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authorJoerg Mueller <nexyon@gmail.com>2011-07-12 17:09:22 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-07-12 17:09:22 +0400
commitd9cf98573050fa10f586ed121f514986e688e609 (patch)
tree6916742b8cb0b67387198592414d52860bf000cf
parent9132754dc1ed77429a6e870c479b69ac8829d845 (diff)
parentb90535cc334bb8ae3a51f8023732b8c786019ac7 (diff)
Merging trunk up to r38329.
-rw-r--r--CMakeLists.txt5
-rw-r--r--doc/python_api/examples/bge.constraints.py37
-rw-r--r--doc/python_api/examples/bge.texture.1.py3
-rw-r--r--doc/python_api/examples/blf.py1
-rw-r--r--doc/python_api/examples/bpy.types.RenderEngine.py4
-rw-r--r--doc/python_api/rst/bge.constraints.rst199
-rw-r--r--doc/python_api/rst/bge.events.rst2
-rw-r--r--doc/python_api/rst/bge.texture.rst862
-rw-r--r--doc/python_api/sphinx_doc_gen.py9
-rw-r--r--intern/ghost/GHOST_Types.h5
-rw-r--r--intern/ghost/intern/GHOST_SystemX11.cpp52
-rw-r--r--intern/ghost/intern/GHOST_SystemX11.h6
-rw-r--r--intern/ghost/test/CMakeLists.txt32
-rw-r--r--intern/ghost/test/multitest/MultiTest.c49
-rw-r--r--intern/iksolver/intern/IK_QJacobian.cpp7
-rw-r--r--intern/iksolver/intern/IK_QJacobian.h3
-rw-r--r--intern/iksolver/intern/IK_QTask.cpp12
-rw-r--r--release/scripts/modules/addon_utils.py6
-rw-r--r--release/scripts/modules/bpy/ops.py20
-rw-r--r--release/scripts/modules/bpy_extras/image_utils.py2
-rw-r--r--release/scripts/modules/bpy_extras/io_utils.py2
-rw-r--r--release/scripts/modules/bpy_extras/mesh_utils.py4
-rw-r--r--release/scripts/modules/bpy_extras/view3d_utils.py1
-rw-r--r--release/scripts/modules/bpy_types.py2
-rw-r--r--release/scripts/modules/bpyml_ui.py1
-rw-r--r--release/scripts/modules/rna_prop_ui.py2
-rw-r--r--release/scripts/startup/bl_operators/image.py1
-rw-r--r--release/scripts/startup/bl_operators/mesh.py2
-rw-r--r--release/scripts/startup/bl_operators/object_align.py2
-rw-r--r--release/scripts/startup/bl_operators/presets.py2
-rw-r--r--release/scripts/startup/bl_operators/screen_play_rendered_anim.py2
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_follow_active.py1
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_lightmap.py13
-rw-r--r--release/scripts/startup/bl_ui/properties_animviz.py1
-rw-r--r--release/scripts/startup/bl_ui/properties_data_armature.py3
-rw-r--r--release/scripts/startup/bl_ui/properties_data_curve.py1
-rw-r--r--release/scripts/startup/bl_ui/properties_object.py1
-rw-r--r--release/scripts/startup/bl_ui/properties_texture.py2
-rw-r--r--release/scripts/startup/bl_ui/space_image.py1
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py13
-rw-r--r--release/scripts/startup/bl_ui/space_userpref_keymap.py18
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py2
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py13
-rw-r--r--release/scripts/startup/keyingsets_builtins.py2
-rw-r--r--source/blender/avi/AVI_avi.h2
-rw-r--r--source/blender/blenkernel/intern/boids.c6
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c43
-rw-r--r--source/blender/blenkernel/intern/curve.c41
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c2
-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenkernel/intern/node.c8
-rw-r--r--source/blender/blenkernel/intern/particle.c77
-rw-r--r--source/blender/blenkernel/intern/particle_system.c11
-rw-r--r--source/blender/blenkernel/intern/softbody.c82
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c10
-rw-r--r--source/blender/blenkernel/intern/texture.c4
-rw-r--r--source/blender/blenlib/intern/pbvh.c5
-rw-r--r--source/blender/blenloader/intern/readfile.c3
-rw-r--r--source/blender/blenloader/intern/writefile.c4
-rw-r--r--source/blender/editors/armature/poseUtils.c2
-rw-r--r--source/blender/editors/object/object_relations.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c13
-rw-r--r--source/blender/editors/transform/transform_conversions.c4
-rw-r--r--source/blender/gpu/GPU_buffers.h141
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c2211
-rw-r--r--source/blender/makesdna/DNA_object_force.h2
-rw-r--r--source/blender/makesrna/intern/rna_curve.c8
-rw-r--r--source/blender/makesrna/intern/rna_object_force.c7
-rw-r--r--source/blender/modifiers/intern/MOD_cast.c10
-rw-r--r--source/blender/modifiers/intern/MOD_displace.c7
-rw-r--r--source/blender/modifiers/intern/MOD_hook.c22
-rw-r--r--source/blender/modifiers/intern/MOD_meshdeform.c5
-rw-r--r--source/blender/modifiers/intern/MOD_simpledeform.c16
-rw-r--r--source/blender/modifiers/intern/MOD_smooth.c5
-rw-r--r--source/blender/modifiers/intern/MOD_solidify.c8
-rw-r--r--source/blender/modifiers/intern/MOD_util.c16
-rw-r--r--source/blender/modifiers/intern/MOD_util.h10
-rw-r--r--source/blender/modifiers/intern/MOD_warp.c14
-rw-r--r--source/blender/modifiers/intern/MOD_wave.c8
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_material.c2
-rw-r--r--source/blender/python/generic/py_capi_utils.c2
-rw-r--r--source/blender/python/generic/py_capi_utils.h2
-rw-r--r--source/blender/python/intern/bpy_driver.c8
-rw-r--r--source/blender/python/intern/bpy_interface.c15
-rw-r--r--source/blender/python/intern/bpy_rna.c4
-rw-r--r--source/blender/render/intern/source/convertblender.c14
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c2
-rw-r--r--source/creator/creator.c12
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp2
91 files changed, 2309 insertions, 1981 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index f7e8d7dc172..f5ce397bee3 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -789,11 +789,8 @@ elseif(WIN32)
if(WITH_IMAGE_OPENEXR)
set(OPENEXR ${LIBDIR}/gcc/openexr)
set(OPENEXR_INCLUDE_DIRS ${OPENEXR}/include/OpenEXR)
- set(OPENEXR_LIBRARIES Half IlmImf Imath IlmThread)
+ set(OPENEXR_LIBRARIES Half IlmImf Imath IlmThread Iex)
set(OPENEXR_LIBPATH ${OPENEXR}/lib)
-
- # TODO, gives linking errors, force off
- set(WITH_IMAGE_OPENEXR OFF)
endif()
if(WITH_IMAGE_TIFF)
diff --git a/doc/python_api/examples/bge.constraints.py b/doc/python_api/examples/bge.constraints.py
new file mode 100644
index 00000000000..4cd967310cc
--- /dev/null
+++ b/doc/python_api/examples/bge.constraints.py
@@ -0,0 +1,37 @@
+"""
+Basic Physics Constraint
+++++++++++++++++++++++
+Example of how to create a hinge Physics Constraint between two objects.
+"""
+from bge import logic
+from bge import constraints
+
+# get object list
+objects = logic.getCurrentScene().objects
+
+# get object named Object1 and Object 2
+object_1 = objects["Object1"]
+object_2 = objects["Object2"]
+
+# want to use Edge constraint type
+constraint_type = 2
+
+# get Object1 and Object2 physics IDs
+physics_id_1 = object_1.getPhysicsId()
+physics_id_2 = object_2.getPhysicsId()
+
+# Use bottom right edge of Object1 for hinge position
+edge_position_x = 1.0
+edge_position_y = 0.0
+edge_position_z = -1.0
+
+# use Object1 y axis for angle to point hinge
+edge_angle_x = 0.0
+edge_angle_y = 1.0
+edge_angle_z = 0.0
+
+# create an edge constraint
+constraints.createConstraint( physics_id_1, physics_id_2,
+ constraint_type,
+ edge_position_x, edge_position_y, edge_position_z,
+ edge_angle_x, edge_angle_y, edge_angle_z )
diff --git a/doc/python_api/examples/bge.texture.1.py b/doc/python_api/examples/bge.texture.1.py
index 5b387c8659c..74b37e72994 100644
--- a/doc/python_api/examples/bge.texture.1.py
+++ b/doc/python_api/examples/bge.texture.1.py
@@ -5,7 +5,6 @@ Example of how to replace a texture in game with an external image.
createTexture() and removeTexture() are to be called from a module Python
Controller.
"""
-import bge
from bge import logic
from bge import texture
@@ -14,7 +13,7 @@ def createTexture(cont):
object = cont.owner
# get the reference pointer (ID) of the internal texture
- ID = VT.materialID(obj, 'IMoriginal.png')
+ ID = texture.materialID(obj, 'IMoriginal.png')
# create a texture object
object_texture = texture.Texture(object, ID)
diff --git a/doc/python_api/examples/blf.py b/doc/python_api/examples/blf.py
index c91b41bec36..3ab7f789ce8 100644
--- a/doc/python_api/examples/blf.py
+++ b/doc/python_api/examples/blf.py
@@ -5,7 +5,6 @@ Blender Game Engine example of using the blf module. For this module to work we
need to use the OpenGL wrapper :class:`~bgl` as well.
"""
# import game engine modules
-import bge
from bge import render
from bge import logic
# import stand alone modules
diff --git a/doc/python_api/examples/bpy.types.RenderEngine.py b/doc/python_api/examples/bpy.types.RenderEngine.py
index 48d642f7602..7af7de1068c 100644
--- a/doc/python_api/examples/bpy.types.RenderEngine.py
+++ b/doc/python_api/examples/bpy.types.RenderEngine.py
@@ -61,10 +61,10 @@ bpy.utils.register_class(CustomRenderEngine)
# Otherwise most of the UI will be empty when the engine is selected.
# In this example, we need to see the main render image button and
# the material preview panel.
-import properties_render
+from bl_ui import properties_render
properties_render.RENDER_PT_render.COMPAT_ENGINES.add('custom_renderer')
del properties_render
-import properties_material
+from bl_ui import properties_material
properties_material.MATERIAL_PT_preview.COMPAT_ENGINES.add('custom_renderer')
del properties_material
diff --git a/doc/python_api/rst/bge.constraints.rst b/doc/python_api/rst/bge.constraints.rst
new file mode 100644
index 00000000000..882bbc39b9f
--- /dev/null
+++ b/doc/python_api/rst/bge.constraints.rst
@@ -0,0 +1,199 @@
+
+Game Engine bge.constraints Module
+==================================
+
+.. note::
+ This documentation is still very weak, and needs some help!
+
+.. function:: createConstraint([obj1, [obj2, [restLength, [restitution, [damping]]]]])
+
+ Creates a constraint.
+
+ :arg obj1: first object on Constraint
+ :type obj1: :class:'bge.types.KX_GameObject' #I think, there is no error when I use one
+
+ :arg obj2: second object on Constraint
+ :type obj2: :class:'bge.types.KX_GameObject' #too
+
+ :arg restLength: #to be filled
+ :type restLength: float
+
+ :arg restitution: #to be filled
+ :type restitution: float
+
+ :arg damping: #to be filled
+ :type damping: float
+
+.. attribute:: error
+
+ Simbolic constant string that indicates error.
+
+.. function:: exportBulletFile(filename)
+
+ export a .bullet file
+
+ :arg filename: File name
+ :type filename: string
+
+.. function:: getAppliedImpulse(constraintId)
+
+ :arg constraintId: The id of the constraint.
+ :type constraintId: int
+
+ :return: the most recent applied impulse.
+ :rtype: float
+
+.. function:: getVehicleConstraint(constraintId)
+
+ :arg constraintId: The id of the vehicle constraint.
+ :type constraintId: int
+
+ :return: a vehicle constraint object.
+ :rtype: :class:'KX_VehicleWrapper'
+
+.. function:: removeConstraint(constraintId)
+
+ Removes a constraint.
+
+ :arg constraintId: The id of the constraint to be removed.
+ :type constraintId: int
+
+.. function:: setCcdMode(ccdMode)
+
+ ..note::
+ Very experimental, not recommended
+
+ Sets the CCD mode in the Physics Environment.
+
+ :arg ccdMode: The new CCD mode.
+ :type ccdMode: int
+
+.. function:: setContactBreakingTreshold(breakingTreshold)
+
+ .. note::
+ Reasonable default is 0.02 (if units are meters)
+
+ Sets the contact breaking treshold in the Physics Environment.
+
+ :arg breakingTreshold: The new contact breaking treshold.
+ :type breakingTreshold: float
+
+.. function:: setDeactivationAngularTreshold(angularTreshold)
+
+ Sets the deactivation angular treshold.
+
+ :arg angularTreshold: New deactivation angular treshold.
+ :type angularTreshold: float
+
+.. function:: setDeactivationLinearTreshold(linearTreshold)
+
+ Sets the deactivation linear treshold.
+
+ :arg linearTreshold: New deactivation linear treshold.
+ :type linearTreshold: float
+
+.. function:: setDeactivationTime(time)
+
+ Sets the time after which a resting rigidbody gets deactived.
+
+ :arg time: The deactivation time.
+ :type time: float
+
+.. function:: setDebugMode(mode)
+
+ Sets the debug mode.
+
+ Debug modes:
+ - No debug: 0
+ - Draw wireframe: 1
+ - Draw Aabb: 2 #What's Aabb?
+ - Draw freatures text: 4
+ - Draw contact points: 8
+ - No deactivation: 16
+ - No help text: 32
+ - Draw text: 64
+ - Profile timings: 128
+ - Enable sat comparision: 256
+ - Disable Bullet LCP: 512
+ - Enable CCD: 1024
+ - Draw Constraints: #(1 << 11) = ?
+ - Draw Constraint Limits: #(1 << 12) = ?
+ - Fast Wireframe: #(1 << 13) = ?
+
+ :arg mode: The new debug mode.
+ :type mode: int
+
+.. function:: setGravity(x, y, z)
+
+ Sets the gravity force.
+
+ :arg x: Gravity X force.
+ :type x: float
+
+ :arg y: Gravity Y force.
+ :type y: float
+
+ :arg z: Gravity Z force.
+ :type z: float
+
+.. function:: setLinearAirDamping(damping)
+
+ Not implemented.
+
+.. function:: setNumIterations(numiter)
+
+ Sets the number of iterations for an iterative constraint solver.
+
+ :arg numiter: New number of iterations.
+ :type numiter: int
+
+.. function:: setNumTimeSubSteps(numsubstep)
+
+ Sets the number of substeps for each physics proceed. Tradeoff quality for performance.
+
+ :arg numsubstep: New number of substeps.
+ :type numsubstep: int
+
+.. function:: setSolverDamping(damping)
+
+ ..note::
+ Very experimental, not recommended
+
+ Sets the solver damping.
+
+ :arg damping: New damping for the solver.
+ :type damping: float
+
+.. function:: setSolverTau(tau)
+
+ .. note::
+ Very experimental, not recommended
+
+ Sets the solver tau.
+
+ :arg tau: New tau for the solver.
+ :type tau: float
+
+.. function:: setSolverType(solverType)
+
+ .. note::
+ Very experimental, not recommended
+
+ Sets the solver type.
+
+ :arg solverType: The new type of the solver.
+ :type solverType: int
+
+.. function:: setSorConstant(sor)
+
+ .. note::
+ Very experimental, not recommended
+
+ Sets the sor constant.
+
+ :arg sor: New sor value.
+ :type sor: float
+
+.. function:: setUseEpa(epa)
+
+ Not implemented.
diff --git a/doc/python_api/rst/bge.events.rst b/doc/python_api/rst/bge.events.rst
index 7215902a828..cc76ecded85 100644
--- a/doc/python_api/rst/bge.events.rst
+++ b/doc/python_api/rst/bge.events.rst
@@ -1,5 +1,5 @@
-Game Engine bge.events module
+Game Engine bge.events Module
=============================
*****
diff --git a/doc/python_api/rst/bge.texture.rst b/doc/python_api/rst/bge.texture.rst
index 49016d1e03d..996f79a313a 100644
--- a/doc/python_api/rst/bge.texture.rst
+++ b/doc/python_api/rst/bge.texture.rst
@@ -3,8 +3,8 @@ Game Engine bge.texture Module
==============================
.. note::
- This documentation is still very weak, and needs some help! Right now they are mostly a collection
- of the docstrings found in the bge.texture source code + some random places filled with text.
+ This documentation is still very weak, and needs some help! Right now they are mostly a collection
+ of the docstrings found in the bge.texture source code + some random places filled with text.
*****
Intro
@@ -20,20 +20,20 @@ In addition, you can apply filters on the images before sending them to the GPU,
bge.texture uses FFmpeg to load images and videos. All the formats and codecs that FFmpeg supports are supported by this module, including but not limited to::
- * AVI
- * Ogg
- * Xvid
- * Theora
- * dv1394 camera
- * video4linux capture card (this includes many webcams)
- * videoForWindows capture card (this includes many webcams)
- * JPG
+* AVI
+* Ogg
+* Xvid
+* Theora
+* dv1394 camera
+* video4linux capture card (this includes many webcams)
+* videoForWindows capture card (this includes many webcams)
+* JPG
-The principle is simple: first you identify a texture on an existing object using
+The principle is simple: first you identify a texture on an existing object using
the :materialID: function, then you create a new texture with dynamic content
and swap the two textures in the GPU.
-The GE is not aware of the substitution and continues to display the object as always,
+The GE is not aware of the substitution and continues to display the object as always,
except that you are now in control of the texture.
When the texture object is deleted, the new texture is deleted and the old texture restored.
@@ -42,410 +42,508 @@ When the texture object is deleted, the new texture is deleted and the old textu
.. class:: VideoFFmpeg(file [, capture=-1, rate=25.0, width=0, height=0])
- FFmpeg video source
-
- .. attribute:: status
- video status
-
- .. attribute:: range
- replay range
-
- .. attribute:: repeat
- repeat count, -1 for infinite repeat
-
- :type: int
-
- .. attribute:: framerate
- frame rate
-
- :type: float
-
- .. attribute:: valid
- Tells if an image is available
-
- :type: bool
-
- .. attribute:: image
- image data
-
- .. attribute:: size
- image size
-
- .. attribute:: scale
- fast scale of image (near neighbour)
-
- .. attribute:: flip
- flip image vertically
-
- .. attribute:: filter
- pixel filter
-
- .. attribute:: preseek
- number of frames of preseek
-
- :type: int
-
- .. attribute:: deinterlace
- deinterlace image
-
- :type: bool
-
- .. method:: play()
- Play (restart) video
-
- .. method:: pause()
- pause video
-
- .. method:: stop()
- stop video (play will replay it from start)
-
- .. method:: refresh()
- Refresh video - get its status
+ FFmpeg video source
+
+ .. attribute:: status
+
+ video status
+
+ .. attribute:: range
+
+ replay range
+
+ .. attribute:: repeat
+
+ repeat count, -1 for infinite repeat
+
+ :type: int
+
+ .. attribute:: framerate
+
+ frame rate
+
+ :type: float
+
+ .. attribute:: valid
+
+ Tells if an image is available
+
+ :type: bool
+
+ .. attribute:: image
+
+ image data
+
+ .. attribute:: size
+
+ image size
+
+ .. attribute:: scale
+
+ fast scale of image (near neighbour)
+
+ .. attribute:: flip
+
+ flip image vertically
+
+ .. attribute:: filter
+
+ pixel filter
+
+ .. attribute:: preseek
+
+ number of frames of preseek
+
+ :type: int
+
+ .. attribute:: deinterlace
+
+ deinterlace image
+
+ :type: bool
+
+ .. method:: play()
+
+ Play (restart) video
+
+ .. method:: pause()
+
+ pause video
+
+ .. method:: stop()
+
+ stop video (play will replay it from start)
+
+ .. method:: refresh()
+
+ Refresh video - get its status
.. class:: ImageFFmpeg(file)
- FFmpeg image source
-
- .. attribute:: status
- video status
-
- .. attribute:: valid
- Tells if an image is available
-
- :type: bool
-
- .. attribute:: image
- image data
-
- .. attribute:: size
- image size
-
- .. attribute:: scale
- fast scale of image (near neighbour)
-
- .. attribute:: flip
- flip image vertically
-
- .. attribute:: filter
- pixel filter
-
- .. method:: refresh()
- Refresh image, i.e. load it
-
- .. method:: reload([newname])
- Reload image, i.e. reopen it
-
+ FFmpeg image source
+
+ .. attribute:: status
+
+ video status
+
+ .. attribute:: valid
+
+ Tells if an image is available
+
+ :type: bool
+
+ .. attribute:: image
+
+ image data
+
+ .. attribute:: size
+
+ image size
+
+ .. attribute:: scale
+
+ fast scale of image (near neighbour)
+
+ .. attribute:: flip
+
+ flip image vertically
+
+ .. attribute:: filter
+
+ pixel filter
+
+ .. method:: refresh()
+
+ Refresh image, i.e. load it
+
+ .. method:: reload([newname])
+
+ Reload image, i.e. reopen it
+
.. class:: ImageBuff()
-
- Image source from image buffer
-
- .. attribute:: filter
- pixel filter
-
- .. attribute:: flip
- flip image vertically
-
- .. attribute:: image
- image data
-
- .. method:: load(imageBuffer, width, height)
- Load image from buffer
-
- .. method:: plot(imageBuffer, width, height, positionX, positionY)
- update image buffer
-
- .. attribute:: scale
- fast scale of image (near neighbour)
-
- .. attribute:: size
- image size
-
- .. attribute:: valid
- bool to tell if an image is available
+
+ Image source from image buffer
+
+ .. attribute:: filter
+
+ pixel filter
+
+ .. attribute:: flip
+
+ flip image vertically
+
+ .. attribute:: image
+
+ image data
+
+ .. method:: load(imageBuffer, width, height)
+
+ Load image from buffer
+
+ .. method:: plot(imageBuffer, width, height, positionX, positionY)
+
+ update image buffer
+
+ .. attribute:: scale
+
+ fast scale of image (near neighbour)
+
+ .. attribute:: size
+
+ image size
+
+ .. attribute:: valid
+
+ bool to tell if an image is available
.. class:: ImageMirror(scene)
-
- Image source from mirror
-
- .. attribute:: alpha
- use alpha in texture
-
- .. attribute:: background
- background color
-
- .. attribute:: capsize
- size of render area
-
- .. attribute:: clip
- clipping distance
-
- .. attribute:: filter
- pixel filter
-
- .. attribute:: flip
- flip image vertically
-
- .. attribute:: image
- image data
-
- .. method:: refresh(imageMirror)
- Refresh image - invalidate its current content
-
- .. attribute:: scale
- fast scale of image (near neighbour)
-
- .. attribute:: size
- image size
-
- .. attribute:: valid
- bool to tell if an image is available
-
- .. attribute:: whole
- use whole viewport to render
+
+ Image source from mirror
+
+ .. attribute:: alpha
+
+ use alpha in texture
+
+ .. attribute:: background
+
+ background color
+
+ .. attribute:: capsize
+
+ size of render area
+
+ .. attribute:: clip
+
+ clipping distance
+
+ .. attribute:: filter
+
+ pixel filter
+
+ .. attribute:: flip
+
+ flip image vertically
+
+ .. attribute:: image
+
+ image data
+
+ .. method:: refresh(imageMirror)
+
+ Refresh image - invalidate its current content
+
+ .. attribute:: scale
+
+ fast scale of image (near neighbour)
+
+ .. attribute:: size
+
+ image size
+
+ .. attribute:: valid
+
+ bool to tell if an image is available
+
+ .. attribute:: whole
+
+ use whole viewport to render
.. class:: ImageMix()
-
- Image mixer
-
- .. attribute:: filter
- pixel filter
-
- .. attribute:: flip
- flip image vertically
-
- .. method:: getSource(imageMix)
- get image source
-
- .. method:: getWeight(imageMix)
- get image source weight
-
- .. attribute:: image
- image data
-
- .. method:: refresh(imageMix)
- Refresh image - invalidate its current content
-
- .. attribute:: scale
- fast scale of image (near neighbour)
-
- .. method:: setSource(imageMix)
- set image source
-
- .. method:: setWeight(imageMix)
- set image source weight
-
- .. attribute:: valid
- bool to tell if an image is available
+
+ Image mixer
+
+ .. attribute:: filter
+
+ pixel filter
+
+ .. attribute:: flip
+
+ flip image vertically
+
+ .. method:: getSource(imageMix)
+
+ get image source
+
+ .. method:: getWeight(imageMix)
+
+ get image source weight
+
+
+ .. attribute:: image
+
+ image data
+
+ .. method:: refresh(imageMix)
+
+ Refresh image - invalidate its current content
+
+ .. attribute:: scale
+
+ fast scale of image (near neighbour)
+
+ .. method:: setSource(imageMix)
+
+ set image source
+
+ .. method:: setWeight(imageMix)
+
+ set image source weight
+
+ .. attribute:: valid
+
+ bool to tell if an image is available
.. class:: ImageRender(scene, camera)
-
- Image source from render
-
- .. attribute:: alpha
- use alpha in texture
-
- .. attribute:: background
- background color
-
- .. attribute:: capsize
- size of render area
-
- .. attribute:: filter
- pixel filter
-
- .. attribute:: flip
- flip image vertically
-
- .. attribute:: image
- image data
-
- .. method:: refresh(imageRender)
- Refresh image - invalidate its current content
-
- .. attribute:: scale
- fast scale of image (near neighbour)
-
- .. attribute:: size
- image size
-
- .. attribute:: valid
- bool to tell if an image is available
-
- .. attribute:: whole
- use whole viewport to render
+
+ Image source from render
+
+ .. attribute:: alpha
+
+ use alpha in texture
+
+ .. attribute:: background
+
+ background color
+
+ .. attribute:: capsize
+
+ size of render area
+
+ .. attribute:: filter
+
+ pixel filter
+
+ .. attribute:: flip
+
+ flip image vertically
+
+ .. attribute:: image
+
+ image data
+
+ .. method:: refresh(imageRender)
+
+ Refresh image - invalidate its current content
+
+ .. attribute:: scale
+
+ fast scale of image (near neighbour)
+
+ .. attribute:: size
+
+ image size
+
+ .. attribute:: valid
+
+ bool to tell if an image is available
+
+ .. attribute:: whole
+
+ use whole viewport to render
.. class:: ImageViewport()
-
- Image source from viewport
-
- .. attribute:: alpha
- use alpha in texture
-
- .. attribute:: capsize
- size of viewport area being captured
-
- .. attribute:: filter
- pixel filter
-
- .. attribute:: flip
- flip image vertically
-
- .. attribute:: image
- image data
-
- .. attribute:: position
- upper left corner of captured area
-
- .. method:: refresh(imageViewport)
- Refresh image - invalidate its current content
-
- .. attribute:: scale
- fast scale of image (near neighbour)
-
- .. attribute:: size
- image size
-
- .. attribute:: valid
- bool to tell if an image is available
-
- .. attribute:: whole
- use whole viewport to capture
+
+ Image source from viewport
+
+ .. attribute:: alpha
+
+ use alpha in texture
+
+ .. attribute:: capsize
+
+ size of viewport area being captured
+
+ .. attribute:: filter
+
+ pixel filter
+
+ .. attribute:: flip
+
+ flip image vertically
+
+ .. attribute:: image
+
+ image data
+
+ .. attribute:: position
+
+ upper left corner of captured area
+
+ .. method:: refresh(imageViewport)
+
+ Refresh image - invalidate its current content
+
+ .. attribute:: scale
+
+ fast scale of image (near neighbour)
+
+ .. attribute:: size
+
+ image size
+
+ .. attribute:: valid
+
+ bool to tell if an image is available
+
+ .. attribute:: whole
+
+ use whole viewport to capture
.. class:: Texture(gameObj)
-
- Texture objects
-
- .. attribute:: bindId
- OpenGL Bind Name
-
- .. method:: close(texture)
- Close dynamic texture and restore original
-
- .. attribute:: mipmap
- mipmap texture
-
- .. method:: refresh(texture)
- Refresh texture from source
-
- .. attribute:: source
- source of texture
+
+ Texture objects
+
+ .. attribute:: bindId
+
+ OpenGL Bind Name
+
+ .. method:: close(texture)
+
+ Close dynamic texture and restore original
+
+ .. attribute:: mipmap
+
+ mipmap texture
+
+ .. method:: refresh(texture)
+
+ Refresh texture from source
+
+ .. attribute:: source
+
+ source of texture
.. class:: FilterBGR24()
-
- Source filter BGR24 objects
+
+ Source filter BGR24 objects
.. class:: FilterBlueScreen()
-
- Filter for Blue Screen objects
-
- .. attribute:: color
- blue screen color
-
- .. attribute:: limits
- blue screen color limits
-
- .. attribute:: previous
- previous pixel filter
+
+ Filter for Blue Screen objects
+
+ .. attribute:: color
+
+ blue screen color
+
+ .. attribute:: limits
+
+ blue screen color limits
+
+ .. attribute:: previous
+
+ previous pixel filter
.. class:: FilterColor()
-
- Filter for color calculations
-
- .. attribute:: matrix
- matrix [4][5] for color calculation
-
- .. attribute:: previous
- previous pixel filter
+
+ Filter for color calculations
+
+ .. attribute:: matrix
+
+ matrix [4][5] for color calculation
+
+ .. attribute:: previous
+
+ previous pixel filter
.. class:: FilterGray()
-
- Filter for gray scale effect
-
- .. attribute:: previous
- previous pixel filter
+
+ Filter for gray scale effect
+
+ .. attribute:: previous
+
+ previous pixel filter
.. class:: FilterLevel()
-
- Filter for levels calculations
-
- .. attribute:: levels
- levels matrix [4] (min, max)
-
- .. attribute:: previous
- previous pixel filter
+
+ Filter for levels calculations
+
+ .. attribute:: levels
+
+ levels matrix [4] (min, max)
+
+ .. attribute:: previous
+
+ previous pixel filter
.. class:: FilterNormal()
-
- Filter for Blue Screen objects
-
- .. attribute:: colorIdx
- index of color used to calculate normal (0 - red, 1 - green, 2 - blue)
-
- .. attribute:: depth
- depth of relief
-
- .. attribute:: previous
- previous pixel filter
+
+ Filter for Blue Screen objects
+
+ .. attribute:: colorIdx
+
+ index of color used to calculate normal (0 - red, 1 - green, 2 - blue)
+
+ .. attribute:: depth
+
+ depth of relief
+
+ .. attribute:: previous
+
+ previous pixel filter
.. class:: FilterRGB24()
-
- Returns a new input filter object to be used with :class:'ImageBuff' object when the image passed
- to the ImageBuff.load() function has the 3-bytes pixel format BGR.
