clean (bGPdata *gpd)
+{
+ bGPDlayer *gpl;
+
+ for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
+ ListBase sel_buffer = {NULL, NULL};
+ bGPDframe *gpf, *gpfn;
+ bGPDframe *gfs, *gfsn;
+
+ /* loop 1: loop through and isolate selected gp-frames to buffer
+ * (these need to be sorted as they are isolated)
+ */
+ for (gpf= gpl->frames.first; gpf; gpf= gpfn) {
+ short added= 0;
+ gpfn= gpf->next;
+
+ if (gpf->flag & GP_FRAME_SELECT) {
+ BLI_remlink(&gpl->frames, gpf);
+
+ /* find place to add them in buffer
+ * - go backwards as most frames will still be in order,
+ * so doing it this way will be faster
+ */
+ for (gfs= sel_buffer.last; gfs; gfs= gfs->prev) {
+ /* if current (gpf) occurs after this one in buffer, add! */
+ if (gfs->framenum < gpf->framenum) {
+ BLI_insertlinkafter(&sel_buffer, gfs, gpf);
+ added= 1;
+ break;
+ }
+ }
+ if (added == 0)
+ BLI_addhead(&sel_buffer, gpf);
+ }
+ }
+
+ /* error checking: it is unlikely, but may be possible to have none selected */
+ if (sel_buffer.first == NULL)
+ continue;
+
+ /* if all were selected (i.e. gpl->frames is empty), then just transfer sel-buf over */
+ if (gpl->frames.first == NULL) {
+ gpl->frames.first= sel_buffer.first;
+ gpl->frames.last= sel_buffer.last;
+
+ continue;
+ }
+
+ /* loop 2: remove duplicates of frames in buffers */
+ for (gpf= gpl->frames.first; gpf && sel_buffer.first; gpf= gpfn) {
+ gpfn= gpf->next;
+
+ /* loop through sel_buffer, emptying stuff from front of buffer if ok */
+ for (gfs= sel_buffer.first; gfs && gpf; gfs= gfsn) {
+ gfsn= gfs->next;
+
+ /* if this buffer frame needs to go before current, add it! */
+ if (gfs->framenum < gpf->framenum) {
+ /* transfer buffer frame to frames list (before current) */
+ BLI_remlink(&sel_buffer, gfs);
+ BLI_insertlinkbefore(&gpl->frames, gpf, gfs);
+ }
+ /* if this buffer frame is on same frame, replace current with it and stop */
+ else if (gfs->framenum == gpf->framenum) {
+ /* transfer buffer frame to frames list (before current) */
+ BLI_remlink(&sel_buffer, gfs);
+ BLI_insertlinkbefore(&gpl->frames, gpf, gfs);
+
+ /* get rid of current frame */
+ // TRANSFORM_FIX_ME
+ //gpencil_layer_delframe(gpl, gpf);
+ }
+ }
+ }
+
+ /* if anything is still in buffer, append to end */
+ for (gfs= sel_buffer.first; gfs; gfs= gfsn) {
+ gfsn= gfs->next;
+
+ BLI_remlink(&sel_buffer, gfs);
+ BLI_addtail(&gpl->frames, gfs);
+ }
+ }
+}
+
+/* Called by special_aftertrans_update to make sure selected keyframes replace
+ * any other keyframes which may reside on that frame (that is not selected).
+ */
+static void posttrans_ipo_clean (Ipo *ipo)
+{
+#if 0 // TRANSFORM_FIX_ME
+ IpoCurve *icu;
+ int i;
+
+ /* delete any keyframes that occur on same frame as selected keyframe, but is not selected */
+ for (icu= ipo->curve.first; icu; icu= icu->next) {
+ float *selcache; /* cache for frame numbers of selected frames (icu->totvert*sizeof(float)) */
+ int len, index; /* number of frames in cache, item index */
+
+ /* allocate memory for the cache */
+ // TODO: investigate using GHash for this instead?
+ if (icu->totvert == 0)
+ continue;
+ selcache= MEM_callocN(sizeof(float)*icu->totvert, "IcuSelFrameNums");
+ len= 0;
+ index= 0;
+
+ /* We do 2 loops, 1 for marking keyframes for deletion, one for deleting
+ * as there is no guarantee what order the keyframes are exactly, even though
+ * they have been sorted by time.
+ */
+
+ /* Loop 1: find selected keyframes */
+ for (i = 0; i < icu->totvert; i++) {
+ BezTriple *bezt= &icu->bezt[i];
+
+ if (BEZSELECTED(bezt)) {
+ selcache[index]= bezt->vec[1][0];
+ index++;
+ len++;
+ }
+ }
+
+ /* Loop 2: delete unselected keyframes on the same frames (if any keyframes were found) */
+ if (len) {
+ for (i = 0; i < icu->totvert; i++) {
+ BezTriple *bezt= &icu->bezt[i];
+
+ if (BEZSELECTED(bezt) == 0) {
+ /* check beztriple should be removed according to cache */
+ for (index= 0; index < len; index++) {
+ if (IS_EQ(bezt->vec[1][0], selcache[index])) {
+ delete_icu_key(icu, i, 0);
+ break;
+ }
+ else if (bezt->vec[1][0] > selcache[index])
+ break;
+ }
+ }
+ }
+
+ testhandles_ipocurve(icu);
+ }
+
+ /* free cache */
+ MEM_freeN(selcache);
+ }
+#endif
+}
+
+/* Called by special_aftertrans_update to make sure selected keyframes replace
+ * any other keyframes which may reside on that frame (that is not selected).
+ * remake_action_ipos should have already been called
+ */
+static void posttrans_action_clean (bAction *act)
+{
+#if 0 // TRANSFORM_FIX_ME
+ ListBase act_data = {NULL, NULL};
+ bActListElem *ale;
+ int filter;
+
+ /* filter data */
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_IPOKEYS);
+ actdata_filter(&act_data, filter, act, ACTCONT_ACTION);
+
+ /* loop through relevant data, removing keyframes from the ipo-blocks that were attached
+ * - all keyframes are converted in/out of global time
+ */
+ for (ale= act_data.first; ale; ale= ale->next) {
+ if (NLA_ACTION_SCALED) {
+ actstrip_map_ipo_keys(OBACT, ale->key_data, 0, 1);
+ posttrans_ipo_clean(ale->key_data);
+ actstrip_map_ipo_keys(OBACT, ale->key_data, 1, 1);
+ }
+ else
+ posttrans_ipo_clean(ale->key_data);
+ }
+
+ /* free temp data */
+ BLI_freelistN(&act_data);
+#endif
+}
+
+/* Called by special_aftertrans_update to make sure selected keyframes replace
+ * any other keyframes which may reside on that frame (that is not selected).
+ * remake_all_ipos should have already been called
+ */
+static void posttrans_nla_clean (TransInfo *t)
+{
+#if 0 // TRANSFORM_FIX_ME
+ Base *base;
+ Object *ob;
+ bActionStrip *strip;
+ bActionChannel *achan;
+ bConstraintChannel *conchan;
+ float cfra;
+ char side;
+ int i;
+
+ /* which side of the current frame should be allowed */
+ if (t->mode == TFM_TIME_EXTEND) {
+ /* only side on which mouse is gets transformed */
+ float xmouse, ymouse;
+
+ areamouseco_to_ipoco(G.v2d, t->imval, &xmouse, &ymouse);
+ side = (xmouse > CFRA) ? 'R' : 'L';
+ }
+ else {
+ /* normal transform - both sides of current frame are considered */
+ side = 'B';
+ }
+
+ /* only affect keyframes */
+ for (base=G.scene->base.first; base; base=base->next) {
+ ob= base->object;
+
+ /* Check object ipos */
+ i= count_ipo_keys(ob->ipo, side, (float)CFRA);
+ if (i) posttrans_ipo_clean(ob->ipo);
+
+ /* Check object constraint ipos */
+ for (conchan=ob->constraintChannels.first; conchan; conchan=conchan->next) {
+ i= count_ipo_keys(conchan->ipo, side, (float)CFRA);
+ if (i) posttrans_ipo_clean(conchan->ipo);
+ }
+
+ /* skip actions and nlastrips if object is collapsed */
+ if (ob->nlaflag & OB_NLA_COLLAPSED)
+ continue;
+
+ /* Check action ipos */
+ if (ob->action) {
+ /* exclude if strip is selected too */
+ for (strip=ob->nlastrips.first; strip; strip=strip->next) {
+ if (strip->flag & ACTSTRIP_SELECT) {
+ if (strip->act == ob->action)
+ break;
+ }
+ }
+ if (strip==NULL) {
+ cfra = get_action_frame(ob, (float)CFRA);
+
+ for (achan=ob->action->chanbase.first; achan; achan=achan->next) {
+ if (EDITABLE_ACHAN(achan)) {
+ i= count_ipo_keys(achan->ipo, side, cfra);
+ if (i) {
+ actstrip_map_ipo_keys(ob, achan->ipo, 0, 1);
+ posttrans_ipo_clean(achan->ipo);
+ actstrip_map_ipo_keys(ob, achan->ipo, 1, 1);
+ }
+
+ /* Check action constraint ipos */
+ if (EXPANDED_ACHAN(achan) && FILTER_CON_ACHAN(achan)) {
+ for (conchan=achan->constraintChannels.first; conchan; conchan=conchan->next) {
+ if (EDITABLE_CONCHAN(conchan)) {
+ i = count_ipo_keys(conchan->ipo, side, cfra);
+ if (i) {
+ actstrip_map_ipo_keys(ob, conchan->ipo, 0, 1);
+ posttrans_ipo_clean(conchan->ipo);
+ actstrip_map_ipo_keys(ob, conchan->ipo, 1, 1);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+#endif
+}
+
+/* ----------------------------- */
+
+/* This function tests if a point is on the "mouse" side of the cursor/frame-marking */
+static short FrameOnMouseSide(char side, float frame, float cframe)
+{
+ /* both sides, so it doesn't matter */
+ if (side == 'B') return 1;
+
+ /* only on the named side */
+ if (side == 'R')
+ return (frame >= cframe) ? 1 : 0;
+ else
+ return (frame <= cframe) ? 1 : 0;
+}
+
+/* fully select selected beztriples, but only include if it's on the right side of cfra */
+static int count_ipo_keys(Ipo *ipo, char side, float cfra)
+{
+ IpoCurve *icu;
+ BezTriple *bezt;
+ int i, count = 0;
+
+ if (ipo == NULL)
+ return count;
+
+ /* only include points that occur on the right side of cfra */
+ for (icu= ipo->curve.first; icu; icu= icu->next) {
+ for (i=0, bezt=icu->bezt; i < icu->totvert; i++, bezt++) {
+ if (bezt->f2 & SELECT) {
+ /* fully select the other two keys */
+ bezt->f1 |= SELECT;
+ bezt->f3 |= SELECT;
+
+ /* increment by 3, as there are 3 points (3 * x-coordinates) that need transform */
+ if (FrameOnMouseSide(side, bezt->vec[1][0], cfra))
+ count += 3;
+ }
+ }
+ }
+
+ return count;
+}
+
+/* fully select selected beztriples, but only include if it's on the right side of cfra */
+static int count_gplayer_frames(bGPDlayer *gpl, char side, float cfra)
+{
+ bGPDframe *gpf;
+ int count = 0;
+
+ if (gpl == NULL)
+ return count;
+
+ /* only include points that occur on the right side of cfra */
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ if (gpf->flag & GP_FRAME_SELECT) {
+ if (FrameOnMouseSide(side, (float)gpf->framenum, cfra))
+ count++;
+ }
+ }
+
+ return count;
+}
+
+/* This function assigns the information to transdata */
+static void TimeToTransData(TransData *td, float *time, Object *ob)
+{
+ /* memory is calloc'ed, so that should zero everything nicely for us */
+ td->val = time;
+ td->ival = *(time);
+
+ /* store the Object where this keyframe exists as a keyframe of the
+ * active action as td->ob. Usually, this member is only used for constraints
+ * drawing
+ */
+ td->ob= ob;
+}
+
+/* This function advances the address to which td points to, so it must return
+ * the new address so that the next time new transform data is added, it doesn't
+ * overwrite the existing ones... i.e. td = IpoToTransData(td, ipo, ob, side, cfra);
+ *
+ * The 'side' argument is needed for the extend mode. 'B' = both sides, 'R'/'L' mean only data
+ * on the named side are used.
+ */
+static TransData *IpoToTransData(TransData *td, Ipo *ipo, Object *ob, char side, float cfra)
+{
+#if 0 // TRANSFORM_FIX_ME
+ IpoCurve *icu;
+ BezTriple *bezt;
+ int i;
+
+ if (ipo == NULL)
+ return td;
+
+ for (icu= ipo->curve.first; icu; icu= icu->next) {
+ for (i=0, bezt=icu->bezt; i < icu->totvert; i++, bezt++) {
+ /* only add selected keyframes (for now, proportional edit is not enabled) */
+ if (BEZSELECTED(bezt)) {
+ /* only add if on the right 'side' of the current frame */
+ if (FrameOnMouseSide(side, bezt->vec[1][0], cfra)) {
+ /* each control point needs to be added separetely */
+ TimeToTransData(td, bezt->vec[0], ob);
+ td++;
+
+ TimeToTransData(td, bezt->vec[1], ob);
+ td++;
+
+ TimeToTransData(td, bezt->vec[2], ob);
+ td++;
+ }
+ }
+ }
+ }
+
+ return td;
+#endif
+return NULL;
+}
+
+/* helper struct for gp-frame transforms (only used here) */
+typedef struct tGPFtransdata {
+ float val; /* where transdata writes transform */
+ int *sdata; /* pointer to gpf->framenum */
+} tGPFtransdata;
+
+/* This function helps flush transdata written to tempdata into the gp-frames */
+void flushTransGPactionData (TransInfo *t)
+{
+ tGPFtransdata *tfd;
+ int i;
+
+ /* find the first one to start from */
+ if (t->mode == TFM_TIME_SLIDE)
+ tfd= (tGPFtransdata *)( (float *)(t->customData) + 2 );
+ else
+ tfd= (tGPFtransdata *)(t->customData);
+
+ /* flush data! */
+ for (i = 0; i < t->total; i++, tfd++) {
+ *(tfd->sdata)= (int)floor(tfd->val + 0.5);
+ }
+}
+
+/* This function advances the address to which td points to, so it must return
+ * the new address so that the next time new transform data is added, it doesn't
+ * overwrite the existing ones... i.e. td = GPLayerToTransData(td, ipo, ob, side, cfra);
+ *
+ * The 'side' argument is needed for the extend mode. 'B' = both sides, 'R'/'L' mean only data
+ * on the named side are used.
+ */
+static int GPLayerToTransData (TransData *td, tGPFtransdata *tfd, bGPDlayer *gpl, char side, float cfra)
+{
+ bGPDframe *gpf;
+ int count= 0;
+
+ /* check for select frames on right side of current frame */
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ if (gpf->flag & GP_FRAME_SELECT) {
+ if (FrameOnMouseSide(side, (float)gpf->framenum, cfra)) {
+ /* memory is calloc'ed, so that should zero everything nicely for us */
+ td->val= &tfd->val;
+ td->ival= (float)gpf->framenum;
+
+ tfd->val= (float)gpf->framenum;
+ tfd->sdata= &gpf->framenum;
+
+ /* advance td now */
+ td++;
+ tfd++;
+ count++;
+ }
+ }
+ }
+
+ return count;
+}
+
+static void createTransActionData(bContext *C, TransInfo *t)
+{
+ // TRANSFORM_FIX_ME
+#if 0
+ TransData *td = NULL;
+ tGPFtransdata *tfd = NULL;
+ Object *ob= NULL;
+
+ ListBase act_data = {NULL, NULL};
+ bActListElem *ale;
+ void *data;
+ short datatype;
+ int filter;
+
+ int count=0;
+ float cfra;
+ char side;
+
+ /* determine what type of data we are operating on */
+ data = get_action_context(&datatype);
+ if (data == NULL) return;
+
+ /* filter data */
+ if (datatype == ACTCONT_GPENCIL)
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT);
+ else
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_IPOKEYS);
+ actdata_filter(&act_data, filter, data, datatype);
+
+ /* is the action scaled? if so, the it should belong to the active object */
+ if (NLA_ACTION_SCALED)
+ ob= OBACT;
+
+ /* which side of the current frame should be allowed */
+ if (t->mode == TFM_TIME_EXTEND) {
+ /* only side on which mouse is gets transformed */
+ float xmouse, ymouse;
+
+ areamouseco_to_ipoco(G.v2d, t->imval, &xmouse, &ymouse);
+ side = (xmouse > CFRA) ? 'R' : 'L';
+ }
+ else {
+ /* normal transform - both sides of current frame are considered */
+ side = 'B';
+ }
+
+ /* convert current-frame to action-time (slightly less accurate, espcially under
+ * higher scaling ratios, but is faster than converting all points)
+ */
+ if (ob)
+ cfra = get_action_frame(ob, (float)CFRA);
+ else
+ cfra = (float)CFRA;
+
+ /* loop 1: fully select ipo-keys and count how many BezTriples are selected */
+ for (ale= act_data.first; ale; ale= ale->next) {
+ if (ale->type == ACTTYPE_GPLAYER)
+ count += count_gplayer_frames(ale->data, side, cfra);
+ else
+ count += count_ipo_keys(ale->key_data, side, cfra);
+ }
+
+ /* stop if trying to build list if nothing selected */
+ if (count == 0) {
+ /* cleanup temp list */
+ BLI_freelistN(&act_data);
+ return;
+ }
+
+ /* allocate memory for data */
+ t->total= count;
+
+ t->data= MEM_callocN(t->total*sizeof(TransData), "TransData(Action Editor)");
+ td= t->data;
+
+ if (datatype == ACTCONT_GPENCIL) {
+ if (t->mode == TFM_TIME_SLIDE) {
+ t->customData= MEM_callocN((sizeof(float)*2)+(sizeof(tGPFtransdata)*count), "TimeSlide + tGPFtransdata");
+ tfd= (tGPFtransdata *)( (float *)(t->customData) + 2 );
+ }
+ else {
+ t->customData= MEM_callocN(sizeof(tGPFtransdata)*count, "tGPFtransdata");
+ tfd= (tGPFtransdata *)(t->customData);
+ }
+ }
+ else if (t->mode == TFM_TIME_SLIDE)
+ t->customData= MEM_callocN(sizeof(float)*2, "TimeSlide Min/Max");
+
+ /* loop 2: build transdata array */
+ for (ale= act_data.first; ale; ale= ale->next) {
+ if (ale->type == ACTTYPE_GPLAYER) {
+ bGPDlayer *gpl= (bGPDlayer *)ale->data;
+ int i;
+
+ i = GPLayerToTransData(td, tfd, gpl, side, cfra);
+ td += i;
+ tfd += i;
+ }
+ else {
+ Ipo *ipo= (Ipo *)ale->key_data;
+
+ td= IpoToTransData(td, ipo, ob, side, cfra);
+ }
+ }
+
+ /* check if we're supposed to be setting minx/maxx for TimeSlide */
+ if (t->mode == TFM_TIME_SLIDE) {
+ float min=999999999.0f, max=-999999999.0f;
+ int i;
+
+ td= (t->data + 1);
+ for (i=1; i < count; i+=3, td+=3) {
+ if (min > *(td->val)) min= *(td->val);
+ if (max < *(td->val)) max= *(td->val);
+ }
+
+ /* minx/maxx values used by TimeSlide are stored as a
+ * calloced 2-float array in t->customData. This gets freed
+ * in postTrans (T_FREE_CUSTOMDATA).
+ */
+ *((float *)(t->customData)) = min;
+ *((float *)(t->customData) + 1) = max;
+ }
+
+ /* cleanup temp list */
+ BLI_freelistN(&act_data);
+#endif
+}
+
+static void createTransNlaData(bContext *C, TransInfo *t)
+{
+ // TRANSFORM_FIX_ME
+#if 0
+ Base *base;
+ bActionStrip *strip;
+ bActionChannel *achan;
+ bConstraintChannel *conchan;
+
+ TransData *td = NULL;
+ int count=0, i;
+ float cfra;
+ char side;
+
+ /* which side of the current frame should be allowed */
+ if (t->mode == TFM_TIME_EXTEND) {
+ /* only side on which mouse is gets transformed */
+ float xmouse, ymouse;
+
+ areamouseco_to_ipoco(G.v2d, t->imval, &xmouse, &ymouse);
+ side = (xmouse > CFRA) ? 'R' : 'L';
+ }
+ else {
+ /* normal transform - both sides of current frame are considered */
+ side = 'B';
+ }
+
+ /* Ensure that partial selections result in beztriple selections */
+ for (base=G.scene->base.first; base; base=base->next) {
+ /* Check object ipos */
+ i= count_ipo_keys(base->object->ipo, side, (float)CFRA);
+ if (i) base->flag |= BA_HAS_RECALC_OB;
+ count += i;
+
+ /* Check object constraint ipos */
+ for (conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next)
+ count += count_ipo_keys(conchan->ipo, side, (float)CFRA);
+
+ /* skip actions and nlastrips if object is collapsed */
+ if (base->object->nlaflag & OB_NLA_COLLAPSED)
+ continue;
+
+ /* Check action ipos */
+ if (base->object->action) {
+ /* exclude if strip is selected too */
+ for (strip=base->object->nlastrips.first; strip; strip=strip->next) {
+ if (strip->flag & ACTSTRIP_SELECT) {
+ if (strip->act == base->object->action)
+ break;
+ }
+ }
+ if (strip==NULL) {
+ cfra = get_action_frame(base->object, (float)CFRA);
+
+ for (achan=base->object->action->chanbase.first; achan; achan=achan->next) {
+ if (EDITABLE_ACHAN(achan)) {
+ i= count_ipo_keys(achan->ipo, side, cfra);
+ if (i) base->flag |= BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA;
+ count += i;
+
+ /* Check action constraint ipos */
+ if (EXPANDED_ACHAN(achan) && FILTER_CON_ACHAN(achan)) {
+ for (conchan=achan->constraintChannels.first; conchan; conchan=conchan->next) {
+ if (EDITABLE_CONCHAN(conchan))
+ count += count_ipo_keys(conchan->ipo, side, cfra);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /* Check nlastrips */
+ for (strip=base->object->nlastrips.first; strip; strip=strip->next) {
+ if (strip->flag & ACTSTRIP_SELECT) {
+ base->flag |= BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA;
+
+ if (FrameOnMouseSide(side, strip->start, (float)CFRA)) count++;
+ if (FrameOnMouseSide(side, strip->end, (float)CFRA)) count++;
+ }
+ }
+ }
+
+ /* If nothing is selected, bail out */
+ if (count == 0)
+ return;
+
+ /* allocate memory for data */
+ t->total= count;
+ t->data= MEM_callocN(t->total*sizeof(TransData), "TransData (NLA Editor)");
+
+ /* build the transdata structure */
+ td= t->data;
+ for (base=G.scene->base.first; base; base=base->next) {
+ /* Manipulate object ipos */
+ /* - no scaling of keyframe times is allowed here */
+ td= IpoToTransData(td, base->object->ipo, NULL, side, (float)CFRA);
+
+ /* Manipulate object constraint ipos */
+ /* - no scaling of keyframe times is allowed here */
+ for (conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next)
+ td= IpoToTransData(td, conchan->ipo, NULL, side, (float)CFRA);
+
+ /* skip actions and nlastrips if object collapsed */
+ if (base->object->nlaflag & OB_NLA_COLLAPSED)
+ continue;
+
+ /* Manipulate action ipos */
+ if (base->object->action) {
+ /* exclude if strip that active action belongs to is selected too */
+ for (strip=base->object->nlastrips.first; strip; strip=strip->next) {
+ if (strip->flag & ACTSTRIP_SELECT) {
+ if (strip->act == base->object->action)
+ break;
+ }
+ }
+
+ /* can include if no strip found */
+ if (strip==NULL) {
+ cfra = get_action_frame(base->object, (float)CFRA);
+
+ for (achan=base->object->action->chanbase.first; achan; achan=achan->next) {
+ if (EDITABLE_ACHAN(achan)) {
+ td= IpoToTransData(td, achan->ipo, base->object, side, cfra);
+
+ /* Manipulate action constraint ipos */
+ if (EXPANDED_ACHAN(achan) && FILTER_CON_ACHAN(achan)) {
+ for (conchan=achan->constraintChannels.first; conchan; conchan=conchan->next) {
+ if (EDITABLE_CONCHAN(conchan))
+ td= IpoToTransData(td, conchan->ipo, base->object, side, cfra);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /* Manipulate nlastrips */
+ for (strip=base->object->nlastrips.first; strip; strip=strip->next) {
+ if (strip->flag & ACTSTRIP_SELECT) {
+ /* first TransData is the start, second is the end */
+ if (FrameOnMouseSide(side, strip->start, (float)CFRA)) {
+ td->val = &strip->start;
+ td->ival = strip->start;
+ td++;
+ }
+ if (FrameOnMouseSide(side, strip->end, (float)CFRA)) {
+ td->val = &strip->end;
+ td->ival = strip->end;
+ td++;
+ }
+ }
+ }
+ }
+#endif
+}
+
+/* **************** IpoKey stuff, for Object TransData ********** */
+
+/* storage of bezier triple. thats why -3 and +3! */
+static void set_tdi_old(float *old, float *poin)
+{
+ old[0]= *(poin);
+ old[3]= *(poin-3);
+ old[6]= *(poin+3);
+}
+
+/* while transforming */
+void add_tdi_poin(float *poin, float *old, float delta)
+{
+ if(poin) {
+ poin[0]= old[0]+delta;
+ poin[-3]= old[3]+delta;
+ poin[3]= old[6]+delta;
+ }
+}
+
+/* fill ipokey transdata with old vals and pointers */
+#if 0 // TRANSFORM_FIX_ME
+static void ipokey_to_transdata(IpoKey *ik, TransData *td)
+{
+ extern int ob_ar[]; // blenkernel ipo.c
+ TransDataIpokey *tdi= td->tdi;
+ BezTriple *bezt;
+ int a, delta= 0;
+
+ td->val= NULL; // is read on ESC
+
+ for(a=0; a<OB_TOTIPO; a++) {
+ if(ik->data[a]) {
+ bezt= ik->data[a];
+
+ switch( ob_ar[a] ) {
+ case OB_LOC_X:
+ case OB_DLOC_X:
+ tdi->locx= &(bezt->vec[1][1]); break;
+ case OB_LOC_Y:
+ case OB_DLOC_Y:
+ tdi->locy= &(bezt->vec[1][1]); break;
+ case OB_LOC_Z:
+ case OB_DLOC_Z:
+ tdi->locz= &(bezt->vec[1][1]); break;
+
+ case OB_DROT_X:
+ delta= 1;
+ case OB_ROT_X:
+ tdi->rotx= &(bezt->vec[1][1]); break;
+ case OB_DROT_Y:
+ delta= 1;
+ case OB_ROT_Y:
+ tdi->roty= &(bezt->vec[1][1]); break;
+ case OB_DROT_Z:
+ delta= 1;
+ case OB_ROT_Z:
+ tdi->rotz= &(bezt->vec[1][1]); break;
+
+ case OB_SIZE_X:
+ case OB_DSIZE_X:
+ tdi->sizex= &(bezt->vec[1][1]); break;
+ case OB_SIZE_Y:
+ case OB_DSIZE_Y:
+ tdi->sizey= &(bezt->vec[1][1]); break;
+ case OB_SIZE_Z:
+ case OB_DSIZE_Z:
+ tdi->sizez= &(bezt->vec[1][1]); break;
+ }
+ }
+ }
+
+ /* oldvals for e.g. undo */
+ if(tdi->locx) set_tdi_old(tdi->oldloc, tdi->locx);
+ if(tdi->locy) set_tdi_old(tdi->oldloc+1, tdi->locy);
+ if(tdi->locz) set_tdi_old(tdi->oldloc+2, tdi->locz);
+
+ /* remember, for mapping curves ('1'=10 degrees) */
+ if(tdi->rotx) set_tdi_old(tdi->oldrot, tdi->rotx);
+ if(tdi->roty) set_tdi_old(tdi->oldrot+1, tdi->roty);
+ if(tdi->rotz) set_tdi_old(tdi->oldrot+2, tdi->rotz);
+
+ /* this is not allowed to be dsize! */
+ if(tdi->sizex) set_tdi_old(tdi->oldsize, tdi->sizex);
+ if(tdi->sizey) set_tdi_old(tdi->oldsize+1, tdi->sizey);
+ if(tdi->sizez) set_tdi_old(tdi->oldsize+2, tdi->sizez);
+
+ tdi->flag= TOB_IPO;
+ if(delta) tdi->flag |= TOB_IPODROT;
+}
+#endif
+
+/* *************************** Object Transform data ******************* */
+
+/* Little helper function for ObjectToTransData used to give certain
+ * constraints (ChildOf, FollowPath, and others that may be added)
+ * inverse corrections for transform, so that they aren't in CrazySpace.
