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authorNathan Letwory <nathan@letworyinteractive.com>2010-10-18 03:08:05 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2010-10-18 03:08:05 +0400
commitc1e1551ef148623c236048deeb30dc826c7ee0c3 (patch)
treebadc172f2d996e05c4da4f9d1955b45fdc49196d
parentfec7585190187ba6c8509620b83addfcaa225be0 (diff)
Fix [#24288] Mesh Grid pointing towards the floor when first created
Reported by Terry Wallwork
-rw-r--r--source/blender/editors/mesh/editmesh_add.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c
index a33d64cad29..525867d74c0 100644
--- a/source/blender/editors/mesh/editmesh_add.c
+++ b/source/blender/editors/mesh/editmesh_add.c
@@ -1053,15 +1053,13 @@ static void make_prim(Object *obedit, int type, float mat[4][4], int tot, int se
/* one segment first: the X axis */
phi = (2*dia)/(float)(tot-1);
phid = (2*dia)/(float)(seg-1);
- for(a=0;a<tot;a++) {
+ for(a=tot-1;a>=0;a--) {
vec[0] = (phi*a) - dia;
vec[1]= - dia;
vec[2]= 0.0f;
eve= addvertlist(em, vec, NULL);
eve->f= 1+2+4;
- if (a) {
- addedgelist(em, eve->prev, eve, NULL);
- }
+ addedgelist(em, eve->prev, eve, NULL);
}
/* extrude and translate */
vec[0]= vec[2]= 0.0;