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authorNathan Letwory <nathan@letworyinteractive.com>2009-09-02 03:32:34 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-09-02 03:32:34 +0400
commit3f5115064aea902b3f6886dc688e7a20d771a212 (patch)
tree88564aaf6eba91c753059bc54536edd50a177760
parentf12f23806280df74f7971cca24800ad8dfe750c1 (diff)
== SCons ==
* Add BGE_CXXFLAGS so we can get rid of hard-coded BGE compiler settings. This was only done for windows, but now linuxers and osxers should be able to set BGE-specific optimisation too. See the windows default configs for example.
-rw-r--r--config/win32-vc-config.py1
-rw-r--r--config/win64-vc-config.py1
-rw-r--r--source/gameengine/BlenderRoutines/SConscript8
-rw-r--r--source/gameengine/Converter/SConscript2
-rw-r--r--source/gameengine/Expressions/SConscript8
-rw-r--r--source/gameengine/GameLogic/SConscript6
-rw-r--r--source/gameengine/GamePlayer/common/SConscript8
-rw-r--r--source/gameengine/GamePlayer/ghost/SConscript12
-rw-r--r--source/gameengine/Ketsji/KXNetwork/SConscript9
-rw-r--r--source/gameengine/Ketsji/SConscript6
-rw-r--r--source/gameengine/Physics/Bullet/SConscript8
-rw-r--r--source/gameengine/Physics/common/SConscript8
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript8
-rw-r--r--source/gameengine/Rasterizer/SConscript8
-rw-r--r--source/gameengine/SceneGraph/SConscript8
-rw-r--r--source/gameengine/VideoTexture/SConscript7
-rwxr-xr-xtools/btools.py2
17 files changed, 20 insertions, 90 deletions
diff --git a/config/win32-vc-config.py b/config/win32-vc-config.py
index c50f41b6d4b..5c4342d4f30 100644
--- a/config/win32-vc-config.py
+++ b/config/win32-vc-config.py
@@ -149,6 +149,7 @@ CXX = 'cl.exe'
CCFLAGS = ['/nologo', '/Ob1', '/J', '/W3', '/Gd', '/wd4244', '/wd4305', '/wd4800', '/wd4065', '/wd4267']
CXXFLAGS = ['/EHsc']
+BGE_CXXFLAGS = ['/O2', '/EHsc', '/GR', '/fp:fast']
BF_DEBUG_CCFLAGS = ['/Zi', '/FR${TARGET}.sbr']
diff --git a/config/win64-vc-config.py b/config/win64-vc-config.py
index ed08e578df8..abc90c84f33 100644
--- a/config/win64-vc-config.py
+++ b/config/win64-vc-config.py
@@ -163,6 +163,7 @@ CXX = 'cl.exe'
CFLAGS = []
CCFLAGS = ['/nologo', '/Ob1', '/J', '/W3', '/Gd', '/wd4244', '/wd4305', '/wd4800', '/wd4065', '/wd4267']
CXXFLAGS = ['/EHsc']
+BGE_CXXFLAGS = ['/O2', '/EHsc', '/GR', '/fp:fast']
BF_DEBUG_CCFLAGS = ['/Zi', '/FR${TARGET}.sbr']
diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript
index eb5f2a76e10..dc5a93a2e48 100644
--- a/source/gameengine/BlenderRoutines/SConscript
+++ b/source/gameengine/BlenderRoutines/SConscript
@@ -28,10 +28,4 @@ incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
-cxxflags = []
-if env['OURPLATFORM'] in ('win32-vc','win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
-
-env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['core', 'player'], priority=[300, 45] , cxx_compileflags=cxxflags)
+env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['core', 'player'], priority=[300, 45] , cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index 7d3185605d5..9164a9f6d78 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -23,4 +23,4 @@ incs += ' #source/blender/makesrna'
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_BULLET_INC']
-env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,50] )
+env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,50], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Expressions/SConscript b/source/gameengine/Expressions/SConscript
index 69f87ffbb90..dc9c184fd8a 100644
--- a/source/gameengine/Expressions/SConscript
+++ b/source/gameengine/Expressions/SConscript
@@ -6,10 +6,4 @@ sources = env.Glob('*.cpp')
incs ='. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/SceneGraph #source/blender/blenloader'
incs += ' ' + env['BF_PYTHON_INC']
-cxxflags = []
-if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
-