+ * These particular constraints benefit from this, but others don't, hence
+ * this semi-hack ;-) - Aligorith
+ */
+static short constraints_list_needinv(TransInfo *t, ListBase *list)
+{
+ bConstraint *con;
+
+ /* loop through constraints, checking if there's one of the mentioned
+ * constraints needing special crazyspace corrections
+ */
+ if (list) {
+ for (con= list->first; con; con=con->next) {
+ /* only consider constraint if it is enabled, and has influence on result */
+ if ((con->flag & CONSTRAINT_DISABLE)==0 && (con->enforce!=0.0)) {
+ /* (affirmative) returns for specific constraints here... */
+ /* constraints that require this regardless */
+ if (con->type == CONSTRAINT_TYPE_CHILDOF) return 1;
+ if (con->type == CONSTRAINT_TYPE_FOLLOWPATH) return 1;
+ if (con->type == CONSTRAINT_TYPE_CLAMPTO) return 1;
+
+ /* constraints that require this only under special conditions */
+ if (con->type == CONSTRAINT_TYPE_ROTLIKE) {
+ /* CopyRot constraint only does this when rotating, and offset is on */
+ bRotateLikeConstraint *data = (bRotateLikeConstraint *)con->data;
+
+ if ((data->flag & ROTLIKE_OFFSET) && (t->mode == TFM_ROTATION))
+ return 1;
+ }
+ }
+ }
+ }
+
+ /* no appropriate candidates found */
+ return 0;
+}
+
+/* transcribe given object into TransData for Transforming */
+static void ObjectToTransData(bContext *C, TransInfo *t, TransData *td, Object *ob)
+{
+ Scene *scene = CTX_data_scene(C);
+ Object *track;
+ ListBase fakecons = {NULL, NULL};
+ float obmtx[3][3];
+ short constinv;
+ short skip_invert = 0;
+
+ /* axismtx has the real orientation */
+ Mat3CpyMat4(td->axismtx, ob->obmat);
+ Mat3Ortho(td->axismtx);
+
+ td->con= ob->constraints.first;
+
+ /* hack: tempolarily disable tracking and/or constraints when getting
+ * object matrix, if tracking is on, or if constraints don't need
+ * inverse correction to stop it from screwing up space conversion
+ * matrix later
+ */
+ constinv = constraints_list_needinv(t, &ob->constraints);
+
+ /* disable constraints inversion for dummy pass */
+ if (t->mode == TFM_DUMMY)
+ skip_invert = 1;
+
+ if (skip_invert == 0 && (ob->track || constinv==0)) {
+ track= ob->track;
+ ob->track= NULL;
+
+ if (constinv == 0) {
+ fakecons.first = ob->constraints.first;
+ fakecons.last = ob->constraints.last;
+ ob->constraints.first = ob->constraints.last = NULL;
+ }
+
+ where_is_object(ob);
+
+ if (constinv == 0) {
+ ob->constraints.first = fakecons.first;
+ ob->constraints.last = fakecons.last;
+ }
+
+ ob->track= track;
+ }
+ else
+ where_is_object(ob);
+
+ td->ob = ob;
+
+ td->loc = ob->loc;
+ VECCOPY(td->iloc, td->loc);
+
+ td->ext->rot = ob->rot;
+ VECCOPY(td->ext->irot, ob->rot);
+ VECCOPY(td->ext->drot, ob->drot);
+
+ td->ext->size = ob->size;
+ VECCOPY(td->ext->isize, ob->size);
+ VECCOPY(td->ext->dsize, ob->dsize);
+
+ VECCOPY(td->center, ob->obmat[3]);
+
+ Mat4CpyMat4(td->ext->obmat, ob->obmat);
+
+ /* is there a need to set the global<->data space conversion matrices? */
+ if (ob->parent || constinv) {
+ float totmat[3][3], obinv[3][3];
+
+ /* Get the effect of parenting, and/or certain constraints.
+ * NOTE: some Constraints, and also Tracking should never get this
+ * done, as it doesn't work well.
+ */
+ object_to_mat3(ob, obmtx);
+ Mat3CpyMat4(totmat, ob->obmat);
+ Mat3Inv(obinv, totmat);
+ Mat3MulMat3(td->smtx, obmtx, obinv);
+ Mat3Inv(td->mtx, td->smtx);
+ }
+ else {
+ /* no conversion to/from dataspace */
+ Mat3One(td->smtx);
+ Mat3One(td->mtx);
+ }
+
+ /* set active flag */
+ if (ob == OBACT)
+ {
+ td->flag |= TD_ACTIVE;
+ }
+
+#ifdef WITH_VERSE
+ if(ob->vnode) {
+ td->verse = (void*)ob;
+ td->flag |= TD_VERSE_OBJECT;
+ }
+ else
+ td->flag &= ~TD_VERSE_OBJECT;
+#endif
+}
+
+
+/* sets flags in Bases to define whether they take part in transform */
+/* it deselects Bases, so we have to call the clear function always after */
+static void set_trans_object_base_flags(bContext *C, TransInfo *t)
+{
+ Scene *sce = CTX_data_scene(C);
+ View3D *v3d = t->view;
+
+ /*
+ if Base selected and has parent selected:
+ base->flag= BA_WAS_SEL
+ */
+ Base *base;
+
+ /* don't do it if we're not actually going to recalculate anything */
+ if(t->mode == TFM_DUMMY)
+ return;
+
+ /* makes sure base flags and object flags are identical */
+ copy_baseflags();
+
+ /* handle pending update events, otherwise they got copied below */
+ for (base= sce->base.first; base; base= base->next) {
+ if(base->object->recalc)
+ object_handle_update(base->object);
+ }
+
+ for (base= sce->base.first; base; base= base->next) {
+ base->flag &= ~BA_WAS_SEL;
+
+ if(TESTBASELIB(v3d, base)) {
+ Object *ob= base->object;
+ Object *parsel= ob->parent;
+
+ /* if parent selected, deselect */
+ while(parsel) {
+ if(parsel->flag & SELECT) break;
+ parsel= parsel->parent;
+ }
+
+ if(parsel)
+ {
+ if (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL)
+ {
+ base->flag |= BA_TRANSFORM_CHILD;
+ }
+ else
+ {
+ base->flag &= ~SELECT;
+ base->flag |= BA_WAS_SEL;
+ }
+ }
+ /* used for flush, depgraph will change recalcs if needed :) */
+ ob->recalc |= OB_RECALC_OB;
+ }
+ }
+
+ /* all recalc flags get flushed to all layers, so a layer flip later on works fine */
+ DAG_scene_flush_update(G.scene, -1, 0);
+
+ /* and we store them temporal in base (only used for transform code) */
+ /* this because after doing updates, the object->recalc is cleared */
+ for (base= sce->base.first; base; base= base->next) {
+ if(base->object->recalc & OB_RECALC_OB)
+ base->flag |= BA_HAS_RECALC_OB;
+ if(base->object->recalc & OB_RECALC_DATA)
+ base->flag |= BA_HAS_RECALC_DATA;
+ }
+}
+
+static void clear_trans_object_base_flags(TransInfo *t)
+{
+ Scene *sce = t->scene;
+ Base *base;
+
+ for (base= sce->base.first; base; base = base->next)
+ {
+ if(base->flag & BA_WAS_SEL)
+ base->flag |= SELECT;
+
+ base->flag &= ~(BA_WAS_SEL|BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA|BA_DO_IPO|BA_TRANSFORM_CHILD);
+ }
+}
+
+/* auto-keyframing feature - checks for whether anything should be done for the current frame */
+short autokeyframe_cfra_can_key(Object *ob)
+{
+#if 0 // TRANSFORM_FIX_ME
+ ListBase keys = {NULL, NULL};
+ ActKeyColumn *ak;
+ float cfra;
+ short found= 0;
+
+ /* only filter if auto-key mode requires this */
+ if (IS_AUTOKEY_ON == 0)
+ return 0;
+ else if (IS_AUTOKEY_MODE(NORMAL))
+ return 1;
+
+ /* sanity check */
+ if (ob == NULL)
+ return 0;
+
+ /* get keyframes that object has (bone anim is stored on ob too) */
+ if (ob->action)
+ action_to_keylist(ob->action, &keys, NULL, NULL);
+ else if (ob->ipo)
+ ipo_to_keylist(ob->ipo, &keys, NULL, NULL);
+ else
+ return 0;
+
+ /* get current frame (will apply nla-scaling as necessary) */
+ // ack... this is messy...
+ cfra= frame_to_float(CFRA);
+ cfra= get_action_frame(ob, cfra);
+
+ /* check if a keyframe occurs on current frame */
+ for (ak= keys.first; ak; ak= ak->next) {
+ if (IS_EQ(cfra, ak->cfra)) {
+ found= 1;
+ break;
+ }
+ }
+
+ /* free temp list */
+ BLI_freelistN(&keys);
+
+ return found;
+#endif
+return 0;
+}
+
+/* auto-keyframing feature - for objects
+ * tmode: should be a transform mode
+ */
+void autokeyframe_ob_cb_func(Object *ob, int tmode)
+{
+#if 0 // TRANSFORM_FIX_ME
+ ID *id= (ID *)(ob);
+ IpoCurve *icu;
+
+ if (autokeyframe_cfra_can_key(ob)) {
+ char *actname = NULL;
+ short flag = 0;
+
+ if (ob->ipoflag & OB_ACTION_OB)
+ actname= "Object";
+
+ if (IS_AUTOKEY_FLAG(INSERTNEEDED))
+ flag |= INSERTKEY_NEEDED;
+ if (IS_AUTOKEY_FLAG(AUTOMATKEY))
+ flag |= INSERTKEY_MATRIX;
+
+ if (IS_AUTOKEY_FLAG(INSERTAVAIL)) {
+ /* only key on available channels */
+ if ((ob->ipo) || (ob->action)) {
+ if (ob->action && actname) {
+ bActionChannel *achan;
+ achan= get_action_channel(ob->action, actname);
+
+ if (achan && achan->ipo)
+ icu= achan->ipo->curve.first;
+ else
+ icu= NULL;
+ }
+ else
+ icu= ob->ipo->curve.first;
+
+ for (; icu; icu= icu->next) {
+ icu->flag &= ~IPO_SELECT;
+ insertkey(id, ID_OB, actname, NULL, icu->adrcode, flag);
+ }
+ }
+ }
+ else if (IS_AUTOKEY_FLAG(INSERTNEEDED)) {
+ short doLoc=0, doRot=0, doScale=0;
+
+ /* filter the conditions when this happens (assume that curarea->spacetype==SPACE_VIE3D) */
+ if (tmode == TFM_TRANSLATION) {
+ doLoc = 1;
+ }
+ else if (tmode == TFM_ROTATION) {
+ if (G.vd->around == V3D_ACTIVE) {
+ if (ob != OBACT)
+ doLoc = 1;
+ }
+ else if (G.vd->around == V3D_CURSOR)
+ doLoc = 1;
+
+ if ((G.vd->flag & V3D_ALIGN)==0)
+ doRot = 1;
+ }
+ else if (tmode == TFM_RESIZE) {
+ if (G.vd->around == V3D_ACTIVE) {
+ if (ob != OBACT)
+ doLoc = 1;
+ }
+ else if (G.vd->around == V3D_CURSOR)
+ doLoc = 1;
+
+ if ((G.vd->flag & V3D_ALIGN)==0)
+ doScale = 1;
+ }
+
+ if (doLoc) {
+ insertkey(id, ID_OB, actname, NULL, OB_LOC_X, flag);
+ insertkey(id, ID_OB, actname, NULL, OB_LOC_Y, flag);
+ insertkey(id, ID_OB, actname, NULL, OB_LOC_Z, flag);
+ }
+ if (doRot) {
+ insertkey(id, ID_OB, actname, NULL, OB_ROT_X, flag);
+ insertkey(id, ID_OB, actname, NULL, OB_ROT_Y, flag);
+ insertkey(id, ID_OB, actname, NULL, OB_ROT_Z, flag);
+ }
+ if (doScale) {
+ insertkey(id, ID_OB, actname, NULL, OB_SIZE_X, flag);
+ insertkey(id, ID_OB, actname, NULL, OB_SIZE_Y, flag);
+ insertkey(id, ID_OB, actname, NULL, OB_SIZE_Z, flag);
+ }
+ }
+ else {
+ insertkey(id, ID_OB, actname, NULL, OB_LOC_X, flag);
+ insertkey(id, ID_OB, actname, NULL, OB_LOC_Y, flag);
+ insertkey(id, ID_OB, actname, NULL, OB_LOC_Z, flag);
+
+ insertkey(id, ID_OB, actname, NULL, OB_ROT_X, flag);
+ insertkey(id, ID_OB, actname, NULL, OB_ROT_Y, flag);
+ insertkey(id, ID_OB, actname, NULL, OB_ROT_Z, flag);
+
+ insertkey(id, ID_OB, actname, NULL, OB_SIZE_X, flag);
+ insertkey(id, ID_OB, actname, NULL, OB_SIZE_Y, flag);
+ insertkey(id, ID_OB, actname, NULL, OB_SIZE_Z, flag);
+ }
+
+ remake_object_ipos(ob);
+ allqueue(REDRAWMARKER, 0);
+ allqueue(REDRAWOOPS, 0);
+ }
+#endif
+}
+
+/* auto-keyframing feature - for poses/pose-channels
+ * tmode: should be a transform mode
+ * targetless_ik: has targetless ik been done on any channels?
+ */
+void autokeyframe_pose_cb_func(Object *ob, int tmode, short targetless_ik)
+{
+#if 0 // TRANSFORM_FIX_ME
+ ID *id= (ID *)(ob);
+ bArmature *arm= ob->data;
+ bAction *act;
+ bPose *pose;
+ bPoseChannel *pchan;
+ IpoCurve *icu;
+
+ pose= ob->pose;
+ act= ob->action;
+
+ if (autokeyframe_cfra_can_key(ob)) {
+ short flag= 0;
+
+ if (act == NULL)
+ act= ob->action= add_empty_action("Action");
+
+ if (IS_AUTOKEY_FLAG(INSERTNEEDED))
+ flag |= INSERTKEY_NEEDED;
+ if (IS_AUTOKEY_FLAG(AUTOMATKEY))
+ flag |= INSERTKEY_MATRIX;
+
+ for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
+ if (pchan->bone->flag & BONE_TRANSFORM) {
+ /* clear any 'unkeyed' flag it may have */
+ pchan->bone->flag &= ~BONE_UNKEYED;
+
+ /* only insert into available channels? */
+ if (IS_AUTOKEY_FLAG(INSERTAVAIL)) {
+ bActionChannel *achan;
+
+ achan= get_action_channel(act, pchan->name);
+ if (achan && achan->ipo) {
+ for (icu= achan->ipo->curve.first; icu; icu= icu->next)
+ insertkey(id, ID_PO, pchan->name, NULL, icu->adrcode, flag);
+ }
+ }
+ /* only insert keyframe if needed? */
+ else if (IS_AUTOKEY_FLAG(INSERTNEEDED)) {
+ short doLoc=0, doRot=0, doScale=0;
+
+ /* filter the conditions when this happens (assume that curarea->spacetype==SPACE_VIE3D) */
+ if (tmode == TFM_TRANSLATION) {
+ if (targetless_ik)
+ doRot= 1;
+ else
+ doLoc = 1;
+ }
+ else if (tmode == TFM_ROTATION) {
+ if (ELEM(G.vd->around, V3D_CURSOR, V3D_ACTIVE))
+ doLoc = 1;
+
+ if ((G.vd->flag & V3D_ALIGN)==0)
+ doRot = 1;
+ }
+ else if (tmode == TFM_RESIZE) {
+ if (ELEM(G.vd->around, V3D_CURSOR, V3D_ACTIVE))
+ doLoc = 1;
+
+ if ((G.vd->flag & V3D_ALIGN)==0)
+ doScale = 1;
+ }
+
+ if (doLoc) {
+ insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, flag);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, flag);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, flag);
+ }
+ if (doRot) {
+ insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W, flag);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, flag);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, flag);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, flag);
+ }
+ if (doScale) {
+ insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_X, flag);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Y, flag);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Z, flag);
+ }
+ }
+ /* insert keyframe in any channel that's appropriate */
+ else {
+ insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_X, flag);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Y, flag);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Z, flag);
+
+ insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W, flag);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, flag);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, flag);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, flag);
+
+ insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, flag);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, flag);
+ insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, flag);
+ }
+ }
+ }
+
+ remake_action_ipos(act);
+ allqueue(REDRAWMARKER, 0);
+ allqueue(REDRAWOOPS, 0);
+
+ /* locking can be disabled */
+ ob->pose->flag &= ~(POSE_DO_UNLOCK|POSE_LOCKED);
+
+ /* do the bone paths */
+ if (arm->pathflag & ARM_PATH_ACFRA) {
+ //pose_clear_paths(ob);
+ pose_recalculate_paths(ob);
+ }
+ }
+ else {
+ /* tag channels that should have unkeyed data */
+ for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
+ if (pchan->bone->flag & BONE_TRANSFORM) {
+ /* tag this channel */
+ pchan->bone->flag |= BONE_UNKEYED;
+ }
+ }
+ }
+#endif
+}
+
+/* very bad call!!! - copied from editnla.c! */
+static void recalc_all_ipos(void)
+{
+ Ipo *ipo;
+ IpoCurve *icu;
+
+ /* Go to each ipo */
+ for (ipo=G.main->ipo.first; ipo; ipo=ipo->id.next){
+ for (icu = ipo->curve.first; icu; icu=icu->next){
+ sort_time_ipocurve(icu);
+ testhandles_ipocurve(icu);
+ }
+ }
+}
+
+/* inserting keys, refresh ipo-keys, pointcache, redraw events... (ton) */
+/* note: transdata has been freed already! */
+void special_aftertrans_update(TransInfo *t)
+{
+ Object *ob;
+ Base *base;
+ short redrawipo=0, resetslowpar=1;
+ int cancelled= (t->state == TRANS_CANCEL);
+ short duplicate= (t->undostr && strstr(t->undostr, "Duplicate")) ? 1 : 0;
+
+ if (t->spacetype==SPACE_VIEW3D) {
+ if (G.obedit) {
+ if (cancelled==0) {
+#if 0 // TRANSFORM_FIX_ME
+ EM_automerge(1);
+ /* when snapping, delay retopo until after automerge */
+ if (G.qual & LR_CTRLKEY) {
+ retopo_do_all();
+ }
+#endif
+ }
+ }
+ }
+#if 0 // TRANSFORM_FIX_ME
+ if (t->spacetype == SPACE_ACTION) {
+ void *data;
+ short datatype;
+
+ /* determine what type of data we are operating on */
+ data = get_action_context(&datatype);
+ if (data == NULL) return;
+ ob = OBACT;
+
+ if (datatype == ACTCONT_ACTION) {
+ /* Depending on the lock status, draw necessary views */
+ if (ob) {
+ ob->ctime= -1234567.0f;
+
+ if(ob->pose || ob_get_key(ob))
+ DAG_object_flush_update(G.scene, ob, OB_RECALC);
+ else
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
+ }
+
+ /* Do curve cleanups? */
+ if ( (G.saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
+ ((cancelled == 0) || (duplicate)) )
+ {
+ posttrans_action_clean((bAction *)data);
+ }
+
+ /* Do curve updates */
+ remake_action_ipos((bAction *)data);
+ }
+ else if (datatype == ACTCONT_SHAPEKEY) {
+ /* fix up the Ipocurves and redraw stuff */
+ Key *key= (Key *)data;
+ if (key->ipo) {
+ IpoCurve *icu;
+
+ if ( (G.saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
+ ((cancelled == 0) || (duplicate)) )
+ {
+ posttrans_ipo_clean(key->ipo);
+ }
+
+ for (icu = key->ipo->curve.first; icu; icu=icu->next) {
+ sort_time_ipocurve(icu);
+ testhandles_ipocurve(icu);
+ }
+ }
+
+ DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
+ }
+ else if (datatype == ACTCONT_GPENCIL) {
+ /* remove duplicate frames and also make sure points are in order! */
+ if ((cancelled == 0) || (duplicate))
+ {
+ ScrArea *sa;
+
+ /* BAD... we need to loop over all screen areas for current screen...
+ * - sync this with actdata_filter_gpencil() in editaction.c
+ */
+ for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
+ bGPdata *gpd= gpencil_data_getactive(sa);
+
+ if (gpd)
+ posttrans_gpd_clean(gpd);
+ }
+ }
+ }
+
+ G.saction->flag &= ~SACTION_MOVING;
+ }
+ else if (t->spacetype == SPACE_NLA) {
+ recalc_all_ipos(); // bad
+ synchronize_action_strips();
+
+ /* cleanup */
+ for (base=G.scene->base.first; base; base=base->next)
+ base->flag &= ~(BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA);
+
+ /* after transform, remove duplicate keyframes on a frame that resulted from transform */
+ if ( (G.snla->flag & SNLA_NOTRANSKEYCULL)==0 &&
+ ((cancelled == 0) || (duplicate)) )
+ {
+ posttrans_nla_clean(t);
+ }
+ }
+ else if (t->spacetype == SPACE_IPO) {
+ // FIXME! is there any code from the old transform_ipo that needs to be added back?
+
+ /* after transform, remove duplicate keyframes on a frame that resulted from transform */
+ if (G.sipo->ipo)
+ {
+ if ( (G.sipo->flag & SIPO_NOTRANSKEYCULL)==0 &&
+ (cancelled == 0) )
+ {
+ /* NOTE: no need to do NLA scaling stuff here, as when there is NLA scaling,
+ * the transformed handles will get moved wrong (seem to match wrong repeat cycle)
+ */
+ posttrans_ipo_clean(G.sipo->ipo);
+ }
+ }
+
+ /* resetting slow-parents isn't really necessary when editing sequence ipo's */
+ if (G.sipo->blocktype==ID_SEQ)
+ resetslowpar= 0;
+ }
+ else if (G.obedit) {
+ if (t->mode==TFM_BONESIZE || t->mode==TFM_BONE_ENVELOPE)
+ allqueue(REDRAWBUTSEDIT, 0);
+
+ /* table needs to be created for each edit command, since vertices can move etc */
+ mesh_octree_table(G.obedit, NULL, 'e');
+ }
+ else if ((t->flag & T_POSE) && (t->poseobj)) {
+ bArmature *arm;
+ bPose *pose;
+ bPoseChannel *pchan;
+ short targetless_ik= 0;
+
+ ob= t->poseobj;
+ arm= ob->data;
+ pose= ob->pose;
+
+ /* this signal does one recalc on pose, then unlocks, so ESC or edit will work */
+ pose->flag |= POSE_DO_UNLOCK;
+
+ /* if target-less IK grabbing, we calculate the pchan transforms and clear flag */
+ if (!cancelled && t->mode==TFM_TRANSLATION)
+ targetless_ik= apply_targetless_ik(ob);
+ else {
+ /* not forget to clear the auto flag */
+ for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
+ bKinematicConstraint *data= has_targetless_ik(pchan);
+ if(data) data->flag &= ~CONSTRAINT_IK_AUTO;
+ }
+ }
+
+ if (t->mode==TFM_TRANSLATION)
+ pose_grab_with_ik_clear(ob);
+
+ /* automatic inserting of keys and unkeyed tagging - only if transform wasn't cancelled (or TFM_DUMMY) */
+ if (!cancelled && (t->mode != TFM_DUMMY)) {
+ autokeyframe_pose_cb_func(ob, t->mode, targetless_ik);
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ }
+ else if (arm->flag & ARM_DELAYDEFORM) {
+ /* old optimize trick... this enforces to bypass the depgraph */
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ ob->recalc= 0; // is set on OK position already by recalcData()
+ }
+ else
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+
+ if (t->mode==TFM_BONESIZE || t->mode==TFM_BONE_ENVELOPE)
+ allqueue(REDRAWBUTSEDIT, 0);
+
+ }
+ else if(G.f & G_PARTICLEEDIT) {
+ ;
+ }
+ else {
+ base= FIRSTBASE;
+
+ while (base) {
+
+ if(base->flag & BA_DO_IPO) redrawipo= 1;
+
+ ob= base->object;
+
+ if(base->flag & SELECT && (t->mode != TFM_DUMMY)) {
+ if(BKE_ptcache_object_reset(ob, PTCACHE_RESET_DEPSGRAPH))
+ ob->recalc |= OB_RECALC_DATA;
+
+ /* Set autokey if necessary */
+ if (!cancelled)
+ autokeyframe_ob_cb_func(ob, t->mode);
+ }
+
+ base= base->next;
+ }
+
+ }
+#endif
+
+ clear_trans_object_base_flags(t);
+
+#if 0 // TRANSFORM_FIX_ME
+ if (redrawipo) {
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+ }
+
+ if(resetslowpar)
+ reset_slowparents();
+
+ /* note; should actually only be done for all objects when a lamp is moved... (ton) */
+ if(t->spacetype==SPACE_VIEW3D && G.vd->drawtype == OB_SHADED)
+ reshadeall_displist();
+#endif
+}
+
+static void createTransObject(bContext *C, TransInfo *t)
+{
+ Scene *sce = CTX_data_scene(C);
+ View3D *v3d = t->view;
+
+ TransData *td = NULL;
+ TransDataExtension *tx;
+ Object *ob;
+ Base *base;
+// IpoKey *ik;
+// ListBase elems;
+
+ set_trans_object_base_flags(C, t);
+
+ /* count */
+ for(base = sce->base.first; base; base= base->next) {
+ if TESTBASE(v3d, base) {
+ ob= base->object;
+
+#if 0 // TRANSFORM_FIX_ME
+ /* store ipo keys? */
+ if ((ob->id.lib == 0) && (ob->ipo) && (ob->ipo->showkey) && (ob->ipoflag & OB_DRAWKEY)) {
+ elems.first= elems.last= NULL;
+ make_ipokey_transform(ob, &elems, 1); /* '1' only selected keys */
+
+ pushdata(&elems, sizeof(ListBase));
+
+ for(ik= elems.first; ik; ik= ik->next)
+ t->total++;
+
+ if(elems.first==NULL)
+ t->total++;
+ }
+#endif
+// else {
+ t->total++;
+// }
+ }
+ }
+
+ if(!t->total) {
+ /* clear here, main transform function escapes too */
+ clear_trans_object_base_flags(t);
+ return;
+ }
+
+ td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransOb");
+ tx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "TransObExtension");
+
+ for(base = sce->base.first; base; base= base->next) {
+ if TESTBASE(v3d, base) {
+ ob= base->object;
+
+ td->flag = TD_SELECTED;
+ td->protectflag= ob->protectflag;
+ td->ext = tx;
+
+ if (base->flag & BA_TRANSFORM_CHILD)
+ {
+ td->flag |= TD_NOCENTER;
+ td->flag |= TD_NO_LOC;
+ }
+
+ /* select linked objects, but skip them later */
+ if (ob->id.lib != 0) {
+ td->flag |= TD_SKIP;
+ }
+
+ /* store ipo keys? */
+ // TRANSFORM_FIX_ME
+#if 0
+ if((ob->id.lib == 0) && (ob->ipo) && (ob->ipo->showkey) && (ob->ipoflag & OB_DRAWKEY)) {
+
+ popfirst(&elems); // bring back pushed listbase
+
+ if(elems.first) {
+ int cfraont;
+ int ipoflag;
+
+ base->flag |= BA_DO_IPO+BA_WAS_SEL;
+ base->flag &= ~SELECT;
+
+ cfraont= CFRA;
+ set_no_parent_ipo(1);
+ ipoflag= ob->ipoflag;
+ ob->ipoflag &= ~OB_OFFS_OB;
+
+ /*
+ * This is really EVIL code that pushes down Object values
+ * (loc, dloc, orig, size, dsize, rot, drot)
+ * */
+
+ pushdata((void*)ob->loc, 7 * 3 * sizeof(float)); // tsk! tsk!
