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author | Bastien Montagne <montagne29@wanadoo.fr> | 2012-12-22 00:25:02 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2012-12-22 00:25:02 +0400 |
commit | 78e688b71ced5ea4f34cfc4b3d913cfebaedd461 (patch) | |
tree | 466028434a6a4e42e4be29056a9b72843cb69ccd | |
parent | 924179bc00c0d56bcbc733da50933fcb8f0dacd1 (diff) |
"Fix" for [#33524] Interaction of "Size" & "Distance" sliders in "Spot Lamp" panel with "3D view"
Simply added a dashed line materializing the center/direction of the spot, and ending at Distance from it (exactly as for the Area lamp). We already had something similar for buffered shadow spots (to materialize start/end clipping), and imho it's also quite useful to see *where* points a spot, when using wide spots!
Very easy to revert anyway.
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 1ec0e52292c..e8cd1b7c219 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -1286,6 +1286,13 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, glVertex3fv(vvec_clip); glEnd(); } + /* Else, draw spot direction (using distance as end limit, same as for Area lamp). */ + else { + glBegin(GL_LINE_STRIP); + glVertex3f(0.0, 0.0, -circrad); + glVertex3f(0.0, 0.0, -la->dist); + glEnd(); + } } else if (ELEM(la->type, LA_HEMI, LA_SUN)) { |