+
+ Returns a new input filter object to be used with :class:`ImageBuff` object when the image passed
+ to the ImageBuff.load() function has the 3-bytes pixel format BGR.
.. class:: FilterRGBA32()
-
- Source filter RGBA32 objects
+
+ Source filter RGBA32 objects
.. function:: getLastError()
- Last error that occurred in a bge.texture function.
-
- :return: the description of the last error occurred in a bge.texture function.
- :rtype: string
-
+
+ Last error that occurred in a bge.texture function.
+
+ :return: the description of the last error occurred in a bge.texture function.
+ :rtype: string
+
.. function:: imageToArray(image,mode)
- Returns a :class:`~bgl.buffer` corresponding to the current image stored in a texture source object.
-
- :arg image: Image source object.
- :type image: object of type :class:'VideoFFmpeg', :class:'ImageFFmpeg', :class:'ImageBuff', :class:'ImageMix', :class:'ImageRender', :class:'ImageMirror' or :class:'ImageViewport'
- :arg mode: optional argument representing the pixel format.
-| You can use the characters R, G, B for the 3 color channels, A for the alpha channel,
-| 0 to force a fixed 0 color channel and 1 to force a fixed 255 color channel.
-| Example: "BGR" will return 3 bytes per pixel with the Blue, Green and Red channels in that order.
-| "RGB1" will return 4 bytes per pixel with the Red, Green, Blue channels in that order and the alpha channel forced to 255.
-| The default mode is "RGBA".
-
- :type mode: string
- :rtype: :class:`~bgl.buffer`
- :return: A object representing the image as one dimensional array of bytes of size (pixel_size*width*height),
- line by line starting from the bottom of the image. The pixel size and format is determined by the mode
- parameter.
-
+
+ Returns a :class:`~bgl.buffer` corresponding to the current image stored in a texture source object.
+
+ :arg image: Image source object.
+ :type image: object of type :class:`VideoFFmpeg`, :class:`ImageFFmpeg`, :class:`ImageBuff`, :class:`ImageMix`, :class:`ImageRender`, :class:`ImageMirror` or :class:`ImageViewport`
+ :arg mode: optional argument representing the pixel format.
+ You can use the characters R, G, B for the 3 color channels, A for the alpha channel,
+ 0 to force a fixed 0 color channel and 1 to force a fixed 255 color channel.
+ Example: "BGR" will return 3 bytes per pixel with the Blue, Green and Red channels in that order.
+ "RGB1" will return 4 bytes per pixel with the Red, Green, Blue channels in that order and the alpha channel forced to 255.
+ The default mode is "RGBA".
+
+ :type mode: string
+ :rtype: :class:`~bgl.buffer`
+ :return: A object representing the image as one dimensional array of bytes of size (pixel_size*width*height),
+ line by line starting from the bottom of the image. The pixel size and format is determined by the mode
+ parameter.
+
.. function materialID(object,name)
- Returns a numeric value that can be used in :class:'Texture' to create a dynamic texture.
-
- The value corresponds to an internal material number that uses the texture identified
- by name. name is a string representing a texture name with IM prefix if you want to
- identify the texture directly. This method works for basic tex face and for material,
- provided the material has a texture channel using that particular texture in first
- position of the texture stack. name can also have MA prefix if you want to identify
- the texture by material. In that case the material must have a texture channel in first
- position.
-
- If the object has no material that matches name, it generates a runtime error. Use try/except to catch the exception.
-
- Ex: bge.texture.materialID(obj, 'IMvideo.png')
-
- :arg object: the game object that uses the texture you want to make dynamic
- :type object: game object
- :arg name: name of the texture/material you want to make dynamic.
- :type name: string
- :rtype: integer
+
+ Returns a numeric value that can be used in :class:`Texture` to create a dynamic texture.
+
+ The value corresponds to an internal material number that uses the texture identified
+ by name. name is a string representing a texture name with IM prefix if you want to
+ identify the texture directly. This method works for basic tex face and for material,
+ provided the material has a texture channel using that particular texture in first
+ position of the texture stack. name can also have MA prefix if you want to identify
+ the texture by material. In that case the material must have a texture channel in first
+ position.
+
+ If the object has no material that matches name, it generates a runtime error. Use try/except to catch the exception.
+
+ Ex: bge.texture.materialID(obj, 'IMvideo.png')
+
+ :arg object: the game object that uses the texture you want to make dynamic
+ :type object: game object
+ :arg name: name of the texture/material you want to make dynamic.
+ :type name: string
+ :rtype: integer
.. function setLogFile(filename)
- Sets the name of a text file in which runtime error messages will be written, in addition to the printing
- of the messages on the Python console. Only the runtime errors specific to the VideoTexture module
- are written in that file, ordinary runtime time errors are not written.
- :arg filename: name of error log file
- :type filename: string
- :rtype: integer
+ Sets the name of a text file in which runtime error messages will be written, in addition to the printing
+ of the messages on the Python console. Only the runtime errors specific to the VideoTexture module
+ are written in that file, ordinary runtime time errors are not written.
+
+ :arg filename: name of error log file
+ :type filename: string
+ :rtype: integer
diff --git a/doc/python_api/sphinx_doc_gen.py b/doc/python_api/sphinx_doc_gen.py
index 94578c6a545..6b514cf9eb1 100644
--- a/doc/python_api/sphinx_doc_gen.py
+++ b/doc/python_api/sphinx_doc_gen.py
@@ -77,9 +77,9 @@ else:
"bpy.types", # supports filtering
"bpy.ops", # supports filtering
"bpy_extras",
- "bge",
+ # "bge",
"aud",
- #"bgl",
+ "bgl",
"blf",
"mathutils",
"mathutils.geometry",
@@ -989,6 +989,7 @@ def rna2sphinx(BASEPATH):
fw("\n")
fw("* `Quickstart Intro <http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro>`_ if you are new to scripting in blender and want to get you're feet wet!\n")
fw("* `Blender/Python Overview <http://wiki.blender.org/index.php/Dev:2.5/Py/API/Overview>`_ for a more complete explanation of python integration in blender\n")
+ fw("\n")
fw("===================\n")
fw("Application Modules\n")
@@ -1048,7 +1049,9 @@ def rna2sphinx(BASEPATH):
fw(" bge.types.rst\n\n")
fw(" bge.logic.rst\n\n")
fw(" bge.render.rst\n\n")
+ fw(" bge.texture.rst\n\n")
fw(" bge.events.rst\n\n")
+ fw(" bge.constraints.rst\n\n")
# rna generated change log
fw("========\n")
@@ -1182,7 +1185,9 @@ def rna2sphinx(BASEPATH):
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.types.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.logic.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.render.rst"), BASEPATH)
+ shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.texture.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.events.rst"), BASEPATH)
+ shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.constraints.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "change_log.rst"), BASEPATH)
diff --git a/intern/ghost/GHOST_Types.h b/intern/ghost/GHOST_Types.h
index 705f4916619..6a4da5c9d38 100644
--- a/intern/ghost/GHOST_Types.h
+++ b/intern/ghost/GHOST_Types.h
@@ -218,8 +218,9 @@ typedef enum {
GHOST_kStandardCursorBottomLeftCorner,
GHOST_kStandardCursorCopy,
GHOST_kStandardCursorCustom,
- GHOST_kStandardCursorNumCursors,
- GHOST_kStandardCursorPencil
+ GHOST_kStandardCursorPencil,
+
+ GHOST_kStandardCursorNumCursors
} GHOST_TStandardCursor;
diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp
index 49c330dfd58..2d8d90c6c83 100644
--- a/intern/ghost/intern/GHOST_SystemX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemX11.cpp
@@ -76,6 +76,9 @@
#include <stdio.h> // for fprintf only
#include <cstdlib> // for exit
+static GHOST_TKey
+convertXKey(KeySym key);
+
typedef struct NDOFPlatformInfo {
Display *display;
Window window;
@@ -923,35 +926,20 @@ getButtons(
int rx,ry,wx,wy;
unsigned int mask_return;
- if (XQueryPointer(
- m_display,
- RootWindow(m_display,DefaultScreen(m_display)),
- &root_return,
- &child_return,
- &rx,&ry,
- &wx,&wy,
- &mask_return
- ) == False) {
+ if (XQueryPointer(m_display,
+ RootWindow(m_display,DefaultScreen(m_display)),
+ &root_return,
+ &child_return,
+ &rx,&ry,
+ &wx,&wy,
+ &mask_return) == True)
+ {
+ buttons.set(GHOST_kButtonMaskLeft, (mask_return & Button1Mask) != 0);
+ buttons.set(GHOST_kButtonMaskMiddle, (mask_return & Button2Mask) != 0);
+ buttons.set(GHOST_kButtonMaskRight, (mask_return & Button3Mask) != 0);
+ }
+ else {
return GHOST_kFailure;
- } else {
-
- if (mask_return & Button1Mask) {
- buttons.set(GHOST_kButtonMaskLeft,true);
- } else {
- buttons.set(GHOST_kButtonMaskLeft,false);
- }
-
- if (mask_return & Button2Mask) {
- buttons.set(GHOST_kButtonMaskMiddle,true);
- } else {
- buttons.set(GHOST_kButtonMaskMiddle,false);
- }
-
- if (mask_return & Button3Mask) {
- buttons.set(GHOST_kButtonMaskRight,true);
- } else {
- buttons.set(GHOST_kButtonMaskRight,false);
- }
}
return GHOST_kSuccess;
@@ -1056,11 +1044,9 @@ generateWindowExposeEvents(
#define GXMAP(k,x,y) case x: k = y; break;
- GHOST_TKey
-GHOST_SystemX11::
-convertXKey(
- KeySym key
-){
+static GHOST_TKey
+convertXKey(KeySym key)
+{
GHOST_TKey type;
if ((key >= XK_A) && (key <= XK_Z)) {
diff --git a/intern/ghost/intern/GHOST_SystemX11.h b/intern/ghost/intern/GHOST_SystemX11.h
index 0b001273634..746cd4ebdf4 100644
--- a/intern/ghost/intern/GHOST_SystemX11.h
+++ b/intern/ghost/intern/GHOST_SystemX11.h
@@ -300,12 +300,6 @@ private :
bool
generateWindowExposeEvents(
);
-
- GHOST_TKey
- convertXKey(
- KeySym key
- );
-
};
#endif
diff --git a/intern/ghost/test/CMakeLists.txt b/intern/ghost/test/CMakeLists.txt
index b8630427b71..f834b55b387 100644
--- a/intern/ghost/test/CMakeLists.txt
+++ b/intern/ghost/test/CMakeLists.txt
@@ -58,11 +58,39 @@ suffix_relpaths(SRC_NEW "${SRC}" "../../guardedalloc/")
include_directories(${INC_NEW})
add_library(guardedalloc_lib ${SRC_NEW})
+# blenfont
+include(${CMAKE_SOURCE_DIR}/../../../source/blender/blenfont/CMakeLists.txt)
+suffix_relpaths(INC_NEW "${INC}" "../../../source/blender/blenfont/")
+suffix_relpaths(SRC_NEW "${SRC}" "../../../source/blender/blenfont/")
+include_directories(${INC_NEW})
+add_library(blenfont_lib ${SRC_NEW})
+
+# grr, blenfont needs BLI
+include_directories(
+ "../../../source/blender/blenlib"
+ "../../../source/blender/blenloader"
+ )
+add_library(bli_lib
+ "../../../source/blender/blenlib/intern/fileops.c"
+ "../../../source/blender/blenlib/intern/rct.c"
+ "../../../source/blender/blenlib/intern/string.c"
+ "../../../source/blender/blenlib/intern/listbase.c"
+ "../../../source/blender/blenlib/intern/storage.c"
+ "../../../source/blender/blenlib/intern/path_util.c"
+ "../../../source/blender/blenlib/intern/BLI_dynstr.c"
+ "../../../source/blender/blenlib/intern/BLI_linklist.c"
+ "../../../source/blender/blenlib/intern/BLI_memarena.c"
+ )
+
find_package(OpenGL REQUIRED)
+find_package(Freetype REQUIRED)
+
include_directories(${CMAKE_SOURCE_DIR}/../)
include_directories(${OPENGL_INCLUDE_DIR})
+include_directories(${FREETYPE_INCLUDE_DIRS})
+include_directories(${CMAKE_SOURCE_DIR}/../../../source/blender/blenfont)
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
@@ -105,6 +133,7 @@ target_link_libraries(gears_cpp
# MultiTest (C)
add_executable(multitest_c
+ ${CMAKE_SOURCE_DIR}/../../../source/blender/editors/datafiles/bfont.ttf.c
${CMAKE_SOURCE_DIR}/multitest/Basic.c
${CMAKE_SOURCE_DIR}/multitest/EventToBuf.c
${CMAKE_SOURCE_DIR}/multitest/MultiTest.c
@@ -114,10 +143,13 @@ add_executable(multitest_c
)
target_link_libraries(multitest_c
+ blenfont_lib
+ bli_lib
ghost_lib
string_lib
guardedalloc_lib
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
+ ${FREETYPE_LIBRARY}
${PLATFORM_LINKLIBS}
)
diff --git a/intern/ghost/test/multitest/MultiTest.c b/intern/ghost/test/multitest/MultiTest.c
index 848601b2cc7..00939e907d6 100644
--- a/intern/ghost/test/multitest/MultiTest.c
+++ b/intern/ghost/test/multitest/MultiTest.c
@@ -42,7 +42,18 @@
#include "MEM_guardedalloc.h"
#include "GHOST_C-api.h"
-#include "BMF_Api.h"
+
+#ifdef USE_BMF
+# include "BMF_Api.h"
+#else
+# include "BLF_api.h"
+ extern int datatoc_bfont_ttf_size;
+ extern char datatoc_bfont_ttf[];
+
+ // XXX, bad, but BLI uses these
+ char bprogname[160]= "";
+char U[1024]= {0};
+#endif
#include "Util.h"
#include "Basic.h"
@@ -291,7 +302,7 @@ MainWindow *mainwindow_new(MultiTestApp *app) {
win= GHOST_CreateWindow(sys, "MultiTest:Main", 40, 40, 400, 400,
GHOST_kWindowStateNormal, GHOST_kDrawingContextTypeOpenGL,
- FALSE);
+ FALSE, FALSE);
if (win) {
MainWindow *mw= MEM_callocN(sizeof(*mw), "mainwindow_new");
@@ -324,8 +335,12 @@ struct _LoggerWindow {
MultiTestApp *app;
GHOST_WindowHandle win;
-
+
+#ifdef USE_BMF
BMF_Font *font;
+#else
+ int font;
+#endif
int fonttexid;
int fontheight;
@@ -429,18 +444,26 @@ static void loggerwindow_do_draw(LoggerWindow *lw) {
char *line= lw->loglines[(lw->nloglines-1)-(i+startline)];
int x_pos= lw->textarea[0][0] + 4;
int y_pos= lw->textarea[0][1] + 4 + i*lw->fontheight;
-
+
+#ifdef USE_BMF
if (lw->fonttexid==-1) {
glRasterPos2i(x_pos, y_pos);
BMF_DrawString(lw->font, line);
} else {
BMF_DrawStringTexture(lw->font, line, x_pos, y_pos, 0.0);
}
+#else
+ BLF_position(lw->font, x_pos, y_pos, 0.0);
+ BLF_draw(lw->font, line, 256); // XXX
+#endif
}
+
+#ifdef USE_BMF
if (lw->fonttexid!=-1) {
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
+#endif
GHOST_SwapWindowBuffers(lw->win);
}
@@ -531,19 +554,25 @@ LoggerWindow *loggerwindow_new(MultiTestApp *app) {
GHOST_GetMainDisplayDimensions(sys, &screensize[0], &screensize[1]);
win= GHOST_CreateWindow(sys, "MultiTest:Logger", 40, screensize[1]-432,
800, 300, GHOST_kWindowStateNormal,
- GHOST_kDrawingContextTypeOpenGL, FALSE);
+ GHOST_kDrawingContextTypeOpenGL, FALSE, FALSE);
if (win) {
LoggerWindow *lw= MEM_callocN(sizeof(*lw), "loggerwindow_new");
int bbox[2][2];
lw->app= app;
lw->win= win;
-
+
+#ifdef USE_BMF
lw->font= BMF_GetFont(BMF_kScreen12);
lw->fonttexid= BMF_GetFontTexture(lw->font);
BMF_GetBoundingBox(lw->font, &bbox[0][0], &bbox[0][1], &bbox[1][0], &bbox[1][1]);
lw->fontheight= rect_height(bbox);
+#else
+ lw->font= BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
+ BLF_size(lw->font, 11, 72);
+ lw->fontheight= BLF_height(lw->font, "A_");
+#endif
lw->nloglines= lw->logsize= 0;
lw->loglines= MEM_mallocN(sizeof(*lw->loglines)*lw->nloglines, "loglines");
@@ -711,7 +740,7 @@ ExtraWindow *extrawindow_new(MultiTestApp *app) {
win= GHOST_CreateWindow(sys, "MultiTest:Extra", 500, 40, 400, 400,
GHOST_kWindowStateNormal, GHOST_kDrawingContextTypeOpenGL,
- FALSE);
+ FALSE, FALSE);
if (win) {
ExtraWindow *ew= MEM_callocN(sizeof(*ew), "mainwindow_new");
@@ -786,7 +815,7 @@ static int multitest_event_handler(GHOST_EventHandle evt, GHOST_TUserDataPtr dat
MultiTestApp *multitestapp_new(void) {
MultiTestApp *app= MEM_mallocN(sizeof(*app), "multitestapp_new");
GHOST_EventConsumerHandle consumer= GHOST_CreateEventConsumer(multitest_event_handler, app);
-
+
app->sys= GHOST_CreateSystem();
if (!app->sys)
fatal("Unable to create ghost system");
@@ -850,6 +879,10 @@ void multitestapp_free(MultiTestApp *app) {
/***/
int main(int argc, char **argv) {
+#ifndef USE_BMF
+ BLF_init(11, 72);
+#endif
+
MultiTestApp *app= multitestapp_new();
multitestapp_run(app);
diff --git a/intern/iksolver/intern/IK_QJacobian.cpp b/intern/iksolver/intern/IK_QJacobian.cpp
index 6cc73e9c808..5a216309cee 100644
--- a/intern/iksolver/intern/IK_QJacobian.cpp
+++ b/intern/iksolver/intern/IK_QJacobian.cpp
@@ -59,6 +59,7 @@ void IK_QJacobian::ArmMatrices(int dof, int task_size)
m_d_theta.newsize(dof);
m_d_theta_tmp.newsize(dof);
+ m_d_norm_weight.newsize(dof);
m_norm.newsize(dof);
m_norm = 0.0;
@@ -111,11 +112,13 @@ void IK_QJacobian::SetBetas(int id, int, const MT_Vector3& v)
m_beta[id+2] = v.z();
}
-void IK_QJacobian::SetDerivatives(int id, int dof_id, const MT_Vector3& v)
+void IK_QJacobian::SetDerivatives(int id, int dof_id, const MT_Vector3& v, MT_Scalar norm_weight)
{
m_jacobian[id][dof_id] = v.x()*m_weight_sqrt[dof_id];
m_jacobian[id+1][dof_id] = v.y()*m_weight_sqrt[dof_id];
m_jacobian[id+2][dof_id] = v.z()*m_weight_sqrt[dof_id];
+
+ m_d_norm_weight[dof_id] = norm_weight;
}
void IK_QJacobian::Invert()
@@ -429,7 +432,7 @@ MT_Scalar IK_QJacobian::AngleUpdateNorm() const
MT_Scalar mx = 0.0, dtheta_abs;
for (i = 0; i < m_d_theta.size(); i++) {
- dtheta_abs = MT_abs(m_d_theta[i]);
+ dtheta_abs = MT_abs(m_d_theta[i]*m_d_norm_weight[i]);
if (dtheta_abs > mx)
mx = dtheta_abs;
}
diff --git a/intern/iksolver/intern/IK_QJacobian.h b/intern/iksolver/intern/IK_QJacobian.h
index 438b9a02c67..ecfaee5ff97 100644
--- a/intern/iksolver/intern/IK_QJacobian.h
+++ b/intern/iksolver/intern/IK_QJacobian.h
@@ -56,7 +56,7 @@ public:
// Iteratively called
void SetBetas(int id, int size, const MT_Vector3& v);
- void SetDerivatives(int id, int dof_id, const MT_Vector3& v);
+ void SetDerivatives(int id, int dof_id, const MT_Vector3& v, MT_Scalar norm_weight);
void Invert();
@@ -89,6 +89,7 @@ private:
/// the vector of computed angle changes
TVector m_d_theta;
+ TVector m_d_norm_weight;
/// space required for SVD computation
diff --git a/intern/iksolver/intern/IK_QTask.cpp b/intern/iksolver/intern/IK_QTask.cpp
index 32ecb833899..32143518533 100644
--- a/intern/iksolver/intern/IK_QTask.cpp
+++ b/intern/iksolver/intern/IK_QTask.cpp
@@ -95,10 +95,10 @@ void IK_QPositionTask::ComputeJacobian(IK_QJacobian& jacobian)
MT_Vector3 axis = seg->Axis(i)*m_weight;
if (seg->Translational())
- jacobian.SetDerivatives(m_id, seg->DoFId()+i, axis);
+ jacobian.SetDerivatives(m_id, seg->DoFId()+i, axis, 1e2);
else {
MT_Vector3 pa = p.cross(axis);
- jacobian.SetDerivatives(m_id, seg->DoFId()+i, pa);
+ jacobian.SetDerivatives(m_id, seg->DoFId()+i, pa, 1e0);
}
}
}
@@ -147,10 +147,10 @@ void IK_QOrientationTask::ComputeJacobian(IK_QJacobian& jacobian)
for (i = 0; i < seg->NumberOfDoF(); i++) {
if (seg->Translational())
- jacobian.SetDerivatives(m_id, seg->DoFId()+i, MT_Vector3(0, 0, 0));
+ jacobian.SetDerivatives(m_id, seg->DoFId()+i, MT_Vector3(0, 0, 0), 1e2);
else {
MT_Vector3 axis = seg->Axis(i)*m_weight;
- jacobian.SetDerivatives(m_id, seg->DoFId()+i, axis);
+ jacobian.SetDerivatives(m_id, seg->DoFId()+i, axis, 1e0);
}
}
}
@@ -202,10 +202,10 @@ void IK_QCenterOfMassTask::JacobianSegment(IK_QJacobian& jacobian, MT_Vector3& c
axis *= /*segment->Mass()**/m_total_mass_inv;
if (segment->Translational())
- jacobian.SetDerivatives(m_id, segment->DoFId()+i, axis);
+ jacobian.SetDerivatives(m_id, segment->DoFId()+i, axis, 1e2);
else {
MT_Vector3 pa = axis.cross(p);
- jacobian.SetDerivatives(m_id, segment->DoFId()+i, pa);
+ jacobian.SetDerivatives(m_id, segment->DoFId()+i, pa, 1e0);
}
}
diff --git a/release/scripts/modules/addon_utils.py b/release/scripts/modules/addon_utils.py
index 3877f711b7f..07f1dc618dc 100644
--- a/release/scripts/modules/addon_utils.py
+++ b/release/scripts/modules/addon_utils.py
@@ -48,8 +48,6 @@ def paths():
def modules(module_cache):
import os
- import sys
- import time
path_list = paths()
@@ -173,11 +171,9 @@ def enable(module_name, default_set=True):
:return: the loaded module or None on failier.
:rtype: module
"""
- # note, this still gets added to _bpy_types.TypeMap
import os
import sys
- import bpy_types as _bpy_types
import imp
def handle_error():
@@ -246,8 +242,6 @@ def disable(module_name, default_set=True):
:type module_name: string
"""
import sys
- import bpy_types as _bpy_types
-
mod = sys.modules.get(module_name)
# possible this addon is from a previous session and didnt load a module this time.
diff --git a/release/scripts/modules/bpy/ops.py b/release/scripts/modules/bpy/ops.py
index f54b0a1fefc..64c5a1a5f5f 100644
--- a/release/scripts/modules/bpy/ops.py
+++ b/release/scripts/modules/bpy/ops.py
@@ -29,7 +29,7 @@ op_as_string = ops_module.as_string
op_get_rna = ops_module.get_rna
-class bpy_ops(object):
+class BPyOps(object):
'''
Fake module like class.
@@ -42,7 +42,7 @@ class bpy_ops(object):
'''
if module.startswith('__'):
raise AttributeError(module)
- return bpy_ops_submodule(module)
+ return BPyOpsSubMod(module)
def __dir__(self):
@@ -67,7 +67,7 @@ class bpy_ops(object):
return "<module like class 'bpy.ops'>"
-class bpy_ops_submodule(object):
+class BPyOpsSubMod(object):
'''
Utility class to fake submodules.
@@ -84,7 +84,7 @@ class bpy_ops_submodule(object):
'''
if func.startswith('__'):
raise AttributeError(func)
- return bpy_ops_submodule_op(self.module, func)
+ return BPyOpsSubModOp(self.module, func)
def __dir__(self):
@@ -103,7 +103,7 @@ class bpy_ops_submodule(object):
return "<module like class 'bpy.ops.%s'>" % self.module
-class bpy_ops_submodule_op(object):
+class BPyOpsSubModOp(object):
'''
Utility class to fake submodule operators.