+
+ for(ik= elems.first; ik; ik= ik->next) {
+
+ /* weak... this doesn't correct for floating values, giving small errors */
+ CFRA= (int)(ik->val/G.scene->r.framelen);
+
+ do_ob_ipo(ob);
+ ObjectToTransData(C, t, td, ob); // does where_is_object()
+
+ td->flag= TD_SELECTED;
+
+ td->tdi= MEM_callocN(sizeof(TransDataIpokey), "TransDataIpokey");
+ /* also does tdi->flag and oldvals, needs to be after ob_to_transob()! */
+ ipokey_to_transdata(ik, td);
+
+ td++;
+ tx++;
+ if(ik->next) td->ext= tx; // prevent corrupting mem!
+ }
+ free_ipokey(&elems);
+
+ poplast(ob->loc);
+ set_no_parent_ipo(0);
+
+ CFRA= cfraont;
+ ob->ipoflag= ipoflag;
+
+ where_is_object(ob); // restore
+ }
+ else {
+ ObjectToTransData(C, t, td, ob);
+ td->tdi = NULL;
+ td->val = NULL;
+ td++;
+ tx++;
+ }
+ }
+#endif
+// else {
+ ObjectToTransData(C, t, td, ob);
+ td->tdi = NULL;
+ td->val = NULL;
+ td++;
+ tx++;
+// }
+ }
+ }
+}
+
+void createTransData(bContext *C, TransInfo *t)
+{
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = OBACT;
+
+ if (t->context == CTX_TEXTURE) {
+ t->flag |= T_TEXTURE;
+ createTransTexspace(C, t);
+ }
+ else if (t->context == CTX_EDGE) {
+ t->ext = NULL;
+ t->flag |= T_EDIT;
+ createTransEdge(C, t);
+ if(t->data && t->flag & T_PROP_EDIT) {
+ sort_trans_data(t); // makes selected become first in array
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+ }
+ else if (t->context == CTX_BMESH) {
+ // TRANSFORM_FIX_ME
+ //createTransBMeshVerts(t, G.editBMesh->bm, G.editBMesh->td);
+ }
+ else if (t->spacetype == SPACE_IMAGE) {
+ t->flag |= T_POINTS|T_2D_EDIT;
+ createTransUVs(C, t);
+ if(t->data && (t->flag & T_PROP_EDIT)) {
+ sort_trans_data(t); // makes selected become first in array
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+ }
+ else if (t->spacetype == SPACE_ACTION) {
+ t->flag |= T_POINTS|T_2D_EDIT;
+ createTransActionData(C, t);
+ }
+ else if (t->spacetype == SPACE_NLA) {
+ t->flag |= T_POINTS|T_2D_EDIT;
+ createTransNlaData(C, t);
+ }
+ else if (t->spacetype == SPACE_IPO) {
+ t->flag |= T_POINTS|T_2D_EDIT;
+ createTransIpoData(C, t);
+ if (t->data && (t->flag & T_PROP_EDIT)) {
+ sort_trans_data(t); // makes selected become first in array
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+ }
+ else if (0) { // // TRANSFORM_FIX_ME (G.obedit) {
+ Object *obedit = NULL; // TRANSFORM_FIX_ME
+
+ t->ext = NULL;
+ if (obedit->type == OB_MESH) {
+ createTransEditVerts(C, t);
+ }
+ else if ELEM(obedit->type, OB_CURVE, OB_SURF) {
+ createTransCurveVerts(C, t);
+ }
+ else if (obedit->type==OB_LATTICE) {
+ createTransLatticeVerts(C, t);
+ }
+ else if (obedit->type==OB_MBALL) {
+ createTransMBallVerts(C, t);
+ }
+ else if (obedit->type==OB_ARMATURE) {
+ t->flag &= ~T_PROP_EDIT;
+ createTransArmatureVerts(C, t);
+ }
+ else {
+ printf("edit type not implemented!\n");
+ }
+
+ if(t->data && t->flag & T_PROP_EDIT) {
+ if (ELEM(obedit->type, OB_CURVE, OB_MESH)) {
+ sort_trans_data(t); // makes selected become first in array
+ set_prop_dist(t, 0);
+ sort_trans_data_dist(t);
+ }
+ else {
+ sort_trans_data(t); // makes selected become first in array
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+ }
+
+ t->flag |= T_EDIT|T_POINTS;
+
+ /* exception... hackish, we want bonesize to use bone orientation matrix (ton) */
+ if(t->mode==TFM_BONESIZE) {
+ t->flag &= ~(T_EDIT|T_POINTS);
+ t->flag |= T_POSE;
+ t->poseobj = ob; /* <- tsk tsk, this is going to give issues one day */
+ }
+ }
+ else if (ob && (ob->flag & OB_POSEMODE)) {
+ createTransPose(C, t, OBACT);
+ }
+ else if (G.f & G_WEIGHTPAINT) {
+ /* exception, we look for the one selected armature */
+ CTX_DATA_BEGIN(C, Object*, ob_armature, selected_objects)
+ {
+ if(ob_armature->type==OB_ARMATURE)
+ {
+ if(ob_armature->flag & OB_POSEMODE)
+ {
+ createTransPose(C, t, ob_armature);
+ break;
+ }
+ }
+ }
+ CTX_DATA_END;
+ }
+#if 0 // TRANSFORM_FIX_ME
+ else if (G.f & G_PARTICLEEDIT && PE_can_edit(PE_get_current(ob))) {
+ createTransParticleVerts(C, t);
+
+ if(t->data && t->flag & T_PROP_EDIT) {
+ sort_trans_data(t); // makes selected become first in array
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+
+ t->flag |= T_POINTS;
+ }
+#endif
+ else {
+ View3D *v3d = t->view;
+
+ t->flag &= ~T_PROP_EDIT; /* no proportional edit in object mode */
+ createTransObject(C, t);
+ t->flag |= T_OBJECT;
+
+ if((t->flag & T_OBJECT) && v3d->camera == OBACT && v3d->persp==V3D_CAMOB)
+ {
+ t->flag |= T_CAMERA;
+ }
+ }
+
+// TRANSFORM_FIX_ME
+// /* temporal...? */
+// G.scene->recalc |= SCE_PRV_CHANGED; /* test for 3d preview */
+}
+
+
+
+
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
new file mode 100644
index 00000000000..2073033ebb6
--- /dev/null
+++ b/source/blender/editors/transform/transform_generics.c
@@ -0,0 +1,1235 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLO_sys_types.h" // for intptr_t support
+
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_nla_types.h"
+#include "DNA_object_types.h"
+#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+
+//#include "BIF_screen.h"
+//#include "BIF_resources.h"
+//#include "BIF_mywindow.h"
+#include "BIF_gl.h"
+//#include "BIF_editaction.h"
+#include "BIF_editarmature.h"
+//#include "BIF_editmesh.h"
+//#include "BIF_editnla.h"
+//#include "BIF_editsima.h"
+//#include "BIF_editparticle.h"
+//#include "BIF_meshtools.h"
+#include "BIF_retopo.h"
+
+//#include "BSE_editipo.h"
+//#include "BSE_editipo_types.h"
+
+#ifdef WITH_VERSE
+#include "BIF_verse.h"
+#endif
+
+#include "BKE_action.h"
+#include "BKE_anim.h"
+#include "BKE_armature.h"
+#include "BKE_cloth.h"
+#include "BKE_curve.h"
+#include "BKE_depsgraph.h"
+#include "BKE_displist.h"
+#include "BKE_depsgraph.h"
+#include "BKE_global.h"
+#include "BKE_group.h"
+#include "BKE_ipo.h"
+#include "BKE_lattice.h"
+#include "BKE_key.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+#include "BKE_utildefines.h"
+#include "BKE_context.h"
+
+#ifdef WITH_VERSE
+#include "BKE_verse.h"
+#endif
+
+#include "ED_view3d.h"
+
+//#include "BSE_editaction_types.h"
+//#include "BDR_unwrapper.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+#include "BLI_rand.h"
+
+#include "WM_types.h"
+
+//#include "blendef.h"
+//
+//#include "mydevice.h"
+
+#include "transform.h"
+
+extern ListBase editNurb;
+extern ListBase editelems;
+
+extern TransInfo Trans; /* From transform.c */
+
+/* ************************** Functions *************************** */
+
+void getViewVector(TransInfo *t, float coord[3], float vec[3])
+{
+ if (t->persp != V3D_ORTHO)
+ {
+ float p1[4], p2[4];
+
+ VECCOPY(p1, coord);
+ p1[3] = 1.0f;
+ VECCOPY(p2, p1);
+ p2[3] = 1.0f;
+ Mat4MulVec4fl(t->viewmat, p2);
+
+ p2[0] = 2.0f * p2[0];
+ p2[1] = 2.0f * p2[1];
+ p2[2] = 2.0f * p2[2];
+
+ Mat4MulVec4fl(t->viewinv, p2);
+
+ VecSubf(vec, p1, p2);
+ }
+ else {
+ VECCOPY(vec, t->viewinv[2]);
+ }
+ Normalize(vec);
+}
+
+/* ************************** GENERICS **************************** */
+
+static void clipMirrorModifier(TransInfo *t, Object *ob)
+{
+ ModifierData *md= ob->modifiers.first;
+ float tolerance[3] = {0.0f, 0.0f, 0.0f};
+ int axis = 0;
+
+ for (; md; md=md->next) {
+ if (md->type==eModifierType_Mirror) {
+ MirrorModifierData *mmd = (MirrorModifierData*) md;
+
+ if(mmd->flag & MOD_MIR_CLIPPING) {
+ axis = 0;
+ if(mmd->flag & MOD_MIR_AXIS_X) {
+ axis |= 1;
+ tolerance[0] = mmd->tolerance;
+ }
+ if(mmd->flag & MOD_MIR_AXIS_Y) {
+ axis |= 2;
+ tolerance[1] = mmd->tolerance;
+ }
+ if(mmd->flag & MOD_MIR_AXIS_Z) {
+ axis |= 4;
+ tolerance[2] = mmd->tolerance;
+ }
+ if (axis) {
+ float mtx[4][4], imtx[4][4];
+ int i;
+ TransData *td = t->data;
+
+ if (mmd->mirror_ob) {
+ float obinv[4][4];
+
+ Mat4Invert(obinv, mmd->mirror_ob->obmat);
+ Mat4MulMat4(mtx, ob->obmat, obinv);
+ Mat4Invert(imtx, mtx);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ int clip;
+ float loc[3], iloc[3];
+
+ if (td->flag & TD_NOACTION)
+ break;
+ if (td->loc==NULL)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ VecCopyf(loc, td->loc);
+ VecCopyf(iloc, td->iloc);
+
+ if (mmd->mirror_ob) {
+ VecMat4MulVecfl(loc, mtx, loc);
+ VecMat4MulVecfl(iloc, mtx, iloc);
+ }
+
+ clip = 0;
+ if(axis & 1) {
+ if(fabs(iloc[0])<=tolerance[0] ||
+ loc[0]*iloc[0]<0.0f) {
+ loc[0]= 0.0f;
+ clip = 1;
+ }
+ }
+
+ if(axis & 2) {
+ if(fabs(iloc[1])<=tolerance[1] ||
+ loc[1]*iloc[1]<0.0f) {
+ loc[1]= 0.0f;
+ clip = 1;
+ }
+ }
+ if(axis & 4) {
+ if(fabs(iloc[2])<=tolerance[2] ||
+ loc[2]*iloc[2]<0.0f) {
+ loc[2]= 0.0f;
+ clip = 1;
+ }
+ }
+ if (clip) {
+ if (mmd->mirror_ob) {
+ VecMat4MulVecfl(loc, imtx, loc);
+ }
+ VecCopyf(td->loc, loc);
+ }
+ }
+ }
+
+ }
+ }
+ }
+}
+
+/* assumes G.obedit set to mesh object */
+static void editmesh_apply_to_mirror(TransInfo *t)
+{
+ TransData *td = t->data;
+ EditVert *eve;
+ int i;
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+ if (td->loc==NULL)
+ break;
+ if (td->flag & TD_SKIP)
+ continue;
+
+ eve = td->extra;
+ if(eve) {
+ eve->co[0]= -td->loc[0];
+ eve->co[1]= td->loc[1];
+ eve->co[2]= td->loc[2];
+ }
+ }
+}
+
+/* called for updating while transform acts, once per redraw */
+void recalcData(TransInfo *t)
+{
+ Scene *scene = t->scene;
+ Base *base;
+#ifdef WITH_VERSE
+ struct TransData *td;
+#endif
+
+#if 0 // TRANSFORM_FIX_ME
+ if (t->spacetype == SPACE_ACTION) {
+ Object *ob= OBACT;
+ void *data;
+ short context;
+
+ /* determine what type of data we are operating on */
+ data = get_action_context(&context);
+ if (data == NULL) return;
+
+ /* always flush data if gpencil context */
+ if (context == ACTCONT_GPENCIL) {
+ flushTransGPactionData(t);
+ }
+
+ if (G.saction->lock) {
+ if (context == ACTCONT_ACTION) {
+ if(ob) {
+ ob->ctime= -1234567.0f;
+ if(ob->pose || ob_get_key(ob))
+ DAG_object_flush_update(G.scene, ob, OB_RECALC);
+ else
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
+ }
+ }
+ else if (context == ACTCONT_SHAPEKEY) {
+ DAG_object_flush_update(G.scene, OBACT, OB_RECALC_OB|OB_RECALC_DATA);
+ }
+ }
+ }
+ else if (t->spacetype == SPACE_NLA) {
+ if (G.snla->lock) {
+ for (base=G.scene->base.first; base; base=base->next) {
+ if (base->flag & BA_HAS_RECALC_OB)
+ base->object->recalc |= OB_RECALC_OB;
+ if (base->flag & BA_HAS_RECALC_DATA)
+ base->object->recalc |= OB_RECALC_DATA;
+
+ if (base->object->recalc)
+ base->object->ctime= -1234567.0f; // eveil!
+
+ /* recalculate scale of selected nla-strips */
+ if (base->object->nlastrips.first) {
+ Object *bob= base->object;
+ bActionStrip *strip;
+
+ for (strip= bob->nlastrips.first; strip; strip= strip->next) {
+ if (strip->flag & ACTSTRIP_SELECT) {
+ float actlen= strip->actend - strip->actstart;
+ float len= strip->end - strip->start;
+
+ strip->scale= len / (actlen * strip->repeat);
+ }
+ }
+ }
+ }
+
+ DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
+ }
+ else {
+ for (base=G.scene->base.first; base; base=base->next) {
+ /* recalculate scale of selected nla-strips */
+ if (base->object && base->object->nlastrips.first) {
+ Object *bob= base->object;
+ bActionStrip *strip;
+
+ for (strip= bob->nlastrips.first; strip; strip= strip->next) {
+ if (strip->flag & ACTSTRIP_SELECT) {
+ float actlen= strip->actend - strip->actstart;
+ float len= strip->end - strip->start;
+
+ /* prevent 'negative' scaling */
+ if (len < 0) {
+ SWAP(float, strip->start, strip->end);
+ len= fabs(len);
+ }
+
+ /* calculate new scale */
+ strip->scale= len / (actlen * strip->repeat);
+ }
+ }
+ }
+ }
+ }
+ }
+ else if (t->spacetype == SPACE_IPO) {
+ EditIpo *ei;
+ int dosort = 0;
+ int a;
+
+ /* do the flush first */
+ flushTransIpoData(t);
+
+ /* now test if there is a need to re-sort */
+ ei= G.sipo->editipo;
+ for (a=0; a<G.sipo->totipo; a++, ei++) {
+ if (ISPOIN(ei, flag & IPO_VISIBLE, icu)) {
+
+ /* watch it: if the time is wrong: do not correct handles */
+ if (test_time_ipocurve(ei->icu)) {
+ dosort++;
+ } else {
+ calchandles_ipocurve(ei->icu);
+ }
+ }
+ }
+
+ /* do resort and other updates? */
+ if (dosort) remake_ipo_transdata(t);
+ if (G.sipo->showkey) update_ipokey_val();
+
+ calc_ipo(G.sipo->ipo, (float)CFRA);
+
+ /* update realtime - not working? */
+ if (G.sipo->lock) {
+ if (G.sipo->blocktype==ID_MA || G.sipo->blocktype==ID_TE) {
+ do_ipo(G.sipo->ipo);
+ }
+ else if(G.sipo->blocktype==ID_CA) {
+ do_ipo(G.sipo->ipo);
+ }
+ else if(G.sipo->blocktype==ID_KE) {
+ Object *ob= OBACT;
+ if(ob) {
+ ob->shapeflag &= ~OB_SHAPE_TEMPLOCK;
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ }
+ }
+ else if(G.sipo->blocktype==ID_PO) {
+ Object *ob= OBACT;
+ if(ob && ob->pose) {
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ }
+ }
+ else if(G.sipo->blocktype==ID_OB) {
+ Object *ob= OBACT;
+ Base *base= FIRSTBASE;
+
+ /* only if this if active object has this ipo in an action (assumes that current ipo is in action) */
+ if ((ob) && (ob->ipoflag & OB_ACTION_OB) && (G.sipo->pin==0)) {
+ ob->ctime= -1234567.0f;
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
+ }
+
+ while(base) {
+ if(base->object->ipo==G.sipo->ipo) {
+ do_ob_ipo(base->object);
+ base->object->recalc |= OB_RECALC_OB;
+ }
+ base= base->next;
+ }
+ DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
+ }
+ }
+ }
+ else if (G.obedit) {
+ if (G.obedit->type == OB_MESH) {
+ if(t->spacetype==SPACE_IMAGE) {
+ flushTransUVs(t);
+ if (G.sima->flag & SI_LIVE_UNWRAP)
+ unwrap_lscm_live_re_solve();
+ } else {
+ /* mirror modifier clipping? */
+ if(t->state != TRANS_CANCEL) {
+ if ((G.qual & LR_CTRLKEY)==0) {
+ /* Only retopo if not snapping, Note, this is the only case of G.qual being used, but we have no T_SHIFT_MOD - Campbell */
+ retopo_do_all();
+ }
+ clipMirrorModifier(t, G.obedit);
+ }
+ if((t->context & CTX_NO_MIRROR) == 0 && (G.scene->toolsettings->editbutflag & B_MESH_X_MIRROR))
+ editmesh_apply_to_mirror(t);
+
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); /* sets recalc flags */
+
+ recalc_editnormals();
+ }
+ }
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+ Nurb *nu= editNurb.first;
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); /* sets recalc flags */
+
+ if (t->state == TRANS_CANCEL) {
+ while(nu) {
+ calchandlesNurb(nu); /* Cant do testhandlesNurb here, it messes up the h1 and h2 flags */
+ nu= nu->next;
+ }
+ } else {
+ /* Normal updating */
+ while(nu) {
+ test2DNurb(nu);
+ calchandlesNurb(nu);
+ nu= nu->next;
+ }
+ retopo_do_all();
+ }
+ }
+ else if(G.obedit->type==OB_ARMATURE){ /* no recalc flag, does pose */
+ bArmature *arm= G.obedit->data;
+ EditBone *ebo;
+ TransData *td = t->data;
+ int i;
+
+ /* Ensure all bones are correctly adjusted */
+ for (ebo=G.edbo.first; ebo; ebo=ebo->next){
+
+ if ((ebo->flag & BONE_CONNECTED) && ebo->parent){
+ /* If this bone has a parent tip that has been moved */
+ if (ebo->parent->flag & BONE_TIPSEL){
+ VECCOPY (ebo->head, ebo->parent->tail);
+ if(t->mode==TFM_BONE_ENVELOPE) ebo->rad_head= ebo->parent->rad_tail;
+ }
+ /* If this bone has a parent tip that has NOT been moved */
+ else{
+ VECCOPY (ebo->parent->tail, ebo->head);
+ if(t->mode==TFM_BONE_ENVELOPE) ebo->parent->rad_tail= ebo->rad_head;
+ }
+ }
+
+ /* on extrude bones, oldlength==0.0f, so we scale radius of points */
+ ebo->length= VecLenf(ebo->head, ebo->tail);
+ if(ebo->oldlength==0.0f) {
+ ebo->rad_head= 0.25f*ebo->length;
+ ebo->rad_tail= 0.10f*ebo->length;
+ ebo->dist= 0.25f*ebo->length;
+ if(ebo->parent) {
+ if(ebo->rad_head > ebo->parent->rad_tail)
+ ebo->rad_head= ebo->parent->rad_tail;
+ }
+ }
+ else if(t->mode!=TFM_BONE_ENVELOPE) {
+ /* if bones change length, lets do that for the deform distance as well */
+ ebo->dist*= ebo->length/ebo->oldlength;
+ ebo->rad_head*= ebo->length/ebo->oldlength;
+ ebo->rad_tail*= ebo->length/ebo->oldlength;
+ ebo->oldlength= ebo->length;
+ }
+ }
+
+
+ if (t->mode != TFM_BONE_ROLL)
+ {
+ /* fix roll */
+ for(i = 0; i < t->total; i++, td++)
+ {
+ if (td->extra)
+ {
+ float vec[3], up_axis[3];
+ float qrot[4];
+
+ ebo = td->extra;
+ VECCOPY(up_axis, td->axismtx[2]);
+
+ if (t->mode != TFM_ROTATION)
+ {
+ VecSubf(vec, ebo->tail, ebo->head);
+ Normalize(vec);
+ RotationBetweenVectorsToQuat(qrot, td->axismtx[1], vec);
+ QuatMulVecf(qrot, up_axis);
+ }
+ else
+ {
+ Mat3MulVecfl(t->mat, up_axis);
+ }
+
+ ebo->roll = rollBoneToVector(ebo, up_axis);
+ }
+ }
+ }
+
+ if(arm->flag & ARM_MIRROR_EDIT)
+ transform_armature_mirror_update();
+
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); /* sets recalc flags */
+
+ if(editLatt->flag & LT_OUTSIDE) outside_lattice(editLatt);
+ }
+ else {
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); /* sets recalc flags */
+ }
+ }
+ else if( (t->flag & T_POSE) && t->poseobj) {
+ Object *ob= t->poseobj;
+ bArmature *arm= ob->data;
+
+ /* old optimize trick... this enforces to bypass the depgraph */
+ if (!(arm->flag & ARM_DELAYDEFORM)) {
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); /* sets recalc flags */
+ }
+ else
+ where_is_pose(ob);
+ }
+ else if(G.f & G_PARTICLEEDIT) {
+ flushTransParticles(t);
+ }
+#endif
+ if (1) {
+ //else {
+ for(base= FIRSTBASE; base; base= base->next) {
+ Object *ob= base->object;
+
+ /* this flag is from depgraph, was stored in initialize phase, handled in drawview.c */
+ if(base->flag & BA_HAS_RECALC_OB)
+ ob->recalc |= OB_RECALC_OB;
+ if(base->flag & BA_HAS_RECALC_DATA)
+ ob->recalc |= OB_RECALC_DATA;
+
+ /* thanks to ob->ctime usage, ipos are not called in where_is_object,
+ unless we edit ipokeys */
+ if(base->flag & BA_DO_IPO) {
+ if(ob->ipo) {
+ IpoCurve *icu;
+
+ ob->ctime= -1234567.0;
+
+ icu= ob->ipo->curve.first;
+ while(icu) {
+ calchandles_ipocurve(icu);
+ icu= icu->next;
+ }
+ }
+ }
+
+ /* proxy exception */
+ if(ob->proxy)
+ ob->proxy->recalc |= ob->recalc;
+ if(ob->proxy_group)
+ group_tag_recalc(ob->proxy_group->dup_group);
+ }
+ }
+
+#ifdef WITH_VERSE
+ for (td = t->data; td < t->data + t->total; td++) {
+ if(td->flag & TD_VERSE_VERT) {
+ if(td->verse)
+ send_versevert_pos((VerseVert*)td->verse);
+ }
+ else if(td->flag & TD_VERSE_OBJECT)
+ if(td->verse) b_verse_send_transformation((Object*)td->verse);
+ }
+#endif
+
+ /* update shaded drawmode while transform */
+ if(t->spacetype==SPACE_VIEW3D && ((View3D*)t->view)->drawtype == OB_SHADED)
+ reshadeall_displist();
+}
+
+void drawLine(float *center, float *dir, char axis, short options)
+{
+#if 0 // TRANSFORM_FIX_ME
+ extern void make_axis_color(char *col, char *col2, char axis); // drawview.c
+ float v1[3], v2[3], v3[3];
+ char col[3], col2[3];
+
+ //if(G.obedit) mymultmatrix(G.obedit->obmat); // sets opengl viewing
+
+ VecCopyf(v3, dir);
+ VecMulf(v3, G.vd->far);
+
+ VecSubf(v2, center, v3);
+ VecAddf(v1, center, v3);
+
+ if (options & DRAWLIGHT) {
+ col[0] = col[1] = col[2] = 220;
+ }
+ else {
+ BIF_GetThemeColor3ubv(TH_GRID, col);
+ }
+ make_axis_color(col, col2, axis);
+ glColor3ubv((GLubyte *)col2);
