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authorCampbell Barton <ideasman42@gmail.com>2012-10-05 08:18:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-05 08:18:52 +0400
commit07b52efa205d79e210a3d6bb6440407489a72439 (patch)
treec1b4bd3b93029d6aaacd807b629a4fd5e63dc2b4
parent5770e44f43d64066162a94c036d5e1a8730eda0f (diff)
fix for bug in loop select, picking the active vert/edge/face was using global space checks on object space coordinates. this removes last use of ED_view3d_project_float_noclip().
-rw-r--r--source/blender/editors/include/ED_view3d.h1
-rw-r--r--source/blender/editors/mesh/editmesh_select.c33
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c20
3 files changed, 20 insertions, 34 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 60ade1ee9bb..acc53861e95 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -150,7 +150,6 @@ eV3DProjStatus ED_view3d_project_float_ex(struct ARegion *ar, float perspmat[4][
eV3DProjStatus ED_view3d_project_float_global(struct ARegion *ar, const float co[3], float r_co[2], eV3DProjTest flag);
eV3DProjStatus ED_view3d_project_float_object(struct ARegion *ar, const float co[3], float r_co[2], eV3DProjTest flag);
-void ED_view3d_project_float_noclip(struct ARegion *ar, const float co[3], float r_co[2]);
void ED_view3d_project_float_v2_m4(const struct ARegion *a, const float co[3], float r_co[2], float mat[4][4]);
void ED_view3d_project_float_v3_m4(struct ARegion *a, const float co[3], float r_co[3], float mat[4][4]);
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 4d4cc1e2ed1..abc8cb6b327 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -1050,21 +1050,27 @@ static void mouse_mesh_loop(bContext *C, int mval[2], short extend, short ring)
/* sets as active, useful for other tools */
if (select) {
if (em->selectmode & SCE_SELECT_VERTEX) {
- /* Find nearest vert from mouse. */
+ /* Find nearest vert from mouse
+ * (initialize to large values incase only one vertex can be projected) */
float v1_co[2], v2_co[2];
+ float length_1 = FLT_MAX;
+ float length_2 = FLT_MAX;
/* We can't be sure this has already been set... */
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
- ED_view3d_project_float_noclip(vc.ar, eed->v1->co, v1_co);
- ED_view3d_project_float_noclip(vc.ar, eed->v2->co, v2_co);
+
+ if (ED_view3d_project_float_object(vc.ar, eed->v1->co, v1_co, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
+ length_1 = len_squared_v2v2(mvalf, v1_co);
+ }
+
+ if (ED_view3d_project_float_object(vc.ar, eed->v2->co, v2_co, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
+ length_2 = len_squared_v2v2(mvalf, v2_co);
+ }
#if 0
printf("mouse to v1: %f\nmouse to v2: %f\n", len_squared_v2v2(mvalf, v1_co),
len_squared_v2v2(mvalf, v2_co));
#endif
- if (len_squared_v2v2(mvalf, v1_co) < len_squared_v2v2(mvalf, v2_co))
- BM_select_history_store(em->bm, eed->v1);
- else
- BM_select_history_store(em->bm, eed->v2);
+ BM_select_history_store(em->bm, (length_1 < length_2) ? eed->v1 : eed->v2);
}
else if (em->selectmode & SCE_SELECT_EDGE) {
BM_select_history_store(em->bm, eed);
@@ -1084,12 +1090,13 @@ static void mouse_mesh_loop(bContext *C, int mval[2], short extend, short ring)
float co[2], tdist;
BM_face_calc_center_mean(f, cent);
- ED_view3d_project_float_noclip(vc.ar, cent, co);
- tdist = len_squared_v2v2(mvalf, co);
- if (tdist < best_dist) {
-/* printf("Best face: %p (%f)\n", f, tdist);*/
- best_dist = tdist;
- efa = f;
+ if (ED_view3d_project_float_object(vc.ar, cent, co, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
+ tdist = len_squared_v2v2(mvalf, co);
+ if (tdist < best_dist) {
+/* printf("Best face: %p (%f)\n", f, tdist);*/
+ best_dist = tdist;
+ efa = f;
+ }
}
}
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 0e4f64d2e53..f138a95b0ef 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1047,26 +1047,6 @@ eV3DProjStatus ED_view3d_project_float_object(ARegion *ar, const float co[3], fl
return ED_view3d_project_float_ex(ar, rv3d->persmatob, TRUE, co, r_co, flag);
}
-void ED_view3d_project_float_noclip(ARegion *ar, const float co[3], float r_co[2])
-{
- RegionView3D *rv3d = ar->regiondata;
- float vec4[4];
-
- copy_v3_v3(vec4, co);
- vec4[3] = 1.0;
-
- mul_m4_v4(rv3d->persmat, vec4);
-
- if (fabs(vec4[3]) > BL_NEAR_CLIP) {
- r_co[0] = (float)(ar->winx / 2.0f) + (ar->winx / 2.0f) * vec4[0] / vec4[3];
- r_co[1] = (float)(ar->winy / 2.0f) + (ar->winy / 2.0f) * vec4[1] / vec4[3];
- }
- else {
- r_co[0] = ar->winx / 2.0f;
- r_co[1] = ar->winy / 2.0f;
- }
-}
-
/* copies logic of get_view3d_viewplane(), keep in sync */
int ED_view3d_clip_range_get(View3D *v3d, RegionView3D *rv3d, float *clipsta, float *clipend)
{