@@ -151,7 +151,7 @@ class bpy_ops_submodule_op(object):
self.func = func
def poll(self, *args):
- C_dict, C_exec = __class__._parse_args(args)
+ C_dict, C_exec = BPyOpsSubModOp._parse_args(args)
return op_poll(self.idname_py(), C_dict, C_exec)
def idname(self):
@@ -170,16 +170,16 @@ class bpy_ops_submodule_op(object):
wm = context.window_manager
# run to account for any rna values the user changes.
- __class__._scene_update(context)
+ BPyOpsSubModOp._scene_update(context)
if args:
- C_dict, C_exec = __class__._parse_args(args)
+ C_dict, C_exec = BPyOpsSubModOp._parse_args(args)
ret = op_call(self.idname_py(), C_dict, kw, C_exec)
else:
ret = op_call(self.idname_py(), None, kw)
if 'FINISHED' in ret and context.window_manager == wm:
- __class__._scene_update(context)
+ BPyOpsSubModOp._scene_update(context)
return ret
@@ -208,4 +208,4 @@ class bpy_ops_submodule_op(object):
return "<function bpy.ops.%s.%s at 0x%x'>" % \
(self.module, self.func, id(self))
-ops_fake_module = bpy_ops()
+ops_fake_module = BPyOps()
diff --git a/release/scripts/modules/bpy_extras/image_utils.py b/release/scripts/modules/bpy_extras/image_utils.py
index 551940b26e2..f91535a0ad4 100644
--- a/release/scripts/modules/bpy_extras/image_utils.py
+++ b/release/scripts/modules/bpy_extras/image_utils.py
@@ -99,7 +99,7 @@ def load_image(imagepath,
return _image_load(nfilepath)
if place_holder:
- image = bpy.data.images.new(os.path.basename(filepath), 128, 128)
+ image = bpy.data.images.new(os.path.basename(imagepath), 128, 128)
# allow the path to be resolved later
image.filepath = imagepath
return image
diff --git a/release/scripts/modules/bpy_extras/io_utils.py b/release/scripts/modules/bpy_extras/io_utils.py
index 12c2d809132..cfa2233f7b6 100644
--- a/release/scripts/modules/bpy_extras/io_utils.py
+++ b/release/scripts/modules/bpy_extras/io_utils.py
@@ -262,7 +262,7 @@ def path_reference(filepath, base_src, base_dst, mode='AUTO', copy_subdir="", co
filepath_abs = filepath_cpy
mode = 'RELATIVE'
else:
- Excaption("invalid mode given %r" % mode)
+ raise Exception("invalid mode given %r" % mode)
if mode == 'ABSOLUTE':
return filepath_abs
diff --git a/release/scripts/modules/bpy_extras/mesh_utils.py b/release/scripts/modules/bpy_extras/mesh_utils.py
index 8ed50972c54..34925ccb5e9 100644
--- a/release/scripts/modules/bpy_extras/mesh_utils.py
+++ b/release/scripts/modules/bpy_extras/mesh_utils.py
@@ -212,8 +212,6 @@ def edge_loops_from_edges(mesh, edges=None):
if not hasattr(edges, "pop"):
edges = edges[:]
- edge_dict = {ed.key: ed for ed in mesh.edges if ed.select}
-
while edges:
current_edge = edges.pop()
vert_end, vert_start = current_edge.vertices[:]
@@ -300,7 +298,7 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
if verts[i][1] == verts[i - 1][0]:
verts.pop(i - 1)
- fill = fill_polygon([verts])
+ fill = tesselate_polygon([verts])
else:
'''
diff --git a/release/scripts/modules/bpy_extras/view3d_utils.py b/release/scripts/modules/bpy_extras/view3d_utils.py
index 01ac543aec7..c0c0f9186bd 100644
--- a/release/scripts/modules/bpy_extras/view3d_utils.py
+++ b/release/scripts/modules/bpy_extras/view3d_utils.py
@@ -22,7 +22,6 @@ __all__ = (
"region_2d_to_vector_3d",
"region_2d_to_location_3d",
"location_3d_to_region_2d",
- "location_3d_to_region_2d",
)
diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py
index c33ec2df86f..7cd10fc05bc 100644
--- a/release/scripts/modules/bpy_types.py
+++ b/release/scripts/modules/bpy_types.py
@@ -241,7 +241,7 @@ class _GenericBone:
chain.append(child)
else:
if len(children_basename):
- print("multiple basenames found, this is probably not what you want!", bone.name, children_basename)
+ print("multiple basenames found, this is probably not what you want!", self.name, children_basename)
break
diff --git a/release/scripts/modules/bpyml_ui.py b/release/scripts/modules/bpyml_ui.py
index 1e0522974d1..5df04b8bf34 100644
--- a/release/scripts/modules/bpyml_ui.py
+++ b/release/scripts/modules/bpyml_ui.py
@@ -22,7 +22,6 @@
import bpy as _bpy
import bpyml
from bpyml import TAG, ARGS, CHILDREN
-from types import ModuleType
_uilayout_rna = _bpy.types.UILayout.bl_rna
diff --git a/release/scripts/modules/rna_prop_ui.py b/release/scripts/modules/rna_prop_ui.py
index b0fb3b66d0a..388ae2b0e13 100644
--- a/release/scripts/modules/rna_prop_ui.py
+++ b/release/scripts/modules/rna_prop_ui.py
@@ -114,7 +114,7 @@ def draw(layout, context, context_member, property_type, use_edit=True):
to_dict = getattr(val, "to_dict", None)
to_list = getattr(val, "to_list", None)
- val_orig = val
+ # val_orig = val # UNUSED
if to_dict:
val = to_dict()
val_draw = str(val)
diff --git a/release/scripts/startup/bl_operators/image.py b/release/scripts/startup/bl_operators/image.py
index 1e5217217dd..34c5b0d922a 100644
--- a/release/scripts/startup/bl_operators/image.py
+++ b/release/scripts/startup/bl_operators/image.py
@@ -121,7 +121,6 @@ class ProjectEdit(bpy.types.Operator):
def execute(self, context):
import os
- import subprocess
EXT = "png" # could be made an option but for now ok
diff --git a/release/scripts/startup/bl_operators/mesh.py b/release/scripts/startup/bl_operators/mesh.py
index 8dca30e54df..03b0e469310 100644
--- a/release/scripts/startup/bl_operators/mesh.py
+++ b/release/scripts/startup/bl_operators/mesh.py
@@ -87,8 +87,6 @@ class MeshMirrorUV(bpy.types.Operator):
def execute(self, context):
DIR = (self.direction == 'NEGATIVE')
- from mathutils import Vector
-
ob = context.active_object
is_editmode = (ob.mode == 'EDIT')
if is_editmode:
diff --git a/release/scripts/startup/bl_operators/object_align.py b/release/scripts/startup/bl_operators/object_align.py
index 644f30a4745..3202a717001 100644
--- a/release/scripts/startup/bl_operators/object_align.py
+++ b/release/scripts/startup/bl_operators/object_align.py
@@ -98,8 +98,6 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to):
# Main Loop
for obj, bb_world in objs:
-
- loc_world = obj.location
bb_world = [Vector(v[:]) * obj.matrix_world for v in obj.bound_box]
Left_Up_Front = bb_world[1]
diff --git a/release/scripts/startup/bl_operators/presets.py b/release/scripts/startup/bl_operators/presets.py
index 2175d7528a4..f3c799c9ac2 100644
--- a/release/scripts/startup/bl_operators/presets.py
+++ b/release/scripts/startup/bl_operators/presets.py
@@ -315,7 +315,7 @@ class AddPresetOperator(AddPresetBase, bpy.types.Operator):
@property
def preset_subdir(self):
- return __class__.operator_path(self.operator)
+ return AddPresetOperator.operator_path(self.operator)
@property
def preset_values(self):
diff --git a/release/scripts/startup/bl_operators/screen_play_rendered_anim.py b/release/scripts/startup/bl_operators/screen_play_rendered_anim.py
index 64af25e7b0f..910ccf96c0e 100644
--- a/release/scripts/startup/bl_operators/screen_play_rendered_anim.py
+++ b/release/scripts/startup/bl_operators/screen_play_rendered_anim.py
@@ -78,7 +78,7 @@ class PlayRenderedAnim(bpy.types.Operator):
preset = prefs.filepaths.animation_player_preset
player_path = prefs.filepaths.animation_player
- file_path = bpy.path.abspath(rd.filepath)
+ # file_path = bpy.path.abspath(rd.filepath) # UNUSED
is_movie = rd.is_movie_format
# try and guess a command line if it doesn't exist
diff --git a/release/scripts/startup/bl_operators/uvcalc_follow_active.py b/release/scripts/startup/bl_operators/uvcalc_follow_active.py
index edd09d9c66b..43ca9af59ba 100644
--- a/release/scripts/startup/bl_operators/uvcalc_follow_active.py
+++ b/release/scripts/startup/bl_operators/uvcalc_follow_active.py
@@ -42,7 +42,6 @@ def extend(obj, operator, EXTEND_MODE):
edge_average_lengths = {}
OTHER_INDEX = 2, 3, 0, 1
- FAST_INDICIES = 0, 2, 1, 3 # order is faster
def extend_uvs(face_source, face_target, edge_key):
'''
diff --git a/release/scripts/startup/bl_operators/uvcalc_lightmap.py b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
index 3893612437a..9ae0cd0ddf9 100644
--- a/release/scripts/startup/bl_operators/uvcalc_lightmap.py
+++ b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
@@ -406,7 +406,7 @@ def lightmap_uvpack(meshes,
ok = False
# Tall boxes in groups of 2
- for d, boxes in odd_dict.items():
+ for d, boxes in list(odd_dict.items()):
if d[1] < max_int_dimension:
#\boxes.sort(key = lambda a: len(a.children))
while len(boxes) >= 2:
@@ -427,7 +427,7 @@ def lightmap_uvpack(meshes,
odd_dict.setdefault((w, h), []).append(pf_parent)
# Even boxes in groups of 4
- for d, boxes in even_dict.items():
+ for d, boxes in list(even_dict.items()):
if d < max_int_dimension:
boxes.sort(key=lambda a: len(a.children))
@@ -444,7 +444,7 @@ def lightmap_uvpack(meshes,
del even_dict
del odd_dict
- orig = len(pretty_faces)
+ # orig = len(pretty_faces)
pretty_faces = [pf for pf in pretty_faces if not pf.has_parent]
@@ -489,7 +489,10 @@ def lightmap_uvpack(meshes,
if PREF_APPLY_IMAGE:
if not PREF_PACK_IN_ONE:
- image = Image.New("lightmap", PREF_IMG_PX_SIZE, PREF_IMG_PX_SIZE, 24)
+ image = bpy.data.images.new(name="lightmap",
+ width=PREF_IMG_PX_SIZE,
+ height=PREF_IMG_PX_SIZE,
+ )
for f in face_sel:
# f.image = image
@@ -530,7 +533,7 @@ def unwrap(operator, context, **kwargs):
return {'FINISHED'}
-from bpy.props import BoolProperty, FloatProperty, IntProperty, EnumProperty
+from bpy.props import BoolProperty, FloatProperty, IntProperty
class LightMapPack(bpy.types.Operator):
diff --git a/release/scripts/startup/bl_ui/properties_animviz.py b/release/scripts/startup/bl_ui/properties_animviz.py
index eb1bbfd2fb1..3b33a7ccc61 100644
--- a/release/scripts/startup/bl_ui/properties_animviz.py
+++ b/release/scripts/startup/bl_ui/properties_animviz.py
@@ -94,4 +94,5 @@ class OnionSkinButtonsPanel():
col.prop(arm, "show_only_ghost_selected", text="Selected Only")
if __name__ == "__main__": # only for live edit.
+ import bpy
bpy.utils.register_module(__name__)
diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py
index 5d78dba33e7..eae7f9e9824 100644
--- a/release/scripts/startup/bl_ui/properties_data_armature.py
+++ b/release/scripts/startup/bl_ui/properties_data_armature.py
@@ -317,10 +317,7 @@ class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # in
return (context.object) and (context.armature)
def draw(self, context):
- layout = self.layout
-
ob = context.object
-
self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
diff --git a/release/scripts/startup/bl_ui/properties_data_curve.py b/release/scripts/startup/bl_ui/properties_data_curve.py
index 00d8d08852e..3c88127c724 100644
--- a/release/scripts/startup/bl_ui/properties_data_curve.py
+++ b/release/scripts/startup/bl_ui/properties_data_curve.py
@@ -122,7 +122,6 @@ class DATA_PT_curve_texture_space(CurveButtonsPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
- ob = context.object
curve = context.curve
row = layout.row()
diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py
index ae66642e903..cdbcf2cf533 100644
--- a/release/scripts/startup/bl_ui/properties_object.py
+++ b/release/scripts/startup/bl_ui/properties_object.py
@@ -34,7 +34,6 @@ class OBJECT_PT_context_object(ObjectButtonsPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
space = context.space_data
- ob = context.object
if space.use_pin_id:
layout.template_ID(space, "pin_id")
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
index 01890bc3c99..f0265f8db67 100644
--- a/release/scripts/startup/bl_ui/properties_texture.py
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -208,7 +208,7 @@ class TextureSlotPanel(TextureButtonsPanel):
return False
engine = context.scene.render.engine
- return TextureButtonsPanel.poll(self, context) and (engine in cls.COMPAT_ENGINES)
+ return TextureButtonsPanel.poll(cls, context) and (engine in cls.COMPAT_ENGINES)
# Texture Type Panels #
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index b1322d453fc..722b46aba11 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -434,7 +434,6 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
@classmethod
def poll(cls, context):
- rd = context.scene.render
sima = context.space_data
# display even when not in game mode because these settings effect the 3d view
return (sima and sima.image) # and (rd.engine == 'BLENDER_GAME')
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 0514d7a06d3..d4592e6e58c 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -126,7 +126,7 @@ class USERPREF_MT_appconfigs(bpy.types.Menu):
preset_operator = "wm.appconfig_activate"
def draw(self, context):
- props = self.layout.operator("wm.appconfig_default", text="Blender (default)")
+ self.layout.operator("wm.appconfig_default", text="Blender (default)")
# now draw the presets
bpy.types.Menu.draw_preset(self, context)
@@ -987,7 +987,7 @@ class USERPREF_PT_addons(bpy.types.Panel):
split.label(text="Warning:")
split.label(text=' ' + info["warning"], icon='ERROR')
- user_addon = __class__.is_user_addon(mod, user_addon_paths)
+ user_addon = USERPREF_PT_addons.is_user_addon(mod, user_addon_paths)
tot_row = bool(info["wiki_url"]) + bool(info["tracker_url"]) + bool(user_addon)
if tot_row:
@@ -1125,7 +1125,6 @@ class WM_OT_addon_install(bpy.types.Operator):
del pyfile_dir
# done checking for exceptional case
- addon_files_old = set(os.listdir(path_addons))
addons_old = {mod.__name__ for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules)}
#check to see if the file is in compressed format (.zip)
@@ -1138,7 +1137,7 @@ class WM_OT_addon_install(bpy.types.Operator):
if self.overwrite:
for f in file_to_extract.namelist():
- __class__._module_remove(path_addons, f)
+ WM_OT_addon_install._module_remove(path_addons, f)
else:
for f in file_to_extract.namelist():
path_dest = os.path.join(path_addons, os.path.basename(f))
@@ -1162,7 +1161,7 @@ class WM_OT_addon_install(bpy.types.Operator):
path_dest = os.path.join(path_addons, os.path.basename(pyfile))
if self.overwrite:
- __class__._module_remove(path_addons, os.path.basename(pyfile))
+ WM_OT_addon_install._module_remove(path_addons, os.path.basename(pyfile))
elif os.path.exists(path_dest):
self.report({'WARNING'}, "File already installed to %r\n" % path_dest)
return {'CANCELLED'}
@@ -1227,7 +1226,7 @@ class WM_OT_addon_remove(bpy.types.Operator):
return None, False
def execute(self, context):
- path, isdir = __class__.path_from_addon(self.module)
+ path, isdir = WM_OT_addon_remove.path_from_addon(self.module)
if path is None:
self.report('WARNING', "Addon path %r could not be found" % path)
return {'CANCELLED'}
@@ -1247,7 +1246,7 @@ class WM_OT_addon_remove(bpy.types.Operator):
# lame confirmation check
def draw(self, context):
self.layout.label(text="Remove Addon: %r?" % self.module)
- path, isdir = __class__.path_from_addon(self.module)
+ path, isdir = WM_OT_addon_remove.path_from_addon(self.module)
self.layout.label(text="Path: %r" % path)
def invoke(self, context, event):
diff --git a/release/scripts/startup/bl_ui/space_userpref_keymap.py b/release/scripts/startup/bl_ui/space_userpref_keymap.py
index e99cefb91b8..85764c55304 100644
--- a/release/scripts/startup/bl_ui/space_userpref_keymap.py
+++ b/release/scripts/startup/bl_ui/space_userpref_keymap.py
@@ -189,9 +189,9 @@ class InputKeyMapPanel:
if km.is_modal:
row.label(text="", icon='LINKED')
if km.is_user_defined:
- op = row.operator("wm.keymap_restore", text="Restore")
+ row.operator("wm.keymap_restore", text="Restore")
else:
- op = row.operator("wm.keymap_edit", text="Edit")
+ row.operator("wm.keymap_edit", text="Edit")
if km.show_expanded_children:
if children:
@@ -213,7 +213,7 @@ class InputKeyMapPanel:
col = self.indented_layout(col, level + 1)
subcol = col.split(percentage=0.2).column()
subcol.enabled = km.is_user_defined
- op = subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN')
+ subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN')
col.separator()
@@ -234,7 +234,7 @@ class InputKeyMapPanel:
for pname, value in properties.bl_rna.properties.items():
if pname != "rna_type" and not properties.is_property_hidden(pname):
if isinstance(value, bpy.types.OperatorProperties):
- __class__.draw_kmi_properties(box, value, title=pname)
+ InputKeyMapPanel.draw_kmi_properties(box, value, title=pname)
else:
flow.prop(properties, pname)
@@ -325,7 +325,7 @@ class InputKeyMapPanel:
# Operator properties
props = kmi.properties
if props is not None:
- __class__.draw_kmi_properties(box, props)
+ InputKeyMapPanel.draw_kmi_properties(box, props)
# Modal key maps attached to this operator
if not km.is_modal:
@@ -351,9 +351,9 @@ class InputKeyMapPanel:
row.label()
if km.is_user_defined:
- op = row.operator("wm.keymap_restore", text="Restore")
+ row.operator("wm.keymap_restore", text="Restore")
else:
- op = row.operator("wm.keymap_edit", text="Edit")
+ row.operator("wm.keymap_edit", text="Edit")
for kmi in filtered_items:
self.draw_kmi(display_keymaps, kc, km, kmi, col, 1)
@@ -362,7 +362,7 @@ class InputKeyMapPanel:
col = self.indented_layout(layout, 1)
subcol = col.split(percentage=0.2).column()
subcol.enabled = km.is_user_defined
- op = subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN')
+ subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN')
def draw_hierarchy(self, display_keymaps, layout):
for entry in KM_HIERARCHY:
@@ -723,9 +723,7 @@ class WM_OT_keyitem_add(bpy.types.Operator):
bl_label = "Add Key Map Item"
def execute(self, context):
- wm = context.window_manager
km = context.keymap
- kc = wm.keyconfigs.default
if km.is_modal:
km.keymap_items.new_modal("", 'A', 'PRESS') # kmi
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 8dd28909595..01b7c534578 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2414,7 +2414,7 @@ class VIEW3D_PT_context_properties(bpy.types.Panel):
def draw(self, context):
import rna_prop_ui
- member = __class__._active_context_member(context)
+ member = VIEW3D_PT_context_properties._active_context_member(context)
if member:
# Draw with no edit button
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 52eb76d0710..e1efeed87ea 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -60,7 +60,6 @@ def draw_gpencil_tools(context, layout):
# ********** default tools for objectmode ****************
-
class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
bl_context = "objectmode"
bl_label = "Object Tools"
@@ -466,7 +465,7 @@ class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
- settings = __class__.paint_settings(context)
+ settings = self.paint_settings(context)
brush = settings.brush
if not context.particle_edit_object:
@@ -687,7 +686,7 @@ class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
- settings = __class__.paint_settings(context)
+ settings = self.paint_settings(context)
brush = settings.brush
tex_slot = brush.texture_slot
@@ -786,7 +785,7 @@ class VIEW3D_PT_tools_brush_tool(PaintPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
- settings = __class__.paint_settings(context)
+ settings = self.paint_settings(context)
brush = settings.brush
col = layout.column(align=True)
@@ -821,7 +820,7 @@ class VIEW3D_PT_tools_brush_stroke(PaintPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
- settings = __class__.paint_settings(context)
+ settings = self.paint_settings(context)
brush = settings.brush
image_paint = context.image_paint_object
@@ -944,7 +943,6 @@ class VIEW3D_PT_sculpt_options(PaintPanel, bpy.types.Panel):
tool_settings = context.tool_settings
sculpt = tool_settings.sculpt
- settings = __class__.paint_settings(context)
layout.label(text="Lock:")
row = layout.row(align=True)
@@ -974,7 +972,6 @@ class VIEW3D_PT_sculpt_symmetry(PaintPanel, bpy.types.Panel):
layout = self.layout
sculpt = context.tool_settings.sculpt
- settings = __class__.paint_settings(context)
split = layout.split()
@@ -1006,7 +1003,7 @@ class VIEW3D_PT_tools_brush_appearance(PaintPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
- settings = __class__.paint_settings(context)
+ settings = self.paint_settings(context)
brush = settings.brush
if brush is None: # unlikely but can happen
diff --git a/release/scripts/startup/keyingsets_builtins.py b/release/scripts/startup/keyingsets_builtins.py
index 8cb63ea48cf..dcc1afed74b 100644
--- a/release/scripts/startup/keyingsets_builtins.py
+++ b/release/scripts/startup/keyingsets_builtins.py
@@ -407,7 +407,7 @@ class BUILTIN_KSI_DeltaRotation(bpy.types.KeyingSetInfo):
# add the property name to the base path
# rotation mode affects the property used
if data.rotation_mode == 'QUATERNION':
- path = path_add_property(base_path, "delta_rotation_quaternion")
+ path = keyingsets_utils.path_add_property(base_path, "delta_rotation_quaternion")
elif data.rotation_mode == 'AXIS_ANGLE':
# XXX: for now, this is not available yet
#path = path_add_property(base_path, "delta_rotation_axis_angle")
diff --git a/source/blender/avi/AVI_avi.h b/source/blender/avi/AVI_avi.h
index 1446971a8ac..97dc12f57d8 100644
--- a/source/blender/avi/AVI_avi.h
+++ b/source/blender/avi/AVI_avi.h
@@ -60,7 +60,7 @@
typedef struct _AviChunk {
int fcc;
- int64_t size;
+ int size;
} AviChunk;
typedef struct _AviList {
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index 9f808704eee..a0f38e675f9 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -937,6 +937,7 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
BoidValues val;
BoidState *state = get_boid_state(boids, pa);
BoidParticle *bpa = pa->boid;
+ ParticleSystem *psys = bbd->sim->psys;
int rand;
//BoidCondition *cond;
@@ -959,9 +960,8 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
bbd->wanted_co[0]=bbd->wanted_co[1]=bbd->wanted_co[2]=bbd->wanted_speed=0.0f;
/* create random seed for every particle & frame */
- BLI_srandom(bbd->sim->psys->seed + p);
- rand = BLI_rand();
- BLI_srandom((int)bbd->cfra + rand);
+ rand = (int)(PSYS_FRAND(psys->seed + p) * 1000);
+ rand = (int)(PSYS_FRAND((int)bbd->cfra + rand) * 1000);
set_boid_values(&val, bbd->part->boids, pa);
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 72ee9b55800..3abfa05e1fd 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -284,8 +284,10 @@ static void cdDM_drawVerts(DerivedMesh *dm)
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
- if(dm->drawObject->nelements) glDrawArrays(GL_POINTS,0, dm->drawObject->nelements);
- else glDrawArrays(GL_POINTS,0, dm->drawObject->nlooseverts);
+ if(dm->drawObject->tot_triangle_point)
+ glDrawArrays(GL_POINTS,0, dm->drawObject->tot_triangle_point);
+ else
+ glDrawArrays(GL_POINTS,0, dm->drawObject->tot_loose_point);
}
GPU_buffer_unbind();
}
@@ -547,9 +549,10 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
GPU_normal_setup( dm );
if( !GPU_buffer_legacy(dm) ) {
glShadeModel(GL_SMOOTH);
- for( a = 0; a < dm->drawObject->nmaterials; a++ ) {
+ for( a = 0; a < dm->drawObject->totmaterial; a++ ) {
if( setMaterial(dm->drawObject->materials[a].mat_nr+1, NULL) )
- glDrawArrays(GL_TRIANGLES, dm->drawObject->materials[a].start, dm->drawObject->materials[a].end-dm->drawObject->materials[a].start);
+ glDrawArrays(GL_TRIANGLES, dm->drawObject->materials[a].start,
+ dm->drawObject->materials[a].totpoint);
}
}
GPU_buffer_unbind( );
@@ -629,13 +632,13 @@ static void cdDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned cha
GPU_color_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
glShadeModel(GL_SMOOTH);
- glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->nelements);
+ glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->tot_triangle_point);
if( useTwoSided ) {
GPU_color4_upload(dm,cp2);
GPU_color_setup(dm);
glCullFace(GL_FRONT);
- glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->nelements);
+ glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->tot_triangle_point);
glCullFace(GL_BACK);
}
}
@@ -787,8 +790,8 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
glShadeModel( GL_SMOOTH );
lastFlag = 0;
- for(i = 0; i < dm->drawObject->nelements/3; i++) {
- int actualFace = dm->drawObject->faceRemap[i];
+ for(i = 0; i < dm->drawObject->tot_triangle_point/3; i++) {
+ int actualFace = dm->drawObject->triangle_to_mface[i];
int flag = 1;
if(drawParams) {
@@ -819,13 +822,13 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
startFace = i;
}
}
- if( startFace < dm->drawObject->nelements/3 ) {
+ if( startFace < dm->drawObject->tot_triangle_point/3 ) {
if( lastFlag != 0 ) { /* if the flag is 0 it means the face is hidden or invisible */