+
+ setlinestyle(0);
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(v1);
+ glVertex3fv(v2);
+ glEnd();
+
+ myloadmatrix(G.vd->viewmat);
+#endif
+}
+
+void resetTransRestrictions(TransInfo *t)
+{
+ t->flag &= ~T_ALL_RESTRICTIONS;
+}
+
+void initTransInfo (bContext *C, TransInfo *t, wmEvent *event)
+{
+ Scene *sce = CTX_data_scene(C);
+ ARegion *ar = CTX_wm_region(C);
+ ScrArea *sa = CTX_wm_area(C);
+
+ /* moving: is shown in drawobject() (transform color) */
+// TRANSFORM_FIX_ME
+// if(G.obedit || (t->flag & T_POSE) ) G.moving= G_TRANSFORM_EDIT;
+// else if(G.f & G_PARTICLEEDIT) G.moving= G_TRANSFORM_PARTICLE;
+// else G.moving= G_TRANSFORM_OBJ;
+
+ t->scene = sce;
+ t->sa = sa;
+ t->ar = ar;
+
+ t->data = NULL;
+ t->ext = NULL;
+
+ t->flag = 0;
+
+ /* setting PET flag */
+ if ((t->context & CTX_NO_PET) == 0 && (sce->proportional)) {
+ t->flag |= T_PROP_EDIT;
+
+ if(sce->proportional == 2)
+ t->flag |= T_PROP_CONNECTED; // yes i know, has to become define
+ }
+
+ t->imval[0] = event->x - t->ar->winrct.xmin;
+ t->imval[1] = event->y - t->ar->winrct.ymin;
+
+ t->con.imval[0] = t->imval[0];
+ t->con.imval[1] = t->imval[1];
+
+ t->mval[0] = t->imval[0];
+ t->mval[1] = t->imval[1];
+
+ t->transform = NULL;
+ t->handleEvent = NULL;
+
+ t->total = 0;
+
+ t->val = 0.0f;
+
+ t->vec[0] =
+ t->vec[1] =
+ t->vec[2] = 0.0f;
+
+ t->center[0] =
+ t->center[1] =
+ t->center[2] = 0.0f;
+
+ Mat3One(t->mat);
+
+ t->spacetype = sa->spacetype;
+ if(t->spacetype == SPACE_VIEW3D)
+ {
+ View3D *v3d = sa->spacedata.first;
+
+ t->view = v3d;
+
+ if(v3d->flag & V3D_ALIGN) t->flag |= T_V3D_ALIGN;
+ t->around = v3d->around;
+ }
+ else if(t->spacetype==SPACE_IMAGE)
+ {
+ View2D *v2d = sa->spacedata.first;
+
+ t->view = v2d;
+
+ t->around = v2d->around;
+ }
+ else
+ {
+ t->view = NULL;
+
+ t->around = V3D_CENTER;
+ }
+
+ setTransformViewMatrices(t);
+ initNumInput(&t->num);
+ initNDofInput(&t->ndof);
+}
+
+/* Here I would suggest only TransInfo related issues, like free data & reset vars. Not redraws */
+void postTrans (TransInfo *t)
+{
+ TransData *td;
+
+ G.moving = 0; // Set moving flag off (display as usual)
+#ifdef WITH_VERSE
+
+ for (td = t->data; td < t->data + t->total; td++) {
+ if(td->flag & TD_VERSE_VERT) {
+ if(td->verse) send_versevert_pos((VerseVert*)td->verse);
+ }
+ else if(td->flag & TD_VERSE_OBJECT) {
+ if(td->verse) {
+ struct VNode *vnode;
+ vnode = (VNode*)((Object*)td->verse)->vnode;
+ ((VObjectData*)vnode->data)->flag |= POS_SEND_READY;
+ ((VObjectData*)vnode->data)->flag |= ROT_SEND_READY;
+ ((VObjectData*)vnode->data)->flag |= SCALE_SEND_READY;
+ b_verse_send_transformation((Object*)td->verse);
+ }
+ }
+ }
+#endif
+
+ stopConstraint(t);
+
+ /* postTrans can be called when nothing is selected, so data is NULL already */
+ if (t->data) {
+ int a;
+
+ /* since ipokeys are optional on objects, we mallocced them per trans-data */
+ for(a=0, td= t->data; a<t->total; a++, td++) {
+ if(td->tdi) MEM_freeN(td->tdi);
+ if (td->flag & TD_BEZTRIPLE) MEM_freeN(td->hdata);
+ }
+ MEM_freeN(t->data);
+ }
+
+ if (t->ext) MEM_freeN(t->ext);
+ if (t->data2d) {
+ MEM_freeN(t->data2d);
+ t->data2d= NULL;
+ }
+
+ if(t->spacetype==SPACE_IMAGE) {
+#if 0 // TRANSFORM_FIX_ME
+ if (G.sima->flag & SI_LIVE_UNWRAP)
+ unwrap_lscm_live_end(t->state == TRANS_CANCEL);
+#endif
+ }
+ else if(t->spacetype==SPACE_ACTION) {
+ if (t->customData)
+ MEM_freeN(t->customData);
+ }
+}
+
+void applyTransObjects(TransInfo *t)
+{
+ TransData *td;
+
+ for (td = t->data; td < t->data + t->total; td++) {
+ VECCOPY(td->iloc, td->loc);
+ if (td->ext->rot) {
+ VECCOPY(td->ext->irot, td->ext->rot);
+ }
+ if (td->ext->size) {
+ VECCOPY(td->ext->isize, td->ext->size);
+ }
+ }
+ recalcData(t);
+}
+
+/* helper for below */
+static void restore_ipokey(float *poin, float *old)
+{
+ if(poin) {
+ poin[0]= old[0];
+ poin[-3]= old[3];
+ poin[3]= old[6];
+ }
+}
+
+static void restoreElement(TransData *td) {
+ /* TransData for crease has no loc */
+ if (td->loc) {
+ VECCOPY(td->loc, td->iloc);
+ }
+ if (td->val) {
+ *td->val = td->ival;
+ }
+ if (td->ext && (td->flag&TD_NO_EXT)==0) {
+ if (td->ext->rot) {
+ VECCOPY(td->ext->rot, td->ext->irot);
+ }
+ if (td->ext->size) {
+ VECCOPY(td->ext->size, td->ext->isize);
+ }
+ if(td->flag & TD_USEQUAT) {
+ if (td->ext->quat) {
+ QUATCOPY(td->ext->quat, td->ext->iquat);
+ }
+ }
+ }
+
+ if (td->flag & TD_BEZTRIPLE) {
+ *(td->hdata->h1) = td->hdata->ih1;
+ *(td->hdata->h2) = td->hdata->ih2;
+ }
+
+ if(td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+
+ restore_ipokey(tdi->locx, tdi->oldloc);
+ restore_ipokey(tdi->locy, tdi->oldloc+1);
+ restore_ipokey(tdi->locz, tdi->oldloc+2);
+
+ restore_ipokey(tdi->rotx, tdi->oldrot);
+ restore_ipokey(tdi->roty, tdi->oldrot+1);
+ restore_ipokey(tdi->rotz, tdi->oldrot+2);
+
+ restore_ipokey(tdi->sizex, tdi->oldsize);
+ restore_ipokey(tdi->sizey, tdi->oldsize+1);
+ restore_ipokey(tdi->sizez, tdi->oldsize+2);
+ }
+}
+
+void restoreTransObjects(TransInfo *t)
+{
+ TransData *td;
+
+ for (td = t->data; td < t->data + t->total; td++) {
+ restoreElement(td);
+#ifdef WITH_VERSE
+ /* position of vertexes and object transformation matrix is sent
+ * extra, becuase blender uses synchronous sending of vertexes
+ * position as well object trans. matrix and it isn't possible to
+ * send it in recalcData sometimes */
+ if(td->flag & TD_VERSE_VERT) {
+ if(td->verse) {
+ ((VerseVert*)td->verse)->flag |= VERT_POS_OBSOLETE;
+ }
+ }
+ else if(td->flag & TD_VERSE_OBJECT)
+ if(td->verse) {
+ struct VNode *vnode;
+ vnode = (VNode*)((Object*)td->verse)->vnode;
+ ((VObjectData*)vnode->data)->flag |= POS_SEND_READY;
+ ((VObjectData*)vnode->data)->flag |= ROT_SEND_READY;
+ ((VObjectData*)vnode->data)->flag |= SCALE_SEND_READY;
+ }
+#endif
+ }
+
+ Mat3One(t->mat);
+
+ recalcData(t);
+}
+
+void calculateCenter2D(TransInfo *t)
+{
+ if (t->flag & (T_EDIT|T_POSE)) {
+ Object *ob= G.obedit?G.obedit:t->poseobj;
+ float vec[3];
+
+ VECCOPY(vec, t->center);
+ Mat4MulVecfl(ob->obmat, vec);
+ projectIntView(t, vec, t->center2d);
+ }
+ else {
+ projectIntView(t, t->center, t->center2d);
+ }
+}
+
+void calculateCenterCursor(TransInfo *t)
+{
+ float *cursor;
+
+ cursor = give_cursor(t->scene, t->view);
+ VECCOPY(t->center, cursor);
+
+ /* If edit or pose mode, move cursor in local space */
+ if (t->flag & (T_EDIT|T_POSE)) {
+ Object *ob = G.obedit?G.obedit:t->poseobj;
+ float mat[3][3], imat[3][3];
+
+ VecSubf(t->center, t->center, ob->obmat[3]);
+ Mat3CpyMat4(mat, ob->obmat);
+ Mat3Inv(imat, mat);
+ Mat3MulVecfl(imat, t->center);
+ }
+
+ calculateCenter2D(t);
+}
+
+void calculateCenterCursor2D(TransInfo *t)
+{
+#if 0 // TRANSFORM_FIX_ME
+ float aspx=1.0, aspy=1.0;
+
+ if(t->spacetype==SPACE_IMAGE) /* only space supported right now but may change */
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ if (G.v2d) {
+ t->center[0] = G.v2d->cursor[0] * aspx;
+ t->center[1] = G.v2d->cursor[1] * aspy;
+ }
+#endif
+ calculateCenter2D(t);
+}
+
+void calculateCenterMedian(TransInfo *t)
+{
+ float partial[3] = {0.0f, 0.0f, 0.0f};
+ int total = 0;
+ int i;
+
+ for(i = 0; i < t->total; i++) {
+ if (t->data[i].flag & TD_SELECTED) {
+ if (!(t->data[i].flag & TD_NOCENTER))
+ {
+ VecAddf(partial, partial, t->data[i].center);
+ total++;
+ }
+ }
+ else {
+ /*
+ All the selected elements are at the head of the array
+ which means we can stop when it finds unselected data
+ */
+ break;
+ }
+ }
+ if(i)
+ VecMulf(partial, 1.0f / total);
+ VECCOPY(t->center, partial);
+
+ calculateCenter2D(t);
+}
+
+void calculateCenterBound(TransInfo *t)
+{
+ float max[3];
+ float min[3];
+ int i;
+ for(i = 0; i < t->total; i++) {
+ if (i) {
+ if (t->data[i].flag & TD_SELECTED) {
+ if (!(t->data[i].flag & TD_NOCENTER))
+ MinMax3(min, max, t->data[i].center);
+ }
+ else {
+ /*
+ All the selected elements are at the head of the array
+ which means we can stop when it finds unselected data
+ */
+ break;
+ }
+ }
+ else {
+ VECCOPY(max, t->data[i].center);
+ VECCOPY(min, t->data[i].center);
+ }
+ }
+ VecAddf(t->center, min, max);
+ VecMulf(t->center, 0.5);
+
+ calculateCenter2D(t);
+}
+
+void calculateCenter(TransInfo *t)
+{
+ switch(t->around) {
+ case V3D_CENTER:
+ calculateCenterBound(t);
+ break;
+ case V3D_CENTROID:
+ calculateCenterMedian(t);
+ break;
+ case V3D_CURSOR:
+ if(t->spacetype==SPACE_IMAGE)
+ calculateCenterCursor2D(t);
+ else
+ calculateCenterCursor(t);
+ break;
+ case V3D_LOCAL:
+ /* Individual element center uses median center for helpline and such */
+ calculateCenterMedian(t);
+ break;
+ case V3D_ACTIVE:
+ {
+ /* set median, and if if if... do object center */
+ EditSelection ese;
+ /* EDIT MODE ACTIVE EDITMODE ELEMENT */
+
+#if 0 // TRANSFORM_FIX_ME
+ if (G.obedit && G.obedit->type == OB_MESH && EM_get_actSelection(&ese)) {
+ EM_editselection_center(t->center, &ese);
+ calculateCenter2D(t);
+ break;
+ } /* END EDIT MODE ACTIVE ELEMENT */
+#endif
+
+ calculateCenterMedian(t);
+ if((t->flag & (T_EDIT|T_POSE))==0)
+ {
+ Scene *scene = t->scene;
+ Object *ob= OBACT;
+ if(ob)
+ {
+ VECCOPY(t->center, ob->obmat[3]);
+ projectIntView(t, t->center, t->center2d);
+ }
+ }
+
+ }
+ }
+
+ /* setting constraint center */
+ VECCOPY(t->con.center, t->center);
+ if(t->flag & (T_EDIT|T_POSE))
+ {
+ Object *ob= G.obedit?G.obedit:t->poseobj;
+ Mat4MulVecfl(ob->obmat, t->con.center);
+ }
+
+ /* voor panning from cameraview */
+ if(t->flag & T_OBJECT)
+ {
+ if(t->spacetype==SPACE_VIEW3D)
+ {
+ View3D *v3d = t->view;
+ Scene *scene = t->scene;
+
+ if(v3d->camera == OBACT && v3d->persp==V3D_CAMOB)
+ {
+ float axis[3];
+ /* persinv is nasty, use viewinv instead, always right */
+ VECCOPY(axis, t->viewinv[2]);
+ Normalize(axis);
+
+ /* 6.0 = 6 grid units */
+ axis[0]= t->center[0]- 6.0f*axis[0];
+ axis[1]= t->center[1]- 6.0f*axis[1];
+ axis[2]= t->center[2]- 6.0f*axis[2];
+
+ projectIntView(t, axis, t->center2d);
+
+ /* rotate only needs correct 2d center, grab needs initgrabz() value */
+ if(t->mode==TFM_TRANSLATION)
+ {
+ VECCOPY(t->center, axis);
+ VECCOPY(t->con.center, t->center);
+ }
+ }
+ }
+ }
+
+ if(t->spacetype==SPACE_VIEW3D)
+ initgrabz(t->view, t->center[0], t->center[1], t->center[2]);
+}
+
+void calculatePropRatio(TransInfo *t)
+{
+ TransData *td = t->data;
+ int i;
+ float dist;
+ short connected = t->flag & T_PROP_CONNECTED;
+
+ if (t->flag & T_PROP_EDIT) {
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_SELECTED) {
+ td->factor = 1.0f;
+ }
+ else if ((connected &&
+ (td->flag & TD_NOTCONNECTED || td->dist > t->propsize))
+ ||
+ (connected == 0 &&
+ td->rdist > t->propsize)) {
+ /*
+ The elements are sorted according to their dist member in the array,
+ that means we can stop when it finds one element outside of the propsize.
+ */
+ td->flag |= TD_NOACTION;
+ td->factor = 0.0f;
+ restoreElement(td);
+ }
+ else {
+ /* Use rdist for falloff calculations, it is the real distance */
+ td->flag &= ~TD_NOACTION;
+ dist= (t->propsize-td->rdist)/t->propsize;
+
+ /*
+ * Clamp to positive numbers.
+ * Certain corner cases with connectivity and individual centers
+ * can give values of rdist larger than propsize.
+ */
+ if (dist < 0.0f)
+ dist = 0.0f;
+
+ switch(G.scene->prop_mode) {
+ case PROP_SHARP:
+ td->factor= dist*dist;
+ break;
+ case PROP_SMOOTH:
+ td->factor= 3.0f*dist*dist - 2.0f*dist*dist*dist;
+ break;
+ case PROP_ROOT:
+ td->factor = (float)sqrt(dist);
+ break;
+ case PROP_LIN:
+ td->factor = dist;
+ break;
+ case PROP_CONST:
+ td->factor = 1.0f;
+ break;
+ case PROP_SPHERE:
+ td->factor = (float)sqrt(2*dist - dist * dist);
+ break;
+ case PROP_RANDOM:
+ BLI_srand( BLI_rand() ); /* random seed */
+ td->factor = BLI_frand()*dist;
+ break;
+ default:
+ td->factor = 1;
+ }
+ }
+ }
+ switch(G.scene->prop_mode) {
+ case PROP_SHARP:
+ strcpy(t->proptext, "(Sharp)");
+ break;
+ case PROP_SMOOTH:
+ strcpy(t->proptext, "(Smooth)");
+ break;
+ case PROP_ROOT:
+ strcpy(t->proptext, "(Root)");
+ break;
+ case PROP_LIN:
+ strcpy(t->proptext, "(Linear)");
+ break;
+ case PROP_CONST:
+ strcpy(t->proptext, "(Constant)");
+ break;
+ case PROP_SPHERE:
+ strcpy(t->proptext, "(Sphere)");
+ break;
+ case PROP_RANDOM:
+ strcpy(t->proptext, "(Random)");
+ break;
+ default:
+ strcpy(t->proptext, "");
+ }
+ }
+ else {
+ for(i = 0 ; i < t->total; i++, td++) {
+ td->factor = 1.0;
+ }
+ strcpy(t->proptext, "");
+ }
+}
+
+TransInfo *BIF_GetTransInfo()
+{
+ return NULL;
+}
+
+float get_drawsize(View3D *v3d, ScrArea *sa, float *co)
+{
+ float size, vec[3], len1, len2;
+
+ /* size calculus, depending ortho/persp settings, like initgrabz() */
+ size= v3d->persmat[0][3]*co[0]+ v3d->persmat[1][3]*co[1]+ v3d->persmat[2][3]*co[2]+ v3d->persmat[3][3];
+
+ VECCOPY(vec, v3d->persinv[0]);
+ len1= Normalize(vec);
+ VECCOPY(vec, v3d->persinv[1]);
+ len2= Normalize(vec);
+
+ size*= 0.01f*(len1>len2?len1:len2);
+
+ /* correct for window size to make widgets appear fixed size */
+ if(sa->winx > sa->winy) size*= 1000.0f/(float)sa->winx;
+ else size*= 1000.0f/(float)sa->winy;
+
+ return size;
+}
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
new file mode 100644
index 00000000000..31d90fba099
--- /dev/null
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -0,0 +1,1683 @@
+/**
+* $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+// TRANSFORM_FIX_ME
+// Disable everything here, don't need it for now
+#if 0
+
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_action_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_armature.h"
+#include "BKE_global.h"
+#include "BKE_lattice.h"
+#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_utildefines.h"
+
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "BIF_editarmature.h"
+#include "BIF_gl.h"
+#include "BIF_mywindow.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_transform.h"
+#include "BIF_editmesh.h"
+#include "BIF_editparticle.h"
+
+#include "BSE_edit.h"
+#include "BSE_view.h"
+#include "BDR_drawobject.h"
+
+#include "blendef.h"
+#include "transform.h"
+
+/* return codes for select, and drawing flags */
+
+#define MAN_TRANS_X 1
+#define MAN_TRANS_Y 2
+#define MAN_TRANS_Z 4
+#define MAN_TRANS_C 7
+
+#define MAN_ROT_X 8
+#define MAN_ROT_Y 16
+#define MAN_ROT_Z 32
+#define MAN_ROT_V 64
+#define MAN_ROT_T 128
+#define MAN_ROT_C 248
+
+#define MAN_SCALE_X 256
+#define MAN_SCALE_Y 512
+#define MAN_SCALE_Z 1024
+#define MAN_SCALE_C 1792
+
+/* color codes */
+
+#define MAN_RGB 0
+#define MAN_GHOST 1
+#define MAN_MOVECOL 2
+
+/* GLOBAL VARIABLE THAT SHOULD MOVED TO SCREEN MEMBER OR SOMETHING */
+extern TransInfo Trans;
+
+
+static int is_mat4_flipped(float mat[][4])
+{
+ float vec[3];
+
+ Crossf(vec, mat[0], mat[1]);
+ if( Inpf(vec, mat[2]) < 0.0 ) return 1;
+ return 0;
+}
+
+/* transform widget center calc helper for below */
+static void calc_tw_center(float *co)
+{
+ float *twcent= G.scene->twcent;
+ float *min= G.scene->twmin;
+ float *max= G.scene->twmax;
+
+ DO_MINMAX(co, min, max);
+ VecAddf(twcent, twcent, co);
+}
+
+static void protectflag_to_drawflags(short protectflag, short *drawflags)
+{
+ if(protectflag & OB_LOCK_LOCX)
+ *drawflags &= ~MAN_TRANS_X;
+ if(protectflag & OB_LOCK_LOCY)
+ *drawflags &= ~MAN_TRANS_Y;
+ if(protectflag & OB_LOCK_LOCZ)
+ *drawflags &= ~MAN_TRANS_Z;
+
+ if(protectflag & OB_LOCK_ROTX)
+ *drawflags &= ~MAN_ROT_X;
+ if(protectflag & OB_LOCK_ROTY)
+ *drawflags &= ~MAN_ROT_Y;
+ if(protectflag & OB_LOCK_ROTZ)
+ *drawflags &= ~MAN_ROT_Z;
+
+ if(protectflag & OB_LOCK_SCALEX)
+ *drawflags &= ~MAN_SCALE_X;
+ if(protectflag & OB_LOCK_SCALEY)
+ *drawflags &= ~MAN_SCALE_Y;
+ if(protectflag & OB_LOCK_SCALEZ)
+ *drawflags &= ~MAN_SCALE_Z;
+}
+
+/* for pose mode */
+static void stats_pose(View3D *v3d, bPoseChannel *pchan)
+{
+ Bone *bone= pchan->bone;
+
+ if(bone) {
+ if (bone->flag & BONE_TRANSFORM) {
+ calc_tw_center(pchan->pose_head);
+ protectflag_to_drawflags(pchan->protectflag, &v3d->twdrawflag);
+ }
+ }
+}
+
+/* for editmode*/
+static void stats_editbone(View3D *v3d, EditBone *ebo)
+{
+ if (ebo->flag & BONE_EDITMODE_LOCKED)
+ protectflag_to_drawflags(OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE, &v3d->twdrawflag);
+}
+
+/* only counts the parent selection, and tags transform flag */
+/* bad call... should re-use method from transform_conversion once */
+static void count_bone_select(TransInfo *t, bArmature *arm, ListBase *lb, int do_it)
+{
+ Bone *bone;
+ int do_next;
+
+ for(bone= lb->first; bone; bone= bone->next) {
+ bone->flag &= ~BONE_TRANSFORM;
+ do_next= do_it;
+ if(do_it) {
+ if(bone->layer & arm->layer) {
+ if (bone->flag & BONE_SELECTED) {
+ /* We don't let connected children get "grabbed" */
+ if ( (t->mode!=TFM_TRANSLATION) || (bone->flag & BONE_CONNECTED)==0 ) {
+ bone->flag |= BONE_TRANSFORM;
+ t->total++;
+ do_next= 0; // no transform on children if one parent bone is selected
+ }
+ }
+ }
+ }
+ count_bone_select(t, arm, &bone->childbase, do_next);
+ }
+}
+
+/* centroid, boundbox, of selection */
+/* returns total items selected */
+int calc_manipulator_stats(ScrArea *sa)
+{
+ extern ListBase editNurb;
+ TransInfo *t;
+ View3D *v3d= sa->spacedata.first;
+ Base *base;
+ Object *ob= OBACT;
+ float normal[3]={0.0, 0.0, 0.0};
+ float plane[3]={0.0, 0.0, 0.0};
+ int a, totsel=0;
+
+ t = BIF_GetTransInfo();
+
+ /* transform widget matrix */
+ Mat4One(v3d->twmat);
+
+ v3d->twdrawflag= 0xFFFF;
+
+ /* transform widget centroid/center */
+ G.scene->twcent[0]= G.scene->twcent[1]= G.scene->twcent[2]= 0.0f;
+ INIT_MINMAX(G.scene->twmin, G.scene->twmax);
+
+ if(G.obedit) {
+ ob= G.obedit;
+ if((ob->lay & G.vd->lay)==0) return 0;
+
+ if(G.obedit->type==OB_MESH) {
+ EditMesh *em = G.editMesh;
+ EditVert *eve;
+ EditSelection ese;
+ float vec[3]= {0,0,0};
+
+ /* USE LAST SELECTE WITH ACTIVE */
+ if (G.vd->around==V3D_ACTIVE && EM_get_actSelection(&ese)) {
+ EM_editselection_center(vec, &ese);
+ calc_tw_center(vec);
+ totsel= 1;
+ } else {
+ /* do vertices for center, and if still no normal found, use vertex normals */
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if(eve->f & SELECT) {
+ totsel++;
+ calc_tw_center(eve->co);
+ }
+ }
+ }
+ } /* end editmesh */
+ else if (G.obedit->type==OB_ARMATURE){
+ bArmature *arm= G.obedit->data;
+ EditBone *ebo;
+ for (ebo=G.edbo.first;ebo;ebo=ebo->next){
+ if(ebo->layer & arm->layer) {
+ if (ebo->flag & BONE_TIPSEL) {
+ calc_tw_center(ebo->tail);
+ totsel++;
+ }
+ if (ebo->flag & BONE_ROOTSEL) {
+ calc_tw_center(ebo->head);
+ totsel++;
+ }
+ if (ebo->flag & BONE_SELECTED) {
+ stats_editbone(v3d, ebo);
+ }
+ }
+ }
+ }
+ else if ELEM3(G.obedit->type, OB_CURVE, OB_SURF, OB_FONT) {
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ /* exceptions
+ * if handles are hidden then only check the center points.
+ * If 2 or more are selected then only use the center point too.