-env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core','player'], priority = [360,120], cxx_compileflags=cxxflags)
+env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core','player'], priority = [360,120], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript
index 837769e5e78..f259a338dc0 100644
--- a/source/gameengine/GameLogic/SConscript
+++ b/source/gameengine/GameLogic/SConscript
@@ -17,12 +17,8 @@ if env['WITH_BF_SDL']:
else:
defs.append('DISABLE_SDL')
-cxxflags = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
if env['BF_DEBUG']:
defs.append('_DEBUG')
-env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core','player'], priority=[330, 100], cxx_compileflags=cxxflags )
+env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core','player'], priority=[330, 100], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript
index 1942cde2531..3ac2576b46d 100644
--- a/source/gameengine/GamePlayer/common/SConscript
+++ b/source/gameengine/GamePlayer/common/SConscript
@@ -62,10 +62,4 @@ incs += Split(env['BF_PYTHON_INC'])
incs += Split(env['BF_PNG_INC'])
incs += Split(env['BF_ZLIB_INC'])
-cxxflags = []
-if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
-
-env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, cxx_compileflags=cxxflags)
+env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript
index 83bc61381c0..ce8b07b9393 100644
--- a/source/gameengine/GamePlayer/ghost/SConscript
+++ b/source/gameengine/GamePlayer/ghost/SConscript
@@ -42,14 +42,8 @@ incs = ['.',
incs += Split(env['BF_PYTHON_INC'])
-cxxflags = []
-if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
-
-defs = ''
+defs = []
if env['WITH_BF_FFMPEG']:
- defs += ' WITH_FFMPEG'
+ defs.append('WITH_FFMPEG')
-env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = Split(defs), libtype='player',priority=5, cxx_compileflags=cxxflags)
+env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = defs, libtype='player',priority=5, cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Ketsji/KXNetwork/SConscript b/source/gameengine/Ketsji/KXNetwork/SConscript
index e6584b55ed2..ce4a29b9492 100644
--- a/source/gameengine/Ketsji/KXNetwork/SConscript
+++ b/source/gameengine/Ketsji/KXNetwork/SConscript
@@ -9,11 +9,4 @@ incs += ' #source/gameengine/Network #source/gameengine/SceneGraph'
incs += ' ' + env['BF_PYTHON_INC']
-cxxflags = []
-if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
-
-
-env.BlenderLib ( 'kx_network', Split(sources), Split(incs), defines=[],libtype=['core', 'player'], priority=[400, 145], cxx_compileflags=cxxflags )
+env.BlenderLib ( 'kx_network', Split(sources), Split(incs), defines=[],libtype=['core', 'player'], priority=[400, 145], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index d3b67cfdb11..ea9d32fa0bf 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -29,12 +29,8 @@ if env['WITH_BF_SDL']:
else:
defs.append('DISABLE_SDL')
-cxxflags = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
if env['BF_DEBUG']:
defs.append('_DEBUG') # for Python
-env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320, 60], cxx_compileflags = cxxflags )
+env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320, 60], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript
index 44b75402630..0b797c2cb8b 100644
--- a/source/gameengine/Physics/Bullet/SConscript
+++ b/source/gameengine/Physics/Bullet/SConscript
@@ -21,10 +21,4 @@ incs += ' #intern/guardedalloc'
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_PYTHON_INC']
-cxxflags = []
-if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
-
-env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,80], cxx_compileflags=cxxflags )
+env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,80], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript
index 447b0ec1bbb..8b373ec830c 100644
--- a/source/gameengine/Physics/common/SConscript
+++ b/source/gameengine/Physics/common/SConscript