if (lastFlag==1 && col)
GPU_color_switch(1);
else
GPU_color_switch(0);
- glDrawArrays(GL_TRIANGLES,startFace*3,dm->drawObject->nelements-startFace*3);
+ glDrawArrays(GL_TRIANGLES, startFace*3, dm->drawObject->tot_triangle_point - startFace*3);
}
}
}
@@ -935,7 +938,7 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
if( useColors && mc )
GPU_color_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
- int tottri = dm->drawObject->nelements/3;
+ int tottri = dm->drawObject->tot_triangle_point/3;
glShadeModel(GL_SMOOTH);
if(tottri == 0) {
@@ -947,17 +950,17 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
}
else {
/* we need to check if the next material changes */
- int next_actualFace= dm->drawObject->faceRemap[0];
+ int next_actualFace= dm->drawObject->triangle_to_mface[0];
for( i = 0; i < tottri; i++ ) {
- //int actualFace = dm->drawObject->faceRemap[i];
+ //int actualFace = dm->drawObject->triangle_to_mface[i];
int actualFace = next_actualFace;
MFace *mface= mf + actualFace;
int drawSmooth= (mface->flag & ME_SMOOTH);
int draw = 1;
if(i != tottri-1)
- next_actualFace= dm->drawObject->faceRemap[i+1];
+ next_actualFace= dm->drawObject->triangle_to_mface[i+1];
orig= (index==NULL) ? actualFace : index[actualFace];
@@ -1129,9 +1132,9 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
GPU_normal_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
- for( i = 0; i < dm->drawObject->nelements/3; i++ ) {
+ for( i = 0; i < dm->drawObject->tot_triangle_point/3; i++ ) {
- a = dm->drawObject->faceRemap[i];
+ a = dm->drawObject->triangle_to_mface[i];
mface = mf + a;
new_matnr = mface->mat_nr + 1;
@@ -1153,7 +1156,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
if( numdata != 0 ) {
- GPU_buffer_free(buffer, NULL);
+ GPU_buffer_free(buffer);
buffer = NULL;
}
@@ -1193,7 +1196,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
}
if( numdata != 0 ) {
elementsize = GPU_attrib_element_size( datatypes, numdata );
- buffer = GPU_buffer_alloc( elementsize*dm->drawObject->nelements, NULL );
+ buffer = GPU_buffer_alloc( elementsize*dm->drawObject->tot_triangle_point);
if( buffer == NULL ) {
GPU_buffer_unbind();
dm->drawObject->legacy = 1;
@@ -1202,7 +1205,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
varray = GPU_buffer_lock_stream(buffer);
if( varray == NULL ) {
GPU_buffer_unbind();
- GPU_buffer_free(buffer, NULL);
+ GPU_buffer_free(buffer);
dm->drawObject->legacy = 1;
return;
}
@@ -1341,7 +1344,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
}
GPU_buffer_unbind();
}
- GPU_buffer_free( buffer, NULL );
+ GPU_buffer_free(buffer);
}
glShadeModel(GL_FLAT);
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index 704af73dd10..202a3f28d9a 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -2431,6 +2431,7 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
{
float *p1,*p2,*p3, pt[3];
float dx1,dy1,dz1,dx,dy,dz,vx,vy,vz,len,len1,len2;
+ const float eps= 1e-5;
if(bezt->h1==0 && bezt->h2==0) return;
@@ -2587,30 +2588,38 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
if(bezt->f1 & SELECT) { /* order of calculation */
if(bezt->h2==HD_ALIGN) { /* aligned */
- len= len2/len1;
- p2[3]= p2[0]+len*(p2[0]-p2[-3]);
- p2[4]= p2[1]+len*(p2[1]-p2[-2]);
- p2[5]= p2[2]+len*(p2[2]-p2[-1]);
+ if(len1>eps) {
+ len= len2/len1;
+ p2[3]= p2[0]+len*(p2[0]-p2[-3]);
+ p2[4]= p2[1]+len*(p2[1]-p2[-2]);
+ p2[5]= p2[2]+len*(p2[2]-p2[-1]);
+ }
}
if(bezt->h1==HD_ALIGN) {
- len= len1/len2;
- p2[-3]= p2[0]+len*(p2[0]-p2[3]);
- p2[-2]= p2[1]+len*(p2[1]-p2[4]);
- p2[-1]= p2[2]+len*(p2[2]-p2[5]);
+ if(len2>eps) {
+ len= len1/len2;
+ p2[-3]= p2[0]+len*(p2[0]-p2[3]);
+ p2[-2]= p2[1]+len*(p2[1]-p2[4]);
+ p2[-1]= p2[2]+len*(p2[2]-p2[5]);
+ }
}
}
else {
if(bezt->h1==HD_ALIGN) {
- len= len1/len2;
- p2[-3]= p2[0]+len*(p2[0]-p2[3]);
- p2[-2]= p2[1]+len*(p2[1]-p2[4]);
- p2[-1]= p2[2]+len*(p2[2]-p2[5]);
+ if(len2>eps) {
+ len= len1/len2;
+ p2[-3]= p2[0]+len*(p2[0]-p2[3]);
+ p2[-2]= p2[1]+len*(p2[1]-p2[4]);
+ p2[-1]= p2[2]+len*(p2[2]-p2[5]);
+ }
}
if(bezt->h2==HD_ALIGN) { /* aligned */
- len= len2/len1;
- p2[3]= p2[0]+len*(p2[0]-p2[-3]);
- p2[4]= p2[1]+len*(p2[1]-p2[-2]);
- p2[5]= p2[2]+len*(p2[2]-p2[-1]);
+ if(len1>eps) {
+ len= len2/len1;
+ p2[3]= p2[0]+len*(p2[0]-p2[-3]);
+ p2[4]= p2[1]+len*(p2[1]-p2[-2]);
+ p2[5]= p2[2]+len*(p2[2]-p2[-1]);
+ }
}
}
}
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index fa4f4c99f08..e14983a91a5 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -599,7 +599,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
if(part->ren_as == PART_DRAW_GR && part->dup_group) {
for(go=part->dup_group->gobject.first; go; go=go->next) {
node2 = dag_get_node(dag, go->ob);
- dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Group Visualisation");
+ dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Particle Group Visualisation");
}
}
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 2f29074834b..962c7fd5e86 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -550,7 +550,7 @@ Material *material_pop_id(ID *id, int index)
Material **mat;
if(index + 1 != (*totcol))
- memmove((*matar), (*matar) + 1, (*totcol) - (index + 1));
+ memmove((*matar), (*matar) + 1, sizeof(void *) * ((*totcol) - (index + 1)));
(*totcol)--;
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 518ee3c341a..13469e0b58b 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -2418,6 +2418,11 @@ void ntreeBeginExecTree(bNodeTree *ntree)
if(ntree->type==NTREE_COMPOSIT)
composit_begin_exec(ntree, ntree->stack);
+
+ /* ensures only a single output node is enabled, texnode allows multiple though */
+ if(ntree->type!=NTREE_TEXTURE)
+ ntreeSetOutput(ntree);
+
}
ntree->init |= NTREE_EXEC_INIT;
@@ -2765,9 +2770,6 @@ void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview)
/* fixed seed, for example noise texture */
BLI_srandom(rd->cfra);
- /* ensures only a single output node is enabled */
- ntreeSetOutput(ntree);
-
/* sets need_exec tags in nodes */
curnode = totnode= setExecutableNodes(ntree, &thdata);
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 72c92eed312..5995b895061 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -2889,8 +2889,6 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra)
if(psys_in_edit_mode(sim->scene, psys))
if(psys->renderdata==0 && (psys->edit==NULL || pset->flag & PE_DRAW_PART)==0)
return;
-
- BLI_srandom(psys->seed);
keyed = psys->flag & PSYS_KEYED;
baked = psys->pointcache->mem_cache.first && psys->part->type != PART_HAIR;
@@ -4374,58 +4372,45 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
Object *ob = sim->ob;
ParticleSystem *psys = sim->psys;
ParticleSystemModifierData *psmd = sim->psmd;
- float loc[3], nor[3], vec[3], side[3], len, obrotmat[4][4], qmat[4][4];
- float xvec[3] = {-1.0, 0.0, 0.0}, q[4], nmat[3][3];
+ float loc[3], nor[3], vec[3], side[3], len;
+ float xvec[3] = {-1.0, 0.0, 0.0}, nmat[3][3];
sub_v3_v3v3(vec, (cache+cache->steps)->co, cache->co);
len= normalize_v3(vec);
- if(psys->part->rotmode) {
- if(pa == NULL)
- pa= psys->particles+cpa->pa[0];
-
- vec_to_quat( q,xvec, ob->trackflag, ob->upflag);
- quat_to_mat4( obrotmat,q);
- obrotmat[3][3]= 1.0f;
+ if(pa == NULL && psys->part->childflat != PART_CHILD_FACES)
+ pa = psys->particles + cpa->pa[0];
- quat_to_mat4( qmat,pa->state.rot);
- mul_m4_m4m4(mat, obrotmat, qmat);
- }
- else {
- if(pa == NULL && psys->part->childflat != PART_CHILD_FACES)
- pa = psys->particles + cpa->pa[0];
-
- if(pa)
- psys_particle_on_emitter(psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,nor,0,0,0,0);
- else
- psys_particle_on_emitter(psmd,PART_FROM_FACE,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,nor,0,0,0,0);
+ if(pa)
+ psys_particle_on_emitter(psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,nor,0,0,0,0);
+ else
+ psys_particle_on_emitter(psmd,PART_FROM_FACE,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,nor,0,0,0,0);
- copy_m3_m4(nmat, ob->imat);
- transpose_m3(nmat);
- mul_m3_v3(nmat, nor);
-
- /* make sure that we get a proper side vector */
- if(fabs(dot_v3v3(nor,vec))>0.999999) {
- if(fabs(dot_v3v3(nor,xvec))>0.999999) {
- nor[0] = 0.0f;
- nor[1] = 1.0f;
- nor[2] = 0.0f;
- }
- else {
- nor[0] = 1.0f;
- nor[1] = 0.0f;
- nor[2] = 0.0f;
- }
- }
- cross_v3_v3v3(side, nor, vec);
- normalize_v3(side);
- cross_v3_v3v3(nor, vec, side);
+ copy_m3_m4(nmat, ob->imat);
+ transpose_m3(nmat);
+ mul_m3_v3(nmat, nor);
- unit_m4(mat);
- VECCOPY(mat[0], vec);
- VECCOPY(mat[1], side);
- VECCOPY(mat[2], nor);
+ /* make sure that we get a proper side vector */
+ if(fabs(dot_v3v3(nor,vec))>0.999999) {
+ if(fabs(dot_v3v3(nor,xvec))>0.999999) {
+ nor[0] = 0.0f;
+ nor[1] = 1.0f;
+ nor[2] = 0.0f;
+ }
+ else {
+ nor[0] = 1.0f;
+ nor[1] = 0.0f;
+ nor[2] = 0.0f;
+ }
}
+ cross_v3_v3v3(side, nor, vec);
+ normalize_v3(side);
+ cross_v3_v3v3(nor, vec, side);
+
+ unit_m4(mat);
+ VECCOPY(mat[0], vec);
+ VECCOPY(mat[1], side);
+ VECCOPY(mat[2], nor);
*scale= len;
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index b2e5c059edf..63a9c224971 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3510,13 +3510,15 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
static void hair_step(ParticleSimulationData *sim, float cfra)
{
ParticleSystem *psys = sim->psys;
-/* ParticleSettings *part = psys->part; */
+ ParticleSettings *part = psys->part;
PARTICLE_P;
float disp = (float)psys_get_current_display_percentage(psys)/100.0f;
- BLI_srandom(psys->seed);
-
LOOP_PARTICLES {
+ pa->size = part->size;
+ if(part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
+
if(PSYS_FRAND(p) > disp)
pa->flag |= PARS_NO_DISP;
else
@@ -3801,8 +3803,6 @@ static void cached_step(ParticleSimulationData *sim, float cfra)
PARTICLE_P;
float disp, dietime;
- BLI_srandom(psys->seed);
-
psys_update_effectors(sim);
disp= (float)psys_get_current_display_percentage(psys)/100.0f;
@@ -4054,7 +4054,6 @@ static void system_step(ParticleSimulationData *sim, float cfra)
/* set particles to be not calculated TODO: can't work with pointcache */
disp= (float)psys_get_current_display_percentage(psys)/100.0f;
- BLI_srandom(psys->seed);
LOOP_PARTICLES {
if(PSYS_FRAND(p) > disp)
pa->flag |= PARS_NO_DISP;
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index ff238678eeb..2960d8a41e5 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -75,6 +75,7 @@ variables on the UI for now
#include "BKE_curve.h"
#include "BKE_effect.h"
#include "BKE_global.h"
+#include "BKE_modifier.h"
#include "BKE_softbody.h"
#include "BKE_DerivedMesh.h"
#include "BKE_pointcache.h"
@@ -289,21 +290,24 @@ typedef struct ccd_Mesh {
-static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
+static ccd_Mesh *ccd_mesh_make(Object *ob)
{
+ CollisionModifierData *cmd;
ccd_Mesh *pccd_M = NULL;
ccdf_minmax *mima =NULL;
MFace *mface=NULL;
float v[3],hull;
int i;
+ cmd =(CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
+
/* first some paranoia checks */
- if (!dm) return NULL;
- if (!dm->getNumVerts(dm) || !dm->getNumFaces(dm)) return NULL;
+ if (!cmd) return NULL;
+ if (!cmd->numverts || !cmd->numfaces) return NULL;
pccd_M = MEM_mallocN(sizeof(ccd_Mesh),"ccd_Mesh");
- pccd_M->totvert = dm->getNumVerts(dm);
- pccd_M->totface = dm->getNumFaces(dm);
+ pccd_M->totvert = cmd->numverts;
+ pccd_M->totface = cmd->numfaces;
pccd_M->savety = CCD_SAVETY;
pccd_M->bbmin[0]=pccd_M->bbmin[1]=pccd_M->bbmin[2]=1e30f;
pccd_M->bbmax[0]=pccd_M->bbmax[1]=pccd_M->bbmax[2]=-1e30f;
@@ -314,12 +318,10 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
hull = MAX2(ob->pd->pdef_sbift,ob->pd->pdef_sboft);
/* alloc and copy verts*/
- pccd_M->mvert = dm->dupVertArray(dm);
- /* ah yeah, put the verices to global coords once */
- /* and determine the ortho BB on the fly */
+ pccd_M->mvert = MEM_dupallocN(cmd->xnew);
+ /* note that xnew coords are already in global space, */
+ /* determine the ortho BB */
for(i=0; i < pccd_M->totvert; i++){
- mul_m4_v3(ob->obmat, pccd_M->mvert[i].co);
-
/* evaluate limits */
VECCOPY(v,pccd_M->mvert[i].co);
pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull);
@@ -332,7 +334,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
}
/* alloc and copy faces*/
- pccd_M->mface = dm->dupFaceArray(dm);
+ pccd_M->mface = MEM_dupallocN(cmd->mfaces);
/* OBBs for idea1 */
pccd_M->mima = MEM_mallocN(sizeof(ccdf_minmax)*pccd_M->totface,"ccd_Mesh_Faces_mima");
@@ -386,19 +388,22 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
}
return pccd_M;
}
-static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm)
+static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M)
{
- ccdf_minmax *mima =NULL;
+ CollisionModifierData *cmd;
+ ccdf_minmax *mima =NULL;
MFace *mface=NULL;
float v[3],hull;
int i;
+ cmd =(CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
+
/* first some paranoia checks */
- if (!dm) return ;
- if (!dm->getNumVerts(dm) || !dm->getNumFaces(dm)) return ;
+ if (!cmd) return ;
+ if (!cmd->numverts || !cmd->numfaces) return ;
- if ((pccd_M->totvert != dm->getNumVerts(dm)) ||
- (pccd_M->totface != dm->getNumFaces(dm))) return;
+ if ((pccd_M->totvert != cmd->numverts) ||
+ (pccd_M->totface != cmd->numfaces)) return;
pccd_M->bbmin[0]=pccd_M->bbmin[1]=pccd_M->bbmin[2]=1e30f;
pccd_M->bbmax[0]=pccd_M->bbmax[1]=pccd_M->bbmax[2]=-1e30f;
@@ -411,12 +416,10 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm)
if(pccd_M->mprevvert) MEM_freeN(pccd_M->mprevvert);
pccd_M->mprevvert = pccd_M->mvert;
/* alloc and copy verts*/
- pccd_M->mvert = dm->dupVertArray(dm);
- /* ah yeah, put the verices to global coords once */
- /* and determine the ortho BB on the fly */
+ pccd_M->mvert = MEM_dupallocN(cmd->xnew);
+ /* note that xnew coords are already in global space, */
+ /* determine the ortho BB */
for(i=0; i < pccd_M->totvert; i++){
- mul_m4_v3(ob->obmat, pccd_M->mvert[i].co);
-
/* evaluate limits */
VECCOPY(v,pccd_M->mvert[i].co);
pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull);
@@ -555,21 +558,8 @@ static void ccd_build_deflector_hash(Scene *scene, Object *vertexowner, GHash *h
/*+++ only with deflecting set */
if(ob->pd && ob->pd->deflect && BLI_ghash_lookup(hash, ob) == NULL) {
- DerivedMesh *dm= NULL;
-
- if(ob->softflag & OB_SB_COLLFINAL) /* so maybe someone wants overkill to collide with subsurfed */
- dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
- else
- dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
-
- if(dm){
- ccd_Mesh *ccdmesh = ccd_mesh_make(ob, dm);
- BLI_ghash_insert(hash, ob, ccdmesh);
-
- /* we did copy & modify all we need so give 'em away again */
- dm->release(dm);
-
- }
+ ccd_Mesh *ccdmesh = ccd_mesh_make(ob);
+ BLI_ghash_insert(hash, ob, ccdmesh);
}/*--- only with deflecting set */
}/* mesh && layer*/
@@ -595,21 +585,9 @@ static void ccd_update_deflector_hash(Scene *scene, Object *vertexowner, GHash *
/*+++ only with deflecting set */
if(ob->pd && ob->pd->deflect) {
- DerivedMesh *dm= NULL;
-
- if(ob->softflag & OB_SB_COLLFINAL) { /* so maybe someone wants overkill to collide with subsurfed */
- dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
- } else {
- dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
- }
- if(dm){
- ccd_Mesh *ccdmesh = BLI_ghash_lookup(hash,ob);
- if (ccdmesh)
- ccd_mesh_update(ob,ccdmesh,dm);
-
- /* we did copy & modify all we need so give 'em away again */
- dm->release(dm);
- }
+ ccd_Mesh *ccdmesh = BLI_ghash_lookup(hash,ob);
+ if (ccdmesh)
+ ccd_mesh_update(ob,ccdmesh);
}/*--- only with deflecting set */
}/* mesh && layer*/
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index a66caf8879f..67d7e7bffd6 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -1176,7 +1176,8 @@ static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int UNUSED(draw
CCGSubSurf *ss = ccgdm->ss;
CCGEdgeIterator *ei = ccgSubSurf_getEdgeIterator(ss);
CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
- int i, edgeSize = ccgSubSurf_getEdgeSize(ss);
+ int i, j, edgeSize = ccgSubSurf_getEdgeSize(ss);
+ int totedge = ccgSubSurf_getNumEdges(ss);
int gridSize = ccgSubSurf_getGridSize(ss);
int useAging;
@@ -1184,13 +1185,16 @@ static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int UNUSED(draw
ccgSubSurf_getUseAgeCounts(ss, &useAging, NULL, NULL, NULL);
- for (; !ccgEdgeIterator_isStopped(ei); ccgEdgeIterator_next(ei)) {
- CCGEdge *e = ccgEdgeIterator_getCurrent(ei);
+ for (j=0; j< totedge; j++) {
+ CCGEdge *e = ccgdm->edgeMap[j].edge;
DMGridData *edgeData = ccgSubSurf_getEdgeDataArray(ss, e);
if (!drawLooseEdges && !ccgSubSurf_getEdgeNumFaces(e))
continue;
+ if(ccgdm->edgeFlags && !(ccgdm->edgeFlags[j] & ME_EDGEDRAW))
+ continue;
+
if (useAging && !(G.f&G_BACKBUFSEL)) {
int ageCol = 255-ccgSubSurf_getEdgeAge(ss, e)*4;
glColor3ub(0, ageCol>0?ageCol:0, 0);
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 64f3c111434..036ba34d0c8 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -1486,6 +1486,10 @@ int BKE_texture_dependsOnTime(const struct Tex *texture)
// assume anything in adt means the texture is animated
return 1;
}
+ else if(texture->type == TEX_NOISE) {
+ // noise always varies with time
+ return 1;
+ }
return 0;
}
diff --git a/source/blender/blenlib/intern/pbvh.c b/source/blender/blenlib/intern/pbvh.c
index f7b79b35cbc..85d79ae3b85 100644
--- a/source/blender/blenlib/intern/pbvh.c
+++ b/source/blender/blenlib/intern/pbvh.c
@@ -1189,8 +1189,9 @@ void BLI_pbvh_node_get_verts(PBVH *bvh, PBVHNode *node, int **vert_indices, MVer
void BLI_pbvh_node_num_verts(PBVH *bvh, PBVHNode *node, int *uniquevert, int *totvert)
{
if(bvh->grids) {
- if(totvert) *totvert= node->totprim*bvh->gridsize*bvh->gridsize;
- if(uniquevert) *uniquevert= *totvert;
+ const int tot= node->totprim*bvh->gridsize*bvh->gridsize;
+ if(totvert) *totvert= tot;
+ if(uniquevert) *uniquevert= tot;
}
else {
if(totvert) *totvert= node->uniq_verts + node->face_verts;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index d47ff9ec410..171e291095a 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4836,7 +4836,6 @@ static void lib_link_screen(FileData *fd, Main *main)
else if(sl->spacetype==SPACE_FILE) {
SpaceFile *sfile= (SpaceFile *)sl;
sfile->files= NULL;
- sfile->params= NULL;
sfile->op= NULL;
sfile->layout= NULL;
sfile->folders_prev= NULL;
@@ -5449,7 +5448,7 @@ static void direct_link_screen(FileData *fd, bScreen *sc)
sfile->files= NULL;
sfile->layout= NULL;
sfile->op= NULL;
- sfile->params= NULL;
+ sfile->params= newdataadr(fd, sfile->params);
}
}
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 8acb91b64a0..d909f9f656c 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -2106,7 +2106,11 @@ static void write_screens(WriteData *wd, ListBase *scrbase)
writestruct(wd, DATA, "SpaceButs", 1, sl);
}
else if(sl->spacetype==SPACE_FILE) {
+ SpaceFile *sfile= (SpaceFile *)sl;
+
writestruct(wd, DATA, "SpaceFile", 1, sl);
+ if(sfile->params)
+ writestruct(wd, DATA, "FileSelectParams", 1, sfile->params);
}
else if(sl->spacetype==SPACE_SEQ) {
writestruct(wd, DATA, "SpaceSeq", 1, sl);
diff --git a/source/blender/editors/armature/poseUtils.c b/source/blender/editors/armature/poseUtils.c
index 0f001751a96..e1e346ab920 100644
--- a/source/blender/editors/armature/poseUtils.c
+++ b/source/blender/editors/armature/poseUtils.c
@@ -121,7 +121,7 @@ static void fcurves_to_pchan_links_get (ListBase *pfLinks, Object *ob, bAction *
pfl->oldangle = pchan->rotAngle;
/* make copy of custom properties */
- if (transFlags & ACT_TRANS_PROP)
+ if (pchan->prop && (transFlags & ACT_TRANS_PROP))
pfl->oldprops = IDP_CopyProperty(pchan->prop);
}
}
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 285b08c521b..f21241b6e7a 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -1319,7 +1319,7 @@ void OBJECT_OT_make_links_scene(wmOperatorType *ot)
/* identifiers */
ot->name= "Link Objects to Scene";
- ot->description = "Make linked data local to each object";
+ ot->description = "Link selection to another scene";
ot->idname= "OBJECT_OT_make_links_scene";
/* api callbacks */
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index aadb355f743..eeaf87757ce 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -468,8 +468,9 @@ void VIEW3D_OT_object_as_camera(wmOperatorType *ot)
void ED_view3d_calc_clipping(BoundBox *bb, float planes[4][4], bglMats *mats, rcti *rect)
{
+ float modelview[4][4];
double xs, ys, p[3];
- short val;
+ int val, flip_sign, a;
/* near zero floating point values can give issues with gluUnProject
in side view on some implementations */
@@ -493,11 +494,21 @@ void ED_view3d_calc_clipping(BoundBox *bb, float planes[4][4], bglMats *mats, rc
VECCOPY(bb->vec[4+val], p);
}
+ /* verify if we have negative scale. doing the transform before cross
+ product flips the sign of the vector compared to doing cross product
+ before transform then, so we correct for that. */
+ for(a=0; a<16; a++)
+ ((float*)modelview)[a] = mats->modelview[a];
+ flip_sign = is_negative_m4(modelview);
+
/* then plane equations */
for(val=0; val<4; val++) {
normal_tri_v3(planes[val], bb->vec[val], bb->vec[val==3?0:val+1], bb->vec[val+4]);
+ if(flip_sign)
+ negate_v3(planes[val]);
+
planes[val][3]= - planes[val][0]*bb->vec[val][0]
- planes[val][1]*bb->vec[val][1]
- planes[val][2]*bb->vec[val][2];
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 30010aad3d7..faf8c16f991 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -4988,6 +4988,10 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
where_is_pose(t->scene, pose_ob);
}
+ /* set BONE_TRANSFORM flags for autokey, manipulator draw might have changed them */
+ if (!cancelled && (t->mode != TFM_DUMMY))
+ count_set_pose_transflags(&t->mode, t->around, ob);
+
/* if target-less IK grabbing, we calculate the pchan transforms and clear flag */
if (!cancelled && t->mode==TFM_TRANSLATION)
targetless_ik= apply_targetless_ik(ob);
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index 7ce166d92bd..6cee9e95cf6 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -37,8 +37,6 @@
#ifndef __GPU_BUFFERS_H__
#define __GPU_BUFFERS_H__
-#define MAX_FREE_GPU_BUFFERS 8
-
#ifdef _DEBUG
/*#define DEBUG_VBO(X) printf(X)*/
#define DEBUG_VBO(X)
@@ -46,112 +44,92 @@
#define DEBUG_VBO(X)
#endif
-#ifdef _DEBUG
-#define ERROR_VBO(X) printf(X)
-#else
-#define ERROR_VBO(X)
-#endif
-
struct DerivedMesh;
struct DMGridData;
struct GHash;
struct DMGridData;
+struct GPUVertPointLink;
-/* V - vertex, N - normal, T - uv, C - color
- F - float, UB - unsigned byte */
-#define GPU_BUFFER_INTER_V3F 1
-#define GPU_BUFFER_INTER_N3F 2
-#define GPU_BUFFER_INTER_T2F 3
-#define GPU_BUFFER_INTER_C3UB 4
-#define GPU_BUFFER_INTER_C4UB 5
-#define GPU_BUFFER_INTER_END -1
-
-typedef struct GPUBuffer
-{
+typedef struct GPUBuffer {
int size; /* in bytes */
void *pointer; /* used with vertex arrays */
unsigned int id; /* used with vertex buffer objects */
} GPUBuffer;
-/* stores deleted buffers so that new buffers wouldn't have to
-be recreated that often. */
-typedef struct GPUBufferPool
-{
- int size; /* number of allocated buffers stored */
- int maxsize; /* size of the array */
- GPUBuffer **buffers;
-} GPUBufferPool;
-
-typedef struct GPUBufferMaterial
-{
- int start; /* at which vertex in the buffer the material starts */
- int end; /* at which vertex it ends */
- char mat_nr;
-} GPUBufferMaterial;
+typedef struct GPUBufferMaterial {
+ /* range of points used for this material */
+ int start;
+ int totpoint;
-typedef struct IndexLink {
- int element;
- struct IndexLink *next;
-} IndexLink;
+ /* original material index */
+ short mat_nr;
+} GPUBufferMaterial;
-typedef struct GPUDrawObject
-{
- GPUBuffer *vertices;
+/* meshes are split up by material since changing materials requires
+ GL state changes that can't occur in the middle of drawing an
+ array.
+
+ some simplifying assumptions are made:
+ * all quads are treated as two triangles.
+ * no vertex sharing is used; each triangle gets its own copy of the
+ vertices it uses (this makes it easy to deal with a vertex used
+ by faces with different properties, such as smooth/solid shading,
+ different MCols, etc.)
+
+ to avoid confusion between the original MVert vertices and the
+ arrays of OpenGL vertices, the latter are referred to here and in
+ the source as `points'. similarly, the OpenGL triangles generated
+ for MFaces are referred to as triangles rather than faces.