+ */
+ if (G.f & G_HIDDENHANDLES) {
+ if (bezt->f2 & SELECT) {
+ calc_tw_center(bezt->vec[1]);
+ totsel++;
+ }
+ }
+ else if ( (bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT ) {
+ calc_tw_center(bezt->vec[1]);
+ totsel++;
+ }
+ else {
+ if(bezt->f1) {
+ calc_tw_center(bezt->vec[0]);
+ totsel++;
+ }
+ if(bezt->f2) {
+ calc_tw_center(bezt->vec[1]);
+ totsel++;
+ }
+ if(bezt->f3) {
+ calc_tw_center(bezt->vec[2]);
+ totsel++;
+ }
+ }
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ calc_tw_center(bp->vec);
+ totsel++;
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ }
+ else if(G.obedit->type==OB_MBALL) {
+ /* editmball.c */
+ extern ListBase editelems; /* go away ! */
+ MetaElem *ml, *ml_sel=NULL;
+
+ ml= editelems.first;
+ while(ml) {
+ if(ml->flag & SELECT) {
+ calc_tw_center(&ml->x);
+ ml_sel = ml;
+ totsel++;
+ }
+ ml= ml->next;
+ }
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+ BPoint *bp;
+ bp= editLatt->def;
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ calc_tw_center(bp->vec);
+ totsel++;
+ }
+ bp++;
+ }
+ }
+
+ /* selection center */
+ if(totsel) {
+ VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
+ Mat4MulVecfl(G.obedit->obmat, G.scene->twcent);
+ Mat4MulVecfl(G.obedit->obmat, G.scene->twmin);
+ Mat4MulVecfl(G.obedit->obmat, G.scene->twmax);
+ }
+ }
+ else if(ob && (ob->flag & OB_POSEMODE)) {
+ bArmature *arm = ob->data;
+ bPoseChannel *pchan;
+ int mode;
+
+ if((ob->lay & G.vd->lay)==0) return 0;
+
+ mode = Trans.mode;
+ Trans.mode = TFM_ROTATION; // mislead counting bones... bah
+
+ /* count total, we use same method as transform will do */
+ Trans.total= 0;
+ count_bone_select(&Trans, arm, &arm->bonebase, 1);
+ totsel = Trans.total;
+ if(totsel) {
+ /* use channels to get stats */
+ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ stats_pose(v3d, pchan);
+ }
+
+ VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
+ Mat4MulVecfl(ob->obmat, G.scene->twcent);
+ Mat4MulVecfl(ob->obmat, G.scene->twmin);
+ Mat4MulVecfl(ob->obmat, G.scene->twmax);
+ }
+ /* restore, mode can be TFM_INIT */
+ Trans.mode = mode;
+ }
+ else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT + G_SCULPTMODE)) {
+ ;
+ }
+ else if(G.f & G_PARTICLEEDIT) {
+ ParticleSystem *psys=PE_get_current(OBACT);
+ ParticleData *pa = psys->particles;
+ ParticleEditKey *ek;
+ int k;
+
+ if(psys->edit){
+ for(a=0; a<psys->totpart; a++,pa++){
+ if(pa->flag & PARS_HIDE) continue;
+ for(k=0, ek=psys->edit->keys[a]; k<pa->totkey; k++,ek++){
+ if(ek->flag & PEK_SELECT){
+ calc_tw_center(ek->world_co);
+ totsel++;
+ }
+ }
+ }
+ /* selection center */
+ if(totsel)
+ VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
+ }
+ }
+ else {
+
+ /* we need the one selected object, if its not active */
+ ob= OBACT;
+ if(ob && !(ob->flag & SELECT)) ob= NULL;
+
+ for(base= G.scene->base.first; base; base= base->next) {
+ if TESTBASELIB(base) {
+ if(ob==NULL)
+ ob= base->object;
+ calc_tw_center(base->object->obmat[3]);
+ protectflag_to_drawflags(base->object->protectflag, &v3d->twdrawflag);
+ totsel++;
+ }
+ }
+
+ /* selection center */
+ if(totsel) {
+ VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
+ }
+ }
+
+ /* global, local or normal orientation? */
+ if(ob && totsel) {
+
+ switch(v3d->twmode) {
+ case V3D_MANIP_GLOBAL:
+ strcpy(t->spacename, "global");
+ break;
+
+ case V3D_MANIP_NORMAL:
+ if(G.obedit || ob->flag & OB_POSEMODE) {
+ float mat[3][3];
+ int type;
+
+ strcpy(t->spacename, "normal");
+
+ type = getTransformOrientation(normal, plane, (G.vd->around == V3D_ACTIVE));
+
+ switch (type)
+ {
+ case ORIENTATION_NORMAL:
+ if (createSpaceNormalTangent(mat, normal, plane) == 0)
+ {
+ type = ORIENTATION_NONE;
+ }
+ break;
+ case ORIENTATION_VERT:
+ if (createSpaceNormal(mat, normal) == 0)
+ {
+ type = ORIENTATION_NONE;
+ }
+ break;
+ case ORIENTATION_EDGE:
+ if (createSpaceNormalTangent(mat, normal, plane) == 0)
+ {
+ type = ORIENTATION_NONE;
+ }
+ break;
+ case ORIENTATION_FACE:
+ if (createSpaceNormalTangent(mat, normal, plane) == 0)
+ {
+ type = ORIENTATION_NONE;
+ }
+ break;
+ }
+
+ if (type == ORIENTATION_NONE)
+ {
+ Mat4One(v3d->twmat);
+ }
+ else
+ {
+ Mat4CpyMat3(v3d->twmat, mat);
+ }
+ break;
+ }
+ /* no break we define 'normal' as 'local' in Object mode */
+ case V3D_MANIP_LOCAL:
+ strcpy(t->spacename, "local");
+ Mat4CpyMat4(v3d->twmat, ob->obmat);
+ Mat4Ortho(v3d->twmat);
+ break;
+
+ case V3D_MANIP_VIEW:
+ {
+ float mat[3][3];
+ strcpy(t->spacename, "view");
+ Mat3CpyMat4(mat, v3d->viewinv);
+ Mat3Ortho(mat);
+ Mat4CpyMat3(v3d->twmat, mat);
+ }
+ break;
+ default: /* V3D_MANIP_CUSTOM */
+ applyTransformOrientation();
+ break;
+ }
+
+ }
+
+ return totsel;
+}
+
+/* ******************** DRAWING STUFFIES *********** */
+
+static float screen_aligned(float mat[][4])
+{
+ float vec[3], size;
+
+ VECCOPY(vec, mat[0]);
+ size= Normalize(vec);
+
+ glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
+
+ /* sets view screen aligned */
+ glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
+
+ return size;
+}
+
+
+/* radring = radius of donut rings
+ radhole = radius hole
+ start = starting segment (based on nrings)
+ end = end segment
+ nsides = amount of points in ring
+ nrigns = amount of rings
+*/
+static void partial_donut(float radring, float radhole, int start, int end, int nsides, int nrings)
+{
+ float theta, phi, theta1;
+ float cos_theta, sin_theta;
+ float cos_theta1, sin_theta1;
+ float ring_delta, side_delta;
+ int i, j, docaps= 1;
+
+ if(start==0 && end==nrings) docaps= 0;
+
+ ring_delta= 2.0f*(float)M_PI/(float)nrings;
+ side_delta= 2.0f*(float)M_PI/(float)nsides;
+
+ theta= (float)M_PI+0.5f*ring_delta;
+ cos_theta= (float)cos(theta);
+ sin_theta= (float)sin(theta);
+
+ for(i= nrings - 1; i >= 0; i--) {
+ theta1= theta + ring_delta;
+ cos_theta1= (float)cos(theta1);
+ sin_theta1= (float)sin(theta1);
+
+ if(docaps && i==start) { // cap
+ glBegin(GL_POLYGON);
+ phi= 0.0;
+ for(j= nsides; j >= 0; j--) {
+ float cos_phi, sin_phi, dist;
+
+ phi += side_delta;
+ cos_phi= (float)cos(phi);
+ sin_phi= (float)sin(phi);
+ dist= radhole + radring * cos_phi;
+
+ glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
+ }
+ glEnd();
+ }
+ if(i>=start && i<=end) {
+ glBegin(GL_QUAD_STRIP);
+ phi= 0.0;
+ for(j= nsides; j >= 0; j--) {
+ float cos_phi, sin_phi, dist;
+
+ phi += side_delta;
+ cos_phi= (float)cos(phi);
+ sin_phi= (float)sin(phi);
+ dist= radhole + radring * cos_phi;
+
+ glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
+ glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
+ }
+ glEnd();
+ }
+
+ if(docaps && i==end) { // cap
+ glBegin(GL_POLYGON);
+ phi= 0.0;
+ for(j= nsides; j >= 0; j--) {
+ float cos_phi, sin_phi, dist;
+
+ phi -= side_delta;
+ cos_phi= (float)cos(phi);
+ sin_phi= (float)sin(phi);
+ dist= radhole + radring * cos_phi;
+
+ glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
+ }
+ glEnd();
+ }
+
+
+ theta= theta1;
+ cos_theta= cos_theta1;
+ sin_theta= sin_theta1;
+ }
+}
+
+/* three colors can be set;
+ grey for ghosting
+ moving: in transform theme color
+ else the red/green/blue
+*/
+static void manipulator_setcolor(char axis, int colcode)
+{
+ float vec[4];
+ char col[4];
+
+ vec[3]= 0.7f; // alpha set on 0.5, can be glEnabled or not
+
+ if(colcode==MAN_GHOST) {
+ glColor4ub(0, 0, 0, 70);
+ }
+ else if(colcode==MAN_MOVECOL) {
+ BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
+ glColor4ub(col[0], col[1], col[2], 128);
+ }
+ else {
+ switch(axis) {
+ case 'c':
+ BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
+ if(G.vd->twmode == V3D_MANIP_LOCAL) {
+ col[0]= col[0]>200?255:col[0]+55;
+ col[1]= col[1]>200?255:col[1]+55;
+ col[2]= col[2]>200?255:col[2]+55;
+ }
+ else if(G.vd->twmode == V3D_MANIP_NORMAL) {
+ col[0]= col[0]<55?0:col[0]-55;
+ col[1]= col[1]<55?0:col[1]-55;
+ col[2]= col[2]<55?0:col[2]-55;
+ }
+ glColor4ub(col[0], col[1], col[2], 128);
+ break;
+ case 'x':
+ glColor4ub(220, 0, 0, 128);
+ break;
+ case 'y':
+ glColor4ub(0, 220, 0, 128);
+ break;
+ case 'z':
+ glColor4ub(30, 30, 220, 128);
+ break;
+ }
+ }
+}
+
+/* viewmatrix should have been set OK, also no shademode! */
+static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
+{
+
+ /* axes */
+ if(flagx) {
+ manipulator_setcolor('x', colcode);
+ if(flagx & MAN_SCALE_X) glLoadName(MAN_SCALE_X);
+ else if(flagx & MAN_TRANS_X) glLoadName(MAN_TRANS_X);
+ glBegin(GL_LINES);
+ glVertex3f(0.2f, 0.0f, 0.0f);
+ glVertex3f(1.0f, 0.0f, 0.0f);
+ glEnd();
+ }
+ if(flagy) {
+ if(flagy & MAN_SCALE_Y) glLoadName(MAN_SCALE_Y);
+ else if(flagy & MAN_TRANS_Y) glLoadName(MAN_TRANS_Y);
+ manipulator_setcolor('y', colcode);
+ glBegin(GL_LINES);
+ glVertex3f(0.0f, 0.2f, 0.0f);
+ glVertex3f(0.0f, 1.0f, 0.0f);
+ glEnd();
+ }
+ if(flagz) {
+ if(flagz & MAN_SCALE_Z) glLoadName(MAN_SCALE_Z);
+ else if(flagz & MAN_TRANS_Z) glLoadName(MAN_TRANS_Z);
+ manipulator_setcolor('z', colcode);
+ glBegin(GL_LINES);
+ glVertex3f(0.0f, 0.0f, 0.2f);
+ glVertex3f(0.0f, 0.0f, 1.0f);
+ glEnd();
+ }
+}
+
+/* only called while G.moving */
+static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
+{
+ GLUquadricObj *qobj;
+ float size, phi, startphi, vec[3], svec[3], matt[4][4], cross[3], tmat[3][3];
+ int arcs= (G.rt!=2);
+
+ glDisable(GL_DEPTH_TEST);
+
+ qobj= gluNewQuadric();
+ gluQuadricDrawStyle(qobj, GLU_FILL);
+
+ glColor4ub(0,0,0,64);
+ glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ /* we need both [4][4] transforms, Trans.mat seems to be premul, not post for mat[][4] */
+ Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
+ Mat4MulMat34(matt, Trans.mat, mat);
+
+ /* Screen aligned view rot circle */
+ if(drawflags & MAN_ROT_V) {
+
+ /* prepare for screen aligned draw */
+ glPushMatrix();
+ size= screen_aligned(mat);
+
+ vec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]);
+ vec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]);
+ vec[2]= 0.0f;
+ Normalize(vec);
+
+ startphi= saacos( vec[1] );
+ if(vec[0]<0.0) startphi= -startphi;
+
+ phi= (float)fmod(180.0*Trans.val/M_PI, 360.0);
+ if(phi > 180.0) phi-= 360.0;
+ else if(phi<-180.0) phi+= 360.0;
+
+ gluPartialDisk(qobj, 0.0, size, 32, 1, 180.0*startphi/M_PI, phi);
+
+ glPopMatrix();
+ }
+ else if(arcs) {
+ float imat[3][3], ivmat[3][3];
+ /* try to get the start rotation */
+
+ svec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]);
+ svec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]);
+ svec[2]= 0.0f;
+
+ /* screen aligned vec transform back to manipulator space */
+ Mat3CpyMat4(ivmat, G.vd->viewinv);
+ Mat3CpyMat4(tmat, mat);
+ Mat3Inv(imat, tmat);
+ Mat3MulMat3(tmat, imat, ivmat);
+
+ Mat3MulVecfl(tmat, svec); // tmat is used further on
+ Normalize(svec);
+ }
+
+ mymultmatrix(mat); // aligns with original widget
+
+ /* Z disk */
+ if(drawflags & MAN_ROT_Z) {
+ if(arcs) {
+ /* correct for squeezed arc */
+ svec[0]+= tmat[2][0];
+ svec[1]+= tmat[2][1];
+ Normalize(svec);
+
+ startphi= (float)atan2(svec[0], svec[1]);
+ }
+ else startphi= 0.5f*(float)M_PI;
+
+ VECCOPY(vec, mat[0]); // use x axis to detect rotation
+ Normalize(vec);
+ Normalize(matt[0]);
+ phi= saacos( Inpf(vec, matt[0]) );
+ if(phi!=0.0) {
+ Crossf(cross, vec, matt[0]); // results in z vector
+ if(Inpf(cross, mat[2]) > 0.0) phi= -phi;
+ gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*(phi)/M_PI);
+ }
+ }
+ /* X disk */
+ if(drawflags & MAN_ROT_X) {
+ if(arcs) {
+ /* correct for squeezed arc */
+ svec[1]+= tmat[2][1];
+ svec[2]+= tmat[2][2];
+ Normalize(svec);
+
+ startphi= (float)(M_PI + atan2(svec[2], -svec[1]));
+ }
+ else startphi= 0.0f;
+
+ VECCOPY(vec, mat[1]); // use y axis to detect rotation
+ Normalize(vec);
+ Normalize(matt[1]);
+ phi= saacos( Inpf(vec, matt[1]) );
+ if(phi!=0.0) {
+ Crossf(cross, vec, matt[1]); // results in x vector
+ if(Inpf(cross, mat[0]) > 0.0) phi= -phi;
+ glRotatef(90.0, 0.0, 1.0, 0.0);
+ gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI);
+ glRotatef(-90.0, 0.0, 1.0, 0.0);
+ }
+ }
+ /* Y circle */
+ if(drawflags & MAN_ROT_Y) {
+ if(arcs) {
+ /* correct for squeezed arc */
+ svec[0]+= tmat[2][0];
+ svec[2]+= tmat[2][2];
+ Normalize(svec);
+
+ startphi= (float)(M_PI + atan2(-svec[0], svec[2]));
+ }
+ else startphi= (float)M_PI;
+
+ VECCOPY(vec, mat[2]); // use z axis to detect rotation
+ Normalize(vec);
+ Normalize(matt[2]);
+ phi= saacos( Inpf(vec, matt[2]) );
+ if(phi!=0.0) {
+ Crossf(cross, vec, matt[2]); // results in y vector
+ if(Inpf(cross, mat[1]) > 0.0) phi= -phi;
+ glRotatef(-90.0, 1.0, 0.0, 0.0);
+ gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI);
+ glRotatef(90.0, 1.0, 0.0, 0.0);
+ }
+ }
+
+ glDisable(GL_BLEND);
+ myloadmatrix(G.vd->viewmat);
+}
+
+static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, int combo)
+{
+ GLUquadricObj *qobj;
+ double plane[4];
+ float size, vec[3], unitmat[4][4];
+ float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
+ float cusize= cywid*0.65f;
+ int arcs= (G.rt!=2);
+ int colcode;
+
+ if(moving) colcode= MAN_MOVECOL;
+ else colcode= MAN_RGB;
+
+ /* when called while moving in mixed mode, do not draw when... */
+ if((drawflags & MAN_ROT_C)==0) return;
+
+ /* Init stuff */
+ glDisable(GL_DEPTH_TEST);
+ Mat4One(unitmat);
+
+ qobj= gluNewQuadric();
+ gluQuadricDrawStyle(qobj, GLU_FILL);
+
+ /* prepare for screen aligned draw */
+ VECCOPY(vec, mat[0]);
+ size= Normalize(vec);
+ glPushMatrix();
+ glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
+
+ if(arcs) {
+ /* clipplane makes nice handles, calc here because of multmatrix but with translate! */
+ VECCOPY(plane, G.vd->viewinv[2]);
+ plane[3]= -0.02*size; // clip just a bit more
+ glClipPlane(GL_CLIP_PLANE0, plane);
+ }
+ /* sets view screen aligned */
+ glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
+
+ /* Screen aligned help circle */
+ if(arcs) {
+ if((G.f & G_PICKSEL)==0) {
+ BIF_ThemeColorShade(TH_BACK, -30);
+ drawcircball(GL_LINE_LOOP, unitmat[3], size, unitmat);
+ }
+ }
+ /* Screen aligned view rot circle */
+ if(drawflags & MAN_ROT_V) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
+ BIF_ThemeColor(TH_TRANSFORM);
+ drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat);
+
+ if(moving) {
+ float vec[3];
+ vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
+ vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
+ vec[2]= 0.0f;
+ Normalize(vec);
+ VecMulf(vec, 1.2f*size);
+ glBegin(GL_LINES);
+ glVertex3f(0.0f, 0.0f, 0.0f);
+ glVertex3fv(vec);
+ glEnd();
+ }
+ }
+ glPopMatrix();
+
+ /* apply the transform delta */
+ if(moving) {
+ float matt[4][4];
+ Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
+ Mat4MulMat34(matt, Trans.mat, mat);
+ mymultmatrix(matt);
+ glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW);
+ }
+ else {
+ glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
+ mymultmatrix(mat);
+ }
+
+ /* axes */
+ if(arcs==0) {
+ if(!(G.f & G_PICKSEL)) {
+ if( (combo & V3D_MANIP_SCALE)==0) {
+ /* axis */
+ glBegin(GL_LINES);
+ if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) {
+ manipulator_setcolor('x', colcode);
+ glVertex3f(0.2f, 0.0f, 0.0f);
+ glVertex3f(1.0f, 0.0f, 0.0f);
+ }
+ if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) {
+ manipulator_setcolor('y', colcode);
+ glVertex3f(0.0f, 0.2f, 0.0f);
+ glVertex3f(0.0f, 1.0f, 0.0f);
+ }
+ if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) {
+ manipulator_setcolor('z', colcode);
+ glVertex3f(0.0f, 0.0f, 0.2f);
+ glVertex3f(0.0f, 0.0f, 1.0f);
+ }
+ glEnd();
+ }
+ }
+ }
+
+ if(arcs==0 && moving) {
+
+ /* Z circle */
+ if(drawflags & MAN_ROT_Z) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
+ manipulator_setcolor('z', colcode);
+ drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
+ }
+ /* X circle */
+ if(drawflags & MAN_ROT_X) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
+ glRotatef(90.0, 0.0, 1.0, 0.0);
+ manipulator_setcolor('x', colcode);
+ drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
+ glRotatef(-90.0, 0.0, 1.0, 0.0);
+ }
+ /* Y circle */
+ if(drawflags & MAN_ROT_Y) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
+ glRotatef(-90.0, 1.0, 0.0, 0.0);
+ manipulator_setcolor('y', colcode);
+ drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
+ glRotatef(90.0, 1.0, 0.0, 0.0);
+ }
+
+ if(arcs) glDisable(GL_CLIP_PLANE0);
+ }
+ // donut arcs
+ if(arcs) {
+ glEnable(GL_CLIP_PLANE0);
+
+ /* Z circle */
+ if(drawflags & MAN_ROT_Z) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
+ manipulator_setcolor('z', colcode);
+ partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
+ }
+ /* X circle */
+ if(drawflags & MAN_ROT_X) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
+ glRotatef(90.0, 0.0, 1.0, 0.0);
+ manipulator_setcolor('x', colcode);
+ partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
+ glRotatef(-90.0, 0.0, 1.0, 0.0);
+ }
+ /* Y circle */
+ if(drawflags & MAN_ROT_Y) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
+ glRotatef(-90.0, 1.0, 0.0, 0.0);
+ manipulator_setcolor('y', colcode);
+ partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
+ glRotatef(90.0, 1.0, 0.0, 0.0);
+ }
+
+ glDisable(GL_CLIP_PLANE0);
+ }
+
+ if(arcs==0) {
+
+ /* Z handle on X axis */
+ if(drawflags & MAN_ROT_Z) {
+ glPushMatrix();
+ if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
+ manipulator_setcolor('z', colcode);
+
+ partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
+
+ glPopMatrix();
+ }
+
+ /* Y handle on X axis */
+ if(drawflags & MAN_ROT_Y) {
+ glPushMatrix();
+ if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
+ manipulator_setcolor('y', colcode);
+
+ glRotatef(90.0, 1.0, 0.0, 0.0);
+ glRotatef(90.0, 0.0, 0.0, 1.0);
+ partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
+
+ glPopMatrix();
+ }
+
+ /* X handle on Z axis */
+ if(drawflags & MAN_ROT_X) {
+ glPushMatrix();
+ if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
+ manipulator_setcolor('x', colcode);
+
+ glRotatef(-90.0, 0.0, 1.0, 0.0);
+ glRotatef(90.0, 0.0, 0.0, 1.0);
+ partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
+
+ glPopMatrix();
+ }
+
+ }
+
+ /* restore */
+ myloadmatrix(G.vd->viewmat);
+ gluDeleteQuadric(qobj);
+ if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
+
+}
+
+static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, int combo, int colcode)
+{
+ float cywid= 0.25f*0.01f*(float)U.tw_handlesize;
+ float cusize= cywid*0.75f, dz;
+
+ /* when called while moving in mixed mode, do not draw when... */
+ if((drawflags & MAN_SCALE_C)==0) return;
+
+ glDisable(GL_DEPTH_TEST);
+
+ /* not in combo mode */
+ if( (combo & (V3D_MANIP_TRANSLATE|V3D_MANIP_ROTATE))==0) {
+ float size, unitmat[4][4];
+
+ /* center circle, do not add to selection when shift is pressed (planar constraint) */
+ if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_SCALE_C);
+
+ manipulator_setcolor('c', colcode);
+ glPushMatrix();
+ size= screen_aligned(mat);
+ Mat4One(unitmat);
+ drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat);
+ glPopMatrix();
+
+ dz= 1.0;
+ }
+ else dz= 1.0f-4.0f*cusize;
+
+ if(moving) {
+ float matt[4][4];
+
+ Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
+ Mat4MulMat34(matt, Trans.mat, mat);
+ mymultmatrix(matt);
+ glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW);
+ }
+ else {
+ mymultmatrix(mat);
+ glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
+ }
+
+ /* axis */
+
+ /* in combo mode, this is always drawn as first type */
+ draw_manipulator_axes(colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z);
+
+ /* Z cube */
+ glTranslatef(0.0, 0.0, dz);
+ if(drawflags & MAN_SCALE_Z) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z);
+ manipulator_setcolor('z', colcode);
+ drawsolidcube(cusize);
+ }
+ /* X cube */
+ glTranslatef(dz, 0.0, -dz);
+ if(drawflags & MAN_SCALE_X) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_X);
+ manipulator_setcolor('x', colcode);
+ drawsolidcube(cusize);
+ }
+ /* Y cube */
+ glTranslatef(-dz, dz, 0.0);
+ if(drawflags & MAN_SCALE_Y) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y);
+ manipulator_setcolor('y', colcode);
+ drawsolidcube(cusize);
+ }
+
+ /* if shiftkey, center point as last, for selectbuffer order */
+ if(G.f & G_PICKSEL) {
+ if(G.qual & LR_SHIFTKEY) {
+ glTranslatef(0.0, -dz, 0.0);
+ glLoadName(MAN_SCALE_C);
+ glBegin(GL_POINTS);
+ glVertex3f(0.0, 0.0, 0.0);
+ glEnd();
+ }
+ }
+
+ /* restore */
+ myloadmatrix(G.vd->viewmat);
+
+ if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
+ glFrontFace(GL_CCW);
+}
+
+
+static void draw_cone(GLUquadricObj *qobj, float len, float width)
+{
+ glTranslatef(0.0, 0.0, -0.5f*len);
+ gluCylinder(qobj, width, 0.0, len, 8, 1);
+ gluQuadricOrientation(qobj, GLU_INSIDE);
+ gluDisk(qobj, 0.0, width, 8, 1);
+ gluQuadricOrientation(qobj, GLU_OUTSIDE);
+ glTranslatef(0.0, 0.0, 0.5f*len);
+}
+
+static void draw_cylinder(GLUquadricObj *qobj, float len, float width)
+{
+
+ width*= 0.8f; // just for beauty
+
+ glTranslatef(0.0, 0.0, -0.5f*len);
+ gluCylinder(qobj, width, width, len, 8, 1);
+ gluQuadricOrientation(qobj, GLU_INSIDE);
+ gluDisk(qobj, 0.0, width, 8, 1);
+ gluQuadricOrientation(qobj, GLU_OUTSIDE);
+ glTranslatef(0.0, 0.0, len);
+ gluDisk(qobj, 0.0, width, 8, 1);
+ glTranslatef(0.0, 0.0, -0.5f*len);
+}
+
+
+static void draw_manipulator_translate(float mat[][4], int moving, int drawflags, int combo, int colcode)
+{
+ GLUquadricObj *qobj;
+ float cylen= 0.01f*(float)U.tw_handlesize;
+ float cywid= 0.25f*cylen, dz, size;
+ float unitmat[4][4];
+
+ /* when called while moving in mixed mode, do not draw when... */
+ if((drawflags & MAN_TRANS_C)==0) return;
+
+ if(moving) glTranslatef(Trans.vec[0], Trans.vec[1], Trans.vec[2]);
+ glDisable(GL_DEPTH_TEST);
+
+ qobj= gluNewQuadric();
+ gluQuadricDrawStyle(qobj, GLU_FILL);
+
+ /* center circle, do not add to selection when shift is pressed (planar constraint) */
+ if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_TRANS_C);
+
+ manipulator_setcolor('c', colcode);
+ glPushMatrix();
+ size= screen_aligned(mat);
+ Mat4One(unitmat);
+ drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat);
+ glPopMatrix();
+
+ /* and now apply matrix, we move to local matrix drawing */
+ mymultmatrix(mat);
+
+ /* axis */
+ glLoadName(-1);
+
+ // translate drawn as last, only axis when no combo with scale, or for ghosting
+ if((combo & V3D_MANIP_SCALE)==0 || colcode==MAN_GHOST)
+ draw_manipulator_axes(colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
+
+
+ /* offset in combo mode, for rotate a bit more */
+ if(combo & (V3D_MANIP_ROTATE)) dz= 1.0f+2.0f*cylen;
+ else if(combo & (V3D_MANIP_SCALE)) dz= 1.0f+0.5f*cylen;
+ else dz= 1.0f;
+
+ /* Z Cone */
+ glTranslatef(0.0, 0.0, dz);
+ if(drawflags & MAN_TRANS_Z) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z);
+ manipulator_setcolor('z', colcode);
+ draw_cone(qobj, cylen, cywid);
+ }
+ /* X Cone */
+ glTranslatef(dz, 0.0, -dz);
+ if(drawflags & MAN_TRANS_X) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_X);
+ glRotatef(90.0, 0.0, 1.0, 0.0);
+ manipulator_setcolor('x', colcode);
+ draw_cone(qobj, cylen, cywid);
+ glRotatef(-90.0, 0.0, 1.0, 0.0);
+ }
+ /* Y Cone */
+ glTranslatef(-dz, dz, 0.0);
+ if(drawflags & MAN_TRANS_Y) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y);
+ glRotatef(-90.0, 1.0, 0.0, 0.0);
+ manipulator_setcolor('y', colcode);
+ draw_cone(qobj, cylen, cywid);
+ }
+
+ gluDeleteQuadric(qobj);
+ myloadmatrix(G.vd->viewmat);
+
+ if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
+
+}
+
+static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflags, int combo, int colcode)
+{
+ GLUquadricObj *qobj;
+ float size;
+ float cylen= 0.01f*(float)U.tw_handlesize;
+ float cywid= 0.25f*cylen;
+
+ /* when called while moving in mixed mode, do not draw when... */
+ if((drawflags & MAN_ROT_C)==0) return;
+
+ /* prepare for screen aligned draw */
+ glPushMatrix();
+ size= screen_aligned(mat);
+
+ glDisable(GL_DEPTH_TEST);
+
+ qobj= gluNewQuadric();
+
+ /* Screen aligned view rot circle */
+ if(drawflags & MAN_ROT_V) {
+ float unitmat[4][4];
+ Mat4One(unitmat);
+
+ if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
+ BIF_ThemeColor(TH_TRANSFORM);
+ drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat);
+
+ if(moving) {
+ float vec[3];
+ vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
+ vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
+ vec[2]= 0.0f;
+ Normalize(vec);
+ VecMulf(vec, 1.2f*size);
+ glBegin(GL_LINES);
+ glVertex3f(0.0, 0.0, 0.0);
+ glVertex3fv(vec);
+ glEnd();
+ }
+ }
+ glPopMatrix();
+
+ /* apply the transform delta */
+ if(moving) {
+ float matt[4][4];
+ Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
+ if (Trans.flag & T_USES_MANIPULATOR) {
+ Mat4MulMat34(matt, Trans.mat, mat);
+ }
+ mymultmatrix(matt);
+ }
+ else {
+ mymultmatrix(mat);
+ }
+
+ glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
+
+ /* axis */
+ if( (G.f & G_PICKSEL)==0 ) {
+
+ // only draw axis when combo didn't draw scale axes
+ if((combo & V3D_MANIP_SCALE)==0)
+ draw_manipulator_axes(colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z);
+
+ /* only has to be set when not in picking */
+ gluQuadricDrawStyle(qobj, GLU_FILL);
+ }
+
+ /* Z cyl */
+ glTranslatef(0.0, 0.0, 1.0);
+ if(drawflags & MAN_ROT_Z) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
+ manipulator_setcolor('z', colcode);
+ draw_cylinder(qobj, cylen, cywid);
+ }
+ /* X cyl */
+ glTranslatef(1.0, 0.0, -1.0);
+ if(drawflags & MAN_ROT_X) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
+ glRotatef(90.0, 0.0, 1.0, 0.0);
+ manipulator_setcolor('x', colcode);
+ draw_cylinder(qobj, cylen, cywid);
+ glRotatef(-90.0, 0.0, 1.0, 0.0);
+ }
+ /* Y cylinder */
+ glTranslatef(-1.0, 1.0, 0.0);
+ if(drawflags & MAN_ROT_Y) {
+ if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
+ glRotatef(-90.0, 1.0, 0.0, 0.0);
+ manipulator_setcolor('y', colcode);
+ draw_cylinder(qobj, cylen, cywid);
+ }
+
+ /* restore */
+
+ gluDeleteQuadric(qobj);
+ myloadmatrix(G.vd->viewmat);
+
+ if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
+
+}
+
+
+/* ********************************************* */
+
+static float get_manipulator_drawsize(ScrArea *sa)
+{
+ View3D *v3d= sa->spacedata.first;
+ float size = get_drawsize(v3d, v3d->twmat[3]);
+
+ size*= (float)U.tw_size;
+
+ return size;
+}
+
+/* exported to transform_constraints.c */
+/* mat, vec = default orientation and location */
+/* type = transform type */
+/* axis = x, y, z, c */
+/* col: 0 = colored, 1 = moving, 2 = ghost */
+void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3])
+{
+ int drawflags= 0;
+ float mat4[4][4];
+ int colcode;
+
+ Mat4CpyMat3(mat4, mat);
+ VECCOPY(mat4[3], vec);
+
+ Mat4MulFloat3((float *)mat4, get_manipulator_drawsize(sa));
+
+ glEnable(GL_BLEND); // let's do it transparent by default
+ if(col==0) colcode= MAN_RGB;
+ else if(col==1) colcode= MAN_MOVECOL;
+ else colcode= MAN_GHOST;
+
+
+ if(type==TFM_ROTATION) {
+ if(axis=='x') drawflags= MAN_ROT_X;
+ else if(axis=='y') drawflags= MAN_ROT_Y;
+ else if(axis=='z') drawflags= MAN_ROT_Z;
+ else drawflags= MAN_ROT_C;
+
+ draw_manipulator_rotate_cyl(mat4, col, drawflags, V3D_MANIP_ROTATE, colcode);
+ }
+ else if(type==TFM_RESIZE) {
+ if(axis=='x') drawflags= MAN_SCALE_X;
+ else if(axis=='y') drawflags= MAN_SCALE_Y;
+ else if(axis=='z') drawflags= MAN_SCALE_Z;
+ else drawflags= MAN_SCALE_C;
+
+ draw_manipulator_scale(mat4, col, drawflags, V3D_MANIP_SCALE, colcode);
+ }
+ else {
+ if(axis=='x') drawflags= MAN_TRANS_X;
+ else if(axis=='y') drawflags= MAN_TRANS_Y;
+ else if(axis=='z') drawflags= MAN_TRANS_Z;
+ else drawflags= MAN_TRANS_C;
+
+ draw_manipulator_translate(mat4, 0, drawflags, V3D_MANIP_TRANSLATE, colcode);
+ }
+
+
+ glDisable(GL_BLEND);
+}
+
+/* main call, does calc centers & orientation too */
+/* uses global G.moving */
+static int drawflags= 0xFFFF; // only for the calls below, belongs in scene...?