@@ -5,10 +5,4 @@ sources = 'PHY_IMotionState.cpp PHY_IController.cpp PHY_IPhysicsController.cpp P
incs = '. ../Dummy #intern/moto/include'
-cxxflags = []
-if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
-
-env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['core','player'], priority=[360, 90], cxx_compileflags = cxxflags )
+env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['core','player'], priority=[360, 90], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
index e206c90ea25..963c6616b64 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
@@ -8,10 +8,4 @@ incs += ' #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC']
incs += ' #source/blender/gameengine/Ketsji #source/gameengine/SceneGraph #source/blender/makesdna #source/blender/blenkernel'
incs += ' #intern/guardedalloc #source/blender/blenlib'
-cxxflags = []
-if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
-
-env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350, 115], cxx_compileflags = cxxflags )
+env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350, 115], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript
index 255131f9a44..c2af14e8ce5 100644
--- a/source/gameengine/Rasterizer/SConscript
+++ b/source/gameengine/Rasterizer/SConscript
@@ -7,10 +7,4 @@ sources = env.Glob('*.cpp')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna'
incs += ' ' + env['BF_PYTHON_INC']
-cxxflags = []
-if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
-
-env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,115], cxx_compileflags = cxxflags )
+env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,115], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript
index b3db50117f1..8f433a21e49 100644
--- a/source/gameengine/SceneGraph/SConscript
+++ b/source/gameengine/SceneGraph/SConscript
@@ -6,10 +6,4 @@ sources = env.Glob('*.cpp')
incs = '. #intern/moto/include'
-cxxflags = []
-if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
-
-env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core','player'], priority=[325,125], cxx_compileflags = cxxflags )
+env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core','player'], priority=[325,125], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript
index d6b78f6d1a6..583ccf29dbd 100644
--- a/source/gameengine/VideoTexture/SConscript
+++ b/source/gameengine/VideoTexture/SConscript
@@ -15,15 +15,10 @@ incs += ' #source/blender/gpu #source/kernel/gen_system #intern/string #intern/m
incs += ' #intern/guardedalloc #extern/glew/include'
defs = []
-cxxflags = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
if env['BF_DEBUG']:
defs.append('_DEBUG')
-
incs += ' ' + env['BF_PYTHON_INC']
#incs += ' ' + env['BF_OPENGL_INC']
@@ -32,4 +27,4 @@ if env['WITH_BF_FFMPEG']:
incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC']
defs.append('__STDC_CONSTANT_MACROS')
-env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[300, 72], cxx_compileflags = cxxflags )
+env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[300, 72], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/tools/btools.py b/tools/btools.py
index 1ae952adbc7..580a457e3a0 100755
--- a/tools/btools.py
+++ b/tools/btools.py
@@ -77,6 +77,7 @@ def validate_arguments(args, bc):
'BF_OPENGL_LINKFLAGS',
'CFLAGS', 'CCFLAGS', 'CXXFLAGS', 'CPPFLAGS',
'REL_CFLAGS', 'REL_CCFLAGS', 'REL_CXXFLAGS',
+ 'BGE_CXXFLAGS',
'BF_PROFILE_CFLAGS', 'BF_PROFILE_CCFLAGS', 'BF_PROFILE_CXXFLAGS', 'BF_PROFILE_LINKFLAGS',
'BF_DEBUG_CFLAGS', 'BF_DEBUG_CCFLAGS', 'BF_DEBUG_CXXFLAGS',
'C_WARN', 'CC_WARN', 'CXX_WARN',
@@ -333,6 +334,7 @@ def read_opts(cfg, args):
('CFLAGS', 'C only flags', ''),
('CCFLAGS', 'Generic C and C++ flags', ''),
('CXXFLAGS', 'C++ only flags', ''),
+ ('BGE_CXXFLAGS', 'C++ only flags for BGE', ''),
('CPPFLAGS', 'Defines', ''),
('REL_CFLAGS', 'C only release flags', ''),
('REL_CCFLAGS', 'Generic C and C++ release flags', ''),