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authorCampbell Barton <ideasman42@gmail.com>2013-10-26 03:50:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-10-26 03:50:55 +0400
commit2b2c03aa7c916ca94f898c84a5a45403bd430b12 (patch)
treea36c4aff23485bfe98076b1ff9de4834785992a3
parentbb66da5e02590c9828983e7c2cb956de79fba706 (diff)
fix for UI glitch with HSVCUBE color picker, color was noticeably not very smooth or aligned.
- HSV values need to be shifted. - drawing the quads wasnt aligned well to colors.
-rw-r--r--source/blender/editors/interface/interface_widgets.c29
1 files changed, 16 insertions, 13 deletions
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 215e9df4ae1..c26998a7541 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -2004,10 +2004,11 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
/* ************ custom buttons, old stuff ************** */
-/* draws in resolution of 20x4 colors */
+/* draws in resolution of 48x4 colors */
void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, const float alpha)
{
- const float color_step = (type == UI_GRAD_H) ? 0.02f : 0.05f;
+ /* allows for 4 steps (red->yellow) */
+ const float color_step = (1.0 / 48.0);
int a;
float h = hsv[0], s = hsv[1], v = hsv[2];
float dx, dy, sx1, sx2, sy;
@@ -2066,6 +2067,8 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons
/* old below */
for (dx = 0.0f; dx < 0.999f; dx += color_step) { /* 0.999 = prevent float inaccuracy for steps */
+ const float dx_next = dx + color_step;
+
/* previous color */
copy_v3_v3(col0[0], col1[0]);
copy_v3_v3(col0[1], col1[1]);
@@ -2081,22 +2084,22 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons
hsv_to_rgb(h, 1.0, dx, &col1[3][0], &col1[3][1], &col1[3][2]);
break;
case UI_GRAD_HV:
- hsv_to_rgb(dx, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
- hsv_to_rgb(dx, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]);
- hsv_to_rgb(dx, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]);
- hsv_to_rgb(dx, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]);
+ hsv_to_rgb(dx_next, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
+ hsv_to_rgb(dx_next, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]);
+ hsv_to_rgb(dx_next, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]);
+ hsv_to_rgb(dx_next, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]);
break;
case UI_GRAD_HS:
- hsv_to_rgb(dx, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]);
- hsv_to_rgb(dx, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]);
- hsv_to_rgb(dx, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]);
- hsv_to_rgb(dx, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]);
+ hsv_to_rgb(dx_next, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]);
+ hsv_to_rgb(dx_next, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]);
+ hsv_to_rgb(dx_next, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]);
+ hsv_to_rgb(dx_next, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]);
break;
case UI_GRAD_H:
{
/* annoying but without this the color shifts - could be solved some other way
* - campbell */
- hsv_to_rgb(dx + color_step, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
+ hsv_to_rgb(dx_next, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
copy_v3_v3(col1[1], col1[0]);
copy_v3_v3(col1[2], col1[0]);
copy_v3_v3(col1[3], col1[0]);
@@ -2117,8 +2120,8 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons
}
/* rect */
- sx1 = rect->xmin + dx * BLI_rcti_size_x(rect);
- sx2 = rect->xmin + (dx + color_step) * BLI_rcti_size_x(rect);
+ sx1 = rect->xmin + dx * BLI_rcti_size_x(rect);
+ sx2 = rect->xmin + dx_next * BLI_rcti_size_x(rect);
sy = rect->ymin;
dy = (float)BLI_rcti_size_y(rect) / 3.0f;