+ */
+typedef struct GPUDrawObject {
+ GPUBuffer *points;
GPUBuffer *normals;
GPUBuffer *uv;
GPUBuffer *colors;
GPUBuffer *edges;
GPUBuffer *uvedges;
- int *faceRemap; /* at what index was the face originally in DerivedMesh */
- IndexLink *indices; /* given an index, find all elements using it */
- IndexLink *indexMem; /* for faster memory allocation/freeing */
- int indexMemUsage; /* how many are already allocated */
+ /* for each triangle, the original MFace index */
+ int *triangle_to_mface;
+
+ /* for each original vertex, the list of related points */
+ struct GPUVertPointLink *vert_points;
+ /* storage for the vert_points lists */
+ struct GPUVertPointLink *vert_points_mem;
+ int vert_points_usage;
+
int colType;
GPUBufferMaterial *materials;
-
- int nmaterials;
- int nelements; /* (number of faces) * 3 */
- int nlooseverts;
- int nedges;
- int nindices;
- int legacy; /* if there was a failure allocating some buffer, use old rendering code */
-
+ int totmaterial;
+
+ int tot_triangle_point;
+ int tot_loose_point;
+
+ /* caches of the original DerivedMesh values */
+ int totvert;
+ int totedge;
+
+ /* if there was a failure allocating some buffer, use old
+ rendering code */
+ int legacy;
} GPUDrawObject;
/* used for GLSL materials */
-typedef struct GPUAttrib
-{
+typedef struct GPUAttrib {
int index;
int size;
int type;
} GPUAttrib;
-GPUBufferPool *GPU_buffer_pool_new(void);
-void GPU_buffer_pool_free( GPUBufferPool *pool );
-void GPU_buffer_pool_free_unused( GPUBufferPool *pool );
+void GPU_global_buffer_pool_free(void);
-GPUBuffer *GPU_buffer_alloc( int size, GPUBufferPool *pool );
-void GPU_buffer_free( GPUBuffer *buffer, GPUBufferPool *pool );
+GPUBuffer *GPU_buffer_alloc(int size);
+void GPU_buffer_free(GPUBuffer *buffer);
GPUDrawObject *GPU_drawobject_new( struct DerivedMesh *dm );
void GPU_drawobject_free( struct DerivedMesh *dm );
-/* Buffers for non-DerivedMesh drawing */
-void *GPU_build_mesh_buffers(struct GHash *map, struct MVert *mvert,
- struct MFace *mface, int *face_indices,
- int totface, int *vert_indices, int uniq_verts,
- int totvert);
-void GPU_update_mesh_buffers(void *buffers, struct MVert *mvert,
- int *vert_indices, int totvert);
-void *GPU_build_grid_buffers(struct DMGridData **grids,
- int *grid_indices, int totgrid, int gridsize);
-void GPU_update_grid_buffers(void *buffers_v, struct DMGridData **grids,
- int *grid_indices, int totgrid, int gridsize, int smooth);
-void GPU_draw_buffers(void *buffers);
-void GPU_free_buffers(void *buffers);
-
/* called before drawing */
void GPU_vertex_setup( struct DerivedMesh *dm );
void GPU_normal_setup( struct DerivedMesh *dm );
@@ -175,6 +153,7 @@ void GPU_color4_upload( struct DerivedMesh *dm, unsigned char *data );
/* switch color rendering on=1/off=0 */
void GPU_color_switch( int mode );
+/* used for drawing edges */
void GPU_buffer_draw_elements( GPUBuffer *elements, unsigned int mode, int start, int count );
/* called after drawing */
@@ -183,4 +162,18 @@ void GPU_buffer_unbind(void);
/* used to check whether to use the old (without buffers) code */
int GPU_buffer_legacy( struct DerivedMesh *dm );
+/* Buffers for non-DerivedMesh drawing */
+void *GPU_build_mesh_buffers(struct GHash *map, struct MVert *mvert,
+ struct MFace *mface, int *face_indices,
+ int totface, int *vert_indices, int uniq_verts,
+ int totvert);
+void GPU_update_mesh_buffers(void *buffers, struct MVert *mvert,
+ int *vert_indices, int totvert);
+void *GPU_build_grid_buffers(struct DMGridData **grids,
+ int *grid_indices, int totgrid, int gridsize);
+void GPU_update_grid_buffers(void *buffers_v, struct DMGridData **grids,
+ int *grid_indices, int totgrid, int gridsize, int smooth);
+void GPU_draw_buffers(void *buffers);
+void GPU_free_buffers(void *buffers);
+
#endif
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 3715dbe192c..4d4561e66db 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -56,11 +56,13 @@
#include "GPU_buffers.h"
-#define GPU_BUFFER_VERTEX_STATE 1
-#define GPU_BUFFER_NORMAL_STATE 2
-#define GPU_BUFFER_TEXCOORD_STATE 4
-#define GPU_BUFFER_COLOR_STATE 8
-#define GPU_BUFFER_ELEMENT_STATE 16
+typedef enum {
+ GPU_BUFFER_VERTEX_STATE = 1,
+ GPU_BUFFER_NORMAL_STATE = 2,
+ GPU_BUFFER_TEXCOORD_STATE = 4,
+ GPU_BUFFER_COLOR_STATE = 8,
+ GPU_BUFFER_ELEMENT_STATE = 16,
+} GPUBufferState;
#define MAX_GPU_ATTRIB_DATA 32
@@ -69,342 +71,1207 @@
/* -1 - undefined, 0 - vertex arrays, 1 - VBOs */
static int useVBOs = -1;
-static GPUBufferPool *globalPool = 0;
-static int GLStates = 0;
+static GPUBufferState GLStates = 0;
static GPUAttrib attribData[MAX_GPU_ATTRIB_DATA] = { { -1, 0, 0 } };
-GPUBufferPool *GPU_buffer_pool_new(void)
+/* stores recently-deleted buffers so that new buffers won't have to
+ be recreated as often
+
+ only one instance of this pool is created, stored in
+ gpu_buffer_pool
+
+ note that the number of buffers in the pool is usually limited to
+ MAX_FREE_GPU_BUFFERS, but this limit may be exceeded temporarily
+ when a GPUBuffer is released outside the main thread; due to OpenGL
+ restrictions it cannot be immediately released
+ */
+typedef struct GPUBufferPool {
+ /* number of allocated buffers stored */
+ int totbuf;
+ /* actual allocated length of the array */
+ int maxsize;
+ GPUBuffer **buffers;
+} GPUBufferPool;
+#define MAX_FREE_GPU_BUFFERS 8
+
+/* create a new GPUBufferPool */
+static GPUBufferPool *gpu_buffer_pool_new(void)
{
GPUBufferPool *pool;
- DEBUG_VBO("GPU_buffer_pool_new\n");
+ /* enable VBOs if supported */
+ if(useVBOs == -1)
+ useVBOs = (GLEW_ARB_vertex_buffer_object ? 1 : 0);
- if( useVBOs < 0 ) {
- if( GLEW_ARB_vertex_buffer_object ) {
- DEBUG_VBO( "Vertex Buffer Objects supported.\n" );
- useVBOs = 1;
- }
- else {
- DEBUG_VBO( "Vertex Buffer Objects NOT supported.\n" );
- useVBOs = 0;
- }
- }
+ pool = MEM_callocN(sizeof(GPUBufferPool), "GPUBuffer");
- pool = MEM_callocN(sizeof(GPUBufferPool), "GPU_buffer_pool_new");
pool->maxsize = MAX_FREE_GPU_BUFFERS;
- pool->buffers = MEM_callocN(sizeof(GPUBuffer*)*pool->maxsize, "GPU_buffer_pool_new buffers");
+ pool->buffers = MEM_callocN(sizeof(GPUBuffer*)*pool->maxsize,
+ "GPUBuffer.buffers");
return pool;
}
-static void GPU_buffer_pool_remove( int index, GPUBufferPool *pool )
+/* remove a GPUBuffer from the pool (does not free the GPUBuffer) */
+static void gpu_buffer_pool_remove_index(GPUBufferPool *pool, int index)
{
int i;
- if( index >= pool->size || index < 0 ) {
- ERROR_VBO("Wrong index, out of bounds in call to GPU_buffer_pool_remove");
+ if(!pool || index < 0 || index >= pool->totbuf)
return;
- }
- DEBUG_VBO("GPU_buffer_pool_remove\n");
- for( i = index; i < pool->size-1; i++ ) {
+ /* shift entries down, overwriting the buffer at `index' */
+ for(i = index; i < pool->totbuf - 1; i++)
pool->buffers[i] = pool->buffers[i+1];
- }
- if( pool->size > 0 )
- pool->buffers[pool->size-1] = 0;
- pool->size--;
+ /* clear the last entry */
+ if(pool->totbuf > 0)
+ pool->buffers[pool->totbuf - 1] = NULL;
+
+ pool->totbuf--;
}
-static void GPU_buffer_pool_delete_last( GPUBufferPool *pool )
+/* delete the last entry in the pool */
+static void gpu_buffer_pool_delete_last(GPUBufferPool *pool)
{
- int last;
+ GPUBuffer *last;
- DEBUG_VBO("GPU_buffer_pool_delete_last\n");
+ if(pool->totbuf <= 0)
+ return;
- if( pool->size <= 0 )
+ /* get the last entry */
+ if(!(last = pool->buffers[pool->totbuf - 1]))
return;
- last = pool->size-1;
+ /* delete the buffer's data */
+ if(useVBOs)
+ glDeleteBuffersARB(1, &last->id);
+ else
+ MEM_freeN(last->pointer);
- if( pool->buffers[last] != 0 ) {
- if( useVBOs ) {
- glDeleteBuffersARB(1,&pool->buffers[last]->id);
- MEM_freeN( pool->buffers[last] );
- }
- else {
- MEM_freeN( pool->buffers[last]->pointer );
- MEM_freeN( pool->buffers[last] );
- }
- pool->buffers[last] = 0;
- } else {
- DEBUG_VBO("Why are we accessing a null buffer?\n");
- }
- pool->size--;
+ /* delete the buffer and remove from pool */
+ MEM_freeN(last);
+ pool->totbuf--;
+ pool->buffers[pool->totbuf] = NULL;
}
-void GPU_buffer_pool_free(GPUBufferPool *pool)
+/* free a GPUBufferPool; also frees the data in the pool's
+ GPUBuffers */
+static void gpu_buffer_pool_free(GPUBufferPool *pool)
{
- DEBUG_VBO("GPU_buffer_pool_free\n");
-
- if( pool == 0 )
- pool = globalPool;
- if( pool == 0 )
+ if(!pool)
return;
- while( pool->size )
- GPU_buffer_pool_delete_last(pool);
+ while(pool->totbuf)
+ gpu_buffer_pool_delete_last(pool);
MEM_freeN(pool->buffers);
MEM_freeN(pool);
- /* if we are releasing the global pool, stop keeping a reference to it */
- if (pool == globalPool)
- globalPool = NULL;
}
-void GPU_buffer_pool_free_unused(GPUBufferPool *pool)
+static GPUBufferPool *gpu_buffer_pool = NULL;
+static GPUBufferPool *gpu_get_global_buffer_pool(void)
{
- DEBUG_VBO("GPU_buffer_pool_free_unused\n");
+ /* initialize the pool */
+ if(!gpu_buffer_pool)
+ gpu_buffer_pool = gpu_buffer_pool_new();
- if( pool == 0 )
- pool = globalPool;
- if( pool == 0 )
- return;
-
- while( pool->size > MAX_FREE_GPU_BUFFERS )
- GPU_buffer_pool_delete_last(pool);
+ return gpu_buffer_pool;
}
-GPUBuffer *GPU_buffer_alloc( int size, GPUBufferPool *pool )
+void GPU_global_buffer_pool_free(void)
{
- char buffer[60];
- int i;
- int cursize;
- GPUBuffer *allocated;
- int bestfit = -1;
+ gpu_buffer_pool_free(gpu_buffer_pool);
+ gpu_buffer_pool = NULL;
+}
+
+/* get a GPUBuffer of at least `size' bytes; uses one from the buffer
+ pool if possible, otherwise creates a new one */
+GPUBuffer *GPU_buffer_alloc(int size)
+{
+ GPUBufferPool *pool;
+ GPUBuffer *buf;
+ int i, bufsize, bestfit = -1;
- DEBUG_VBO("GPU_buffer_alloc\n");
+ pool = gpu_get_global_buffer_pool();
- if( pool == 0 ) {
- if( globalPool == 0 )
- globalPool = GPU_buffer_pool_new();
- pool = globalPool;
- }
+ /* not sure if this buffer pool code has been profiled much,
+ seems to me that the graphics driver and system memory
+ management might do this stuff anyway. --nicholas
+ */
+
+ /* check the global buffer pool for a recently-deleted buffer
+ that is at least as big as the request, but not more than
+ twice as big */
+ for(i = 0; i < pool->totbuf; i++) {
+ bufsize = pool->buffers[i]->size;
- for( i = 0; i < pool->size; i++ ) {
- cursize = pool->buffers[i]->size;
- if( cursize == size ) {
- allocated = pool->buffers[i];
- GPU_buffer_pool_remove(i,pool);
- DEBUG_VBO("free buffer of exact size found\n");
- return allocated;
+ /* check for an exact size match */
+ if(bufsize == size) {
+ bestfit = i;
+ break;
}
- /* smaller buffers won't fit data and buffers at least twice as big are a waste of memory */
- else if( cursize > size && size > cursize/2 ) {
- /* is it closer to the required size than the last appropriate buffer found. try to save memory */
- if( bestfit == -1 || pool->buffers[bestfit]->size > cursize ) {
+ /* smaller buffers won't fit data and buffers at least
+ twice as big are a waste of memory */
+ else if(bufsize > size && size > (bufsize / 2)) {
+ /* is it closer to the required size than the
+ last appropriate buffer found. try to save
+ memory */
+ if(bestfit == -1 || pool->buffers[bestfit]->size > bufsize) {
bestfit = i;
}
}
}
- if( bestfit == -1 ) {
- DEBUG_VBO("allocating a new buffer\n");
-
- allocated = MEM_mallocN(sizeof(GPUBuffer), "GPU_buffer_alloc");
- allocated->size = size;
- if( useVBOs == 1 ) {
- glGenBuffersARB( 1, &allocated->id );
- glBindBufferARB( GL_ARRAY_BUFFER_ARB, allocated->id );
- glBufferDataARB( GL_ARRAY_BUFFER_ARB, size, 0, GL_STATIC_DRAW_ARB );
- glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
- }
- else {
- allocated->pointer = MEM_mallocN(size, "GPU_buffer_alloc_vertexarray");
- while( allocated->pointer == 0 && pool->size > 0 ) {
- GPU_buffer_pool_delete_last(pool);
- allocated->pointer = MEM_mallocN(size, "GPU_buffer_alloc_vertexarray");
- }
- if( allocated->pointer == 0 && pool->size == 0 ) {
- return 0;
- }
- }
+
+ /* if an acceptable buffer was found in the pool, remove it
+ from the pool and return it */
+ if(bestfit != -1) {
+ buf = pool->buffers[bestfit];
+ gpu_buffer_pool_remove_index(pool, bestfit);
+ return buf;
}
- else {
- sprintf(buffer,"free buffer found. Wasted %d bytes\n", pool->buffers[bestfit]->size-size);
- DEBUG_VBO(buffer);
- allocated = pool->buffers[bestfit];
- GPU_buffer_pool_remove(bestfit,pool);
+ /* no acceptable buffer found in the pool, create a new one */
+ buf = MEM_callocN(sizeof(GPUBuffer), "GPUBuffer");
+ buf->size = size;
+
+ if(useVBOs == 1) {
+ /* create a new VBO and initialize it to the requested
+ size */
+ glGenBuffersARB(1, &buf->id);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, buf->id);
+ glBufferDataARB(GL_ARRAY_BUFFER_ARB, size, 0, GL_STATIC_DRAW_ARB);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ }
+ else {
+ buf->pointer = MEM_mallocN(size, "GPUBuffer.pointer");
+
+ /* purpose of this seems to be dealing with
+ out-of-memory errors? looks a bit iffy to me
+ though, at least on Linux I expect malloc() would
+ just overcommit. --nicholas */
+ while(!buf->pointer && pool->totbuf > 0) {
+ gpu_buffer_pool_delete_last(pool);
+ buf->pointer = MEM_mallocN(size, "GPUBuffer.pointer");
+ }
+ if(!buf->pointer)
+ return NULL;
}
- return allocated;
+
+ return buf;
}
-void GPU_buffer_free( GPUBuffer *buffer, GPUBufferPool *pool )
+/* release a GPUBuffer; does not free the actual buffer or its data,
+ but rather moves it to the pool of recently-free'd buffers for
+ possible re-use*/
+void GPU_buffer_free(GPUBuffer *buffer)
{
+ GPUBufferPool *pool;
int i;
- DEBUG_VBO("GPU_buffer_free\n");
-
- if( buffer == 0 )
+ if(!buffer)
return;
- if( pool == 0 )
- pool = globalPool;
- if( pool == 0 )
- pool = globalPool = GPU_buffer_pool_new();
+
+ pool = gpu_get_global_buffer_pool();
/* free the last used buffer in the queue if no more space, but only
if we are in the main thread. for e.g. rendering or baking it can
happen that we are in other thread and can't call OpenGL, in that
case cleanup will be done GPU_buffer_pool_free_unused */
- if( BLI_thread_is_main() ) {
- while( pool->size >= MAX_FREE_GPU_BUFFERS )
- GPU_buffer_pool_delete_last( pool );
+ if(BLI_thread_is_main()) {
+ /* in main thread, safe to decrease size of pool back
+ down to MAX_FREE_GPU_BUFFERS */
+ while(pool->totbuf >= MAX_FREE_GPU_BUFFERS)
+ gpu_buffer_pool_delete_last(pool);
}
else {
- if( pool->maxsize == pool->size ) {
+ /* outside of main thread, can't safely delete the
+ buffer, so increase pool size */
+ if(pool->maxsize == pool->totbuf) {
pool->maxsize += MAX_FREE_GPU_BUFFERS;
- pool->buffers = MEM_reallocN(pool->buffers, sizeof(GPUBuffer*)*pool->maxsize);
+ pool->buffers = MEM_reallocN(pool->buffers,
+ sizeof(GPUBuffer*) * pool->maxsize);
}
}
- for( i =pool->size; i > 0; i-- ) {
+ /* shift pool entries up by one */
+ for(i = pool->totbuf; i > 0; i--)
pool->buffers[i] = pool->buffers[i-1];
- }
+
+ /* insert the buffer into the beginning of the pool */
pool->buffers[0] = buffer;
- pool->size++;
+ pool->totbuf++;
}
+typedef struct GPUVertPointLink {
+ struct GPUVertPointLink *next;
+ /* -1 means uninitialized */
+ int point_index;
+} GPUVertPointLink;
+
+/* add a new point to the list of points related to a particular
+ vertex */
+static void gpu_drawobject_add_vert_point(GPUDrawObject *gdo, int vert_index, int point_index)
+{
+ GPUVertPointLink *lnk;
+
+ lnk = &gdo->vert_points[vert_index];
+
+ /* if first link is in use, add a new link at the end */
+ if(lnk->point_index != -1) {
+ /* get last link */
+ for(; lnk->next; lnk = lnk->next);
+
+ /* add a new link from the pool */
+ lnk = lnk->next = &gdo->vert_points_mem[gdo->vert_points_usage];
+ gdo->vert_points_usage++;
+ }
+
+ lnk->point_index = point_index;
+}
+
+/* update the vert_points and triangle_to_mface fields with a new
+ triangle */
+static void gpu_drawobject_add_triangle(GPUDrawObject *gdo,
+ int base_point_index,
+ int face_index,
+ int v1, int v2, int v3)
+{
+ int i, v[3] = {v1, v2, v3};
+ for(i = 0; i < 3; i++)
+ gpu_drawobject_add_vert_point(gdo, v[i], base_point_index + i);
+ gdo->triangle_to_mface[base_point_index / 3] = face_index;
+}
+
+/* for each vertex, build a list of points related to it; these lists
+ are stored in an array sized to the number of vertices */
+static void gpu_drawobject_init_vert_points(GPUDrawObject *gdo, MFace *f, int totface)
+{
+ GPUBufferMaterial *mat;
+ int i, mat_orig_to_new[MAX_MATERIALS];
+
+ /* allocate the array and space for links */
+ gdo->vert_points = MEM_callocN(sizeof(GPUVertPointLink) * gdo->totvert,
+ "GPUDrawObject.vert_points");
+ gdo->vert_points_mem = MEM_callocN(sizeof(GPUVertPointLink) * gdo->tot_triangle_point,
+ "GPUDrawObject.vert_points_mem");
+ gdo->vert_points_usage = 0;
+
+ /* build a map from the original material indices to the new
+ GPUBufferMaterial indices */
+ for(i = 0; i < gdo->totmaterial; i++)
+ mat_orig_to_new[gdo->materials[i].mat_nr] = i;
+
+ /* -1 indicates the link is not yet used */
+ for(i = 0; i < gdo->totvert; i++)
+ gdo->vert_points[i].point_index = -1;
+
+ for(i = 0; i < totface; i++, f++) {
+ mat = &gdo->materials[mat_orig_to_new[f->mat_nr]];
+
+ /* add triangle */
+ gpu_drawobject_add_triangle(gdo, mat->start + mat->totpoint,
+ i, f->v1, f->v2, f->v3);
+ mat->totpoint += 3;
+
+ /* add second triangle for quads */
+ if(f->v4) {
+ gpu_drawobject_add_triangle(gdo, mat->start + mat->totpoint,
+ i, f->v3, f->v4, f->v1);
+ mat->totpoint += 3;
+ }
+ }
+
+ /* map any unused vertices to loose points */
+ for(i = 0; i < gdo->totvert; i++) {
+ if(gdo->vert_points[i].point_index == -1) {
+ gdo->vert_points[i].point_index = gdo->tot_triangle_point + gdo->tot_loose_point;
+ gdo->tot_loose_point++;
+ }
+ }
+}
+
+/* see GPUDrawObject's structure definition for a description of the
+ data being initialized here */
GPUDrawObject *GPU_drawobject_new( DerivedMesh *dm )
{
- GPUDrawObject *object;
+ GPUDrawObject *gdo;
MFace *mface;
- int numverts[MAX_MATERIALS];
- int redir[MAX_MATERIALS];
- int *index;
- int i;
- int curmat, curverts, numfaces;
+ int points_per_mat[MAX_MATERIALS];
+ int i, curmat, curpoint, totface;
+
+ mface = dm->getFaceArray(dm);
+ totface= dm->getNumFaces(dm);
- DEBUG_VBO("GPU_drawobject_new\n");
+ /* get the number of points used by each material, treating
+ each quad as two triangles */
+ memset(points_per_mat, 0, sizeof(int)*MAX_MATERIALS);
+ for(i = 0; i < totface; i++)
+ points_per_mat[mface[i].mat_nr] += mface[i].v4 ? 6 : 3;
- object = MEM_callocN(sizeof(GPUDrawObject),"GPU_drawobject_new_object");
- object->nindices = dm->getNumVerts(dm);
- object->indices = MEM_mallocN(sizeof(IndexLink)*object->nindices, "GPU_drawobject_new_indices");
- object->nedges = dm->getNumEdges(dm);
+ /* create the GPUDrawObject */
+ gdo = MEM_callocN(sizeof(GPUDrawObject),"GPUDrawObject");
+ gdo->totvert = dm->getNumVerts(dm);
+ gdo->totedge = dm->getNumEdges(dm);
- for( i = 0; i < object->nindices; i++ ) {
- object->indices[i].element = -1;
- object->indices[i].next = 0;
+ /* count the number of materials used by this DerivedMesh */
+ for(i = 0; i < MAX_MATERIALS; i++) {
+ if(points_per_mat[i] > 0)
+ gdo->totmaterial++;
}
- /*object->legacy = 1;*/
- memset(numverts,0,sizeof(int)*MAX_MATERIALS);
- mface = dm->getFaceArray(dm);
+ /* allocate an array of materials used by this DerivedMesh */
+ gdo->materials = MEM_mallocN(sizeof(GPUBufferMaterial) * gdo->totmaterial,
+ "GPUDrawObject.materials");
- numfaces= dm->getNumFaces(dm);
- for( i=0; i < numfaces; i++ ) {
- if( mface[i].v4 )
- numverts[mface[i].mat_nr] += 6; /* split every quad into two triangles */
- else
- numverts[mface[i].mat_nr] += 3;
+ /* initialize the materials array */
+ for(i = 0, curmat = 0, curpoint = 0; i < MAX_MATERIALS; i++) {
+ if(points_per_mat[i] > 0) {
+ gdo->materials[curmat].start = curpoint;
+ gdo->materials[curmat].totpoint = 0;
+ gdo->materials[curmat].mat_nr = i;
+
+ curpoint += points_per_mat[i];
+ curmat++;
+ }
}
- for( i = 0; i < MAX_MATERIALS; i++ ) {
- if( numverts[i] > 0 ) {
- object->nmaterials++;
- object->nelements += numverts[i];
+ /* store total number of points used for triangles */
+ gdo->tot_triangle_point = curpoint;
+
+ gdo->triangle_to_mface = MEM_mallocN(sizeof(int) * (gdo->tot_triangle_point / 3),
+ "GPUDrawObject.triangle_to_mface");
+
+ gpu_drawobject_init_vert_points(gdo, mface, totface);
+
+ return gdo;
+}
+
+void GPU_drawobject_free(DerivedMesh *dm)
+{
+ GPUDrawObject *gdo;
+
+ if(!dm || !(gdo = dm->drawObject))
+ return;
+
+ MEM_freeN(gdo->materials);
+ MEM_freeN(gdo->triangle_to_mface);
+ MEM_freeN(gdo->vert_points);
+ MEM_freeN(gdo->vert_points_mem);
+ GPU_buffer_free(gdo->points);
+ GPU_buffer_free(gdo->normals);
+ GPU_buffer_free(gdo->uv);
+ GPU_buffer_free(gdo->colors);
+ GPU_buffer_free(gdo->edges);
+ GPU_buffer_free(gdo->uvedges);
+
+ MEM_freeN(gdo);
+ dm->drawObject = NULL;
+}
+
+typedef void (*GPUBufferCopyFunc)(DerivedMesh *dm, float *varray, int *index,
+ int *mat_orig_to_new, void *user_data);
+
+static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object,
+ int vector_size, int size, GLenum target,
+ void *user, GPUBufferCopyFunc copy_f)
+{
+ GPUBufferPool *pool;
+ GPUBuffer *buffer;
+ float *varray;
+ int mat_orig_to_new[MAX_MATERIALS];
+ int *cur_index_per_mat;
+ int i;
+ int success;
+ GLboolean uploaded;
+
+ pool = gpu_get_global_buffer_pool();
+
+ /* alloc a GPUBuffer; fall back to legacy mode on failure */
+ if(!(buffer = GPU_buffer_alloc(size)))
+ dm->drawObject->legacy = 1;
+
+ /* nothing to do for legacy mode */
+ if(dm->drawObject->legacy)
+ return 0;
+
+ cur_index_per_mat = MEM_mallocN(sizeof(int)*object->totmaterial,
+ "GPU_buffer_setup.cur_index_per_mat");
+ for(i = 0; i < object->totmaterial; i++) {
+ /* for each material, the current index to copy data to */
+ cur_index_per_mat[i] = object->materials[i].start * vector_size;
+
+ /* map from original material index to new
+ GPUBufferMaterial index */
+ mat_orig_to_new[object->materials[i].mat_nr] = i;
+ }
+
+ if(useVBOs) {
+ success = 0;
+
+ while(!success) {
+ /* bind the buffer and discard previous data,
+ avoids stalling gpu */
+ glBindBufferARB(target, buffer->id);
+ glBufferDataARB(target, buffer->size, 0, GL_STATIC_DRAW_ARB);
+
+ /* attempt to map the buffer */
+ if(!(varray = glMapBufferARB(target, GL_WRITE_ONLY_ARB))) {
+ /* failed to map the buffer; delete it */
+ GPU_buffer_free(buffer);