+void BIF_draw_manipulator(ScrArea *sa)
+{
+ View3D *v3d= sa->spacedata.first;
+ int totsel;
+
+ if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return;
+ if(G.moving && (G.moving & G_TRANSFORM_MANIP)==0) return;
+
+ if(G.moving==0) {
+ v3d->twflag &= ~V3D_DRAW_MANIPULATOR;
+
+ totsel= calc_manipulator_stats(sa);
+ if(totsel==0) return;
+ drawflags= v3d->twdrawflag; /* set in calc_manipulator_stats */
+
+ v3d->twflag |= V3D_DRAW_MANIPULATOR;
+
+ /* now we can define center */
+ switch(v3d->around) {
+ case V3D_CENTER:
+ case V3D_ACTIVE:
+ v3d->twmat[3][0]= (G.scene->twmin[0] + G.scene->twmax[0])/2.0f;
+ v3d->twmat[3][1]= (G.scene->twmin[1] + G.scene->twmax[1])/2.0f;
+ v3d->twmat[3][2]= (G.scene->twmin[2] + G.scene->twmax[2])/2.0f;
+ if(v3d->around==V3D_ACTIVE && G.obedit==NULL) {
+ Object *ob= OBACT;
+ if(ob && !(ob->flag & OB_POSEMODE))
+ VECCOPY(v3d->twmat[3], ob->obmat[3]);
+ }
+ break;
+ case V3D_LOCAL:
+ case V3D_CENTROID:
+ VECCOPY(v3d->twmat[3], G.scene->twcent);
+ break;
+ case V3D_CURSOR:
+ VECCOPY(v3d->twmat[3], give_cursor());
+ break;
+ }
+
+ Mat4MulFloat3((float *)v3d->twmat, get_manipulator_drawsize(sa));
+ }
+
+ if(v3d->twflag & V3D_DRAW_MANIPULATOR) {
+
+ if(v3d->twtype & V3D_MANIP_ROTATE) {
+
+ /* rotate has special ghosting draw, for pie chart */
+ if(G.moving) draw_manipulator_rotate_ghost(v3d->twmat, drawflags);
+
+ if(G.moving) glEnable(GL_BLEND);
+
+ if(G.rt==3) {
+ if(G.moving) draw_manipulator_rotate_cyl(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
+ else draw_manipulator_rotate_cyl(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
+ }
+ else
+ draw_manipulator_rotate(v3d->twmat, G.moving, drawflags, v3d->twtype);
+
+ glDisable(GL_BLEND);
+ }
+ if(v3d->twtype & V3D_MANIP_SCALE) {
+ if(G.moving) {
+ glEnable(GL_BLEND);
+ draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
+ draw_manipulator_scale(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
+ glDisable(GL_BLEND);
+ }
+ else draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
+ }
+ if(v3d->twtype & V3D_MANIP_TRANSLATE) {
+ if(G.moving) {
+ glEnable(GL_BLEND);
+ draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
+ draw_manipulator_translate(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
+ glDisable(GL_BLEND);
+ }
+ else draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
+ }
+ }
+}
+
+static int manipulator_selectbuf(ScrArea *sa, float hotspot)
+{
+ View3D *v3d= sa->spacedata.first;
+ rctf rect;
+ GLuint buffer[64]; // max 4 items per select, so large enuf
+ short hits, mval[2];
+
+ G.f |= G_PICKSEL;
+
+ getmouseco_areawin(mval);
+ rect.xmin= mval[0]-hotspot;
+ rect.xmax= mval[0]+hotspot;
+ rect.ymin= mval[1]-hotspot;
+ rect.ymax= mval[1]+hotspot;
+
+ /* get rid of overlay button matrix */
+ persp(PERSP_VIEW);
+
+ setwinmatrixview3d(sa->winx, sa->winy, &rect);
+ Mat4MulMat4(v3d->persmat, v3d->viewmat, sa->winmat);
+
+ glSelectBuffer( 64, buffer);
+ glRenderMode(GL_SELECT);
+ glInitNames(); /* these two calls whatfor? It doesnt work otherwise */
+ glPushName(-2);
+
+ /* do the drawing */
+ if(v3d->twtype & V3D_MANIP_ROTATE) {
+ if(G.rt==3) draw_manipulator_rotate_cyl(v3d->twmat, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
+ else draw_manipulator_rotate(v3d->twmat, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype);
+ }
+ if(v3d->twtype & V3D_MANIP_SCALE)
+ draw_manipulator_scale(v3d->twmat, 0, MAN_SCALE_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
+ if(v3d->twtype & V3D_MANIP_TRANSLATE)
+ draw_manipulator_translate(v3d->twmat, 0, MAN_TRANS_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
+
+ glPopName();
+ hits= glRenderMode(GL_RENDER);
+
+ G.f &= ~G_PICKSEL;
+ setwinmatrixview3d(sa->winx, sa->winy, NULL);
+ Mat4MulMat4(v3d->persmat, v3d->viewmat, sa->winmat);
+
+ persp(PERSP_WIN);
+
+ if(hits==1) return buffer[3];
+ else if(hits>1) {
+ GLuint val, dep, mindep=0, mindeprot=0, minval=0, minvalrot=0;
+ int a;
+
+ /* we compare the hits in buffer, but value centers highest */
+ /* we also store the rotation hits separate (because of arcs) and return hits on other widgets if there are */
+
+ for(a=0; a<hits; a++) {
+ dep= buffer[4*a + 1];
+ val= buffer[4*a + 3];
+
+ if(val==MAN_TRANS_C) return MAN_TRANS_C;
+ else if(val==MAN_SCALE_C) return MAN_SCALE_C;
+ else {
+ if(val & MAN_ROT_C) {
+ if(minvalrot==0 || dep<mindeprot) {
+ mindeprot= dep;
+ minvalrot= val;
+ }
+ }
+ else {
+ if(minval==0 || dep<mindep) {
+ mindep= dep;
+ minval= val;
+ }
+ }
+ }
+ }
+
+ if(minval)
+ return minval;
+ else
+ return minvalrot;
+ }
+ return 0;
+}
+
+/* return 0; nothing happened */
+int BIF_do_manipulator(ScrArea *sa)
+{
+ View3D *v3d= sa->spacedata.first;
+ int val;
+
+ if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return 0;
+ if(!(v3d->twflag & V3D_DRAW_MANIPULATOR)) return 0;
+
+ // find the hotspots first test narrow hotspot
+ val= manipulator_selectbuf(sa, 0.5f*(float)U.tw_hotspot);
+ if(val) {
+ checkFirstTime(); // TEMPORARY, check this before doing any transform call.
+ // drawflags still global, for drawing call above
+ drawflags= manipulator_selectbuf(sa, 0.2f*(float)U.tw_hotspot);
+ if(drawflags==0) drawflags= val;
+
+ if (drawflags & MAN_TRANS_C) {
+ initManipulator(TFM_TRANSLATION);
+ switch(drawflags) {
+ case MAN_TRANS_C:
+ break;
+ case MAN_TRANS_X:
+ if(G.qual & LR_SHIFTKEY) {
+ drawflags= MAN_TRANS_Y|MAN_TRANS_Z;
+ BIF_setDualAxisConstraint(v3d->twmat[1], v3d->twmat[2], " Y+Z");
+ }
+ else
+ BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
+ break;
+ case MAN_TRANS_Y:
+ if(G.qual & LR_SHIFTKEY) {
+ drawflags= MAN_TRANS_X|MAN_TRANS_Z;
+ BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[2], " X+Z");
+ }
+ else
+ BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
+ break;
+ case MAN_TRANS_Z:
+ if(G.qual & LR_SHIFTKEY) {
+ drawflags= MAN_TRANS_X|MAN_TRANS_Y;
+ BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[1], " X+Y");
+ }
+ else
+ BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
+ break;
+ }
+ ManipulatorTransform();
+ }
+ else if (drawflags & MAN_SCALE_C) {
+ initManipulator(TFM_RESIZE);
+ switch(drawflags) {
+ case MAN_SCALE_X:
+ if(G.qual & LR_SHIFTKEY) {
+ drawflags= MAN_SCALE_Y|MAN_SCALE_Z;
+ BIF_setDualAxisConstraint(v3d->twmat[1], v3d->twmat[2], " Y+Z");
+ }
+ else
+ BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
+ break;
+ case MAN_SCALE_Y:
+ if(G.qual & LR_SHIFTKEY) {
+ drawflags= MAN_SCALE_X|MAN_SCALE_Z;
+ BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[2], " X+Z");
+ }
+ else
+ BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
+ break;
+ case MAN_SCALE_Z:
+ if(G.qual & LR_SHIFTKEY) {
+ drawflags= MAN_SCALE_X|MAN_SCALE_Y;
+ BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[1], " X+Y");
+ }
+ else
+ BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
+ break;
+ }
+ ManipulatorTransform();
+ }
+ else if (drawflags == MAN_ROT_T) { /* trackbal need special case, init is different */
+ initManipulator(TFM_TRACKBALL);
+ ManipulatorTransform();
+ }
+ else if (drawflags & MAN_ROT_C) {
+ initManipulator(TFM_ROTATION);
+ switch(drawflags) {
+ case MAN_ROT_X:
+ BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
+ break;
+ case MAN_ROT_Y:
+ BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
+ break;
+ case MAN_ROT_Z:
+ BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
+ break;
+ }
+ ManipulatorTransform();
+ }
+ }
+ /* after transform, restore drawflags */
+ drawflags= 0xFFFF;
+
+ return val;
+}
+
+#endif
diff --git a/source/blender/editors/transform/transform_ndofinput.c b/source/blender/editors/transform/transform_ndofinput.c
new file mode 100644
index 00000000000..c52492ebd6b
--- /dev/null
+++ b/source/blender/editors/transform/transform_ndofinput.c
@@ -0,0 +1,155 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Martin Poirier
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+ #include <math.h> /* fabs */
+#include <stdio.h> /* for sprintf */
+
+#include "BKE_global.h" /* for G */
+#include "BKE_utildefines.h" /* ABS */
+
+#include "DNA_view3d_types.h" /* for G.vd (view3d) */
+
+#include "WM_types.h"
+
+#include "transform.h"
+
+static int updateNDofMotion(NDofInput *n); // return 0 when motion is null
+static void resetNDofInput(NDofInput *n);
+
+void initNDofInput(NDofInput *n)
+{
+ int i;
+
+ n->flag = 0;
+ n->axis = 0;
+
+ resetNDofInput(n);
+
+ for(i = 0; i < 3; i++)
+ {
+ n->factor[i] = 1.0f;
+ }
+}
+
+static void resetNDofInput(NDofInput *n)
+{
+ int i;
+ for(i = 0; i < 6; i++)
+ {
+ n->fval[i] = 0.0f;
+ }
+}
+
+
+int handleNDofInput(NDofInput *n, wmEvent *event)
+{
+ int retval = 0;
+ // TRANSFORM_FIX_ME
+#if 0
+ switch(event)
+ {
+ case NDOFMOTION:
+ if (updateNDofMotion(n) == 0)
+ {
+ retval = NDOF_NOMOVE;
+ }
+ else
+ {
+ retval = NDOF_REFRESH;
+ }
+ break;
+ case NDOFBUTTON:
+ if (val == 1)
+ {
+ retval = NDOF_CONFIRM;
+ }
+ else if (val == 2)
+ {
+ retval = NDOF_CANCEL;
+ resetNDofInput(n);
+ n->flag &= ~NDOF_INIT;
+ }
+ break;
+ }
+#endif
+ return retval;
+}
+
+int hasNDofInput(NDofInput *n)
+{
+ return (n->flag & NDOF_INIT) == NDOF_INIT;
+}
+
+void applyNDofInput(NDofInput *n, float *vec)
+{
+ if (hasNDofInput(n))
+ {
+ int i, j;
+
+ for (i = 0, j = 0; i < 6; i++)
+ {
+ if (n->axis & (1 << i))
+ {
+ vec[j] = n->fval[i] * n->factor[j];
+ j++;
+ }
+ }
+ }
+}
+
+
+static int updateNDofMotion(NDofInput *n)
+{
+ float fval[7];
+ int i;
+ int retval = 0;
+
+// TRANSFORM_FIX_ME
+#if 0
+ getndof(fval);
+
+ if (G.vd->ndoffilter)
+ filterNDOFvalues(fval);
+#endif
+
+ for(i = 0; i < 6; i++)
+ {
+ if (!retval && fval[i] != 0.0f)
+ {
+ retval = 1;
+ }
+
+ n->fval[i] += fval[i] / 1024.0f;
+ }
+
+ n->flag |= NDOF_INIT;
+
+ return retval;
+}
+
+
+
+
diff --git a/source/blender/editors/transform/transform_numinput.c b/source/blender/editors/transform/transform_numinput.c
new file mode 100644
index 00000000000..d4384f2cf2f
--- /dev/null
+++ b/source/blender/editors/transform/transform_numinput.c
@@ -0,0 +1,258 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h> /* fabs */
+#include <stdio.h> /* for sprintf */
+
+#include "BKE_global.h" /* for G */
+#include "BKE_utildefines.h" /* ABS */
+
+#include "WM_types.h"
+
+#include "transform.h"
+
+/* ************************** Functions *************************** */
+
+/* ************************** NUMINPUT **************************** */
+
+void initNumInput(NumInput *n)
+{
+ n->flag =
+ n->idx =
+ n->idx_max =
+ n->ctrl[0] =
+ n->ctrl[1] =
+ n->ctrl[2] = 0;
+
+ n->val[0] =
+ n->val[1] =
+ n->val[2] = 0.0f;
+}
+
+void outputNumInput(NumInput *n, char *str)
+{
+ char cur;
+ short i, j;
+
+ for (j=0; j<=n->idx_max; j++) {
+ /* if AFFECTALL and no number typed and cursor not on number, use first number */
+ if (n->flag & NUM_AFFECT_ALL && n->idx != j && n->ctrl[j] == 0)
+ i = 0;
+ else
+ i = j;
+
+ if (n->idx != i)
+ cur = ' ';
+ else
+ cur = '|';
+
+ if( n->val[i] > 1e10 || n->val[i] < -1e10 )
+ sprintf(&str[j*20], "%.4e%c", n->val[i], cur);
+ else
+ switch (n->ctrl[i]) {
+ case 0:
+ sprintf(&str[j*20], "NONE%c", cur);
+ break;
+ case 1:
+ case -1:
+ sprintf(&str[j*20], "%.0f%c", n->val[i], cur);
+ break;
+ case 10:
+ case -10:
+ sprintf(&str[j*20], "%.f.%c", n->val[i], cur);
+ break;
+ case 100:
+ case -100:
+ sprintf(&str[j*20], "%.1f%c", n->val[i], cur);
+ break;
+ case 1000:
+ case -1000:
+ sprintf(&str[j*20], "%.2f%c", n->val[i], cur);
+ break;
+ case 10000:
+ case -10000:
+ sprintf(&str[j*20], "%.3f%c", n->val[i], cur);
+ break;
+ default:
+ sprintf(&str[j*20], "%.4e%c", n->val[i], cur);
+ }
+ }
+}
+
+short hasNumInput(NumInput *n)
+{
+ short i;
+
+ for (i=0; i<=n->idx_max; i++) {
+ if (n->ctrl[i])
+ return 1;
+ }
+
+ return 0;
+}
+
+void applyNumInput(NumInput *n, float *vec)
+{
+ short i, j;
+ float val[3];
+
+ if (hasNumInput(n)) {
+ convertDisplayNumToVec(n->val, val);
+
+ for (j=0; j<=n->idx_max; j++) {
+ /* if AFFECTALL and no number typed and cursor not on number, use first number */
+ if (n->flag & NUM_AFFECT_ALL && n->idx != j && n->ctrl[j] == 0)
+ i = 0;
+ else
+ i = j;
+
+ if (n->ctrl[i] == 0 && n->flag & NUM_NULL_ONE) {
+ vec[j] = 1.0f;
+ }
+ else if (val[i] == 0.0f && n->flag & NUM_NO_ZERO) {
+ vec[j] = 0.0001f;
+ }
+ else {
+ vec[j] = val[i];
+ }
+ }
+ }
+}
+
+char handleNumInput(NumInput *n, wmEvent *event)
+{
+ float Val = 0;
+ short idx = n->idx, idx_max = n->idx_max;
+
+ switch (event->type) {
+ case BACKSPACEKEY:
+ if (n->ctrl[idx] == 0) {
+ n->val[0] =
+ n->val[1] =
+ n->val[2] = 0.0f;
+ n->ctrl[0] =
+ n->ctrl[1] =
+ n->ctrl[2] = 0;
+ }
+ else {
+ n->val[idx] = 0.0f;
+ n->ctrl[idx] = 0;
+ }
+ break;
+ case PERIODKEY:
+ case PADPERIOD:
+ if (n->flag & NUM_NO_FRACTION)
+ break;
+
+ switch (n->ctrl[idx])
+ {
+ case 0:
+ case 1:
+ n->ctrl[idx] = 10;
+ break;
+ case -1:
+ n->ctrl[idx] = -10;
+ }
+ break;
+ case PADMINUS:
+ if(event->alt)
+ break;
+ case MINUSKEY:
+ if (n->flag & NUM_NO_NEGATIVE)
+ break;
+
+ if (n->ctrl[idx]) {
+ n->ctrl[idx] *= -1;
+ n->val[idx] *= -1;
+ }
+ else
+ n->ctrl[idx] = -1;
+ break;
+ case TABKEY:
+ idx++;
+ if (idx > idx_max)
+ idx = 0;
+ n->idx = idx;
+ break;
+ case PAD9:
+ case NINEKEY:
+ Val += 1.0f;
+ case PAD8:
+ case EIGHTKEY:
+ Val += 1.0f;
+ case PAD7:
+ case SEVENKEY:
+ Val += 1.0f;
+ case PAD6:
+ case SIXKEY:
+ Val += 1.0f;
+ case PAD5:
+ case FIVEKEY:
+ Val += 1.0f;
+ case PAD4:
+ case FOURKEY:
+ Val += 1.0f;
+ case PAD3:
+ case THREEKEY:
+ Val += 1.0f;
+ case PAD2:
+ case TWOKEY:
+ Val += 1.0f;
+ case PAD1:
+ case ONEKEY:
+ Val += 1.0f;
+ case PAD0:
+ case ZEROKEY:
+ if (!n->ctrl[idx])
+ n->ctrl[idx] = 1;
+
+ if (fabs(n->val[idx]) > 9999999.0f);
+ else if (n->ctrl[idx] == 1) {
+ n->val[idx] *= 10;
+ n->val[idx] += Val;
+ }
+ else if (n->ctrl[idx] == -1) {
+ n->val[idx] *= 10;
+ n->val[idx] -= Val;
+ }
+ else {
+ /* float resolution breaks when over six digits after comma */
+ if( ABS(n->ctrl[idx]) < 10000000) {
+ n->val[idx] += Val / (float)n->ctrl[idx];
+ n->ctrl[idx] *= 10;
+ }
+ }
+ break;
+ default:
+ return 0;
+ }
+
+ /* REDRAW SINCE NUMBERS HAVE CHANGED */
+ return 1;
+}
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
new file mode 100644
index 00000000000..12a9c0e7214
--- /dev/null
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -0,0 +1,781 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Martin Poirier
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_action_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_listBase.h"
+#include "DNA_object_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+#include "BKE_armature.h"
+#include "BKE_context.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+
+//#include "BIF_editmesh.h"
+#include "BIF_editarmature.h"
+//#include "BIF_interface.h"
+//#include "BIF_space.h"
+//#include "BIF_toolbox.h"
+
+#include "transform.h"
+
+#if 0 // TRANSFORM_FIX_ME
+
+/* *********************** TransSpace ************************** */
+
+void BIF_clearTransformOrientation(void)
+{
+ ListBase *transform_spaces = &G.scene->transform_spaces;
+ BLI_freelistN(transform_spaces);
+
+ // TRANSFORM_FIX_ME
+ // Need to loop over all view3d
+// if (G.vd->twmode >= V3D_MANIP_CUSTOM)
+// G.vd->twmode = V3D_MANIP_GLOBAL; /* fallback to global */
+}
+
+void BIF_manageTransformOrientation(int confirm, int set) {
+ Object *ob = OBACT;
+ int index = -1;
+
+ if (G.obedit) {
+ if (G.obedit->type == OB_MESH)
+ index = manageMeshSpace(confirm, set);
+ else if (G.obedit->type == OB_ARMATURE)
+ index = manageBoneSpace(confirm, set);
+ }
+ else if (ob && (ob->flag & OB_POSEMODE)) {
+ index = manageBoneSpace(confirm, set);
+ }
+ else {
+ index = manageObjectSpace(confirm, set);
+ }
+
+ if (set && index != -1)
+ {
+ BIF_selectTransformOrientationFromIndex(index);
+ }
+}
+
+int manageObjectSpace(int confirm, int set) {
+ Base *base = BASACT;
+
+ if (base == NULL)
+ return -1;
+
+ if (confirm == 0) {
+ if (set && pupmenu("Custom Orientation %t|Add and Use Active Object%x1") != 1) {
+ return -1;
+ }
+ else if (set == 0 && pupmenu("Custom Orientation %t|Add Active Object%x1") != 1) {
+ return -1;
+ }
+ }
+
+ return addObjectSpace(base->object);
+}
+
+/* return 1 on confirm */
+int confirmSpace(int set, char text[])
+{
+ char menu[64];
+
+ if (set) {
+ sprintf(menu, "Custom Orientation %%t|Add and Use %s%%x1", text);
+ }
+ else {
+ sprintf(menu, "Custom Orientation %%t|Add %s%%x1", text);
+ }
+
+ if (pupmenu(menu) == 1) {
+ return 1;
+ }
+ else {
+ return 0;
+ }
+}
+
+int manageBoneSpace(int confirm, int set) {
+ float mat[3][3];
+ float normal[3], plane[3];
+ char name[36] = "";
+ int index;
+
+ getTransformOrientation(normal, plane, 0);
+
+ if (confirm == 0 && confirmSpace(set, "Bone") == 0) {
+ return -1;
+ }
+
+ if (createSpaceNormalTangent(mat, normal, plane) == 0) {
+ error("Cannot use zero-length bone");
+ return -1;
+ }
+
+ strcpy(name, "Bone");
+
+ /* Input name */
+ sbutton(name, 1, 35, "name: ");
+
+ index = addMatrixSpace(mat, name);
+ return index;
+}
+
+int manageMeshSpace(int confirm, int set) {
+ float mat[3][3];
+ float normal[3], plane[3];
+ char name[36] = "";
+ int index;
+ int type;
+
+ type = getTransformOrientation(normal, plane, 0);
+
+ switch (type)
+ {
+ case ORIENTATION_VERT:
+ if (confirm == 0 && confirmSpace(set, "vertex") == 0) {
+ return -1;
+ }
+
+ if (createSpaceNormal(mat, normal) == 0) {
+ error("Cannot use vertex with zero-length normal");
+ return -1;
+ }
+
+ strcpy(name, "Vertex");
+ break;
+ case ORIENTATION_EDGE:
+ if (confirm == 0 && confirmSpace(set, "Edge") == 0) {
+ return -1;
+ }
+
+ if (createSpaceNormalTangent(mat, normal, plane) == 0) {
+ error("Cannot use zero-length edge");
+ return -1;
+ }
+
+ strcpy(name, "Edge");
+ break;
+ case ORIENTATION_FACE:
+ if (confirm == 0 && confirmSpace(set, "Face") == 0) {
+ return -1;
+ }
+
+ if (createSpaceNormalTangent(mat, normal, plane) == 0) {
+ error("Cannot use zero-area face");
+ return -1;
+ }
+
+ strcpy(name, "Face");
+ break;
+ default:
+ return -1;
+ break;
+ }
+
+ /* Input name */
+ sbutton(name, 1, 35, "name: ");
+
+ index = addMatrixSpace(mat, name);
+ return index;
+}
+
+int createSpaceNormal(float mat[3][3], float normal[3])
+{
+ float tangent[3] = {0.0f, 0.0f, 1.0f};
+
+ VECCOPY(mat[2], normal);
+ if (Normalize(mat[2]) == 0.0f) {
+ return 0; /* error return */
+ }
+
+ Crossf(mat[0], mat[2], tangent);
+ if (Inpf(mat[0], mat[0]) == 0.0f) {
+ tangent[0] = 1.0f;
+ tangent[1] = tangent[2] = 0.0f;
+ Crossf(mat[0], tangent, mat[2]);
+ }
+
+ Crossf(mat[1], mat[2], mat[0]);
+
+ Mat3Ortho(mat);
+
+ return 1;
+}
+
+int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3])
+{
+ VECCOPY(mat[2], normal);
+ if (Normalize(mat[2]) == 0.0f) {
+ return 0; /* error return */
+ }
+
+ /* preempt zero length tangent from causing trouble */
+ if (tangent[0] == 0 && tangent[1] == 0 && tangent[2] == 0)
+ {
+ tangent[2] = 1;
+ }
+
+ Crossf(mat[0], mat[2], tangent);
+ if (Normalize(mat[0]) == 0.0f) {
+ return 0; /* error return */
+ }
+
+ Crossf(mat[1], mat[2], mat[0]);
+
+ Mat3Ortho(mat);
+
+ return 1;
+}
+
+
+int addObjectSpace(Object *ob) {
+ float mat[3][3];
+ char name[36] = "";
+
+ Mat3CpyMat4(mat, ob->obmat);
+ Mat3Ortho(mat);
+
+ strncpy(name, ob->id.name+2, 35);
+
+ /* Input name */
+ sbutton(name, 1, 35, "name: ");
+
+ return addMatrixSpace(mat, name);
+}
+
