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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-08 17:43:38 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-08 17:43:38 +0400
commit0a54311450a727c891165ed2b32cda4589b4bd6f (patch)
treed73dcd081effc8d1402cf666c9460cac66ec5d29
parente2c02c47ad2489a63bea01f4bf5c876bdcee1c41 (diff)
Fix #35672: missing update when changing light ray visibility during viewport render.
-rw-r--r--intern/cycles/render/light.cpp21
-rw-r--r--intern/cycles/render/light.h1
2 files changed, 15 insertions, 7 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 71e1f57eb36..1d48ae8f87d 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -135,6 +135,7 @@ void Light::tag_update(Scene *scene)
LightManager::LightManager()
{
need_update = true;
+ use_light_visibility = false;
}
LightManager::~LightManager()
@@ -232,15 +233,15 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
if(!(object->visibility & PATH_RAY_DIFFUSE)) {
shader_id |= SHADER_EXCLUDE_DIFFUSE;
- scene->film->use_light_visibility = true;
+ use_light_visibility = true;
}
if(!(object->visibility & PATH_RAY_GLOSSY)) {
shader_id |= SHADER_EXCLUDE_GLOSSY;
- scene->film->use_light_visibility = true;
+ use_light_visibility = true;
}
if(!(object->visibility & PATH_RAY_TRANSMIT)) {
shader_id |= SHADER_EXCLUDE_TRANSMIT;
- scene->film->use_light_visibility = true;
+ use_light_visibility = true;
}
for(size_t i = 0; i < mesh->triangles.size(); i++) {
@@ -511,7 +512,6 @@ void LightManager::device_update_points(Device *device, DeviceScene *dscene, Sce
}
}
}
- scene->film->use_light_visibility = false;
for(size_t i = 0; i < scene->lights.size(); i++) {
Light *light = scene->lights[i];
@@ -525,15 +525,15 @@ void LightManager::device_update_points(Device *device, DeviceScene *dscene, Sce
if(!light->use_diffuse) {
shader_id |= SHADER_EXCLUDE_DIFFUSE;
- scene->film->use_light_visibility = true;
+ use_light_visibility = true;
}
if(!light->use_glossy) {
shader_id |= SHADER_EXCLUDE_GLOSSY;
- scene->film->use_light_visibility = true;
+ use_light_visibility = true;
}
if(!light->use_transmission) {
shader_id |= SHADER_EXCLUDE_TRANSMIT;
- scene->film->use_light_visibility = true;
+ use_light_visibility = true;
}
if(light->type == LIGHT_POINT) {
@@ -618,6 +618,8 @@ void LightManager::device_update(Device *device, DeviceScene *dscene, Scene *sce
device_free(device, dscene);
+ use_light_visibility = false;
+
device_update_points(device, dscene, scene);
if(progress.get_cancel()) return;
@@ -627,6 +629,11 @@ void LightManager::device_update(Device *device, DeviceScene *dscene, Scene *sce
device_update_background(device, dscene, scene, progress);
if(progress.get_cancel()) return;
+ if(use_light_visibility != scene->film->use_light_visibility) {
+ scene->film->use_light_visibility = use_light_visibility;
+ scene->film->tag_update(scene);
+ }
+
need_update = false;
}
diff --git a/intern/cycles/render/light.h b/intern/cycles/render/light.h
index 0e833fdea1d..5b8d3c1d738 100644
--- a/intern/cycles/render/light.h
+++ b/intern/cycles/render/light.h
@@ -65,6 +65,7 @@ public:
class LightManager {
public:
+ bool use_light_visibility;
bool need_update;
LightManager();