+ gpu_buffer_pool_delete_last(pool);
+ buffer= NULL;
+
+ /* try freeing an entry from the pool
+ and reallocating the buffer */
+ if(pool->totbuf > 0) {
+ gpu_buffer_pool_delete_last(pool);
+ buffer = GPU_buffer_alloc(size);
+ }
+
+ /* allocation still failed; fall back
+ to legacy mode */
+ if(!buffer) {
+ dm->drawObject->legacy = 1;
+ success = 1;
+ }
+ }
+ else {
+ success = 1;
+ }
+ }
+
+ /* check legacy fallback didn't happen */
+ if(dm->drawObject->legacy == 0) {
+ uploaded = GL_FALSE;
+ /* attempt to upload the data to the VBO */
+ while(uploaded == GL_FALSE) {
+ (*copy_f)(dm, varray, cur_index_per_mat, mat_orig_to_new, user);
+ /* glUnmapBuffer returns GL_FALSE if
+ the data store is corrupted; retry
+ in that case */
+ uploaded = glUnmapBufferARB(target);
+ }
}
+ glBindBufferARB(target, 0);
}
- object->materials = MEM_mallocN(sizeof(GPUBufferMaterial)*object->nmaterials,"GPU_drawobject_new_materials");
- index = MEM_mallocN(sizeof(int)*object->nmaterials,"GPU_drawobject_new_index");
-
- curmat = curverts = 0;
- for( i = 0; i < MAX_MATERIALS; i++ ) {
- if( numverts[i] > 0 ) {
- object->materials[curmat].mat_nr = i;
- object->materials[curmat].start = curverts;
- index[curmat] = curverts/3;
- object->materials[curmat].end = curverts+numverts[i];
- curverts += numverts[i];
- curmat++;
+ else {
+ /* VBO not supported, use vertex array fallback */
+ if(buffer->pointer) {
+ varray = buffer->pointer;
+ (*copy_f)(dm, varray, cur_index_per_mat, mat_orig_to_new, user);
+ }
+ else {
+ dm->drawObject->legacy = 1;
}
}
- object->faceRemap = MEM_mallocN(sizeof(int)*object->nelements/3,"GPU_drawobject_new_faceRemap");
- for( i = 0; i < object->nmaterials; i++ ) {
- redir[object->materials[i].mat_nr] = i; /* material number -> material index */
+
+ MEM_freeN(cur_index_per_mat);
+
+ return buffer;
+}
+
+static void GPU_buffer_copy_vertex(DerivedMesh *dm, float *varray, int *index, int *mat_orig_to_new, void *UNUSED(user))
+{
+ MVert *mvert;
+ MFace *f;
+ int i, j, start, totface;
+
+ mvert = dm->getVertArray(dm);
+ f = dm->getFaceArray(dm);
+
+ totface= dm->getNumFaces(dm);
+ for(i = 0; i < totface; i++, f++) {
+ start = index[mat_orig_to_new[f->mat_nr]];
+
+ /* v1 v2 v3 */
+ copy_v3_v3(&varray[start], mvert[f->v1].co);
+ copy_v3_v3(&varray[start+3], mvert[f->v2].co);
+ copy_v3_v3(&varray[start+6], mvert[f->v3].co);
+ index[mat_orig_to_new[f->mat_nr]] += 9;
+
+ if(f->v4) {
+ /* v3 v4 v1 */
+ copy_v3_v3(&varray[start+9], mvert[f->v3].co);
+ copy_v3_v3(&varray[start+12], mvert[f->v4].co);
+ copy_v3_v3(&varray[start+15], mvert[f->v1].co);
+ index[mat_orig_to_new[f->mat_nr]] += 9;
+ }
}
- object->indexMem = MEM_callocN(sizeof(IndexLink)*object->nelements,"GPU_drawobject_new_indexMem");
- object->indexMemUsage = 0;
-
-#define ADDLINK( INDEX, ACTUAL ) \
- if( object->indices[INDEX].element == -1 ) { \
- object->indices[INDEX].element = ACTUAL; \
- } else { \
- IndexLink *lnk = &object->indices[INDEX]; \
- while( lnk->next != 0 ) lnk = lnk->next; \
- lnk->next = &object->indexMem[object->indexMemUsage]; \
- lnk->next->element = ACTUAL; \
- object->indexMemUsage++; \
+ /* copy loose points */
+ j = dm->drawObject->tot_triangle_point*3;
+ for(i = 0; i < dm->drawObject->totvert; i++) {
+ if(dm->drawObject->vert_points[i].point_index >= dm->drawObject->tot_triangle_point) {
+ copy_v3_v3(&varray[j],mvert[i].co);
+ j+=3;
}
+ }
+}
- for( i=0; i < numfaces; i++ ) {
- int curInd = index[redir[mface[i].mat_nr]];
- object->faceRemap[curInd] = i;
- ADDLINK( mface[i].v1, curInd*3 );
- ADDLINK( mface[i].v2, curInd*3+1 );
- ADDLINK( mface[i].v3, curInd*3+2 );
- if( mface[i].v4 ) {
- object->faceRemap[curInd+1] = i;
- ADDLINK( mface[i].v3, curInd*3+3 );
- ADDLINK( mface[i].v4, curInd*3+4 );
- ADDLINK( mface[i].v1, curInd*3+5 );
-
- index[redir[mface[i].mat_nr]]+=2;
+static void GPU_buffer_copy_normal(DerivedMesh *dm, float *varray, int *index, int *mat_orig_to_new, void *UNUSED(user))
+{
+ int i, totface;
+ int start;
+ float f_no[3];
+
+ float *nors= dm->getFaceDataArray(dm, CD_NORMAL);
+ MVert *mvert = dm->getVertArray(dm);
+ MFace *f = dm->getFaceArray(dm);
+
+ totface= dm->getNumFaces(dm);
+ for(i = 0; i < totface; i++, f++) {
+ const int smoothnormal = (f->flag & ME_SMOOTH);
+
+ start = index[mat_orig_to_new[f->mat_nr]];
+ index[mat_orig_to_new[f->mat_nr]] += f->v4 ? 18 : 9;
+
+ if(smoothnormal) {
+ /* copy vertex normal */
+ normal_short_to_float_v3(&varray[start], mvert[f->v1].no);
+ normal_short_to_float_v3(&varray[start+3], mvert[f->v2].no);
+ normal_short_to_float_v3(&varray[start+6], mvert[f->v3].no);
+
+ if(f->v4) {
+ normal_short_to_float_v3(&varray[start+9], mvert[f->v3].no);
+ normal_short_to_float_v3(&varray[start+12], mvert[f->v4].no);
+ normal_short_to_float_v3(&varray[start+15], mvert[f->v1].no);
+ }
+ }
+ else if(nors) {
+ /* copy cached face normal */
+ copy_v3_v3(&varray[start], &nors[i*3]);
+ copy_v3_v3(&varray[start+3], &nors[i*3]);
+ copy_v3_v3(&varray[start+6], &nors[i*3]);
+
+ if(f->v4) {
+ copy_v3_v3(&varray[start+9], &nors[i*3]);
+ copy_v3_v3(&varray[start+12], &nors[i*3]);
+ copy_v3_v3(&varray[start+15], &nors[i*3]);
+ }
}
else {
- index[redir[mface[i].mat_nr]]++;
+ /* calculate face normal */
+ if(f->v4)
+ normal_quad_v3(f_no, mvert[f->v1].co, mvert[f->v2].co, mvert[f->v3].co, mvert[f->v4].co);
+ else
+ normal_tri_v3(f_no, mvert[f->v1].co, mvert[f->v2].co, mvert[f->v3].co);
+
+ copy_v3_v3(&varray[start], f_no);
+ copy_v3_v3(&varray[start+3], f_no);
+ copy_v3_v3(&varray[start+6], f_no);
+
+ if(f->v4) {
+ copy_v3_v3(&varray[start+9], f_no);
+ copy_v3_v3(&varray[start+12], f_no);
+ copy_v3_v3(&varray[start+15], f_no);
+ }
+ }
+ }
+}
+
+static void GPU_buffer_copy_uv(DerivedMesh *dm, float *varray, int *index, int *mat_orig_to_new, void *UNUSED(user))
+{
+ int start;
+ int i, totface;
+
+ MTFace *mtface;
+ MFace *f;
+
+ if(!(mtface = DM_get_face_data_layer(dm, CD_MTFACE)))
+ return;
+ f = dm->getFaceArray(dm);
+
+ totface = dm->getNumFaces(dm);
+ for(i = 0; i < totface; i++, f++) {
+ start = index[mat_orig_to_new[f->mat_nr]];
+
+ /* v1 v2 v3 */
+ copy_v2_v2(&varray[start],mtface[i].uv[0]);
+ copy_v2_v2(&varray[start+2],mtface[i].uv[1]);
+ copy_v2_v2(&varray[start+4],mtface[i].uv[2]);
+ index[mat_orig_to_new[f->mat_nr]] += 6;
+
+ if(f->v4) {
+ /* v3 v4 v1 */
+ copy_v2_v2(&varray[start+6],mtface[i].uv[2]);
+ copy_v2_v2(&varray[start+8],mtface[i].uv[3]);
+ copy_v2_v2(&varray[start+10],mtface[i].uv[0]);
+ index[mat_orig_to_new[f->mat_nr]] += 6;
+ }
+ }
+}
+
+
+static void GPU_buffer_copy_color3(DerivedMesh *dm, float *varray_, int *index, int *mat_orig_to_new, void *user)
+{
+ int i, totface;
+ unsigned char *varray = (unsigned char *)varray_;
+ unsigned char *mcol = (unsigned char *)user;
+ MFace *f = dm->getFaceArray(dm);
+
+ totface= dm->getNumFaces(dm);
+ for(i=0; i < totface; i++, f++) {
+ int start = index[mat_orig_to_new[f->mat_nr]];
+
+ /* v1 v2 v3 */
+ VECCOPY(&varray[start], &mcol[i*12]);
+ VECCOPY(&varray[start+3], &mcol[i*12+3]);
+ VECCOPY(&varray[start+6], &mcol[i*12+6]);
+ index[mat_orig_to_new[f->mat_nr]] += 9;
+
+ if(f->v4) {
+ /* v3 v4 v1 */
+ VECCOPY(&varray[start+9], &mcol[i*12+6]);
+ VECCOPY(&varray[start+12], &mcol[i*12+9]);
+ VECCOPY(&varray[start+15], &mcol[i*12]);
+ index[mat_orig_to_new[f->mat_nr]] += 9;
+ }
+ }
+}
+
+static void copy_mcol_uc3(unsigned char *v, unsigned char *col)
+{
+ v[0] = col[3];
+ v[1] = col[2];
+ v[2] = col[1];
+}
+
+/* treat varray_ as an array of MCol, four MCol's per face */
+static void GPU_buffer_copy_mcol(DerivedMesh *dm, float *varray_, int *index, int *mat_orig_to_new, void *user)
+{
+ int i, totface;
+ unsigned char *varray = (unsigned char *)varray_;
+ unsigned char *mcol = (unsigned char *)user;
+ MFace *f = dm->getFaceArray(dm);
+
+ totface= dm->getNumFaces(dm);
+ for(i=0; i < totface; i++, f++) {
+ int start = index[mat_orig_to_new[f->mat_nr]];
+
+ /* v1 v2 v3 */
+ copy_mcol_uc3(&varray[start], &mcol[i*16]);
+ copy_mcol_uc3(&varray[start+3], &mcol[i*16+4]);
+ copy_mcol_uc3(&varray[start+6], &mcol[i*16+8]);
+ index[mat_orig_to_new[f->mat_nr]] += 9;
+
+ if(f->v4) {
+ /* v3 v4 v1 */
+ copy_mcol_uc3(&varray[start+9], &mcol[i*16+8]);
+ copy_mcol_uc3(&varray[start+12], &mcol[i*16+12]);
+ copy_mcol_uc3(&varray[start+15], &mcol[i*16]);
+ index[mat_orig_to_new[f->mat_nr]] += 9;
+ }
+ }
+}
+
+static void GPU_buffer_copy_edge(DerivedMesh *dm, float *varray_, int *UNUSED(index), int *UNUSED(mat_orig_to_new), void *UNUSED(user))
+{
+ MEdge *medge;
+ unsigned int *varray = (unsigned int *)varray_;
+ int i, totedge;
+
+ medge = dm->getEdgeArray(dm);
+ totedge = dm->getNumEdges(dm);
+
+ for(i = 0; i < totedge; i++, medge++) {
+ varray[i*2] = dm->drawObject->vert_points[medge->v1].point_index;
+ varray[i*2+1] = dm->drawObject->vert_points[medge->v2].point_index;
+ }
+}
+
+static void GPU_buffer_copy_uvedge(DerivedMesh *dm, float *varray, int *UNUSED(index), int *UNUSED(mat_orig_to_new), void *UNUSED(user))
+{
+ MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
+ int i, j=0;
+
+ if(!tf)
+ return;
+
+ for(i = 0; i < dm->numFaceData; i++, tf++) {
+ MFace mf;
+ dm->getFace(dm,i,&mf);
+
+ copy_v2_v2(&varray[j],tf->uv[0]);
+ copy_v2_v2(&varray[j+2],tf->uv[1]);
+
+ copy_v2_v2(&varray[j+4],tf->uv[1]);
+ copy_v2_v2(&varray[j+6],tf->uv[2]);
+
+ if(!mf.v4) {
+ copy_v2_v2(&varray[j+8],tf->uv[2]);
+ copy_v2_v2(&varray[j+10],tf->uv[0]);
+ j+=12;
+ } else {
+ copy_v2_v2(&varray[j+8],tf->uv[2]);
+ copy_v2_v2(&varray[j+10],tf->uv[3]);
+
+ copy_v2_v2(&varray[j+12],tf->uv[3]);
+ copy_v2_v2(&varray[j+14],tf->uv[0]);
+ j+=16;
}
}
+}
- for( i = 0; i < object->nindices; i++ ) {
- if( object->indices[i].element == -1 ) {
- object->indices[i].element = object->nelements + object->nlooseverts;
- object->nlooseverts++;
+/* get the DerivedMesh's MCols; choose (in decreasing order of
+ preference) from CD_ID_MCOL, CD_WEIGHT_MCOL, or CD_MCOL */
+static MCol *gpu_buffer_color_type(DerivedMesh *dm)
+{
+ MCol *c;
+ int type;
+
+ type = CD_ID_MCOL;
+ c = DM_get_face_data_layer(dm, type);
+ if(!c) {
+ type = CD_WEIGHT_MCOL;
+ c = DM_get_face_data_layer(dm, type);
+ if(!c) {
+ type = CD_MCOL;
+ c = DM_get_face_data_layer(dm, type);
}
}
-#undef ADDLINK
- MEM_freeN(index);
- return object;
+ dm->drawObject->colType = type;
+ return c;
}
-void GPU_drawobject_free( DerivedMesh *dm )
+typedef enum {
+ GPU_BUFFER_VERTEX = 0,
+ GPU_BUFFER_NORMAL,
+ GPU_BUFFER_COLOR,
+ GPU_BUFFER_UV,
+ GPU_BUFFER_EDGE,
+ GPU_BUFFER_UVEDGE,
+} GPUBufferType;
+
+typedef struct {
+ GPUBufferCopyFunc copy;
+ GLenum gl_buffer_type;
+ int vector_size;
+} GPUBufferTypeSettings;
+
+const GPUBufferTypeSettings gpu_buffer_type_settings[] = {
+ {GPU_buffer_copy_vertex, GL_ARRAY_BUFFER_ARB, 3},
+ {GPU_buffer_copy_normal, GL_ARRAY_BUFFER_ARB, 3},
+ {GPU_buffer_copy_mcol, GL_ARRAY_BUFFER_ARB, 3},
+ {GPU_buffer_copy_uv, GL_ARRAY_BUFFER_ARB, 2},
+ {GPU_buffer_copy_edge, GL_ELEMENT_ARRAY_BUFFER_ARB, 2},
+ {GPU_buffer_copy_uvedge, GL_ELEMENT_ARRAY_BUFFER_ARB, 4}
+};
+
+/* get the GPUDrawObject buffer associated with a type */
+static GPUBuffer **gpu_drawobject_buffer_from_type(GPUDrawObject *gdo, GPUBufferType type)
+{
+ switch(type) {
+ case GPU_BUFFER_VERTEX:
+ return &gdo->points;
+ case GPU_BUFFER_NORMAL:
+ return &gdo->normals;
+ case GPU_BUFFER_COLOR:
+ return &gdo->colors;
+ case GPU_BUFFER_UV:
+ return &gdo->uv;
+ case GPU_BUFFER_EDGE:
+ return &gdo->edges;
+ case GPU_BUFFER_UVEDGE:
+ return &gdo->uvedges;
+ default:
+ return NULL;
+ }
+}
+
+/* get the amount of space to allocate for a buffer of a particular type */
+static int gpu_buffer_size_from_type(DerivedMesh *dm, GPUBufferType type)
+{
+ switch(type) {
+ case GPU_BUFFER_VERTEX:
+ return sizeof(float)*3 * (dm->drawObject->tot_triangle_point + dm->drawObject->tot_loose_point);
+ case GPU_BUFFER_NORMAL:
+ return sizeof(float)*3*dm->drawObject->tot_triangle_point;
+ case GPU_BUFFER_COLOR:
+ return sizeof(char)*3*dm->drawObject->tot_triangle_point;
+ case GPU_BUFFER_UV:
+ return sizeof(float)*2*dm->drawObject->tot_triangle_point;
+ case GPU_BUFFER_EDGE:
+ return sizeof(int)*2*dm->drawObject->totedge;
+ case GPU_BUFFER_UVEDGE:
+ /* each face gets 3 points, 3 edges per triangle, and
+ each edge has its own, non-shared coords, so each
+ tri corner needs minimum of 4 floats, quads used
+ less so here we can over allocate and assume all
+ tris. */
+ return sizeof(float) * dm->drawObject->tot_triangle_point;
+ default:
+ return -1;
+ }
+}
+
+/* call gpu_buffer_setup with settings for a particular type of buffer */
+static GPUBuffer *gpu_buffer_setup_type(DerivedMesh *dm, GPUBufferType type)
+{
+ const GPUBufferTypeSettings *ts;
+ void *user_data = NULL;
+ GPUBuffer *buf;
+
+ ts = &gpu_buffer_type_settings[type];
+
+ /* special handling for MCol and UV buffers */
+ if(type == GPU_BUFFER_COLOR) {
+ if(!(user_data = gpu_buffer_color_type(dm)))
+ return NULL;
+ }
+ else if(type == GPU_BUFFER_UV) {
+ if(!DM_get_face_data_layer(dm, CD_MTFACE))
+ return NULL;
+ }
+
+ buf = gpu_buffer_setup(dm, dm->drawObject, ts->vector_size,
+ gpu_buffer_size_from_type(dm, type),
+ ts->gl_buffer_type, user_data, ts->copy);
+
+ return buf;
+}
+
+/* get the buffer of `type', initializing the GPUDrawObject and
+ buffer if needed */
+static GPUBuffer *gpu_buffer_setup_common(DerivedMesh *dm, GPUBufferType type)
{
- GPUDrawObject *object;
+ GPUBuffer **buf;
+
+ if(!dm->drawObject)
+ dm->drawObject = GPU_drawobject_new(dm);
+
+ buf = gpu_drawobject_buffer_from_type(dm->drawObject, type);
+ if(!(*buf))
+ *buf = gpu_buffer_setup_type(dm, type);
- DEBUG_VBO("GPU_drawobject_free\n");
+ return *buf;
+}
- if( dm == 0 )
+void GPU_vertex_setup(DerivedMesh *dm)
+{
+ if(!gpu_buffer_setup_common(dm, GPU_BUFFER_VERTEX))
return;
- object = dm->drawObject;
- if( object == 0 )
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ if(useVBOs) {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, dm->drawObject->points->id);
+ glVertexPointer(3, GL_FLOAT, 0, 0);
+ }
+ else {
+ glVertexPointer(3, GL_FLOAT, 0, dm->drawObject->points->pointer);
+ }
+
+ GLStates |= GPU_BUFFER_VERTEX_STATE;
+}
+
+void GPU_normal_setup(DerivedMesh *dm)
+{
+ if(!gpu_buffer_setup_common(dm, GPU_BUFFER_NORMAL))
+ return;
+
+ glEnableClientState(GL_NORMAL_ARRAY);
+ if(useVBOs) {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, dm->drawObject->normals->id);
+ glNormalPointer(GL_FLOAT, 0, 0);
+ }
+ else {
+ glNormalPointer(GL_FLOAT, 0, dm->drawObject->normals->pointer);
+ }
+
+ GLStates |= GPU_BUFFER_NORMAL_STATE;
+}
+
+void GPU_uv_setup(DerivedMesh *dm)
+{
+ if(!gpu_buffer_setup_common(dm, GPU_BUFFER_UV))
+ return;
+
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ if(useVBOs) {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, dm->drawObject->uv->id);
+ glTexCoordPointer(2, GL_FLOAT, 0, 0);
+ }
+ else {
+ glTexCoordPointer(2, GL_FLOAT, 0, dm->drawObject->uv->pointer);
+ }
+
+ GLStates |= GPU_BUFFER_TEXCOORD_STATE;
+}
+
+void GPU_color_setup(DerivedMesh *dm)
+{
+ if(!gpu_buffer_setup_common(dm, GPU_BUFFER_COLOR))
+ return;
+
+ glEnableClientState(GL_COLOR_ARRAY);
+ if(useVBOs) {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, dm->drawObject->colors->id);
+ glColorPointer(3, GL_UNSIGNED_BYTE, 0, 0);
+ }
+ else {
+ glColorPointer(3, GL_UNSIGNED_BYTE, 0, dm->drawObject->colors->pointer);
+ }
+
+ GLStates |= GPU_BUFFER_COLOR_STATE;
+}
+
+void GPU_edge_setup(DerivedMesh *dm)
+{
+ if(!gpu_buffer_setup_common(dm, GPU_BUFFER_EDGE))
+ return;
+
+ if(!gpu_buffer_setup_common(dm, GPU_BUFFER_VERTEX))
+ return;
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ if(useVBOs) {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, dm->drawObject->points->id);
+ glVertexPointer(3, GL_FLOAT, 0, 0);
+ }
+ else {
+ glVertexPointer(3, GL_FLOAT, 0, dm->drawObject->points->pointer);
+ }
+
+ GLStates |= GPU_BUFFER_VERTEX_STATE;
+
+ if(useVBOs)
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, dm->drawObject->edges->id);
+
+ GLStates |= GPU_BUFFER_ELEMENT_STATE;
+}
+
+void GPU_uvedge_setup(DerivedMesh *dm)
+{
+ if(!gpu_buffer_setup_common(dm, GPU_BUFFER_UVEDGE))
return;
- MEM_freeN(object->materials);
- MEM_freeN(object->faceRemap);
- MEM_freeN(object->indices);
- MEM_freeN(object->indexMem);
- GPU_buffer_free( object->vertices, globalPool );
- GPU_buffer_free( object->normals, globalPool );
- GPU_buffer_free( object->uv, globalPool );
- GPU_buffer_free( object->colors, globalPool );
- GPU_buffer_free( object->edges, globalPool );
- GPU_buffer_free( object->uvedges, globalPool );
-
- MEM_freeN(object);
- dm->drawObject = 0;
+ glEnableClientState(GL_VERTEX_ARRAY);
+ if(useVBOs) {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, dm->drawObject->uvedges->id);
+ glVertexPointer(2, GL_FLOAT, 0, 0);
+ }
+ else {
+ glVertexPointer(2, GL_FLOAT, 0, dm->drawObject->uvedges->pointer);
+ }
+
+ GLStates |= GPU_BUFFER_VERTEX_STATE;
+}
+
+static int GPU_typesize(int type) {
+ switch(type) {
+ case GL_FLOAT:
+ return sizeof(float);
+ case GL_INT:
+ return sizeof(int);
+ case GL_UNSIGNED_INT:
+ return sizeof(unsigned int);
+ case GL_BYTE:
+ return sizeof(char);
+ case GL_UNSIGNED_BYTE:
+ return sizeof(unsigned char);
+ default:
+ return 0;
+ }
+}
+
+int GPU_attrib_element_size(GPUAttrib data[], int numdata) {
+ int i, elementsize = 0;
+
+ for(i = 0; i < numdata; i++) {
+ int typesize = GPU_typesize(data[i].type);
+ if(typesize != 0)
+ elementsize += typesize*data[i].size;
+ }
+ return elementsize;
+}
+
+void GPU_interleaved_attrib_setup(GPUBuffer *buffer, GPUAttrib data[], int numdata) {
+ int i;
+ int elementsize;
+ intptr_t offset = 0;
+
+ for(i = 0; i < MAX_GPU_ATTRIB_DATA; i++) {
+ if(attribData[i].index != -1) {
+ glDisableVertexAttribArrayARB(attribData[i].index);
+ }
+ else
+ break;
+ }
+ elementsize = GPU_attrib_element_size(data, numdata);
+
+ if(useVBOs) {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffer->id);
+ for(i = 0; i < numdata; i++) {
+ glEnableVertexAttribArrayARB(data[i].index);
+ glVertexAttribPointerARB(data[i].index, data[i].size, data[i].type,
+ GL_FALSE, elementsize, (void *)offset);
+ offset += data[i].size*GPU_typesize(data[i].type);
+
+ attribData[i].index = data[i].index;
+ attribData[i].size = data[i].size;
+ attribData[i].type = data[i].type;
+ }
+ attribData[numdata].index = -1;
+ }
+ else {
+ for(i = 0; i < numdata; i++) {
+ glEnableVertexAttribArrayARB(data[i].index);
+ glVertexAttribPointerARB(data[i].index, data[i].size, data[i].type,
+ GL_FALSE, elementsize, (char *)buffer->pointer + offset);
+ offset += data[i].size*GPU_typesize(data[i].type);
+ }
+ }
}
+
+void GPU_buffer_unbind(void)
+{
+ int i;
+
+ if(GLStates & GPU_BUFFER_VERTEX_STATE)
+ glDisableClientState(GL_VERTEX_ARRAY);
+ if(GLStates & GPU_BUFFER_NORMAL_STATE)
+ glDisableClientState(GL_NORMAL_ARRAY);
+ if(GLStates & GPU_BUFFER_TEXCOORD_STATE)
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ if(GLStates & GPU_BUFFER_COLOR_STATE)
+ glDisableClientState(GL_COLOR_ARRAY);
+ if(GLStates & GPU_BUFFER_ELEMENT_STATE) {
+ if(useVBOs) {
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ }
+ }
+ GLStates &= !(GPU_BUFFER_VERTEX_STATE | GPU_BUFFER_NORMAL_STATE |
+ GPU_BUFFER_TEXCOORD_STATE | GPU_BUFFER_COLOR_STATE |
+ GPU_BUFFER_ELEMENT_STATE);
+
+ for(i = 0; i < MAX_GPU_ATTRIB_DATA; i++) {
+ if(attribData[i].index != -1) {
+ glDisableVertexAttribArrayARB(attribData[i].index);
+ }
+ else
+ break;
+ }
+
+ if(useVBOs)
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+}
+
+/* confusion: code in cdderivedmesh calls both GPU_color_setup and
+ GPU_color3_upload; both of these set the `colors' buffer, so seems
+ like it will just needlessly overwrite? --nicholas */
+void GPU_color3_upload(DerivedMesh *dm, unsigned char *data)
+{
+ if(dm->drawObject == 0)
+ dm->drawObject = GPU_drawobject_new(dm);
+ GPU_buffer_free(dm->drawObject->colors);
+
+ dm->drawObject->colors = gpu_buffer_setup(dm, dm->drawObject, 3,
+ sizeof(char)*3*dm->drawObject->tot_triangle_point,
+ GL_ARRAY_BUFFER_ARB, data, GPU_buffer_copy_color3);
+}
+
+/* this is used only in cdDM_drawFacesColored, which I think is no
+ longer used, so can probably remove this --nicholas */
+void GPU_color4_upload(DerivedMesh *UNUSED(dm), unsigned char *UNUSED(data))
+{
+ /*if(dm->drawObject == 0)
+ dm->drawObject = GPU_drawobject_new(dm);
+ GPU_buffer_free(dm->drawObject->colors);
+ dm->drawObject->colors = gpu_buffer_setup(dm, dm->drawObject, 3,
+ sizeof(char)*3*dm->drawObject->tot_triangle_point,
+ GL_ARRAY_BUFFER_ARB, data, GPU_buffer_copy_color4);*/
+}
+
+void GPU_color_switch(int mode)
+{
+ if(mode) {
+ if(!(GLStates & GPU_BUFFER_COLOR_STATE))
+ glEnableClientState(GL_COLOR_ARRAY);
+ GLStates |= GPU_BUFFER_COLOR_STATE;
+ }
+ else {
+ if(GLStates & GPU_BUFFER_COLOR_STATE)
+ glDisableClientState(GL_COLOR_ARRAY);
+ GLStates &= (!GPU_BUFFER_COLOR_STATE);
+ }
+}
+
+/* return 1 if drawing should be done using old immediate-mode
+ code, 0 otherwise */
+int GPU_buffer_legacy(DerivedMesh *dm)
+{
+ int test= (U.gameflags & USER_DISABLE_VBO);
+ if(test)
+ return 1;
+
+ if(dm->drawObject == 0)
+ dm->drawObject = GPU_drawobject_new(dm);
+ return dm->drawObject->legacy;
+}
+
+void *GPU_buffer_lock(GPUBuffer *buffer)
+{
+ float *varray;
+
+ if(!buffer)
+ return 0;
+
+ if(useVBOs) {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffer->id);
+ varray = glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ return varray;
+ }
+ else {
+ return buffer->pointer;
+ }
+}
+
+void *GPU_buffer_lock_stream(GPUBuffer *buffer)
+{
+ float *varray;
+
+ if(!buffer)
+ return 0;
+
+ if(useVBOs) {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffer->id);
+ /* discard previous data, avoid stalling gpu */
+ glBufferDataARB(GL_ARRAY_BUFFER_ARB, buffer->size, 0, GL_STREAM_DRAW_ARB);
+ varray = glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ return varray;
+ }
+ else {
+ return buffer->pointer;
+ }
+}
+
+void GPU_buffer_unlock(GPUBuffer *buffer)
+{
+ if(useVBOs) {
+ if(buffer) {
+ /* note: this operation can fail, could return
+ an error code from this function? */
+ glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
+ }
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ }
+}
+
+/* used for drawing edges */
+void GPU_buffer_draw_elements(GPUBuffer *elements, unsigned int mode, int start, int count)
+{
+ glDrawElements(mode, count, GL_UNSIGNED_INT,
+ (useVBOs ?