+int addMatrixSpace(float mat[3][3], char name[]) {
+ ListBase *transform_spaces = &G.scene->transform_spaces;
+ TransformOrientation *ts;
+ int index = 0;
+
+ /* if name is found in list, reuse that transform space */
+ for (index = 0, ts = transform_spaces->first; ts; ts = ts->next, index++) {
+ if (strncmp(ts->name, name, 35) == 0) {
+ break;
+ }
+ }
+
+ /* if not, create a new one */
+ if (ts == NULL)
+ {
+ ts = MEM_callocN(sizeof(TransformOrientation), "UserTransSpace from matrix");
+ BLI_addtail(transform_spaces, ts);
+ strncpy(ts->name, name, 35);
+ }
+
+ /* copy matrix into transform space */
+ Mat3CpyMat3(ts->mat, mat);
+
+ BIF_undo_push("Add/Update Transform Orientation");
+
+ return index;
+}
+
+void BIF_removeTransformOrientation(TransformOrientation *target) {
+ ListBase *transform_spaces = &G.scene->transform_spaces;
+ TransformOrientation *ts = transform_spaces->first;
+ int selected_index = (G.vd->twmode - V3D_MANIP_CUSTOM);
+ int i;
+
+ for (i = 0, ts = transform_spaces->first; ts; ts = ts->next, i++) {
+ if (ts == target) {
+ if (selected_index == i) {
+ G.vd->twmode = V3D_MANIP_GLOBAL; /* fallback to global */
+ }
+ else if (selected_index > i)
+ G.vd->twmode--;
+
+ BLI_freelinkN(transform_spaces, ts);
+ break;
+ }
+ }
+ BIF_undo_push("Remove Transform Orientation");
+}
+
+void BIF_selectTransformOrientation(TransformOrientation *target) {
+ ListBase *transform_spaces = &G.scene->transform_spaces;
+ TransformOrientation *ts = transform_spaces->first;
+ int i;
+
+ for (i = 0, ts = transform_spaces->first; ts; ts = ts->next, i++) {
+ if (ts == target) {
+ G.vd->twmode = V3D_MANIP_CUSTOM + i;
+ break;
+ }
+ }
+}
+
+void BIF_selectTransformOrientationFromIndex(int index) {
+ G.vd->twmode = V3D_MANIP_CUSTOM + index;
+}
+
+char * BIF_menustringTransformOrientation(char *title) {
+ char menu[] = "%t|Global%x0|Local%x1|Normal%x2|View%x3";
+ ListBase *transform_spaces = &G.scene->transform_spaces;
+ TransformOrientation *ts;
+ int i = V3D_MANIP_CUSTOM;
+ char *str_menu, *p;
+
+
+ str_menu = MEM_callocN(strlen(menu) + strlen(title) + 1 + 40 * BIF_countTransformOrientation(), "UserTransSpace from matrix");
+ p = str_menu;
+
+ p += sprintf(str_menu, "%s", title);
+ p += sprintf(p, "%s", menu);
+
+ for (ts = transform_spaces->first; ts; ts = ts->next) {
+ p += sprintf(p, "|%s%%x%d", ts->name, i++);
+ }
+
+ return str_menu;
+}
+
+int BIF_countTransformOrientation() {
+ ListBase *transform_spaces = &G.scene->transform_spaces;
+ TransformOrientation *ts;
+ int count = 0;
+
+ for (ts = transform_spaces->first; ts; ts = ts->next) {
+ count++;
+ }
+
+ return count;
+}
+
+void applyTransformOrientation() {
+ TransInfo *t = BIF_GetTransInfo();
+ TransformOrientation *ts;
+ int selected_index = (G.vd->twmode - V3D_MANIP_CUSTOM);
+ int i;
+
+ if (selected_index >= 0) {
+ for (i = 0, ts = G.scene->transform_spaces.first; ts; ts = ts->next, i++) {
+ if (selected_index == i) {
+ strcpy(t->spacename, ts->name);
+ Mat3CpyMat3(t->spacemtx, ts->mat);
+ Mat4CpyMat3(G.vd->twmat, ts->mat);
+ break;
+ }
+ }
+ }
+}
+
+#endif // TRANSFORM_FIX_ME
+
+static int count_bone_select(bArmature *arm, ListBase *lb, int do_it)
+{
+ Bone *bone;
+ int do_next;
+ int total = 0;
+
+ for(bone= lb->first; bone; bone= bone->next) {
+ bone->flag &= ~BONE_TRANSFORM;
+ do_next = do_it;
+ if(do_it) {
+ if(bone->layer & arm->layer) {
+ if (bone->flag & BONE_SELECTED) {
+ bone->flag |= BONE_TRANSFORM;
+ total++;
+ do_next= 0; // no transform on children if one parent bone is selected
+ }
+ }
+ }
+ total += count_bone_select(arm, &bone->childbase, do_next);
+ }
+
+ return total;
+}
+
+int getTransformOrientation(bContext *C, float normal[3], float plane[3], int activeOnly)
+{
+ Scene *scene = CTX_data_scene(C);
+ ScrArea *sa = CTX_wm_area(C);
+ View3D *v3d = sa->spacedata.first;
+ Base *base;
+ Object *ob = OBACT;
+ int result = ORIENTATION_NONE;
+
+ normal[0] = normal[1] = normal[2] = 0;
+ plane[0] = plane[1] = plane[2] = 0;
+
+ if(G.obedit)
+ {
+ float imat[3][3], mat[3][3];
+
+ /* we need the transpose of the inverse for a normal... */
+ Mat3CpyMat4(imat, ob->obmat);
+
+ Mat3Inv(mat, imat);
+ Mat3Transp(mat);
+
+ ob= G.obedit;
+
+ if(G.obedit->type==OB_MESH)
+ {
+ EditMesh *em = G.editMesh;
+ EditVert *eve;
+ EditSelection ese;
+ float vec[3]= {0,0,0};
+
+ /* USE LAST SELECTED WITH ACTIVE */
+ if (activeOnly && EM_get_actSelection(&ese))
+ {
+ EM_editselection_normal(normal, &ese);
+ EM_editselection_plane(plane, &ese);
+
+ switch (ese.type)
+ {
+ case EDITVERT:
+ result = ORIENTATION_VERT;
+ break;
+ case EDITEDGE:
+ result = ORIENTATION_EDGE;
+ break;
+ case EDITFACE:
+ result = ORIENTATION_FACE;
+ break;
+ }
+ }
+ else
+ {
+ if (G.totfacesel >= 1)
+ {
+ EditFace *efa;
+
+ for(efa= em->faces.first; efa; efa= efa->next)
+ {
+ if(efa->f & SELECT)
+ {
+ VECADD(normal, normal, efa->n);
+ VecSubf(vec, efa->v2->co, efa->v1->co);
+ VECADD(plane, plane, vec);
+ }
+ }
+
+ result = ORIENTATION_FACE;
+ }
+ else if (G.totvertsel == 3)
+ {
+ EditVert *v1 = NULL, *v2 = NULL, *v3 = NULL;
+ float cotangent[3];
+
+ for (eve = em->verts.first; eve; eve = eve->next)
+ {
+ if ( eve->f & SELECT ) {
+ if (v1 == NULL) {
+ v1 = eve;
+ }
+ else if (v2 == NULL) {
+ v2 = eve;
+ }
+ else {
+ v3 = eve;
+
+ VecSubf(plane, v2->co, v1->co);
+ VecSubf(cotangent, v3->co, v2->co);
+ Crossf(normal, cotangent, plane);
+ break;
+ }
+ }
+ }
+
+ /* if there's an edge available, use that for the tangent */
+ if (G.totedgesel >= 1)
+ {
+ EditEdge *eed = NULL;
+
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->f & SELECT) {
+ VecSubf(plane, eed->v2->co, eed->v1->co);
+ break;
+ }
+ }
+ }
+
+ result = ORIENTATION_FACE;
+ }
+ else if (G.totedgesel == 1)
+ {
+ EditEdge *eed;
+
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->f & SELECT) {
+ /* use average vert normals as plane and edge vector as normal */
+ VECCOPY(plane, eed->v1->no);
+ VECADD(plane, plane, eed->v2->no);
+ VecSubf(normal, eed->v2->co, eed->v1->co);
+ break;
+ }
+ }
+ result = ORIENTATION_EDGE;
+ }
+ else if (G.totvertsel == 2)
+ {
+ EditVert *v1 = NULL, *v2 = NULL;
+
+ for (eve = em->verts.first; eve; eve = eve->next)
+ {
+ if ( eve->f & SELECT ) {
+ if (v1 == NULL) {
+ v1 = eve;
+ }
+ else {
+ v2 = eve;
+
+ VECCOPY(plane, v1->no);
+ VECADD(plane, plane, v2->no);
+ VecSubf(normal, v2->co, v1->co);
+ break;
+ }
+ }
+ }
+ result = ORIENTATION_EDGE;
+ }
+ else if (G.totvertsel == 1)
+ {
+ for (eve = em->verts.first; eve; eve = eve->next)
+ {
+ if ( eve->f & SELECT ) {
+ VECCOPY(normal, eve->no);
+ break;
+ }
+ }
+ result = ORIENTATION_VERT;
+ }
+ else if (G.totvertsel > 3)
+ {
+ normal[0] = normal[1] = normal[2] = 0;
+
+ for (eve = em->verts.first; eve; eve = eve->next)
+ {
+ if ( eve->f & SELECT ) {
+ VecAddf(normal, normal, eve->no);
+ }
+ }
+ Normalize(normal);
+ result = ORIENTATION_VERT;
+ }
+ }
+ } /* end editmesh */
+ else if ELEM3(G.obedit->type, OB_CURVE, OB_SURF, OB_FONT)
+ {
+ extern ListBase editNurb; /* BOOO! go away stupid extern */
+ Nurb *nu;
+ BezTriple *bezt;
+ int a;
+
+ for (nu = editNurb.first; nu; nu = nu->next)
+ {
+ /* only bezier has a normal */
+ if((nu->type & 7) == CU_BEZIER)
+ {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--)
+ {
+ /* exception */
+ if ( (bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT )
+ {
+ VecSubf(normal, bezt->vec[0], bezt->vec[2]);
+ }
+ else
+ {
+ if(bezt->f1)
+ {
+ VecSubf(normal, bezt->vec[0], bezt->vec[1]);
+ }
+ if(bezt->f2)
+ {
+ VecSubf(normal, bezt->vec[0], bezt->vec[2]);
+ }
+ if(bezt->f3)
+ {
+ VecSubf(normal, bezt->vec[1], bezt->vec[2]);
+ }
+ }
+ bezt++;
+ }
+ }
+ }
+
+ if (normal[0] != 0 || normal[1] != 0 || normal[2] != 0)
+ {
+ result = ORIENTATION_NORMAL;
+ }
+ }
+ else if(G.obedit->type==OB_MBALL)
+ {
+ /* editmball.c */
+ extern ListBase editelems; /* go away ! */
+ MetaElem *ml, *ml_sel = NULL;
+
+ /* loop and check that only one element is selected */
+ for (ml = editelems.first; ml; ml = ml->next)
+ {
+ if (ml->flag & SELECT) {
+ if (ml_sel == NULL)
+ {
+ ml_sel = ml;
+ }
+ else
+ {
+ ml_sel = NULL;
+ break;
+ }
+ }
+ }
+
+ if (ml_sel)
+ {
+ float mat[4][4];
+
+ /* Rotation of MetaElem is stored in quat */
+ QuatToMat4(ml_sel->quat, mat);
+
+ VECCOPY(normal, mat[2]);
+ VECCOPY(plane, mat[1]);
+
+ VecMulf(plane, -1.0);
+
+ result = ORIENTATION_NORMAL;
+ }
+ }
+ else if (G.obedit->type == OB_ARMATURE)
+ {
+ bArmature *arm = G.obedit->data;
+ EditBone *ebone;
+
+ for (ebone = G.edbo.first; ebone; ebone=ebone->next) {
+ if (arm->layer & ebone->layer)
+ {
+ if (ebone->flag & BONE_SELECTED)
+ {
+ float mat[3][3];
+ float vec[3];
+ VecSubf(vec, ebone->tail, ebone->head);
+ Normalize(vec);
+ VecAddf(normal, normal, vec);
+
+ vec_roll_to_mat3(vec, ebone->roll, mat);
+ VecAddf(plane, plane, mat[2]);
+ }
+ }
+ }
+
+ Normalize(normal);
+ Normalize(plane);
+
+ if (plane[0] != 0 || plane[1] != 0 || plane[2] != 0)
+ {
+ result = ORIENTATION_EDGE;
+ }
+
+ }
+
+ /* Vectors from edges don't need the special transpose inverse multiplication */
+ if (result == ORIENTATION_EDGE)
+ {
+ Mat4Mul3Vecfl(ob->obmat, normal);
+ Mat4Mul3Vecfl(ob->obmat, plane);
+ }
+ else
+ {
+ Mat3MulVecfl(mat, normal);
+ Mat3MulVecfl(mat, plane);
+ }
+ }
+ else if(ob && (ob->flag & OB_POSEMODE))
+ {
+ bArmature *arm= ob->data;
+ bPoseChannel *pchan;
+ int totsel;
+
+ totsel = count_bone_select(arm, &arm->bonebase, 1);
+ if(totsel) {
+ float imat[3][3], mat[3][3];
+
+ /* use channels to get stats */
+ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (pchan->bone && pchan->bone->flag & BONE_TRANSFORM) {
+ VecAddf(normal, normal, pchan->pose_mat[2]);
+ VecAddf(plane, plane, pchan->pose_mat[1]);
+ }
+ }
+ VecMulf(plane, -1.0);
+
+ /* we need the transpose of the inverse for a normal... */
+ Mat3CpyMat4(imat, ob->obmat);
+
+ Mat3Inv(mat, imat);
+ Mat3Transp(mat);
+ Mat3MulVecfl(mat, normal);
+ Mat3MulVecfl(mat, plane);
+
+ result = ORIENTATION_EDGE;
+ }
+ }
+ else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT + G_SCULPTMODE))
+ {
+ }
+ else if(G.f & G_PARTICLEEDIT)
+ {
+ }
+ else {
+ /* we need the one selected object, if its not active */
+ ob = OBACT;
+ if(ob && !(ob->flag & SELECT)) ob = NULL;
+
+ for(base= G.scene->base.first; base; base= base->next) {
+ if TESTBASELIB(v3d, base) {
+ if(ob == NULL) {
+ ob= base->object;
+ break;
+ }
+ }
+ }
+
+ VECCOPY(normal, ob->obmat[2]);
+ VECCOPY(plane, ob->obmat[1]);
+ result = ORIENTATION_NORMAL;
+ }
+
+ return result;
+}
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
new file mode 100644
index 00000000000..a70ace8b9b5
--- /dev/null
+++ b/source/blender/editors/transform/transform_snap.c
@@ -0,0 +1,1306 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Martin Poirier
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <math.h>
+#include <float.h>
+#include <stdio.h>
+
+#include "PIL_time.h"
+
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_meshdata_types.h" // Temporary, for snapping to other unselected meshes
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+//#include "BDR_drawobject.h"
+//
+//#include "editmesh.h"
+//#include "BIF_editsima.h"
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+//#include "BIF_mywindow.h"
+//#include "BIF_resources.h"
+//#include "BIF_screen.h"
+//#include "BIF_editsima.h"
+//#include "BIF_drawimage.h"
+//#include "BIF_editmesh.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_object.h"
+#include "BKE_anim.h" /* for duplis */
+#include "BKE_context.h"
+
+#include "ED_view3d.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "transform.h"
+#include "WM_types.h"
+//#include "blendef.h" /* for selection modes */
+
+static EditVert *EM_get_vert_for_index(int x) {return 0;} // XXX
+static EditEdge *EM_get_edge_for_index(int x) {return 0;} // XXX
+static EditFace *EM_get_face_for_index(int x) {return 0;} // XXX
+static void EM_init_index_arrays(int x, int y, int z) {} // XXX
+static void EM_free_index_arrays(void) {} // XXX
+
+/********************* PROTOTYPES ***********************/
+
+void setSnappingCallback(TransInfo *t);
+
+void ApplySnapTranslation(TransInfo *t, float vec[3]);
+void ApplySnapRotation(TransInfo *t, float *vec);
+void ApplySnapResize(TransInfo *t, float *vec);
+
+void CalcSnapGrid(TransInfo *t, float *vec);
+void CalcSnapGeometry(TransInfo *t, float *vec);
+
+void TargetSnapMedian(TransInfo *t);
+void TargetSnapCenter(TransInfo *t);
+void TargetSnapClosest(TransInfo *t);
+void TargetSnapActive(TransInfo *t);
+
+float RotationBetween(TransInfo *t, float p1[3], float p2[3]);
+float TranslationBetween(TransInfo *t, float p1[3], float p2[3]);
+float ResizeBetween(TransInfo *t, float p1[3], float p2[3]);
+
+/* Modes */
+#define NOT_SELECTED 0
+#define NOT_ACTIVE 1
+int snapObjects(TransInfo *t, int *dist, float *loc, float *no, int mode);
+
+
+/****************** IMPLEMENTATIONS *********************/
+
+int BIF_snappingSupported(void)
+{
+ int status = 0;
+
+ if (G.obedit == NULL || G.obedit->type==OB_MESH) /* only support object or mesh */
+ {
+ status = 1;
+ }
+
+ return status;
+}
+
+void drawSnapping(TransInfo *t)
+{
+ if ((t->tsnap.status & (SNAP_ON|POINT_INIT|TARGET_INIT)) == (SNAP_ON|POINT_INIT|TARGET_INIT) &&
+ (t->event->ctrl))
+ {
+
+ char col[4] = {1, 0, 1};
+ //BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
+ glColor4ub(col[0], col[1], col[2], 128);
+
+ if (t->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = t->view;
+ float unitmat[4][4];
+ float size;
+
+ glDisable(GL_DEPTH_TEST);
+
+ size = get_drawsize(v3d, t->sa, t->tsnap.snapPoint);
+
+ //size *= 0.5f * BIF_GetThemeValuef(TH_VERTEX_SIZE);
+
+ glPushMatrix();
+
+ glTranslatef(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
+
+ /* draw normal if needed */
+ if (usingSnappingNormal(t) && validSnappingNormal(t))
+ {
+ glBegin(GL_LINES);
+ glVertex3f(0, 0, 0);
+ glVertex3f(t->tsnap.snapNormal[0], t->tsnap.snapNormal[1], t->tsnap.snapNormal[2]);
+ glEnd();
+ }
+
+ /* sets view screen aligned */
+ glRotatef( -360.0f*saacos(v3d->viewquat[0])/(float)M_PI, v3d->viewquat[1], v3d->viewquat[2], v3d->viewquat[3]);
+
+ Mat4One(unitmat);
+ // TRANSFORM_FIX_ME
+ //drawcircball(GL_LINE_LOOP, unitmat[3], size, unitmat);
+
+ glPopMatrix();
+
+ if(v3d->zbuf)
+ glEnable(GL_DEPTH_TEST);
+ }
+ else if (t->spacetype==SPACE_IMAGE)
+ {
+ /*This will not draw, and Im nor sure why - campbell */
+
+ /*
+ float xuser_asp, yuser_asp;
+ int wi, hi;
+ float w, h;
+
+ calc_image_view(G.sima, 'f'); // float
+ myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+ glLoadIdentity();
+
+ aspect_sima(G.sima, &xuser_asp, &yuser_asp);
+
+ transform_width_height_tface_uv(&wi, &hi);
+ w = (((float)wi)/256.0f)*G.sima->zoom * xuser_asp;
+ h = (((float)hi)/256.0f)*G.sima->zoom * yuser_asp;
+
+ cpack(0xFFFFFF);
+ glTranslatef(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], 0.0f);
+
+ //glRectf(0,0,1,1);
+
+ setlinestyle(0);
+ cpack(0x0);
+ fdrawline(-0.020/w, 0, -0.1/w, 0);
+ fdrawline(0.1/w, 0, .020/w, 0);
+ fdrawline(0, -0.020/h, 0, -0.1/h);
+ fdrawline(0, 0.1/h, 0, 0.020/h);
+
+ glTranslatef(-t->tsnap.snapPoint[0], -t->tsnap.snapPoint[1], 0.0f);
+ setlinestyle(0);
+ */
+
+ }
+ }
+}
+
+int handleSnapping(TransInfo *t, wmEvent *event)
+{
+ int status = 0;
+
+ if (BIF_snappingSupported() && event->type == TABKEY && event->shift)
+ {
+ /* toggle snap and reinit */
+ G.scene->snap_flag ^= SCE_SNAP;
+ initSnapping(t);
+ status = 1;
+ }
+
+ return status;
+}
+
+void applySnapping(TransInfo *t, float *vec)
+{
+ if ((t->tsnap.status & SNAP_ON) &&
+ (t->event->ctrl))
+ {
+ double current = PIL_check_seconds_timer();
+
+ // Time base quirky code to go around findnearest slowness
+ /* !TODO! add exception for object mode, no need to slow it down then */
+ if (current - t->tsnap.last >= 0.1)
+ {
+ t->tsnap.calcSnap(t, vec);
+ t->tsnap.targetSnap(t);
+
+ t->tsnap.last = current;
+ }
+ if ((t->tsnap.status & (POINT_INIT|TARGET_INIT)) == (POINT_INIT|TARGET_INIT))
+ {
+ t->tsnap.applySnap(t, vec);
+ }
+ }
+}
+
+void resetSnapping(TransInfo *t)
+{
+ t->tsnap.status = 0;
+ t->tsnap.modePoint = 0;
+ t->tsnap.modeTarget = 0;
+ t->tsnap.last = 0;
+ t->tsnap.applySnap = NULL;
+
+ t->tsnap.snapNormal[0] = 0;
+ t->tsnap.snapNormal[1] = 0;
+ t->tsnap.snapNormal[2] = 0;
+}
+
+int usingSnappingNormal(TransInfo *t)
+{
+ if (G.scene->snap_flag & SCE_SNAP_ROTATE)
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+int validSnappingNormal(TransInfo *t)
+{
+ if ((t->tsnap.status & (POINT_INIT|TARGET_INIT)) == (POINT_INIT|TARGET_INIT))
+ {
+ if (Inpf(t->tsnap.snapNormal, t->tsnap.snapNormal) > 0)
+ {
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+void initSnapping(TransInfo *t)
+{
+ Scene *scene = t->scene;
+ Object *obedit = NULL;
+ resetSnapping(t);
+
+ if ((t->spacetype == SPACE_VIEW3D || t->spacetype == SPACE_IMAGE) && // Only 3D view or UV
+ (t->flag & T_CAMERA) == 0) { // Not with camera selected
+ setSnappingCallback(t);
+
+ /* Edit mode */
+ if (t->tsnap.applySnap != NULL && // A snapping function actually exist
+ (scene->snap_flag & SCE_SNAP) && // Only if the snap flag is on
+ (obedit != NULL && obedit->type==OB_MESH) && // Temporary limited to edit mode meshes
+ ((t->flag & T_PROP_EDIT) == 0) ) // No PET, obviously
+ {
+ t->tsnap.status |= SNAP_ON;
+ t->tsnap.modePoint = SNAP_GEO;
+ }
+ /* Object mode */
+ else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
+ (scene->snap_flag & SCE_SNAP) && // Only if the snap flag is on
+ (obedit == NULL) ) // Object Mode
+ {
+ t->tsnap.status |= SNAP_ON;
+ t->tsnap.modePoint = SNAP_GEO;
+ }
+ else
+ {
+ /* Grid if snap is not possible */
+ t->tsnap.modePoint = SNAP_GRID;
+ }
+ }
+ else
+ {
+ /* Always grid outside of 3D view */
+ t->tsnap.modePoint = SNAP_GRID;
+ }
+}
+
+void setSnappingCallback(TransInfo *t)
+{
+ Scene *scene = t->scene;
+ t->tsnap.calcSnap = CalcSnapGeometry;
+
+ switch(scene->snap_target)
+ {
+ case SCE_SNAP_TARGET_CLOSEST:
+ t->tsnap.modeTarget = SNAP_CLOSEST;
+ t->tsnap.targetSnap = TargetSnapClosest;
+ break;
+ case SCE_SNAP_TARGET_CENTER:
+ t->tsnap.modeTarget = SNAP_CENTER;
+ t->tsnap.targetSnap = TargetSnapCenter;
+ break;
+ case SCE_SNAP_TARGET_MEDIAN:
+ t->tsnap.modeTarget = SNAP_MEDIAN;
+ t->tsnap.targetSnap = TargetSnapMedian;
+ break;
+ case SCE_SNAP_TARGET_ACTIVE:
+ t->tsnap.modeTarget = SNAP_ACTIVE;
+ t->tsnap.targetSnap = TargetSnapActive;
+ break;
+
+ }
+
+ switch (t->mode)
+ {
+ case TFM_TRANSLATION:
+ t->tsnap.applySnap = ApplySnapTranslation;
+ t->tsnap.distance = TranslationBetween;
+ break;
+ case TFM_ROTATION:
+ t->tsnap.applySnap = ApplySnapRotation;
+ t->tsnap.distance = RotationBetween;
+
+ // Can't do TARGET_CENTER with rotation, use TARGET_MEDIAN instead
+ if (scene->snap_target == SCE_SNAP_TARGET_CENTER) {
+ t->tsnap.modeTarget = SNAP_MEDIAN;
+ t->tsnap.targetSnap = TargetSnapMedian;
+ }
+ break;
+ case TFM_RESIZE:
+ t->tsnap.applySnap = ApplySnapResize;
+ t->tsnap.distance = ResizeBetween;
+
+ // Can't do TARGET_CENTER with resize, use TARGET_MEDIAN instead
+ if (scene->snap_target == SCE_SNAP_TARGET_CENTER) {
+ t->tsnap.modeTarget = SNAP_MEDIAN;
+ t->tsnap.targetSnap = TargetSnapMedian;
+ }
+ break;
+ default:
+ t->tsnap.applySnap = NULL;
+ break;
+ }
+}
+
+/********************** APPLY **************************/