+ (void*)(start * sizeof(unsigned int)) :
+ ((int*)elements->pointer) + start));
+}
+
+
+/* XXX: the rest of the code in this file is used for optimized PBVH
+ drawing and doesn't interact at all with the buffer code above */
+
/* Convenience struct for building the VBO. */
typedef struct {
float co[3];
@@ -781,887 +1648,3 @@ void GPU_free_buffers(void *buffers_v)
}
}
-static GPUBuffer *GPU_buffer_setup( DerivedMesh *dm, GPUDrawObject *object, int vector_size, int size, GLenum target, void *user, void (*copy_f)(DerivedMesh *, float *, int *, int *, void *) )
-{
- GPUBuffer *buffer;
- float *varray;
- int redir[MAX_MATERIALS];
- int *index;
- int i;
- int success;
- GLboolean uploaded;
-
- DEBUG_VBO("GPU_buffer_setup\n");
-
- if( globalPool == 0 )
- globalPool = GPU_buffer_pool_new();
-
- buffer = GPU_buffer_alloc(size,globalPool);
- if( buffer == 0 ) {
- dm->drawObject->legacy = 1;
- }
- if( dm->drawObject->legacy ) {
- return 0;
- }
-
- index = MEM_mallocN(sizeof(int)*object->nmaterials,"GPU_buffer_setup");
- for( i = 0; i < object->nmaterials; i++ ) {
- index[i] = object->materials[i].start*vector_size;
- redir[object->materials[i].mat_nr] = i;
- }
-
- if( useVBOs ) {
- success = 0;
- while( success == 0 ) {
- glBindBufferARB( target, buffer->id );
- glBufferDataARB( target, buffer->size, 0, GL_STATIC_DRAW_ARB ); /* discard previous data, avoid stalling gpu */
- varray = glMapBufferARB( target, GL_WRITE_ONLY_ARB );
- if( varray == 0 ) {
- DEBUG_VBO( "Failed to map buffer to client address space\n" );
- GPU_buffer_free( buffer, globalPool );
- GPU_buffer_pool_delete_last( globalPool );
- buffer= NULL;
- if( globalPool->size > 0 ) {
- GPU_buffer_pool_delete_last( globalPool );
- buffer = GPU_buffer_alloc( size, globalPool );
- if( buffer == 0 ) {
- dm->drawObject->legacy = 1;
- success = 1;
- }
- }
- else {
- dm->drawObject->legacy = 1;
- success = 1;
- }
- }
- else {
- success = 1;
- }
- }
-
- if( dm->drawObject->legacy == 0 ) {
- uploaded = GL_FALSE;
- while( !uploaded ) {
- (*copy_f)( dm, varray, index, redir, user );
- uploaded = glUnmapBufferARB( target ); /* returns false if data got corruped during transfer */
- }
- }
- glBindBufferARB(target, 0);
- }
- else {
- if( buffer->pointer != 0 ) {
- varray = buffer->pointer;
- (*copy_f)( dm, varray, index, redir, user );
- }
- else {
- dm->drawObject->legacy = 1;
- }
- }
-
- MEM_freeN(index);
-
- return buffer;
-}
-
-static void GPU_buffer_copy_vertex(DerivedMesh *dm, float *varray, int *index, int *redir, void *UNUSED(user))
-{
- int start;
- int i, j, numfaces;
-
- MVert *mvert;
- MFace *mface;
-
- DEBUG_VBO("GPU_buffer_copy_vertex\n");
-
- mvert = dm->getVertArray(dm);
- mface = dm->getFaceArray(dm);
-
- numfaces= dm->getNumFaces(dm);
- for( i=0; i < numfaces; i++ ) {
- start = index[redir[mface[i].mat_nr]];
- if( mface[i].v4 )
- index[redir[mface[i].mat_nr]] += 18;
- else
- index[redir[mface[i].mat_nr]] += 9;
-
- /* v1 v2 v3 */
- VECCOPY(&varray[start],mvert[mface[i].v1].co);
- VECCOPY(&varray[start+3],mvert[mface[i].v2].co);
- VECCOPY(&varray[start+6],mvert[mface[i].v3].co);
-
- if( mface[i].v4 ) {
- /* v3 v4 v1 */
- VECCOPY(&varray[start+9],mvert[mface[i].v3].co);
- VECCOPY(&varray[start+12],mvert[mface[i].v4].co);
- VECCOPY(&varray[start+15],mvert[mface[i].v1].co);
- }
- }
- j = dm->drawObject->nelements*3;
- for( i = 0; i < dm->drawObject->nindices; i++ ) {
- if( dm->drawObject->indices[i].element >= dm->drawObject->nelements ) {
- VECCOPY(&varray[j],mvert[i].co);
- j+=3;
- }
- }
-}
-
-static GPUBuffer *GPU_buffer_vertex( DerivedMesh *dm )
-{
- DEBUG_VBO("GPU_buffer_vertex\n");
-
- return GPU_buffer_setup( dm, dm->drawObject, 3, sizeof(float)*3*(dm->drawObject->nelements+dm->drawObject->nlooseverts), GL_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_vertex);
-}
-
-static void GPU_buffer_copy_normal(DerivedMesh *dm, float *varray, int *index, int *redir, void *UNUSED(user))
-{
- int i, numfaces;
- int start;
- float norm[3];
-
- float *nors= dm->getFaceDataArray(dm, CD_NORMAL);
- MVert *mvert = dm->getVertArray(dm);
- MFace *mface = dm->getFaceArray(dm);
-
- DEBUG_VBO("GPU_buffer_copy_normal\n");
-
- numfaces= dm->getNumFaces(dm);
- for( i=0; i < numfaces; i++ ) {
- const int smoothnormal = (mface[i].flag & ME_SMOOTH);
-
- start = index[redir[mface[i].mat_nr]];
- if( mface[i].v4 )
- index[redir[mface[i].mat_nr]] += 18;
- else
- index[redir[mface[i].mat_nr]] += 9;
-
- /* v1 v2 v3 */
- if(smoothnormal) {
- VECCOPY(&varray[start],mvert[mface[i].v1].no);
- VECCOPY(&varray[start+3],mvert[mface[i].v2].no);
- VECCOPY(&varray[start+6],mvert[mface[i].v3].no);
- }
- else {
- if( nors ) {
- VECCOPY(&varray[start],&nors[i*3]);
- VECCOPY(&varray[start+3],&nors[i*3]);
- VECCOPY(&varray[start+6],&nors[i*3]);
- }
- if( mface[i].v4 )
- normal_quad_v3( norm,mvert[mface[i].v1].co, mvert[mface[i].v2].co, mvert[mface[i].v3].co, mvert[mface[i].v4].co);
- else
- normal_tri_v3( norm,mvert[mface[i].v1].co, mvert[mface[i].v2].co, mvert[mface[i].v3].co);
- VECCOPY(&varray[start],norm);
- VECCOPY(&varray[start+3],norm);
- VECCOPY(&varray[start+6],norm);
- }
-
- if( mface[i].v4 ) {
- /* v3 v4 v1 */
- if(smoothnormal) {
- VECCOPY(&varray[start+9],mvert[mface[i].v3].no);
- VECCOPY(&varray[start+12],mvert[mface[i].v4].no);
- VECCOPY(&varray[start+15],mvert[mface[i].v1].no);
- }
- else {
- VECCOPY(&varray[start+9],norm);
- VECCOPY(&varray[start+12],norm);
- VECCOPY(&varray[start+15],norm);
- }
- }
- }
-}
-
-static GPUBuffer *GPU_buffer_normal( DerivedMesh *dm )
-{
- DEBUG_VBO("GPU_buffer_normal\n");
-
- return GPU_buffer_setup( dm, dm->drawObject, 3, sizeof(float)*3*dm->drawObject->nelements, GL_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_normal);
-}
-
-static void GPU_buffer_copy_uv(DerivedMesh *dm, float *varray, int *index, int *redir, void *UNUSED(user))
-{
- int start;
- int i, numfaces;
-
- MTFace *mtface;
- MFace *mface;
-
- DEBUG_VBO("GPU_buffer_copy_uv\n");
-
- mface = dm->getFaceArray(dm);
- mtface = DM_get_face_data_layer(dm, CD_MTFACE);
-
- if( mtface == 0 ) {
- DEBUG_VBO("Texture coordinates do not exist for this mesh");
- return;
- }
-
- numfaces= dm->getNumFaces(dm);
- for( i=0; i < numfaces; i++ ) {
- start = index[redir[mface[i].mat_nr]];
- if( mface[i].v4 )
- index[redir[mface[i].mat_nr]] += 12;
- else
- index[redir[mface[i].mat_nr]] += 6;
-
- /* v1 v2 v3 */
- VECCOPY2D(&varray[start],mtface[i].uv[0]);
- VECCOPY2D(&varray[start+2],mtface[i].uv[1]);
- VECCOPY2D(&varray[start+4],mtface[i].uv[2]);
-
- if( mface[i].v4 ) {
- /* v3 v4 v1 */
- VECCOPY2D(&varray[start+6],mtface[i].uv[2]);
- VECCOPY2D(&varray[start+8],mtface[i].uv[3]);
- VECCOPY2D(&varray[start+10],mtface[i].uv[0]);
- }
- }
-}
-
-static GPUBuffer *GPU_buffer_uv( DerivedMesh *dm )
-{
- DEBUG_VBO("GPU_buffer_uv\n");
- if( DM_get_face_data_layer(dm, CD_MTFACE) != 0 )
- return GPU_buffer_setup( dm, dm->drawObject, 2, sizeof(float)*2*dm->drawObject->nelements, GL_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_uv);
- else
- return 0;
-}
-
-static void GPU_buffer_copy_color3( DerivedMesh *dm, float *varray_, int *index, int *redir, void *user )
-{
- int i, numfaces;
- unsigned char *varray = (unsigned char *)varray_;
- unsigned char *mcol = (unsigned char *)user;
- MFace *mface = dm->getFaceArray(dm);
-
- DEBUG_VBO("GPU_buffer_copy_color3\n");
-
- numfaces= dm->getNumFaces(dm);
- for( i=0; i < numfaces; i++ ) {
- int start = index[redir[mface[i].mat_nr]];
- if( mface[i].v4 )
- index[redir[mface[i].mat_nr]] += 18;
- else
- index[redir[mface[i].mat_nr]] += 9;
-
- /* v1 v2 v3 */
- VECCOPY(&varray[start],&mcol[i*12]);
- VECCOPY(&varray[start+3],&mcol[i*12+3]);
- VECCOPY(&varray[start+6],&mcol[i*12+6]);
- if( mface[i].v4 ) {
- /* v3 v4 v1 */
- VECCOPY(&varray[start+9],&mcol[i*12+6]);
- VECCOPY(&varray[start+12],&mcol[i*12+9]);
- VECCOPY(&varray[start+15],&mcol[i*12]);
- }
- }
-}
-
-static void GPU_buffer_copy_color4( DerivedMesh *dm, float *varray_, int *index, int *redir, void *user )
-{
- int i, numfaces;
- unsigned char *varray = (unsigned char *)varray_;
- unsigned char *mcol = (unsigned char *)user;
- MFace *mface = dm->getFaceArray(dm);
-
- DEBUG_VBO("GPU_buffer_copy_color4\n");
-
- numfaces= dm->getNumFaces(dm);
- for( i=0; i < numfaces; i++ ) {
- int start = index[redir[mface[i].mat_nr]];
- if( mface[i].v4 )
- index[redir[mface[i].mat_nr]] += 18;
- else
- index[redir[mface[i].mat_nr]] += 9;
-
- /* v1 v2 v3 */
- VECCOPY(&varray[start],&mcol[i*16]);
- VECCOPY(&varray[start+3],&mcol[i*16+4]);
- VECCOPY(&varray[start+6],&mcol[i*16+8]);
- if( mface[i].v4 ) {
- /* v3 v4 v1 */
- VECCOPY(&varray[start+9],&mcol[i*16+8]);
- VECCOPY(&varray[start+12],&mcol[i*16+12]);
- VECCOPY(&varray[start+15],&mcol[i*16]);
- }
- }
-}
-
-static GPUBuffer *GPU_buffer_color( DerivedMesh *dm )
-{
- unsigned char *colors;
- int i, numfaces;
- MCol *mcol;
- GPUBuffer *result;
- DEBUG_VBO("GPU_buffer_color\n");
-
- mcol = DM_get_face_data_layer(dm, CD_ID_MCOL);
- dm->drawObject->colType = CD_ID_MCOL;
- if(!mcol) {
- mcol = DM_get_face_data_layer(dm, CD_WEIGHT_MCOL);
- dm->drawObject->colType = CD_WEIGHT_MCOL;
- }
- if(!mcol) {
- mcol = DM_get_face_data_layer(dm, CD_MCOL);
- dm->drawObject->colType = CD_MCOL;
- }
-
- numfaces= dm->getNumFaces(dm);
- colors = MEM_mallocN(numfaces*12*sizeof(unsigned char), "GPU_buffer_color");
- for( i=0; i < numfaces*4; i++ ) {
- colors[i*3] = mcol[i].b;
- colors[i*3+1] = mcol[i].g;
- colors[i*3+2] = mcol[i].r;
- }
-
- result = GPU_buffer_setup( dm, dm->drawObject, 3, sizeof(char)*3*dm->drawObject->nelements, GL_ARRAY_BUFFER_ARB, colors, GPU_buffer_copy_color3 );
-
- MEM_freeN(colors);
- return result;
-}
-
-static void GPU_buffer_copy_edge(DerivedMesh *dm, float *varray, int *UNUSED(index), int *UNUSED(redir), void *UNUSED(user))
-{
- int i;
-
- MEdge *medge;
- unsigned int *varray_ = (unsigned int *)varray;
- int numedges;
-
- DEBUG_VBO("GPU_buffer_copy_edge\n");
-
- medge = dm->getEdgeArray(dm);
-
- numedges= dm->getNumEdges(dm);
- for(i = 0; i < numedges; i++) {
- varray_[i*2] = (unsigned int)dm->drawObject->indices[medge[i].v1].element;
- varray_[i*2+1] = (unsigned int)dm->drawObject->indices[medge[i].v2].element;
- }
-}
-
-static GPUBuffer *GPU_buffer_edge( DerivedMesh *dm )
-{
- DEBUG_VBO("GPU_buffer_edge\n");
-
- return GPU_buffer_setup( dm, dm->drawObject, 2, sizeof(int)*2*dm->drawObject->nedges, GL_ELEMENT_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_edge);
-}
-
-static void GPU_buffer_copy_uvedge(DerivedMesh *dm, float *varray, int *UNUSED(index), int *UNUSED(redir), void *UNUSED(user))
-{
- MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
- int i, j=0;
-
- DEBUG_VBO("GPU_buffer_copy_uvedge\n");
-
- if(tf) {
- for(i = 0; i < dm->numFaceData; i++, tf++) {
- MFace mf;
- dm->getFace(dm,i,&mf);
-
- VECCOPY2D(&varray[j],tf->uv[0]);
- VECCOPY2D(&varray[j+2],tf->uv[1]);
-
- VECCOPY2D(&varray[j+4],tf->uv[1]);
- VECCOPY2D(&varray[j+6],tf->uv[2]);
-
- if(!mf.v4) {
- VECCOPY2D(&varray[j+8],tf->uv[2]);
- VECCOPY2D(&varray[j+10],tf->uv[0]);
- j+=12;
- } else {
- VECCOPY2D(&varray[j+8],tf->uv[2]);
- VECCOPY2D(&varray[j+10],tf->uv[3]);
-
- VECCOPY2D(&varray[j+12],tf->uv[3]);
- VECCOPY2D(&varray[j+14],tf->uv[0]);
- j+=16;
- }
- }
- }
- else {
- DEBUG_VBO("Could not get MTFACE data layer");
- }
-}
-
-static GPUBuffer *GPU_buffer_uvedge( DerivedMesh *dm )
-{
- DEBUG_VBO("GPU_buffer_uvedge\n");
- /* logic here:
- * ...each face gets 3 'nelements'
- * ...3 edges per triangle
- * ...each edge has its own, non-shared coords.
- * so each tri corner needs minimum of 4 floats, quads used less so here we can over allocate and assume all tris.
- * */
- return GPU_buffer_setup( dm, dm->drawObject, 4, 4 * sizeof(float) * dm->drawObject->nelements, GL_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_uvedge);
-}
-
-
-void GPU_vertex_setup( DerivedMesh *dm )
-{
- DEBUG_VBO("GPU_vertex_setup\n");
- if( dm->drawObject == 0 )
- dm->drawObject = GPU_drawobject_new( dm );
- if( dm->drawObject->vertices == 0 )
- dm->drawObject->vertices = GPU_buffer_vertex( dm );
- if( dm->drawObject->vertices == 0 ) {
- DEBUG_VBO( "Failed to setup vertices\n" );
- return;
- }
-
- glEnableClientState( GL_VERTEX_ARRAY );
- if( useVBOs ) {
- glBindBufferARB( GL_ARRAY_BUFFER_ARB, dm->drawObject->vertices->id );
- glVertexPointer( 3, GL_FLOAT, 0, 0 );
- }
- else {
- glVertexPointer( 3, GL_FLOAT, 0, dm->drawObject->vertices->pointer );
- }
-
- GLStates |= GPU_BUFFER_VERTEX_STATE;
-}
-
-void GPU_normal_setup( DerivedMesh *dm )
-{
- DEBUG_VBO("GPU_normal_setup\n");
- if( dm->drawObject == 0 )
- dm->drawObject = GPU_drawobject_new( dm );
- if( dm->drawObject->normals == 0 )
- dm->drawObject->normals = GPU_buffer_normal( dm );
- if( dm->drawObject->normals == 0 ) {
- DEBUG_VBO( "Failed to setup normals\n" );
- return;
- }
- glEnableClientState( GL_NORMAL_ARRAY );
- if( useVBOs ) {
- glBindBufferARB( GL_ARRAY_BUFFER_ARB, dm->drawObject->normals->id );
- glNormalPointer( GL_FLOAT, 0, 0 );
- }
- else {
- glNormalPointer( GL_FLOAT, 0, dm->drawObject->normals->pointer );
- }
-
- GLStates |= GPU_BUFFER_NORMAL_STATE;
-}
-
-void GPU_uv_setup( DerivedMesh *dm )
-{
- DEBUG_VBO("GPU_uv_setup\n");
- if( dm->drawObject == 0 )
- dm->drawObject = GPU_drawobject_new( dm );
- if( dm->drawObject->uv == 0 )
- dm->drawObject->uv = GPU_buffer_uv( dm );
-
- if( dm->drawObject->uv != 0 ) {
- glEnableClientState( GL_TEXTURE_COORD_ARRAY );
- if( useVBOs ) {
- glBindBufferARB( GL_ARRAY_BUFFER_ARB, dm->drawObject->uv->id );
- glTexCoordPointer( 2, GL_FLOAT, 0, 0 );
- }
- else {
- glTexCoordPointer( 2, GL_FLOAT, 0, dm->drawObject->uv->pointer );
- }
-
- GLStates |= GPU_BUFFER_TEXCOORD_STATE;
- }
-}
-
-void GPU_color_setup( DerivedMesh *dm )
-{
- DEBUG_VBO("GPU_color_setup\n");
- if( dm->drawObject == 0 )
- dm->drawObject = GPU_drawobject_new( dm );
- if( dm->drawObject->colors == 0 )
- dm->drawObject->colors = GPU_buffer_color( dm );
- if( dm->drawObject->colors == 0 ) {
- DEBUG_VBO( "Failed to setup colors\n" );
- return;
- }
- glEnableClientState( GL_COLOR_ARRAY );
- if( useVBOs ) {
- glBindBufferARB( GL_ARRAY_BUFFER_ARB, dm->drawObject->colors->id );
- glColorPointer( 3, GL_UNSIGNED_BYTE, 0, 0 );
- }
- else {
- glColorPointer( 3, GL_UNSIGNED_BYTE, 0, dm->drawObject->colors->pointer );
- }
-
- GLStates |= GPU_BUFFER_COLOR_STATE;
-}
-
-void GPU_edge_setup( DerivedMesh *dm )
-{
- DEBUG_VBO("GPU_edge_setup\n");
- if( dm->drawObject == 0 )
- dm->drawObject = GPU_drawobject_new( dm );
- if( dm->drawObject->edges == 0 )
- dm->drawObject->edges = GPU_buffer_edge( dm );
- if( dm->drawObject->edges == 0 ) {
- DEBUG_VBO( "Failed to setup edges\n" );
- return;
- }
- if( dm->drawObject->vertices == 0 )
- dm->drawObject->vertices = GPU_buffer_vertex( dm );
- if( dm->drawObject->vertices == 0 ) {
- DEBUG_VBO( "Failed to setup vertices\n" );
- return;
- }
-
- glEnableClientState( GL_VERTEX_ARRAY );
- if( useVBOs ) {
- glBindBufferARB( GL_ARRAY_BUFFER_ARB, dm->drawObject->vertices->id );
- glVertexPointer( 3, GL_FLOAT, 0, 0 );
- }
- else {
- glVertexPointer( 3, GL_FLOAT, 0, dm->drawObject->vertices->pointer );
- }
-
- GLStates |= GPU_BUFFER_VERTEX_STATE;
-
- if( useVBOs ) {
- glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, dm->drawObject->edges->id );
- }
-
- GLStates |= GPU_BUFFER_ELEMENT_STATE;
-}
-
-void GPU_uvedge_setup( DerivedMesh *dm )
-{
- DEBUG_VBO("GPU_uvedge_setup\n");
- if( dm->drawObject == 0 )
- dm->drawObject = GPU_drawobject_new( dm );
- if( dm->drawObject->uvedges == 0 )
- dm->drawObject->uvedges = GPU_buffer_uvedge( dm );
- if( dm->drawObject->uvedges == 0 ) {
- DEBUG_VBO( "Failed to setup UV edges\n" );
- return;
- }
-
- glEnableClientState( GL_VERTEX_ARRAY );
- if( useVBOs ) {
- glBindBufferARB( GL_ARRAY_BUFFER_ARB, dm->drawObject->uvedges->id );
- glVertexPointer( 2, GL_FLOAT, 0, 0 );
- }
- else {
- glVertexPointer( 2, GL_FLOAT, 0, dm->drawObject->uvedges->pointer );
- }
-
- GLStates |= GPU_BUFFER_VERTEX_STATE;
-}
-
-void GPU_interleaved_setup( GPUBuffer *buffer, int data[] ) {
- int i;
- int elementsize = 0;
- intptr_t offset = 0;
-
- DEBUG_VBO("GPU_interleaved_setup\n");
-
- for( i = 0; data[i] != GPU_BUFFER_INTER_END; i++ ) {
- switch( data[i] ) {
- case GPU_BUFFER_INTER_V3F:
- elementsize += 3*sizeof(float);
- break;
- case GPU_BUFFER_INTER_N3F:
- elementsize += 3*sizeof(float);
- break;
- case GPU_BUFFER_INTER_T2F:
- elementsize += 2*sizeof(float);
- break;
- case GPU_BUFFER_INTER_C3UB:
- elementsize += 3*sizeof(unsigned char);
- break;
- case GPU_BUFFER_INTER_C4UB:
- elementsize += 4*sizeof(unsigned char);
- break;
- default:
- DEBUG_VBO( "Unknown element in data type array in GPU_interleaved_setup\n" );
- }
- }
-
- if( useVBOs ) {
- glBindBufferARB( GL_ARRAY_BUFFER_ARB, buffer->id );
- for( i = 0; data[i] != GPU_BUFFER_INTER_END; i++ ) {
- switch( data[i] ) {
- case GPU_BUFFER_INTER_V3F:
- glEnableClientState( GL_VERTEX_ARRAY );
- glVertexPointer( 3, GL_FLOAT, elementsize, (void *)offset );
- GLStates |= GPU_BUFFER_VERTEX_STATE;
- offset += 3*sizeof(float);
- break;
- case GPU_BUFFER_INTER_N3F:
- glEnableClientState( GL_NORMAL_ARRAY );
- glNormalPointer( GL_FLOAT, elementsize, (void *)offset );
- GLStates |= GPU_BUFFER_NORMAL_STATE;
- offset += 3*sizeof(float);
- break;
- case GPU_BUFFER_INTER_T2F:
- glEnableClientState( GL_TEXTURE_COORD_ARRAY );
- glTexCoordPointer( 2, GL_FLOAT, elementsize, (void *)offset );
- GLStates |= GPU_BUFFER_TEXCOORD_STATE;
- offset += 2*sizeof(float);
- break;
- case GPU_BUFFER_INTER_C3UB:
- glEnableClientState( GL_COLOR_ARRAY );
- glColorPointer( 3, GL_UNSIGNED_BYTE, elementsize, (void *)offset );
- GLStates |= GPU_BUFFER_COLOR_STATE;
- offset += 3*sizeof(unsigned char);
- break;
- case GPU_BUFFER_INTER_C4UB:
- glEnableClientState( GL_COLOR_ARRAY );
- glColorPointer( 4, GL_UNSIGNED_BYTE, elementsize, (void *)offset );
- GLStates |= GPU_BUFFER_COLOR_STATE;
- offset += 4*sizeof(unsigned char);
- break;
- }
- }
- }
- else {
- for( i = 0; data[i] != GPU_BUFFER_INTER_END; i++ ) {
- switch( data[i] ) {
- case GPU_BUFFER_INTER_V3F:
- glEnableClientState( GL_VERTEX_ARRAY );
- glVertexPointer( 3, GL_FLOAT, elementsize, offset+(char *)buffer->pointer );
- GLStates |= GPU_BUFFER_VERTEX_STATE;
- offset += 3*sizeof(float);
- break;
- case GPU_BUFFER_INTER_N3F:
- glEnableClientState( GL_NORMAL_ARRAY );
- glNormalPointer( GL_FLOAT, elementsize, offset+(char *)buffer->pointer );
- GLStates |= GPU_BUFFER_NORMAL_STATE;
- offset += 3*sizeof(float);
- break;
- case GPU_BUFFER_INTER_T2F:
- glEnableClientState( GL_TEXTURE_COORD_ARRAY );
- glTexCoordPointer( 2, GL_FLOAT, elementsize, offset+(char *)buffer->pointer );
- GLStates |= GPU_BUFFER_TEXCOORD_STATE;
- offset += 2*sizeof(float);
- break;
- case GPU_BUFFER_INTER_C3UB:
- glEnableClientState( GL_COLOR_ARRAY );
- glColorPointer( 3, GL_UNSIGNED_BYTE, elementsize, offset+(char *)buffer->pointer );
- GLStates |= GPU_BUFFER_COLOR_STATE;
- offset += 3*sizeof(unsigned char);
- break;
- case GPU_BUFFER_INTER_C4UB:
- glEnableClientState( GL_COLOR_ARRAY );
- glColorPointer( 4, GL_UNSIGNED_BYTE, elementsize, offset+(char *)buffer->pointer );
- GLStates |= GPU_BUFFER_COLOR_STATE;
- offset += 4*sizeof(unsigned char);
- break;
- }
- }
- }
-}
-
-static int GPU_typesize( int type ) {
- switch( type ) {
- case GL_FLOAT:
- return sizeof(float);
- case GL_INT:
- return sizeof(int);
- case GL_UNSIGNED_INT:
- return sizeof(unsigned int);
- case GL_BYTE:
- return sizeof(char);
- case GL_UNSIGNED_BYTE:
- return sizeof(unsigned char);
- default:
- return 0;
- }
-}
-
-int GPU_attrib_element_size( GPUAttrib data[], int numdata ) {
- int i, elementsize = 0;
-
- for( i = 0; i < numdata; i++ ) {
- int typesize = GPU_typesize(data[i].type);
- if( typesize == 0 )
- DEBUG_VBO( "Unknown element in data type array in GPU_attrib_element_size\n" );
- else {
- elementsize += typesize*data[i].size;
- }
- }
- return elementsize;
-}
-
-void GPU_interleaved_attrib_setup( GPUBuffer *buffer, GPUAttrib data[], int numdata ) {
- int i;
- int elementsize;
- intptr_t offset = 0;
-
- DEBUG_VBO("GPU_interleaved_attrib_setup\n");
-
- for( i = 0; i < MAX_GPU_ATTRIB_DATA; i++ ) {
- if( attribData[i].index != -1 ) {
- glDisableVertexAttribArrayARB( attribData[i].index );
- }
- else
- break;
- }
- elementsize = GPU_attrib_element_size( data, numdata );
-
- if( useVBOs ) {
- glBindBufferARB( GL_ARRAY_BUFFER_ARB, buffer->id );
- for( i = 0; i < numdata; i++ ) {
- glEnableVertexAttribArrayARB( data[i].index );
- glVertexAttribPointerARB( data[i].index, data[i].size, data[i].type, GL_FALSE, elementsize, (void *)offset );
- offset += data[i].size*GPU_typesize(data[i].type);
-
- attribData[i].index = data[i].index;
- attribData[i].size = data[i].size;
- attribData[i].type = data[i].type;
- }
- attribData[numdata].index = -1;
- }
- else {
- for( i = 0; i < numdata; i++ ) {
- glEnableVertexAttribArrayARB( data[i].index );
- glVertexAttribPointerARB( data[i].index, data[i].size, data[i].type, GL_FALSE, elementsize, (char *)buffer->pointer + offset );
- offset += data[i].size*GPU_typesize(data[i].type);
- }
- }
-}
-
-
-void GPU_buffer_unbind(void)
-{
- int i;
- DEBUG_VBO("GPU_buffer_unbind\n");
-
- if( GLStates & GPU_BUFFER_VERTEX_STATE )
- glDisableClientState( GL_VERTEX_ARRAY );
- if( GLStates & GPU_BUFFER_NORMAL_STATE )
- glDisableClientState( GL_NORMAL_ARRAY );
- if( GLStates & GPU_BUFFER_TEXCOORD_STATE )
- glDisableClientState( GL_TEXTURE_COORD_ARRAY );
- if( GLStates & GPU_BUFFER_COLOR_STATE )
- glDisableClientState( GL_COLOR_ARRAY );
- if( GLStates & GPU_BUFFER_ELEMENT_STATE ) {
- if( useVBOs ) {
- glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
- }
- }
- GLStates &= !(GPU_BUFFER_VERTEX_STATE | GPU_BUFFER_NORMAL_STATE | GPU_BUFFER_TEXCOORD_STATE | GPU_BUFFER_COLOR_STATE | GPU_BUFFER_ELEMENT_STATE);
-
- for( i = 0; i < MAX_GPU_ATTRIB_DATA; i++ ) {
- if( attribData[i].index != -1 ) {
- glDisableVertexAttribArrayARB( attribData[i].index );
- }
- else
- break;
- }
- if( GLStates != 0 ) {
- DEBUG_VBO( "Some weird OpenGL state is still set. Why?" );
- }
- if( useVBOs )
- glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
-}
-
-void GPU_color3_upload( DerivedMesh *dm, unsigned char *data )
-{
- if( dm->drawObject == 0 )
- dm->drawObject = GPU_drawobject_new(dm);
- GPU_buffer_free(dm->drawObject->colors,globalPool);
- dm->drawObject->colors = GPU_buffer_setup( dm, dm->drawObject, 3, sizeof(char)*3*dm->drawObject->nelements, GL_ARRAY_BUFFER_ARB, data, GPU_buffer_copy_color3 );
-}
-void GPU_color4_upload( DerivedMesh *dm, unsigned char *data )
-{
- if( dm->drawObject == 0 )
- dm->drawObject = GPU_drawobject_new(dm);
- GPU_buffer_free(dm->drawObject->colors,globalPool);
- dm->drawObject->colors = GPU_buffer_setup( dm, dm->drawObject, 3, sizeof(char)*3*dm->drawObject->nelements, GL_ARRAY_BUFFER_ARB, data, GPU_buffer_copy_color4 );
-}
-
-void GPU_color_switch( int mode )
-{
- if( mode ) {
- if( !(GLStates & GPU_BUFFER_COLOR_STATE) )
- glEnableClientState( GL_COLOR_ARRAY );
- GLStates |= GPU_BUFFER_COLOR_STATE;
- }
- else {
- if( GLStates & GPU_BUFFER_COLOR_STATE )
- glDisableClientState( GL_COLOR_ARRAY );
- GLStates &= (!GPU_BUFFER_COLOR_STATE);
- }
-}
-
-int GPU_buffer_legacy( DerivedMesh *dm )
-{
- int test= (U.gameflags & USER_DISABLE_VBO);
- if( test )
- return 1;
-
- if( dm->drawObject == 0 )
- dm->drawObject = GPU_drawobject_new(dm);
- return dm->drawObject->legacy;
-}
-
-void *GPU_buffer_lock( GPUBuffer *buffer )
-{
- float *varray;
-
- DEBUG_VBO("GPU_buffer_lock\n");
- if( buffer == 0 ) {
- DEBUG_VBO( "Failed to lock NULL buffer\n" );
- return 0;
- }
-
- if( useVBOs ) {
- glBindBufferARB( GL_ARRAY_BUFFER_ARB, buffer->id );
- varray = glMapBufferARB( GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB );
- if( varray == 0 ) {
- DEBUG_VBO( "Failed to map buffer to client address space\n" );
- }
- return varray;
- }
- else {
- return buffer->pointer;
- }
-}
-
-void *GPU_buffer_lock_stream( GPUBuffer *buffer )
-{
- float *varray;
-
- DEBUG_VBO("GPU_buffer_lock_stream\n");
- if( buffer == 0 ) {
- DEBUG_VBO( "Failed to lock NULL buffer\n" );
- return 0;
- }
-
- if( useVBOs ) {
- glBindBufferARB( GL_ARRAY_BUFFER_ARB, buffer->id );
- glBufferDataARB( GL_ARRAY_BUFFER_ARB, buffer->size, 0, GL_STREAM_DRAW_ARB ); /* discard previous data, avoid stalling gpu */
- varray = glMapBufferARB( GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB );
- if( varray == 0 ) {
- DEBUG_VBO( "Failed to map buffer to client address space\n" );
- }
- return varray;
- }
- else {
- return buffer->pointer;
- }
-}
-
-void GPU_buffer_unlock( GPUBuffer *buffer )
-{
- DEBUG_VBO( "GPU_buffer_unlock\n" );
- if( useVBOs ) {
- if( buffer != 0 ) {
- if( glUnmapBufferARB( GL_ARRAY_BUFFER_ARB ) == 0 ) {
- DEBUG_VBO( "Failed to copy new data\n" );
- }
- }
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- }
-}
-
-void GPU_buffer_draw_elements( GPUBuffer *elements, unsigned int mode, int start, int count )
-{
- if( useVBOs ) {
- glDrawElements( mode, count, GL_UNSIGNED_INT, (void *)(start*sizeof(unsigned int)) );
- }
- else {
- glDrawElements( mode, count, GL_UNSIGNED_INT, ((int *)elements->pointer)+start );
- }
-}
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h
index 37568a22f54..fc8ce1b5820 100644
--- a/source/blender/makesdna/DNA_object_force.h
+++ b/source/blender/makesdna/DNA_object_force.h
@@ -420,7 +420,7 @@ typedef struct SoftBody {
#define OB_SB_SELF 512
#define OB_SB_FACECOLL 1024
#define OB_SB_EDGECOLL 2048
-#define OB_SB_COLLFINAL 4096
+#define OB_SB_COLLFINAL 4096 /* deprecated */
#define OB_SB_BIG_UI 8192
#define OB_SB_AERO_ANGLE 16384
diff --git a/source/blender/makesrna/intern/rna_curve.c b/source/blender/makesrna/intern/rna_curve.c
index f2811e7320b..260d483b9d2 100644
--- a/source/blender/makesrna/intern/rna_curve.c
+++ b/source/blender/makesrna/intern/rna_curve.c
@@ -980,19 +980,19 @@ static void rna_def_font(BlenderRNA *brna, StructRNA *srna)
prop= RNA_def_property(srna, "font_bold", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "vfontb");
- RNA_def_property_ui_text(prop, "Font", "");
+ RNA_def_property_ui_text(prop, "Font Bold", "");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_update(prop, 0, "rna_Curve_update_data");
prop= RNA_def_property(srna, "font_italic", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "vfonti");
- RNA_def_property_ui_text(prop, "Font", "");
+ RNA_def_property_ui_text(prop, "Font Italic", "");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_update(prop, 0, "rna_Curve_update_data");
prop= RNA_def_property(srna, "font_bold_italic", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "vfontbi");
- RNA_def_property_ui_text(prop, "Font", "");
+ RNA_def_property_ui_text(prop, "Font Bold Italic", "");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_update(prop, 0, "rna_Curve_update_data");
@@ -1004,7 +1004,7 @@ static void rna_def_font(BlenderRNA *brna, StructRNA *srna)
/* flags */
prop= RNA_def_property(srna, "use_fast_edit", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_FAST);
- RNA_def_property_ui_text(prop, "Fast", "Don't fill polygons while editing");
+ RNA_def_property_ui_text(prop, "Fast Editing", "Don't fill polygons while editing");
RNA_def_property_update(prop, 0, "rna_Curve_update_data");
}
diff --git a/source/blender/makesrna/intern/rna_object_force.c b/source/blender/makesrna/intern/rna_object_force.c
index 5d3c29b736b..ca679239dd3 100644
--- a/source/blender/makesrna/intern/rna_object_force.c
+++ b/source/blender/makesrna/intern/rna_object_force.c
@@ -910,13 +910,6 @@ static void rna_def_collision(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Damping", "Amount of damping during collision");
RNA_def_property_update(prop, 0, "rna_CollisionSettings_update");
-
- /* Does this belong here?
- prop= RNA_def_property(srna, "collision_stack", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "softflag", OB_SB_COLLFINAL);
- RNA_def_property_ui_text(prop, "Collision from Stack", "Pick collision object from modifier stack (softbody only)");
- RNA_def_property_update(prop, 0, "rna_CollisionSettings_update");
- */
prop= RNA_def_property(srna, "absorption", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_range(prop, 0.0f, 1.0f);
diff --git a/source/blender/modifiers/intern/MOD_cast.c b/source/blender/modifiers/intern/MOD_cast.c
index 5cb352ef482..14b23ba4972 100644
--- a/source/blender/modifiers/intern/MOD_cast.c
+++ b/source/blender/modifiers/intern/MOD_cast.c
@@ -177,10 +177,7 @@ static void sphere_do(
/* 3) if we were given a vertex group name,
* only those vertices should be affected */
- defgrp_index = defgroup_name_index(ob, cmd->defgrp_name);
-
- if ((ob->type == OB_MESH) && dm && defgrp_index >= 0)
- dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ modifier_get_vgroup(ob, dm, cmd->defgrp_name, &dvert, &defgrp_index);
if(flag & MOD_CAST_SIZE_FROM_RADIUS) {
len = cmd->radius;
@@ -335,10 +332,7 @@ static void cuboid_do(
/* 3) if we were given a vertex group name,
* only those vertices should be affected */
- defgrp_index = defgroup_name_index(ob, cmd->defgrp_name);
-
- if ((ob->type == OB_MESH) && dm && defgrp_index >= 0)
- dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ modifier_get_vgroup(ob, dm, cmd->defgrp_name, &dvert, &defgrp_index);
if (ctrl_ob) {
if(flag & MOD_CAST_USE_OB_TRANSFORM) {
diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c
index 01f1b6fb2a7..e0482e6b3fc 100644
--- a/source/blender/modifiers/intern/MOD_displace.c
+++ b/source/blender/modifiers/intern/MOD_displace.c
@@ -169,7 +169,7 @@ static void displaceModifier_do(
{
int i;
MVert *mvert;
- MDeformVert *dvert = NULL;
+ MDeformVert *dvert;
int defgrp_index;
float (*tex_co)[3];
float weight= 1.0f; /* init value unused but some compilers may complain */
@@ -177,11 +177,8 @@ static void displaceModifier_do(
if(!dmd->texture) return;
if(dmd->strength == 0.0f) return;
- defgrp_index = defgroup_name_index(ob, dmd->defgrp_name);
-
mvert = CDDM_get_verts(dm);
- if(defgrp_index >= 0)
- dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ modifier_get_vgroup(ob, dm, dmd->defgrp_name, &dvert, &defgrp_index);
tex_co = MEM_callocN(sizeof(*tex_co) * numVerts,
"displaceModifier_do tex_co");
diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c
index 082c199b16f..ea8d602dd7a 100644
--- a/source/blender/modifiers/intern/MOD_hook.c
+++ b/source/blender/modifiers/intern/MOD_hook.c
@@ -157,9 +157,8 @@ static void deformVerts(ModifierData *md, Object *ob,
int i, *index_pt;
const float falloff_squared= hmd->falloff * hmd->falloff; /* for faster comparisons */
- int max_dvert= 0;
- MDeformVert *dvert= NULL;
- int defgrp_index = -1;
+ MDeformVert *dvert;
+ int defgrp_index, max_dvert;
/* get world-space matrix of target, corrected for the space the verts are in */
if (hmd->subtarget[0] && pchan) {
@@ -174,21 +173,8 @@ static void deformVerts(ModifierData *md, Object *ob,
mul_serie_m4(mat, ob->imat, dmat, hmd->parentinv,
NULL, NULL, NULL, NULL, NULL);
- if((defgrp_index= defgroup_name_index(ob, hmd->name)) != -1) {
- Mesh *me = ob->data;
- if(dm) {
- dvert= dm->getVertDataArray(dm, CD_MDEFORMVERT);
- if(dvert) {
- max_dvert = numVerts;
- }
- }
- else if(me->dvert) {
- dvert= me->dvert;
- if(dvert) {
- max_dvert = me->totvert;
- }
- }
- }
+ modifier_get_vgroup(ob, dm, hmd->name, &dvert, &defgrp_index);
+ max_dvert = (dvert)? numVerts: 0;
/* Regarding index range checking below.
*
diff --git a/source/blender/modifiers/intern/MOD_meshdeform.c b/source/blender/modifiers/intern/MOD_meshdeform.c
index 5021f3a6d2e..3903f2602e4 100644
--- a/source/blender/modifiers/intern/MOD_meshdeform.c
+++ b/source/blender/modifiers/intern/MOD_meshdeform.c
@@ -284,10 +284,7 @@ static void meshdeformModifier_do(
copy_v3_v3(dco[a], co);
}
- defgrp_index = defgroup_name_index(ob, mmd->defgrp_name);
-
- if(dm && defgrp_index >= 0)
- dvert= dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ modifier_get_vgroup(ob, dm, mmd->defgrp_name, &dvert, &defgrp_index);
/* do deformation */
fac= 1.0f;
diff --git a/source/blender/modifiers/intern/MOD_simpledeform.c b/source/blender/modifiers/intern/MOD_simpledeform.c
index ea4771b679a..5efd6cd28ec 100644
--- a/source/blender/modifiers/intern/MOD_simpledeform.c
+++ b/source/blender/modifiers/intern/MOD_simpledeform.c
@@ -162,8 +162,8 @@ static void SimpleDeformModifier_do(SimpleDeformModifierData *smd, struct Object
float smd_limit[2], smd_factor;
SpaceTransform *transf = NULL, tmp_transf;
void (*simpleDeform_callback)(const float factor, const float dcut[3], float *co) = NULL; //Mode callback
- int vgroup = defgroup_name_index(ob, smd->vgroup_name);
- MDeformVert *dvert = NULL;
+ int vgroup;
+ MDeformVert *dvert;
//Safe-check
if(smd->origin == ob) smd->origin = NULL; //No self references
@@ -216,17 +216,7 @@ static void SimpleDeformModifier_do(SimpleDeformModifierData *smd, struct Object
smd_factor = smd->factor / MAX2(FLT_EPSILON, smd_limit[1]-smd_limit[0]);
}
-
- if(dm)
- {
- dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
- }
- else if(ob->type == OB_LATTICE)
- {
- dvert = lattice_get_deform_verts(ob);
- }
-
-
+ modifier_get_vgroup(ob, dm, smd->vgroup_name, &dvert, &vgroup);
switch(smd->mode)
{
diff --git a/source/blender/modifiers/intern/MOD_smooth.c b/source/blender/modifiers/intern/MOD_smooth.c
index 5f76fad14b1..28a31b84ea5 100644
--- a/source/blender/modifiers/intern/MOD_smooth.c
+++ b/source/blender/modifiers/intern/MOD_smooth.c
@@ -123,10 +123,7 @@ static void smoothModifier_do(
medges = dm->getEdgeArray(dm);
numDMEdges = dm->getNumEdges(dm);
- defgrp_index = defgroup_name_index(ob, smd->defgrp_name);
-
- if (defgrp_index >= 0)
- dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ modifier_get_vgroup(ob, dm, smd->defgrp_name, &dvert, &defgrp_index);
/* NOTICE: this can be optimized a little bit by moving the
* if (dvert) out of the loop, if needed */
diff --git a/source/blender/modifiers/intern/MOD_solidify.c b/source/blender/modifiers/intern/MOD_solidify.c
index 1b7b724835c..390a780e9e6 100644
--- a/source/blender/modifiers/intern/MOD_solidify.c
+++ b/source/blender/modifiers/intern/MOD_solidify.c
@@ -48,6 +48,7 @@
#include "MOD_modifiertypes.h"
+#include "MOD_util.h"
#include "MEM_guardedalloc.h"
@@ -235,12 +236,11 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
float const ofs_new= smd->offset - (((-smd->offset_fac + 1.0f) * 0.5f) * smd->offset);
/* weights */
- MDeformVert *dvert= NULL, *dv= NULL;
+ MDeformVert *dvert, *dv= NULL;
const int defgrp_invert = ((smd->flag & MOD_SOLIDIFY_VGROUP_INV) != 0);
- const int defgrp_index= defgroup_name_index(ob, smd->defgrp_name);
+ int defgrp_index;
- if (defgrp_index >= 0)
- dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ modifier_get_vgroup(ob, dm, smd->defgrp_name, &dvert, &defgrp_index);
orig_mface = dm->getFaceArray(dm);
orig_medge = dm->getEdgeArray(dm);
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index 9fe37e2d174..e9b835eab81 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -37,6 +37,7 @@
#include <string.h>
+#include "DNA_lattice_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_curve_types.h"
@@ -47,6 +48,8 @@
#include "BLI_math_matrix.h"
#include "BKE_cdderivedmesh.h"
+#include "BKE_deform.h"
+#include "BKE_lattice.h"
#include "BKE_mesh.h"
#include "BKE_displist.h"
@@ -239,6 +242,19 @@ DerivedMesh *get_dm(Object *ob, struct EditMesh *em, DerivedMesh *dm, float (*ve
return dm;
}
+void modifier_get_vgroup(Object *ob, DerivedMesh *dm, const char *name, MDeformVert **dvert, int *defgrp_index)
+{
+ *defgrp_index = defgroup_name_index(ob, name);
+ *dvert = NULL;
+
+ if(*defgrp_index >= 0) {
+ if(ob->type == OB_LATTICE)
+ *dvert = lattice_get_deform_verts(ob);
+ else if(dm)
+ *dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ }
+}
+
/* only called by BKE_modifier.h/modifier.c */
void modifier_type_init(ModifierTypeInfo *types[])
{
diff --git a/source/blender/modifiers/intern/MOD_util.h b/source/blender/modifiers/intern/MOD_util.h
index b7862403459..b9b5c8a064a 100644
--- a/source/blender/modifiers/intern/MOD_util.h
+++ b/source/blender/modifiers/intern/MOD_util.h
@@ -36,14 +36,15 @@
/* so modifier types match their defines */
#include "MOD_modifiertypes.h"
-struct Tex;
-struct TexResult;
struct CustomData;
struct DerivedMesh;
-struct Object;
-struct Scene;
struct EditMesh;
+struct MDeformVert;
struct ModifierData;
+struct Object;
+struct Scene;
+struct Tex;
+struct TexResult;
void get_texture_value(struct Tex *texture, float *tex_co, struct TexResult *texres);
void get_texture_coords(struct MappingInfoModifierData *dmd, struct Object *ob, struct DerivedMesh *dm, float (*co)[3], float (*texco)[3], int numVerts);
@@ -51,5 +52,6 @@ void modifier_vgroup_cache(struct ModifierData *md, float (*vertexCos)[3]);
void validate_layer_name(const struct CustomData *data, int type, char *name, char *outname);
struct DerivedMesh *get_cddm(struct Object *ob, struct EditMesh *em, struct DerivedMesh *dm, float (*vertexCos)[3]);
struct DerivedMesh *get_dm(struct Object *ob, struct EditMesh *em, struct DerivedMesh *dm, float (*vertexCos)[3], int orco);
+void modifier_get_vgroup(struct Object *ob, DerivedMesh *dm, const char *name, struct MDeformVert **dvert, int *defgrp_index);
#endif /* MOD_UTIL_H */
diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c
index 27add27deb1..2c77b486263 100644
--- a/source/blender/modifiers/intern/MOD_warp.c
+++ b/source/blender/modifiers/intern/MOD_warp.c
@@ -85,8 +85,8 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
CustomDataMask dataMask = 0;
/* ask for vertexgroups if we need them */
- if(wmd->defgrp_name[0]) dataMask |= (1 << CD_MDEFORMVERT);
- dataMask |= (1 << CD_MDEFORMVERT);
+ if(wmd->defgrp_name[0]) dataMask |= (CD_MASK_MDEFORMVERT);
+ dataMask |= (CD_MASK_MDEFORMVERT);
/* ask for UV coordinates if we need them */
if(wmd->texmapping == MOD_DISP_MAP_UV) dataMask |= (1 << CD_MTFACE);
@@ -174,14 +174,16 @@ static void warpModifier_do(WarpModifierData *wmd, Object *ob,
float strength = wmd->strength;
float fac = 1.0f, weight;
int i;
- int defgrp_index = defgroup_name_index(ob, wmd->defgrp_name);
- MDeformVert *dv= NULL;
+ int defgrp_index;
+ MDeformVert *dvert, *dv= NULL;
float (*tex_co)[3]= NULL;
if(!(wmd->object_from && wmd->object_to))
return;
+ modifier_get_vgroup(ob, dm, wmd->defgrp_name, &dvert, &defgrp_index);
+
if(wmd->curfalloff==NULL) /* should never happen, but bad lib linking could cause it */
wmd->curfalloff = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
@@ -221,8 +223,8 @@ static void warpModifier_do(WarpModifierData *wmd, Object *ob,
((fac=len_v3v3(co, mat_from[3])) < wmd->falloff_radius && (fac=(wmd->falloff_radius-fac)/wmd->falloff_radius)) ) {
/* skip if no vert group found */
- if(defgrp_index >= 0) {
- dv = dm->getVertData(dm, i, CD_MDEFORMVERT);
+ if(dvert && defgrp_index >= 0) {
+ dv = &dvert[i];
if(dv) {
weight = defvert_find_weight(dv, defgrp_index) * wmd->strength;
diff --git a/source/blender/modifiers/intern/MOD_wave.c b/source/blender/modifiers/intern/MOD_wave.c
index 6dfe5314131..ca8161fe364 100644
--- a/source/blender/modifiers/intern/MOD_wave.c
+++ b/source/blender/modifiers/intern/MOD_wave.c
@@ -256,7 +256,7 @@ static void waveModifier_do(WaveModifierData *md,
{
WaveModifierData *wmd = (WaveModifierData*) md;
MVert *mvert = NULL;
- MDeformVert *dvert = NULL;
+ MDeformVert *dvert;
int defgrp_index;
float ctime = BKE_curframe(scene);
float minfac =
@@ -281,11 +281,7 @@ static void waveModifier_do(WaveModifierData *md,
}
/* get the index of the deform group */
- defgrp_index = defgroup_name_index(ob, wmd->defgrp_name);
-
- if(defgrp_index >= 0){
- dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
- }
+ modifier_get_vgroup(ob, dm, wmd->defgrp_name, &dvert, &defgrp_index);
if(wmd->damp == 0) wmd->damp = 10.0f;
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_material.c b/source/blender/nodes/intern/SHD_nodes/SHD_material.c
index 4e1b53e2026..f78dd9ec727 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_material.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_material.c
@@ -226,7 +226,7 @@ static int gpu_shader_material(GPUMaterial *mat, bNode *node, GPUNodeStack *in,
GPUShadeInput shi;
GPUShadeResult shr;
bNodeSocket *sock;
- char hasinput[NUM_MAT_IN];
+ char hasinput[NUM_MAT_IN]= {'\0'};
int i;
/* note: cannot use the in[]->hasinput flags directly, as these are not necessarily
diff --git a/source/blender/python/generic/py_capi_utils.c b/source/blender/python/generic/py_capi_utils.c
index 801e44bd008..81aea8571f8 100644
--- a/source/blender/python/generic/py_capi_utils.c
+++ b/source/blender/python/generic/py_capi_utils.c
@@ -36,8 +36,6 @@
#include "BLI_path_util.h"
#endif
-#define PYC_INTERPRETER_ACTIVE (((PyThreadState*)_Py_atomic_load_relaxed(&_PyThreadState_Current)) != NULL)
-
/* array utility function */
int PyC_AsArray(void *array, PyObject *value, const int length, const PyTypeObject *type, const short is_double, const char *error_prefix)
{
diff --git a/source/blender/python/generic/py_capi_utils.h b/source/blender/python/generic/py_capi_utils.h
index bf2eb175882..96c93ab71f8 100644
--- a/source/blender/python/generic/py_capi_utils.h
+++ b/source/blender/python/generic/py_capi_utils.h
@@ -50,4 +50,6 @@ void PyC_MainModule_Restore(PyObject *main_mod);
void PyC_SetHomePath(const char *py_path_bundle);
+#define PYC_INTERPRETER_ACTIVE (((PyThreadState*)_Py_atomic_load_relaxed(&_PyThreadState_Current)) != NULL)
+
#endif // PY_CAPI_UTILS_H
diff --git a/source/blender/python/intern/bpy_driver.c b/source/blender/python/intern/bpy_driver.c
index dec393bd1e4..bcd5df97c2c 100644
--- a/source/blender/python/intern/bpy_driver.c
+++ b/source/blender/python/intern/bpy_driver.c
@@ -41,6 +41,8 @@
#include "bpy_driver.h"
+#include "../generic/py_capi_utils.h"
+
/* for pydrivers (drivers using one-line Python expressions to express relationships between targets) */
PyObject *bpy_pydriver_Dict= NULL;
@@ -87,7 +89,7 @@ int bpy_pydriver_create_dict(void)
void BPY_driver_reset(void)
{
PyGILState_STATE gilstate;
- int use_gil= 1; // (PyThreadState_Get()==NULL);
+ int use_gil= !PYC_INTERPRETER_ACTIVE;
if(use_gil)
gilstate= PyGILState_Ensure();
@@ -120,7 +122,7 @@ static void pydriver_error(ChannelDriver *driver)
*
* note: PyGILState_Ensure() isnt always called because python can call the
* bake operator which intern starts a thread which calls scene update which
- * does a driver update. to avoid a deadlock check PyThreadState_Get() if PyGILState_Ensure() is needed.
+ * does a driver update. to avoid a deadlock check PYC_INTERPRETER_ACTIVE if PyGILState_Ensure() is needed.
*/
float BPY_driver_exec(ChannelDriver *driver)
{
@@ -147,7 +149,7 @@ float BPY_driver_exec(ChannelDriver *driver)
return 0.0f;
}
- use_gil= 1; //(PyThreadState_Get()==NULL);
+ use_gil= !PYC_INTERPRETER_ACTIVE;
if(use_gil)
gilstate= PyGILState_Ensure();
diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c
index 422d55ecefe..f091a511e93 100644
--- a/source/blender/python/intern/bpy_interface.c
+++ b/source/blender/python/intern/bpy_interface.c
@@ -663,7 +663,9 @@ int BPY_context_member_get(bContext *C, const char *member, bContextDataResult *
#include "BLI_storage.h"
/* TODO, reloading the module isnt functional at the moment. */
-extern int main_python(int argc, const char **argv);
+static void bpy_module_free(void *mod);
+extern int main_python_enter(int argc, const char **argv);
+extern void main_python_exit(void);
static struct PyModuleDef bpy_proxy_def= {
PyModuleDef_HEAD_INIT,
"bpy", /* m_name */
@@ -673,8 +675,8 @@ static struct PyModuleDef bpy_proxy_def= {
NULL, /* m_reload */
NULL, /* m_traverse */
NULL, /* m_clear */
- NULL, /* m_free */
-};
+ bpy_module_free, /* m_free */
+};
typedef struct {
PyObject_HEAD
@@ -699,7 +701,7 @@ void bpy_module_delay_init(PyObject *bpy_proxy)
// printf("module found %s\n", argv[0]);
- main_python(argc, argv);
+ main_python_enter(argc, argv);
/* initialized in BPy_init_modules() */
PyDict_Update(PyModule_GetDict(bpy_proxy), PyModule_GetDict(bpy_package_py));
@@ -756,4 +758,9 @@ PyInit_bpy(void)
return bpy_proxy;
}
+static void bpy_module_free(void *UNUSED(mod))
+{
+ main_python_exit();
+}
+
#endif
diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c
index c1c7e0ea740..4f6edb02a7c 100644
--- a/source/blender/python/intern/bpy_rna.c
+++ b/source/blender/python/intern/bpy_rna.c
@@ -3847,9 +3847,11 @@ static PyObject *foreach_getset(BPy_PropertyRNA *self, PyObject *args, int set)
case PROP_RAW_DOUBLE:
item= PyFloat_FromDouble((double) ((double *)array)[i]);
break;
- case PROP_RAW_UNSET:
+ default: /* PROP_RAW_UNSET */
/* should never happen */
BLI_assert(!"Invalid array type - get");
+ item= Py_None;
+ Py_INCREF(item);
break;
}
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 2c9aa4dece5..583b792f240 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -1798,10 +1798,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
pa_size = pa->size;
- BLI_srandom(psys->seed+a);
-
- r_tilt = 2.0f*(BLI_frand() - 0.5f);
- r_length = BLI_frand();
+ r_tilt = 2.0f*(PSYS_FRAND(a) - 0.5f);
+ r_length = PSYS_FRAND(a+1);
if(path_nbr) {
cache = psys->pathcache[a];
@@ -2047,7 +2045,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
mul_m4_v3(psys->parent->obmat, state.co);
if(use_duplimat)
- mul_m4_v4(duplimat, state.co);
+ mul_m4_v3(duplimat, state.co);
if(part->ren_as == PART_DRAW_BB) {
bb.random = random;
@@ -2932,8 +2930,10 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
vlr->v3= RE_findOrAddVert(obr, startvert+index[2]);
vlr->v4= NULL;
- normal_tri_v3(tmp, vlr->v3->co, vlr->v2->co, vlr->v1->co);
- add_v3_v3(n, tmp);
+ if(area_tri_v3(vlr->v3->co, vlr->v2->co, vlr->v1->co)>FLT_EPSILON) {
+ normal_tri_v3(tmp, vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ add_v3_v3(n, tmp);
+ }
vlr->mat= matar[ dl->col ];
vlr->flag= 0;
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 0bc2e5da1c5..ed28696ef69 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -416,7 +416,7 @@ void WM_exit(bContext *C)
BPY_python_end();
#endif
- GPU_buffer_pool_free(NULL);
+ GPU_global_buffer_pool_free();
GPU_free_unused_buffers();
GPU_extensions_exit();
diff --git a/source/creator/creator.c b/source/creator/creator.c
index a8b24d0c9bc..fddd6d286db 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -1134,7 +1134,8 @@ static void setupArguments(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
#ifdef WITH_PYTHON_MODULE
/* allow python module to call main */
-#define main main_python
+#define main main_python_enter
+static void *evil_C= NULL;
#endif
int main(int argc, const char **argv)
@@ -1145,6 +1146,7 @@ int main(int argc, const char **argv)
#ifdef WITH_PYTHON_MODULE
#undef main
+ evil_C= C;
#endif
#ifdef WITH_BINRELOC
@@ -1313,6 +1315,14 @@ int main(int argc, const char **argv)
return 0;
} /* end of int main(argc,argv) */
+#ifdef WITH_PYTHON_MODULE
+void main_python_exit(void)
+{
+ WM_exit((bContext *)evil_C);
+ evil_C= NULL;
+}
+#endif
+
static void error_cb(const char *err)
{
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index 10906cdae02..3a25df73f9b 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -1147,7 +1147,7 @@ PyObject *PyObjectPlus::NewProxyPlus_Ext(PyObjectPlus *self, PyTypeObject *tp, v
BGE_PROXY_REF(proxy) = NULL;
BGE_PROXY_PTR(proxy) = ptr;
#ifdef USE_WEAKREFS
- BGE_PROXY_WKREF(self->m_proxy) = NULL;
+ BGE_PROXY_WKREF(proxy) = NULL;
#endif
return proxy;
}
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 473ebbd74bf..c60c931c33b 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -1022,10 +1022,8 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenRay,
return NULL;
PyObject* argValue = PyTuple_New(2);
- if (argValue) {
- PyTuple_SET_ITEM(argValue, 0, PyFloat_FromDouble(x));
- PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(y));
- }
+ PyTuple_SET_ITEM(argValue, 0, PyFloat_FromDouble(x));
+ PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(y));
if(!PyVecTo(PygetScreenVect(argValue), vect))
{
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 7ebc3255860..cc275bad200 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -334,7 +334,7 @@ void KX_GameObject::RemoveParent(KX_Scene *scene)
rootobj->m_pPhysicsController1->RemoveCompoundChild(m_pPhysicsController1);
}
m_pPhysicsController1->RestoreDynamics();
- if (m_pPhysicsController1->IsDyna() && rootobj->m_pPhysicsController1)
+ if (m_pPhysicsController1->IsDyna() && (rootobj != NULL && rootobj->m_pPhysicsController1))
{
// dynamic object should remember the velocity they had while being parented
MT_Point3 childPoint = GetSGNode()->GetWorldPosition();