+
+void ApplySnapTranslation(TransInfo *t, float vec[3])
+{
+ VecSubf(vec, t->tsnap.snapPoint, t->tsnap.snapTarget);
+}
+
+void ApplySnapRotation(TransInfo *t, float *vec)
+{
+ if (t->tsnap.modeTarget == SNAP_CLOSEST) {
+ *vec = t->tsnap.dist;
+ }
+ else {
+ *vec = RotationBetween(t, t->tsnap.snapTarget, t->tsnap.snapPoint);
+ }
+}
+
+void ApplySnapResize(TransInfo *t, float vec[3])
+{
+ if (t->tsnap.modeTarget == SNAP_CLOSEST) {
+ vec[0] = vec[1] = vec[2] = t->tsnap.dist;
+ }
+ else {
+ vec[0] = vec[1] = vec[2] = ResizeBetween(t, t->tsnap.snapTarget, t->tsnap.snapPoint);
+ }
+}
+
+/********************** DISTANCE **************************/
+
+float TranslationBetween(TransInfo *t, float p1[3], float p2[3])
+{
+ return VecLenf(p1, p2);
+}
+
+float RotationBetween(TransInfo *t, float p1[3], float p2[3])
+{
+ float angle, start[3], end[3], center[3];
+
+ VECCOPY(center, t->center);
+ if(t->flag & (T_EDIT|T_POSE)) {
+ // TRANSFORM_FIX_ME
+// Object *ob= G.obedit?G.obedit:t->poseobj;
+// Mat4MulVecfl(ob->obmat, center);
+ }
+
+ VecSubf(start, p1, center);
+ VecSubf(end, p2, center);
+
+ // Angle around a constraint axis (error prone, will need debug)
+ if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
+ float axis[3], tmp[3];
+
+ t->con.applyRot(t, NULL, axis, NULL);
+
+ Projf(tmp, end, axis);
+ VecSubf(end, end, tmp);
+
+ Projf(tmp, start, axis);
+ VecSubf(start, start, tmp);
+
+ Normalize(end);
+ Normalize(start);
+
+ Crossf(tmp, start, end);
+
+ if (Inpf(tmp, axis) < 0.0)
+ angle = -acos(Inpf(start, end));
+ else
+ angle = acos(Inpf(start, end));
+ }
+ else {
+ float mtx[3][3];
+
+ Mat3CpyMat4(mtx, t->viewmat);
+
+ Mat3MulVecfl(mtx, end);
+ Mat3MulVecfl(mtx, start);
+
+ angle = atan2(start[1],start[0]) - atan2(end[1],end[0]);
+ }
+
+ if (angle > M_PI) {
+ angle = angle - 2 * M_PI;
+ }
+ else if (angle < -(M_PI)) {
+ angle = 2 * M_PI + angle;
+ }
+
+ return angle;
+}
+
+float ResizeBetween(TransInfo *t, float p1[3], float p2[3])
+{
+ float d1[3], d2[3], center[3];
+
+ VECCOPY(center, t->center);
+ if(t->flag & (T_EDIT|T_POSE)) {
+ // TRANSFORM_FIX_ME
+// Object *ob= G.obedit?G.obedit:t->poseobj;
+// Mat4MulVecfl(ob->obmat, center);
+ }
+
+ VecSubf(d1, p1, center);
+ VecSubf(d2, p2, center);
+
+ if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
+ Mat3MulVecfl(t->con.pmtx, d1);
+ Mat3MulVecfl(t->con.pmtx, d2);
+ }
+
+ return VecLength(d2) / VecLength(d1);
+}
+
+/********************** CALC **************************/
+
+void CalcSnapGrid(TransInfo *t, float *vec)
+{
+ snapGridAction(t, t->tsnap.snapPoint, BIG_GEARS);
+}
+
+void CalcSnapGeometry(TransInfo *t, float *vec)
+{
+ Object *obedit = NULL;
+
+ /* Object mode */
+ if (obedit == NULL)
+ {
+ if (t->spacetype == SPACE_VIEW3D)
+ {
+ float vec[3];
+ float no[3];
+ int found = 0;
+ int dist = 40; // Use a user defined value here
+
+ found = snapObjects(t, &dist, vec, no, NOT_SELECTED);
+ if (found == 1)
+ {
+ float tangent[3];
+
+ VecSubf(tangent, vec, t->tsnap.snapPoint);
+ tangent[2] = 0;
+
+ if (Inpf(tangent, tangent) > 0)
+ {
+ VECCOPY(t->tsnap.snapTangent, tangent);
+ }
+
+ VECCOPY(t->tsnap.snapPoint, vec);
+ VECCOPY(t->tsnap.snapNormal, no);
+
+ t->tsnap.status |= POINT_INIT;
+ }
+ else
+ {
+ t->tsnap.status &= ~POINT_INIT;
+ }
+ }
+ }
+ /* Mesh edit mode */
+ else if (obedit != NULL && obedit->type==OB_MESH)
+ {
+ if (t->spacetype == SPACE_VIEW3D)
+ {
+ float vec[3];
+ float no[3];
+ int found = 0;
+ int dist = 40; // Use a user defined value here
+
+ found = snapObjects(t, &dist, vec, no, NOT_ACTIVE);
+ if (found == 1)
+ {
+ VECCOPY(t->tsnap.snapPoint, vec);
+ VECCOPY(t->tsnap.snapNormal, no);
+
+ t->tsnap.status |= POINT_INIT;
+ }
+ else
+ {
+ t->tsnap.status &= ~POINT_INIT;
+ }
+ }
+ else if (t->spacetype == SPACE_IMAGE)
+ { /* same as above but for UV's */
+ MTFace *nearesttf=NULL;
+ float aspx, aspy;
+ int face_corner;
+
+ // TRANSFORM_FIX_ME
+ //find_nearest_uv(&nearesttf, NULL, NULL, &face_corner);
+
+ if (nearesttf != NULL)
+ {
+ VECCOPY2D(t->tsnap.snapPoint, nearesttf->uv[face_corner]);
+
+ // TRANSFORM_FIX_ME
+ //transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ t->tsnap.snapPoint[0] *= aspx;
+ t->tsnap.snapPoint[1] *= aspy;
+
+ //Mat4MulVecfl(G.obedit->obmat, t->tsnap.snapPoint);
+
+ t->tsnap.status |= POINT_INIT;
+ }
+ else
+ {
+ t->tsnap.status &= ~POINT_INIT;
+ }
+ }
+ }
+}
+
+/********************** TARGET **************************/
+
+void TargetSnapCenter(TransInfo *t)
+{
+ // Only need to calculate once
+ if ((t->tsnap.status & TARGET_INIT) == 0)
+ {
+ VECCOPY(t->tsnap.snapTarget, t->center);
+ if(t->flag & (T_EDIT|T_POSE)) {
+ Object *ob= G.obedit?G.obedit:t->poseobj;
+ Mat4MulVecfl(ob->obmat, t->tsnap.snapTarget);
+ }
+
+ t->tsnap.status |= TARGET_INIT;
+ }
+}
+
+void TargetSnapActive(TransInfo *t)
+{
+ // Only need to calculate once
+ if ((t->tsnap.status & TARGET_INIT) == 0)
+ {
+ TransData *td = NULL;
+ TransData *active_td = NULL;
+ int i;
+
+ for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
+ {
+ if (td->flag & TD_ACTIVE)
+ {
+ active_td = td;
+ break;
+ }
+ }
+
+ if (active_td)
+ {
+ VECCOPY(t->tsnap.snapTarget, active_td->center);
+
+ if(t->flag & (T_EDIT|T_POSE)) {
+ Object *ob= G.obedit?G.obedit:t->poseobj;
+ Mat4MulVecfl(ob->obmat, t->tsnap.snapTarget);
+ }
+
+ t->tsnap.status |= TARGET_INIT;
+ }
+ /* No active, default to median */
+ else
+ {
+ t->tsnap.modeTarget = SNAP_MEDIAN;
+ t->tsnap.targetSnap = TargetSnapMedian;
+ TargetSnapMedian(t);
+ }
+ }
+}
+
+void TargetSnapMedian(TransInfo *t)
+{
+ // Only need to calculate once
+ if ((t->tsnap.status & TARGET_INIT) == 0)
+ {
+ TransData *td = NULL;
+ int i;
+
+ t->tsnap.snapTarget[0] = 0;
+ t->tsnap.snapTarget[1] = 0;
+ t->tsnap.snapTarget[2] = 0;
+
+ for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
+ {
+ VecAddf(t->tsnap.snapTarget, t->tsnap.snapTarget, td->center);
+ }
+
+ VecMulf(t->tsnap.snapTarget, 1.0 / t->total);
+
+ if(t->flag & (T_EDIT|T_POSE)) {
+ Object *ob= G.obedit?G.obedit:t->poseobj;
+ Mat4MulVecfl(ob->obmat, t->tsnap.snapTarget);
+ }
+
+ t->tsnap.status |= TARGET_INIT;
+ }
+}
+
+void TargetSnapClosest(TransInfo *t)
+{
+ // Only valid if a snap point has been selected
+ if (t->tsnap.status & POINT_INIT)
+ {
+ TransData *closest = NULL, *td = NULL;
+
+ /* Object mode */
+ if (t->flag & T_OBJECT)
+ {
+ int i;
+ for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
+ {
+ struct BoundBox *bb = object_get_boundbox(td->ob);
+
+ /* use boundbox if possible */
+ if (bb)
+ {
+ int j;
+
+ for (j = 0; j < 8; j++) {
+ float loc[3];
+ float dist;
+
+ VECCOPY(loc, bb->vec[j]);
+ Mat4MulVecfl(td->ext->obmat, loc);
+
+ dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
+
+ if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
+ {
+ VECCOPY(t->tsnap.snapTarget, loc);
+ closest = td;
+ t->tsnap.dist = dist;
+ }
+ }
+ }
+ /* use element center otherwise */
+ else
+ {
+ float loc[3];
+ float dist;
+
+ VECCOPY(loc, td->center);
+
+ dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
+
+ if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
+ {
+ VECCOPY(t->tsnap.snapTarget, loc);
+ closest = td;
+ t->tsnap.dist = dist;
+ }
+ }
+ }
+ }
+ else
+ {
+ int i;
+ for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
+ {
+ float loc[3];
+ float dist;
+
+ VECCOPY(loc, td->center);
+
+ if(t->flag & (T_EDIT|T_POSE)) {
+ Object *ob= G.obedit?G.obedit:t->poseobj;
+ Mat4MulVecfl(ob->obmat, loc);
+ }
+
+ dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
+
+ if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
+ {
+ VECCOPY(t->tsnap.snapTarget, loc);
+ closest = td;
+ t->tsnap.dist = dist;
+ }
+ }
+ }
+
+ t->tsnap.status |= TARGET_INIT;
+ }
+}
+/*================================================================*/
+
+int snapDerivedMesh(TransInfo *t, Object *ob, DerivedMesh *dm, float obmat[][4], float ray_start[3], float ray_normal[3], short mval[2], float *loc, float *no, int *dist, float *depth, short EditMesh)
+{
+ int retval = 0;
+ int totvert = dm->getNumVerts(dm);
+ int totface = dm->getNumFaces(dm);
+
+ if (totvert > 0) {
+ float imat[4][4];
+ float timat[3][3]; /* transpose inverse matrix for normals */
+ float ray_start_local[3], ray_normal_local[3];
+ int test = 1;
+
+ Mat4Invert(imat, obmat);
+
+ Mat3CpyMat4(timat, imat);
+ Mat3Transp(timat);
+
+ VECCOPY(ray_start_local, ray_start);
+ VECCOPY(ray_normal_local, ray_normal);
+
+ Mat4MulVecfl(imat, ray_start_local);
+ Mat4Mul3Vecfl(imat, ray_normal_local);
+
+
+ /* If number of vert is more than an arbitrary limit,
+ * test against boundbox first
+ * */
+ if (totface > 16) {
+ struct BoundBox *bb = object_get_boundbox(ob);
+ test = ray_hit_boundbox(bb, ray_start_local, ray_normal_local);
+ }
+
+ if (test == 1) {
+
+ switch (G.scene->snap_mode)
+ {
+ case SCE_SNAP_MODE_FACE:
+ {
+ MVert *verts = dm->getVertArray(dm);
+ MFace *faces = dm->getFaceArray(dm);
+ int *index_array = NULL;
+ int index = 0;
+ int i;
+
+ if (EditMesh)
+ {
+ index_array = dm->getFaceDataArray(dm, CD_ORIGINDEX);
+ EM_init_index_arrays(0, 0, 1);
+ }
+
+ for( i = 0; i < totface; i++) {
+ EditFace *efa = NULL;
+ MFace *f = faces + i;
+ float lambda;
+ int result;
+
+ test = 1; /* reset for every face */
+
+ if (EditMesh)
+ {
+ if (index_array)
+ {
+ index = index_array[i];
+ }
+ else
+ {
+ index = i;
+ }
+
+ if (index == ORIGINDEX_NONE)
+ {
+ test = 0;
+ }
+ else
+ {
+ efa = EM_get_face_for_index(index);
+
+ if (efa && (efa->h || (efa->v1->f & SELECT) || (efa->v2->f & SELECT) || (efa->v3->f & SELECT) || (efa->v4 && efa->v4->f & SELECT)))
+ {
+ test = 0;
+ }
+ }
+ }
+
+
+ if (test)
+ {
+ result = RayIntersectsTriangle(ray_start_local, ray_normal_local, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, &lambda, NULL);
+
+ if (result) {
+ float location[3], normal[3];
+ float intersect[3];
+ float new_depth;
+ int screen_loc[2];
+ int new_dist;
+
+ VECCOPY(intersect, ray_normal_local);
+ VecMulf(intersect, lambda);
+ VecAddf(intersect, intersect, ray_start_local);
+
+ VECCOPY(location, intersect);
+
+ if (f->v4)
+ CalcNormFloat4(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co, normal);
+ else
+ CalcNormFloat(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, normal);
+
+ Mat4MulVecfl(obmat, location);
+
+ new_depth = VecLenf(location, ray_start);
+
+ project_int(t->ar, t->view, location, screen_loc);
+ new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
+
+ if (new_dist <= *dist && new_depth < *depth)
+ {
+ *depth = new_depth;
+ retval = 1;
+
+ VECCOPY(loc, location);
+ VECCOPY(no, normal);
+
+ Mat3MulVecfl(timat, no);
+ Normalize(no);
+
+ *dist = new_dist;
+ }
+ }
+
+ if (f->v4 && result == 0)
+ {
+ result = RayIntersectsTriangle(ray_start_local, ray_normal_local, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, &lambda, NULL);
+
+ if (result) {
+ float location[3], normal[3];
+ float intersect[3];
+ float new_depth;
+ int screen_loc[2];
+ int new_dist;
+
+ VECCOPY(intersect, ray_normal_local);
+ VecMulf(intersect, lambda);
+ VecAddf(intersect, intersect, ray_start_local);
+
+ VECCOPY(location, intersect);
+
+ if (f->v4)
+ CalcNormFloat4(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co, normal);
+ else
+ CalcNormFloat(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, normal);
+
+ Mat4MulVecfl(obmat, location);
+
+ new_depth = VecLenf(location, ray_start);
+
+ project_int(t->ar, t->view, location, screen_loc);
+ new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
+
+ if (new_dist <= *dist && new_depth < *depth)
+ {
+ *depth = new_depth;
+ retval = 1;
+
+ VECCOPY(loc, location);
+ VECCOPY(no, normal);
+
+ Mat3MulVecfl(timat, no);
+ Normalize(no);
+
+ *dist = new_dist;
+ }
+ }
+ }
+ }
+ }
+
+ if (EditMesh)
+ {
+ EM_free_index_arrays();
+ }
+ break;
+ }
+ case SCE_SNAP_MODE_VERTEX:
+ {
+ MVert *verts = dm->getVertArray(dm);
+ int *index_array = NULL;
+ int index = 0;
+ int i;
+
+ if (EditMesh)
+ {
+ index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
+ EM_init_index_arrays(1, 0, 0);
+ }
+
+ for( i = 0; i < totvert; i++) {
+ EditVert *eve = NULL;
+ MVert *v = verts + i;
+
+ test = 1; /* reset for every vert */
+
+ if (EditMesh)
+ {
+ if (index_array)
+ {
+ index = index_array[i];
+ }
+ else
+ {
+ index = i;
+ }
+
+ if (index == ORIGINDEX_NONE)
+ {
+ test = 0;
+ }
+ else
+ {
+ eve = EM_get_vert_for_index(index);
+
+ if (eve && (eve->h || (eve->f & SELECT)))
+ {
+ test = 0;
+ }
+ }
+ }
+
+
+ if (test)
+ {
+ float dvec[3];
+
+ VecSubf(dvec, v->co, ray_start_local);
+
+ if (Inpf(ray_normal_local, dvec) > 0)
+ {
+ float location[3];
+ float new_depth;
+ int screen_loc[2];
+ int new_dist;
+
+ VECCOPY(location, v->co);
+
+ Mat4MulVecfl(obmat, location);
+
+ new_depth = VecLenf(location, ray_start);
+
+ project_int(t->ar, t->view, location, screen_loc);
+ new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
+
+ if (new_dist <= *dist && new_depth < *depth)
+ {
+ *depth = new_depth;
+ retval = 1;
+
+ VECCOPY(loc, location);
+
+ NormalShortToFloat(no, v->no);
+ Mat3MulVecfl(timat, no);
+ Normalize(no);
+
+ *dist = new_dist;
+ }
+ }
+ }
+ }
+
+ if (EditMesh)
+ {
+ EM_free_index_arrays();
+ }
+ break;
+ }
+ case SCE_SNAP_MODE_EDGE:
+ {
+ MVert *verts = dm->getVertArray(dm);
+ MEdge *edges = dm->getEdgeArray(dm);
+ int totedge = dm->getNumEdges(dm);
+ int *index_array = NULL;
+ int index = 0;
+ int i;
+
+ if (EditMesh)
+ {
+ index_array = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
+ EM_init_index_arrays(0, 1, 0);
+ }
+
+ for( i = 0; i < totedge; i++) {
+ EditEdge *eed = NULL;
+ MEdge *e = edges + i;
+
+ test = 1; /* reset for every vert */
+
+ if (EditMesh)
+ {
+ if (index_array)
+ {
+ index = index_array[i];
+ }
+ else
+ {
+ index = i;
+ }
+
+ if (index == ORIGINDEX_NONE)
+ {
+ test = 0;
+ }
+ else
+ {
+ eed = EM_get_edge_for_index(index);
+
+ if (eed && (eed->h || (eed->v1->f & SELECT) || (eed->v2->f & SELECT)))
+ {
+ test = 0;
+ }
+ }
+ }
+
+
+ if (test)
+ {
+ float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3];
+ int result;
+
+ VECCOPY(ray_end, ray_normal_local);
+ VecMulf(ray_end, 2000);
+ VecAddf(ray_end, ray_start_local, ray_end);
+
+ result = LineIntersectLine(verts[e->v1].co, verts[e->v2].co, ray_start_local, ray_end, intersect, dvec); /* dvec used but we don't care about result */
+
+ if (result)
+ {
+ float edge_loc[3], vec[3];
+ float mul;
+
+ /* check for behind ray_start */
+ VecSubf(dvec, intersect, ray_start_local);
+
+ VecSubf(edge_loc, verts[e->v1].co, verts[e->v2].co);
+ VecSubf(vec, intersect, verts[e->v2].co);
+
+ mul = Inpf(vec, edge_loc) / Inpf(edge_loc, edge_loc);
+
+ if (mul > 1) {
+ mul = 1;
+ VECCOPY(intersect, verts[e->v1].co);
+ }
+ else if (mul < 0) {
+ mul = 0;
+ VECCOPY(intersect, verts[e->v2].co);
+ }
+
+ if (Inpf(ray_normal_local, dvec) > 0)
+ {
+ float location[3];
+ float new_depth;
+ int screen_loc[2];
+ int new_dist;
+
+ VECCOPY(location, intersect);
+
+ Mat4MulVecfl(obmat, location);
+
+ new_depth = VecLenf(location, ray_start);
+
+ project_int(t->ar, t->view, location, screen_loc);
+ new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
+
+ if (new_dist <= *dist && new_depth < *depth)
+ {
+ float n1[3], n2[3];
+
+ *depth = new_depth;
+ retval = 1;
+
+ VecSubf(edge_loc, verts[e->v1].co, verts[e->v2].co);
+ VecSubf(vec, intersect, verts[e->v2].co);
+
+ mul = Inpf(vec, edge_loc) / Inpf(edge_loc, edge_loc);
+
+ NormalShortToFloat(n1, verts[e->v1].no);
+ NormalShortToFloat(n2, verts[e->v2].no);
+ VecLerpf(no, n2, n1, mul);
+ Normalize(no);
+
+ VECCOPY(loc, location);
+
+ Mat3MulVecfl(timat, no);
+ Normalize(no);
+
+ *dist = new_dist;
+ }
+ }
+ }
+ }
+ }
+
+ if (EditMesh)
+ {
+ EM_free_index_arrays();
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ return retval;
+}
+
+int snapObjects(TransInfo *t, int *dist, float *loc, float *no, int mode) {
+ Scene *scene = t->scene;
+ View3D *v3d = t->view;
+ Base *base;
+ float depth = FLT_MAX;
+ int retval = 0;
+ float ray_start[3], ray_normal[3];
+
+ viewray(t->ar, v3d, t->mval, ray_start, ray_normal);
+
+ if (mode == NOT_ACTIVE)
+ {
+ // TRANSFORM_FIX_ME
+// DerivedMesh *dm;
+// Object *ob = G.obedit;
+//
+// dm = editmesh_get_derived_cage(CD_MASK_BAREMESH);
+//
+// retval = snapDerivedMesh(t, ob, dm, ob->obmat, ray_start, ray_normal, mval, loc, no, dist, &depth, 1);
+//
+// dm->release(dm);
+ }
+
+ for ( base = scene->base.first; base != NULL; base = base->next ) {
+ if ( BASE_SELECTABLE(v3d, base) && (base->flag & (BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA)) == 0 && ((mode == NOT_SELECTED && (base->flag & (SELECT|BA_WAS_SEL)) == 0) || (mode == NOT_ACTIVE && base != BASACT)) ) {
+ Object *ob = base->object;
+
+ if (ob->transflag & OB_DUPLI)
+ {
+ DupliObject *dupli_ob;
+ ListBase *lb = object_duplilist(G.scene, ob);
+
+ for(dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next)
+ {
+ Object *ob = dupli_ob->ob;
+
+ if (ob->type == OB_MESH) {
+ DerivedMesh *dm = mesh_get_derived_final(ob, CD_MASK_BAREMESH);
+ int val;
+
+ val = snapDerivedMesh(t, ob, dm, dupli_ob->mat, ray_start, ray_normal, t->mval, loc, no, dist, &depth, 0);
+
+ retval = retval || val;
+
+ dm->release(dm);
+ }
+ }
+
+ free_object_duplilist(lb);
+ }
+
+ if (ob->type == OB_MESH) {
+ DerivedMesh *dm = mesh_get_derived_final(ob, CD_MASK_BAREMESH);
+ int val;
+
+ val = snapDerivedMesh(t, ob, dm, ob->obmat, ray_start, ray_normal, t->mval, loc, no, dist, &depth, 0);
+
+ retval = retval || val;
+
+ dm->release(dm);
+ }
+ }
+ }
+
+ return retval;
+}
+
+/*================================================================*/
+
+static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action);
+
+
+void snapGridAction(TransInfo *t, float *val, GearsType action) {
+ float fac[3];
+
+ fac[NO_GEARS] = t->snap[0];
+ fac[BIG_GEARS] = t->snap[1];
+ fac[SMALL_GEARS] = t->snap[2];
+
+ applyGrid(t, val, t->idx_max, fac, action);
+}
+
+
+void snapGrid(TransInfo *t, float *val) {
+ int invert;
+ GearsType action;
+
+ // Only do something if using Snap to Grid
+ if (t->tsnap.modePoint != SNAP_GRID)
+ return;
+
+ if(t->mode==TFM_ROTATION || t->mode==TFM_WARP || t->mode==TFM_TILT || t->mode==TFM_TRACKBALL || t->mode==TFM_BONE_ROLL)
+ invert = U.flag & USER_AUTOROTGRID;
+ else if(t->mode==TFM_RESIZE || t->mode==TFM_SHEAR || t->mode==TFM_BONESIZE || t->mode==TFM_SHRINKFATTEN || t->mode==TFM_CURVE_SHRINKFATTEN)
+ invert = U.flag & USER_AUTOSIZEGRID;
+ else
+ invert = U.flag & USER_AUTOGRABGRID;
+
+ if(invert) {
+ action = (t->event->ctrl) ? NO_GEARS: BIG_GEARS;
+ }
+ else {
+ action = (t->event->ctrl) ? BIG_GEARS : NO_GEARS;
+ }
+
+ if (action == BIG_GEARS && (t->event->shift)) {
+ action = SMALL_GEARS;
+ }
+
+ snapGridAction(t, val, action);
+}
+
+
+static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action)
+{
+ int i;
+ float asp[3] = {1.0f, 1.0f, 1.0f}; // TODO: Remove hard coded limit here (3)
+
+ // Early bailing out if no need to snap
+ if (fac[action] == 0.0)
+ return;
+
+ /* evil hack - snapping needs to be adapted for image aspect ratio */
+ if((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
+ // TRANSFORM_FIX_ME
+ //transform_aspect_ratio_tface_uv(asp, asp+1);
+ }
+
+ for (i=0; i<=max_index; i++) {
+ val[i]= fac[action]*asp[i]*(float)floor(val[i]/(fac[action]*asp[i]) +.5);
+ }
+}